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  • How to change color AND width of non overlay scrollbars in Ubuntu 12.04

    - by Chuqui
    I know many people have complained about the almost invisible and not usable scrollbars in recent versions of Ubuntu, even after removing or disabling the default overlay scrollbars. I wonder how can I easily change their color AND width. I have a 13.3 inches monitor with a 1600*900 resolution and I can barely see them, as you can see in these images: I already changed Firefox, LibreOffice and some other software's scrollbars using GNOME Color Chooser: By the way, I'm using Unity. Thanks!

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  • How to find good looking font color if background color is known?

    - by Mecki
    There seem to be so many color wheel, color picker, and color matcher web apps out there, where you give one color and the they'll find a couple of other colors that will create a harmonic layout when being used in combination. However most of them focus on background colors only and any text printed on each background color (if text is printed at all in the preview) is either black or white. My problem is different. I know the background color I want to use for a text area. What I need help with is choosing a couple of colors (the more, the merrier) I can use as font colors on this background. Most important is that the color will make sure the font is readable (contrast not being too low, also maybe not being too high to avoid that eyes are stressed) and of course that the combination of foreground and background just looks good. Anyone being aware of such an application? I'd prefer a web application to anything I have to download. Thanks.

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  • Connecting Ubuntu 11.10 to Samsung LSCD TV over HDMI TV, gives screen in green and lila

    - by Gorog Imre
    I have a Dell 5720 laptop with ubuntu 11.10. I can't connect to my Samsung LCD TV (over Marantz nr 1601 AV). Audio is ok but the pictures are displayed in two colours: green and lila ! Please send me a massage how can I fix this problem ! Thanks a lot. I am very confused because I do not do anything however it comes(seldom) to the right colouring but only for a while(5minutes) and returns to the green-lila picture again when I do something else for example surfing with firefox or starting other programs ! The settings : resolutions of laptopscreenplay and TV are the same and I did not change the colour profile as well . My laptop screen is HD+ truebright (1600x900) and my TV SAmsung 1280x720 I have no idea what to do my HDMI connection to make right with the colours! How can I fix this situation to gain a stable colouring ?

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  • Incorrect monitor colours

    - by PedroGabriel
    I'm using Ubuntu 11.10 and my monitor had a problem where Green is the bright colour, there's no way to change it in the monitor settings, so when I was using WinXP (I'm new in here) I changed the green to lower using Video Driver settings, in here (ubuntu) I don't know exactly how I would change the green colour to low, so my "black" would be seem has a real black, no green. Thanks for reading. Sorry for bad English.

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  • What Color is the Windows' System.Control? (Visual Studio Design View)

    - by jp2code
    In Visual Studio Design View, the selection of Form Colors in the Properties Pane are selectable from the "Custom", "Web", and "System" tabs. Of course, the color number can be used, too. When the "System" Tab is selected, the colors in the list depend on what type of Theme the Computer User has set on the PC. I'd like to stick with this, but I need to know how to "read in" the colors. I have controls that I create "on-the-fly" or often need to change a color back after getting the person's attention using a blink/flicker technique. How do I get the list of System Theme colors? Most forms have a BackColor that defaults to "Control", which looks like a very light gray under Windows 7, running the default Windows 7 Theme. I've managed to grab a color by physically reading the ARGB value in code, but I'd rather have a way to access the colors by their Theme Name, if that can be done. public Form1() { Color cControl = this.BackColor; Console.WriteLine(cControl.Name); // there is not always a name! } Does anyone know what I'm talking about?

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  • How do I change hyperlink colours in LibreOffice Impress?

    - by Marita Moll
    I have a lot of Powerpoint slides that I converted to LibreOffice Impress. The resulting hyperlinks are very faded, very hard to see. I can't seem to find any way to change the colour of hyperlinks as a whole. Any colour change I do make on an individual url link does not hold when converted back to .ppt which is sometimes necessary. I have tried the tools=options=libreoffice=appearance route but it only seems to affect the very first hyperlink in the slide set

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  • How do you change your screen's color temperature in Ubuntu?

