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Search found 182 results on 8 pages for 'painting'.

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  • nil object in view when building objects on two different associations

    - by Shako
    Hello all. I'm relatively new to Ruby on Rails so please don't mind my newbie level! I have following models: class Paintingdescription < ActiveRecord::Base belongs_to :paintings belongs_to :languages end class Paintingtitle < ActiveRecord::Base belongs_to :paintings belongs_to :languages end class Painting < ActiveRecord::Base has_many :paintingtitles, :dependent => :destroy has_many :paintingdescriptions, :dependent => :destroy has_many :languages, :through => :paintingdescriptions has_many :languages, :through => :paintingtitles end class Language < ActiveRecord::Base has_many :paintingtitles, :dependent => :nullify has_many :paintingdescriptions, :dependent => :nullify has_many :paintings, :through => :paintingtitles has_many :paintings, :through => :paintingdescriptions end In my painting new/edit view, I would like to show the painting details, together with its title and description in each of the languages, so I can store the translation of those field. In order to build the languagetitle and languagedescription records for my painting and each of the languages, I wrote following code in the new method of my Paintings_controller.rb: @temp_languages = @languages @languages.size.times{@painting.paintingtitles.build} @painting.paintingtitles.each do |paintingtitle| paintingtitle.language_id = @temp_languages[0].id @temp_languages.slice!(0) end @temp_languages = @languages @languages.size.times{@painting.paintingdescriptions.build} @painting.paintingdescriptions.each do |paintingdescription| paintingdescription.language_id = @temp_languages[0].id @temp_languages.slice!(0) end In form partial which I call in the new/edit view, I have <% form_for @painting, :html => { :multipart => true} do |f| %> ... <% languages.each do |language| %> <p> <%= label language, language.name %> <% paintingtitle = @painting.paintingtitles[counter] %> <% new_or_existing = paintingtitle.new_record? ? 'new' : 'new' %> <% prefix = "painting[#{new_or_existing}_title_attributes][]" %> <% fields_for prefix, paintingtitle do |paintingtitle_form| %> <%= paintingtitle_form.hidden_field :language_id%> <%= f.label :title %><br /> <%= paintingtitle_form.text_field :title%> <% end %> <% paintingdescription = @painting.paintingdescriptions[counter] %> <% new_or_existing = paintingdescription.new_record? ? 'new' : 'new' %> <% prefix = "painting[#{new_or_existing}_title_attributes][]" %> <% fields_for prefix, paintingdescription do |paintingdescription_form| %> <%= paintingdescription_form.hidden_field :language_id%> <%= f.label :description %><br /> <%= paintingdescription_form.text_field :description %> <% end %> </p> <% counter += 1 %> <% end %> ... <% end %> But, when running the code, ruby encounters a nil object when evaluating paintingdescription.new_record?: You have a nil object when you didn't expect it! You might have expected an instance of ActiveRecord::Base. The error occurred while evaluating nil.new_record? However, if I change the order in which I a) build the paintingtitles and painting descriptions in the paintings_controller new method and b) show the paintingtitles and painting descriptions in the form partial then I get the nil on the paintingtitles.new_record? call. I always get the nil for the objects I build in second place. The ones I build first aren't nil in my view. Is it possible that I cannot build objects for 2 different associations at the same time? Or am I missing something else? Thanks in advance!

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  • QT: QPainter + GDI in the same widget?

    - by shoosh
    I'm trying to use the method described here to use a QPainter and GDI calls on the same widget. Unfortunately this tutorial seem to have been written on an earlier version of QT and now it does not work. I set the WA_PaintOnScreen flag and reimplement paintEngine() to return NULL. Then on the paintEvent() I create a QPainter, use it and then use some GDI calls to paint a bitmap. The GDI calls work fine but the QPainter does nothing. I get the following error on the console: QPainter::begin: Paint device returned engine == 0, type: 1 Is this simply not supported anymore? how can I do it? I've also tried creating an additional widget on top of the GDI-painting widget but that didn't go well as well since the top widget appears black and blocks the GDI widget.

