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  • Creating a thematic map

    - by jsharma
    This post describes how to create a simple thematic map, just a state population layer, with no underlying map tile layer. The map shows states color-coded by total population. The map is interactive with info-windows and can be panned and zoomed. The sample code demonstrates the following: Displaying an interactive vector layer with no background map tile layer (i.e. purpose and use of the Universe object) Using a dynamic (i.e. defined via the javascript client API) color bucket style Dynamically changing a layer's rendering style Specifying which attribute value to use in determining the bucket, and hence style, for a feature (FoI) The result is shown in the screenshot below. The states layer was defined, and stored in the user_sdo_themes view of the mvdemo schema, using MapBuilder. The underlying table is defined as SQL> desc states_32775  Name                                      Null?    Type ----------------------------------------- -------- ----------------------------  STATE                                              VARCHAR2(26)  STATE_ABRV                                         VARCHAR2(2) FIPSST                                             VARCHAR2(2) TOTPOP                                             NUMBER PCTSMPLD                                           NUMBER LANDSQMI                                           NUMBER POPPSQMI                                           NUMBER ... MEDHHINC NUMBER AVGHHINC NUMBER GEOM32775 MDSYS.SDO_GEOMETRY We'll use the TOTPOP column value in the advanced (color bucket) style for rendering the states layers. The predefined theme (US_STATES_BI) is defined as follows. SQL> select styling_rules from user_sdo_themes where name='US_STATES_BI'; STYLING_RULES -------------------------------------------------------------------------------- <?xml version="1.0" standalone="yes"?> <styling_rules highlight_style="C.CB_QUAL_8_CLASS_DARK2_1"> <hidden_info> <field column="STATE" name="Name"/> <field column="POPPSQMI" name="POPPSQMI"/> <field column="TOTPOP" name="TOTPOP"/> </hidden_info> <rule column="TOTPOP"> <features style="states_totpop"> </features> <label column="STATE_ABRV" style="T.BLUE_SERIF_10"> 1 </label> </rule> </styling_rules> SQL> The theme definition specifies that the state, poppsqmi, totpop, state_abrv, and geom columns will be queried from the states_32775 table. The state_abrv value will be used to label the state while the totpop value will be used to determine the color-fill from those defined in the states_totpop advanced style. The states_totpop style, which we will not use in our demo, is defined as shown below. SQL> select definition from user_sdo_styles where name='STATES_TOTPOP'; DEFINITION -------------------------------------------------------------------------------- <?xml version="1.0" ?> <AdvancedStyle> <BucketStyle> <Buckets default_style="C.S02_COUNTRY_AREA"> <RangedBucket seq="0" label="10K - 5M" low="10000" high="5000000" style="C.SEQ6_01" /> <RangedBucket seq="1" label="5M - 12M" low="5000001" high="1.2E7" style="C.SEQ6_02" /> <RangedBucket seq="2" label="12M - 20M" low="1.2000001E7" high="2.0E7" style="C.SEQ6_04" /> <RangedBucket seq="3" label="&gt; 20M" low="2.0000001E7" high="5.0E7" style="C.SEQ6_05" /> </Buckets> </BucketStyle> </AdvancedStyle> SQL> The demo defines additional advanced styles via the OM.style object and methods and uses those instead when rendering the states layer.   Now let's look at relevant snippets of code that defines the map extent and zoom levels (i.e. the OM.universe),  loads the states predefined vector layer (OM.layer), and sets up the advanced (color bucket) style. Defining the map extent and zoom levels. function initMap() {   //alert("Initialize map view");     // define the map extent and number of zoom levels.   // The Universe object is similar to the map tile layer configuration   // It defines the map extent, number of zoom levels, and spatial reference system   // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined   // The Universe must be defined when there is no underlying map tile layer.   // When there is a map tile layer then that defines the map extent, srid, and zoom levels.      var uni= new OM.universe.Universe(     {         srid : 32775,         bounds : new OM.geometry.Rectangle(                         -3280000, 170000, 2300000, 3200000, 32775),         numberOfZoomLevels: 8     }); The srid specifies the spatial reference system which is Equal-Area Projection (United States). SQL> select cs_name from cs_srs where srid=32775 ; CS_NAME --------------------------------------------------- Equal-Area Projection (United States) The bounds defines the map extent. It is a Rectangle defined using the lower-left and upper-right coordinates and srid. Loading and displaying the states layer This is done in the states() function. The full code is at the end of this post, however here's the snippet which defines the states VectorLayer.     // States is a predefined layer in user_sdo_themes     var  layer2 = new OM.layer.VectorLayer("vLayer2",     {         def:         {             type:OM.layer.VectorLayer.TYPE_PREDEFINED,             dataSource:"mvdemo",             theme:"us_states_bi",             url: baseURL,             loadOnDemand: false         },         boundingTheme:true      }); The first parameter is a layer name, the second is an object literal for a layer config. The config object has two attributes: the first is the layer definition, the second specifies whether the layer is a bounding one (i.e. used to determine the current map zoom and center such that the whole layer is displayed within the map window) or not. The layer config has the following attributes: type - specifies whether is a predefined one, a defined via a SQL query (JDBC), or in a json-format file (DATAPACK) theme - is the predefined theme's name url - is the location of the mapviewer server loadOnDemand - specifies whether to load all the features or just those that lie within the current map window and load additional ones as needed on a pan or zoom The code snippet below dynamically defines an advanced style and then uses it, instead of the 'states_totpop' style, when rendering the states layer. // override predefined rendering style with programmatic one    var theRenderingStyle =      createBucketColorStyle('YlBr5', colorSeries, 'States5', true);   // specify which attribute is used in determining the bucket (i.e. color) to use for the state   // It can be an array because the style could be a chart type (pie/bar)   // which requires multiple attribute columns     // Use the STATE.TOTPOP column (aka attribute) value here    layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); The style itself is defined in the createBucketColorStyle() function. Dynamically defining an advanced style The advanced style used here is a bucket color style, i.e. a color style is associated with each bucket. So first we define the colors and then the buckets.     