    - by RPG Master
    I edit my photos on my laptop (yes, I know they have crap displays) and I recently had to replace the screen because the old one just randomly died. The old one had decent color reproduction by default, but this new one is VERY blue. After playing with the Gamma I've gotten it to be a bit better, but it's still pretty blue. So, my question is, how do I go about changing my laptop's display's color temperature? And I don't mean through something like the Red, Green, Blue sliders in the NVIDIA config menu. I'm talking about like adjusting in degrees, like editing a photo's white balance. EDIT: So now I've found Redshift and it's doing me pretty good. I thought it might be helpful if I out here the command I'm using. redshift -t 5000:5000 -g .5 By adding this to my start up commands I should be good. I'm still open to other suggestions, because I'd like something that actually edited my xorg.conf or something like that.

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  • Code Golf: 1x1 black pixel

    - by Joey Adams
    Recently, I used my favorite image editor to make a 1x1 black pixel (which can come in handy when you want to draw solid boxes in HTML cheaply). Even though I made it a monochrome PNG, it came out to be 120 bytes! I mean, that's kind of steep. 120 bytes. For one pixel. I then converted it to a GIF, which dropped the size down to 43 bytes. Much better, but still... Challenge The shortest image file or program that is or generates a 1x1 black pixel. A submission may be: An image file that represents a 1x1 black pixel. The format chosen must be able to represent larger images than 1x1, and cannot be ad-hoc (that is, it can't be an image format you just made up for code golf). Image files will be ranked by byte count. A program that generates such an image file. Programs will be ranked by character count, as usual in code golf. As long as an answer falls into one of these two categories, anything is fair game.

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  • Terminal, vim and ssh color problem

    - by xaph
    I'm using vim for my editor. I've problems about the colors of vim. The same colorscheme of vim gives different outputs in terminal, ssh session and screen. I learnt they've different colors(16, 88 or 256). I don't care of using 16 color or 256 color. Also the terminal emulator is not very important to me. My questions: 1- How do I use same vim colorscheme with same output on everywhere? 2- I want to write a color definition and use it every terminal(maybe with Xdefaults file). Is it possible?

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  • Can the Microsoft Paint Edit Colors Dialog be supplemented?

    - by Gus
    I have written a WinForms application that presents a color picker, limited to the known colors. My environment is Visual Studio C# Express 2008, C#, and Framework 2.0. Currently the MS Paint Colors menu item only presents an Edit Colors dialog. I would like to supplement that by causing the Colors menu item to display both "Edit Colors" and "Edit Known Colors". Can I accomplish this? If so, please provide a citation (or code if preferrred).

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  • What's a good way to organize samplers for HLSL?

    - by Rei Miyasaka
    According to MSDN, I can have 4096 samplers per context. That's a lot, considering there's only a handful of common sampler states. That tempts me to initialize an array containing a whole bunch of common sampler states, assign them to every device context I use, and then in the pixel shaders refer to them by index using : register(s[n]) where n is the index in the array. If I want more samplers for whatever reason, I can just add them on after the last slot. Does this work? If not, when should I set the samplers? Should it be done when by the mesh renderer? The texture renderer? Or alongside PSSetShader? Edit: That trick I wrote above doesn't work (at least not yet), as the compiler gives me this error message when I try to use the same register twice: error X4500: overlapping register semantics not yet implemented 's0' So how do people usually organize samplers, then?

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  • How to do reflective collisions with particles hitting background tiles?

    - by Shawn LeBlanc
    In my 2d pixel old-school platformer, I'm looking for methods for bouncing particles off of background tiles. Particles aren't affected by gravity and collisions are "reflective". By that I mean a particle hitting the side of a square tile at 45 degrees should bounce off at 45 degrees as well. We can assume that tiles will always be perfectly square. No slopes or anything. What are efficient methods and algorithms to do this? I'd be implementing this on a Sega Genesis.

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  • How do I multiply pixels on an SDL Surface?

    - by NoobScratcher
    Okay so I'm able to put blank pixels into a surface and also draw gradient pixels rectangles,etc But I don't know how to multiply the pixels on a surface so I was hoping someone could provide me information on this topic. I was thinking you could get the members pixel and then * it by 2 but that didn't provide results I wanted so I'm now thinking that you have to actually get to the position in bytes in one location to the left and one location to the right and then store it in memory and then * that by 2 am I correct or what? If so what is it that allows me to do that and how do I do that?

