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  • How to send argument securely using Process class?

    - by Sebastian
    Hello, I'm using System.Diagnostics.Process to execute an svn command from a windows console application. This is the configuration of the process: svn.StartInfo.FileName = svnPath; svn.StartInfo.Arguments = string.Format("copy {0}/trunk/ {0}/tags/{1} -r head -q --username {3} --password {4} -m \"{2}\"", basePathToRepo, tagName, message, svnUserName, svnPassword); svn.StartInfo.UseShellExecute = false; svn.Start(); svn.WaitForExit(); My problem is that those arguments, which include the svn credentials, are sent (I suppose) in an unsecure way. Is there a way to send these arguments in a secure way using the Process class? Thanks!

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  • Starting a new process in a asp.net web service

    - by Deumber
    I have the following code: public void BeginConvert(object data) { ConverterData cObject = (ConverterData)data; string argument = string.Format("-i \"{0}\" -b {1} \"{2}\"", cObject.Source, compression, cObject.Destiny); Process converterProcess = new Process(); converterProcess.StartInfo.FileName = ffPath; converterProcess.StartInfo.Arguments = argument; converterProcess.StartInfo.WindowStyle = ProcessWindowStyle.Hidden; converterProcess.Start(); converterProcess.WaitForExit(); } I use it in a webservice, i start it in a new thread and it return exit code 1 (error, i'm trying to do a video convertion with ffmpeg library), i impersonate ASP.NET to use a local account with permissions to read and write files, when i run it in my machine running or debugging it works but know thta the web service is running in IIS doest'n. Could someone help me?

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  • Can not start an desktop application in C#'s Process

    - by Don
    I try to pragrammatically run applications such as notepad.exe and Calc.exe with the following codes. I can see the application is activated in Process Exprorer but the application UI does not appear on the screen. I got this info inside the process p - "Process must exit before requested information can be determined" and the exitcode are 1200, 5084, etc. What is wrong? Thanks! Codes - ProcessStartInfo pInfo = new ProcessStartInfo(@"C:\Windows\system32\notepad.exe"); pInfo.UseShellExecute = false; pInfo.CreateNoWindow = false; pInfo.WindowStyle = ProcessWindowStyle.Normal; Process p = Process.Start(pInfo); p.EnableRaisingEvents = true; int exitCode = p.Id; p.WaitForExit(); p.Close();

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  • Use relative Path in Microsoft Surface application?

    - by Roflcoptr
    I convert my wave file into a mp3 file by the following code: internal bool convertToMp3() { string lameEXE = @"C:\Users\Roflcoptr\Documents\Visual Studio 2008\Projects\Prototype_Concept_2\Prototype_Concept_2\lame\lame.exe"; string lameArgs = "-V2"; string wavFile = fileName; string mp3File = fileName.Replace("wav", "mp3"); Process process = new Process(); process.StartInfo = new ProcessStartInfo(); process.StartInfo.FileName = lameEXE; process.StartInfo.Arguments = string.Format("{0} {1} {2}", lameArgs, wavFile, mp3File); process.Start(); process.WaitForExit(); int exitCode = process.ExitCode; if (exitCode == 0) { return true; } else { return false; } } This works, but now I'd like to not use the absolut path to the lame.exe but a relative path. I included a lame.exe in the folder /lame/ on the root of the project. How can I reference it?

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  • Spawning Process Never Finishes on ASP.NET Page

    - by Nissan Fan
    The code below spawns the process and sits forever, never finishing. It doesn't matter what process I run. If I use delegates it doesn't work either. It just hangs up in my dev and on the test enviornment. Also, if I use Shell with Wait it does the same thing. If I set wait to false in either approach it works just fine. It's ASP.NET 2.0 VB.NET DotNetNuke 4.0 on Windows Server 2003. I can't even phathom why this would hang up. UPDATE: It causes the CPU to throttle up but it's not running anything. It's like there's something weird going on in the threading. From: http://www.freevbcode.com/ShowCode.asp?ID=5879 Public Sub ShellandWait(ByVal ProcessPath As String) Dim objProcess As System.Diagnostics.Process objProcess = New System.Diagnostics.Process() objProcess.StartInfo.FileName = ProcessPath objProcess.StartInfo.WindowStyle = ProcessWindowStyle.Hidden objProcess.Start() 'Wait until the process passes back an exit code objProcess.WaitForExit() 'Free resources associated with this process objProcess.Close() End Sub

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  • Process.Exited event is not be called

    - by liys
    Hi all, I have the following code snippet to call into command line: p = new Process(); ProcessStartInfo psi = new ProcessStartInfo(); psi.FileName = "cmd.exe"; psi.Arguments = "/C " + "type " + “[abc].pdf”; psi.UseShellExecute = false; psi.RedirectStandardInput = false; psi.RedirectStandardOutput = true; psi.CreateNoWindow = true; p.StartInfo = psi; p.EnableRaisingEvents = true; p.Exited += new EventHandler(p_Exited); p.Start(); p.WaitForExit(); Strangely, When [abc] is a small pdf file(8kb) p_Exited is called. But when it's a large pdf file(120kb) it is never called. Any clues? Thanks,

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  • How to add authentication property for login to directory path when running batch file in WCF?

    - by blankon91
    I have class in my WCF service to execute batch file. when I test to run the batch file in shared directory, everything is fine, the batch was executed, but when I try to run the batch file from secure diretory, I get error "ACCESS DENIED". How to add login property so I can access my secured directory to execute my batch file? here is my code: public string ExecuteBat() { string hasil = ""; ProcessStartInfo processInfo = new ProcessStartInfo(@"D:\Rpts\SSIS_WeeklyFlash_AAF_1.bat"); processInfo.CreateNoWindow = true; processInfo.UseShellExecute = false; Process process = Process.Start(processInfo); process.WaitForExit(); if (process.ExitCode == 0) { hasil = "BAT EXECUTED!"; } else { hasil = "EXECUTE BAT FAILED"; } return hasil; }

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  • Why can't I do this from ASP.NET?

