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Search found 470 results on 19 pages for 'slots'.

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  • 'skb rides the rocket' on Xen VM

    - by Kye
    I've just set up Ubuntu 13.10 server as a VM on my Ubuntu/Xen server, and I'm getting these weird lines in my syslog. Nov 12 10:26:32 human kernel: [130782.315333] xennet: skb rides the rocket: 19 slots Nov 12 10:26:32 human kernel: [130782.362405] xennet: skb rides the rocket: 20 slots Nov 12 10:26:32 human kernel: [130782.408458] xennet: skb rides the rocket: 19 slots Nov 12 10:26:32 human kernel: [130782.490260] xennet: skb rides the rocket: 20 slots Nov 12 10:26:32 human kernel: [130782.541931] xennet: skb rides the rocket: 19 slots Nov 12 10:26:35 human kernel: [130785.226635] xennet: skb rides the rocket: 19 slots Nov 12 10:26:35 human kernel: [130785.261026] xennet: skb rides the rocket: 21 slots Nov 12 10:26:35 human kernel: [130785.469306] xennet: skb rides the rocket: 19 slots Nov 12 10:26:36 human kernel: [130786.552730] xennet: skb rides the rocket: 21 slots Nov 12 10:26:38 human kernel: [130788.212747] xennet: skb rides the rocket: 20 slots Nov 12 10:26:38 human kernel: [130788.257544] xennet: skb rides the rocket: 19 slots Nov 12 10:26:38 human kernel: [130788.903841] xennet: skb rides the rocket: 19 slots Unsure of what they mean, and Google has nothing meaningful. Any help is appreciated.

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  • Laptop won't boot with both memory slots used

    - by Johnny W
    I'm currently trying to upgrade my old Sony Vaio VGN-SZ1HP/B to 2GB of RAM. It already had 1GB of Crucial RAM in one of its slots, and one empty. I checked on Crucial.com and it confirms that each bank can hold 1GB of PC2-5300. The 1GB stick already installed was this, but Crucial's page recommended this... The two are identical from what I can make out, so I just ordered another one of the former. Unfortunately the machine refuses to even POST with both sticks installed. If I remove the old RAM from Slot 1 and replace it with the new RAM it runs fine. If I leave Slot 1 empty and put RAM (either stick) in Slot 2, it won't POST. Basically it seems that Slot 2 just isn't working properly. Does anyone have any ideas on how to solve this problem? Or maybe have any experience with this sort of thing with Sony Vaios? Thanks for any help!

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  • Using Qt signals/slots instead of a worker thread

    - by Rob
    I am using Qt and wish to write a class that will perform some network-type operations, similar to FTP/HTTP. The class needs to connect to lots of machines, one after the other but I need the applications UI to stay (relatively) responsive during this process, so the user can cancel the operation, exit the application, etc. My first thought was to use a separate thread for network stuff but the built-in Qt FTP/HTTP (and other) classes apparently avoid using threads and instead rely on signals and slots. So, I'd like to do something similar and was hoping I could do something like this: class Foo : public QObject { Q_OBJECT public: void start(); signals: void next(); private slots: void nextJob(); }; void Foo::start() { ... connect(this, SIGNAL(next()), this, SLOT(nextJob())); emit next(); } void Foo::nextJob() { // Process next 'chunk' if (workLeftToDo) { emit next(); } } void Bar::StartOperation() { Foo* foo = new Foo; foo->start(); } However, this doesn't work and UI freezes until all operations have completed. I was hoping that emitting signals wouldn't actually call the slots immediately but would somehow be queued up by Qt, allowing the main UI to still operate. So what do I need to do in order to make this work? How does Qt achieve this with the multitude of built-in classes that appear to perform lengthy tasks on a single thread?

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  • Planning management slots/sessions

