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  • Creating Rich Interactions Using Blend 4: Transition Effects, Fluid Layout and Layout States (Silver

    In this episode, Kenny Young of the Expression Blend team demonstrates how to make some compelling interactions using Expression Blend 4 for Silverlight 4. He demonstrates some great examples using the FluidMoveBehavior, FluidLayout, LayoutStates, Transition Effects, and sample data. Kenny then dives in and creates several of these interactions from scratch, showing exactly how easy it is to use Blend 4 to create rich Silverlight experiences. Relevant links: John's Blog and on Twitter (@john_papa)...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How to implement a stack of game states in C++

    - by Lisandro Vaccaro
    I'm new to C++ and as a college proyect I'm building a 2D platformer with some classmates, I recently read that it's a good idea to have a stack of gamestates instead of a single global variable with the game state (which is what I have now) but I'm not sure how to do it. Currently this is my implementation: class GameState { public: virtual ~GameState(){}; virtual void handle_events() = 0; virtual void logic() = 0; virtual void render() = 0; }; class Menu : public GameState { public: Menu(); ~Menu(); void handle_events(); void logic(); void render(); }; Then I have a global variable of type GameState: GameState *currentState = NULL; And in my Main I define the currentState and call it's methods: int main(){ currentState = new Menu(); currentState.handle_events(); } How can I implement a stack or something similar to go from that to something like this: int main(){ statesStack.push(new Menu()); statesStack.getTop().handle_events(); }

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  • Memento with optional state?

    - by Korey Hinton
    EDIT: As pointed out by Steve Evers and pdr, I am not correctly implementing the Memento pattern, my design is actually State pattern. Menu Program I built a console-based menu program with multiple levels that selects a particular test to run. Each level more precisely describes the operation. At any level you can type back to go back one level (memento). Level 1: Server Type? [1] Server A [2] Server B Level 2: Server environment? [1] test [2] production Level 3: Test type? [1] load [2] unit Level 4: Data Collection? [1] Legal docs [2] Corporate docs Level 4.5 (optional): Load Test Type [2] Multi TIF [2] Single PDF Level 5: Command Type? [1] Move [2] Copy [3] Remove [4] Custom Level 6: Enter a keyword [setup, cleanup, run] Design States PROBLEM: Right now the STATES enum is the determining factor as to what state is BACK and what state is NEXT yet it knows nothing about what the current memento state is. Has anyone experienced a similar issue and found an effective way to handle mementos with optional state? static enum STATES { SERVER, ENVIRONMENT, TEST_TYPE, COLLECTION, COMMAND_TYPE, KEYWORD, FINISHED } Possible Solution (Not-flexible) In reference to my code below, every case statement in the Menu class could check the state of currentMemo and then set the STATE (enum) accordingly to pass to the Builder. However, this doesn't seem flexible very flexible to change and I'm struggling to see an effective way refactor the design. class Menu extends StateConscious { private State state; private Scanner reader; private ServerUtils utility; Menu() { state = new State(); reader = new Scanner(System.in); utility = new ServerUtils(); } // Recurring menu logic public void startPromptingLoop() { List<State> states = new ArrayList<>(); states.add(new State()); boolean redoInput = false; boolean userIsDone = false; while (true) { // get Memento from last loop Memento currentMemento = states.get(states.size() - 1) .saveMemento(); if (currentMemento == null) currentMemento = new Memento.Builder(0).build(); if (!redoInput) System.out.println(currentMemento.prompt); redoInput = false; // prepare Memento for next loop Memento nextMemento = null; STATES state = STATES.values()[states.size() - 1]; // get user input String selection = reader.nextLine(); switch (selection) { case "exit": reader.close(); return; // only escape case "quit": nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); states.clear(); break; case "back": nextMemento = new Memento.Builder(previous(state), currentMemento, selection).build(); if (states.size() <= 1) { states.remove(0); } else { states.remove(states.size() - 1); states.remove(states.size() - 1); } break; case "1": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "2": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "3": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; case "4": nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); break; default: if (state.equals(STATES.CATEGORY)) { String command = selection; System.out.println("Executing " + command + " command on: " + currentMemento.type + " " + currentMemento.environment); utility.executeCommand(currentMemento.nickname, command); userIsDone = true; states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else if (state.equals(STATES.KEYWORD)) { nextMemento = new Memento.Builder(next(state), currentMemento, selection).build(); states.clear(); nextMemento = new Memento.Builder(first(), currentMemento, selection).build(); } else { redoInput = true; System.out.println("give it another try"); continue; } break; } if (userIsDone) { // start the recurring menu over from the beginning for (int i = 0; i < states.size(); i++) { if (i != 0) { states.remove(i); // remove all except first } } reader = new Scanner(System.in); this.state = new State(); userIsDone = false; } if (!redoInput) { this.state.restoreMemento(nextMemento); states.add(this.state); } } } }