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  • Paint java GUI component to image file

    - by Simon
    Let's say I have JButton test = new JButton("Test Button"); and I want to draw the button into an image object and save it to a file. I tried this: BufferedImage b = new BufferedImage(500, 500, BufferedImage.TYPE_INT_ARGB); test.paint(b.createGraphics()); File output = new File("C:\\screenie.png"); try { ImageIO.write(b, "png", output); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } This code produced an empty 500x500 PNG-file. Does anyone know how I can draw the GUI component to an image file?

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  • Java/Swing offscreen rendering (Cobra HTMLPanel -> BufferedImage) Problem: Component doesn't finish

    - by Alterscape
    I'm trying to render the contents of a the Java/Swing Cobra HTML renderer to an offscreen BufferedImage, for use elsewhere in my app: slideViewPanel.setDocument(document, rendererContext); BufferedImage test = new BufferedImage(300,300,BufferedImage.TYPE_INT_RGB); Graphics g = test.getGraphics(); slideViewPanel.paint(g); The resulting image in g shows a partially rendered page -- sometimes the contents of the HTMLFrame before the new document was set; sometimes a half-rendered version of the new document. I gather this is because Cobra's setDocument method just schedules the document for re-rendering, but I'm stepping through in the debugger and I don't see a second thread to do re-rendering. Anyone have any insight into what might be happening here?

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  • Changing The Underlying Background Color Of A Swing Window

    - by dimo414
    As discussed here, when resizing a Swing application in Vista (and Windows 7, which is what I'm using) you get a black background in the right/bottom corner while Swing's repaint catches up to the changes. Playing with other applications (Windows Explorer (Native), Firefox (C++?), and Eclipse (Java)) I notice that they all have this same problem - contrary to what the folks in the link above say - but they minimize the problem by having a grey fill color, which is far less visually jarring than the black that appears in Swing. I'm wondering if there's some way to change this so that Swing behaves like these other applications? I tried setting the background color of the JFrame, but to no avail.

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  • Properly Repaint a Custom Control

    - by serhio
    I am doing a custom control, that should be painted like as standard one, but also having a Icon displayed near it. So, I jet overrided OnPaint like this: protected override void OnPaint(System.Windows.Forms.PaintEventArgs e) {     base.OnPaint(e);     e.Graphics.DrawIcon(theIcon, X1, Y1 - iconSize.Width / 2); } Now, everything is OK, but when my control moves, the icon still remains drawn on the ancient place. What should I add to manage it properly? In the image we can see that after moving from top to bottom the line(custom control) even is not properly redrawn. I tried to do public override void Invalidate() {     base.Invalidate();     if (Parent != null) {         Parent.Invalidate(new Rectangle( X1, Y1 - iconSize.Width / 2, iconSize.Width, iconSize.Height));     } } but this does not work - when changing location the Invalidate is not even called. If it matter the custom control inherits from VisualBasic.PowerPacks.LineShape component.

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  • BlackBerry - Convert EncodedImage to byte []

    - by user324884
    I am using below code where i don't want to use JPEGEncodedImage.encode because it increases the size. So I need to directly convert from EncodedImage to byte array. FileConnection fc= (FileConnection)Connector.open(name); is=fc.openInputStream(); byte[] ReimgData = IOUtilities.streamToBytes(is); EncodedImage encode_image = EncodedImage.createEncodedImage(ReimgData, 0, (int)fc.fileSize()); encode_image = sizeImage(encode_image, (int)maxWidth,(int)maxHeight); JPEGEncodedImage encoder=JPEGEncodedImage.encode(encode_image.getBitmap(),50); ReimgData=encoder.getData(); is.read(ReimgData); HttpMultipartRequest( content[0], content[1], content[2], params, "image",txtfile.getText(), "image/jpeg", ReimgData );

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  • How to Smooth the drawing Stroke?

