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  • Iphone colors calendar

    - by juanpablo
    Hi, I use microsoft Exchange to sync google calendar with my iphone, but I don't like the color of this calendar in iphone, how I can change the calendars colors in the iphone ? Many thanks.

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  • Adjust Mac OS X's colors

    - by Seth
    I downloaded an app several months ago for the Mac that enabled me to adjust the colors of the monitor to work with different light sources. There was a filter for daylight, incandescent, fluorescent, etc. After re-installing I can't seem to locate it again. Does anyone know this application? UPDATE Never mind, after all that Googling and asking here I found it. It's called Flux http://www.stereopsis.com/flux/ Highly recommended if you have any eye strain.

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  • Powershell not displyaing Unix colors

    - by Paul Nathan
    I use various Linux programs on my machine; some of them have colorized output. However, Windows Powershell does not support Linux colors; it get a message like so ?[0m31m(which is the color control code), and renders that instead of the color. Is there a way around this?

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  • Invert bitmap colors

    - by Alex Orlov
    I have the following problem. I have a charting program, and it's design is black, but the charts (that I get from the server as images) are light (it actually uses only 5 colors: red, green, white, black and gray). To fit with the design inversion does a good job, the only problem is that red and green are inverted also (green - pink, red - green). Is there a way to invert everything except those 2 colors, or a way to repaint those colors after inversion? And how costly are those operations (since I get the chart updates pretty often)? Thanks in advance :) UPDATE I tried replacing colors with setPixel method in a loop for(int x = 0 ;x < chart.getWidth();x++) { for(int y = 0;y < chart.getHeight();y++) { final int replacement = getColorReplacement(chart.getPixel(x, y)); if(replacement != 0) { chart.setPixel(x, y, replacement); } } } Unfortunetely, the method takes too long (~650ms), is there a faster way to do it, and will setPixels() method work faster?

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  • Inverting colors of a PDF

    - by legr3c
    I need to invert all the colors of a PDF document (background, text, graphics, and images). I want it persistent in the file so the inverted viewing options, that some viewers offer, won't help. Rasterizing the document and using image manipulation software is also not an option. I read somewhere that this can be done with the Enfocus PitStop plugin for Acrobat. However I didn't see a corresponding command anywhere. Am I missing something? Then I read that the ARTS PDF Crackerjack plugin for Acrobat offers negative printing so I tried that, too. The option is there but it simply doesn't work. I have been searching for very long for a way to do this. It seems like a common enough task but I just can't find out how to do it. Are there maybe any virtual printer drivers or something of the sort that support negative printing? Can anyone help?

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  • Why i can not load a simple pixel shader effect (. fx) file in xna?

    - by Mehdi Bugnard
    I just want to load a simple *.fx file into my project to make a (pixel shader) effect. But whenever I try to compile my project, I get the following error in visual studio Error List: Errors compiling .. ID3DXEffectCompiler: There were no techniques ID3DXEffectCompiler: Compilation failed I already searched on google and found many people with the same problem. And I realized that it was a problem of encoding. With the return lines unrecognized '\ n' . I tried to copy and paste to notepad and save as with ASCII or UTF8 encoding. But the result is always the same. Do you have an idea please ? Thanks a looot :-) Here is my [.fx] file : sampler BaseTexture : register(s0); sampler MaskTexture : register(s1) { addressU = Clamp; addressV = Clamp; }; //All of these variables are pixel values //Feel free to replace with float2 variables float MaskLocationX; float MaskLocationY; float MaskWidth; float MaskHeight; float BaseTextureLocationX; //This is where your texture is to be drawn float BaseTextureLocationY; //texCoord is different, it is the current pixel float BaseTextureWidth; float BaseTextureHeight; float4 main(float2 texCoord : TEXCOORD0) : COLOR0 { //We need to calculate where in terms of percentage to sample from the MaskTexture float maskPixelX = texCoord.x * BaseTextureWidth + BaseTextureLocationX; float maskPixelY = texCoord.y * BaseTextureHeight + BaseTextureLocationY; float2 maskCoord = float2((maskPixelX - MaskLocationX) / MaskWidth, (maskPixelY - MaskLocationY) / MaskHeight); float4 bitMask = tex2D(MaskTexture, maskCoord); float4 tex = tex2D(BaseTexture, texCoord); //It is a good idea to avoid conditional statements in a pixel shader if you can use math instead. return tex * (bitMask.a); //Alternate calculation to invert the mask, you could make this a parameter too if you wanted //return tex * (1.0 - bitMask.a); }

