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  • php OOP function declarations

    - by kris
    I'm a big fan of OOP in php, but i feel like defining class methods gets disorganized so fast. I have a pretty good background in OOP in C++, and i am pretty comfortable with how it is handled there, and am curious if there are ways to do it similarly in php. To be more specific, here is what i mean. I like how in C++ you can define a class header (myclass.h) and then define the actual details of the functions in the implementation file (myclass.cc). Ive found that this can easily be replicated using interfaces in php, but i havent found a good solution for the following: I like to organize my code in C++ in different files based on how they are accessed, so for example, public methods that can be called outside of the class would be in 1 place, and private methods would be organized somewhere else - this is personal preference. Ive tried to define class methods in php like: private function MyPHPClass::myFunction(){ } when the definition isnt directly inside the class block( { } ), but i havent had any success doing this. Ive been through all of the pages on php.net, but couldnt find anything like this. Im assuming that there is no support for something like this, but thought i would ask anyway. thanks

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  • Large Switch statements: Bad OOP?

    - by Mystere Man
    I've always been of the opinion that large switch statements are a symptom of bad OOP design. In the past, I've read articles that discuss this topic and they have provided altnerative OOP based approaches, typically based on polymorphism to instantiate the right object to handle the case. I'm now in a situation that has a monsterous switch statement based on a stream of data from a TCP socket in which the protocol consists of basically newline terminated command, followed by lines of data, followed by an end marker. The command can be one of 100 different commands, so I'd like to find a way to reduce this monster switch statement to something more manageable. I've done some googling to find the solutions I recall, but sadly, Google has become a wasteland of irrelevant results for many kinds of queries these days. Are there any patterns for this sort of problem? Any suggestions on possible implementations? One thought I had was to use a dictionary lookup, matching the command text to the object type to instantiate. This has the nice advantage of merely creating a new object and inserting a new command/type in the table for any new commands. However, this also has the problem of type explosion. I now need 100 new classes, plus I have to find a way to interface them cleanly to the data model. Is the "one true switch statement" really the way to go? I'd appreciate your thoughts, opinions, or comments.

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  • Objective-C As A First OOP Language?

    - by Daniel Scocco
    I am just finishing the second semester of my CS degree. So far I learned C, all the fundamental algorithms and data structures (e.g., searching, sorting, linked lists, heaps, hash tables, trees, graphs, etc). Next year we'll start with OOP, using either Java or C++. Recently I got some ideas for some iPhone apps and got itchy to start working on them. However I heard some bad things about Objectice-C in the past, so I am wondering if learning it as my first OOP language could be a problem. Not to mention that I think it will be hard to find books/online courses that teach basic OOP concepts using Objective-C to illustrate the concepts (as opposed to books using Java or C++, which are plenty), so this could be another problem. In summary: should I start learning Objective-C and OOP concepts right now by my own, or wait one more semester until I learn Java/C++ at university and then jump into Objective-C? Update: For those interested in getting started with OOP via Objective-C I just found some nice tutorials inside Apple's Developer Library - http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/OOP_ObjC/Introduction/Introduction.html

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  • Composing programs from small simple pieces: OOP vs Functional Programming

    - by Jay Godse
    I started programming when imperative programming languages such as C were virtually the only game in town for paid gigs. I'm not a computer scientist by training so I was only exposed to Assembler and Pascal in school, and not Lisp or Prolog. Over the 1990s, Object-Oriented Programming (OOP) became more popular because one of the marketing memes for OOP was that complex programs could be composed of loosely coupled but well-defined, well-tested, cohesive, and reusable classes and objects. And in many cases that is quite true. Once I learned object-oriented programming my C programs became better because I structured them more like classes and objects. In the last few years (2008-2014) I have programmed in Ruby, an OOP language. However, Ruby has many functional programming (FP) features such as lambdas and procs, which enable a different style of programming using recursion, currying, lazy evaluation and the like. (Through ignorance I am at a loss to explain why these techniques are so great). Very recently, I have written code to use methods from the Ruby Enumerable library, such as map(), reduce(), and select(). Apparently this is a functional style of programming. I have found that using these methods significantly reduce code volume, and make my code easier to debug. Upon reading more about FP, one of the marketing claims made by advocates is that FP enables developers to compose programs out of small well-defined, well-tested, and reusable functions, which leads to less buggy code, and low code volume. QUESTIONS: Is the composition of complex program by using FP techniques contradictory to or complementary to composition of a complex program by using OOP techniques? In which situations is OOP more effective, and when is FP more effective? Is it possible to use both techniques in the same complex program? Do the techniques overlap or contradict each other?

