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  • How to read nested XML using xDocument in Silver light?

    - by Subhen
    Hi currently I have a nested XMl , having the following Structure : <?xml version="1.0" encoding="utf-8" ?> <Response><Result><item id="something" /><price na="something" /> <?xml version="1.0" encoding="UTF-8" ?><DIDL-Lite xmlns="urn:schemas-upnp-org:metadata-1-0/DIDL-Lite/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:upnp="urn:schemas-upnp-org:metadata-1-0/upnp/" xmlns:dlna="urn:schemas-dlna-org:metadata-1-0/"></Result><NumberReturned>10</NumberReturned><TotalMatches>10</TotalMatches></Response> Any help on how to read this using Xdocument or XMLReader will be really helpfull. Thanks, Subhendu

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  • How can I change the visibility of elements inside a DataTemplate when a row is selected in a Silver

    - by miketrash
    I'm using the MVVM pattern. I've bound my items and I want to only show the edit button when a row is selected in the datagrid. It appears to be possible with triggers in WPF but we don't have triggers in Silverlight. I tried a TemplatedParent binding but I'm not sure what the TemplatedParent is in this case. We don't have RelativeSource ancestor in Silverlight either. At this point I'm going to look at a solution using the code behind... <data:DataGrid.Columns> <data:DataGridTemplateColumn IsReadOnly="True" Header="Name" Width="300"> <data:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Grid> <TextBlock x:Name="textBlock" Text="{Binding Name, Mode=OneWay}" VerticalAlignment="Center" Margin="4,4,0,4"/> <Button Margin="1,1,4,1" HorizontalAlignment="Right" VerticalAlignment="Center" Padding="7,4" Content="Edit" /> </Grid> </DataTemplate> </data:DataGridTemplateColumn.CellTemplate> </data:DataGridTemplateColumn> </data:DataGrid.Columns>

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  • How would I merged nested dictionaries in a list in python?

    - by Kevin
    for example if i had the result [{'Germany': {"Luge - Men's Singles": 'Gold'}}, {'Germany': {"Luge - Men's Singles": 'Silver'}}, {'Italy': {"Luge - Men's Singles": 'Bronze'}}] [{'Germany': {"Luge - Women's Singles": 'Gold'}}, {'Austria': {"Luge - Women's Singles": 'Silver'}}, {'Germany': {"Luge - Women's Singles": 'Bronze'}}] [{'Austria': {'Luge - Doubles': 'Gold'}}, {'Latvia': {'Luge - Doubles': 'Silver'}}, {'Germany': {'Luge - Doubles': 'Bronze'}}] how would I sort this so that all of the events germany and so on had won could be under one single title. i.e germany would be germany:Luge - Men's Singles: Gold, Silver, Luge - Women's Singles: Gold, Bronze, Luge - Doubles: Bronze. thanks for any help

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  • How to convert this query to a "django model query" ?

    - by fabriciols
    Hello ! What i want is simple : models : class userLastTrophy(models.Model): user = models.ForeignKey(userInfo) platinum = models.IntegerField() gold = models.IntegerField() silver = models.IntegerField() bronze = models.IntegerField() level = models.IntegerField() rank = models.IntegerField() perc_level = models.IntegerField() date_update = models.DateTimeField(default=datetime.now, blank=True) total = models.IntegerField() points = models.IntegerField() class userTrophy(models.Model): user = models.ForeignKey(userInfo) platinum = models.IntegerField() gold = models.IntegerField() silver = models.IntegerField() bronze = models.IntegerField() total = models.IntegerField() level = models.IntegerField() perc_level = models.IntegerField() date_update = models.DateTimeField(default=datetime.now, blank=True) rank = models.IntegerField(default=0) total = models.IntegerField(default=0) points = models.IntegerField(default=0) last_trophy = models.ForeignKey(userLastTrophy, default=0) I have this query : select t2.user_id as id, t2.platinum - t1.platinum as plat, t2.gold - t1.gold as gold, t2.silver - t1.silver as silver, t2.bronze - t1.bronze as bronze, t2.points - t1.points as points from myps3t_usertrophy t2, myps3t_userlasttrophy t1 where t1.id = t2.last_trophy_id order by points; how to do this with django models ?

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  • Why won't vsftpd let me log in with a virtual user account?