numClasses = colorSeries[colorName].classes;    // create Color Styles    for (var i=0; i < numClasses; i++)    {         theStyles[i] = new OM.style.Color(                      {fill: colorSeries[colorName].fill[i],                        stroke:colorSeries[colorName].stroke[i],                       strokeOpacity: useGradient? 0.25 : 1                      });    }; numClasses is the number of buckets. The colorSeries array contains the color fill and stroke definitions and is: var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": {   classes:3,                  fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8],                  stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6]   }, "YlBl5": {   classes:5,                  fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494],                  stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85]   }, //multi-hue color scheme #11 YlBr.  "YlBr3": {classes:3,                  fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E],                  stroke:[0xE6DEA9, 0xE5B047, 0xC5360D]   }, "YlBr5": {classes:5,                  fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404],                  stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04]     }, etc. Next we create the bucket style.    bucketStyleDef = {       numClasses : colorSeries[colorName].classes, //      classification: 'custom',  //since we are supplying all the buckets //      buckets: theBuckets,       classification: 'logarithmic',  // use a logarithmic scale       styles: theStyles,       gradient:  useGradient? 'linear' : 'off' //      gradient:  useGradient? 'radial' : 'off'     };    theBucketStyle = new OM.style.BucketStyle(bucketStyleDef);    return theBucketStyle; A BucketStyle constructor takes a style definition as input. The style definition specifies the number of buckets (numClasses), a classification scheme (which can be equal-ranged, logarithmic scale, or custom), the styles for each bucket, whether to use a gradient effect, and optionally the buckets (required when using a custom classification scheme). The full source for the demo <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>Oracle Maps V2 Thematic Map Demo</title> <script src="http://localhost:8080/mapviewer/jslib/v2/oraclemapsv2.js" type="text/javascript"> </script> <script type="text/javascript"> //var $j = jQuery.noConflict(); var baseURL="http://localhost:8080/mapviewer"; // location of mapviewer OM.gv.proxyEnabled =false; // no mvproxy needed OM.gv.setResourcePath(baseURL+"/jslib/v2/images/"); // location of resources for UI elements like nav panel buttons var map = null; // the client mapviewer object var statesLayer = null, stateCountyLayer = null; // The vector layers for states and counties in a state var layerName="States"; // initial map center and zoom var mapCenterLon = -20000; var mapCenterLat = 1750000; var mapZoom = 2; var mpoint = new OM.geometry.Point(mapCenterLon,mapCenterLat,32775); var currentPalette = null, currentStyle=null; // set an onchange listener for the color palette select list // initialize the map // load and display the states layer $(document).ready( function() { $("#demo-htmlselect").change(function() { var theColorScheme = $(this).val(); useSelectedColorScheme(theColorScheme); }); initMap(); states(); } ); /** * color series from ColorBrewer site (http://colorbrewer2.org/). */ var colorSeries = { //multi-hue color scheme #10 YlBl. "YlBl3": { classes:3, fill: [0xEDF8B1, 0x7FCDBB, 0x2C7FB8], stroke:[0xB5DF9F, 0x72B8A8, 0x2872A6] }, "YlBl5": { classes:5, fill:[0xFFFFCC, 0xA1DAB4, 0x41B6C4, 0x2C7FB8, 0x253494], stroke:[0xE6E6B8, 0x91BCA2, 0x3AA4B0, 0x2872A6, 0x212F85] }, //multi-hue color scheme #11 YlBr. "YlBr3": {classes:3, fill:[0xFFF7BC, 0xFEC44F, 0xD95F0E], stroke:[0xE6DEA9, 0xE5B047, 0xC5360D] }, "YlBr5": {classes:5, fill:[0xFFFFD4, 0xFED98E, 0xFE9929, 0xD95F0E, 0x993404], stroke:[0xE6E6BF, 0xE5C380, 0xE58A25, 0xC35663, 0x8A2F04] }, // single-hue color schemes (blues, greens, greys, oranges, reds, purples) "Purples5": {classes:5, fill:[0xf2f0f7, 0xcbc9e2, 0x9e9ac8, 0x756bb1, 0x54278f], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Blues5": {classes:5, fill:[0xEFF3FF, 0xbdd7e7, 0x68aed6, 0x3182bd, 0x18519C], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greens5": {classes:5, fill:[0xedf8e9, 0xbae4b3, 0x74c476, 0x31a354, 0x116d2c], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Greys5": {classes:5, fill:[0xf7f7f7, 0xcccccc, 0x969696, 0x636363, 0x454545], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Oranges5": {classes:5, fill:[0xfeedde, 0xfdb385, 0xfd8d3c, 0xe6550d, 0xa63603], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] }, "Reds5": {classes:5, fill:[0xfee5d9, 0xfcae91, 0xfb6a4a, 0xde2d26, 0xa50f15], stroke:[0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3, 0xd3d3d3] } }; function createBucketColorStyle( colorName, colorSeries, rangeName, useGradient) { var theBucketStyle; var bucketStyleDef; var theStyles = []; var theColors = []; var aBucket, aStyle, aColor, aRange; var numClasses ; numClasses = colorSeries[colorName].classes; // create Color Styles for (var i=0; i < numClasses; i++) { theStyles[i] = new OM.style.Color( {fill: colorSeries[colorName].fill[i], stroke:colorSeries[colorName].stroke[i], strokeOpacity: useGradient? 0.25 : 1 }); }; bucketStyleDef = { numClasses : colorSeries[colorName].classes, // classification: 'custom', //since we are supplying all the buckets // buckets: theBuckets, classification: 'logarithmic', // use a logarithmic scale styles: theStyles, gradient: useGradient? 