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  • can't implement jquery jScrollPane to replace browser's scrollbars

    - by Zack
    I am trying to replace browser's scrollbars with jScrollPane (jQuery), it won't work. Here are two attempts to implement it: a basic attempt, and an attempt to imitate the full page demo for jScrollPane. I've been trying everything I could think of to figure out what didn't work, but couldn't. here is my code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <title></title> <!-- styles needed by jScrollPane --> <link type="text/css" href="style/jquery.jscrollpane.css" rel="stylesheet" media="all" /> <style type="text/css" id="page-css"> /* Styles specific to this particular page */ html { overflow: auto; } #full-page-container { overflow: auto; } .scroll-pane { width: 100%; height: 200px; overflow: auto; } .horizontal-only { height: auto; max-height: 200px; } </style> <!-- latest jQuery direct from google's CDN --> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script> <!-- the mousewheel plugin --> <script type="text/javascript" src="script/jquery.mousewheel.js"></script> <!-- the jScrollPane script --> <script type="text/javascript" src="script/jquery.jscrollpane.min.js"></script> <script type="text/javascript" id="sourcecode"> $(function () { var win = $(window); // Full body scroll var isResizing = false; win.bind( 'resize', function () { if (!isResizing) { isResizing = true; var container = $('#full-page-container'); // Temporarily make the container tiny so it doesn't influence the // calculation of the size of the document container.css( { 'width': 1, 'height': 1 } ); // Now make it the size of the window... container.css( { 'width': win.width(), 'height': win.height() } ); isResizing = false; container.jScrollPane( { 'showArrows': true } ); } } ).trigger('resize'); // Workaround for known Opera issue which breaks demo (see // http://jscrollpane.kelvinluck.com/known_issues.html#opera-scrollbar ) $('body').css('overflow', 'hidden'); // IE calculates the width incorrectly first time round (it // doesn't count the space used by the native scrollbar) so // we re-trigger if necessary. if ($('#full-page-container').width() != win.width()) { win.trigger('resize'); } }); </script> </head> <body> <div id="full-page-container"> This is the most basic implementation of jScrollPane I could create, if I am not wrong this has all it should take, yet it doesn't work. a little lorem ipsum to make the scrollbars show up: [here come's lot's of lorem ipsum text in the actual page...] </div> </body> </html> The other option is the same, with a link to demo.css and demo.js.

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  • Screen overlay with Python, paint over an active window with background python script

    - by tvlife.admin
    Hi I'm writing a python script that runs in the background and takes screenshots of another application that is active. Then it analyses the screenshots and now it should overlay a certain image over the active app or the screen. I still need to be able to make mouse and keyboard inputs in the active app. So I need a way to overlay/paint on another window or on the screen, and still keep the other window the active window so that I can make inputs. I would prefer to do that with python in Mac OS, but if it isn't possible, other languages and even Windows (if really necessary) would also be ok. Can anybody help me? Thanks in advance!

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  • jQuery iframe overlay with flash closing issue

    - by Ryan Max
    Hello, I have a site that has a jQuery overlay, which contains an iframe, which pulls in another site that has flash in it. One of the buttons in the flash has editable parameters in xml, and I can change where the link points to. I want this button to close the overlay, but I can't quite figure out how to get it to work. I have tried the following: closeSection(); and parent.closeSection(); and window.parent.closeSection(); None of which work. Though the last two come close. They seem to close the flash, as the iframe just goes blank. Can anyone steer me in the right direction?

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  • Steam overlay doesn't work

    - by TheDarktonik
    Steam overlay doesn't work for me in wine. Yeah, I guess, it's known bug, but some persons say I need to compile wine with right gcc. Some of them just download the latest deb-packaged wine and the overlay works flawlessly for them. I tried to compile wine myself, but it didn't work. Now I have the latest wine installed (ver 1.5.6 from PPA) but this overlay still doesn't work. (My English is not really good:))

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  • jqGrid trigger "Loading..." overlay

    - by gurun8
    Does anyone know how to trigger the stock jqGrid "Loading..." overlay that gets displayed when the grid is loading? I know that I can use a jquery plugin without much effort but I'd like to be able to keep the look-n-feel of my application consistent with that of what is already used in jqGrid. The closes thing I've found is this: http://stackoverflow.com/questions/2614643/jqgrid-display-default-loading-message-when-updating-a-table-on-custom-update n8

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  • C# - Hook/Overlay a DirectX game?