    - by Nissan Fan
    The code below spawns the process and sits forever, never finishing. It doesn't matter what process I run. Also, if I use Shell with Wait it does the same thing. If I set wait to false in either approach it works just fine. It's ASP.NET 2.0 VB.NET DotNetNuke 4.0 on Windows Server 2003. I can't even phathom why this would hang up. From: http://www.freevbcode.com/ShowCode.asp?ID=5879 Public Sub ShellandWait(ByVal ProcessPath As String) Dim objProcess As System.Diagnostics.Process objProcess = New System.Diagnostics.Process() objProcess.StartInfo.FileName = ProcessPath objProcess.StartInfo.WindowStyle = ProcessWindowStyle.Normal objProcess.Start() 'Wait until the process passes back an exit code objProcess.WaitForExit() 'Free resources associated with this process objProcess.Close() End Sub

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  • calling command line from .NET application

    - by Roman Dorevich
    I want to call from a c# application a command line starting from it an application and retrieve the stat from it. I did this but something is missing: ProcessStartInfo psf = new ProcessStartInfo("cmd.exe", "/C time"); psf.WindowStyle = ProcessWindowStyle.Hidden; psf.RedirectStandardOutput = true; psf.UseShellExecute = false; psf.CreateNoWindow = true; Process p = Process.Start(psf); StreamReader sr = p.StandardOutput; p.WaitForExit(); What is wrong ?

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  • pass custom environment variables to System.Diagnostics.Process

    - by Mike Ruhlin
    I'm working on an app that invokes external processes like so: ProcessStartInfo startInfo = new ProcessStartInfo(PathToExecutable, Arguments){ ErrorDialog = false, RedirectStandardError = true, RedirectStandardOutput = true, UseShellExecute = false, CreateNoWindow = true, WorkingDirectory = WorkingDirectory }; using (Process process = new Process()) { process.StartInfo = startInfo; process.Start(); process.BeginErrorReadLine(); process.BeginOutputReadLine(); process.WaitForExit(); return process.ExitCode; } One of the processes I'm calling depends on an environment variable that I'd rather not require my users to set. Is there any way to modify the environment variables that get sent to the external process? Ideally I'd be able to make them visible only to the process that's running, but if I have to programmatically set them system-wide, I'll settle for that (but, would UAC force me to run as administrator to do that?) ProcessStartInfo.EnvironmentVariables is read only, so a lot of help that is...

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  • silently execute a MSI package from C#

    - by Keenan Molver
    Newbie question, let me try and make this as clear as possible. I have a program that needs to silently execute a msi package (well multiple but that's not the problem) The MSI packages are contained in a folder located in the same directory as my program. I've given it a simple name of "InstallFiles" for the time being. I'm not keen on using the full path name eg. C:\my program\another directory\another directory etc because it'll be put on multiple PC's, old and new, in which case the drive letter can change. So far I have: install.StartInfo.FileName = "msiexec"; install.StartInfo.Arguments = "/i F:\\InstallFiles\\JRE.msi"; install.Start(); install.WaitForExit(); However, when its launched it only gives me the Windows Installer switch information and then terminates, how do I get it to run and how would I go about changing the file path?

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  • How to exit a process run with Ruby if it takes more than 5 seconds?

    - by Alex
    I'm implementing a checking system in Ruby. It runs executables with different tests. If the solution is not correct, it can take forever for it to finish with certain hard tests. That's why I want to limit the execution time to 5 seconds. I'm using system() function to run executables: system("./solution"); .NET has a great WaitForExit() method, what about Ruby?. Is there a way to limit external process' execution time to 5 seconds? Thanks

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  • How to exit a process run with C++ if it takes more than 5 seconds?

    - by Alex
    I'm implementing a checking system in C++. It runs executables with different tests. If the solution is not correct, it can take forever for it to finish with certain hard tests. That's why I want to limit the execution time to 5 seconds. I'm using system() function to run executables: system("./solution"); .NET has a great WaitForExit() method, what about native C++?. I'm also using Qt, so Qt-based solutions are welcome. So is there a way to limit external process' execution time to 5 seconds? Thanks

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  • gtk-sharp-2.0 hide/show external applications(processes)

    - by ziuciek
    Hi, maybe the topic isn't quite precise.. i want to write in c# (gtk#-2.0) an app which opens another app hidden and later shows that app. For now i know only how to open hidden app... in windows...: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; namespace do_kasacji { class Program { static void Main(string[] args) { ProcessStartInfo info = new ProcessStartInfo(); info.WindowStyle = ProcessWindowStyle.Minimized; info.FileName = "notepad"; using (Process pr = Process.Start(info)) { pr.WaitForExit(); } } } } Anyone knows how to change it so hat it would run in linux?

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  • Using IIS6 to run kill process. Executable hangs

    - by David
    I'm using the following code (any tried many variations) in a web page that is supposed to kill a process on the server: Process scriptProc = new Process(); SecureString password = new SecureString(); password.AppendChar('p'); password.AppendChar('s'); password.AppendChar('s'); password.AppendChar('w'); password.AppendChar('d'); scriptProc.StartInfo.UserName = "mylocaluser"; scriptProc.StartInfo.Password = password; scriptProc.StartInfo.FileName = @"C:\WINDOWS\System32\WScript.exe"; scriptProc.StartInfo.Arguments = @"c:\windows\system32\killMyApp.vbs"; scriptProc.StartInfo.UseShellExecute = false; scriptProc.Start(); scriptProc.WaitForExit(); scriptProc.Close(); The VBS file is supposed to kill a w3wp.exe process, but never works. There are no errors in the application log. It works locally. I noticed WScript.exe is in task manager every time I run the page, and never goes away. The process WScript.exe (and I tried others such a psexec.exe) is being run as a local user with admin rights (and I tried other types of users including domain admins) when run from IIS, but it works when run from the command line on the server.