    - by Ramon
    I would like to use vsftpd with virtual users and pam_pwdfile.so. I installed vsftpd and added two users (ramon and dragon) via htpasswd to my file /etc/vsftpd.passwd. The /etc/pam.d/vsftpd is configured to use this file. auth required pam_listfile.so item=user sense=deny file=/etc/ftpusers onerr=succeed auth required pam_pwdfile.so pwdfile /etc/vsftpd.passwd account required pam_permit.so @include common-account @include common-session The user "ramon" is also available in /etc/passwd. A login to the ftp with the user "ramon" works as expected. But a login using "dragon" does not :/ The result is always Login failed: 530 Login incorrect. Since it's possible that I made a mistake I tried the exact way documented in /usr/share/doc/vsftpd/examples/VIRTUAL_USERS/README. Still no luck. I can login with the user "ramon", but not with the user "dragon". Any ideas?

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  • MYSQL et le programme 1-Click

    - by swalker
    Les partenaires OPN Silver et Revendeurs réalisant des transactions par le biais de distributeurs agréés Oracle VAD peuvent désormais revendre des abonnements à MySQL Standard Edition et Enterprise Edition via le programme 1-Click. Les membres OPN Silver peuvent également revendre des Licences perpétuelles MySQL SE et EE. Pour accéder aux dernières informations en date, accédez à la Zone de connaissances des technologies Oracle 1-Click pour les PME.

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  • AdSense CPM and content topics

    - by Silver Moon
    I run a few blogs on topics like programming, linux tips and network security. I noticed the following: Till last year had only 1 blog that had posts on PHP, linux tips, network security etc. The AdSense RPM was around 1.00. Then I split the content into 3 separate blogs, one focused on web development/PHP/MySQL. second one focused on Linux/Windows how-tos and tips and third one focused on network security and related network topics. The Adsense RPM rose significantly for 2 blogs, and was 1.38 (PHP blog), 0.87 (tech tips blog) and 1.90 (network security blog). In the month of april 2013 the site on network security had the highest traffic and the Adsense income of that site was twice that of all three sites combined previously. My question is simple, does focusing on one topic lead to higher CPC/CPM?

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  • What should come first: testing or code review?

    - by Silver Light
    Hello! I'm quite new to programming design patterns and life cycles and I was wondering, what should come first, code review or testing, regarding that those are done by separate people? From the one side, why bother reviewing code if nobody checked if it even works? From the other, some errors can be found early, if you do the review before testing. Which approach is recommended and why? Thank you!

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  • Teminal non-responsive on load, can't enter anything until CTRL+C

    - by Silver Light
    Hello! I have an issue with terminal in Ubuntu 10.04. When I launch it, it hangs, like this: I cannot do anything until I press CTRL+C: I cannot remember when this started. What can be wrong? Looks like teminal is loading or processing something each time it loads. How can I diagnose and solve this problem? EDIT: Here are the conents of ~/.bashrc: # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples # If not running interactively, don't do anything [ -z "$PS1" ] && return # don't put duplicate lines in the history. See bash(1) for more options # ... or force ignoredups and ignorespace HISTCONTROL=ignoredups:ignorespace # append to the history file, don't overwrite it shopt -s histappend # for setting history length see HISTSIZE and HISTFILESIZE in bash(1) HISTSIZE=1000 HISTFILESIZE=2000 # check the window size after each command and, if necessary, # update the values of LINES and COLUMNS. shopt -s checkwinsize # make less more friendly for non-text input files, see lesspipe(1) [ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" # set variable identifying the chroot you work in (used in the prompt below) if [ -z "$debian_chroot" ] && [ -r /etc/debian_chroot ]; then debian_chroot=$(cat /etc/debian_chroot) fi # set a fancy prompt (non-color, unless we know we "want" color) case "$TERM" in xterm-color) color_prompt=yes;; esac # uncomment for a colored prompt, if the terminal has the capability; turned # off by default to not distract the user: the focus in a terminal window # should be on the output of commands, not on the prompt #force_color_prompt=yes if [ -n "$force_color_prompt" ]; then if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then # We have color support; assume it's compliant with Ecma-48 # (ISO/IEC-6429). (Lack of such support is extremely rare, and such # a case would tend to support setf rather than setaf.) color_prompt=yes else color_prompt= fi fi if [ "$color_prompt" = yes ]; then PS1='${debian_chroot:+($debian_chroot)}\[\033[01;32m\]\u@\h\[\033[00m\]:\[\033[01;34m\]\w\[\033[00m\]\$ ' else PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ ' fi unset color_prompt force_color_prompt # If this is an xterm set the title to user@host:dir case "$TERM" in xterm*|rxvt*) PS1="\[\e]0;${debian_chroot:+($debian_chroot)}\u@\h: \w\a\]$PS1" ;; *) ;; esac # enable color support of ls and also add handy aliases if [ -x /usr/bin/dircolors ]; then test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" alias ls='ls --color=auto' #alias dir='dir --color=auto' #alias vdir='vdir --color=auto' alias grep='grep --color=auto' alias fgrep='fgrep --color=auto' alias egrep='egrep --color=auto' fi # some more ls aliases alias ll='ls -alF' alias la='ls -A' alias l='ls -CF' # Add an "alert" alias for long running commands. Use like so: # sleep 10; alert alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' # Alias definitions. # You may want to put all your additions into a separate file like # ~/.bash_aliases, instead of adding them here directly. # See /usr/share/doc/bash-doc/examples in the bash-doc package. if [ -f ~/.bash_aliases ]; then . ~/.bash_aliases fi # enable programmable completion features (you don't need to enable # this, if it's already enabled in /etc/bash.bashrc and /etc/profile # sources /etc/bash.bashrc). if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi # Source .profile if [ -f ~/.profile ]; then . ~/.profile fi Setting -x at the beginning showed me that it tries to repeat this without stopping: +++++++++++++++++++ '[' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' '!=' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' ']' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line=' acroread gpdf xpdf' +++++++++++++++++++ list=("${list[@]}" $line) +++++++++++++++++++ read line