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  • HLSL: An array of textures and sampler states

    - by nate142
    The shader must switch between multiple textures depending on the Alpha value of the original texture for each pixel. Now this would word fine if I didn't have to worry about SamplerStates. I have created my array of textures and can select a texture based on the Alpha value of the pixel. But how do I create an Array of SamplerStates and link it to my array of textures? I attempted to treat the SamplerState as a function by adding the (int i) but that didn't work. Also I can't use Texture.Sample since this is shader model 2.0. //shader model 2.0 (DX9) texture subTextures[255]; SamplerState MeshTextureSampler(int i) { Texture = (subTextures[i]); }; float4 SampleCompoundTexture(float2 texCoord, float4 diffuse) { float4 SelectedColor = SAMPLE_TEXTURE(Texture, texCoord); int i = SelectedColor.a; texture SelectedTx = subTextures[i]; return tex2D(MeshTextureSampler(i), texCoord) * diffuse; }

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  • Good practices in screen states management?

    - by DevilWithin
    I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current screen. Then, under certain events a StateManager is able to activate another Screen State, and the game screen changes as only the current State is rendered. On the activation of a new screen, effects like fading could be added, and also the same goes for its deactivation. This way a flow of screen could be made. By saying when A ends, B starts, allowing for complex animations etc. Toughts?

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  • How to refactor to cleaner version of maintaing states of the widget

    - by George
    Backstory I inherited a bunch of code that I'd like to refactor. It is a UI application written in javascript. Current state: We have main application which consist of several UI components. And each component has entry fields, textboxes, menus, etc), like "ticket", "customer information", etc. Based on input, where the application was called from, who is the user, we enable/disable, hide, show, change titles. Unfortunately, the app grew to the point where it is really hard to scale, add new features. Main the driver (application code) calls set/unset functions of the respective components. So a lot of the stuff look like this Main app unit function1() { **call_function2()** component1.setX(true); component1.setY(true); component2.setX(false); } call_function2() { // it may repeat some of the code function1 called } and we have a lot of this in the main union. I am cleaning this mess. What is the best way to maintain the state of widgets? Please let me know if you need me to clarify.

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  • Django/jquery: Address forms - dyamically adding state drop down list if country is United States?

    - by User
    I have a django html form for address information. There is standard street, city, state/province, postal code, country fields. The country field is a drop down list. How can I make the state/province field a drop down list if the selected country is united states and a free form text box if the country is anything else? I'd prefer not to have to do a round trip to the server so probably through jquery?

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  • Removing English - United States Language from Firefox Issue...

    - by Paul
    Win7 Home Prem 32bit Firefox 3.6.2 I noticed whilst typing a hotmail email in Firefox that the default language seems to be English/United States. As i am from the UK i thought i would add in the English/United Kingdom dictionary Addon which i have done. I have set this as the default Language. Is there anyway to remove the English/United States Dictionary? It is not an Addon so i'm guessing it's the built in Firefox default language and may be unremovable?