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  • 256 Windows Azure Worker Roles, Windows Kinect and a 90's Text-Based Ray-Tracer

    - by Alan Smith
    For a couple of years I have been demoing a simple render farm hosted in Windows Azure using worker roles and the Azure Storage service. At the start of the presentation I deploy an Azure application that uses 16 worker roles to render a 1,500 frame 3D ray-traced animation. At the end of the presentation, when the animation was complete, I would play the animation delete the Azure deployment. The standing joke with the audience was that it was that it was a “$2 demo”, as the compute charges for running the 16 instances for an hour was $1.92, factor in the bandwidth charges and it’s a couple of dollars. The point of the demo is that it highlights one of the great benefits of cloud computing, you pay for what you use, and if you need massive compute power for a short period of time using Windows Azure can work out very cost effective. The “$2 demo” was great for presenting at user groups and conferences in that it could be deployed to Azure, used to render an animation, and then removed in a one hour session. I have always had the idea of doing something a bit more impressive with the demo, and scaling it from a “$2 demo” to a “$30 demo”. The challenge was to create a visually appealing animation in high definition format and keep the demo time down to one hour.  This article will take a run through how I achieved this. Ray Tracing Ray tracing, a technique for generating high quality photorealistic images, gained popularity in the 90’s with companies like Pixar creating feature length computer animations, and also the emergence of shareware text-based ray tracers that could run on a home PC. In order to render a ray traced image, the ray of light that would pass from the view point must be tracked until it intersects with an object. At the intersection, the color, reflectiveness, transparency, and refractive index of the object are used to calculate if the ray will be reflected or refracted. Each pixel may require thousands of calculations to determine what color it will be in the rendered image. Pin-Board Toys Having very little artistic talent and a basic understanding of maths I decided to focus on an animation that could be modeled fairly easily and would look visually impressive. I’ve always liked the pin-board desktop toys that become popular in the 80’s and when I was working as a 3D animator back in the 90’s I always had the idea of creating a 3D ray-traced animation of a pin-board, but never found the energy to do it. Even if I had a go at it, the render time to produce an animation that would look respectable on a 486 would have been measured in months. PolyRay Back in 1995 I landed my first real job, after spending three years being a beach-ski-climbing-paragliding-bum, and was employed to create 3D ray-traced animations for a CD-ROM that school kids would use to learn physics. I had got into the strange and wonderful world of text-based ray tracing, and was using a shareware ray-tracer called PolyRay. PolyRay takes a text file describing a scene as input and, after a few hours processing on a 486, produced a high quality ray-traced image. The following is an example of a basic PolyRay scene file. background Midnight_Blue   static define matte surface { ambient 0.1 diffuse 0.7 } define matte_white texture { matte { color white } } define matte_black texture { matte { color dark_slate_gray } } define position_cylindrical 3 define lookup_sawtooth 1 define light_wood <0.6, 0.24, 0.1> define median_wood <0.3, 0.12, 0.03> define dark_wood <0.05, 0.01, 0.005>     define wooden texture { noise surface { ambient 0.2  diffuse 0.7  specular white, 0.5 microfacet Reitz 10 position_fn position_cylindrical position_scale 1  lookup_fn lookup_sawtooth octaves 1 turbulence 1 color_map( [0.0, 0.2, light_wood, light_wood] [0.2, 0.3, light_wood, median_wood] [0.3, 0.4, median_wood, light_wood] [0.4, 0.7, light_wood, light_wood] [0.7, 0.8, light_wood, median_wood] [0.8, 0.9, median_wood, light_wood] [0.9, 1.0, light_wood, dark_wood]) } } define glass texture { surface { ambient 0 diffuse 0 specular 0.2 reflection white, 0.1 transmission white, 1, 1.5 }} define shiny surface { ambient 0.1 diffuse 0.6 specular white, 0.6 microfacet Phong 7  } define steely_blue texture { shiny { color black } } define chrome texture { surface { color white ambient 0.0 diffuse 0.2 specular 0.4 microfacet Phong 10 reflection 0.8 } }   viewpoint {     from <4.000, -1.000, 1.000> at <0.000, 0.000, 0.000> up <0, 1, 0> angle 60     resolution 640, 480 aspect 1.6 image_format 0 }       light <-10, 30, 20> light <-10, 30, -20>   object { disc <0, -2, 0>, <0, 1, 0>, 30 wooden }   object { sphere <0.000, 0.000, 0.000>, 1.00 chrome } object { cylinder <0.000, 0.000, 0.000>, <0.000, 0.000, -4.000>, 0.50 chrome }   After setting up the background and defining colors and textures, the viewpoint is specified. The “camera” is located at a point in 3D space, and it looks towards another point. The angle, image resolution, and aspect ratio are specified. Two lights are present in the image at defined coordinates. The three objects in the image are a wooden disc to represent a table top, and a sphere and cylinder that intersect to form a pin that will be used for the pin board toy in the final animation. When the image is rendered, the following image is produced. The pins are modeled with a chrome surface, so they reflect the environment around them. Note that the scale of the pin shaft is not correct, this will be fixed later. Modeling the Pin Board The frame of the pin-board is made up of three boxes, and six cylinders, the front box is modeled using a clear, slightly reflective solid, with the same refractive index of glass. The other shapes are modeled as metal. object { box <-5.5, -1.5, 1>, <5.5, 5.5, 1.2> glass } object { box <-5.5, -1.5, -0.04>, <5.5, 5.5, -0.09> steely_blue } object { box <-5.5, -1.5, -0.52>, <5.5, 5.5, -0.59> steely_blue } object { cylinder <-5.2, -1.2, 1.4>, <-5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, -1.2, 1.4>, <5.2, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <-5.2, 5.2, 1.4>, <-5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <5.2, 5.2, 1.4>, <5.2, 5.2, -0.74>, 0.2 steely_blue } object { cylinder <0, -1.2, 1.4>, <0, -1.2, -0.74>, 0.2 steely_blue } object { cylinder <0, 5.2, 1.4>, <0, 5.2, -0.74>, 0.2 steely_blue }   In order to create the matrix of pins that make up the pin board I used a basic console application with a few nested loops to create two intersecting matrixes of pins, which models the layout used in the pin boards. The resulting image is shown below. The pin board contains 11,481 pins, with the scene file containing 23,709 lines of code. For the complete animation 2,000 scene files will be created, which is over 47 million lines of code. Each pin in the pin-board will slide out a specific distance when an object is pressed into the back of the board. This is easily modeled by setting the Z coordinate of the pin to a specific value. In order to set all of the pins in the pin-board to the correct position, a bitmap image can be used. The position of the pin can be set based on the color of the pixel at the appropriate position in the image. When the Windows Azure logo is used to set the Z coordinate of the pins, the following image is generated. The challenge now was to make a cool animation. The Azure Logo is fine, but it is static. Using a normal video to animate the pins would not work; the colors in the video would not be the same as the depth of the objects from the camera. In order to simulate the pin board accurately a series of frames from a depth camera could be used. Windows Kinect The Kenect controllers for the X-Box 360 and Windows feature a depth camera. The Kinect SDK for Windows provides a programming interface for Kenect, providing easy access for .NET developers to the Kinect sensors. The Kinect Explorer provided with the Kinect SDK is a great starting point for exploring Kinect from a developers perspective. Both the X-Box 360 Kinect and the Windows Kinect will work with the Kinect SDK, the Windows Kinect is required for commercial applications, but the X-Box Kinect can be used for hobby projects. The Windows Kinect has the advantage of providing a mode to allow depth capture with objects closer to the camera, which makes for a more accurate depth image for setting the pin positions. Creating a Depth Field Animation The depth field animation used to set the positions of the pin in the pin board was created using a modified version of the Kinect Explorer sample application. In order to simulate the pin board accurately, a small section of the depth range from the depth sensor will be used. Any part of the object in front of the depth range will result in a white pixel; anything behind the depth range will be black. Within the depth range the pixels in the image will be set to RGB values from 0,0,0 to 255,255,255. A screen shot of the modified Kinect Explorer application is shown below. The Kinect Explorer sample application was modified to include slider controls that are used to set the depth range that forms the image from the depth stream. This allows the fine tuning of the depth image that is required for simulating the position