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  • Google Analytics Dashboard: week-by-week view

    - by Silver Dragon
    Setting up Google Analytics Dashboard allows webmasters to get a weekly progress report of marketing achievements & keep a finger on what's going on at web properties. However, by default, the dashboard always displays a day-by-day report, which isn't actionable in markets, where meaningful improvements happen on a week-by-week, or month-over-month basis. Is there any way the default view (and reports sent out via email) can be set to display week-level resolution, as opposed to day-level resolution? (ie, repro: analytics - site - Standard reports - audience - overview - right side of the window, click "weeK") Many thanks!

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  • Teminal hands on load, can't enter anything until CTRL+C

    - by Silver Light
    Hello! I have an issue with terminal in Ubuntu 10.04. When I launch it, it hangs, like this: I cannot do anything until I press CTRL+C: I cannot remember when this started. What can be wrong? Looks like teminal is loading or processing something each time it loads. How can I diagnose and solve this problem? EDIT: Here are the conents of ~/.bashrc: # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples # If not running interactively, don't do anything [ -z "$PS1" ] && return # don't put duplicate lines in the history. See bash(1) for more options # ... or force ignoredups and ignorespace HISTCONTROL=ignoredups:ignorespace # append to the history file, don't overwrite it shopt -s histappend # for setting history length see HISTSIZE and HISTFILESIZE in bash(1) HISTSIZE=1000 HISTFILESIZE=2000 # check the window size after each command and, if necessary, # update the values of LINES and COLUMNS. shopt -s checkwinsize # make less more friendly for non-text input files, see lesspipe(1) [ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" # set variable identifying the chroot you work in (used in the prompt below) if [ -z "$debian_chroot" ] && [ -r /etc/debian_chroot ]; then debian_chroot=$(cat /etc/debian_chroot) fi # set a fancy prompt (non-color, unless we know we "want" color) case "$TERM" in xterm-color) color_prompt=yes;; esac # uncomment for a colored prompt, if the terminal has the capability; turned # off by default to not distract the user: the focus in a terminal window # should be on the output of commands, not on the prompt #force_color_prompt=yes if [ -n "$force_color_prompt" ]; then if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then # We have color support; assume it's compliant with Ecma-48 # (ISO/IEC-6429). (Lack of such support is extremely rare, and such # a case would tend to support setf rather than setaf.) color_prompt=yes else color_prompt= fi fi if [ "$color_prompt" = yes ]; then PS1='${debian_chroot:+($debian_chroot)}\[\033[01;32m\]\u@\h\[\033[00m\]:\[\033[01;34m\]\w\[\033[00m\]\$ ' else PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ ' fi unset color_prompt force_color_prompt # If this is an xterm set the title to user@host:dir case "$TERM" in xterm*|rxvt*) PS1="\[\e]0;${debian_chroot:+($debian_chroot)}\u@\h: \w\a\]$PS1" ;; *) ;; esac # enable color support of ls and also add handy aliases if [ -x /usr/bin/dircolors ]; then test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" alias ls='ls --color=auto' #alias dir='dir --color=auto' #alias vdir='vdir --color=auto' alias grep='grep --color=auto' alias fgrep='fgrep --color=auto' alias egrep='egrep --color=auto' fi # some more ls aliases alias ll='ls -alF' alias la='ls -A' alias l='ls -CF' # Add an "alert" alias for long running commands. Use like so: # sleep 10; alert alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' # Alias definitions. # You may want to put all your additions into a separate file like # ~/.bash_aliases, instead of adding them here directly. # See /usr/share/doc/bash-doc/examples in the bash-doc package. if [ -f ~/.bash_aliases ]; then . ~/.bash_aliases fi # enable programmable completion features (you don't need to enable # this, if it's already enabled in /etc/bash.bashrc and /etc/profile # sources /etc/bash.bashrc). if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi # Source .profile if [ -f ~/.profile ]; then . ~/.profile fi Setting -x at the beginning showed me that it tries to repeat this without stopping: +++++++++++++++++++ '[' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' '!=' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' ']' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line=' acroread gpdf xpdf' +++++++++++++++++++ list=("${list[@]}" $line) +++++++++++++++++++ read line

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  • Does AdSense serve higher CPC ads to a website that has higher number of visits?