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  • Three Steps to Becoming an Expert Oracle Linux System Administrator

    - by Antoinette O'Sullivan
    Oracle provides a complete system administration curriculum to take you from your initial experience of Unix to being an expert Oracle Linux system administrator. You can take these live instructor-led courses from your own desk through live-virtual events or by traveling to an education center through in-class events. Step 1: Unix and Linux Essentials This 3-day course is designed for users and administrators who are new to Oracle Linux. It will help you develop the basic UNIX skills needed to interact comfortably and confidently with the operating system. Below is a sample of the in-class events already on the schedule.  Location  Date  Delivery Language  Vivoorde, Belgium  28 October 2013  English  Berlin, Germany  15 July 2013  German  Utrecht, Netherlands  19 August 2013  Dutch  Bucarest, Romania  12 August 2013  Romanian  Ankara, Turkey  6 January 2013  Turkish  Nairobi, Kenya  5 August 2013  English  Kaduna, Nigeria  15 July 2013  English   Woodmead, South Africa  15 July 2013  English   Jakarta, Indonesia  23 September 2013  English  Petaling Jaya, Malaysia  22 July 2013  English  Makati City, Philippines  3 July 2013  English  Bangkok, Thailand  20 November 2013  English  Auckland, New Zealand  5 August 2013  English  Melbourne, Australia  12 August 2013  English  Ottawa, Montreal, Toronto, Canada  3 September 2013  English  San Francisco and San Jose, CA, United States  15 July 2013  English  Reston, VA, United States  7 August 2013  English  Edison, NJ, and King of Prussia, PA, United States  3 September 2013  English  Denver, CO, United States  25 September 2013  English  Cambridge, MA, and Roseville MN, United States  6 November 2013  English  Phoenix, AZ, and Sacramento, CA, United States  25 November 2013  English Step 2: Oracle Linux System Administration Through this 5-day course, become a knowledgeable Oracle Linux system administrator, learning how to install Oracle Linux and the benefits of Oracle's Unbreakable Enterprise Kernel and Ksplice. Below is a sample of in-class events already on the schedule.  Location  Date  Delivery Language  Vienna, Austria  1 July 2013  German  Vivoorde, Belgium  18 November 2013  English  Zagreb, Croatia  16 September 2013  Croatian  London, England  3 September 2013  English  Manchester, England  9 September 2013  English  Paris, France  29 July 2013  French  Budapest, Hungary  8 July 2013  Hungarian  Utrecht, Netherland  2 September 2013  Dutch  Warsaw, Poland  15 July 2013  Polish  Bucharest, Romania  2 December 2013  Romanian  Ankara, Turkey  7 October 2013  Turkish  Istanbul, Turkey  9 September 2013  Turkish  Nairobi, Kenya  12 August 2013  English  Petaling Jaya, Malaysia  29 July 2013  English  Kuala Lumpur, Malaysia  21 October 2013  English  Makati City, Philippines  8 July 2013  English  Singapore  24 July 2013  English  Bangkok, Thailand  26 July 2013  English  Canberra, Australia  19 August 2013  English  Melbourne, Australia  16 September 2013  English   Sydney, Australia 19 August 2013   English   Mississauga, Canada  26 August 2013  English  Ottawa, Canada  4 November 2013  English  Phoenix, AZ, United States  7 October 2013  English  Belmont, CA, United States  23 September 2013  English  Irvine, CA, United States  18 November 2013  English  Sacramento, CA, United States  19 August 2013  English  San Francisco, CA, United States  15 July 2013  English  Denver, CO, United States  19 August 2013  English  Schaumburg, IL, United States  26 August 2013  English  Indianapolis, IN, United States  14 October 2013  English  Columbia, MD, United States  30 September 2013  English  Roseville, MN, United States  19 August 2013  English  St Louis, MO, United States  7 October 2013  English  Edison, NJ, United States  28 October 2013  English  Beaverton, OR, United States  12 August 2013  English  Pittsburg, PA, United States 9 December 2013   English  Reston, VA, United States 12 August 2013   English  Brookfield, WI, United States 30 September 2013   English  Sao Paolo, Brazil 15 July 2013   Brazilian Portugese Step 3: Oracle Linux Advanced System Administration This new 3-day course is ideal for administrators who want to learn about managing resources and file systems while developing troubleshooting and advanced storage administration skills. You will learn about Linux Containers, Cgroups, btrfs, DTrace and more. Below is a sample of in-class events already on the schedule.  Location  Date  Delivery Language  Melbourne, Australia  9 October 2013  English  Roseville, MN, United States  3 September 2013  English To register for or learn more about these courses, go to http://oracle.com/education/linux. Watch this video to learn more about Oracle's operating system training.

