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Search found 265 results on 11 pages for 'og dude'.

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  • Options for displaying OG groups a node is published for on node page?

    - by Erik Töyrä
    What I want I have several OG groups in which content can be published. I would like to display which OG groups a node has been published for when viewing the node page. Like in "This page is published for: Department A, Department B." The code snipped below shows the data I have in the $node object in node.tpl.php. This data is generated by the OG module. Extracted data from $node ... [og_groups] => Array ( [993] => 993 [2078] => 2078 ) [og_groups_both] => Array ( [993] => Department A [2078] => Department B ) ... I know I could loop through the og_groups_both array in node.tpl.php and generate the output from there, but it feels like a quite dirty solution. The ideal solution would be to have a $og_groups variable in node.tpl.php, similiar to how $submitted is used in node.tpl.php (see below). Example of how $submitted is used <?php if ($submitted): ?> <div class="submitted"><?php print $submitted; ?></div> <?php endif; ?> Should I use hook_load() in a custom module to insert the new variable $og_groups in $node? What options do I have and which solution would you recommend?

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  • Escaping if/else in Jade template

    - by Collin Estes
    So I have a simply block of html in my jade template with a loop: each dude, i in dudes div(class='someClass') div.otherStuff span.someContent #{name} I want to apply a data attribute to my top most div when a certain looping condition is met, in this case the first dude, I set it up like this each dude, i in dudes if i == 0 div(class='someClass, data-someAttr='first dude') else div(class='someClass') div.otherstuff span.someContent Setup like this it causes the div.otherStuff div and the span.someContent to only display on the else condition. I've moved the tab spaces around on those items but I can't get it escape that else and give the div.otherStuff and span.someContent to both the first dude and the subsequent dudes after that. I've also tried setting that data attr to a variable and trying to apply it that way but without any success. What I end up doing to get around it is this: each dude, i in dudes if i == 0 div(class='someClass, data-someAttr='first dude') div.otherstuff span.someContent else div(class='someClass') div.otherstuff span.someContent How do I escape that if/else so I dont have to duplicate the div.otherStuff and span.someContent?

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  • Joystick example problem for android 2D

    - by iQue
    I've searched all over the web for an answer to this, and there are simular topics but nothing works for me, and I have no Idea why. I just want to move my sprite using a joystick, since I'm useless at math when it comes to angles etc I used an example, Ill post the code here: public float initx = 50; //og 425; public float inity = 300; //og 267; public Point _touchingPoint = new Point(50, 300); //og(425, 267); public Point _pointerPosition = new Point(100, 170); private Boolean _dragging = false; private MotionEvent lastEvent; @Override public boolean onTouchEvent(MotionEvent event) { if (event == null && lastEvent == null) { return _dragging; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { _dragging = true; } else if (event.getAction() == MotionEvent.ACTION_UP) { _dragging = false; } if (_dragging) { // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // bound to a box if (_touchingPoint.x < 25) { _touchingPoint.x = 25; //og 400 } if (_touchingPoint.x > 75) { _touchingPoint.x = 75; //og 450 } if (_touchingPoint.y < 275) { _touchingPoint.y = 275; //og 240 } if (_touchingPoint.y > 325) { _touchingPoint.y = 325; //og 290 } // get the angle double angle = Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180); // Move the beetle in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); _pointerPosition.x += Math.cos(angle * (Math.PI / 180)) * (_touchingPoint.x / 70); // stop the sprite from goin thru if (_pointerPosition.x + happy.getWidth() >= getWidth()) { _pointerPosition.x = getWidth() - happy.getWidth(); } if (_pointerPosition.x < 0) { _pointerPosition.x = 0; } if (_pointerPosition.y + happy.getHeight() >= getHeight()) { _pointerPosition.y = getHeight() - happy.getHeight(); } if (_pointerPosition.y < 0) { _pointerPosition.y = 0; } } public void render(Canvas canvas) { canvas.drawColor(Color.BLUE); canvas.drawBitmap(joystick.get_joystickBg(), initx-45, inity-45, null); canvas.drawBitmap(happy, _pointerPosition.x, _pointerPosition.y, null); canvas.drawBitmap(joystick.get_joystick(), _touchingPoint.x - 26, _touchingPoint.y - 26, null); } public void update() { this.onTouchEvent(null); } og= original position. as you can see Im trying to move the joystick, but when I do it stops working correctly, I mean it still works like a joystick but the sprite dosnt move accordingly, if I for example push the joystick down, the sprite moves up, and if I push it up it moves left. can anyone PLEASE help me, I've been stuck here for sooo long and its really frustrating.

