Search Results

Search found 43031 results on 1722 pages for 'point and click games'.

Page 2/1722 | < Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >

  • jQuery click(): overriding previously-bound click events

    - by JamesBrownIsDead
    When I use this code with an element whose id is "foobar": $("#foobar").click(function () { alert("first"); }); $("#foobar").click(function () { alert("second"); }); I get two alerts: "first" and "second" second. How do I specify a click event that also clears out any previous click events attached to the element? I want the last $("#foobar").click(...) to erase any previously bound events.

    Read the article

  • Will fixed-point arithmetic be worth my trouble?

    - by Thomas
    I'm working on a fluid dynamics Navier-Stokes solver that should run in real time. Hence, performance is important. Right now, I'm looking at a number of tight loops that each account for a significant fraction of the execution time: there is no single bottleneck. Most of these loops do some floating-point arithmetic, but there's a lot of branching in between. The floating-point operations are mostly limited to additions, subtractions, multiplications, divisions and comparisons. All this is done using 32-bit floats. My target platform is x86 with at least SSE1 instructions. (I've verified in the assembler output that the compiler indeed generates SSE instructions.) Most of the floating-point values that I'm working with have a reasonably small upper bound, and precision for near-zero values isn't very important. So the thought occurred to me: maybe switching to fixed-point arithmetic could speed things up? I know the only way to be really sure is to measure it, that might take days, so I'd like to know the odds of success beforehand. Fixed-point was all the rage back in the days of Doom, but I'm not sure where it stands anno 2010. Considering how much silicon is nowadays pumped into floating-point performance, is there a chance that fixed-point arithmetic will still give me a significant speed boost? Does anyone have any real-world experience that may apply to my situation?

    Read the article

  • New games for 2011

    - by Oli
    I know there have been other questions like "What native games are available?" and they often have issues because they turn into a never-ending list of every game ever released for Linux. But I'd like to know what's coming out this year. Good answers can include: A game that's coming out in 2011 A Linux port being released for games that might be older (eg Trine) As much information and as many screenshots and links as possible Few old games unless they're doing a major update that changes the game very significantly. One game per answer, add as much information as possible and work with each other to build a catalogue of awesome things to look forward to this year.

    Read the article

  • Typing tutor games with good playablity

    - by matt wilkie
    Are there any linux typing tutor games which are enjoyable games in their own right? I'm a computer professional, but have never learned to type properly. I also don't want my kids to pick up my bad habits! The kids are okay with TuxTyping, for a time. Something like Typing of the Dead sounds great, but is Windows only, and as far as I can tell one of a kind. I also don't want the young'uns hooked on first person shooters just yet. So are there any quality typing games for a range of ages?

    Read the article

  • Games for the Brain [Brain Teasers Game Site]

    - by Asian Angel
    Are you looking for a great collection of fun games to play at work or home? Then the ‘Games for the Brain’ website is definitely worth bookmarking in your favorite browser! This terrific collection of brain teasers is the perfect way to relax, have fun, and each one only take a few minutes to complete (if you are pressed for time). Games for the Brain Game Homepage [via StumbleUpon] 8 Deadly Commands You Should Never Run on Linux 14 Special Google Searches That Show Instant Answers How To Create a Customized Windows 7 Installation Disc With Integrated Updates

    Read the article

  • Jquery – Disable/unbind click on active items, rebind click when inactive

    - by j-man86
    I have a left-positioned navigation that shows/hides content on the right. Currently, when you click a link, it fades in the corresponding content on the right and adds an active class to that link. My problem is that if you click the active link again, the content on the right keeps on fading in again. I would like to unbind that click while the link is active, and if you click on another navigation link (subsequently removing the class from the previous link and adding it to the current one) rebind the click event to all inactive links. Here is my current code: $('.mixesSidebar ul li').click( function() { //Get the attribute id var liId = $(this).attr('id'); //removeClass active from all li's, addClass active to this $('.mixesSidebar ul li').removeClass('active'); $(this).addClass('active'); //Hide all content on the right $('.mixesContent ul').hide(); //Find the content with the same class as the clicked li's ID, and fadeIn $('.mixesContent').find('.' + liId).fadeIn('slow'); }); Thanks so much for your help!