of the pins in the pin board. The Kinect Explorer was also modified to record a series of images from the depth camera and save them as a sequence JPEG files that will be used to animate the pins in the animation the Start and Stop buttons are used to start and stop the image recording. En example of one of the depth images is shown below. Once a series of 2,000 depth images has been captured, the task of creating the animation can begin. Rendering a Test Frame In order to test the creation of frames and get an approximation of the time required to render each frame a test frame was rendered on-premise using PolyRay. The output of the rendering process is shown below. The test frame contained 23,629 primitive shapes, most of which are the spheres and cylinders that are used for the 11,800 or so pins in the pin board. The 1280x720 image contains 921,600 pixels, but as anti-aliasing was used the number of rays that were calculated was 4,235,777, with 3,478,754,073 object boundaries checked. The test frame of the pin board with the depth field image applied is shown below. The tracing time for the test frame was 4 minutes 27 seconds, which means rendering the2,000 frames in the animation would take over 148 hours, or a little over 6 days. Although this is much faster that an old 486, waiting almost a week to see the results of an animation would make it challenging for animators to create, view, and refine their animations. It would be much better if the animation could be rendered in less than one hour. Windows Azure Worker Roles The cost of creating an on-premise render farm to render animations increases in proportion to the number of servers. The table below shows the cost of servers for creating a render farm, assuming a cost of $500 per server. Number of Servers Cost 1 $500 16 $8,000 256 $128,000   As well as the cost of the servers, there would be additional costs for networking, racks etc. Hosting an environment of 256 servers on-premise would require a server room with cooling, and some pretty hefty power cabling. The Windows Azure compute services provide worker roles, which are ideal for performing processor intensive compute tasks. With the scalability available in Windows Azure a job that takes 256 hours to complete could be perfumed using different numbers of worker roles. The time and cost of using 1, 16 or 256 worker roles is shown below. Number of Worker Roles Render Time Cost 1 256 hours $30.72 16 16 hours $30.72 256 1 hour $30.72   Using worker roles in Windows Azure provides the same cost for the 256 hour job, irrespective of the number of worker roles used. Provided the compute task can be broken down into many small units, and the worker role compute power can be used effectively, it makes sense to scale the application so that the task is completed quickly, making the results available in a timely fashion. The task of rendering 2,000 frames in an animation is one that can easily be broken down into 2,000 individual pieces, which can be performed by a number of worker roles. Creating a Render Farm in Windows Azure The architecture of the render farm is shown in the following diagram. The render farm is a hybrid application with the following components: ·         On-Premise o   Windows Kinect – Used combined with the Kinect Explorer to create a stream of depth images. o   Animation Creator – This application uses the depth images from the Kinect sensor to create scene description files for PolyRay. These files are then uploaded to the jobs blob container, and job messages added to the jobs queue. o   Process Monitor – This application queries the role instance lifecycle table and displays statistics about the render farm environment and render process. o   Image Downloader – This application polls the image queue and downloads the rendered animation files once they are complete. ·         Windows Azure o   Azure Storage – Queues and blobs are used for the scene description files and completed frames. A table is used to store the statistics about the rendering environment.   The architecture of each worker role is shown below.   The worker role is configured to use local storage, which provides file storage on the worker role instance that can be use by the applications to render the image and transform the format of the image. The service definition for the worker role with the local storage configuration highlighted is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceDefinition name="CloudRay" >   <WorkerRole name="CloudRayWorkerRole" vmsize="Small">     <Imports>     </Imports>     <ConfigurationSettings>       <Setting name="DataConnectionString" />     </ConfigurationSettings>     <LocalResources>       <LocalStorage name="RayFolder" cleanOnRoleRecycle="true" />     </LocalResources>   </WorkerRole> </ServiceDefinition>     The two executable programs, PolyRay.exe and DTA.exe are included in the Azure project, with Copy Always set as the property. PolyRay will take the scene description file and render it to a Truevision TGA file. As the TGA format has not seen much use since the mid 90’s it is converted to a JPG image using Dave's Targa Animator, another shareware application from the 90’s. Each worker roll will use the following process to render the animation frames. 1.       The worker process polls the job queue, if a job is available the scene description file is downloaded from blob storage to local storage. 2.       PolyRay.exe is started in a process with the appropriate command line arguments to render the image as a TGA file. 3.       DTA.exe is started in a process with the appropriate command line arguments convert the TGA file to a JPG file. 4.       The JPG file is uploaded from local storage to the images blob container. 5.       A message is placed on the images queue to indicate a new image is available for download. 6.       The job message is deleted from the job queue. 7.       The role instance lifecycle table is updated with statistics on the number of frames rendered by the worker role instance, and the CPU time used. The code for this is shown below. public override void Run() {     // Set environment variables     string polyRayPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), PolyRayLocation);     string dtaPath = Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), DTALocation);       LocalResource rayStorage = RoleEnvironment.GetLocalResource("RayFolder");     string localStorageRootPath = rayStorage.RootPath;       JobQueue jobQueue = new JobQueue("renderjobs");     JobQueue downloadQueue = new JobQueue("renderimagedownloadjobs");     CloudRayBlob sceneBlob = new CloudRayBlob("scenes");     CloudRayBlob imageBlob = new CloudRayBlob("images");     RoleLifecycleDataSource roleLifecycleDataSource = new RoleLifecycleDataSource();       Frames = 0;       while (true)     {         // Get the render job from the queue         CloudQueueMessage jobMsg = jobQueue.Get();           if (jobMsg != null)         {             // Get the file details             string sceneFile = jobMsg.AsString;             string tgaFile = sceneFile.Replace(".pi", ".tga");             string jpgFile = sceneFile.Replace(".pi", ".jpg");               string sceneFilePath = Path.Combine(localStorageRootPath, sceneFile);             string tgaFilePath = Path.Combine(localStorageRootPath, tgaFile);             string jpgFilePath = Path.Combine(localStorageRootPath, jpgFile);               // Copy the scene file to local storage             sceneBlob.DownloadFile(sceneFilePath);               // Run the ray tracer.             string polyrayArguments =                 string.Format("\"{0}\" -o \"{1}\" -a 2", sceneFilePath, tgaFilePath);             Process polyRayProcess = new Process();             polyRayProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), polyRayPath);             polyRayProcess.StartInfo.Arguments = polyrayArguments;             polyRayProcess.Start();             polyRayProcess.WaitForExit();               // Convert the image             string dtaArguments =                 string.Format(" {0} /FJ /P{1}", tgaFilePath, Path.GetDirectoryName (jpgFilePath));             Process dtaProcess = new Process();             dtaProcess.StartInfo.FileName =                 Path.Combine(Environment.GetEnvironmentVariable("RoleRoot"), dtaPath);             dtaProcess.StartInfo.Arguments = dtaArguments;             dtaProcess.Start();             dtaProcess.WaitForExit();               // Upload the image to blob storage             imageBlob.UploadFile(jpgFilePath);               // Add a download job.             downloadQueue.Add(jpgFile);               // Delete the render job message             jobQueue.Delete(jobMsg);               Frames++;         }         else         {             Thread.Sleep(1000);         }           // Log the worker role activity.         roleLifecycleDataSource.Alive             ("CloudRayWorker", RoleLifecycleDataSource.RoleLifecycleId, Frames);     } }     Monitoring Worker Role Instance Lifecycle In order to get more accurate statistics about the lifecycle of the worker role instances used to render the animation data was tracked in an Azure storage table. The following class was used to track the worker role lifecycles in Azure storage.   