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  • Unable to register achievements

    - by abe
    I've been unable to register any achievements. I keep getting the following: {"error":{"message":"(#3502) Object at achievement URL is not of type game.achievement","type":"OAuthException","code":3502}} When I run my URL through the linter, I get: Open Graph Warnings That Should Be Fixed Inferred Property: The 'og:url' property should be explicitly provided, even if a value can be inferred from other tags. Inferred Property: The 'og:title' property should be explicitly provided, even if a value can be inferred from other tags. Although when I load the URL myself I clearly see those set in the meta tags. My HTML looks like: <html> <head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# game: http://ogp.me/ns/game#"> <meta property="fb:app_id" content="<MY_APP_ID>" /> <meta property="og:type" content="game.achievement" /> <meta property="og:url" content="http://<MY_DOMAIN>/ach10.html" /> <meta property="og:title" content="Title" /> <meta property="og:description" content="Description" /> <meta property="og:image" content="http://placekitten.com/g/200/300" /> </head> <body> Hmm.. </body> </html> Also interesting, is the graph API sees it as: { "url": "http://<MY_DOMAIN>/ach10.html", "type": "website", "title": "http://<MY_DOMAIN>/ach10.html", "updated_time": "2012-03-09T19:49:14+0000", "id": "<ID>" } And the scraped URL returns nothing ... anyone have any ideas? I've also tried adding the Game Achievement object in the Open Graph settings and every combination of Sandbox Mode/Social Discovery enabled and disabled.

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  • What does og:image meta data do with the Facebook Like iframe?

    - by Charles Boyung
    I am working on putting the Facebook "Like" iframe on a site, and I am trying to follow the example found at http://developers.facebook.com/docs/reference/plugins/like. I am putting in code similar to this: <meta property="og:image" content="http://ia.media-imdb.com/rock.jpg"/> But when I "Like" a page, it doesn't do anything with the image that I am aware of. Does anyone know what that data is supposed to do?

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  • Is there any way to validate the Open Graph protocol meta tags for Facebook integration?

    - by John
    Is there any way to validate the Facebook Open Graph protocol meta tags in the head section of my website? Code below. <meta property="og:title" content="my content" /> <meta property="og:type" content="company" /> <meta property="og:url" content="http://mycompany.com/" /> <meta property="og:image" content="http://mycompany.com/image.png" /> <meta property="og:site_name" content="my site name" /> <meta property="fb:admins" content="my_id" /> <meta property="og:description" content="my description" /> -edit- I mean validating the html. Sorry for the confusion! Right now my site isn't valid because of these tags.

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  • Is there a need for a Facebook specific page title?

    - by nute
    I see that Facebook's Open Graph asks you to have a meta property "og:title". Why don't they just use the HTML title tag? In my PHP code I started going through all page types and coding the og:title property. Then I realized, why don't I just set the og:title to the HTML page title? It would probably save me a lot of work... Am I missing something? In which cases would we want the og:title to be different?

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking.

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  • would it be bad to put <span> tags within the <head>, for grouping meta data in schema.org format?

    - by hdavis84
    Alright, I'm currently practicing schema.org microdata, and trying to find the best route for every site I build. I have found that i can piggyback itemprops on open graph meta tags. I would like to piggyback more itemprops on opengraph meta tags. However, schema.org requires you to change itemtypes to define all aspects of a "thing". Say I'm defining a LocalBusiness. Open graph has street address, locality, and region i'd like to piggyback on. I'd have to do something like: <html lang="en" itemscope itemtype="http://schema.org/LocalBusiness"> <head> ... <meta itemprop="name" content="Business Name" /> <meta property="og:url" itemprop="url" content="http://example.com" /> <meta property="og:image" itemprop="image" content="http://example.com/logo.png" /> <span itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> <meta property="og:street-address" itemprop="streetAddress" content="1234 Amazing Rd." /> <meta property="og:locality" itemprop="addressLocality" content="Greenfield" /> <meta property="og:region" itemprop="addressRegion" content="IN" /> </span> </head> Although there's more that can be added in, this is enough of an example to show what I'm trying to achieve. I've searched the web to see if it is an issue to use spans in the head or not, because I don't want invalid markup. I know I can mark up the address information in the body of the pages, but the route above would be more efficient. Does anyone have an answer for this?

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  • Adding Facebook Open Graph Tags to an MVC Application