    Read the article

  • Graphical quality of open source vs. commercial games

    - by Toktik
    I'm new in Game development. I have researched many open source games. But I have not met any open source game which has high quality graphics, comparable to these found in commercial games. What is the reason for this? Are open source game engines not advanced enough to support such graphics or is there just a lack of assets, textures and models? I know that this question is very general, I would like to hear some points of view.

    Read the article

  • OSU Marching Band Delivers Impressive Half-Time Tribute to Video Games

    - by Jason Fitzpatrick
    This Saturday, during the Ohio State-Nebraska game halftime, the Ohio State University marching band paid tribute to decades of popular video games in an impressively choreographed 10 minute show. The video starts off a little shaky, but once the crowd settles down to watch the show things get significantly smoother. How many of the games do you recognize? [via Reddit] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

    Read the article

  • Games for software development teams? [closed]

    - by g.foley
    We have been running weekly meetings for the team in the interest of learning. I'd like to mix these up from sit and listen type exercises to something more engaging. So I'm looking for a fun games to play with a team of 10 developers. They are of ranging experience, and the games must provide some kind of insight to some fundamental concept of programming the developers tend to forget. All ideas welcome!

    Read the article

  • ray collision with rectangle and floating point accuracy

    - by phq
    I'm trying to solve a problem with a ray bouncing on a box. Actually it is a sphere but for simplicity the box dimensions are expanded by the sphere radius when doing the collision test making the sphere a single ray. It is done by projecting the ray onto all faces of the box and pick the one that is closest. However because I'm using floating point variables I fear that the projected point onto the surface might be interpreted as being below in the next iteration, also I will later allow the sphere to move which might make that scenario more likely. Also the bounce coefficient might be as low as zero, making the sphere continue along the surface. So my naive solution is to project not only forwards but backwards to catch those cases. That is where I got into problems shown in the figure: In the first iteration the first black arrow is calculated and we end up at a point on the surface of the box. In the second iteration the "back projection" hits the other surface making the second black arrow bounce on the wrong surface. If there are several boxes close to each other this has further consequences making the sphere fall through them all. So my main question is how to handle possible floating point accuracy when placing the sphere on the box surface so it does not fall through. In writing this question I got the idea to have a threshold to only accept back projections a certain amount much smaller than the box but larger than the possible accuracy limitation, this would only cause the "false" back projection when the sphere hit the box on an edge which would appear naturally. To clarify my original approach, the arrows shown in the image is not only the path the sphere travels but is also representing a single time step in the simulation. In reality the time step is much smaller about 0.05 of the box size. The path traveled is projected onto possible sides to avoid traveling past a thinner object at higher speeds. In normal situations the floating point accuracy is not an issue but there are two situations where I have the concern. When the new position at the end of the time step is located very close to the surface, very unlikely though. When using a bounce factor of 0, here it happens every time the sphere hit a box. To add some loss of accuracy, the motivation for my concern, is that the sphere and box are in different coordinate systems and thus the sphere location is transformed for every test. This last one is why I'm not willing to stand on luck that one floating point value lying on top of the box always will be interpreted the same. I did not know voronoi regions by name, but looking at it I'm not sure how it would be used in a projection scenario that I'm using here.

    Read the article

  • Play PlayStation Games on a Rooted Nook Simple Touch

    - by Jason Fitzpatrick
    Just when you feel like you’ve seen it all, some guy comes along and shows you how he can play original PlayStation games on his ebook reader. Check out the video to see the surprisingly full-speed–albeit black and white–graphics in action. The secret sauce in Sean’s cool setup? He’s rooted the device and installed Free PlayStation Emulator (FPSE) on it–along with the NoRefresh hack–to enjoy touch-screen controls and PS emulation. The whole thing is shockingly smooth; once you get past the choppy intro videos, the games run at full speed. [via Hack A Day] HTG Explains: Why Do Hard Drives Show the Wrong Capacity in Windows? Java is Insecure and Awful, It’s Time to Disable It, and Here’s How What Are the Windows A: and B: Drives Used For?