public class RoleLifecycle : TableServiceEntity {     public string ServerName { get; set; }     public string Status { get; set; }     public DateTime StartTime { get; set; }     public DateTime EndTime { get; set; }     public long SecondsRunning { get; set; }     public DateTime LastActiveTime { get; set; }     public int Frames { get; set; }     public string Comment { get; set; }       public RoleLifecycle()     {     }       public RoleLifecycle(string roleName)     {         PartitionKey = roleName;         RowKey = Utils.GetAscendingRowKey();         Status = "Started";         StartTime = DateTime.UtcNow;         LastActiveTime = StartTime;         EndTime = StartTime;         SecondsRunning = 0;         Frames = 0;     } }     A new instance of this class is created and added to the storage table when the role starts. It is then updated each time the worker renders a frame to record the total number of frames rendered and the total processing time. These statistics are used be the monitoring application to determine the effectiveness of use of resources in the render farm. Rendering the Animation The Azure solution was deployed to Windows Azure with the service configuration set to 16 worker role instances. This allows for the application to be tested in the cloud environment, and the performance of the application determined. When I demo the application at conferences and user groups I often start with 16 instances, and then scale up the application to the full 256 instances. The configuration to run 16 instances is shown below. <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="16" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     About six minutes after deploying the application the first worker roles become active and start to render the first frames of the animation. The CloudRay Monitor application displays an icon for each worker role instance, with a number indicating the number of frames that the worker role has rendered. The statistics on the left show the number of active worker roles and statistics about the render process. The render time is the time since the first worker role became active; the CPU time is the total amount of processing time used by all worker role instances to render the frames.   Five minutes after the first worker role became active the last of the 16 worker roles activated. By this time the first seven worker roles had each rendered one frame of the animation.   With 16 worker roles u and running it can be seen that one hour and 45 minutes CPU time has been used to render 32 frames with a render time of just under 10 minutes.     At this rate it would take over 10 hours to render the 2,000 frames of the full animation. In order to complete the animation in under an hour more processing power will be required. Scaling the render farm from 16 instances to 256 instances is easy using the new management portal. The slider is set to 256 instances, and the configuration saved. We do not need to re-deploy the application, and the 16 instances that are up and running will not be affected. Alternatively, the configuration file for the Azure service could be modified to specify 256 instances.   <?xml version="1.0" encoding="utf-8"?> <ServiceConfiguration serviceName="CloudRay" xmlns="http://schemas.microsoft.com/ServiceHosting/2008/10/ServiceConfiguration" osFamily="1" osVersion="*">   <Role name="CloudRayWorkerRole">     <Instances count="256" />     <ConfigurationSettings>       <Setting name="DataConnectionString"         value="DefaultEndpointsProtocol=https;AccountName=cloudraydata;AccountKey=..." />     </ConfigurationSettings>   </Role> </ServiceConfiguration>     Six minutes after the new configuration has been applied 75 new worker roles have activated and are processing their first frames.   Five minutes later the full configuration of 256 worker roles is up and running. We can see that the average rate of frame rendering has increased from 3 to 12 frames per minute, and that over 17 hours of CPU time has been utilized in 23 minutes. In this test the time to provision 140 worker roles was about 11 minutes, which works out at about one every five seconds.   We are now half way through the rendering, with 1,000 frames complete. This has utilized just under three days of CPU time in a little over 35 minutes.   The animation is now complete, with 2,000 frames rendered in a little over 52 minutes. The CPU time used by the 256 worker roles is 6 days, 7 hours and 22 minutes with an average frame rate of 38 frames per minute. The rendering of the last 1,000 frames took 16 minutes 27 seconds, which works out at a rendering rate of 60 frames per minute. The frame counts in the server instances indicate that the use of a queue to distribute the workload has been very effective in distributing the load across the 256 worker role instances. The first 16 instances that were deployed first have rendered between 11 and 13 frames each, whilst the 240 instances that were added when the application was scaled have rendered between 6 and 9 frames each.   Completed Animation I’ve uploaded the completed animation to YouTube, a low resolution preview is shown below. Pin Board Animation Created using Windows Kinect and 256 Windows Azure Worker Roles   The animation can be viewed in 1280x720 resolution at the following link: http://www.youtube.com/watch?v=n5jy6bvSxWc Effective Use of Resources According to the CloudRay monitor statistics the animation took 6 days, 7 hours and 22 minutes CPU to render, this works out at 152 hours of compute time, rounded up to the nearest hour. As the usage for the worker role instances are billed for the full hour, it may have been possible to render the animation using fewer than 256 worker roles. When deciding the optimal usage of resources, the time required to provision and start the worker roles must also be considered. In the demo I started with 16 worker roles, and then scaled the application to 256 worker roles. It would have been more optimal to start the application with maybe 200 worker roles, and utilized the full hour that I was being billed for. This would, however, have prevented showing the ease of scalability of the application. The new management portal displays the CPU usage across the worker roles in the deployment. The average CPU usage across all instances is 93.27%, with over 99% used when all the instances are up and running. This shows that the worker role resources are being used very effectively. Grid Computing Scenarios Although I am using this scenario for a hobby project, there are many scenarios where a large amount of compute power is required for a short period of time. Windows Azure provides a great platform for developing these types of grid computing applications, and can work out very cost effective. ·         Windows Azure can provide massive compute power, on demand, in a matter of minutes. ·         The use of queues to manage the load balancing of jobs between role instances is a simple and effective solution. ·         Using a cloud-computing platform like Windows Azure allows proof-of-concept scenarios to be tested and evaluated on a very low budget. ·         No charges for inbound data transfer makes the uploading of large data sets to Windows Azure Storage services cost effective. (Transaction charges still apply.) Tips for using Windows Azure for Grid Computing Scenarios I found the implementation of a render farm using Windows Azure a fairly simple scenario to implement. I was impressed by ease of scalability that Azure provides, and by the short time that the application took to scale from 16 to 256 worker role instances. In this case it was around 13 minutes, in other tests it took between 10 and 20 minutes. The following tips may be useful when implementing a grid computing project in Windows Azure. ·         Using an Azure Storage queue to load-balance the units of work across multiple worker roles is simple and very effective. The design I have used in this scenario could easily scale to many thousands of worker role instances. ·         Windows Azure accounts are typically limited to 20 cores. If you need to use more than this, a call to support and a credit card check will be required. ·         Be aware of how the billing model works. You will be charged for worker role instances for the full clock our in which the instance is deployed. Schedule the workload to start just after the clock hour has started. ·         Monitor the utilization of the resources you are provisioning, ensure that you are not paying for worker roles that are idle. ·         If you are deploying third party applications to worker roles, you may well run into licensing issues. Purchasing software licenses on a per-processor basis when using hundreds of processors for a short time period would not be cost effective. ·         Third party software may also require installation onto the worker roles, which can be accomplished using start-up tasks. Bear in mind that adding a startup task and possible re-boot will add to the time required for the worker role instance to start and activate. An alternative may be to use a prepared VM and use VM roles. ·         Consider using the Windows Azure Autoscaling Application Block (WASABi) to autoscale the worker roles in your application. When using a large number of worker roles, the utilization must be carefully monitored, if the scaling algorithms are not optimal it could get very expensive!