    - by amaniar
    If you have any kind of share functionality within your application it’s a good practice to add the basic Facebook open graph tags to the header of all pages. For an MVC application this can be as simple as adding these tags to the Head section of the Layouts file.<head> <title>@ViewBag.Title</title> <meta property="og:title" content="@ViewBag.FacebookTitle" /> <meta property="og:type" content="website"/> <meta property="og:url" content="@ViewBag.FacebookUrl"/> <meta property="og:image" content="@ViewBag.FacebookImage"/> <meta property="og:site_name" content="Site Name"/> <meta property="og:description" content="@ViewBag.FacebookDescription"/></head>  These ViewBag properties can then be populated from any action: private ActionResult MyAction() { ViewBag.FacebookDescription = "My Actions Description"; ViewBag.FacebookUrl = "My Full Url"; ViewBag.FacebookTitle = "My Actions Title"; ViewBag.FacebookImage = "My Actions Social Image"; .... } You might want to populate these ViewBag properties with default values when the actions don’t populate them. This can be done in 2 places. 1. In the Layout itself. (check the ViewBag properties and set them if they are empty) @{ ViewBag.FacebookTitle = ViewBag.FacebookTitle ?? "My Default Title"; ViewBag.FacebookUrl = ViewBag.FacebookUrl ?? HttpContext.Current.Request.RawUrl; ViewBag.FacebookImage = ViewBag.FacebookImage ?? "http://www.mysite.com/images/logo_main.png"; ViewBag.FacebookDescription = ViewBag.FacebookDescription ?? "My Default Description"; }  2. Create an action filter and add it to all Controllers or your base controller. public class FacebookActionFilterAttribute : ActionFilterAttribute { public override void OnActionExecuting(ActionExecutingContext filterContext) { var viewBag = filterContext.Controller.ViewBag; viewBag.FacebookDescription = "My Actions Description"; viewBag.FacebookUrl = "My Full Url"; viewBag.FacebookTitle = "My Actions Title"; viewBag.FacebookImage = "My Actions Social Image"; base.OnActionExecuting(filterContext); } } Add attribute to your BaseController. [FacebookActionFilter] public class HomeController : Controller { .... }

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  • Facebook Like not Pulling Title

    - by matthewb
    I am having some issues with the new facebook like button. It shows up fine, however for some reason it's not pulling the title of the page. I have the and I am using og:title, all are filled in, when I view the source of the iframe created on the load of he button, the in there is blank. I am also trying to put the tweetmeme and that's seeing that title and not the meta, or the normal page title. What am I doing wrong? <html xmlns="http://www.w3.org/1999/xhtml" xmlns:og="http://opengraphprotocol.org/schema/" xmlns:fb="http://developers.facebook.com/schema/"> <fb:like href="<?=$url?>" layout="button_count" show_faces="false" width="100" font="arial"></fb:like> UPDATE: Complete Head <head> <title>Ladder 15 Gets A New Menu!</title> <meta content="Growing up can be hard to do, especially in the Mad River family. But Ladder 15 has come into its own over the winter.&nbsp; With some new cocktails, wine selection, a hefty new beer list and veteran Chef David Ansill in the kitchen, you can check your fist pump at" name="Description"> <meta content="" name="Keywords"> <meta content="cities2night inc." name="author"> <meta content="Cities2Night 2010" name="copyright"> <meta content="en-us" name="language"> <meta content="General" name="rating"> <meta content="index,follow" name="robots"> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type"> <meta content="Ladder 15 gets a new menu!" name="tweetmeme-title"> <meta content="Ladder 15 gets a new menu!" property="og:title"> <meta content="article" property="og:type"> <meta content="http://philly.cities2night.com/articles/show/listing/11/ladder-15-gets-a-new-menu" property="og:url"> <meta content="http://philly.cities2night.com/public/article_images/11.jpg" property="og:image"> <meta content="c0176da0ec38aaf107c0ef6c8cdeee38" property="fb:app_id"> <meta content="Philly2night.com" property="og:site_name"> <meta content="Growing up can be hard to do, especially in the Mad River family. But Ladder" property="og:description"></head>

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  • Where to look for real url