'linear' : 'off' // gradient: useGradient? 'radial' : 'off' }; theBucketStyle = new OM.style.BucketStyle(bucketStyleDef); return theBucketStyle; } function initMap() { //alert("Initialize map view"); // define the map extent and number of zoom levels. // The Universe object is similar to the map tile layer configuration // It defines the map extent, number of zoom levels, and spatial reference system // well-known ones (like web mercator/google/bing or maps.oracle/elocation are predefined // The Universe must be defined when there is no underlying map tile layer. // When there is a map tile layer then that defines the map extent, srid, and zoom levels. var uni= new OM.universe.Universe( { srid : 32775, bounds : new OM.geometry.Rectangle( -3280000, 170000, 2300000, 3200000, 32775), numberOfZoomLevels: 8 }); map = new OM.Map( document.getElementById('map'), { mapviewerURL: baseURL, universe:uni }) ; var navigationPanelBar = new OM.control.NavigationPanelBar(); map.addMapDecoration(navigationPanelBar); } // end initMap function states() { //alert("Load and display states"); layerName = "States"; if(statesLayer) { // states were already visible but the style may have changed // so set the style to the currently selected one var theData = $('#demo-htmlselect').val(); setStyle(theData); } else { // States is a predefined layer in user_sdo_themes var layer2 = new OM.layer.VectorLayer("vLayer2", { def: { type:OM.layer.VectorLayer.TYPE_PREDEFINED, dataSource:"mvdemo", theme:"us_states_bi", url: baseURL, loadOnDemand: false }, boundingTheme:true }); // add drop shadow effect and hover style var shadowFilter = new OM.visualfilter.DropShadow({opacity:0.5, color:"#000000", offset:6, radius:10}); var hoverStyle = new OM.style.Color( {stroke:"#838383", strokeThickness:2}); layer2.setHoverStyle(hoverStyle); layer2.setHoverVisualFilter(shadowFilter); layer2.enableFeatureHover(true); layer2.enableFeatureSelection(false); layer2.setLabelsVisible(true); // override predefined rendering style with programmatic one var theRenderingStyle = createBucketColorStyle('YlBr5', colorSeries, 'States5', true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state // It can be an array because the style could be a chart type (pie/bar) // which requires multiple attribute columns // Use the STATE.TOTPOP column (aka attribute) value here layer2.setRenderingStyle(theRenderingStyle, ["TOTPOP"]); currentPalette = "YlBr5"; var stLayerIdx = map.addLayer(layer2); //alert('State Layer Idx = ' + stLayerIdx); map.setMapCenter(mpoint); map.setMapZoomLevel(mapZoom) ; // display the map map.init() ; statesLayer=layer2; // add rt-click event listener to show counties for the state layer2.addListener(OM.event.MouseEvent.MOUSE_RIGHT_CLICK,stateRtClick); } // end if } // end states function setStyle(styleName) { // alert("Selected Style = " + styleName); // there may be a counties layer also displayed. // that wll have different bucket ranges so create // one style for states and one for counties var newRenderingStyle = null; if (layerName === "States") { if(/3/.test(styleName)) { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States3', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties3', false); } else { newRenderingStyle = createBucketColorStyle(styleName, colorSeries, 'States5', false); currentStyle = createBucketColorStyle(styleName, colorSeries, 'Counties5', false); } statesLayer.setRenderingStyle(newRenderingStyle, ["TOTPOP"]); if (stateCountyLayer) stateCountyLayer.setRenderingStyle(currentStyle, ["TOTPOP"]); } } // end setStyle function stateRtClick(evt){ var foi = evt.feature; //alert('Rt-Click on State: ' + foi.attributes['_label_'] + // ' with pop ' + foi.attributes['TOTPOP']); // display another layer with counties info // layer may change on each rt-click so create and add each time. var countyByState = null ; // the _label_ attribute of a feature in this case is the state abbreviation // we will use that to query and get the counties for a state var sqlText = "select totpop,geom32775 from counties_32775_moved where state_abrv="+ "'"+foi.getAttributeValue('_label_')+"'"; // alert(sqlText); if (currentStyle === null) currentStyle = createBucketColorStyle('YlBr5', colorSeries, 'Counties5', false); /* try a simple style instead new OM.style.ColorStyle( { stroke: "#B8F4FF", fill: "#18E5F4", fillOpacity:0 } ); */ // remove existing layer if any if(stateCountyLayer) map.removeLayer(stateCountyLayer); countyByState = new OM.layer.VectorLayer("stCountyLayer", {def:{type:OM.layer.VectorLayer.TYPE_JDBC, dataSource:"mvdemo", sql:sqlText, url:baseURL}}); // url:baseURL}, // renderingStyle:currentStyle}); countyByState.setVisible(true); // specify which attribute is used in determining the bucket (i.e. color) to use for the state countyByState.setRenderingStyle(currentStyle, ["TOTPOP"]); var ctLayerIdx = map.addLayer(countyByState); // alert('County Layer Idx = ' + ctLayerIdx); //map.addLayer(countyByState); stateCountyLayer = countyByState; } // end stateRtClick function useSelectedColorScheme(theColorScheme) { if(map) { // code to update renderStyle goes here //alert('will try to change render style'); setStyle(theColorScheme); } else { // do nothing } } </script> </head> <body bgcolor="#b4c5cc" style="height:100%;font-family:Arial,Helvetica,Verdana"> <h3 align="center">State population thematic map </h3> <div id="demo" style="position:absolute; left:68%; top:44px; width:28%; height:100%"> <HR/> <p/> Choose Color Scheme: <select id="demo-htmlselect"> <option value="YlBl3"> YellowBlue3</option> <option value="YlBr3"> YellowBrown3</option> <option value="YlBl5"> YellowBlue5</option> <option value="YlBr5" selected="selected"> YellowBrown5</option> <option value="Blues5"> Blues</option> <option value="Greens5"> Greens</option> <option value="Greys5"> Greys</option> <option value="Oranges5"> Oranges</option> <option value="Purples5"> Purples</option> <option value="Reds5"> Reds</option> </select> <p/> </div> <div id="map" style="position:absolute; left:10px; top:50px; width:65%; height:75%; background-color:#778f99"></div> <div style="position:absolute;top:85%; left:10px;width:98%" class="noprint"> <HR/> <p> Note: This demo uses HTML5 Canvas and requires IE9+, Firefox 10+, or Chrome. No map will show up in IE8 or earlier. </p> </div> </body> </html>