    - by Silver Moon
    For the same niche and same set of keyword, does Google AdSense serve higher CPC ads to a website that has higher number of visits? I have observed that for similar niches 1 website (with 3K daily uniques) makes around $100 a month, and another website (with 10k daily uniques) makes around $700-800 a month It seems that the earning curve is not linearly dependent on visit count and somewhat increases at a rate faster than the growth of visits, this leads me to think if the Google AdSense algorithm serves higher CPC ads once a website starts getting a large number of visits.

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  • Regarding adsense cpc

    - by Silver Moon
    For the same niche and same set of keyword, does google adsense serve higher cpc ads to a website that has higher number of visits ? I have observed that for similar niches 1 website (with 3K daily uniques) makes around $100 a month, and another website (with 10k daily uniques) makes around $700-800 a month it seems that the earning curve is not linearly dependant on visit count and somewhat increases at a rate faster than the growth of visits, this leads me to think if the google adsense algorithm serves higher cpc ads once a website starts getting large number of visits.

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  • How to get rid of multiple linux versions in grub boot menu

    - by Silver Light
    I've been using dual boot on my PC for some time now, to use Ubuntu along side with Windows 7. One very disturbing thing happens, when Ubuntu linux core gets updated (this happens once in a while). They are added as options to the grub menu so, my boot menu now looks like this: Ubuntu, with linux 2.6.35-27 generic Ubuntu, with linux 2.6.35-27 generic (recovery mode) Ubuntu, with linux 2.6.35-25 generic Ubuntu, with linux 2.6.35-25 generic (recovery mode) Ubuntu, with linux 2.6.35-24 generic Ubuntu, with linux 2.6.35-24 generic (recovery mode) Ubuntu, with linux 2.6.35-22 generic Ubuntu, with linux 2.6.35-22 generic (recovery mode) Memory test Windows 7 This gets very annoying, because I want to load windows by default, but after every update it shifts down and I have to go to grub config and change the default option. My question: How to get rid of older versions of linux in the grub menu and leave only the newest one?

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  • Unity: how to apply programmatical changes to the Terrain SplatPrototype?

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • "Something wicked happened" error in apt-get

