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  • Dealing with numerous, simultaneous sounds in unity

    - by luxchar
    I've written a custom class that creates a fixed number of audio sources. When a new sound is played, it goes through the class, which creates a queue of sounds that will be played during that frame. The sounds that are closer to the camera are given preference. If new sounds arrive in the next frame, I have a complex set of rules that determines how to replace the old ones. Ideally, "big" or "important" sounds should not be replaced by small ones. Sound replacement is necessary since the game can be fast-paced at times, and should try to play new sounds by replacing old ones. Otherwise, there can be "silent" moments when an old sound is about to stop playing and isn't replaced right away by a new sound. The drawback of replacing old sounds right away is that there is a harsh transition from the old sound clip to the new one. But I wonder if I could just remove that management logic altogether, and create audio sources on the fly for new sounds. I could give "important" sounds more priority (closer to 0 in the corresponding property) as opposed to less important ones, and let Unity take care of culling out sound effects that exceed the channel limit. The only drawback is that it requires many heap allocations. I wonder what strategy people use here?

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  • Limit number of simultaneous connections squid makes to a single server

    - by Ben Voigt
    Note: I am asking about outbound concurrent connection limits, not inbound, which is sufficiently covered on existing questions Modern browsers typically open a large number of simultaneous connections, to take advantage of the fact that TCP fairly shares bandwidth between connections. Of course, this doesn't result in fair sharing between users, so some servers have started penalizing hosts which open too many connections. This limit can be configured client-side (e.g. IE MaxConnectionsPerServer, Firefox network.http.max-connections-per-server), but the method differs for each browser and version, and many users aren't competent to adjust it themselves. So we turn to a squid transparent HTTP proxy for central management of HTTP download. How can the number of simultaneous connections from squid to a remote webserver be limited, so the webserver doesn't perceive it as abuse of concurrent connections? Ideally the limit would be per source address. Squid should accept virtually unlimited concurrent requests from the client browser, and issue them sequentially to the remote server, only N at a time, delaying (but not dropping) the others.

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  • GCC how to block system calls within a program?

    - by CMPITG
    Does anyone tell me how to block system calls within a program, please? I am building a system which takes a piece of C source code, compiles it with gcc and runs it. For security reasons, I need to prevent the compiled program from calling system calls. Is there any way to do it, from the source code level (e.g. stripping the header files of gcc, detecting malicious external calls, ...) to the executable level?

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  • Handling Indirection and keeping layers of method calls, objects, and even xml files straight

    - by Cervo
    How do you keep everything straight as you trace deeply into a piece of software through multiple method calls, object constructors, object factories, and even spring wiring. I find that 4 or 5 method calls are easy to keep in my head, but once you are going to 8 or 9 calls deep it gets hard to keep track of everything. Are there strategies for keeping everything straight? In particular, I might be looking for how to do task x, but then as I trace down (or up) I lose track of that goal, or I find multiple layers need changes, but then I lose track of which changes as I trace all the way down. Or I have tentative plans that I find out are not valid but then during the tracing I forget that the plan is invalid and try to consider the same plan all over again killing time.... Is there software that might be able to help out? grep and even eclipse can help me to do the actual tracing from a call to the definition but I'm more worried about keeping track of everything including the de-facto plan for what has to change (which might vary as you go down/up and realize the prior plan was poor). In the past I have dealt with a few big methods that you trace and pretty much can figure out what is going on within a few calls. But now there are dozens of really tiny methods, many just a single call to another method/constructor and it is hard to keep track of them all.

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  • Repeated calls with random Javascript append to the URL

    - by cjk
    I keep getting calls to my server where there is random Javascript appended on the end of lots of the calls, e.g.: /UI/Includes/JavaScript/).length)&&e.error( /UI/Includes/JavaScript/,C,!1),a.addEventListener( /UI/Includes/JavaScript/),l=b.createDocumentFragment(),m=b.documentElement,n=m.firstChild,o=b.createElement( /UI/Includes/JavaScript/&&a.getAttributeNode( /UI/Includes/JavaScript/&&a.firstChild.getAttribute( /UI/Includes/JavaScript/).replace(bd, /UI/Includes/JavaScript/)),a.getElementsByTagName( The user agent is always this: Mozilla/4.0+(compatible;+MSIE+6.0;+Windows+NT+5.1;+SV1;+.NET+CLR+2.0.50727) I have jQuery, Modernizr and other JS and originally thought that some browser was messing up it's JS calls, however this particular IP address hasn't requested any images so I'm wondering if it is some kind of attack. Is this a common occurence?