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  • How to set different width for INPUT and DIV elements with Scriptaculous Ajax.Autocompleter?

    - by Grzegorz Gierlik
    Hello, I am working on autocompleter box based on Scriptaculous Ajax.Autocompleter. Here how my HTML/JS code looks like: <input type="text" maxlength="255" class="input iSearchInput" name="isearch_value" id="isearch" value="<wl@txt>Search</wl@txt>" onfocus="this.select()"> <br> <div id='isearch_choices' class='iSearchChoices'></div> <script> function iSearchGetSelectedId(text, li) { console.log([text, li.innerHTML].join("\n")); document.location.href = li.getAttribute("url"); } document.observe('dom:loaded', function() { new Ajax.Autocompleter("isearch", "isearch_choices", "/url", { paramName: "phrase", minChars: 1, afterUpdateElement : iSearchGetSelectedId }); $("isearch_choices").setStyle({width: "320px"}); }); </script> and CSS classes: input.iSearchInput { width: 155px; height: 26px; margin-top: 7px; line-height: 20px; } div.iSearchChoices { position:absolute; background-color:white; border:1px solid #888; margin:0; padding:0; width: 320px; } It works in general, but I need to have list of choices wider then input box. My first try was to set various width with CSS classes (like above), but it didn't work -- list of choices became as wide as input box. According to Firebug width defined by my CSS class was overwritten by width set by element.style CSS class, which seems to be defined by Ajax.Autocompleter. My second try was to set width for list of choices after creating Ajax.Autocompleter $("isearch_choices").setStyle({width: "320px"}); but it didn't work too :(. No more ideas :(. How to set different width for list of choices for Scriptaculous Ajax.Autocompleter?