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  • In SSIS Convert European Currency Format to United States Currency Format

    - by Rob
    I have an interesting problem. I have an SSIS package that processes account data. We are now processing files from Europe. These files are in a CSV format using text qualifiers. For an example of the problem: In the United States the currency format is 123456.99 (We purposely leave the thousands separator out). The files sent from Europe are coming in with two formats. One is 123456,99 and the other is 123.456,00. SSIS is attempting to parse the text file and place it into a NUMERIC(20,2) field. This causes a parsing error in SSIS even with the text qualifiers. If I change the field to CURRENCY it sends a conversion error. I would like for SSIS to deal with this directly without requiring the data to be in the United States format. Has anyone had this problem? Any help will be greatly appreciated. Rob

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  • Remove English - United States language from Firefox

    - by Paul
    How do I remove the English (United States) dictionary from Firefox? It's not an add-on so I'm guessing it's built into Firefox by default. Maybe that makes it unremovable? I noticed whilst typing a Hotmail email in Firefox that the default language seems to be English/United States. As I am from the UK I thought I would add in the English/United Kingdom dictionary, which I have. This is now the default language and I don't need the US dictionary. Firefox 3.6.2 on Windows 7 Home Premium 32 bit.

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  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

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  • CEN/CENELEC Lacks Perspective