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  • Is OOP hard because it is not natural?

    - by zvrba
    One can often hear that OOP naturally corresponds to the way people think about the world. But I would strongly disagree with this statement: We (or at least I) conceptualize the world in terms of relationships between things we encounter, but the focus of OOP is designing individual classes and their hierarchies. Note that, in everyday life, relationships and actions exist mostly between objects that would have been instances of unrelated classes in OOP. Examples of such relationships are: "my screen is on top of the table"; "I (a human being) am sitting on a chair"; "a car is on the road"; "I am typing on the keyboard"; "the coffee machine boils water", "the text is shown in the terminal window." We think in terms of bivalent (sometimes trivalent, as, for example in, "I gave you flowers") verbs where the verb is the action (relation) that operates on two objects to produce some result/action. The focus is on action, and the two (or three) [grammatical] objects have equal importance. Contrast that with OOP where you first have to find one object (noun) and tell it to perform some action on another object. The way of thinking is shifted from actions/verbs operating on nouns to nouns operating on nouns -- it is as if everything is being said in passive or reflexive voice, e.g., "the text is being shown by the terminal window". Or maybe "the text draws itself on the terminal window". Not only is the focus shifted to nouns, but one of the nouns (let's call it grammatical subject) is given higher "importance" than the other (grammatical object). Thus one must decide whether one will say terminalWindow.show(someText) or someText.show(terminalWindow). But why burden people with such trivial decisions with no operational consequences when one really means show(terminalWindow, someText)? [Consequences are operationally insignificant -- in both cases the text is shown on the terminal window -- but can be very serious in the design of class hierarchies and a "wrong" choice can lead to convoluted and hard to maintain code.] I would therefore argue that the mainstream way of doing OOP (class-based, single-dispatch) is hard because it IS UNNATURAL and does not correspond to how humans think about the world. Generic methods from CLOS are closer to my way of thinking, but, alas, this is not widespread approach. Given these problems, how/why did it happen that the currently mainstream way of doing OOP became so popular? And what, if anything, can be done to dethrone it?

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  • Best Practise/Subjective: Implement a finite state automaton in OOP

    - by poeschlorn
    Hi guys, I am thinking about implementing a programm with finite state automaton in an OOP language like Java or C++. What would you think is the best way to implement this with a manageable amount of available states, regarding to good software design? Is it good to implement for each state an own class? If yes, how to do the bridge between two states? Thanks for any comment!

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  • I dont understand Access modifiers in OOP (JAVA)

    - by Imran
    I know this is a silly question but i don't understand Access Modifiers in OOP. Why do we make for example in JAVA instance variables private and then use public getter and setter methods to access them? I mean whats the reasoning/logic behind this? You still get to the instance variable but why use setter and getter methods when you can just make your variables public? please excuse my ignorance as i'm simply trying to understand why we do this? Thank you in advance;-)

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  • PHP OOP question about reference

    - by Starmaster
    Can one please explain with example what does $obj-$a()-$b mean? I've used PHP OOP quite a long time and have seen in some places this structure and not just this $obj-$a(); In what cases should I use it? Thanks in advance!

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  • Good suggestions for learning OOP PHP

    - by Doug
    I've been trying to learn PHP OOP and have looked at multiple articles, but have yet to find a good resource for learning. I want to learn from the user of setters and getters, $this-, constructors, and so on...! Can anyone please suggest me something? I noticed MOST teachings leave out the explanation of $this-. I want to learn magic methods, decorators, encapsulation, etc... Feel free to suggest something that I haven't explicitly listed.