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  • AT&T’s new prepaid plan for smartphones –$65 for 1 GB data and unlimited calls, text

    - by Gopinath
    AT&T is stepping up competition in prepaid mobile plans offering and trying to attract more smartphone customers who are not interested to lock in with expensive contracts. Today AT&T announced a new prepaid plan for smartphone customers which offers 1 GB of , unlimited calls and text for $65 a month. Compared to existing plans that offers same , the new plan saves $10 per month and rates are comparable to T-Mobile prepaid service. The new plan will be available to all prepaid customers from October 7, 2012. I’m using AT&T prepaid plan for the past 3 months and paying $75 for 1 GB data, unlimited calls. Few days ago I did some analysis on prepaid plans offered by various network providers and found T-Mobile has cheapest plans that suits my needs – $60 for 2 GB data,  unlimited calls and texts. Even though T Mobile’s network coverage is not as great as AT&T in the area where I live, I planned to switch to save $15 per month. After reading today’s announcement, I don’t think that I’ll switch to T Mobile for saving $5 + 1 GB of extra data.  Thanks AT&T for the new plan, I’ll stay with you for now. via engadget

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  • Cross-Domain calls using JavaScript in SharePoint Apps

    - by Sahil Malik
    SharePoint, WCF and Azure Trainings: more information Sounds simple enough right? You’ve probably done $.ajax, and jsonp? Yeah all that doesn’t work in SharePoint. The main reason being, those calls need to work under the app’s credentials. So instead here is what a SharePoint app does, It downloads a file called ~hostweburl/_layouts/15/SPRequestExecutor.js. This file creates an IFrame in your page which then downloads a file called ~appweburl/_layouts/15/AppWebproxy.aspx Then all calls that look like the below, are routed via AppWebProxy and run on the server under the apps identity. 1: var executor = new SP.RequestExecutor(this.appweburl); 2: var url = this.appweburl + "/_api/SP.AppContextSite(@target)/web?" + "@target='" + this.hostweburl + Read full article ....

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  • Mocking successive calls of similar type via sequential mocking

    In this post , i show how you can benefit from  sequential mocking feature[In JustMock] for setting up expectations with successive calls of same type.  To start lets first consider the following dummy database and entity class. public class Person { public virtual string Name { get; set; } public virtual int Age { get; set; } }   public interface IDataBase { T Get<T>(); } Now, our test goal is to return different entity for successive calls on IDataBase.Get<T>()....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Windows 7 Internet Sharing - How to have simultaneous Internet Access to my client

    - by Marl
    The condition: I'm running on windows 7, I'm using a usb broad band for my computer, then my computer is connected to the router tp-link tl-wr340g (in this sense my computer is the internet source since my router has no usb port for this type of broad band). I set the broad band to have internet sharing. I got 3-4 client connected through the router. The problem is whenever a client is using the internet, other clients including me don't have internet connection, additionally, If I have the internet access other clients don't have internet access. In my setup in windows XP (bridging the broad band and the router network) it works perfectly fine, every one has simultaneous internet. To clarify, how can I have all clients including me have internet connection simultaneously in my windows 7 OS? //Additionally, the create "network bridge" setup is missing, from this link the "Bridge Connection is missing", how can I fix that?

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  • ssh port forwarding freezes after 10 simultaneous connections

    - by Marko Kevac
    Hello. I am using port forwarding to utilize proxy server which is on remote machine. Remote machine hostname is remotemachine. Proxy is listening on 8118 port. I am translating this port to local port 5223. ssh -vvv -N remotemachine -L 5223:localhost:8118 Everything is fine if I don't use more than 10 simultaneous connections, when ssh just freezes. It no longer send data trough port forwarding. I.e. ab -c 10 -t 5 -X 'localhost:5223' 'http://www.google.ru/' works, but ab -c 20 -t 5 -X 'localhost:5223' 'http://www.google.ru/' causes ssh to freeze MaxSessions 30 parameter in /etc/ssh/sshd_config didn't helped at all. What can I do to remove this 10 connection limit? Nothing interesting in -vvv output =(