    - by user1852420
    I am creating drawing.. i can undo, and put colors on it. but when i draw using my fingers the stroke is not that smooth and has edge lines,, here my codes. on which I can Paint on a view, Undo, change color, and the opacity. stroke.h #import <UIKit/UIKit.h> @interface stroke : UIView{ NSMutableArray *strokeArray; UIColor *strokeColor; int strokeSize; float strokeAlpha; int strokeAlpha2; IBOutlet UISlider *slides; float red; float green; float blue; CGPoint mid1; CGPoint mid2; CGPoint endingPoint,previousPoint1,previousPoint2; CGPoint currentTouch; } @property (nonatomic, retain) UIColor *strokeColor; @property (nonatomic) int strokeSize; @property (nonatomic, retain) NSMutableArray *strokeArray; - (IBAction)changeAlphaValue; -(void)loadSLider; -(void)blueColor; -(void)darkvioletColor; -(void)violetColor; -(void)pinkColor; -(void)darkbrownColor; -(void)redColor; -(void)magentaRedColor; -(void)lightBrownColor; -(void)lightOrangeColor; -(void)OrangeColor; -(void)YellowColor; -(void)greenColor; -(void)lightYellowColor; -(void)darkGreenColor; -(void)TurquioseColor; -(void)PaleTurquioseColor; -(void)skyBlueColor; -(void)whiteColor; -(void)DirtyWhiteColor; -(void)SilverColor; -(void)LightGrayColor; -(void)GrayColor; -(void)LightBlackColor; -(void)BlackColor; @end stroke.m #import "stroke.h" @implementation stroke @synthesize strokeColor; @synthesize strokeSize; @synthesize strokeArray; - (void) awakeFromNib{ self.strokeArray = [[NSMutableArray alloc] init]; self.strokeColor = [UIColor colorWithRed:0 green:0 blue:232 alpha:1]; self.strokeSize = 3; } - (void)drawRect:(CGRect)rect{ NSMutableArray *stroke; for (stroke in strokeArray) { CGContextRef contextRef = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(contextRef, [[stroke objectAtIndex:1] intValue]); CGFloat *color = CGColorGetComponents([[stroke objectAtIndex:2] CGColor]); CGContextSetRGBStrokeColor(contextRef, color[0], color[1], color[2], color[3]); CGContextBeginPath(contextRef); CGPoint points[[stroke count]]; for (NSUInteger i = 3; i < [stroke count]; i++) { points[i-3] = [[stroke objectAtIndex:i] CGPointValue]; } CGContextAddLines(contextRef, points, [stroke count]-3); CGContextStrokePath(contextRef); } } -(void)loadSLider{ } - (IBAction)changeAlphaValue{ strokeAlpha2 =((int)slides.value); } -(void)blueColor{ red = 0/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkvioletColor{ red = 75/255.0; green = 0/255.0; blue = 130/255.0; } -(void)violetColor{ red = 128/255.0; green = 0/255.0; blue = 128/255.0; } -(void)pinkColor{ red = 255/255.0; green = 0/255.0; blue = 255/255.0; } -(void)darkbrownColor{ red = 0.200; green = 0.0; blue = 0.0; } -(void)redColor{ red = 255/255.0; green = 0/255.0; blue = 0/255.0; } -(void)magentaRedColor{ red = 0.350; green = 0.0; blue = 0.0; } -(void)lightBrownColor{ red = 0.480; green = 0.0; blue = 0.0; } -(void)lightOrangeColor{ red = 0.600; green = 0.200; blue = 0.0; } -(void)OrangeColor{ red = 1.0; green = 0.300; blue = 0.0; } -(void)YellowColor{ red = 0.950; green = 0.450; blue = 0.0; } -(void)greenColor{ red = 0.0; green = 1.0; blue = 0.0; } -(void)lightYellowColor{ red = 1.0; green = 1.0; blue = 0.0; } -(void)darkGreenColor{ red = 0.0; green = 0.500; blue = 0.0; } -(void)TurquioseColor{ red = 0.0; green = 0.700; blue = 0.200; } -(void)PaleTurquioseColor{ red = 0.0; green = 0.700; blue = 0.600; } -(void)skyBlueColor{ red = 0.0; green = 0.400; blue = 0.800; } -(void)whiteColor{ red = 1.0; green = 1.0; blue = 1.0; } -(void)DirtyWhiteColor{ red = 0.800; green = 0.800; blue = 0.800; } -(void)SilverColor{ red = 0.600; green = 0.600; blue = 0.600; } -(void)LightGrayColor{ red = 0.500; green = 0.500; blue = 0.500; } -(void)GrayColor{ red = 0.300; green = 0.300; blue = 0.300; } -(void)LightBlackColor{ red = 0.150; green = 0.150; blue = 0.150; } -(void)BlackColor{ red = 0.0; green = 0.0; blue = 0.0; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { switch (strokeAlpha2) { case 1: strokeAlpha = .1; break; case 2: strokeAlpha = .2; break; case 3: strokeAlpha = .3; break; case 4: strokeAlpha = .4; break; case 5: strokeAlpha = .5; break; case 6: strokeAlpha = .6; break; case 7: strokeAlpha = .7; break; case 8: strokeAlpha = .8; break; case 9: strokeAlpha = .9; break; case 10: strokeAlpha = 1; break; default: strokeAlpha = 1; break; } self.strokeColor = [UIColor colorWithRed:red green:green blue:blue alpha:strokeAlpha]; NSValue *touchPos = [NSValue valueWithCGPoint:[touch locationInView:self]]; UIColor *color = [UIColor colorWithCGColor:strokeColor.CGColor]; NSNumber *size = [NSNumber numberWithInt:strokeSize]; NSMutableArray *stroke = [NSMutableArray arrayWithObjects: touch, size, color, touchPos, nil]; [strokeArray addObject:stroke]; } } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch; NSEnumerator *counter = [touches objectEnumerator]; while ((touch = (UITouch *)[counter nextObject])) { NSMutableArray *stroke; for (stroke in strokeArray) { if ([stroke objectAtIndex:0] == touch) { [stroke addObject:[NSValue valueWithCGPoint:[touch locationInView:self]]]; } [self setNeedsDisplay]; } } } @end