    - by Dragon
    Everytime I try to install through terminal I get this" I am not able to install or update and I can't find working answer for this here. Here is my apt-get update result: Hit http://ppa.launchpad.net raring Release.gpg Hit http://deb.opera.com stable Release.gpg Hit http://ppa.launchpad.net raring Release.gpg Hit http://deb.opera.com stable Release Hit http://ppa.launchpad.net raring Release Hit http://deb.opera.com stable/non-free i386 Packages Hit http://ppa.launchpad.net raring Release Hit http://ppa.launchpad.net raring/main i386 Packages Hit http://ppa.launchpad.net raring/main i386 Packages Ign http://deb.opera.com stable/non-free Translation-en_US Ign http://deb.opera.com stable/non-free Translation-en Ign http://ppa.launchpad.net raring/main Translation-en_US Ign http://ppa.launchpad.net raring/main Translation-en Ign http://ppa.launchpad.net raring/main Translation-en_US Ign http://ppa.launchpad.net raring/main Translation-en Err http://archive.ubuntu.com raring Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring Release.gpg Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://dl.google.com stable Release.gpg Something wicked happened resolving 'dl.google.com:http' (-11 - System error) Ign https://private-ppa.launchpad.net quantal Release.gpg Err http://archive.ubuntu.com raring-updates Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) Get:1 http://archive.ubuntu.com raring-security Release.gpg [933 B] Get:2 http://archive.ubuntu.com raring-proposed Release.gpg [933 B] Get:3 http://archive.ubuntu.com raring-backports Release.gpg [933 B] Hit http://archive.ubuntu.com raring Release Get:4 http://archive.ubuntu.com raring-updates Release [40.8 kB] Get:5 http://archive.ubuntu.com raring-security Release [40.8 kB] Ign http://extras.ubuntu.com raring Release Ign http://dl.google.com stable Release Ign https://private-ppa.launchpad.net quantal Release Get:6 http://archive.ubuntu.com raring-proposed Release [40.8 kB] Hit http://archive.ubuntu.com raring-backports Release Ign http://archive.ubuntu.com raring/main Sources/DiffIndex Ign http://archive.ubuntu.com raring/restricted Sources/DiffIndex Ign http://archive.ubuntu.com raring/universe Sources/DiffIndex Ign http://archive.ubuntu.com raring/multiverse Sources/DiffIndex Ign http://archive.ubuntu.com raring/main i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring/restricted i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring/universe i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring/multiverse i386 Packages/DiffIndex Hit http://archive.ubuntu.com raring/main Translation-en Hit http://archive.ubuntu.com raring/multiverse Translation-en Hit http://archive.ubuntu.com raring/restricted Translation-en Ign http://dl.google.com stable/main i386 Packages/DiffIndex Hit http://archive.ubuntu.com raring/universe Translation-en Ign http://archive.ubuntu.com raring-updates/main Sources/DiffIndex Ign http://archive.ubuntu.com raring-updates/restricted Sources/DiffIndex Ign http://archive.ubuntu.com raring-updates/universe Sources/DiffIndex Ign https://private-ppa.launchpad.net quantal/main i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring-updates/multiverse Sources/DiffIndex Ign http://archive.ubuntu.com raring-updates/main i386 Packages/DiffIndex Hit http://dl.google.com stable/main i386 Packages Ign http://archive.ubuntu.com raring-updates/restricted i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring-updates/universe i386 Packages/DiffIndex Ign http://archive.ubuntu.com raring-updates/multiverse i386 Packages/DiffIndex Hit http://archive.ubuntu.com raring-updates/main Translation-en Hit http://archive.ubuntu.com raring-updates/multiverse Translation-en Hit http://archive.ubuntu.com raring-updates/restricted Translation-en Hit http://archive.ubuntu.com raring-updates/universe Translation-en Get:7 http://archive.ubuntu.com raring-security/main Sources [24.7 kB] Get:8 http://archive.ubuntu.com raring-security/restricted Sources [14 B] Get:9 http://archive.ubuntu.com raring-security/universe Sources [4,802 B] Get:10 http://archive.ubuntu.com raring-security/multiverse Sources [690 B] Hit https://private-ppa.launchpad.net quantal/main i386 Packages Ign http://dl.google.com stable/main Translation-en_US Get:11 http://archive.ubuntu.com raring-security/main i386 Packages [67.9 kB] Ign http://dl.google.com stable/main Translation-en Get:12 http://archive.ubuntu.com raring-security/restricted i386 Packages [14 B] Get:13 http://archive.ubuntu.com raring-security/universe i386 Packages [19.2 kB] Get:14 http://archive.ubuntu.com raring-security/multiverse i386 Packages [1,403 B] Hit http://archive.ubuntu.com raring-security/main Translation-en Ign http://extras.ubuntu.com raring/main Sources/DiffIndex Hit http://archive.ubuntu.com raring-security/multiverse Translation-en Hit http://archive.ubuntu.com raring-security/restricted Translation-en Hit http://archive.ubuntu.com raring-security/universe Translation-en Get:15 http://archive.ubuntu.com raring-proposed/universe i386 Packages [18.0 kB] Get:16 http://archive.ubuntu.com