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  • emacs, colors in term-mode

    - by valya
    Hello, I use Emacs and I run bash with M-x term command. There is a problem: colors in the *terminal* buffer aren't the same as in Gnome Terminal, and they are worse (do you need a screen shot?). How can I fix this? This is pretty annoying :-) Thank you! Linux Mint 9 Emacs 23.1.1 x86_64 __________________ /home/valentin/Work/buzzoola/buzzoola/test/vagrant [.../vagrant]$ echo $TERM eterm-color __________________ /home/valentin/Work/buzzoola/buzzoola/test/vagrant [.../vagrant]$ echo $LS_COLORS rs=0:di=01;34:ln=01;36:hl=44;37:pi=40;33:so=01;35:do=01;35:bd=40;33;01:cd=40;33;01:or=40;31 ;01:su=37;41:sg=30;43:ca=30;41:tw=30;42:ow=34;42:st=37;44:ex=01;32:*.tar=01;31:*.tgz=01;31: *.arj=01;31:*.taz=01;31:*.lzh=01;31:*.lzma=01;31:*.zip=01;31:*.z=01;31:*.Z=01;31:*.dz=01;31 :*.gz=01;31:*.bz2=01;31:*.bz=01;31:*.tbz2=01;31:*.tz=01;31:*.deb=01;31:*.rpm=01;31:*.jar=01 ;31:*.rar=01;31:*.ace=01;31:*.zoo=01;31:*.cpio=01;31:*.7z=01;31:*.rz=01;31:*.jpg=01;35:*.jp eg=01;35:*.gif=01;35:*.bmp=01;35:*.pbm=01;35:*.pgm=01;35:*.ppm=01;35:*.tga=01;35:*.xbm=01;3 5:*.xpm=01;35:*.tif=01;35:*.tiff=01;35:*.png=01;35:*.svg=01;35:*.svgz=01;35:*.mng=01;35:*.p cx=01;35:*.mov=01;35:*.mpg=01;35:*.mpeg=01;35:*.m2v=01;35:*.mkv=01;35:*.ogm=01;35:*.mp4=01; 35:*.m4v=01;35:*.mp4v=01;35:*.vob=01;35:*.qt=01;35:*.nuv=01;35:*.wmv=01;35:*.asf=01;35:*.rm =01;35:*.rmvb=01;35:*.flc=01;35:*.avi=01;35:*.fli=01;35:*.flv=01;35:*.gl=01;35:*.dl=01;35:* .xcf=01;35:*.xwd=01;35:*.yuv=01;35:*.axv=01;35:*.anx=01;35:*.ogv=01;35:*.ogx=01;35:*.aac=00 ;36:*.au=00;36:*.flac=00;36:*.mid=00;36:*.midi=00;36:*.mka=00;36:*.mp3=00;36:*.mpc=00;36:*. ogg=00;36:*.ra=00;36:*.wav=00;36:*.axa=00;36:*.oga=00;36:*.spx=00;36:*.xspf=00;36:

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  • Thumbnail generation with imagemagick doesn't render the correct colors

    - by Bastien
    Generating thumbnails of PDFs with imagemagick sometimes renders incorrect colors. We're using an old version of imagemagick (6.5.7-8, that's the version installed on the heroku servers). Here is the command we're currently using: convert -size "725x1200>" -colorspace RGB -flatten -density 300 -quality 100 input.pdf output.jpg I've tried using different colorspaces like sRGB,YIQ,.. but none of them are rendering the color correctly. Using imagemagick-6.7.7-6 locally works so I've tried to bundle the 'convert' command within my application /bin directory, the command works but the result is still wrong, so it seems that the problem comes either from another imagemagick command used by 'convert' or from another library. Here's an example of the outputs: Correct output: http://i.stack.imgur.com/gf9eG.jpg Wrong output: http://i.stack.imgur.com/imUeD.jpg Strangely, with some pages of the same pdf the output is always correct. Any idea which library or command could be the issue, or if there is a proper set of options to pass to imagemagick to always get it right? Thanks in advance for your help.

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  • Sorting a list of colors in one dimension?