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  • Easy Method to Change Color on UI Elements

    - by A13X
    This isn't a language-specific thing as far as I'm concerned. I was wondering what may be a quick way to change the COLOR of a certain on-screen element such as a button and its associated text. I would assume there is a trick to making a graphics engine so maybe individuals pixels or groups of sprites can have their colors easily shifted. A lot of game interface buttons and such have this so you know when an event like a click has occurred. Any pseudo code would be helpful and I am working in Android (not XML fluff), but again, this probably is not a very specific question, just an inquiry on how to go about this.

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  • Hexagonal Grid Coordinates To Pixel Coordinates

    - by CaptnCraig
    I am working with a hexagonal grid. I have chosen to use this coordinate system because it is quite elegant. This question talks about generating the coordinates themselves, and is quite useful. My issue now is in converting these coordinates to and from actual pixel coordinates. I am looking for a simple way to find the center of a hexagon with coordinates x,y,z. Assume (0,0) in pixel coordinates is at (0,0,0) in hex coords, and that each hexagon has an edge of length s. It seems to me like x,y, and z should each move my coordinate a certain distance along an axis, but they are interrelated in an odd way I can't quite wrap my head around it. Bonus points if you can go the other direction and convert any (x,y) point in pixel coordinates to the hex that point belongs in.

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  • Android changing colors with themes

    - by miannelle
    I am trying to provide user settable colors in my app. White text on black background and black text on white background. I have multiple layouts with many listviews, both standard and custom adapters. People have suggested using Themes, but I have had no luck changing the text colors across all layouts. Can anyone show me an actual Theme layout that can accomplish this? I can easily change the background colors using myscreen.setBackGroundColor(xx), but when I try to change the text with a theme, it also changes spinner text as well.

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  • wire colors: color vs black vs white (positive vs negative voltage)

    - by David Oneill
    I'm working on building a computer (first time for me). There are several plugs that I need to connect to the motherboard (Power LED, reset switch, etc). Of the two wires, they are either: Color and white (reset switch, power LED, HDD LED) red and black (speaker, power switch) The manual for the motherboard has a nice diagram of where to plug them in, but has them labeled + or -. Which colors are positive, and which are negative?

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  • Colors are not displayed correctly in GVim on some computers

    - by MARTIN Damien
    I try to use a colorscheme. On my desktop it looks like how it should be : https://github.com/martin-damien/tetrisity-vim/blob/master/tetrisity-vim.png But on my laptop, I have the following colors : http://img703.imageshack.us/img703/8444/errorufl.png Has you can see the most simple and visible point is in comments. The should be grey on black and they finaly are blue on transparent. What could make such errors ?

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  • How can I mark a pixel in the stencil buffer?

    - by János Turánszki
    I never used the stencil buffer for anything until now, but I want to change this. I have an idea of how it should work: the gpu discards or keeps rasterized pixels before the pixel shader based on the stencil buffer value on the given position and some stencil operation. What I don't know is how would I mark a pixel in the stencil buffer with a specific value. For example I draw my scene and want to mark everything which is drawn with a specific material (this material could be looked up from a texture so ideally I should mark the pixel in the pixel shader), so that later when I do some post processing on my scene I would only do it on the marked pixels. I didn't find anything on the internet besides how to set up a stencil buffer and explaining the different stencil operations. I was expecting to find some System-Value semantics like SV_Depth to write to in the pixel shader (because the stencil buffer shares the same resource with the depth buffer in D3D11), but there is no such thing on MSDN. So how should I do this? If I am misunderstanding something please help me clear that up.

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  • How do you blend multiple colors in HSV (polar) color-space?