    - by Glide
    I have a planning structure on two tables to store available slots by day, and sessions. A slot is defined by a range of time in the day. CREATE TABLE slot ( `id` int(11) NOT NULL AUTO_INCREMENT , `date` date , `start` time , `end` time ); Sessions can't overlap themselves and must be wrapped in a slot. CREATE TABLE session ( `id` int(11) NOT NULL AUTO_INCREMENT , `date` date , `start` time , `end` time ); I need to generate a list of available blocks of time of a certain duration, in order to create sessions. Example: INSERT INTO slot (date, start, end) VALUES ("2010-01-01", "10:00", "19:00") , ("2010-01-02", "10:00", "15:00") , ("2010-01-02", "16:00", "20:30") ; INSERT INTO slot (date, start, end) VALUES ("2010-01-01", "10:00", "19:00") , ("2010-01-02", "10:00", "15:00") , ("2010-01-02", "16:00", "20:30") ; 2010-01-01 <##><####> <- Sessions ------------------------------------ <- Slots 10 11 12 13 14 15 16 17 18 19 20 2010-01-02 <##########> <########> <- Sessions -------------------- ------------------ <- Slots 10 11 12 13 14 15 16 17 18 19 20 I need to know which spaces of 1 hour I can use: +------------+-------+-------+ | date | start | end | +------------+-------+-------+ | 2010-01-01 | 13:00 | 14:00 | | 2010-01-01 | 14:00 | 15:00 | | 2010-01-01 | 15:00 | 16:00 | | 2010-01-01 | 16:00 | 17:00 | | 2010-01-01 | 17:00 | 18:00 | | 2010-01-01 | 18:00 | 19:00 | | 2010-01-02 | 10:00 | 11:00 | | 2010-01-02 | 11:00 | 12:00 | | 2010-01-02 | 16:00 | 17:00 | +------------+-------+-------+

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  • How to convert an existing callback interface to use boost signals & slots

    - by the_mandrill
    I've currently got a class that can notify a number of other objects via callbacks: class Callback { virtual NodulesChanged() =0; virtual TurkiesTwisted() =0; }; class Notifier { std::vector<Callback*> m_Callbacks; void AddCallback(Callback* cb) {m_Callbacks.push(cb); } ... void ChangeNodules() { for (iterator it=m_Callbacks.begin(); it!=m_Callbacks.end(); it++) { (*it)->NodulesChanged(); } } }; I'm considering changing this to use boost's signals and slots as it would be beneficial to reduce the likelihood of dangling pointers when the callee gets deleted, among other things. However, as it stands boost's signals seems more oriented towards dealing with function objects. What would be the best way of adapting my code to still use the callback interface but use signals and slots to deal with the connection and notification aspects?

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  • Signals and slots in PyQt

    - by Skilldrick
    In the past I've had some experience of Qt in C++. I've now started using PyQt, and finding it a bit bewildering. There doesn't seem to be any definitive source of documentation, apart from a small amount at Riverbank. I guess the first thing I'd like to know is that there's an initial hump with PyQt, and it does get easier. The Riverbank docs talk about new style signals and slots for PyQt, as well as old style. They suggest that the new style is better, but I was wondering if that is what most users of PyQt do.

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  • Styling 15 mintues slots in RedSchedular

    - by user296386
    Is there any way to change the colour of 15 mintues slot's . I found the article in which it's showed how the change the colour for an hour slot. below is my code. please can help me how to change the colour of 15 minutes slots. thanks protected void RadScheduler1_TimeSlotCreated(object sender, Telerik.Web.UI.TimeSlotCreatedEventArgs e) { if (dsAppointments == null) { dsAppointments = GetAppointments( this.RadScheduler1.SelectedDate); } foreach (DataRow row in dsAppointments.Tables[0].Rows) { DateTime start = Convert.ToDateTime(row["start"]); DateTime end = Convert.ToDateTime(row["end"]); if (e.TimeSlot.Resource.Text == Convert.ToString(row["StaffName"])) { if ((e.TimeSlot.Start.Date.ToShortDateString() == start.ToShortDateString()) && ((e.TimeSlot.Start.Hour = start.Hour && e.TimeSlot.End.Hour <= end.Hour ))) { e.TimeSlot.CssClass = "Disabled"; } } } }

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  • QObject::connect not connecting signal to slot

    - by user1662800
    I am using C++ and Qt in my project and my problem is QObject::connect function doesn't connect signal to a slot. I have the following classes: class AddCommentDialog : public QDialog { Q_OBJECT public: ...some functions signals: void snippetAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddCommentDialog *ui; QString snippet; }; A part of my Main window: class MainWindow : public QMainWindow { Q_OBJECT public: explicit MainWindow(QWidget *parent = 0); ~MainWindow(); private slots: void commentAddedSlot(); void variableAddedSlot(); ... private: AddCommentDialog *addCommentDialog; ... }; Ant the last dialog; class AddDegiskenDialog : public QDialog { Q_OBJECT public: ... signals: void variableAdded(); private slots: void on_buttonEkle_clicked(); private: Ui::AddDegiskenDialog *ui; ... }; In the main window constructor i connect signals and slots: addCommentDialog=new AddCommentDialog(); addDegiskenDialog=new AddDegiskenDialog(); connect(addDegiskenDialog, SIGNAL(variableAdded()), this, SLOT(variableAddedSlot())); connect(addCommentDialog, SIGNAL(snippetAdded()), this, SLOT(commentAddedSlot())); The point is my commentAddedSlot is connected to it's signal successfully, but commentAddedSlot is failed. There is the Q_OBJECT macros, no warning such as about no x slot. In addition to this, receivers(SIGNAL(snippetAdded())) gives me 1 but receivers(SIGNAL(variableAdded())) gives me 0 and i used commands qmake -project; qmake and make to fully compile. What am i missing?