    - by trond-arne.undheim
    Over the last few months, two of the European Standardization Organizations (ESOs), CEN and CENELEC have circulated an unfortunate position statement distorting the facts around fora and consortia. For the benefit of outsiders to this debate, let's just say that this debate regards whether and how the EU should recognize standards and specifications from certain fora and consortia based on a process evaluating the openness and transparency of such deliverables. The topic is complex, and somewhat confusing even to insiders, but nevertheless crucial to the European economy. As far as I can judge, their positions are not based on facts. This is unfortunate. For the benefit of clarity, here are some of the observations they make: a)"Most consortia are in essence driven by technology companies making hardware and software solutions, by definition very few of the largest ones are European-based". b) "Most consortia lack a European presence, relevant Committees, even those that are often cited as having stronger links with Europe, seem to lack an overall, inclusive set of participants". c) "Recognising specific consortia specifications will not resolve any concrete problems of interoperability for public authorities; interoperability depends on stringing together a range of specifications (from formal global bodies or consortia alike)". d) "Consortia already have the option to have their specifications adopted by the international formal standards bodies and many more exercise this than the two that seem to be campaigning for European recognition. Such specifications can then also be adopted as European standards." e) "Consortium specifications completely lack any process to take due and balanced account of requirements at national level - this is not important for technologies but can be a critical issue when discussing cross-border issues within the EU such as eGovernment, eHealth and so on". f) "The proposed recognition will not lead to standstill on national or European activities, nor to the adoption of the specifications as national standards in the CEN and CENELEC members (usually in their official national languages), nor to withdrawal of conflicting national standards. A big asset of the European standardization system is its coherence and lack of fragmentation." g) "We always miss concrete and specific examples of where consortia referencing are supposed to be helpful." First of all, note that ETSI, the third ESO, did not join the position. The reason is, of course, that ETSI beyond being an ESO, also has a global perspective and, moreover, does consider reality. Secondly, having produced arguments a) to g), CEN/CENELEC has the audacity to call a meeting on Friday 25 February entitled "ICT standardization - improving collaboration in Europe". This sounds very nice, but they have not set the stage for constructive debate. Rather, they demonstrate a striking lack of vision and lack of perspective. I will back this up by three facts, and leave it there. 1. Since the 1980s, global industry fora and consortia, such as IETF, W3C and OASIS have emerged as world-leading ICT standards development organizations with excellent procedures for openness and transparency in all phases of standards development, ex post and ex ante. - Practically no ICT system can be built without using fora and consortia standards (FCS). - Without using FCS, neither the Internet, upon which the EU economy depends, nor EU institutions would operate. - FCS are of high relevance for achieving and promoting interoperability and driving innovation. 2. FCS are complementary to the formally recognized standards organizations including the ESOs. - No work will be taken away from the ESOs should the EU recognize certain FCS. - Each FCS would be evaluated on its merit and on the openness of the process that produced it. ESOs would, with other stakeholders, have a say. - ESOs could potentially educate and assist European stakeholders to engage more actively and constructively with FCS. - ETSI, also an ESO, seems to clearly recognize these facts. 3. Europe and its Member States have a strong voice in several of the most relevant global industry fora and consortia. - W3C: W3C was founded in 1994 by an Englishman, Sir Tim Berners-Lee, in collaboration with CERN, the European research lab. In April 1995, INRIA (Institut National de Recherche en Informatique et Automatique) in France became the first European W3C host and in 2003, ERCIM (European Research Consortium in Informatics and Mathematics), also based in France, took over the role of European W3C host from INRIA. Today, W3C has 326 Members, 40% of which are European. Government participation is also strong, and it could be increased - a development that is very much desired by W3C. Current members of the W3C Advisory Board includes Ora Lassila (Nokia) and Charles McCathie Nevile (Opera). Nokia is Finnish company, Opera is a Norwegian company. SAP's Claus von Riegen is an alumni of the same Advisory Board. - OASIS: its membership - 30% of which is European - represents the marketplace, reflecting a balance of providers, user companies, government agencies, and non-profit organizations. In particular, about 15% of OASIS members are governments or universities. Frederick Hirsch from Nokia, Claus von Riegen from SAP AG and Charles-H. Schulz from Ars Aperta are on the Board of Directors. Nokia is a Finnish company, SAP is a German company and Ars Aperta is a French company. The Chairman of the Board is Peter Brown, who is an Independent Consultant, an Austrian citizen AND an official of the European Parliament currently on long-term leave. - IETF: The oversight of its activities is by the Internet Architecture Board (IAB), since 2007 chaired by Olaf Kolkman, a Dutch national who lives in Uithoorn, NL. Kolkman is director of NLnet Labs, a foundation chartered to develop open source software and open source standards for the Internet. Other IAB members include Marcelo Bagnulo whose affiliation is the University Carlos III of Madrid, Spain as well as Hannes Tschofenig from Nokia Siemens Networks. Nokia is a Finnish company. Siemens is a German company. Nokia Siemens is a European joint venture. - Member States: At least 17 European Member States have developed Interoperability Frameworks that include FCS, according to the EU-funded National Interoperability Framework Observatory (see list and NIFO web site on IDABC). This also means they actively procure solutions using FCS, reference FCS in their policies and even in laws. Member State reps are free to engage in FCS, and many do. It would be nice if the EU adjusted to this reality. - A huge number of European nationals work in the global IT industry, on European soil or elsewhere, whether in EU registered companies or not. CEN/CENELEC lacks perspective and has engaged in an effort to twist facts that is quite striking from a publicly funded organization. I wish them all possible success with Friday's meeting but I fear all of the most important stakeholders will not be at the table. Not because they do not wish to collaborate, but because they just have been insulted. If they do show up, it would be a gracious move, almost beyond comprehension. While I do not expect CEN/CENELEC to line up perfectly in favor of fora and consortia, I think it would be to their benefit to stick to more palatable observations. Actually, I would suggest an apology, straightening out the facts. This works among friends and it works in an organizational context. Then, we can all move on. Standardization is important. Too important to ignore. Too important to distort. The European economy depends on it. We need CEN/CENELEC. It is an important organization. But CEN/CENELEC needs fora and consortia, too.