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  • PHP OOP: Chainable objects?

    - by Industrial
    Hi everybody, I have tried to find a good introduction on chainable OOP objects in PHP, but without any good result yet. How can something like this be done? $this->className->add('1','value'); $this->className->type('string'); $this->classname->doStuff(); Or even: $this->className->add('1','value')->type('string')->doStuff(); Thanks a lot!

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  • How to emulate OOP with C?

    - by Francisco Garcia
    I would like to know which articles or books are good to use OOP concepts in C. I mean things like using function pointers to emulate classes, strict naming conventions to emulate namespaces, and things like that. Also a reference about how to code in C different types of UML diagrams would be great.

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  • Short intruduction to OOP basics

    - by woo
    Hi. Can somebody point me to good intruductions into OOP main paradigms, like inheritance, polymorphism, incapsulation? I am looking for short article, about 2-3 pages, for very quick reading. Thank you very much.

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  • OOP Design for an Economy

    - by waiwai933
    Not sure where to start, so I'm just going to plow in. Let's say I'm trying to represent an economy in OOP. A basic design I've come up with is: class Person{ int $money; // Money someone has in wallet/purse int $bank_account_id; function getAmountOfMoney() function addMoney($amountToAdd) function subtractMoney($amountToSubtract) } class BankAccount{ int $money; // Money in Bank Account int $interest_per_year; function giveInterest() function depositMoney() // Calls $person->subtractMoney() function withdrawMoney() // Calls $person->addMoney() } Are there any design flaws here?

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  • how to implement OOP using QT

    - by kaycee
    hi, this is a simple OOP QT question. my app consists of main window (QMainWindow) and a table (QTableWidget). in the main window i have arguments and variables which i would like to pass to the table class, and to access methods in main widnow class from the table class, how should i do it ? mainwindow.h class MainWindow : public QMainWindow { Q_OBJECT private: int a; int b; Spreadsheet *spreadsheet; public: void set_a(int); void set_b(int); spreadsheet.h class Spreadsheet : public QTableWidget { Q_OBJECT public: Spreadsheet(QWidget *parent = 0); atm i define Spreadsheet like this: spreadsheet = new Spreadsheet(this); and i'd like to access set_a() from spreadsheet.cpp...

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  • PHP: OOP and methods

    - by Pirkka
    Hello I`ve been wondering how to implement methods in a class. Could someone explain me what means if one does OOP in procedural style? Here is an example: class Fld extends Model { private $file; private $properties = array(); public function init($file) { $this->file = $file; $this->parseFile(); } private function parseFile() { // parses the file foreach($this->file as $line)...... .................. $this->properties = $result; } } I mean is it a good thing to have methods like these that do operations for the class properties like that. Or should I pass the class property as method parameter... I mean this would cause error if the file property wouldnt be declared.

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  • Why people do not like OOP? [closed]

    - by Gabriel Šcerbák
    I do not understand why people choose C++ over Smalltalk in past and why Java over Python or Ruby. What is it that ties people so much to the procedural programming and makes it so difficult to go "all the way" to object oriented programming? What makes OOP hard? Should not objects be an abstraction which is easier to grasp for people, i.e. a more natural one than procedures? Is education the problem (because people tend to learn procedural programming before object oriented)?

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  • Searching for a complex and well-designed PHP OOP application to learn from

    - by Raveren
    Basically, I am diving ever deeper into complex programming practices. I've almost no friends that are experienced (or more experienced than me) programmers to learn from, so I am looking for the next best thing - learning from the work of strangers. Can anyone recommend a real world finished and working application written well and OOP-centered. I'd like to take and analyze its source. Bonus if it's based on Zend Framework. What I am interested most in is objects that unlike desktop applications, have only one real operation done to them (or to their representation in DB or session) during their lifetime (or pageload), like user-logIn(). I'm interested in optimal and reusable design patterns and their real life implementations.