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  • Process.CloseMainWindow() not working

    - by gehho
    I start the Windows On-Screen-Keyboard like that: s_onScreenKeyboard = new Process(); s_onScreenKeyboard.StartInfo = new ProcessStartInfo("osk.exe"); s_onScreenKeyboard.EnableRaisingEvents = true; s_onScreenKeyboard.Exited += new EventHandler(s_onScreenKeyboard_Exited); s_onScreenKeyboard.Start(); This works fine, but when I try to stop it using the following code, it does nothing: s_onScreenKeyboard.CloseMainWindow(); if (!s_onScreenKeyboard.HasExited) { if (!s_onScreenKeyboard.WaitForExit(1000)) { s_onScreenKeyboard.Close(); //s_onScreenKeyboard.Kill(); } } When uncommenting s_onScreenKeyboard.Kill(); it is closed, but the problem is that osk.exe obviously uses another process called "msswchx.exe" which is not closed if I simply kill the OSK process. This way, I would end up with hundreds of these processes which is not what I want. Another strange thing is that the CloseMainWindow() call worked at some time, but then it suddenly did not work anymore, and I do not remember what has changed. Any ideas? Background: I am implementing an On-Screen-Keyboard for my application because it should work with a touchscreen. It is important that the keyboard layout matches the layout which is configured in Windows since the application will be shipped to many different countries. Therefore, instead of implementing a custom keyboard control with approx. 537 keyboard layouts (exaggerating a little here...), I wanted to utilize the Windows built-in On-Screen-Keyboard which adapts to the selected keyboard layout automatically, saving a lot of work for me.