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  • finite state machine used in mario like platform game

    - by juakob
    I dont understand how to use a finite state machine with the entity controlled by the player. For example i have a mario(2d platform) i can jump,run,walk,take damage,swim,etc so my first thought was to use this actions as states. But what happen when you are running when you take damage? or jumping taking damage and shooting at the same time? I just want to add functionalities(actions) to the player in a clean way(not using ifs for all the actions in the entity update)

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  • Core i5 Turboboost/C states Freezing computer

    - by Aaron Smith
    I'm not sure which, but I just had a heck of a time getting my computer to boot up and not freeze. It would run until it finished booting windows, then everything would freeze. This happened until I turned off turboboost and all the c states on the processor. What could be causing this? Is the processor going bad?

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  • Designing a chain of states

    - by devoured elysium
    I want to model a kind of FSM(Finite State Machine). I have a sequence of states (let's say, from StateA to StateZ). This sequence is called a Chain and is implemented internally as a List. I will add states by the order I want them to run. My purpose is to be able to make a sequence of actions in my computer (for example, mouse clicks). (I know this has been done a zillion times). So a state is defined as a: boolean Precondition() <- Checks to see if for this state, some condition is true. For example, if I want to click in the Record button of a program, in this method I would check if the program's process is running or not. If it is, go to the next state in the chain list, otherwise, go to what was defined as the fail state (generally is the first state of them all). IState GetNextState() <- Returns the next state to evaluate. If Precondition() was sucessful, it should yield the next state in the chain otherwise it should yield the fail state. Run() Simply checks the Precondition() and sets the internal data so GetNextState() works as expected. So, a naive approach to this would be something like this: Chain chain = new Chain(); //chain.AddState(new State(Precondition, FailState, NextState) <- Method structure chain.AddState(new State(new WinampIsOpenCondition(), null, new <problem here, I want to referr to a state that still wasn't defined!>); The big problem is that I want to make a reference to a State that at this point still wasn't defined. I could circumvent the problem by using strings when refrering to states and using an internal hashtable, but isn't there a clearer alternative? I could just pass only the pre-condition and failure states in the constructor, having the chain just before execution put in each state the correct next state in a public property but that seems kind of awkward.

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  • How can state changes be batched while adhering to opaque-front-to-back/alpha-blended-back-to-front?

    - by Sion Sheevok
    This is a question I've never been able to find the answer to. Batching objects with similar states is a major performance gain when rendering many objects. However, I've been learned various rules when drawing objects in the game world. Draw all opaque objects, front-to-back. Draw all alpha-blended objects, back-to-front. Some of the major parameters to batch by, as I understand it, are textures, vertex buffers, and index buffers. It seems that, as long as you are adhering to the above two rules, there's little to be done in regards to batching. I see one possibility to batch, while still adhering to the above two rules. Opaque objects can still be drawn out of depth-order, because drawing them front-to-back is merely a fillrate optimization, meanwhile state changes may very well be far more expensive than the overdraw of drawing out of depth-order. However, non-opaque objects, those that require alpha-blending at least, must be drawn back-to-front in order to avoid rendering artifacts. Is the loss of the fillrate optimization for opaques worth the state batching optimization?

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  • Modelling multiple simultaneous states

    - by James P.
    How can you go about modelling an object that can have multiple simultaneous states? For example, you could have a person that's waiting for a bus. That's one state. But they could also be reading a newspaper while waiting for the bus. Furthermore, they could be thinking about something while reading the newspaper. They could also be sniffing their nose because they have a cold. That's a four states in all taking place at the same time. Obviously using booleans would be tedious and unflexible. Also, a conventional state pattern would mean that states are exclusive and can't be simultaneous in nature. The only thing I can think of is a State pattern combined with a Composite. Would this do or is there a way of taking things further?