    - by smallB
    I'm trying to write simple application for downloading videos from youtube. My code for getting file (http://www.youtube.com/watch?v=pViMzR_ylXg) looks like: bool FD_core::get_file() { QNetworkRequest request; request.setUrl(QUrl("http://www.youtube.com/watch?v=pViMzR_ylXg")); connect(network_access_manager_, SIGNAL(finished(QNetworkReply*)), this, SLOT(onRequestCompleted(QNetworkReply *))); network_access_manager_->get(request); return true; } void FD_core::onRequestCompleted(QNetworkReply * reply) { QByteArray data_ = reply->readAll(); cout << data_.constData(); qDebug() << "size: " << data_.size(); } In the above function data_.constData() produces lots of text, part (very small) of it: <!DOCTYPE html> <html lang="en" dir="ltr" > <head> <script> var yt = yt || {};yt.timing = yt.timing || {};yt.timing.tick = function(label, opt_time) {var timer = yt.timing['timer'] || {};if(opt_time) {timer[label] = opt_time;}else {timer[label] = new Date().getTime();}yt.timing['timer'] = timer;};yt.timing.info = function(label, value) {var info_args = yt.timing['info_args'] || {};info_args[label] = value;yt.timing['info_args'] = info_args;};yt.timing.info('e', "907050,906359,927900,919320,914021,916611,922401,920704,912806,927201,925706,928001,922403,913546,913556,920201,911116,901451");yt.timing.wff = true;yt.timing.info('pr', "1");yt.timing.info('an', "dclk,aftv,afv");if (document.webkitVisibilityState == 'prerender') {document.addEventListener('webkitvisibilitychange', function() {yt.timing.tick('start');}, false);}yt.timing.tick('start');yt.timing.info('li','0');try {yt.timing['srt'] = window.gtbExternal && window.gtbExternal.pageT() ||window.external && window.external.pageT;} catch(e) {}if (window.chrome && window.chrome.csi) {yt.timing['srt'] = Math.floor(window.chrome.csi().pageT);}if (window.msPerformance && window.msPerformance.timing) {yt.timing['srt'] = window.msPerformance.timing.responseStart - window.msPerformance.timing.navigationStart;} </script> <script>var yt = yt || {};yt.preload = {};yt.preload.counter_ = 0;yt.preload.start = function(src) {var img = new Image();var counter = ++yt.preload.counter_;yt.preload[counter] = img;img.onload = img.onerror = function () {delete yt.preload[counter];};img.src = src;img = null;};yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/crossdomain.xml");yt.preload.start("http:\/\/o-o---preferred---sn-xn5ucu-q0ce---v3---lscache7.c.youtube.com\/generate_204?ip=95.83.224.63\u0026upn=A3aUhLYV55M\u0026sparams=algorithm%2Cburst%2Ccp%2Cfactor%2Cgcr%2Cid%2Cip%2Cipbits%2Citag%2Csource%2Cupn%2Cexpire\u0026fexp=907050%2C906359%2C927900%2C919320%2C914021%2C916611%2C922401%2C920704%2C912806%2C927201%2C925706%2C928001%2C922403%2C913546%2C913556%2C920201%2C911116%2C901451\u0026mt=1354207274\u0026key=yt1\u0026algorithm=throttle-factor\u0026burst=40\u0026ipbits=8\u0026itag=34\u0026sver=3\u0026signature=692E605215EB4D2CA407291CA26E14B844768A89.7A2930CE25FDDFC7C4FF5AA56DD02538B0020267\u0026mv=m\u0026source=youtube\u0026ms=au\u0026gcr=ie\u0026expire=1354228237\u0026factor=1.25\u0026cp=U0hUSVJNVl9IUUNONF9KR1pDOi0tSFhhRzVFRkd6\u0026id=a5588ccd1ff29578");</script><title>Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks) - YouTube</title><link rel="search" type="application/opensearchdescription+xml" href="http://www.youtube.com/opensearch?locale=en_US" title="YouTube Video Search"><link rel="icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"><link rel="shortcut icon" href="http://s.ytimg.com/yts/img/favicon-vfldLzJxy.ico" type="image/x-icon"> <link rel="icon" href="//s.ytimg.com/yts/img/favicon_32-vflWoMFGx.png" sizes="32x32"><link rel="canonical" href="/watch?v=pViMzR_ylXg"><link rel="alternate" media="handheld" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="alternate" media="only screen and (max-width: 640px)" href="http://m.youtube.com/watch?v=pViMzR_ylXg"><link rel="shortlink" href="http://youtu.be/pViMzR_ylXg"> <meta name="title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta name="description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta name="keywords" content="Die Antwoord, Fok Julle Naaiers, Mike Tyson, DJ Hi-Tek, Faggot"> <link rel="alternate" type="application/json+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=json" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <link rel="alternate" type="text/xml+oembed" href="http://www.youtube.com/oembed?url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DpViMzR_ylXg&amp;format=xml" title="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:url" content="http://www.youtube.com/watch?v=pViMzR_ylXg"> <meta property="og:title" content="Die Antwoord - Fok Julle Naaiers (Mike Tyson&#39;s Words NOT DJ Hi-Teks)"> <meta property="og:description" content="Some of the lyrics of &quot;Die Antwoord&quot; new single &quot;Fok Julle Naaiers&quot; have caused such controversy that Die Antwoord have split with their record label Intersc..."> <meta property="og:type" content="video"> <meta property="og:image" content="http://i1.ytimg.com/vi/pViMzR_ylXg/mqdefault.jpg"> <meta property="og:video" content="http://www.youtube.com/v/pViMzR_ylXg?version=3&amp;autohide=1"> <meta property="og:video:type" content="application/x-shockwave-flash"> <meta property="og:video:width" content="853"> <meta property="og:video:height" content="480"> <meta property="og:site_name" content="YouTube"> <meta property="fb:app_id" content="87741124305"> <meta name="twitter:card" value="player"> <meta name="twitter:site" value="@youtube"> <meta name="twitter:player" value="https://www.youtube.com/embed/pViMzR_ylXg"> <meta property="twitter:player:width" content="853"> <meta property="twitter:player:height" content="480"> So my question is, where in this file is the url hidden which will allow me to download the wanted file?