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  • won't repaint a different Month after pressing button in my calendar

    - by DarkStar123
    I'm trying to build a Calendar in Java as a little project I thought of, But I can't seem to change the name of the Month every time I click the Next button. here's my code! package drawing; import javax.swing.*; import java.awt.*; import java.awt.event.*; public class Drawing_something extends JPanel{ int[] calender_squares = {1, 2, 3, 4, 5, 6, 7}; String[] Month = {"January", "February", "March", "April","May","June","July", "August","September","October","November","December"}; int i = 0; Graphics c; @Override public void paintComponent(Graphics c){ super.paintComponent(c); this.setBackground(Color.WHITE); int WIDTH = 55, HEIGHT = 65; for (int in: calender_squares) { for (int counter = 0; counter < 7; counter++){ c.drawRect(50, 50, 100, 100); c.drawRect(50, 50, 700, 500); c.copyArea(50, 50, 600, 500, 100, 0); c.copyArea(50, 50, 600, 400, 0, 100); } } for (int date = 1; date <= 30; date++) { String s = String.valueOf(date); c.drawString(s, WIDTH, HEIGHT); if (date <= 6){ WIDTH += 100; } else if (date == 7){ WIDTH = 55; HEIGHT = 165; }else if (date <= 13){ WIDTH += 100; }else if (date == 14){ WIDTH = 55; HEIGHT = 265; }else if (date <= 20){ WIDTH += 100; }else if (date == 21){ WIDTH = 55; HEIGHT = 365; }else if (date <= 27){ WIDTH += 100; }else if (date == 28){ WIDTH = 55; HEIGHT = 465; }else if (date <= 30){ WIDTH += 100; } } c.setFont(new Font("default", Font.BOLD, 40)); c.drawString(Month[i], 320, 45); } public Drawing_something(){ setLayout(new BorderLayout()); JButton N = new JButton("NEXT"); JButton B = new JButton("BACK"); JPanel P = new JPanel(); P.add(B); P.add(N); add(P, BorderLayout.SOUTH); B.addActionListener(new HandlerClass()); N.addActionListener(new NextClass()); } public class HandlerClass implements ActionListener{ public void actionPerformed(ActionEvent e){ } } public class NextClass implements ActionListener{ public void actionPerformed(ActionEvent e){ if (i == 11){ i = 0; } i = i + 1; c.drawString(Month[i], 320, 45); } } public static void main(String[] args){ JFrame mainFrame = new JFrame("Calender"); mainFrame.add(new Drawing_something()); mainFrame.setSize(850, 650); mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); mainFrame.setVisible(true); } } if anyone could help that would be much appreciated!! Thanks in advance!!