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  • Invoking brill tagger through C#

    - by Toshal Mokadam
    We want to use brill tagger such that on a button click, it will tag the Input.txt into output.txt. So we have created a new visual studio project and put a button. On button click event we wrote the following code. There are no errors and we can see the command prompt getting invoked. But the output file is not getting created. The code is as follows. could you pls guide us?? private void button1_Click(object sender, EventArgs e) { ProcessStartInfo brillStartInfo = new ProcessStartInfo(@"C:\Users\toshal\Documents\Visual Studio 2008\Projects\brill tagger\bin\brill.exe"); brillStartInfo.Arguments = "/C brill.exe LEXICON.BROWN Input.txt BIGRAMS LEXICALRULEFILE.BROWN CONTEXTUALRULEFILE.BROWN > output.txt"; brillStartInfo.UseShellExecute = false; brillStartInfo.RedirectStandardOutput = true; brillStartInfo.RedirectStandardError = true; brillStartInfo.CreateNoWindow = false; Process brill = new Process(); brill.StartInfo = brillStartInfo; brill.Start(); string output = brill.StandardOutput.ReadToEnd(); brill.WaitForExit(); }

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  • BCP task hangs while executing

    - by user350374
    Hey guys, We have a HPC node that runs some of our tasks in it. I have a task in my .net project that kicks the bcp utility on the HPC node and the output of the query that I have runs into 9 Mb. When the HPC node runs this task the output of the query is dumped into a file and then after it dumps around 5mb of data it suddenly stops dumping any more data and this happens all the time. (Please note this isnt any data issue as its not crashing on a particular row every time). this may or may not be of significance but I dump the data into a different server which has adequate permissions set. I have run the command with the same query directly on the hpc node and on other comps and it gives the right output. I'm running the bcp command as follows: var processInfo = new ProcessStartInfo("bcp.exe", argument) { RedirectStandardOutput = true, RedirectStandardError = true, CreateNoWindow = true, UseShellExecute = false }; var proc = new Process { StartInfo = processInfo, EnableRaisingEvents = true }; proc.Exited += new EventHandler(bcp_log); proc.Start(); proc.WaitForExit(); So my code actually waits for each bcp task to run before it goes ahead as I call it multiple times. FYI to remind you again it only fails when my o/p exceeds a certain no of bytes in this case approx 5mb. Any help is much appreciated.

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  • uninstall string

    - by Sakhawat Ali
    Hi experts, I am developing an desktop based application using VB.NET, similar to add/remove program. everything was working fine until i start working on uninstall feature. Now what am i doing is that i get the uninstall string of the specific application from the registry and use System.Diagnostics.Process to run UninstallString. Dim proc As New Process() proc.StartInfo.FileName =UninstallString proc.Start() proc.WaitForExit() proc.Close() latter i found that it only work for straight file paths only, i mean with no command line argument like: C:\program files\someApp\uninstall.exe I make a list of list of all UninstallStrings of all application installed on my machine. i found few things like application installed using MSI, some were with rundll32 and few were with straight file path with some command argument like: My Silverlight SDK UninstallString, MSI Example MsiExec.exe /X{2012098D-EEE9-4769-8DD3-B038050854D4} My JetAudio UninstallString, RunDll32 Example RunDll32 C:\PROGRA~1\COMMON~1\INSTAL~1\engine\6\INTEL3~1\Ctor.dll,LaunchSetup "C:\Program Files\InstallShield Installation Information{91F34319-08DE-457A-99C0-0BCDFAC145B9}\Setup.exe" -l0x9 My Google Chrome UninstallString, straight file path with command argument example "C:\Program Files\Google\Chrome\Application\5.0.375.55\Installer\setup.exe" -uninstall The code i mentioned above does not work for these. i did some string parsing, separate two thing from UninstallString one is Filename and other is Arguments. like for MSI, filename is MSIEXEC.EXE and argument will be rest of the string, same for RunDLL32, same for straight file path with command argument. Now what am i facing is that, after every 2 or 3 days i come to know that this type of unistallstring is also not working. and why is that not working because it is a new type maybe abc C:\program files\someapp.exe -ddd so parse it too. is there any better way of doing that rather then parsing the string.