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  • setting actionscript 3 superclass variables

    - by jedierikb
    In AS3, if I have a class such: public class dude { //default value for a dude protected var _strength:Number = 1; public function dude( ):void { super( ); //todo... calculate abilities of a dude based on his strength. } } and a subclass public class superDude extends dude { public function superDude( ):void { _strength = 100; super( ); trace( "strength of superDude: " + _strength ); } } This will trace strength of superDude is 1. I expected the variable I set in the subclass (prior to calling the superclass constructor) to remain. Is there a way to assign class variables in subclass constructors which are not over-written by the superclass construtor? Or should I pass them up as constructor variables?

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  • rotate player based off of joystick

    - by pengume
    Hey everyone I have this game that i am making in android and I have a touch screen joystick that moves the player around based on the joysticks position. I cant figure out how to also get the player to rotate at the same angle of the joystick. so when the joystick is to the left the players bitmap is rotated to the left as well. Maybe someone here has some sample code I could look at here is the joysticks class that I am using. `public class GameControls implements OnTouchListener { public float initx = DroidzActivity.screenWidth - 45; //255; // 320 og 425 public float inity = DroidzActivity.screenHeight - 45;//425; // 480 og 267 public Point _touchingPoint = new Point( DroidzActivity.screenWidth - 45, DroidzActivity.screenHeight - 45); public Point _pointerPosition = new Point(DroidzActivity.screenWidth - 100, DroidzActivity.screenHeight - 100); // ogx 220 ogy 150 private Boolean _dragging = false; private boolean attackMode = false; @Override public boolean onTouch(View v, MotionEvent event) { update(event); return true; } private MotionEvent lastEvent; public boolean ControlDragged; private static double angle; public void update(MotionEvent event) { if (event == null && lastEvent == null) { return; } else if (event == null && lastEvent != null) { event = lastEvent; } else { lastEvent = event; } // drag drop if (event.getAction() == MotionEvent.ACTION_DOWN) { if ((int) event.getX() > 0 && (int) event.getX() < 50 && (int) event.getY() > DroidzActivity.screenHeight - 160 && (int) event.getY() < DroidzActivity.screenHeight - 0) { setAttackMode(true); } else { _dragging = true; } } else if (event.getAction() == MotionEvent.ACTION_UP) { if(isAttackMode()){ setAttackMode(false); } _dragging = false; } if (_dragging) { ControlDragged = true; // get the pos _touchingPoint.x = (int) event.getX(); _touchingPoint.y = (int) event.getY(); // Log.d("GameControls", "x = " + _touchingPoint.x + " y = " //+ _touchingPoint.y); // bound to a box if (_touchingPoint.x < DroidzActivity.screenWidth - 75) { // og 400 _touchingPoint.x = DroidzActivity.screenWidth - 75; } if (_touchingPoint.x > DroidzActivity.screenWidth - 15) {// og 450 _touchingPoint.x = DroidzActivity.screenWidth - 15; } if (_touchingPoint.y < DroidzActivity.screenHeight - 75) {// og 240 _touchingPoint.y = DroidzActivity.screenHeight - 75; } if (_touchingPoint.y > DroidzActivity.screenHeight - 15) {// og 290 _touchingPoint.y = DroidzActivity.screenHeight - 15; } // get the angle setAngle(Math.atan2(_touchingPoint.y - inity, _touchingPoint.x - initx) / (Math.PI / 180)); // Move the ninja in proportion to how far // the joystick is dragged from its center _pointerPosition.y += Math.sin(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // og 180 70 _pointerPosition.x += Math.cos(getAngle() * (Math.PI / 180)) * (_touchingPoint.x / 70); // make the pointer go thru if (_pointerPosition.x > DroidzActivity.screenWidth) { _pointerPosition.x = 0; } if (_pointerPosition.x < 0) { _pointerPosition.x = DroidzActivity.screenWidth; } if (_pointerPosition.y > DroidzActivity.screenHeight) { _pointerPosition.y = 0; } if (_pointerPosition.y < 0) { _pointerPosition.y = DroidzActivity.screenHeight; } } else if (!_dragging) { ControlDragged = false; // Snap back to center when the joystick is released _touchingPoint.x = (int) initx; _touchingPoint.y = (int) inity; // shaft.alpha = 0; } } public void setAttackMode(boolean attackMode) { this.attackMode = attackMode; } public boolean isAttackMode() { return attackMode; } public void setAngle(double angle) { this.angle = angle; } public static double getAngle() { return angle; } }` I should also note that the player has animations based on when he is moving or attacking. EDIT: I got the angle and am rotating the sprite around in the correct angle however it rotates on the wrong spot. My sprite is one giant bitmap that gets cut into four pieces and only one shown at a time to animate walking. here is the code I am using to rotate him right now. ` public void draw(Canvas canvas,int pointerX, int pointerY) { Matrix m; if (setRotation){ // canvas.save(); m = new Matrix(); m.reset(); // spriteWidth and spriteHeight are for just the current frame showed //m.setTranslate(spriteWidth / 2, spriteHeight / 2); //get and set rotation for ninja based off of joystick m.preRotate((float) GameControls.getRotation()); //create the rotated bitmap flipedSprite = Bitmap.createBitmap(bitmap , 0, 0,bitmap.getWidth(),bitmap.getHeight() , m, true); //set new bitmap to rotated ninja setBitmap(flipedSprite); setRotation = false; // canvas.restore(); Log.d("Ninja View", "angle of rotation= " +(float) GameControls.getRotation()); } ` And then the draw method // create the destination rectangle for the ninjas current animation frame // pointerX and pointerY are from the joystick moving the ninja around destRect = new Rect(pointerX, pointerY, pointerX + spriteWidth, pointerY + spriteHeight); canvas.drawBitmap(bitmap, getSourceRect(), destRect, null);