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  • Updating Pointer using signals and slots

    - by Umesha MS
    Hi, I am very new to the QT; please help me to solve the problem. I am using thread to perform intensive operation in back ground. Meanwhile I want to update the UI, so I am using SIGNALS and SLOTS. To update UI I emit a signal and update UI. Let us consider bellow sample code, struct sample { QString name; QString address; }; void Update(sample *); void sampleFunction() { sample a; a.name = "Sachin Tendulkar"; a.address = "India" emit Update(&a); } In the above code we are creating a local object and passing the address of local object. In the QT document, it says that when we emit a signal it will be placed in the queue and late it will be delivered to the windows. Since my object is in local scope it will be delete once it goes out of the scope. Please tell me a way to send a pointer in a signal.

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  • Any Practical Alternative to the Signals + Slots model for GUI Programming?

    - by IntermediateHacker
    The majority of GUI Toolkits nowadays use the Signals + Slots model. It was Qt and GTK+, if I am not wrong, who pioneered it. You know, the widgets or graphical objects (sometimes even ones that aren't displayed) send signals to the main-loop handler. The main-loop handler then calls the events, callbacks or slots assigned for that widget / graphical object. There are usually default (and in most cases virtual) event-handlers already provided by the toolkit for handling all pre-defined signals, therefore, unlike previous designs where the developer had to write the entire main-loop and handler for each and every message himself (think WINAPI), the developer only has to worry about the signals he needs to implement new functionality on. Now this design is being used in most modern toolkits as far as I know. There are Qt, GTK+, FLTK etc. There is Java Swing. C# even has a language feature for it ( events and delegates ), and Windows Forms has been developed on this design. In fact, over the last decade, this design for GUI programming has become a kind of an unwritten standard. Since it increases productivity and provides greater abstraction. However, my question is: Is there any alternative design, that is parallel or practical for modern GUI programming? i.e Is the Signals + Slots design, the only practical one in town? Is it feasible to do GUI Programming with any other design? Are any modern (preferably successful and popular) GUI toolkits built on an alternative design?

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  • PyQt and unittest - how to handle signals and slots

    - by Einar
    Hello, some small application I'm developing uses a module I have written to check certain web services via a REST API. I've been trying to add unit tests to it so I don't break stuff, and I stumbled upon a problem. I use a lot of signal-slot connections to perform operations asynchronously. For example a typical test would be (pseudo-Python), with postDataDownloaded as a signal: def testConnection(self): "Test connection and posts retrieved" def length_test(): self.assertEqual(len(self.client.post_data), 5) self.client.postDataReady.connect(length_test) self.client.get_post_list(limit=5) Now, unittest will report this test to be "ok" when running, regardless of the result (as another slot is being called), even if asserts fail (I will get an unhandled AssertionError). Example when deliberatiely making the test fail: Test connection and posts retrieved ... ok [... more tests...] OK Traceback (most recent call last): [...] AssertionError: 4 != 5 The slot inside the test is merely an experiment: I get the same results if it's outside (instance method). I also have to add that the various methods I'm calling all make HTTP requests, which means they take a bit of time (I need to mock the request - in the mean time I'm using SimpleHTTPServer to fake the connections and give them proper data). Is there a way around this problem?