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  • How to make QCombobox painting item delegate for it's current Item? (Qt 4)

    - by r4nj33t
    QCombobox set Item delegate not painting for current Item.. I am trying to create a combo box showing different line types (Solid, Dotted, Dash etc). Currently i am setting item delegate for its content so as to draw/paint line type instead of displaying names. All line types are drawing currectly but as soon as i am selecting any line type from the combobox, the current index of combo box is displaying just the line name and not painting it. How can i make it paint the selected line type on the current combo box index?

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  • Identify what's painting the empty space in my Windows notification area?

    - by lance
    I have an "icon" in my Windows (XP, if it matters) notification area (by the clock) which renders no image, but rather an empty square space (no borders -- nothing rendered at all in the space where you'd expect an icon). Upon mousing over this space, it immediately collapses (disappears), preventing me from gathering any information about it. I'm assuming the collapse (on mouseover) indicates the process is no longer running. How can I learn what process is painting this "void" in my notification area? I don't control the workstation, so I can't control what launches when.

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  • Is there a free painting tool for the mac?

    - by Another Registered User
    What I need is pretty simple: Copy & Paste image regions (parts) in/from an big image Compose an big image out of small ones Draw lines, maybe even arrows Ability to move images around after pasting them in, and to select them again to move them again Save the final image I have photos of people and want to make a big image that shows who is related to who by connecting these photos with arrows or lines. Must not look absolutely great. I need that only a few times so I look for freeware / open source...

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  • Use OpenGL ES to create an iPhone painting tool?

    - by Jeff
    Is it feasible to use OpenGL ES to create an iPhone raster graphics editor like SketchBook Mobile(http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=13872203)? Any related reference(tutorial, sample) you can recommend? Why I try to use OpenGL ES? Because it's hardware accelerated and cross-platform. Thanks in advance!

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  • Prevent painting of .NET form while form is loading?

    - by dvcolgan
    Is there a way to turn off all visual updates to a .NET form while I am manipulating it? When my program first loads, for example, I set the tab control to the tab that was last open. The user can see the program switching tabs. I have looked into SuspendLayout and ResumeLayout, but either I don't understand what they are doing, or I am not using them correctly, because they don't seem to have any effect. Someone told me that there used to be a way to turn off paint events in VB 6. Does this still exist in .NET?

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  • How to detect collisions between sprite and a user generated shape of some sort?