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  • FaceBook like error

    - by user1150440
    I am using the following code in Page_Load Dim metaTagDesc As New HtmlMeta() 'Create a new instance of META tag object Dim metaTagKeywords As New HtmlMeta() Dim metaTagKeywords1 As New HtmlMeta() Dim metaTagKeywords2 As New HtmlMeta() metaTagDesc.Attributes.Add("property", "og:title") ' Add attributes to the META tag object for identification metaTagDesc.Attributes.Add("content", _table.Rows(0).Item(2)) metaTagKeywords.Attributes.Add("property", "og:type") metaTagKeywords.Attributes.Add("content", "website") metaTagKeywords1.Attributes.Add("property", "og:url") metaTagKeywords1.Attributes.Add("content", "http://citizen.tricedeals.com/Reports/" & _table.Rows(0).Item(0)) metaTagKeywords2.Attributes.Add("property", "og:image") metaTagKeywords2.Attributes.Add("content", "http://citizen.tricedeals.com/ProfilePictures/" & _table.Rows(0).Item(1) & ".jpg") Page.Header.Controls.Add(metaTagDesc) Page.Header.Controls.Add(metaTagKeywords) Page.Header.Controls.Add(metaTagKeywords1) Page.Header.Controls.Add(metaTagKeywords2) But i keep getting this error..."Your og:type object name has disallowed characters in it. It must match [a-z][a-z0-9._]*" Why?

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  • Facebook like button issue.

    - by Ross Hale
    Hello community, We're having some trouble getting our like button to work. It seemed to work last week but suddenly it's stopped working. Basically when clicking "Like", we get an error saying: You failed to provide a valid list of administators. You need to supply the administors using either a "fb:app_id" meta tag, or using a "fb:admins" meta tag to specify a comma-delimited list of Facebook users. Our section looks like this: <html xmlns="http://www.w3.org/1999/xhtml" xmlns:og="http://opengraphprotocol.org/schema/" xmlns:fb="http://www.facebook.com/2008/fbml" xml:lang="en" lang="en"> <head> <meta property="fb:app_id" content="number"/> <meta property="fb:admins" content="number"/> <meta property="og:title" content="title"/> <meta property="og:type" content="website"/> <meta property="og:url" content="url with trailing slash"/> <meta property="og:image" content="url to image"/> <meta property="og:site_name" content="Site Name"/> </head> Help?

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  • Animate and form rows, arrays, AS3

    - by VideoDnd
    Question How can I animate and form rows together? Explanation One 'for loop' is for animation, the other 'for loop' is for making rows. I want to understand how to use arrays and create a row of sprite animations. 'for loop' for animation //FRAMES ARRAY //THIS SETS UP MY ANIMATION FOR TIMER EVENT var frames:Array = [ new Frame1(), new Frame2(), new Frame3(), new Frame4(), new Frame5(), new Frame6(), new Frame7(), new Frame8(), new Frame9(), new Frame0(), ]; for each (var frame:Sprite in frames) { addChild(frame); } 'for loop' for rows //THIS MAKES A ROW OF DISPLAY OBJECTS var numberOfClips:Number = 11; var xStart:Number = 0; var yStart:Number = 0; var xVal:Number = xStart; var xOffset:Number = 2; for (var $:Number=0; $<numberOfClips; $++) { //DUDE ARRAY var dude:Array = frames; dude.y = yStart +11; dude.x = xVal +55; xVal = dude.x + dude.width + this.xOffset; } timer var timer:Timer = new Timer(100); timer.addEventListener(TimerEvent.TIMER, countdown); function countdown(event:TimerEvent) { var currentFrame:int = timer.currentCount % frames.length; for (var i:int = 0; i < frames.length; ++i) { frames[i].visible = (i == currentFrame); } } timer.start(); counter experiment My new class I'm working on loops through 10 different display objects that are numbers. For those following, I'm trying to make something like NumbersView.