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  • Memory leak in Qt signal and slots

    - by Ajay
    Hello, I am running valgrind on my Qt code,and even on successful exit of the application, get the following report from valgrind 8,832 bytes in 92 blocks are still reachable in loss record 12 of 12 at 0x4025390: operator new(unsigned int) (vg_replace_malloc.c:214) ==3339== by 0x4B75F05: QMutex::QMutex(QMutex::RecursionMode) (qmutex.cpp:123) ==3339== by 0x4B77602: QMutexPool::get(void const*) (qmutexpool.cpp:137) ==3339== by 0x4CA0EC2: signalSlotLock(QObject const*) (qobject.cpp:112) ==3339== by 0x4CA3939: QMetaObjectPrivate::connect(QObject const*, int, QObject const*, int, int, int*) (qobject.cpp:2900) ==3339== by 0x4CA5C00: QObject::connect(QObject const*, char const*, QObject const*, char const*, Qt::ConnectionType) (qobject.cpp:2599) I disconnect all signal connections and also delete the objects. The above mentioned leak increases if i increase the amount of signal and slot connections? Can anybody help with this?

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  • R: Change the fields' (slots') values of the class assigning a value to some other field

    - by Max Li
    Assgning a value to one field, how can I make the other fields changing. Consider the following R5 class C<-setRefClass("C", fields=list(a="numeric",b="numeric") , methods=list( seta = function(x){ a<<-x b<<-x+10 cat("The change took place!") } ) # end of the methods list ) # end of the class Now create the instance of the class c<-C$new() This command c$seta(10) will result in that c$a is 10 and c$b is 20. So it actually works, however, I want to achieve this result by the command c$a<-10 (i.e. after that I want c$b to be equal to 20 as defined in the class in the logic of seta() function) How can I do it?

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  • Functions connected to signals in QtScript (on Qt 4.5.2) are not firing

    - by Cody Brocious
    I've injected into a proprietary Qt (4.5.2) application, added my own compatible build of QtScript, and have managed to get access to all the signals I need. However, when connecting to them (via QtScript) my functions are never called. I've come up with a few theories for why this is and I've tested everything I can think of, but I've hit a bit of a wall. Note, I've never had any connection exceptions whatsoever. Here are my current theories: The signals I'm connecting to are already connected to other slots, and that's somehow blocking it (but as far as I know, all Qt signals fire to all slots with no extra work, and can't be restricted in this way) The signals are rejecting my connection, or disconnecting me after connection (but I see no facility for this) My connection is happening from another thread, and this is somehow causing it not to connect properly Are any of these theories plausible? If not, what have I missed?

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  • Qt QNetworkAccessManager does not emit signals

    - by Emilio
    The function CheckSite() is called with an url like http://site.com, it initializes a QNetworkAccessManager object and connect() slots and signals. The manger-get() call seems work (it generates http traffic) but does not call the slot replyFinished() at the request end. What's wrong with this code? #include <QtCore> #include <QtNetwork> class ClientHandler : public QObject { Q_OBJECT QNetworkAccessManager *manager; private slots: void replyFinished(QNetworkReply *); public: void CheckSite(QString url); }; void ClientHandler::replyFinished(QNetworkReply *reply) { qDebug() << "DONE"; } void ClientHandler::CheckSite(QString url) { QUrl qrl(url); manager = new QNetworkAccessManager(this); connect(manager, SIGNAL(finished(QNetworkReply*)), this, SLOT(replyFinished(QNetworkReply*))); manager->get(QNetworkRequest(qrl)); }

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  • Why is my slot not being called?

    - by Jen
    I have this class: class CustomEdit : public QTextEdit { Q_GADGET public: CustomEdit(QWidget* parent); public slots: void onTextChanged (); }; CustomEdit::CustomEdit(QWidget* parent) : QTextEdit(parent) { connect( this, SIGNAL(textChanged()), this, SLOT(onTextChanged())); } void CustomEdit::onTextChanged () { // ... do stuff } The onTextChanged method is never called when I type text into the edit control. What am I missing?

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  • Safe Cross Thread Signals/Slot C++

    - by JP
    It seem that the only implementation that provide Safe Cross-Thread Signals for both the Signal class and what's being called in the slot is QT. (Maybe I'm wrong?). But I cannot use QT in the project I'm doing. So how could I provide safe Slots call from a different thread (Using Boost::signals2 for example)? Are mutex inside the slot the only way? I think signals2 protect themself but not what's being done inside the slot. Thanks

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  • Why won't 2GB of ram across 3 of 4 slots work on my motherboard (max 2GB)?