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • Double buffering C#

    - by LmSNe
    Hey, I'm trying to implement the following method: void Ball::DrawOn(Graphics g); The method should draw all previous locations(stored in a queue) of the ball and finally the current location. I don't know if that matters, but I print the previous locations using g.DrawEllipse(...) and the current location using g.FillEllipse(...). The question is, that as you could imagine there is a lot of drawing to be done and thus the display starts to flicker much. I had searched for a way to double buffer, but all I could find is these 2 ways: 1) System.Windows.Forms.Control.DoubleBuffered = true; 2) SetStyle(ControlStyles.DoubleBuffer | ControlStyles.UserPaint | ControlStyles.AllPaintingInWmPaint, true); while trying to use the first, I get the an error explaining that from in this method the Property DoubleBuffered is inaccessible due to its protection level. While I can't figure how to use the SetStyle method. Is it possible at all to double buffer while all the access I have is to the Graphics Object I get as input in the method? Thanks in Advance,

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  • Mootools Form Post Problem, Abort increasingly+1 with each request

    - by Naresh
    Hi all, i'm using Mootools 1.2. Ihave 15 Forms with same name only change in their id's like form1, form2, form3, ... ,form15 same with their elements. i need to submit all forms by ajax. For that purpos i make a function and call them on each functions onClick event. function is function addStepConfiguration(id,mystrip,comment,error,submitid,i) { $(id).addEvent('submit', function(e) { e.stop(); $(submitid).setStyle('display','none'); loading_Img(i); this.set('send', { onComplete: function(responseText) { $('loading_img'+i).innerHTML = ''; SplittedResText = responseText.split("|"); if(SplittedResText[1]=='undefined') { $(error).innerHTML=SplittedResText[0]; } else { $(comment).innerHTML=SplittedResText[0]; $(mystrip).set('class',SplittedResText[1]); removeMsg.delay(20,'',error); removeMsg.delay(1500,'',comment); } $(submitid).setStyle('display','block'); } }); this.send(); }); } When i submit a form say first one then it submitted and give response normally, but in second time without page refresh, it abort the request one time. in third attempt it abort 2 times..then go on +1 each time. It gives no error, just abort and again request automatically. i can't understand what is the problem. please any one can help me.

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  • Jquery + Prototype Question

    - by mikeyhill
    I recently inherited a site which is botched in all sorts of ways. I'm more of a php guy and initially the js was working just fine. I made no changes to the javascript or the any of the include files but after making a few content edits I'm getting errors from firebug. a.dispatchEvent is not a function emptyFunction()protot...ects.js (line 2) emptyFunction()protot...ects.js (line 2) fireContentLoadedEvent()protot...ects.js (line 2) [Break on this error] var Prototype={Version:'1.6.0.2',Brows...pe,Enumerable);Element.addMethods(); protot...ects.js (line 2) this.m_eTarget.setStyle is not a function [Break on this error] this.m_eTarget.setStyle( { position: 'relative', overflow:'hidden'} ); protot...ects.js (line 43) uncaught exception: [Exception... "Component returned failure code: 0x80070057 (NS_ERROR_ILLEGAL_VALUE)" nsresult: "0x80070057 (NS_ERROR_ILLEGAL_VALUE)" location: "JS frame :: js/prototype_effects.js :: anonymous :: line 2" data: no] Googling around I found several posts that sometimes jquery+prototype don't play well and rearranging the scripts could fix this issue, however being that I didn't touch these sections I'm not sure where I even need to begin to debug. The previous developer incorporated a head.inc file which loads up prototype, scriptaculous and then many of the pages are in a sub-template loading up jquery for functions like lightbox. The site is temp housed at http://dawn.mikeyhill.com Any help is appreciated.