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  • Setting up OpenGL camera with off-center perspective

    - by user5484
    Hi, I'm using OpenGL ES (in iOS) and am struggling with setting up a viewport with an off-center distance point. Consider a game where you have a character in the left hand side of the screen, and some controls alpha'd over the left-hand side. The "main" part of the screen is on the right, but you still want to show whats in the view on the left. However when the character moves "forward" you want the character to appear to be going "straight", or "up" on the device, and not heading on an angle to the point that is geographically at the mid-x position in the screen. Here's the jist of how i set my viewport up where it is centered in the middle: // setup the camera // glMatrixMode(GL_PROJECTION); glLoadIdentity(); const GLfloat zNear = 0.1; const GLfloat zFar = 1000.0; const GLfloat fieldOfView = 90.0; // can definitely adjust this to see more/less of the scene GLfloat size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect; rect.origin = CGPointMake(0.0, 0.0); rect.size = CGSizeMake(backingWidth, backingHeight); glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glMatrixMode(GL_MODELVIEW); // rotate the whole scene by the tilt to face down on the dude const float tilt = 0.3f; const float yscale = 0.8f; const float zscale = -4.0f; glTranslatef(0.0, yscale, zscale); const int rotationMinDegree = 0; const int rotationMaxDegree = 180; glRotatef(tilt * (rotationMaxDegree - rotationMinDegree) / 2, 1.0f, 0.0f, 0.0f); glTranslatef(0, -yscale, -zscale); static float b = -25; //0; static float c = 0; // rotate by to face in the direction of the dude float a = RADIANS_TO_DEGREES(-atan2f(-gCamera.orientation.x, -gCamera.orientation.z)); glRotatef(a, 0.0, 1.0, 0.0); // and move to where it is glTranslatef(-gCamera.pos.x, -gCamera.pos.y, -gCamera.pos.z); // draw the rest of the scene ... I've tried a variety of things to make it appear as though "the dude" is off to the right: - do a translate after the frustrum to the x direction - do a rotation after the frustrum about the up/y-axis - move the camera with a biased lean to the left of the dude Nothing i do seems to produce good results, the dude will either look like he's stuck on an angle, or the whole scene will appear tilted. I'm no OpenGL expert, so i'm hoping someone can suggest some ideas or tricks on how to "off-center" these model views in OpenGL. Thanks!

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  • facebook share and opengraph

    - by hannit cohen
    I'm managing a video blog. The blog contains a main youtube video on the homepage and several thumbnail images of other videos elsewhere. I have a share button for the main page and the single posts pages and have added opengraph to specify the used image. For some reason facebook ignores my opengraph image and uses othe images it finds in the page... the header looks like this: (for the homepage) <!-- Facebook Opengraph --> <meta property="fb:app_id" content="155967927783206" /> <meta property="og:url" content="http://mttv.co.il/2010/12/%d7%9e%d7%a4%d7%92%d7%a9-%d7%a1%d7%99%d7%99%d7%a2%d7%95%d7%aa-%d7%92%d7%a0%d7%a0%d7%95%d7%aa-%d7%9c%d7%93%d7%95%d7%a8%d7%aa%d7%99%d7%94%d7%9d-1959-2010-%d7%91%d7%9e%d7%a2%d7%9c%d7%95%d7%aa/"/> <meta property="og:title" content="???? ?????? ????? ???????? 1959-2010 ??????" /> <meta property="og:description" content="???? ????? ?? ?????? ????? ?????? ????????? ???? ?????? 1959 ??? 2010 ?????? ????? ??????? ???' ??? ??? ????? ???? ??????? ???????? ?????? ?&quot;? ???? ??? ?&quot;? ????? ?????? ????? ???? 08.12.10 " /> <meta property="og:type" content="article" /> <meta property="og:image" content="http://www.mttv.co.il/wp-content/uploads/2010/12/Gvi91UEjCAw_mid-135x77.jpg" /> The website address is: http://mttv.co.il Any help will be appreciated

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  • C# HtmlRequest and Javascript