    - by Andrew
    My desktop is an old home-built machine circa 200[5-6] running Ubuntu 11.10 (but this is not relevant because I'm reading available ram from BIOS loading screen), with an ASUS P5GPL motherboard, not X or X-SE - it has four slots. I'm mainly a laptop person, but keep this around for running a server from if needed, backing up to, seeding Ubuntu to people from, etc… It has four (DDR) ram slots, two black and two blue, in the order black-blue-black-blue (I will call them D, C, B, and A, respectively) with some space in the middle. The blue ones are the closest to the processor. I used to have two 512MB chips in the two blue slots. I just got a 1GB chip and plugged it into one of the black slots; my system didn't recognize it. I messed around and discovered that it will not recognize chips in many positions, and I couldn't get it to recognize all three of these chips at the same time. In particular, if I put the 512MB chips in A and B it would only use 1, but AC, AD, BD, and CD worked. I didn't try BC, I believe. Only some of these continue to work when I switch the 1GB chip into one of these positions. Can I have some advice as to how to position these chips to get all 2GB used? How about if I get another 1GB chip - where should I put the two? And what about the RAM maximum Crucial says? Can I go above 2GB, if I get another 1GB chip? Right now, I have a 512MB chip in A and the 1GB chip in C. EDIT: I read some other posts and tried dmidecode in Ubuntu to clarify the max memory question, that wasn't a major part anyways. It says my max memory module size is 1024M (OK) and my max memory size is 4096M (doesn't agree with Crucial OR the Asus web site, maybe it will only work while in Linux and BIOS won't OK it?).

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  • Using PyQt signals correctly

    - by Skilldrick
    A while ago I did some work in Qt for C++; now I'm working with PyQt. I have a subclass of QStackedWidget, and inside that a subclass of QWidget. In the QWidget I want to click a button that goes to the next page of the QStackedWidget. My (simplified) approach is as follows: class Stacked(QtGui.QStackedWidget): def __init__(self, parent=None): QtGui.QStackedWidget.__init__(self, parent) self.widget1 = EventsPage() self.widget1.nextPage.connect(self.nextPage) self.widget2 = MyWidget() self.addWidget(self.widget1) self.addWidget(self.widget2) def nextPage(self): self.setCurrentIndex(self.currentIndex() + 1) class EventsPage(QtGui.QWidget): nextPage = QtCore.pyqtSignal() def __init__(self, parent=None): QtGui.QWidget.__init__(self, parent) self.continueButton = QtGui.QPushButton('Continue') self.continueButton.clicked.connect(self.nextPage) So, basically, I'm connecting the continueButton clicked signal to the EventsPage nextPage signal, which I'm then connecting in Stacked to the nextPage method. I could just delve into the internals of EventsPage in Stacked and connect self.widget1.continueButton.clicked, but that seemed to completely defeat the purpose of signals and slots. So does this approach make sense, or is there a better way?

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  • How should I delete a child object from within a parent's slot? Possibly boost::asio specific.