    - by Toxikman
    In RGB color space, you can do a weighted multiple-color blend by just doing: Start with R = G = B = 0. Then we perform a blend at index i using a set of colors C, and a set of normalized weights w like so: R += w[i] * C[i].r G += w[i] * C[i].g B += w[i] * C[i].b But I'd like to interpolate the colors in the HSV color-space instead, so that saturation and brightness are uniform across the interpolation. I know I can blend saturation and brightness in the same way as above, but the HUE component is an angle around a continuous circle, since HSV is essentially a polar coordinate system. Blending only two HSV colors makes sense to me, you just find the shortest arc around the circle and interpolate between the two hues. But when you attempt to blend more than 2 colors, it becomes a bit of a puzzle. You have to handle anomalous cases, like 4 equally-weighted colors with a hue at 0, 90, 180, and 270 degrees. They basically cancel each other out, so any hue will do. Any ideas would be greatly appreciated.

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  • how to easy change some colors with special theme?

    - by eexp
    i use AuroraMint as my themes. but some colors mess up my opera. when i use "gnome-appearance-properties-customize theme-Colors", i only can found input boxes' text color here. but i still want change background colors in email list (opera use GTK theme here). Gui give only 4 group colors here, so poor. GtkColorScheme=fg_color:#cbf6d4d4bf8c,bg_color:#311133332e14,text_color:#8713a9515723,base_color:#444f47474026,selected_fg_color:#f554ffffe666,selected_bg_color:#9797bfbf6060,tooltip_fg_color:#000000000000,tooltip_bg_color:#f5f5f5f5b5b5 i thought maybe some software can use mouse click to found out widgets under mouse point, for i does not know which widget is email list used (if i change gtkrc file).

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  • Writing to a D3DFMT_R32F render target clamps to 1

    - by Mike
    I'm currently implementing a picking system. I render some objects in a frame buffer, which has a render target, which has the D3DFMT_R32F format. For each mesh, I set an integer constant evaluator, which is its material index. My shader is simple: I output the position of each vertex, and for each pixel, I cast the material index in float, and assign this value to the Red channel: int ObjectIndex; float4x4 WvpXf : WorldViewProjection< string UIWidget = "None"; >; struct VS_INPUT { float3 Position : POSITION; }; struct VS_OUTPUT { float4 Position : POSITION; }; struct PS_OUTPUT { float4 Color : COLOR0; }; VS_OUTPUT VSMain( const VS_INPUT input ) { VS_OUTPUT output = (VS_OUTPUT)0; output.Position = mul( float4(input.Position, 1), WvpXf ); return output; } PS_OUTPUT PSMain( const VS_OUTPUT input, in float2 vpos : VPOS ) { PS_OUTPUT output = (PS_OUTPUT)0; output.Color.r = float( ObjectIndex ); output.Color.gba = 0.0f; return output; } technique Default { pass P0 { VertexShader = compile vs_3_0 VSMain(); PixelShader = compile ps_3_0 PSMain(); } } The problem I have, is that somehow, the values written in the render target are clamped between 0.0f and 1.0f. I've tried to change the rendertarget format, but I always get clamped values... I don't know what the root of the problem is. For information, I have a depth render target attached to the frame buffer. I disabled the blend in the render state the stencil is disabled Any ideas?

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  • Scanline filling of polygons that share edges and vertices

    - by Belgin
    In this picture (a perspective projection of an icosahedron), the scanline (red) intersects that vertex at the top. In an icosahedron each edge belongs to two triangles. From edge a, only one triangle is visible, the other one is in the back. Same for edge d. Also, in order to determine what color the current pixel should be, each polygon has a flag which can either be 'in' or 'out', depending upon where on the scanline we currently are. Flags are flipped according to the intersection of the scanline with the edges. Now, as we go from a to d (because all edges are intersected with the scanline at that vertex), this happens: the triangle behind triangle 1 and triangle 1 itself are set 'in', then 2 is set in and 1 is 'out', then 3 is set 'in', 2 is 'out' and finally 3 is 'out' and the one behind it is set 'in', which is not the desired behavior because we only need the triangles which are facing us to be set 'in', the rest should be 'out'. How do process the edges in the Active Edge List (a list of edges that are currently intersected by the scanline) so the right polys are set 'in'? Also, I should mention that the edges are unique, which means there exists an array of edges in the data structure of the icosahedron which are pointed to by edge pointers in each of the triangles.

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