    - by TechByte
    Is there anyway to get the same web source with c# as using Firebug? My source code is shown below. When I saved this, loaded with Firefox I couldn't get the same source as with Firebug. Are there any libraries that can help me to get all data? <html lang="pl" xml:lang="pl" xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml" xmlns:og="http://ogp.me/ns#"> <head> <meta property="og:title" content="Mitchel Official FanPage "/><meta property="og:type" content="website"/><meta property="og:url" content="http://facebook.com/MitchelOfficiall"/> <meta property="og:locale" content="pl_PL"/><meta property="og:site_name" content="Mitchel Official FanPage "/><meta property="og:description" content="Mitchel Official FanPage "/> <meta content="pl" http-equiv="Content-Language" /> <meta content="text/html; charset=UTF-8" http-equiv="Content-Type" /> <meta content="text/javascript" http-equiv="Content-Script-Type" /> <title>Mitchel Official FanPage </title> <style> body { overflow: hidden; } </style> </head> <body> <div id="fb-root"> </div> <script> window.fbAsyncInit = function() { FB.init({appId: '0', status: true, cookie: true,xfbml: true}); FB.Event.subscribe("edge.create", function(targetUrl) { save(1); }); FB.Event.subscribe("edge.remove", function(targetUrl) { save(0); }); }; (function() { var e = document.createElement('script'); e.async = true; e.src = 'http://connect.facebook.net/pl_PL/all.js'; document.getElementById('fb-root').appendChild(e); }()); function save(x) { setTimeout('save2('+x+')',1000); } function save2(x) { document.location='http://www.likeplus.eu/post/saver?l=pl&t=112499|71272|00cb6c3576a64115878087272c970f751a0418f2e3d7440ca7c84c70b1d91ddb|8904e5cf28544785a42366aa89401017|'+x+'&h='+document.domain; } </script> <div class="fb-like" data-href="http://facebook.com/MitchelOfficiall" data-layout="button_count" data-send="false" data-show-faces="false" data-width="120"></div> </body> </html>

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  • How to draw a line of plusses og triangles along a path in WPF?

    - by Jon H
    I need to draw a line with plusses or crosses along an given path (arch) but can't seem to find anything pointing me in the right direction. Any help would me much appreciated. Best, Jon H Edit: Hmmm. I still cant find any good answer to my question. I have googled for "everything"...I have fooled around with DrawingBrush'es with various LineGeometries or GeometryDrawings but cant seem to get a hang on it. Am I on the right coures or is there a better way? Can this be done in Blend/Design and exported in some way?

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  • cannot resolve DNS server's own domain name

    - by sims
    I have a DNS server (mega.dude - 123.123.123.123) running bind 9.4. When I: dig mega.dude I get no answer section. I have nameserver 123.123.123.123 in /etc/resolv.conf Here is my zone file: $TTL 1W @ IN SOA mega.dude. names.mega.dude. ( 2009081502 ; serial 3H ; refresh 15M ; retry 1W ; expiry 1D ) ; minimum NS ns1 NS ns2 MX 10 mail.mega.dude. A 123.123.123.123 @ A 123.123.123.123 ns1 A 123.123.123.123 ns2 A 123.123.123.123 www CNAME @ mail A 123.123.123.123 It didn't used to look like this. I read that it's evil to have an mx record pointing to a CNAME. So I changed that. Then I thought maybe that was also the case for NS. So I changed those too. Still no good. The ports are open. I can't figure it out. Oh by the way, all the other zones return fine. But not the servers own domain. So I know I'm doing something stupid. Thanks for your help all!

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  • OpenGraph tags and HTML5 validity

    - by netmano
    I have a HTML5 based page, and I inculded the OpenGraph tags according to it's documentation. Also I checked with Facebook Debug, and it can parse the metadata. But when I use W3C Validator, it reports the OG tags as error: Attribute content not allowed on element meta at this point. <meta property="fb:admins" content="...." /> Attribute content not allowed on element meta at this point. <meta property="og:url" content="http://www...."> They are all in the <head>. I would need my page be "valid" HTML5 and OG tags, as well. Could you help me giving a hint how can it be achieved? UPDATE: The name version also invalid: <meta name='fb:admins' content=''>

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  • Facebook app submit action type

    - by Axel
    I've been reading about this on StackOverflow and facebook doc, yet I dont seem to be able to submit my action type. I have the following code from the FB doc <script type="text/javascript"> console.log("Function begins"); function postForm() { console.log(FB); FB.api( '/me/concoursvelirium:form', 'post', { recipe: 'http://concours.gestev.com/fbvel2012/form.php' }, function(response) { console.log("Stay"); if (!response || response.error) { console.log("error: " + response); } else { console.log('Cook was successful! Action ID: ' + response.id); } }); } </script> I have added my values from FB autogenerated values: <head prefix="og: http://ogp.me/ns# fb: http://ogp.me/ns/fb# concoursvelirium: http://ogp.me/ns/fb/concoursvelirium#"> <meta property="fb:app_id" content="194081877384051" /> <meta property="og:type" content="concoursvelirium:form" /> <meta property="og:url" content="Put your own URL to the object here" /> <meta property="og:title" content="Sample Form" /> <meta property="og:image" content="https://s-static.ak.fbcdn.net/images/devsite/attachment_blank.png" /> And yet I see no output in the console past the console.log(FB); I have no idea what I'm doing wrong. I'm also getting the Unsafe JavaScript attempt to access frame with URL error, but I have read here that I should just ignore it. Ty, Axel

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