    Read the article

  • The First Annual Crappy Code Games

    - by Testas
    SQLBits announced some super-exciting news! A tie-up with our platinum sponsor, Fusion-io. Together we'll be running a series of events called "The Crappy Code Games" where SQL Server developers will compete to write the worst-performing code and win some very cool prizes including:   •        Gold: A hands-on, high performance flying day for two at Ultimate High plus Fusion-io flight jackets•        Silver: One day racing experience at Palmer Sports where you will drive seven different high performance cars•        Bronze: Pure Tech Racing 10 person package at PTR’s F1 racing facility includes FI tees, food and drinks. …plus iPods, Windows Mobile phones, X-box 360s, t-shirts and much more. There will be two qualifying events in Manchester on March 17th and London on March 31st, and the third qualifier as well as the grand finale will be held in the evening of Thursday April 7th at SQLBits. And if that isn’t cool enough, Fusion-io's Chief Scientist Steve Wozniak (yes, that Steve Wozniak, tech industry legend and co-founder of Apple) will be on hand in Brighton to hand out the prizes! If you'd like to take part you'll need to register, and since places are limited we recommend you do so right away. For more details and to register, go to http://www.crappycodegames.com/ The Games: In conjunction with SQL Bits, dbA-thletes (that’s you) will compete  head-to-head in one of three separate qualifying events to be held in Manchester, London and Brighton.  Four separate SQL  rounds make up the evening’s Games, and will challenge you to write code that pushes the boundaries of SQL performance.  The four events are: ?  The High Jump: Generate the highest I/O per second ?  The 100 m dash: Cumulative highest number of I/O’s in 60 seconds ?  The SSIS-athon: Load one billion row fact table in the shortest time ?  The Marathon: Generate the highest MB per second in 60 seconds

    Read the article

  • Bumblebee - Poor performance with games

    - by user106880
    I have an Alienware M14x (GeForce 650m with Optimus) and got Bumblebee working correctly (trying to get ready for steam for linux :)). Also I'm running Ubuntu 12.10 with Unity. I get great framerates with glxgears and sauerbraten (a game on the repositories), but when I run games like Bastion and Splice, I get pretty terrible framerate, in fact worse than my integrated intel gpu. I have nvidia-current installed under ubuntu-x-swat/x-updates so it's driver version 310.xx. Also I forgot to add that I haven't been able to test other drivers because they seem to break glx (x can't load the glx module). I've been troubleshooting this for days now, and I'm very nearly out of ideas. Any hints on why only some games are running so poorly with bumblebee?

    Read the article

  • Fullscreen windowed mode in id games

    - by Oli
    I run a TwinView, dual monitor system. I like to play games fullscreen on one of the monitors, not spanning both. With wine, this works by just setting it to desktop mode and setting the resolution to that of one screen. For OpenTTD, I used Compiz's Window Rules plugin. But I have a few native games that this doesn't work for. Today's experiment involved Prey (Doom 3 engine) but I've had similar issues with other ID engines. So in short: has anybody found a way of having Prey/OpenAreana/Doom3/etc run in windowed mode but with fullscreen decorations (that is to say, no borders and above the panel)?

    Read the article

  • Games installed from repos won't start

    - by Shauna
    I'm running Natty (upgraded from Maverick) with Gnome 3 (from the Gnome 3 PPA, Unity removed), and have recently found that some of my games from the repos no longer work. When I go to start them, I get the message Failed to launch [app name]. Failed to execute child process [app name] (no such file or directory). I've so far found this on Gweled and PyScrabble. Other games (Mines, Sudoku, Mahjongg), as well as other applications have opened just fine. Gweled used to open fine until recently. Any ideas on how to fix this?

    Read the article

  • How relevant is PHP today for browser games?

    - by Bitgarden
    I was the lead developer of 2 moderately successful browser games quite a few years back, and plan on working on a new game soon. At the time, I wrote them in pure PHP (no template engine or anything of the sort). I'd like to start working on a new game, but have been out of the web development world for a while. Reading around, I hear a lot of good about Rails, Django, Node.js, etc., with which I have no experience (although I know my way around Python, Javascript, and the others quite well). So my question is the following- if I were to go in my old ways and go with PHP again, would I be making things hard for myself? Would picking something more "trendy" have a real impact on my development? In addition, does anyone have any pointers relating to specifically developing browser games with these more modern tools?

    Read the article

  • Ctrl+Click / Command+Click not working with analytics

    - by user347998
    Hi All, I created my own analytics for my site to track outbound click events using jquery. Now the thing with preventDefault() is that it does not allow for the Ctrl+Click or COmmand+click operation in the browser to open the link in new tab/window. So my solution was to detect e.metaKey || e.ctrlKey and use window.open. This does not work very great with safari unless the user changes browser behavior. I am wondering if anyone here knows what other analytics users do - like how does google etc deal with this problem in tracking outbound links? From this link: http://www.google.com/support/googleanalytics/bin/answer.py?hl=en&answer=55527 - looks like google will also face the same problem. Thoughts?