    - by Huwell
    How to detect a collision between a sprite and a user generated shape of some sort. For example. There are some objects on the screen. The user takes their finger and draws an circle shape around a object (The selection rule is painting circle around the sprite, but the painting shapes may be various). I need to detect which object selected, which just like: (demo images) http://i52.tinypic.com/28h0t1g.png

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  • Joining the same model twice in a clean way, but making the code reusable

    - by Shako
    I have a model Painting which has a Paintingtitle in each language and a Paintingdescription in each language: class Painting < ActiveRecord::Base has_many :paintingtitles, :dependent => :destroy has_many :paintingdescriptions, :dependent => :destroy end class Paintingtitle < ActiveRecord::Base belongs_to :painting belongs_to :language end class Paintingdescription < ActiveRecord::Base belongs_to :painting belongs_to :language end class Language < ActiveRecord::Base has_many :paintingtitles, :dependent => :nullify has_many :paintingdescriptions, :dependent => :nullify has_many :paintings, :through => :paintingtitles end As you might notice, I reference the Language model from my Painting model via both the Paintingtitle model and Paintingdescription model. This works for me when getting a list of paintings with their title and description in a specific language: cond = {"paintingdescription_languages.code" => language_code, "paintingtitle_languages.code" => language_code} cond['paintings.publish'] = 1 unless admin paginate( :all, :select => ["paintings.id, paintings.publish, paintings.photo_file_name, paintingtitles.title, paintingdescriptions.description"], :joins => " INNER JOIN paintingdescriptions ON (paintings.id = paintingdescriptions.painting_id) INNER JOIN paintingtitles ON (paintings.id = paintingtitles.painting_id) INNER JOIN languages paintingdescription_languages ON (paintingdescription_languages.id = paintingdescriptions.language_id) INNER JOIN languages paintingtitle_languages ON (paintingtitle_languages.id = paintingtitles.language_id) ", :conditions => cond, :page => page, :per_page => APP_CONFIG['per_page'], :order => "id DESC" ) Now I wonder if this is a correct way of doing this. I need to fetch paintings with their title and description in different functions, but I don't want to specify this long join statement each time. Is there a cleaner way, for instance making use of the has_many through? e.g. has_many :paintingdescription_languages, :through => :paintingdescriptions, :source => :language has_many :paintingtitle_languages, :through => :paintingtitles, :source => :language But if I implement above 2 lines together with the following ones, then only paintingtitles are filtered by language, and not the paintingdescriptions: cond = {"languages.code" => language_code} cond['paintings.publish'] = 1 unless admin paginate( :all, :select => ["paintings.id, paintings.publish, paintings.photo_file_name, paintingtitles.title, paintingdescriptions.description"], :joins => [:paintingdescription_languages, :paintingtitle_languages], :conditions => cond, :page => page, :per_page => APP_CONFIG['per_page'], :order => "id DESC" )

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  • QT: Scroll widget that renders directly to the DC

    - by shoosh
    I'm trying to create a widget which paints directly to the windows Device Context by calling getDC() and painting an HBITMAP to it. The widget I'm painting resides inside a scroll widget. I've implemented the paintEvent() and it does seem to paint but immediatly after painting the widget gets painted over again with a blank gray color. I've tried setting WA_PaintOnScreen and Qt::WA_NoSystemBackground but none of those help. In theory this should be possible since this is basically how the GLWidget works. What am I missing?

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  • Java paint speed relative to color model

    - by Jon
    I have a BufferedImage with an IndexColorModel. I need to paint that image onto the screen, but I've noticed that this is slow when using an IndexColorModel. However, if I run the BufferedImage through an identity affine transform it creates an image with a DirectColorModel and the painting is significantly faster. Here's the code I'm using AffineTransformOp identityOp = new AffineTransformOp(new AffineTransform(), AffineTransformOp.TYPE_BILINEAR); displayImage = identityOp.filter(displayImage, null); I have three questions 1. Why is painting the slower on an IndexColorModel? 2. Is there any way to speed up the painting of an IndexColorModel? 3. If the answer to 2. is no, is this the most efficient way to convert from an IndexColorModel to a DirectColorModel? I've noticed that this conversion is dependent on the size of the image, and I'd like to remove that dependency. Thanks for the help

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  • What are unusual and creative usages of html5 canvas

    - by stej
    Canvas from html5 was introduced some time ago. Currently it's used (almost) only for demonstrations how cool it is - it's mainly related to painting, games and charts. Many of them can be found at Canvas demos. How creatively / unusually can canvas be used? Some examples: jsAscii - ASCII art from images with Javascript and Canvas (yea, I know, it's painting but not the classic one) Javascript compression using PNG and Canvas

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  • User control disapear when added to a Panel

    - by dutt
    I've got a user control class that works fine, drawing, events firing and the works. When i programmaticly add it to a class that extends from Panel it disapears. I've checked around and the line that makes it disapear is the line where i go panel.Controls.Add(myuserControl). Without that line the control works just fine, does anybody know why it won't show after the add? I'm currently doing the painting of the user control by overriding OnPaint, but the panel is using the default painting.