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  • Library of ALL countries and their states for address forms

    - by Chris
    I need a library that includes all countries and respective codes in 1 array and a second multidimensional array for country to its states and a last array for state code to state name. I found tons of matches for similar requests but none actually have a simple CSV or XML with just that. My goal is to build an address form where you select your country and it then pre-populates the state dropdown - if the country has states - with the country's states. Shouldn't be so hard to find, but I guess i'm blind. Thanks so much for all help!

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  • Combined states, FSM

    - by bobobobo
    Not sure this is the right place to ask, but is it "correct" to combine states of an FSM? Say you have an object with enum State { State1 = 1 << 0, State2 = 1 << 1, State3 = 1 << 2 } ; It just so happens that it makes sense to combine states, as in State myState = State1 | State2 ; however in FSM theory is this illegal?

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  • PHP enable sqlite phpinfo states --without-sqlite

    - by Jahmic
    I've seen similar questions but none that address my situation adequately. I'm running Apache and PHP 5.3.6 on a amazon cloud server. phpinfo keeps stating that sqlite is disabled. At least that what it seems from the configure line: './configure' ... '--without-sqlite' In other parts of phpinfo() output: PDO PDO drivers mysql, sqlite PDO Driver for SQLite 3.x enabled SQLite Library 3.6.20 sqlite3 SQLite3 support enabled SQLite3 module version 0.7-dev SQLite Library 3.6.20 Directive Local Value Master Value sqlite3.extension_dir no value no value and at least one the following PHP commands fail: if (!extension_loaded('SQLite') OR !function_exists('sqlite_open')) Yum install states that both sqlite and pdo-lite are already installed. I've tried to enable sqlite by editing my local php.ini by adding: ; Enable sqlite3 extension module extension=sqlite3.so I've checked the main php.ini (/etc/php.ini) and there is nothing specific about disabling it. In fact, there is a sub-conig file loaded in php.d that also specifies this extension as well as another for the pdo-sqlite I'm running of things to look for or try. Any suggestions. How do I find where the PHP configure is stated? Thanks

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  • Why is SQLite3 using covering indices instead of the indices I created?