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  • Simultaneous read/write to RAID array slows server to a crawl

    - by Jeff Leyser
    Fairly beefy NFS/SMB server (32GB RAM, 2 Xeon quad cores) with LSI MegaRAID 8888ELP controlling 12 drives configured into 3 different arrays. 5 2TB drives are grouped into a RAID 6 array. As expected, write performance to the array is slow. However, sustained, simultaneous read/write to the array (wether through NFS or done locally) seems to practically block any other access to anything else on the controller. For example, if I do: cp /home/joe/BigFile /home/joe/BigFileCopy where BigFile is 20G, then even a simple ls /home/jane will take many 10s of seconds to complete. In addition, an ls /backup will also take many tens of seconds, even though /backup is a different array on the same controller. As soon as the cp is done, everything is back to normal. cp /home/joe/BigFile /backup/BigFile does not exhibit this behavior. It's only when doing read/write to the same array.

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  • Solutions for software using many calls to a server

    - by Val
    I am developing software that uses many calls to a server. On a client side it's a Silverlight application. Almost every time a user clicks on a button in it, it sends 1-5 WCF calls to a server. There can be up to dozen or so users at a time. The server is a database server that serves data to a client. I am an intermediate level developer and am thinking about caching some data and syncing my changes from time to time. Are there any official solutions or technologies for it, like, patterns and such?

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  • Stress test a server for simultaneous connection

    - by weston smith
    I am trying to figure out a practical way to stress test a server for 300 to 600 simultaneous connections. Any advice? Thank you everyone for the help. To be more specific (sorry I wasn't before) this is a Flash Media Server on AWS that will be streaming live video. I've been having problems with the video freezing/buffering for everyone and I need to verify if its on the user end, upload end, or server end. I mainly need help with stress testing the server with 300-600 multiple request before going live.

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  • Solution for file store needing large number of simultaneous connections

    - by Tennyson H
    So I'm fairly new to large-scale architectures. We're currently using linode instances for our project, but we're brainstorming about scaling. We need a file store system than can deliver ~50mb folders (user data) to our computing instances in a reasonable amount of time (<20 sec), and scale to 10000+ total users, and perhaps 100+ simultaneous transfers. We are also unsure whether to network mount (sshfs/nfs) or just do a full transfer store-instance at the beginning and rsync instance- store at the end. I've experimented with SSH-FS between our little Linode instances but it seems to be bottlenecked at 15mb/s total bandwith, which wouldn't do under 10+ transfer stress let alone scale v. large. I also tried to investigate NFS but couldn't get it working but have little hope that it'll do within our linode network. Are there tools on other cloud providers that match our needs? Should we be mounting, or should we be transferring? Thanks very much!

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  • Comet and Simultaneous Ajax request

    - by Amitd
    Hi , I am trying to use a COMET solution using ASP.NET . Trouble is i want to implement sending and notification part in the same page. On IE7, whenever i try to send a request ,it just gets queued up. After reading on internet and stackoverflow pages i found that i can only do 2 simultaneous asyn ajax requests per page. So until i close my comet Ajax request,my 2nd request doesnt get completed ,doesnt even go out from the browser. And when i checked with Firefox i just one Ajax comet request running all time..so doesnt that leave me one more ajax request? Also the solution uses IRequiressessionstate for Asynchronous HTTP Handler which i had removed.but still it creates problems on multiple instances of IE7. I had one work around which is stated here http://support.microsoft.com/kb/282402 it means we can increase the request limit from registry by default is 2. By changing "MaxConnectionsPer1_0Server" key in hive "HKEY_CURRENT_USER\Software\Microsoft\Windows\CurrentVersion\Internet Settings" we can increase the number of requests. Basically i want to broadcast information to multiple clients connected to a server using Comet and the clients can also send messages to the Server. Broadcasting works but the send request back to server doesnt work. Im using IIS 6 and ASP.NET . Are there any more workarounds or ways to send more requests? References : http://stackoverflow.com/questions/561046/how-many-concurrent-ajax-xmlhttprequest-requests-are-allowed-in-popular-browser http://stackoverflow.com/questions/349381/ajax-php-sessions-and-simultaneous-requests http://stackoverflow.com/questions/2412807/jquery-ajax-request-blocked-by-long-running-ajax-request http://stackoverflow.com/questions/898190/jquery-making-simultaneous-ajax-requests-is-it-possible

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  • What calls trigger a new batch?