raring-proposed/main i386 Packages [29.9 kB] Get:17 http://archive.ubuntu.com raring-proposed/multiverse i386 Packages [14 B] Get:18 http://archive.ubuntu.com raring-proposed/restricted i386 Packages [14 B] Hit http://archive.ubuntu.com raring-proposed/main Translation-en Hit http://archive.ubuntu.com raring-proposed/multiverse Translation-en Hit http://archive.ubuntu.com raring-proposed/restricted Translation-en Hit http://archive.ubuntu.com raring-proposed/universe Translation-en Hit http://archive.ubuntu.com raring-backports/multiverse i386 Packages Hit http://archive.ubuntu.com raring-backports/main i386 Packages Hit http://archive.ubuntu.com raring-backports/restricted i386 Packages Hit http://archive.ubuntu.com raring-backports/universe i386 Packages Hit http://archive.ubuntu.com raring-backports/main Translation-en Ign https://private-ppa.launchpad.net quantal/main Translation-en_US Hit http://archive.ubuntu.com raring-backports/multiverse Translation-en Hit http://archive.ubuntu.com raring-backports/restricted Translation-en Hit http://archive.ubuntu.com raring-backports/universe Translation-en Hit http://archive.ubuntu.com raring/main Sources Ign https://private-ppa.launchpad.net quantal/main Translation-en Hit http://archive.ubuntu.com raring/restricted Sources Hit http://archive.ubuntu.com raring/universe Sources Hit http://archive.ubuntu.com raring/multiverse Sources Hit http://archive.ubuntu.com raring/main i386 Packages Hit http://archive.ubuntu.com raring/restricted i386 Packages Hit http://archive.ubuntu.com raring/universe i386 Packages Hit http://archive.ubuntu.com raring/multiverse i386 Packages Get:19 http://archive.ubuntu.com raring-updates/main Sources [37.0 kB] Get:20 http://archive.ubuntu.com raring-updates/restricted Sources [14 B] Get:21 http://archive.ubuntu.com raring-updates/universe Sources [49.8 kB] Ign http://extras.ubuntu.com raring/main i386 Packages/DiffIndex Get:22 http://archive.ubuntu.com raring-updates/multiverse Sources [690 B] Get:23 http://archive.ubuntu.com raring-updates/main i386 Packages [93.5 kB] Get:24 http://archive.ubuntu.com raring-updates/restricted i386 Packages [14 B] Get:25 http://archive.ubuntu.com raring-updates/universe i386 Packages [94.2 kB] Get:26 http://archive.ubuntu.com raring-updates/multiverse i386 Packages [1,403 B] Ign http://archive.ubuntu.com raring/main Translation-en_US Ign http://archive.ubuntu.com raring/multiverse Translation-en_US Ign http://archive.ubuntu.com raring/restricted Translation-en_US Ign http://archive.ubuntu.com raring/universe Translation-en_US Ign http://archive.ubuntu.com raring-updates/main Translation-en_US Ign http://archive.ubuntu.com raring-updates/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-updates/restricted Translation-en_US Ign http://archive.ubuntu.com raring-updates/universe Translation-en_US Ign http://archive.ubuntu.com raring-security/main Translation-en_US Ign http://archive.ubuntu.com raring-security/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-security/restricted Translation-en_US Ign http://archive.ubuntu.com raring-security/universe Translation-en_US Ign http://archive.ubuntu.com raring-proposed/main Translation-en_US Ign http://archive.ubuntu.com raring-proposed/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-proposed/restricted Translation-en_US Ign http://archive.ubuntu.com raring-proposed/universe Translation-en_US Ign http://archive.ubuntu.com raring-backports/main Translation-en_US Ign http://archive.ubuntu.com raring-backports/multiverse Translation-en_US Ign http://archive.ubuntu.com raring-backports/restricted Translation-en_US Ign http://archive.ubuntu.com raring-backports/universe Translation-en_US Err http://extras.ubuntu.com raring/main Translation-en_US Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring/main Translation-en Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring/main Sources Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Err http://extras.ubuntu.com raring/main i386 Packages Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) Fetched 568 kB in 8min 0s (1,181 B/s) W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring/Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://archive.ubuntu.com/ubuntu/dists/raring-updates/Release.gpg Something wicked happened resolving 'archive.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/Release.gpg Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://dl.google.com/linux/chrome/deb/dists/stable/Release.gpg Something wicked happened resolving 'dl.google.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/i18n/Translation-en_US Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/i18n/Translation-en Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/source/Sources Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) W: Failed to fetch http://extras.ubuntu.com/ubuntu/dists/raring/main/binary-i386/Packages Something wicked happened resolving 'extras.ubuntu.com:http' (-11 - System error) E: Some index files failed to download. They have been ignored, or old ones used instead.