    - by Dodi300
    Hello. Can anyone tell me how to hook/overlay a DirectX game in C#? I've tried getting a fullscreen C# window to overlap a game, however it wont. After researching a little, I found out that I need to hook the game and then display the C# window. Can anyone explain how I would do this? Would I be able to display a C# form over a DirectX game?

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  • Java GUI Overlay

    - by seurimas
    Hey, I want to make an little window like the sort of thing used by Teamspeak/Ventrillo or Steam/xFire where a window can be shown while still in a fullscreen game using Java. There was a similar question/answer ("How to create an overlay window in Java?") but that doesn't work for the particular game (EVE) whereas the previously mentioned overlays work just fine. What's the missing element? Or is it an entirely different method?

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  • Recording custom overlay on iPhone

    - by Marc
    Hi all, I'm interested in recording a video with a custom overlay which would end up in the video itself. They could be UIImage or even better, an OpenGL viewport, is there even such possibility right now on any iPhone devices/SDK ? Thanks

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  • HorizontalFieldmanager overlay

    - by Dachmt
    Hi, I have a VerticalFieldManager that takes all my screen, and I want to put an HorizontalFieldmanager at the bottom of the screen (menu bar that appear and disappear like the WeatherEye menu bar) that overlay the VerticalFieldManager. Any idea? I think it's something with overwriting the paint or sublayout methods but I have no clue how to implement this... Thanks to Max, I have almost everything, but in my other post it resize the VerticalFieldManager instead of having the HorizontalFieldmanager overlaying it. Thank you!

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  • draw is being constantly called in my android map overlay

    - by Itsik
    I'm trying to draw a route onto my MapView. I've extended Overlay and implemented the draw() method. The route is displayed properly, although while debugging, I added a breakpoint on draw(), and noticed it is being called constantly. I only want it to be re-drawn if someone moves the map or zooms (the draw take into account these changes when drawing the route) What can cause this ?

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  • Connecting GPS coordinates taken from a database in Android using Overlay

    - by LordSnoutimus
    I am currently building an application that allows users to track where their phone has been on a Google Map. At the moment, when the onLocationChanged() method is called, the application stores the current GPS longitude and latitude in a database and calls the animateTo() method to the current position. Using SDK 1.5, how would I go about connecting these points with a coloured line drawn on the MapView using an Overlay?.

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  • Image overlay on external window

    - by user295848
    I'm writing a C# WPF application that creates a video capture of the active window. What I want to do is overlay a transparent .png file in the corner of the active window while a capture is in progress so that all the videos created by my application are watermarked. If I have the IntPntr handle of the window I am capturing and an image file - what is the best way to go about this? Thanks

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  • JQuery Tools Overlay for modal dialog broken under IE8

    - by Gary McGill
    I've been developing a website that has several modal dialog boxes. I've been using jQuery Tools Overlay for the dialog boxes. However, I've just discovered that it doesn't seem to work properly on IE8. In Chrome (and I presume other browsers), the dialog is highlighted by darkening the rest of the page "below" it, but on IE8 the page "below" is obliterated - all you get is the dialog on a black background. This appears to be nothing to do with the way I've configured it - the same problem is evident on the jQuery Tools website itself. If you click the link above and then click one of the two buttons headed "For User Interactions", then you'll see what I mean. What's the deal? Does it simply not support IE8? If so, (a) grrrr... and (b) what else should I use?

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  • Google Map Overlay Icon disappears at certain zoom level

    - by Lawrence Teo
    I notice that Firefox 3 demonstrates this problem. I put down an overlay icon and play around with the map zoom. At certain zoom level, I found that the icon disappears for some unknown reason. Zooming out brings back the icon. Or during the disappearance, I click on the Google Map and it will somehow trigger to bring back the icon. I suspect it has something to do with the event triggering. Internet Explorer doesn't demonstrate the same problem though. Any advice? Like how to trigger update event on Firefox?

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  • C# Drag and Drop Effect with Overlay/Opaque Image

    - by CallMeLaNN
    Hi, I think this would be simple question and should be asked in the pas few years but unable to google around and dont know if there is a specific keyword. In c# WinForm I want to do drag and drop but I dont want the image of DragDropEffects Move, Copy or whatever. I want to display an image with half opaque. Just like Firefox when dragging an image, you would see the image folowing the mouse pointer like a ghost :) I already Implement DoDragDrop, DragEnter and DragDrop events. I just want to customize the dragging effects with overlay image.