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  • FlashRadioButon

    - by ganesh
    var opt1_MC = ansr.createClassObject(mx.controls.RadioButton, "choice_Mc", ansr.getNextHighestDepth(), {label"test",data:"test",groupName:"questionChoiceGroup"}); opt1_MC.setStyle("fontWeight", "bold"); here font weight i had changed as italic , but it not set .. flash cs2 --? why.. any one can help me ?.thanks

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  • How does one smooth an image used as a control skin?

    - by kevmoo
    I'm embedding an image like this: [Embed(source="/tool_deleteUp.png")] private static const c_deleteButton_styleUp:Class; I'm using it like this: _removeButton = new Button(); _removeButton.setStyle('upSkin', c_deleteButton_styleUp); When I rotate the button, the image doesn't scale smoothly. I know the tricks one uses to scale an image loaded in an Image control, but I'm banging my head against a wall trying to figure out how to do it here. Help!

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  • Is it possible to change UIBarButtonItem title and style in runtime?

    - by user262325
    Hello everyone In one project, I hope to change UIBarButtonItem and style in runtime editBarItemButton links to a UIBarButtonItem which original status are style:UIBarButtonItemStyleBordered title:Edit if I press the bar item button, it will execute the codes below: [editBarItemButton setStyle: UIBarButtonItemStyleDone]; [editTarBarItemButton setTitle:@"Done" ]; but neither the style nor title has changed. Welcome any comment Thanks interdev

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  • Android 2D terrain scrolling

    - by Nikola Ninkovic
    I want to make infinite 2D terrain based on my algorithm.Then I want to move it along Y axis (to the left) This is how I did it : public class Terrain { Queue<Integer> _bottom; Paint _paint; Bitmap _texture; Point _screen; int _numberOfColumns = 100; int _columnWidth = 20; public Terrain(int screenWidth, int screenHeight, Bitmap texture) { _bottom = new LinkedList<Integer>(); _screen = new Point(screenWidth, screenHeight); _numberOfColumns = screenWidth / 6; _columnWidth = screenWidth / _numberOfColumns; for(int i=0;i<=_numberOfColumns;i++) { // Generate terrain point and put it into _bottom queue } _paint = new Paint(); _paint.setStyle(Paint.Style.FILL); _paint.setShader(new BitmapShader(texture, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT)); } public void update() { _bottom.remove(); // Algorithm calculates next point _bottom.add(nextPoint); } public void draw(Canvas canvas) { Iterator<Integer> i = _bottom.iterator(); int counter = 0; Path path = new Path(); path.moveTo(0, _screen.y); while (i.hasNext()) { path.lineTo(counter, _screen.y-i.next()); counter += _columnWidth; } path.lineTo(_screen.x, _screen.y); path.lineTo(0, _screen.y); canvas.drawPath(path2, _paint); } } The problem is that the game is too 'fast', so I tried with pausing thread with Thread.sleep(50); in run() method of my game thread but then it looks too torn. Well, is there any way to slow down drawing of my terrain ?

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  • Very Strange behavior in custom dataGrid

    - by Markus
    Hi everybody, I asked this question already in a former post, but nobody could answer this question correctly. So I try to post the problem again, to make sure it's not a bug. I have a dataGrid with a custom itemRenderer. Everytime I tab at least two times on the dataGrid, the cell below the one I taped gets selected. This doesn't happen if I uncomment the code in the method saveBackDataGridContent()! The second problem is that if the Line is shorter than the entered text, a horizontalScrollBar will get active, although I set setStyle("horizontalScrollPolicy", "off");... Who can solve that one? CustomRenderer.mxml: <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" initialize="dataService.send()"> <mx:Script> <![CDATA[ import components.ChoiceRenderer; import mx.rpc.events.ResultEvent; import mx.events.DataGridEvent; private function resultHandler(event:ResultEvent):void { var doc:XML = event.result as XML; testGrid.dataProvider = doc.Records.BackSide; } private function saveBackDataGridContent(event:DataGridEvent):void{ testGrid.dataProvider[event.rowIndex].TextElement = event.currentTarget.itemEditorInstance.text; } ]]> </mx:Script> <mx:HTTPService id="dataService" result="resultHandler(event)" url = "data/example.xml" resultFormat="e4x"/> <mx:DataGrid id="testGrid" editable="true" itemEditEnd="saveBackDataGridContent(event)"> <mx:columns> <mx:DataGridColumn itemRenderer="components.ChoiceRenderer" width="230"/> </mx:columns> </mx:DataGrid> </mx:Application> ChoiceRenderer.as package components { import mx.containers.HBox; import mx.controls.CheckBox; import mx.controls.Label; public class ChoiceRenderer extends HBox { private var correctAnswer:CheckBox; private var choiceLabel:Label; public function ChoiceRenderer() { super(); setStyle("horizontalScrollPolicy", "off"); correctAnswer = new CheckBox; addChild(correctAnswer); choiceLabel = new Label; addChild(choiceLabel); } override public function set data(xmldata:Object):void{ if(xmldata.name() == "BackSide"){ super.data = xmldata.TextElement[0]; choiceLabel.text = xmldata.TextElement[0].toString(); } } } } example.xml <TopContainer> <Records> <BackSide> <TextElement>first</TextElement> </BackSide> <BackSide> <TextElement>second</TextElement> </BackSide> <BackSide> <TextElement>third</TextElement> </BackSide> <BackSide> <TextElement>fourth</TextElement> </BackSide> <BackSide> <TextElement>fifth</TextElement> </BackSide> <BackSide> <TextElement>sixth</TextElement> </BackSide> </Records> Thanks Markus