    - by kaliatech
    I have written a network server class that maintains a std::set of network clients. The network clients emit a signal to the network server on disconnect (via boost::bind). When a network client disconnects, the client instance needs to be removed from the Set and eventually deleted. I would think this is a common pattern, but I am having problems that might, or might not, be specific to ASIO. I've tried to trim down to just the relevant code: /** NetworkServer.hpp **/ class NetworkServices : private boost::noncopyable { public: NetworkServices(void); ~NetworkServices(void); private: void run(); void onNetworkClientEvent(NetworkClientEvent&); private: std::set<boost::shared_ptr<const NetworkClient>> clients; }; /** NetworkClient.cpp **/ void NetworkServices::run() { running = true; boost::asio::io_service::work work(io_service); //keeps service running even if no operations // This creates just one thread for the boost::asio async network services boost::thread iot(boost::bind(&NetworkServices::run_io_service, this)); while (running) { boost::system::error_code err; try { tcp::socket* socket = new tcp::socket(io_service); acceptor->accept(*socket, err); if (!err) { NetworkClient* networkClient = new NetworkClient(io_service, boost::shared_ptr<tcp::socket>(socket)); networkClient->networkClientEventSignal.connect(boost::bind(&NetworkServices::onNetworkClientEvent, this, _1)); clients.insert(boost::shared_ptr<NetworkClient>(networkClient)); networkClient->init(); //kicks off 1st asynch_read call } } // etc... } } void NetworkServices::onNetworkClientEvent(NetworkClientEvent& evt) { switch(evt.getType()) { case NetworkClientEvent::CLIENT_ERROR : { boost::shared_ptr<const NetworkClient> clientPtr = evt.getClient().getSharedPtr(); // ------ THIS IS THE MAGIC LINE ----- // If I keep this, the io_service hangs. If I comment it out, // everything works fine (but I never delete the disconnected NetworkClient). // If actually deleted the client here I might expect problems because it is the caller // of this method via boost::signal and bind. However, The clientPtr is a shared ptr, and a // reference is being kept in the client itself while signaling, so // I would the object is not going to be deleted from the heap here. That seems to be the case. // Never-the-less, this line makes all the difference, most likely because it controls whether or not the NetworkClient ever gets deleted. clients.erase(clientPtr); //I should probably put this socket clean-up in NetworkClient destructor. Regardless by doing this, // I would expect the ASIO socket stuff to be adequately cleaned-up after this. tcp::socket& socket = clientPtr->getSocket(); try { socket.shutdown(boost::asio::socket_base::shutdown_both); socket.close(); } catch(...) { CommServerContext::error("Error while shutting down and closing socket."); } break; } default : { break; } } } /** NetworkClient.hpp **/ class NetworkClient : public boost::enable_shared_from_this<NetworkClient>, Client { NetworkClient(boost::asio::io_service& io_service, boost::shared_ptr<tcp::socket> socket); virtual ~NetworkClient(void); inline boost::shared_ptr<const NetworkClient> getSharedPtr() const { return shared_from_this(); }; boost::signal <void (NetworkClientEvent&)> networkClientEventSignal; void onAsyncReadHeader(const boost::system::error_code& error, size_t bytes_transferred); }; /** NetworkClient.cpp - onAsyncReadHeader method called from io_service.run() thread as result of an async_read operation. Error condition usually result of an unexpected client disconnect.**/ void NetworkClient::onAsyncReadHeader( const boost::system::error_code& error, size_t bytes_transferred) { if (error) { //Make sure this instance doesn't get deleted from parent/slot deferencing //Alternatively, somehow schedule for future delete? boost::shared_ptr<const NetworkClient> clientPtr = getSharedPtr(); //Signal to service that this client is disconnecting NetworkClientEvent evt(*this, NetworkClientEvent::CLIENT_ERROR); networkClientEventSignal(evt); networkClientEventSignal.disconnect_all_slots(); return; } I believe it's not safe to delete the client from within the slot handler because the function return would be ... undefined? (Interestingly, it doesn't seem to blow up on me though.) So I've used boost:shared_ptr along with shared_from_this to make sure the client doesn't get deleted until all slots have been signaled. It doesn't seem to really matter though. I believe this question is not specific to ASIO, but the problem manifests in a peculiar way when using ASIO. I have one thread executing io_service.run(). All ASIO read/write operations are performed asynchronously. Everything works fine with multiple clients connecting/disconnecting UNLESS I delete my client object from the Set per the code above. If I delete my client object, the io_service seemingly deadlocks internally and no further asynchronous operations are performed unless I start another thread. I have try/catches around the io_service.run() call and have not been able to detect any errors. Questions: Are there best practices for deleting child objects, that are also signal emitters, from within parent slots? Any ideas as to why the io_service is hanging when I delete my network client object?

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  • Thread travailleur avec Qt en utilisant les signaux et les slots, un article de Christophe Dumez traduit par Thibaut Cuvelier

    Qt fournit des classes de threads indépendantes de la plateforme, une manière thread-safe de poster des événements et des connexions entre signaux et slots entre les threads. La programmation multithreadée s'avantage des machines à plusieurs processeurs et est aussi utile pour effectuer les opérations chronophages sans geler l'interface utilisateur d'une application. Sans multithreading, tout est fait dans le thread principal.

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  • Qt - no such signal error

    - by bullettime
    I'm trying to trigger a signal when a double click happens in one of the draggable widgets on the fridge magnets example. Here's the changes I made to the example source: DragLabel: class DragLabel : public QLabel { public: DragLabel(const QString &text, QWidget *parent); QString labelText() const; public slots: void testSlot(){qDebug()<<"testSlot";} //<-- implemented this slot protected: void mouseDoubleClickEvent(QMouseEvent *ev){emit testSignal();} //<-- overriden this method private: QString m_labelText; signals: void testSignal(); //<-- added this signal }; The only thing I changed in the implementation file is adding connect(this,SIGNAL(testSignal()),this,SLOT(testSlot())); to DragLabel's constructor. Trying to compile the project resulted in 'undefined reference to `DragLabel::testSignal()' and 'collect2: ld returned 1 exit status' errors. When I comment out the call to the signal, it compiles and runs, but gives off 'Object::connect: No such signal QLabel::testSignal() in draglabel.cpp' warning in the application output. Apparently testSignal() isn't being recognized as a signal. What am I missing?

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