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  • How to draw scrollbars on WPF Canvas

    - by Pawan
    Hi, I am trying to create a canvas with scroll bars. Can anyone help me give some ideas on how to do this? I have already tried using grid of 1 row and 1 column but due to certain constraints I want to use canvas. Thanks in advance!

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  • Producing a Form from an Overlay from Reporting Services rdlc Reports

    - by Mike Wills
    I am not sure what you call it in other technologies, on the IBM i (or iSeries) we call it overlays. The overlay is an image of a form that is stored on the server then a program generates the form with fields from the database so you can eliminate preprinted forms. I had a problem last year with the method I was trying at the time. It was a rush job at the time to be revisited at a later point. The work-around at the time was to export to PDF. So now it is "later" and once again is a rush (imagine that). This is all done through a web-based interface. So how do you generate forms from something that was once a preprinted form? What method do you recommend? This is a legal form and must be filled out a certain way and can have many in a batch (up to 50 or so). I would prefer to not have them print one page at a time. Any ideas would be appreciated!

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  • Jquery grid overlay in wordpress

    - by Anders Kitson
    I am adding this simple plugin that I have working in a static html site, and am trying to add it to a wordpress development site based off of 960 gs. The jquery code links are correct but the console gives me this error "Uncaught TypeError: Cannot call method 'addGrid' of null" I got the code from this turtorial http://www.badlydrawntoy.com/2009/04/21/960gs-grid-overlay-a-jquery-plugin/ Here is the code I am using /*<![CDATA[*/ // onload $(function() { $("body").addGrid(12, {img_path: 'img/'}); }); /*]]>*/ Here is the code for the plugin /* * @ description: Plugin to display 960.gs gridlines See http://960.gs/ * @author: badlyDrawnToy sharp / http://www.badlydrawntoy.com * @license: Creative Commons License - ShareAlike http://creativecommons.org/licenses/by-sa/3.0/ * @version: 1.0 20th April 2009 */ (function($){$.fn.addGrid=function(cols,options){var defaults={default_cols:12,z_index:999,img_path:'/images/',opacity:.6};var opts=$.extend(defaults,options);var cols=cols!=null&&(cols===12||cols===16)?cols:12;var cols=cols===opts.default_cols?'12_col':'16_col';return this.each(function(){var $el=$(this);var height=$el.height();var wrapper=$('<div id="'+opts.grid_id+'"/>').appendTo($el).css({'display':'none','position':'absolute','top':0,'z-index':(opts.z_index-1),'height':height,'opacity':opts.opacity,'width':'100%'});$('<div/>').addClass('container_12').css({'margin':'0 auto','width':'960px','height':height,'background-image':'url('+opts.img_path+cols+'.png)','background-repeat':'repeat-y'}).appendTo(wrapper);$('<div>grid on</div>').appendTo($el).css({'position':'absolute','top':0,'left':0,'z-index':opts.z_index,'background':'#222','color':'#fff','padding':'3px 6px','width':'40px','text-align':'center'}).hover(function(){$(this).css("cursor","pointer");},function(){$(this).css("cursor","default");}).toggle(function(){$(this).text("grid off");$('#'+opts.grid_id).slideDown();},function(){$(this).text("grid on");$('#'+opts.grid_id).slideUp();});});};})(jQuery);

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  • Overlay bitmap on live video