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  • Blender mesh mirroring screws up normals when importing in Unity

    - by Shivan Dragon
    My issue is as follows: I've modeled a robot in Blender 2.6. It's a mech-like biped or if you prefer, it kindda looks like a chicken. Since it's symmetrical on the XZ plane, I've decided to mirror some of its parts instead of re-modeling them. Problem is, those mirrored meshes look fine in Blender (faces all show up properly and light falls on them as it should) but in Unity faces and lighting on those very same mirrored meshes is wrong. What also stumps me is the fact that even if I flip normals in Blender, I still get bad results in Unity for those meshes (though now I get different bad results than before). Here's the details: Here's a Blender screen shot of the robot. I've took 2 pictures and slightly rotated the camera around so the geometry in question can be clearly seen: Now, the selected cog-wheel-like piece is the mirrored mesh obtained from mirroring the other cog-wheel on the other (far) side of the robot torso. The back-face culling is turned of here, so it's actually showing the faces as dictated by their normals. As you can see it looks ok, faces are orientated correctly and light falls on it ok (as it does on the original cog-wheel from which it was mirrored). Now if I export this as fbx using the following settings: and then import it into Unity, it looks all screwy: It looks like the normals are in the wrong direction. This is already very strange, because, while in Blender, the original cog-wheel and its mirrored counter part both had normals facing one way, when importing this in Unity, the original cog-wheel still looks ok (like in Blender) but the mirrored one now has normals inverted. First thing I've tried is to go "ok, so I'll flip normals in Blender for the mirrored cog-wheel and then it'll display ok in Unity and that's that". So I went back to Blender, flipped the normals on that mesh, so now it looks bad in Blender: and then re-exported as fbx with the same settings as before, and re-imported into Unity. Sure enough the cog-wheel now looks ok in Unity, in the sense where the faces show up properly, but if you look closely you'll notice that light and shadows are now wrong: Now in Unity, even though the light comes from the back of the robot, the cog-wheel in question acts as if light was coming from some-where else, its faces which should be in shadow are lit up, and those that should be lit up are dark. Here's some things I've tried and which didn't do anything: in Blender I tried mirroring the mesh in 2 ways: first by using the scale to -1 trick, then by using the mirroring tool (select mesh, hit crtl-m, select mirror axis), both ways yield the exact same result in Unity I've tried playing around with the prefab import settings like "normals: import/calculate", "tangents: import/calculate" I've also tired not exporting as fbx manually from Blender, but just dropping the .blend file in the assets folder inside the Unity project So, my question is: is there a way to actually mirror a mesh in Blender and then have it imported in Unity so that it displays properly (as it does in Blender)? If yes, how? Thank you, and please excuse the TL;DR style.

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  • How to apply programatical changes to the Terrain SplatPrototype

    - by Shivan Dragon
    I have a script to which I add a Terrain object (I drag and drop the terrain in the public Terrain field). The Terrain is already setup in Unity to have 2 PaintTextures: 1 is a Square (set up with a tile size so that it forms a checkered pattern) and the 2nd one is a grass image: Also the Target Strength of the first PaintTexture is lowered so that the checkered pattern also reveals some of the grass underneath. Now I want, at run time, to change the Tile Size of the first PaintTexture, i.e. have more or less checkers depending on various run time conditions. I've looked through Unity's documentation and I've seen you have the Terrain.terrainData.SplatPrototype array which allows you to change this. Also there's a RefreshPrototypes() method on the terrainData object and a Flush() method on the Terrain object. So I made a script like this: public class AStarTerrain : MonoBehaviour { public int aStarCellColumns, aStarCellRows; public GameObject aStarCellHighlightPrefab; public GameObject aStarPathMarkerPrefab; public GameObject utilityRobotPrefab; public Terrain aStarTerrain; void Start () { //I've also tried NOT drag and dropping the Terrain on the public field //and instead just using the commented line below, but I get the same results //aStarTerrain = this.GetComponents<Terrain>()[0]; Debug.Log ("Got terrain "+aStarTerrain.name); SplatPrototype[] splatPrototypes = aStarTerrain.terrainData.splatPrototypes; Debug.Log("Terrain has "+splatPrototypes.Length+" splat prototypes"); SplatPrototype aStarCellSplat = splatPrototypes[0]; Debug.Log("Re-tyling splat prototype "+aStarCellSplat.texture.name); aStarCellSplat.tileSize = new Vector2(2000,2000); Debug.Log("Tyling is now "+aStarCellSplat.tileSize.x+"/"+aStarCellSplat.tileSize.y); aStarTerrain.terrainData.RefreshPrototypes(); aStarTerrain.Flush(); } //... Problem is, nothing gets changed, the checker map is not re-tiled. The console outputs correctly tell me that I've got the Terrain object with the right name, that it has the right number of splat prototypes and that I'm modifying the tileSize on the SplatPrototype object corresponding to the right texture. It also tells me the value has changed. But nothing gets updated in the actual graphical view. So please, what am I missing?

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  • Should we always prefer OpenGL ES version 2 over version 1.x

    - by Shivan Dragon
    OpengGL ES version 2 goes a long way into changing the development paradigm that was established with OpenGL ES 1.x. You have shaders which you can chain together to apply varios effects/transforms to your elements, the projection and transformation matrices work completly different etc. I've seen a lot of online tutorials and blogs that simply say "ditch version 1.x, use version 2, that's the way to go". Even on Android's documentation it sais to "use version 2 as it may prove faster than 1.x". Now, I've also read a book on OpenGL ES (which was rather good, but I'm not gonna mention here because I don't want to give the impression that I'm trying to make hidden publicity). The guy there treated only OpenGL ES 1.x for 80% of the book, and then at the end only listed the differences in version 2 and said something like "if OpenGL ES 1 does what you need, there's no need to switch to version 2, as it's only gonna over complicate your code. Version 2 was changed a lot to facillitate newer, fancier stuff, but if you don't need it, version 1.x is fine". My question is then, is the last statement right? Should I always use Open GL ES version 1.x if I don't need version 2 only stuff? I'd sure like to do that, because I find coding in version 1.x A LOT simpler than version 2 but I'm afraid that my apps might get obsolete faster for using an older version.