    Read the article

  • ActionScipt MouseEvent's CLICK vs. DOUBLE_CLICK

    - by TheDarkIn1978
    is it not possible to have both CLICK and DOUBLE_CLICK on the same display object? i'm trying to have both for the stage where double clicking the stage adds a new object and clicking once on the stage deselects a selected object. it appears that DOUBLE_CLICK will execute both itself as well as 2 CLICK functions. in other languages i've programmed with there was a built-in timers that set the two apart. is this not available in AS3?

    Read the article

  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

    Read the article

  • Cartoon Games and Arcade Games SEO Part 2

    Now students, today we will be talking about SEO. But not just some regular, plain, old SEO. I'm talking arcades here, and that means we gotta put a little spin on it and change things up just a bit. Isn't that exciting! Learning new techniques are great, so let's start.

    Read the article

  • Make the middle mouse button behave as a double-click in Windows 7?

    - by Geoff Olynyk
    What is the best, lightest-weight way to make the middle mouse button (i.e. clicking the scroll wheel) behave as a double-left-click in Windows 7? I want this to be universal, so that other programs don't ever see the middle-click, they just see a double-left-click. I used to do it under Windows XP with Logitech SetPoint drivers but it was always an ugly solution - installing a huge ( 50 MB!) binary just to enable one simple little bit of functionality.

    Read the article

  • click() not behaving like user click

    - by rpiontek
    I have searched for a solution to this for the last several hours but to no avail. When I click on a button that has a return false in OnClientClick, no postback occurs to the server. When I use jquery to trigger the click function of the button, OnClientClick fires first, but regardless of the return value, a postback occurs. Here's a simple sample... <form id="form1" runat="server"> <div> <asp:Button ID="Button2" OnClientClick="$('#Button1').click();" runat="server" Text="Trigger" /><br /> <asp:Button ID="Button1" OnClick="Button1_Click" OnClientClick="return false;" runat="server" Text="Button" /> </div> </form> So, in this example, when Button1 is clicked normally, no postback occurs. When Button2 is clicked, a postback always occurs. Is this a bug or intended behavior?

    Read the article

  • jQuery click event on IE7-8, does not execute on the div, only on its text

    - by user3665301
    I have a problem using the jQuery click event with IE7-8-9. I apply the event on a div. But on these two IE versions, I have to click on the text contained within the div to make the event work. I don't understand because it was still normally working on these versions until I made a few changes (like adding the font css properties) but when I try to delete these changes it stil does not work as I want; Here is a jsfiddle illustrating the situation and its full screen result. http://jsfiddle.net/rC632/ function clickEvent(){ $('.answerDiv').click(function(){ $( "div:animated" ).stop(); if ( idPreviousClick === $(this)[0].id) { } else { if (idPreviousClick != -1) { $("#"+idPreviousClick).css({height:'100px', width:'100px', top:'0', 'line-height': '100px'}); $("#"+idPreviousClick).parent().css({height:'100px', width:'100px', top:'0'}); } $(this).animate({height:'120px', width:'120px', 'line-height': '120px'}); $(this).parent().animate({height:'120px', width:'120px', top:'-10px'}); idPreviousClick = $(this)[0].id; } }); } $(document).ready(function(){ clickEvent(); }); var idPreviousClick = -1; http://jsfiddle.net/rC632/embedded/result/ Could you have any idea of what is missing ? Thanks

    Read the article

  • Double-click instead of single-click in Ubuntu 12.04

    - by evfwcqcg
    When I do a single click, my computer (with Ubuntu 12.04) acts like it was double click. I think it happens in ~50% of cases. It happens with all the program I use: browsers, file manager, terminal and so on. I'm not sure when exactly it started, maybe a week ago, and I don't remember if it started to happen after system-update or after the installation of some packages. What I tried: change mouse change mouse settings like Double-Click Timeout None of those helped me. Any ideas? Thanks.

    Read the article

< Previous Page | 1 2 3 4 5 6 7 8 9 10 11 12  | Next Page >