    - by sijith
    Hi i want to Overlay bitmap on live video. Iam trying to do this with the directshow sample. I edited PlayCapMonker sample and added some functions to enable this. i did this with the procedure explained in below link http://www.ureader.com/msg/1471251.aspx Now i am gettting errors Error 2 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 3 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 5 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 6 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 8 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 9 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 21 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 22 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 26 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 27 error C4430: missing type specifier - int assumed. Note: C++ does not support default-int Error 36 error C2228: left of '.m_alpha' must have class/struct/union Error 38 error C2227: left of '-SetAlphaBitmap' must point to class/struct/union/generic type Error 7 error C2146: syntax error : missing ';' before identifier 'Pool' Error 4 error C2146: syntax error : missing ';' before identifier 'Format' c:\Program Files\Microsoft Platform SDK\include\Vmr9.h 368 PlayCapMoniker Error 1 error C2143: syntax error : missing ';' before '' Error 20 error C2143: syntax error : missing ';' before '' Error 25 error C2143: syntax error : missing ';' before '*' Error 30 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 33 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 37 error C2065: 'g_pMixerBitmap' : undeclared identifier Error 31 error C2065: 'g_hbm' : undeclared identifier Error 32 error C2065: 'g_hbm' : undeclared identifier Error 35 error C2065: 'config' : undeclared identifier Error 10 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 11 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 12 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 13 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 16 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 19 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 23 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 24 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 28 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 29 error C2061: syntax error : identifier 'IDirect3DSurface9' Error 14 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 15 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 17 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 18 error C2061: syntax error : identifier 'IDirect3DDevice9' Error 34 error C2039: 'pDDS' : is not a member of '_VMR9AlphaBitmap' SDK\Samples\Multimedia\DirectShow\Capture\PlayCapMoniker\PlayCapMoniker.cpp 263 PlayCapMoniker

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  • Blackberry custom OVERLAY horizontal menu

    - by Dachmt
    Thanks to Max in this post, I made an horizontal menu. But now I'm trying to make an overlay menu, i I don't find how to do that... Let's see what i got first. So, I have a class MapScreen which display my map: public class MapScreen extends MenuScreen Then, I have in the same file the MenuScreen class like this that allows to display the horizontal menu when I press the MENU key: abstract class MenuScreen extends MainScreen { boolean mMenuEnabled = false; CyclicHFManager mMenuManager = null; public MenuScreen() { mMenuManager = new CyclicHFManager(); mMenuManager.setBorder(BorderFactory.createBevelBorder(new XYEdges(4, 0, 0, 0), new XYEdges(Color.DARKBLUE, 0, 0, 0), new XYEdges( Color.WHITE, 0, 0, 0))); mMenuManager.setBackground(BackgroundFactory .createLinearGradientBackground(Color.DARKBLUE, Color.DARKBLUE, Color.LIGHTBLUE, Color.LIGHTBLUE)); for (int i = 0; i < 10; i++) { Bitmap nBitmap = new Bitmap(60, 60); Graphics g = new Graphics(nBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.WHITE); g.drawRect(0, 0, 60, 60); Font f = g.getFont().derive(Font.BOLD, 40); g.setFont(f); String text = String.valueOf(i); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); Bitmap fBitmap = new Bitmap(60, 60); g = new Graphics(fBitmap); g.setColor(Color.DARKBLUE); g.fillRect(0, 0, 60, 60); g.setColor(Color.GOLD); g.drawRect(0, 0, 60, 60); g.setFont(f); g.drawText(text, (60 - f.getAdvance(text)) >> 1, (60 - f .getHeight()) >> 1); BitmapButtonField button = new BitmapButtonField(nBitmap, fBitmap); button.setCookie(String.valueOf(i)); button.setPadding(new XYEdges(0, 18, 0, 18)); button.setChangeListener(new FieldChangeListener() { public void fieldChanged(Field field, int context) { Dialog.inform("Button # " + (String) field.getCookie()); } }); mMenuManager.add(button); } } protected boolean keyDown(int keycode, int time) { if (Keypad.KEY_MENU == Keypad.key(keycode)) { if (mMenuManager.getManager() != null) { delete(mMenuManager); mMenuManager.mCyclicTurnedOn = false; } else { add(mMenuManager); mMenuManager.getField(2).setFocus(); mMenuManager.mCyclicTurnedOn = true; } return true; } else { return super.keyDown(keycode, time); } }} And finally my menu manager: public class CyclicHFManager extends HorizontalFieldManager { int mFocusedFieldIndex = 0; public boolean mCyclicTurnedOn = false; public void focusChangeNotify(int arg0) { super.focusChangeNotify(arg0); if (mCyclicTurnedOn) { int focusedFieldIndexNew = getFieldWithFocusIndex(); if (focusedFieldIndexNew != mFocusedFieldIndex) { if (focusedFieldIndexNew - mFocusedFieldIndex > 0) switchField(0, getFieldCount() - 1); else switchField(getFieldCount() - 1, 0); } } else { mFocusedFieldIndex = getFieldWithFocusIndex(); } } private void switchField(int prevIndex, int newIndex) { Field field = getField(prevIndex); delete(field); insert(field, newIndex); }} So as it is like this, it is working: when I press the MENU key, the menu appears, i can navigate between buttons, and it disappear when I press again the same key. The only problem is my menu isn't overlaying my map, it pushes the content up. I tried with the menu manager like in your first response, resizing the content manager but it is the same result. Max gave me the link http://stackoverflow.com/questions/1497073/blackberry-fields-layout-animation to do so, but I really don't know how to use it to make it work in my project... Thank you for your help! UPDATE This works great, it's what I wanted. However, I still have a problem because I'm under 4.5. So first in the MenuHostManager constructor, I deleted the USE_ALL_HEIGHT and change setPositionChild(mMenuManager, 0, Display.getHeight() - mMenuManager.getPreferredHeight()); like this to have the menu at the bottom of the screen. It worked. Then, instead of drawing my bitmaps, I did this: Bitmap nBitmap = EncodedImage.getEncodedImageResource("menu" + i + ".png").getBitmap(); BitmapButtonField button = new BitmapButtonField(nBitmap, nBitmap); And it worked too (no rollover for now, later). So it is great! I also overwrite the Paint method of my CyclicHFManager to have a background color, because I can't use the BorderFactory and BackgroundFactory... My menu bar has a color for now so it's ok. Then, because of these 2 classes missing, in my BitmapButtonField I had to delete the 2 setBorder functions that change the borders. And now i have my buttons pretty big like normal buttons with borders... How can I make the same effect as the setBorder functions under 4.5? (BTW, setBorder is not working under 4.5 too...). Thank you!