    - by sebf
    I am finding my project is starting to show performance degradation and I need to optimize it. The answer to my previous question and this presentation from NVidia have helped greatly in understanding the performance characteristics of code using the GPU but there are a couple of things that aren't clear that I need to know to optimize my drawing. Specifically, what calls make the distinction between batches. I know that any state changes cause a new batch, so that includes: Render State Changes Buffer Changes Shader Changes Render Target Changes Correct? What else counts as a 'state change'? Does each Draw**Primitive() call constitute a new batch? Even if I were to issue the same call twice, with no state changes, or call it once on on part of the buffer, then again on another? If I were to update a buffer, but not change the bindings, would that be a new batch? That presentation and a DX9 page suggest using all of the texture slots available, which I take to mean loading multiple objects in 'parallel' by mapping their buffers/shaders/textures to slots 1-16. But I am not sure how this works - surely to do this you would need to change the buffer binding and that would count as a state change? (or is it a case of you do but it saves 16 calls so its OK?)

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  • Limiting calls to WCF services from BizTalk

    - by IntegrationOverload
    ** WORK IN PROGRESS ** This is just a placeholder for the full article that is in progress. The problem My BTS solution was receiving thousands of messages at once. After processing by BTS I needed to send them on via one of several WCF services depending on the message content. The problem is that due to the asynchronous nature of BizTalk the WCF services were getting hammered and could not cope with the load. Note: It is possible to limit the SOAP calls in the BtsNtSvc.exe.Config file but that does not have the desired results for Net-TCP WCF services. The solution So I created a new MessageType for the messages in question and posted them to the BTS messaeg box. This schema included the URL they were being sent to as a promoted property. I then subscribed to the message type from a new orchestraton (that does just the WCF send) using the URL as a correlation ID. This created a singleton orchestraton that was instantiated when the first message hit the message box. It then waits for further messages with the same correlation ID and type and processs them one at a time using a loop shape with a timer (A pretty standard pattern for processing related messages) Image to go here This limits the number of calls to the individual WCF services to 1. Which is a good start but the service can handle more than that and I didn't want to create a bottleneck. So I then constructed the Correlation ID using the URL concatinated with a random number between 1 and 10. This makes 10 possible correlation IDs per URL and so 10 instances of the singleton Orchestration per WCF service. Just what I needed and the upper random number is a configuration value in SSO so I can change the maximum connections without touching the code.

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  • Modelling multiple simultaneous states

    - by James P.
    How can you go about modelling an object that can have multiple simultaneous states? For example, you could have a person that's waiting for a bus. That's one state. But they could also be reading a newspaper while waiting for the bus. Furthermore, they could be thinking about something while reading the newspaper. They could also be sniffing their nose because they have a cold. That's a four states in all taking place at the same time. Obviously using booleans would be tedious and unflexible. Also, a conventional state pattern would mean that states are exclusive and can't be simultaneous in nature. The only thing I can think of is a State pattern combined with a Composite. Would this do or is there a way of taking things further?

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  • Time calculation between openGL update calls.

    - by Vijayendra
    In XNA, the system calls update and draw function with the time information. This contains information such as how much time has passed since last update was called. This makes easy to integrate time and do animation calculation accordingly. But I dont see any such mechanism in openGL. I see openGL requires programmers to have their own implementation which could be buggy or inefficient. Is there any standard (and efficient) code that demonstrate this practice in openGL?

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  • Naming methods that perform HTTP GET/POST calls?

    - by antonpug
    In the application I am currently working on, there are generally 3 types of HTTP calls: pure GETs pure POSTs (updating the model with new data) "GET" POSTs (posting down an object to get some data back, no updates to the model) In the integration service, generally we name methods that post "postSomething()", and methods that get, "getSomething()". So my question is, if we have a "GET" POST, should the method be called: getSomething - seeing as the purpose is to obtain data postSomething - since we are technically using POST performSomeAction - arbitrary name that's more relevant to the action What are everyone's thoughts?

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