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  • Windows opaque UserControl not refreshing any graphical changes made on it

    - by Debajyoti Das
    I have created a Windows UserControl. It actually paints a Grid (i.e. vertical and horizontal lines) using Graphics. User can change each cell height and width, and according to that Grid is refreshed. Overriding the OnPaint event I have created the grid. I used SetStyle(ControlStyles.Opaque, true) to make it transparent. I used this control on a form and from there I change the values of the cell height and width but due to Opaque the new grid is overlapping on the previous one and making it clumsy. How do I resolve this? UserControl Code: public partial class Grid : UserControl { public Grid() { InitializeComponent(); SetStyle(ControlStyles.Opaque, true); } private float _CellWidth = 10, _CellHeight = 10; private Color _GridColor = Color.Black; public float CellWidth { get { return this._CellWidth; } set { this._CellWidth = value; } } public float CellHeight { get { return this._CellHeight; } set { this._CellHeight = value; } } public Color GridColor { get { return this._GridColor; } set { this._GridColor = value; } } protected override void OnPaint(PaintEventArgs e) { base.OnPaint(e); Graphics g; float iHeight = this.Height; float iWidth = this.Width; g = e.Graphics; Pen myPen = new Pen(GridColor); myPen.Width = 1; if (this.CellWidth > 0 && this.CellHeight > 0) { for (float X = 0; X <= iWidth; X += this.CellWidth) { g.DrawLine(myPen, X, 0, X, iHeight); } for (float Y = 0; Y <= iHeight; Y += this.CellHeight) { g.DrawLine(myPen, 0, Y, iWidth, Y); } } } public override void Refresh() { base.ResumeLayout(true); base.Refresh(); ResumeLayout(true); } } Form Code: public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void Form1_Load(object sender, EventArgs e) { } private void btnBrowse_Click(object sender, EventArgs e) { try { if (ofdImage.ShowDialog() == System.Windows.Forms.DialogResult.OK) { pbImage.Image = Image.FromFile(ofdImage.FileName); } } catch (Exception ex) { MessageBox.Show(ex.Message); } } private void btnShowGrid_Click(object sender, EventArgs e) { if (grid1.Visible) { grid1.Visible = false; btnShowGrid.Text = "Show"; } else { grid1.Visible = true; btnShowGrid.Text = "Hide"; } } private void btnGridCellMaximize_Click(object sender, EventArgs e) { grid1.CellHeight += 1; grid1.CellWidth += 1; grid1.Refresh(); } private void btnGridCellMinimize_Click(object sender, EventArgs e) { grid1.CellHeight -= 1; grid1.CellWidth -= 1; grid1.Refresh(); } }

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  • htmltext of TextArea in Flex 3 disappears when embedding fonts!

    - by Ali Syed
    hello, I have textArea which gets the text through user input in runtime. User input comes through Richtexteditor so it is html I save the html text from Richtexteditor to textArea's htmltext property. everything seems to be fine! till I try to embed fonts!! (I need to embed fonts because I apply a fade effect to the TextArea.) With embedded fonts the text simply disappears! could you help me out here please! i am really desperate! Ali M Syed @font-face { src:local("Arial"); fontFamily: ArialEmbedded; } . . . body.setStyle("fontFamily", "ArialEmbedded"); body is TextArea

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  • How can I use predefined formats in DOCX with POI?

    - by furtelwart
    I'm creating a docx generator with POI and would like to use predefined formats. Word includes several formats like Title, Heading 1..10 etc. These formats are predefined in every DOCX you create with Word. I would like to use them in my docx generator. I tried the following but the format was not applied: paragraph = document.createParagraph(); lastParagraph.setStyle("Heading1"); I also tried "heading 1", "heading1" and "Heading1" as style, but none of them worked. The API documentation doesn't show any details. I analysed a docx file created with Word 2007 and found out "Heading1" would be correct. Unfortunately, the style is not defined in the docx. Do I have to create this style manually? Can anyone point me to the correct solution?