    - by Ptah- Opener of the Mouth
    I would like to sort a one-dimensional list of colors so that colors that a typical human would perceive as "like" each other are near each other. Obviously this is a difficult or perhaps impossible problem to get "perfectly", since colors are typically described with three dimensions, but that doesn't mean that there aren't some sorting methods that look obviously more natural than others. For example, sorting by RGB doesn't work very well, as it will sort in the following order, for example: (1) R=254 G=0 B=0 (2) R=254 G=255 B=0 (3) R=255 G=0 B=0 (4) R=255 G=255 B=0 That is, it will alternate those colors red, yellow, red, yellow, with the two "reds" being essentially imperceivably different than each other, and the two yellows also being imperceivably different from each other. But sorting by HLS works much better, generally speaking, and I think HSL even better than that; with either, the reds will be next to each other, and the yellows will be next to each other. But HLS/HSL has some problems, too; things that people would perceive as "black" could be split far apart from each other, as could things that people would perceive as "white". Again, I understand that I pretty much have to accept that there will be some splits like this; I'm just wondering if anyone has found a better way than HLS/HSL. And I'm aware that "better" is somewhat arbitrary; I mean "more natural to a typical human". For example, a vague thought I've had, but have not yet tried, is perhaps "L is the most important thing if it is very high or very low", but otherwise it is the least important. Has anyone tried this? Has it worked well? What specifically did you decide "very low" and "very high" meant? And so on. Or has anyone found anything else that would improve upon HSL? I should also note that I am aware that I can define a space-filling curve through the cube of colors, and order them one-dimensionally as they would be encountered while travelling along that curve. That would eliminate perceived discontinuities. However, it's not really what I want; I want decent overall large-scale groupings more than I want perfect small-scale groupings. Thanks in advance for any help.

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  • Calculating the average color between two colors in PHP, using an index number as reference value

    - by Roel Krottje
    Hi all! In PHP, I am trying to calculate the average color (in hex) between to different hex colors.. However, I also need to be able to supply an index number between 0.0 and 1.0. So for example: I have $color1 = "#ffffff" and $color2 = "#0066CC" .. If I would write a function to get the average color and I would supply 0.0 as the index number, the function would need to return "#ffffff". If I would supply 1.0 as the index number, the function would need to return "#0066CC".. However if I would supply 0.2, the function would need to return an average color between the two colors, but still closer to color1 than to color2.. If I would supply index number 0.5, I would get the exact average color of both colors.. I have been trying to accomplish this for several days now but I can't seem to figure it out..! Any help would therefor be greatly appreciated!.. Thanks!

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  • Changing system colors for a single application (Windows, .NET)

    - by Michal Czardybon
    I know I should generally avoid messing up with such system settings, but my application do already use nonstandard colors and I have no influence on that. I would like to be able to add standard .NET controls in some places, but their colors do not match. I would like to have a hack that would replace system colors for this one application. One more important thing to note is that it is a .NET application. My (incomplete) ideas so far were: To create a proxy User32.dll library with replaced GetSysColor, but it would be very tedious (731 functions to be redirected, 1 to be replaced) and I do not know how to force my application to use that particular copy. To intercept somehow invocations to GetSysColors (unfortunatelly it is somewhere in the CLR I think). To modify somehow .NET class SystemColors (in memory? is it possible?). Do you have any idea, what is the best (and complete) way to achieve this?

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  • How to run the pixel shader effcet??

    - by Yashwinder
    Below stated is the code for my pixel shader which I am rendering after the vertex shader. I have set the wordViewProjection matrix in my program but I don't know to set the progress variable i.e in my pixel shader file which will make the image displayed by the help of a quad to give out transition effect. Here is the code for my pixel shader program::: As my pixel shader is giving a static effect and now I want to use it to give some effect. So for this I have to add a progress variable in my pixel shader and initialize to the Constant table function i.e constantTable.SetValue(D3DDevice,"progress",progress ); I am having the problem in using this function for progress in my program. Anybody know how to set this variable in my program. And my new pixel Shader code is float progress : register(C0); sampler2D implicitInput : register(s0); sampler2D oldInput : register(s1); struct VS_OUTPUT { float4 Position : POSITION; float4 Color : COLOR0; float2 UV : TEXCOORD 0; }; float4 Blinds(float2 uv) { if(frac(uv.y * 5) < progress) { return tex2D(implicitInput, uv); } else { return tex2D(oldInput, uv); } } // Pixel Shader { return Blinds(input.UV); }

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  • How to retain background colors when pasting between documents in Excel