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  • Python: confused with classes, attributes and methods in OOP

    - by user1586038
    A. Am learning Python OOP now and confused with somethings in the code below. Question: 1. def init(self, radius=1): What does the argument/attribute "radius = 1" mean exactly? Why isn't it just called "radius"? The method area() has no argument/attribute "radius". Where does it get its "radius" from in the code? How does it know that the radius is 5? """ class Circle: pi = 3.141592 def __init__(self, radius=1): self.radius = radius def area(self): return self.radius * self.radius * Circle.pi def setRadius(self, radius): self.radius = radius def getRadius(self): return self.radius c = Circle() c.setRadius(5) """ B. Question: In the code below, why is the attribute/argument "name" missing in the brackets? Why was is not written like this: def init(self, name) and def getName(self, name)? """ class Methods: def init(self): self.name = 'Methods' def getName(self): return self.name """

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  • Inheriting database connection in PHP OOP

    - by vrode
    My abstract class Database is made for database interaction and any child of this class (UserDatabase, ActionDatabase, EventDatabase) inherits its database connection which is defined as static. `abstract class Database { static $connection = mysql_connect( ); } class UserDatabase extends Database { ... public function __construct( ) { $connection ? "connected" : "not connected"; $this-table = "users"; mysql_query( "FROM " . $this-table . " SELECT *" ); } } ` Does that mean, that my database connection is only set up and stored in memory once and passed on to subclasses as reference without being replicated for each instance? Is this how you would implement you OOP-correct database interface?

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  • Connecting data to a GUI - OOP

    - by tau
    I have an application with several graphs and tables on it. I worked fast and just made classes like Graph and Table that each contained a request object (pseudo-code): class Graph { private request; public function setDateRange(dateRange) { request.setDateRange(dateRange); } public function refresh() { request.getData(function() { //refresh the display }); } } Upon a GUI event (say, someone changes the date range dropdown), I'd just call the setters on the Graph instance and then refresh it. Well, when I added other GUI elements like tables and whatnot, they all basically had similar methods (setDateRange and other things common to the request). What are some more elegant OOP ways of doing this? The application is very simple and I don't want to over-architect it, but I also don't want to have a bunch of classes with basically the same methods that are just routing to a request object. I also don't want to set up each GUI class as inheriting from the request class, but I'm open to any ideas really.

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  • OOP PHP simple question

    - by Tristan
    Hello, I'm new to OOP in PHP, is that to seems correct ? class whatever { Function Maths() { $this->sql->query($requete); $i = 0; while($val = mysql_fetch_array($this)) { $tab[i][average] = $val['average']; $tab[i][randomData] = $val['sum']; $i=$i+1; } return $tab; } I want to access the data contained in the array $foo = new whatever(); $foo->Maths(); for ($i, $i <= endOfTheArray; i++) { echo Maths->tab[i][average]; echo Maths->tab[i][randomData]; } Thank you ;)

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  • Many-to-many relationship in oop

    - by Manu
    what is best way to model many-to-many relationship? lets say we have a two classes , Team and Player any given Player can be in multiple Team s any Team can have as many Player s as they like I like to call methods like playerX.getTeamList() to get the list of all the Team s he/she is in teamY.getPlayerList() to get the list of all the Player s in the team (or have some other way to do this effectively) I can think of two ways of doing this , but they just don't feels like good oop pattens. can you think of any good ways , perhaps a design patten ?

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  • Using Classes / OOP in PHP

    - by Alex Demchak
    I'm pretty proficient with PHP, outside of OOP - which I am just now starting to jump in to. I've been watching videos and reading tutorials, but they are all still pretty confusing... If I have FILE 1 (class.time.php) class Time { function GetTime(){ $time = date('H:i:s'); printf($time); } } and then in a nother php page I've got FILE 2 (page.php) I can do include('class.time.php'); and then anywhere in this page I can then do $time = new Time; //Calling the class and setting the class to a variable $time->GetTime(); //This is BASICALLY saying (run the 'GetTime' function in the 'Time Class' My main question is, is the comment above (This is BASICALLY saying.....) correct? or is there a better way to think of it?

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