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  • Dual monitor not working completely in 12.10 after upgrade

    - by Mark Baldridge
    At 12.04, dual monitors worked perfectly. After upgrading to 12.10, the primary monitor works, the second monitor only partly works. I am sure there is some difference between the releases that I have missed setting properly. System settings - Displays show both correctly as Acer 22" monitors at 1680x1050 (16:10). An icon on monitor 2 is present, but elongated; almost an artifact, since other icons on the primary screen are absent, but this one icon is there on th second monitor. Selecting the icons on both screens exist. Painting is weird on monitor 2. Launcher exists and works on both screens, but even with sticky edges off, the cursor stops at the left edge of monitor 2. Clicking on text editor on screen 2 launcer will launch gedit there. If I drag it, it leaves a trail of after images like repaint is failing. If I drive the cursor on the launcher, the help tags like "LibreOffice Writer" appear, but stay on screen unless I drag the active gedit window over them. Then part of the help bubbles are overwritten, leaving behind after images of the gedit window on screen. What is really fascinating is that the System settings - Displays is now ignoring monitor selection, after allowing it earlier. Just before this, the help popup which said "Select a monitor to change its properties; drag to rearrange its placement" actually let me do that. Maybe a trick of where I grab the edge of the monitor in the Displays setting. I just found a working handle. When I drag monitor 1 to the right of monitor 2, "Apply" and confirm, both monitors work normally (although the right monitor lets the cursor slide off the right edge onto the left edge of monitor 1 - which sounds correct). Painting of windows does not leave an after image. However, success is only temporary. The setting survives the reboot, but painting on the left monitor, now monitor 2, now replicates the issues from before. The after image of the gedit window and the small window for "Are you sure you want to close all programs and restart the computer?" are still on monitor 2 (on the left now), even though they are not real windows, nor do they have processes behind them. Curiously, in Displays, the "green" monitor on the left in the display window is matched by the right monitor color in the monitor upper left corner. Probably makes sense as the one on the right is now monitor 1. If I repeat the "drag the left monitor to the right of the right monitor on the "Displays" window, things are oriented properly, with no display artifacts as I drag windows around either screen. Also the description bubbles that pop up are overwritten on both screens, so none of those artifacts either. This goodness does not survive a reboot, however. Have not tried logging out and back in. All of this after positing that the motherboard VGA and HDMI ports could have been the issue. So, I installed an e-GeForce 7600 GT Dual DVI (I know the web thinks it is not DVI, but VGA, but the connectors are DVI). No change to the weird behavior. The good parts continue to work, the weirdness also works, and swapping monitor positions seems to cure the issue. So, is there a setting I have missed? Given "swapping" monitor 1 and 2 on the System Settings... - Displays makes it work, just not across boot, I suspect so.

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  • Preventing auto-restart of nautilus on gnome 2.28

    - by Ivan Vucica
    Cheers! I dislike disobedience from my system. When I want to explicitly kill Nautilus with kill or killall, I am no longer able to do so. Previously I could disable this erroneous behavior (which even Windows do not exhibit!) through gnome-session-properties, however, it is no longer possible to set the "restart style" there (or whatever it was called). What is nowadays the correct way to disable nautilus autorestart under gnome? Reasons: I'm writing a piece of software that's painting directly into X11 root window. Nautilus is interfering. Compiz has a wallpapers plugin which Nautilus is painting over.

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