    - by Iain Fraser
    I have a script that programatically generates excel spreadsheets - cleaning up ugly reports that are given to us from another organisation. For interests sake; I'm using PHPExcel to generate the "clean" reports. We get these reports every week for an event that happens every couple of months. The reports contain a list of attendees along with a group id that allows us to know that some attendees belong together. To help the event organisers out, I've taken the event ID and generated a unqiue color code (based on the hash of the event ID - truncated to 6 characters). This unique colour code is set as the background color of a cell in each row. This helps organisers quickly visually identify group members. Trouble is, when the organisers copy the rows from the weeks report into the master report (which contains all attendees, not just the ones that signed up this week) - all the colour-codes snap to the master template's color pallette. Thank you very much for your time All the best Iain

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  • Add colors to gif palete gimp

    - by Tomáš Zato
    When I open a GIF file in gimp, I find it very hard to add more colours then those that are already contained in GIF palette. When I draw with different colours, GIMP is trying to use the colour from palette most approximate to the colour I'm drawing. (may result in red instead of black) This problem persist even if I save the imported GIF as XCF file (even if I create new layers in it). How do I make gimp ignore the palette? The only solution was saving (exporting) the file as some non-palete image as BMP and then importing it again. Example : After flood fill (black)

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  • How to use Pixel Bender (pbj) in ActionScript3 on large Vectors to make fast calculations?

    - by Arthur Wulf White
    Remember my old question: 2d game view camera zoom, rotation & offset using 'Filter' / 'Shader' processing? I figured I could use a Pixel Bender Shader to do the computation for any large group of elements in a game to save on processing time. At least it's a theory worth checking. I also read this question: Pass large array to pixel shader Which I'm guessing is about accomplishing the same thing in a different language. I read this tutorial: http://unitzeroone.com/blog/2009/03/18/flash-10-massive-amounts-of-3d-particles-with-alchemy-source-included/ I am attempting to do some tests. Here is some of the code: private const SIZE : int = Math.pow(10, 5); private var testVectorNum : Vector.<Number>; private function testShader():void { shader.data.ab.value = [1.0, 8.0]; shader.data.src.input = testVectorNum; shader.data.src.width = SIZE/400; shader.data.src.height = 100; shaderJob = new ShaderJob(shader, testVectorNum, SIZE / 4, 1); var time : int = getTimer(), i : int = 0; shaderJob.start(true); trace("TEST1 : ", getTimer() - time); } The problem is that I keep getting a error saying: [Fault] exception, information=Error: Error #1000: The system is out of memory. Update: I managed to partially workaround the problem by converting the vector into bitmapData: (Using this technique I still get a speed boost of 3x using Pixel Bender) private function testShader():void { shader.data.ab.value = [1.0, 8.0]; var time : int = getTimer(), i : int = 0; testBitmapData.setVector(testBitmapData.rect, testVectorInt); shader.data.src.input = testBitmapData; shaderJob = new ShaderJob(shader, testBitmapData); shaderJob.start(true); testVectorInt = testBitmapData.getVector(testBitmapData.rect); trace("TEST1 : ", getTimer() - time); }

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  • pixel difference

    - by J J
    i m a beginner in java programming. i have to submit project of server- client and stuck in pixel comparision .acc to code it accepts buffered image and compares pixel how to store pixel difference in 2nd image itself and return it?? do help with code?

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  • Understanding colors

    - by Ankur Gupta
    Hello everyone, Kindly point towards theory/material to read for understanding colors and what makes a good color combinations. Mind it that I am not interested in say "Color combinations for web application" etc. More of the lines of say "Colors and humans". Material free to read is what i am looking for. Thanks

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  • Flex Chart Colors

    - by maoanz
    When creating a flex Chart, the list of colors is always the same, something like (orange, green, blue, ... ) I imagine that the Flex Charts use any array of default colors, Is there a way to get this array ?