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  • Android Canvas.drawText

    - by Gaz
    Hi All, I have a view, I'm drawing with the Canvas object in the onDraw(Canvas canvas) method. My code is: Paint paint = new Paint(); paint.setColor(Color.WHITE); paint.setStyle(Style.FILL); canvas.drawPaint(paint); paint.setColor(android.R.color.black); paint.setTextSize(20); canvas.drawText("Some Text", 10, 25, paint); The problem is the text doesn't show through the background, what am I doing wrong? If I remove the canvas.drawPaint(paint) and paint.setColor(android.R.color.black) you can see the text on the screen.....

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  • Hiding a dropdown menu without it flashing with prototype

    - by TenJack
    I have a number of dropdowns and divs that are hidden when the page loads and can be toggled with a click or mouseover, but some of them flash b/c the javascript does not run in time. I have their display initially set to block and then I use javascript/prototype to find the element and hide it. I have tried loading these "hider" functions using dom:loaded but there is still flashing. This is an example of a dropdown prototype initialization funtion. From http://www.makesites.cc/programming/by-makis/simple-drop-down-menu-with-prototype/: var DropDownMenu = Class.create(); DropDownMenu.prototype = { initialize: function(menuElement) { menuElement.childElements().each(function(node){ // if there is a submenu var submenu = $A(node.getElementsByTagName("ul")).first(); if(submenu != null){ // make sub-menu invisible Element.extend(submenu).setStyle({display: 'none'}); // toggle the visibility of the submenu node.onmouseover = node.onmouseout = function(){ Element.toggle(submenu); } } }); } }; Is there a better way to hide div's or dropdowns to avoid this flashing?

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  • label backgrond flicking on a WinForms user control has background image enabled

    - by slowlycooked
    I am working on a windows form project and having some problem with UserControl Double Buffering. I created a usercontrol and has a background image, then on top of it I have few radio buttons and labels. Radio buttons and labels are all having transparent background as color. However, when I show and hide the User control, I can see the flickering on those labels and radio buttons that has transparent background. And I tried Me.SetStyle(ControlStyles.DoubleBuffer _ Or ControlStyles.AllPaintingInWmPaint _ Or ControlStyles.UserPaint _ Or ControlStyles.SupportsTransparentBackColor, _ True) After initializeComponent() to enable double buffer on this user control, but it doesn’t seem to work.

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  • Looking for exhaustive list of commands and a way to set style

    - by humble_coder
    Hi All, I'm currently working with CKEditor (http://ckeditor.com/). I'm looking for: 1) an exhaustive list of commands available by default via 'execCommand'. 2) a mechanism by which to set styles (as in the same way the FONT and SIZE combo boxes do it). I saw the function called 'setStyle' in the documentation, however it seems to require an exact element. I can't for the life of me figure out how to do so based on the selection -- there is no way to use ID or CLASS, as the selected portions have none. I've posted to the forums but they don't seem to be terribly active as far as replies are concerned. Any assistance would be most appreciated. Best.

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  • Adding LegendItems in Flex places horizontally not vertically (as it's supposed to)

    - by David
    I'm dynamically inserting LegendItems into a Legend using the following code: signalLegend.removeAllChildren(); signalLegend.direction = "vertical"; for (var i:int = 0; i < numItems - 1; i++) { signalLegend.addChild(new LegendItem()); legendItem = signalLegend.getChildAt(i) as LegendItem; legendItem.label = "Title here"; legendItem.setStyle("fill", theColour); } While the Legend direction is set as vertical, all the items are appearing horizontally. Very annoying.

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  • Flex: Why is line obscured by canvas' background

    - by mauvo
    I want MyCanvas to draw lines on itself, but they seem to be drawn behind the background. What's going on and how should I do this? Main.mxml <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" xmlns:my="*"> <my:MyCanvas width="300" height="300" id="myCanvas"></my:MyCanvas> <mx:Button label="Draw" click="myCanvas.Draw();"></mx:Button> </mx:Application> MyCanvas.as package { import mx.containers.Canvas; public class MyCanvas extends Canvas { public function MyCanvas() { this.setStyle("backgroundColor", "white"); } public function Draw():void { graphics.lineStyle(1); graphics.moveTo( -10, -10); graphics.lineTo(width + 10, height + 10); } } } Thanks.

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  • To make the drawn text clear

    - by user1758835
    I have written the code to draw text on the image and to save the image,But the text which I am drawing is looking blur on the image.What modifications need to do to make it clear,Or if there is any other way to draw text on image in android Canvas canvas = new Canvas(photo); Typeface tf = Typeface.create(topaste, Typeface.BOLD); Paint paint = new Paint(); paint.setStyle(Style.FILL); paint.setTypeface(tf); paint.setColor(Color.WHITE); paint.setStrokeWidth(12); canvas.drawBitmap(photo, 0, 0, paint); canvas.drawText(topaste, 15, 120, paint); image.setImageBitmap(photo);

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