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  • Advantages of using pure JavaScript over JQuery

    - by Shivan Dragon
    What are the advantages of using Javascript-only versus using JQuery-only? I have limited experience with JavaScript and JQuery coding. I've added bits and snippets of each to HTML pages but I've mostly coded server-side stuff in other languages. I've noticed that while you can theoretically do the same things using either of the two approaches (and of course you can even mix 'em up in the same project) there seems to be a tendency to always start using JQuery from the very beginning no-matter what the project demands are. So I'm simply wondering, are there any punctual benefits to not use JQuery-only but instead to just use plain old JavaScript? I know this looks like a non-question because it can be said about it that "there's no definite answer" or "it can be debated for ever", but I'm actually hoping for punctual answers such as "You can do this in one approach and you cannot do it with the other". ==EDIT== As per scrwtp's comment, I'm not referring just to the DOM Handling part. My question is rather: JQuery is a library. For Javascript. What I find strange about this library as opposed to other libraries for other languages is that in JQyery's case it seems to be designed to be able to use it exclusively and not need to touch Javascript directly. This is as opposed to let's say Hibernate and SQL, where even though the library (or rather framework in this case, but I think the analogy still applies) takes the handle on A LOT of aspects, you still get to use SQL when using it, at least for some fringe cases. However in JQuery & Javascript case, you could do anything you do with Javascript using only JQuery (or at least that's how it seems to me).

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  • Pathfinding Java library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running AStar in Java, but for fancier stuff like DStar I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • google-chrome video application association

    - by Ben Lee
    Is there any way to tell google-chrome to launch video files of particular types in an external application (or even just to bring up the download box as if the type was un-handled), instead of showing the video inside the browser? Searching online, it seems that chrome is supposed to use xdg-mime for file associations, but apparently is ignoring this for video. For example, when I do: xdg-mime query default video/mpeg It returns dragonplayer.desktop. But when I click on a mpeg video link, chrome displays it internally instead of launching Dragon Player (if I double click on a mpeg file in my file manager, on the other hand, it does open Dragon Player). So is there a way to tell chrome to respect this setting, or another way to coax chrome into opening the file externally? If it matters, I'm running the latest version of google-chrome stable (not chromium) at the time of writing, v. 18.0.1025.151, on kubuntu 11.10.

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  • 2D Side Scrolling game and "walk over ground" collision detection

    - by Fire-Dragon-DoL
    The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision with the ground". I think I couldn't handle the collision with ground (ground for me is "where the player walk", so something heavily used) in a per-pixel way, and I can't even do it with simple shape comparison (because the ground can be tilted), so what's the correct way? I'know what tiles are and i've read about it, but how much should be big each tile to not appear like a stairs?Are there any other approach? I watched this game and is very nice how he walks on ground: http://www.youtube.com/watch?v=DmSAQwbbig8&feature=player_embedded If there are "platforms" in mid air, how should I handle them?I can walk over them but I can't pass "inside". Imagine a platform in mid air, it allows you to walk over it but limit you because you can't jump in the area she fits Sorry for my english, it's not my native language and this topic has a lot of keywords I don't know so I have to use workarounds Thanks for any answer Additional informations and suggestions: I'm doing a game course in this period and I asked them how to do this, they suggested me this approach (a QuadTree): -All map is divided into "big nodes" -Each bigger node has sub nodes, to find where the player is -You can find player's node with a ray on player position -When you find the node where the player is, you can do collision check through all pixels (which can be 100-200px nothing more) Here is an example, however i didn't show very well the bigger nodes because i'm not very good with photoshop :P How is this approach?

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  • How do I ask google not to index certain parts of my page?

    - by Gavin Mannion
    I was searching for an old review on my site today and I noticed that Google is indexing the headline text in my latest article list on every page that it appears, obviously I guess. The problem is if I search for my Dragon's Lair review specifically to my site like this http://www.google.co.za/search?sugexp=chrome,mod=9&sourceid=chrome&ie=UTF-8&q=site%3Alazygamer.net+dragons+lair+review Then it returns a ton of pages that aren't appropriate as they aren't related to the review at all. The reason why I care is that I have a second Dragon's Lair review that was posted years ago and now I can't find it. Is there a way to hint to google that certain text isn't relevant to the actual content on the page? is it a terrible idea?

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