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  • Output redirection still with colors in PowerShell

    - by stej
    Suppose I run msbuild like this: function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean } Clean-Sln c:\temp\SO.sln In Posh console the output is in colors. That's pretty handy - you spot colors just by watching the output. And e.g. not important messages are grey. Question I'd like to add ability to redirect it somewhere like this (simplified example): function Clean-Sln { param($sln) MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } $global:Redirection = 'Console' Clean-Sln c:\temp\SO.sln $global:Redirection = 'TempFile' Clean-Sln c:\temp\Another.sln If I use 'Console', the cmdlet/function Redirect-AccordingToRedirectionVariable should output the msbuild messages with colors the same way as the output was not piped. In other words - it should leave the output as it is. If I use 'TempFile', Redirect-AccordingToRedirectionVariable will store the output in a temp file. Is it even possible? I guess it is not :| Or do you have any advice how to achieve the goal? Possible solution: if ($Redirection -eq 'Console) { MSBuild.exe $sln /target:Clean | Redirect-AccordingToRedirectionVariable } else { MSBuild.exe $sln /target:Clean | Out-File c:\temp.txt } But if you imagine there can be many many msbuild calls, it's not ideal. Don't be shy to tell me any new suggestion how to cope with it ;) Any background info about redirections/coloring/outpu is welcome as well. (The problem is not msbuild specific, the problem touches any application that writes colored output)

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  • How to Create an Easy Pixel Art Avatar in Photoshop or GIMP

    - by Eric Z Goodnight
    Boingboing.net has a cool set of meticulously drawn pixel art portraits for their key writers. If you’re a lover of pixel art, why not try and recreate a similar avatars for yourself with a few simple filters in either Photoshop or GIMP? How-To Geek has covered a few different ways to create pixel art from ordinary graphics, and this simple method is more simple pixel art, but using a different technique. Watch as we transform two ordinary photographs into blocky masterpieces, as well as compare the techniques used between Photoshop and the GIMP. Read on!  How to Create an Easy Pixel Art Avatar in Photoshop or GIMPInternet Explorer 9 Released: Here’s What You Need To KnowHTG Explains: How Does Email Work?

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  • PHP - Rotate a HEX color value (eg swap all colors with "next" hex)

    - by Joe
    I have a set of hex values in an array in PHP. On my page, I have a slider which the user can "slide" to return a value between 1-100. I want to then, based on this slider value, swap all the colors in the array based on the colors "next" color based on the position in the array. An example of the same sort of thing would be like in photshop where you can rotate the hue of a layer. I want to do the same thing, in PHP, for a hex value. Any clues?

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  • Mix RGB colors (L*a*b*)

    - by Samuel
    Hello! Basically I want two mix two colours color1 and color2. Since simple calculation's bring up stuff like blue+yellow = grey ((color1.r + color2.r)/2 etc) i did some research and found that apparently mixing colors in order for the mixed color to look like we expect it too (e.g. blue+yellow = green) isn't that straight forward. What another stackoverflow post taught me was that in order two achieve the mixture correctly i'd have to use the L*a*b* space / CIELAB and linked to the wikipedia page about this topic. I found it informative but i couldn't really understand how to convert RGB to (sRGB and than to) L*a*b* - how to mix the obtained colors and how to convert back I hope somebody here can help me Thanks, Samuel

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  • Pixel shader wierd compilation error

    - by ytrewq
    hi, I'm experiencing with shaders a bit and I keep getting this weird compilation error that's driving me crazy! the following pixel shader code snippet: DirectionVector = normalize(f3LightPosition[i] - PixelPos); LightVec = PixelNormal - DirectionVector; // Get the light strenght factor LightStrFactor = float(abs((LightVec.x + LightVec.y + LightVec.z) / 3.0f)); // TEST!!! LightStrFactor = 1.0f; // Add this light to the total light on this pixel LightVal += f4Light[i] * LightStrFactor; works perfectly, but as soon as i remove the "LightStrFactor = 1.0f;" line, i.e. letting 'LightStrFactor ' value be the result of the calculation above, it fails to compile the shader. LightStrFactor is a float LightVal & f4Light[i] are float4 All the rest are float3. my question is, besides why it doesn't compile, is how come DX compiler cares about the value of a float? even if my values are incorrect, shouldn't it be run-time? the shader compilation code is this: /* Compile the bitch */ if (FAILED(D3DXCompileShaderFromFile(fileName, NULL, NULL, "PS_MAIN", "ps_2_0", 0, &this->m_pCode, NULL, &this->m_constantTable))) GraphicException("Failed to compile pixel shader!"); // <-- gets here :( if (FAILED(g_D3dDevice->CreatePixelShader( (DWORD*)this->m_pCode->GetBufferPointer(), &this->m_hPixelShader ))) GraphicException("Failed to create pixel shader!"); this->m_fLoaded = true; any help is appreciated thanks!!! :]

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