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  • How do I bind the Overlay Tool for new Ajax elements in Jquery?

    - by Hooman Ahmadi
    Hi, I'm using: echo $javascript->link('tools.overlay-1.0.4', false); which is initialized with: $(".overlay_popup").overlay({ expose: '#000000', close: '.close_overlay', finish: { top: 'center', left: 'center', absolute: false } }); I call the overlay popup box like this: echo $html->link( "add part", array('controller'=>'garage_parts', 'action'=>'addfrompartlist', $gcar['GarageCar']['id'], $gcar['GarageCar']['car_id']), array('class'=>'js-ajax overlay_popup', 'id'=>'add_part_overlay', 'rel'=>'.overlay_container') ); This all works fine and dandy, however I have an ajax function that dynamically adds the "add part" hyperlink button shown above and I have no idea how to bind this new button to the overlay. Normally, I would use something like this: $(".overlay_popup").bind("click", function(){... but this didn't work for the overlay. Any ideas on how I can successfully do this?

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  • Overlay only draws line between first 2 GPS points in Android

    - by LordSnoutimus
    Hi, I am experiencing an unusual error using ItemizedOverlay in Android. I am creating a GPS tracking device that plots a route between waypoints stored in a database. When I provide the first two sets of longitude and latitude points through the emulator in Eclipse, it draws a red line just how I want it, but if I send another GPS point, it animates to the point, but does not draw a line from the last point. public class MyOverlay extends ItemizedOverlay { // private Projection projection; private Paint linePaint; private Vector points; public MyOverlay(Drawable defaultMarker) { super(defaultMarker); points = new Vector<GeoPoint>(); //set colour, stroke width etc. linePaint = new Paint(); linePaint.setARGB(255, 255, 0, 0); linePaint.setStrokeWidth(3); linePaint.setDither(true); linePaint.setStyle(Style.FILL); linePaint.setAntiAlias(true); linePaint.setStrokeJoin(Paint.Join.ROUND); linePaint.setStrokeCap(Paint.Cap.ROUND); } public void addPoint(GeoPoint point) { points.addElement(point); } public void draw(Canvas canvas, MapView view, boolean shadow) { int size = points.size(); Point lastPoint = new Point(); if(size == 0) return; view.getProjection().toPixels(points.get(0), lastPoint); Point point = new Point(); for(int i = 1; i<size; i++){ view.getProjection().toPixels(points.get(i), point); canvas.drawLine(lastPoint.x, lastPoint.y, point.x, point.y, linePaint); lastPoint = point; } } @Override protected OverlayItem createItem(int arg0) { // TODO Auto-generated method stub return null; } @Override public int size() { // TODO Auto-generated method stub return 0; } }

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