    - by Geoff
    I have an extremely large database (contacts has ~3 billion entries, people has ~280 million entries, and the other tables have a negligible number of entries). Most other queries I've run are really fast. However, I've encountered a more complicated query that's really slow. I'm wondering if there's any way to speed this up. First of all, here is my schema: CREATE TABLE activities (id INTEGER PRIMARY KEY, name TEXT NOT NULL); CREATE TABLE contacts ( id INTEGER PRIMARY KEY, person1_id INTEGER NOT NULL, person2_id INTEGER NOT NULL, duration REAL NOT NULL, -- hours activity_id INTEGER NOT NULL -- FOREIGN_KEY(person1_id) REFERENCES people(id), -- FOREIGN_KEY(person2_id) REFERENCES people(id) ); CREATE TABLE people ( id INTEGER PRIMARY KEY, state_id INTEGER NOT NULL, county_id INTEGER NOT NULL, age INTEGER NOT NULL, gender TEXT NOT NULL, -- M or F income INTEGER NOT NULL -- FOREIGN_KEY(state_id) REFERENCES states(id) ); CREATE TABLE states ( id INTEGER PRIMARY KEY, name TEXT NOT NULL, abbreviation TEXT NOT NULL ); CREATE INDEX activities_name_index on activities(name); CREATE INDEX contacts_activity_id_index on contacts(activity_id); CREATE INDEX contacts_duration_index on contacts(duration); CREATE INDEX contacts_person1_id_index on contacts(person1_id); CREATE INDEX contacts_person2_id_index on contacts(person2_id); CREATE INDEX people_age_index on people(age); CREATE INDEX people_county_id_index on people(county_id); CREATE INDEX people_gender_index on people(gender); CREATE INDEX people_income_index on people(income); CREATE INDEX people_state_id_index on people(state_id); CREATE INDEX states_abbreviation_index on states(abbreviation); CREATE INDEX states_name_index on states(name); Note that I've created an index on every column in the database. I don't care about the size of the database; speed is all I care about. Here's an example of a query that, as expected, runs almost instantly: SELECT count(*) FROM people, states WHERE people.state_id=states.id and states.abbreviation='IA'; Here's the troublesome query: SELECT * FROM contacts WHERE rowid IN (SELECT contacts.rowid FROM contacts, people, states WHERE contacts.person1_id=people.id AND people.state_id=states.id AND states.name='Kansas' INTERSECT SELECT contacts.rowid FROM contacts, people, states WHERE contacts.person2_id=people.id AND people.state_id=states.id AND states.name='Missouri'); Now, what I think would happen is that each subquery would use each relevant index I've created to speed this up. However, when I show the query plan, I see this: sqlite> EXPLAIN QUERY PLAN SELECT * FROM contacts WHERE rowid IN (SELECT contacts.rowid FROM contacts, people, states WHERE contacts.person1_id=people.id AND people.state_id=states.id AND states.name='Kansas' INTERSECT SELECT contacts.rowid FROM contacts, people, states WHERE contacts.person2_id=people.id AND people.state_id=states.id AND states.name='Missouri'); 0|0|0|SEARCH TABLE contacts USING INTEGER PRIMARY KEY (rowid=?) (~25 rows) 0|0|0|EXECUTE LIST SUBQUERY 1 2|0|2|SEARCH TABLE states USING COVERING INDEX states_name_index (name=?) (~1 rows) 2|1|1|SEARCH TABLE people USING COVERING INDEX people_state_id_index (state_id=?) (~5569556 rows) 2|2|0|SEARCH TABLE contacts USING COVERING INDEX contacts_person1_id_index (person1_id=?) (~12 rows) 3|0|2|SEARCH TABLE states USING COVERING INDEX states_name_index (name=?) (~1 rows) 3|1|1|SEARCH TABLE people USING COVERING INDEX people_state_id_index (state_id=?) (~5569556 rows) 3|2|0|SEARCH TABLE contacts USING COVERING INDEX contacts_person2_id_index (person2_id=?) (~12 rows) 1|0|0|COMPOUND SUBQUERIES 2 AND 3 USING TEMP B-TREE (INTERSECT) In fact, if I show the query plan for the first query I posted, I get this: sqlite> EXPLAIN QUERY PLAN SELECT count(*) FROM people, states WHERE people.state_id=states.id and states.abbreviation='IA'; 0|0|1|SEARCH TABLE states USING COVERING INDEX states_abbreviation_index (abbreviation=?) (~1 rows) 0|1|0|SEARCH TABLE people USING COVERING INDEX people_state_id_index (state_id=?) (~5569556 rows) Why is SQLite using covering indices instead of the indices I created? Shouldn't the search in the people table be able to happen in log(n) time given state_id which in turn is found in log(n) time?

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  • All Countries States Cities and Zipcodes in a Application

    - by Rishav Rastogi
    Is there a way getting all countries, states,cities zipcodes/ in one single database. I have been looking all over. I discovered geonames.org, which has I guess all of the content. But there is no way to fetch that data directly. I am using rails. If there any helpers or Plugins, it'd be great. It would be awesome if there is a complete resource in any parsable format which I can use to get this database in place. Please recommend if you any thanks I do have the iso country code list but no States for some countries. Thanks in advance

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  • WPF Visual States and the transitions between them

    - by Mark
    I'm trying to define many different states in my app (around 7 in my case) and I have defined each one of them with a "Default Transition" of zero seconds, but the animation that accompanies each state goes for 1 second. When I fire up my app I have a button than goes through the states one by one, when I go "State1" - "State2" it looks perfect, but when I tell my app (which should be in State2 now) to go to "State3" it reverts all the objects in my scene back to their base state, and then animates to "State3", why doesnt it go from "State2" to "State3". I was hoping to only define each state's end position without defining a starting position as this would really take a long time to do. Can this be done? Any examples? Cheers, Mark

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