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  • How can I pass more than one command line argument via c#

    - by user293392
    I need to pass more than one command line argument via c# for a process called handle.exe: http://www.google.com.mt/search?sourceid=chrome&ie=UTF-8&q=handle.exe First, I need to run the executable file via ADMINISTRATOR permissions. This post has helped me achieve just that: http://stackoverflow.com/questions/667381/programatically-run-cmd-exe-as-adminstrator-in-vista-c But then comes the next problem of calling the actual line arguments such as "-p explore" How can I specify the command line arguments together, or maybe consecutively? Current code is as follows: Process p = new Process(); ProcessStartInfo processStartInfo = new ProcessStartInfo("filePath"); processStartInfo.CreateNoWindow = true; processStartInfo.UseShellExecute = false; processStartInfo.RedirectStandardOutput = true; processStartInfo.RedirectStandardInput = true; processStartInfo.Verb = "runas"; processStartInfo.Arguments = "/env /user:" + "Administrator" + " cmd"; p.StartInfo = processStartInfo; p.Start(); string output = p.StandardOutput.ReadToEnd(); p.WaitForExit(); Console.WriteLine(output); Thanks

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  • Running another process without GUI freezing

    - by Adam
    I'm having trouble getting my GUI to appear and not freeze while running (and waiting for) an outside process. In this case, drivers.exe is a very simply program where the user simply clicks "OK". So whenever I click OK, it exits. I am trying to simply make my status strip count numbers up (really fast) as drivers.exe is executing. But in practice, my GUI never appears at all until drivers.exe exits. private void run_drivers() { Console.WriteLine("Start Driver"); int driver_timeout_in_minutes = 20; System.Diagnostics.Process driverproc = System.Diagnostics.Process.Start(Application.StartupPath + "\\" + "drivers.exe"); driverproc.WaitForExit(driver_timeout_in_minutes * 1000 * 60); //uses milliseconds, we must convert } private void Form1_Load(object sender, EventArgs e) { ThreadStart worker = new ThreadStart(run_drivers); Console.WriteLine("Main - Creating worker thread"); toolStripStatusLabel1.Text = "hi"; Thread t = new Thread(worker); t.IsBackground = true; t.Start(); Console.WriteLine("Main - Have requested the start of worker thread"); int i = 0; while (t.IsAlive) { i++; toolStripStatusLabel1.Text = i.ToString(); } Console.WriteLine("Dead"); }

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  • Console app showing message box on error

    - by holz
    I am trying to integrate with a vendors app by calling it with command args from c#. It is meant to automate a process that we need to do with out needing anyone to interact with the application. If there are no errors when running the process it works fine. However if there are any errors the vendors application will show a message box with the error code and error message and wait for someone to click the ok button. When the ok button is clicked it will exit the application returning the error code as the exit code. As my application is going to be a windows service on a server, needing someone to click an okay button will be an issue. Just wondering what the best solution would be to get around this. My code calling the vendor app is... ProcessStartInfo startInfo = new ProcessStartInfo(); startInfo.FileName = "someapp.exe" startInfo.Arguments = "somefile.txt"; Process jobProcess = Process.Start(startInfo); jobProcess.WaitForExit(); int exitCode = jobProcess.ExitCode;

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  • Java and .net interoperability

    - by dineshrekula
    I have a c# program through which i am opening cmd window as a a process. in this command window i am running a batch file. i am redirecting the output of that batch file commands to a Text File. When i run my application everything seems to be ok. But few times, Application is giving some error like "Can't access the file. it's being used by another application" at the same time cmd window is not getting closed. If we close the cmd process through the Task Manager, then it's writing the content to the file and getting closed. Even though i closed the cmd process, still file handle is not getting released. so that i am not able to run the application next time onwards.Always it's saying Can't access the file. Only after restarting the system, it's working. Here is my code: Process objProcess = new Process(); ProcessStartInfo objProInfo = new ProcessStartInfo(); objProInfo.WindowStyle = ProcessWindowStyle.Maximized; objProInfo.UseShellExecute = true; objProInfo.FileName = "Batch file path" objProInfo.Arguments = "Some Arguments"; if (Directory.Exists(strOutputPath) == false) { Directory.CreateDirectory(strOutputPath); } objProInfo.CreateNoWindow = false; objProcess.StartInfo = objProInfo; objProcess.Start(); objProcess.WaitForExit(); test.bat: java classname argument > output.txt Here is my question: I am not able to trace where the problem is.. How we can see the process which holding handle on ant file. Is there any suggestions for Java and .net interoperability

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  • .NET 4: Process.Start using credentials returns empty output

    - by alexey
    I run an external program from ASP.NET: var process = new Process(); var startInfo = process.StartInfo; startInfo.FileName = filePath; startInfo.Arguments = arguments; startInfo.UseShellExecute = false; startInfo.RedirectStandardOutput = true; startInfo.RedirectStandardError = true; process.Start(); process.WaitForExit(); Console.Write("Output: {0}", process.StandardOutput.ReadToEnd()); Console.Write("Error Output: {0}", process.StandardError.ReadToEnd()); Everything works fine with this code: the external program is executed and process.StandardOutput.ReadToEnd() returns the correct output. But after I add these two lines before process.Start() (to run the program in the context of another user account): startInfo.UserName = userName; startInfo.Password = securePassword; The program is not executed and process.StandardOutput.ReadToEnd() returns an empty string. No exceptions are thrown. userName and securePassword are correct (in case of incorrect credentials an exception is thrown). How to run the program in the context of another user account?

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