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  • iPhone app running in Instruments fails with unrecognized selector

    - by Mark Smith
    I have an app that appears to run without problems in normal use. The Clang Static Analyzer reports no problems either. When I try to run it in Instruments, it fails with an unrecognized selector exception. The offending line is a simple property setter of the form: self.bar = baz; To figure out what's going on, I added an NSLog() call immediately above it: NSLog(@"class = %@ responds = %d", [self class], [self respondsToSelector:@selector(setBar:)]); self.bar = baz; On the emulator (without Instruments) and on a device, this shows exactly what I'd expect: class = Foo responds = 1 When running under Instruments, I get: class = Foo responds = 0 I'm stumped as to what could cause this. Perhaps a different memory location is getting tromped on when it's in the Instruments environment? Can anyone suggest how I might debug this?

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  • Cannot find log navigator buttons in Xcode version 3.2.6

    - by Kirinriki
    I'm completely new to the world of Xcode. Since my MacBook is too old for installing the newest Xcode version, I'm trying to learn with Xcode 3.2.6. Now I go through a book for learning Objective C with Xcode and I have problems to find several buttons. I already needed to let the green "Run"-button view manually via "customize toolbar", but the buttons to have access to the log navigator still do not appear and I don't know how to do it. That's how my Xcode looks like right now: That's what I'm searching: How can I view those buttons? Is there another way to access to the log navigator?

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  • Cmd+Less Than (10.8.2) not working after Xcode (4.5.x) installed

    - by Felix Lieb
    I had to reinstall my MBP recently. I stress Cmd+Less Than a lot for switching between Xcode's main window and the Organizer for documentation. The standard OSX-shortcut for doing that is Cmd + Less Than. After installing Xcode it didn't work any longer. I saw, that Xcode uses Cmd+LT for "Edit Schemes", a rarely used option. Even after deleting the shortcut for "Edit Schemes" in Xcode, Cmd+LT didn't work. How can I get Cmd + Less Than to work again? Mac OS X Mount Lion 10.8.2 Xcode 4.5.2 I have less than 10 reputation on superuser (acutally first post here), so I can't post the answer to my question. Would yo be so kind and upvote this question, so I can officially answer the question? The question, as well as the answer is only correct, if you use German keyboard layout.

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  • Missing symbol names when profiling IPhone application with Instruments.

    - by Mac Twist
    I am compiling an IPhone application via command line (so no XCode options involved) and I am unable to get my symbol names to show when profiling with Instruments. I have tried several flags such as -gdawrf-2 and -g without any success. I have also tried using dsymutils to generate a .dSYM file but i have no clue how I'm supposed to use it so that failed aswell. Any help will be greatly appreciated!

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  • Xcode Video From UITableView [migrated]

    - by Luis Felipe Beltran
    I have created different UITableViews. Each of these are dynamic tables that contain NSarrays of words. Right now When a cell is tabbed it takes the user to another View (simple view controller) that has a label and a UIImageview that displays a picture. My problem is that I also want to show video. Some of these words need to show pictures, and others need to show video. I have shown video before but I have done it using a button. I need help! I would appreciate if you guys could help here. Again, Im trying to show a video from a UITableView after the user tabs a cell. (I have many videos not just one, so dynamically would be better if possible)

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  • xcode IOS5 Creating one app from several apps

    - by Yaniza Familia
    This is my situation. I have about five different apps and they all perform well. I will like to make one app with all these little apps. How can I go about this with a master view application? Also these were created with nib file (xib) no storyboard. Can I create my files with storyboard or do I have to continue creating files with xib? Also, what to do with app delegate (UIApplicationDelegate) methods that are implemented in all applications? Please explain no knowledge on this part.

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  • (iPhone) Instruments can't "Attach to Process"

    - by AlexLive
    Actually, I'm using a second generation Ipod Touch. What I'm trying to do is to debug my app on XCode and look for any memory leaks on Instruments at the same time. Is it even possible? Because the "Attach to Process" submenu lists when my app is running (or debugging in this case) but all the items inside this menu are disabled. All I can do is start the app from Instruments but later I come across some bug and I want to see the variables and properties affected. I'm also new to Instruments. Please, could someone give me any advice? Help would be greatly appreciated!

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  • Quicksilver quit launching Xcode

    - by stephenaument
    Hi everyone, I've been launching Xcode from Quicksilver quite happily for weeks. Suddenly late yesterday, without changing either Xcode or Quicksilver, it started appearing like this: Screenshot There's no "open" option in the action list anymore. I rebooted with no joy. All my other applications launch. Xcode still launches from Spotlight. It just seems to be any app under /Developer/Applications. Any suggestions? cheers,Step

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  • GoogleTest C++ Framework Incompatible With XCode 4.5.2 and OSX 10.8.2

    - by eb80
    I am trying to follow the instructions mentioned here for setting up Google's C++ framework in XCode Version 4.5.2 (4G2008a). First, I got "The run destination My Mac 64-bit is not valid for Running the scheme 'gtest-framework'". The answers here Xcode 4 - The selected run destination is not valid for this action are not working for me. I was able to change the build SDK following the instructions here Unable to build using Xcode 4 - The selected run destination is not valid for this action, except this resulted in many build failures such as "Unsupported compiler '4.0' selected for architecture 'x86_64'" and "Unsupported compiler '4.0' selected for architecture 'i386'" I've changed nothing out of the box, so this is very frustrating that I cannot seem to get this to build. Details of Machine: 64bit Mac OSX 10.8.2 Build 12C3006 Details of XCode: Version 4.5.2 (4G2008a)

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  • Automatically enable Xcode "Developer Mode" on computer lab workstations

    - by smokris
    After reimaging a computer lab workstation, the first time a user tries to build and run an Xcode 4 application, Xcode pops up the "Enable 'Developer Mode' on this Mac?" prompt, requesting an administrator password. How can I automate this process (via a script), so that I don't have to go around to every workstation, create a new Xcode project, build and run it, and enter the admin password each time the workstations are reimaged?

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  • MBP becomes very hot after using Xcode

    - by Globalhawk
    Hardware: MBP early 2011 version OS: Mountain lion App: Xcode 4.5.2 Problem: Every time when I start Xcode, 2 or 3 processes called "git" start running. But when I quit Xcode the "git" process won't quit and are still using a lot of CPU. Then the computer becomes quite hot and the battery gets drained very quickly. If I manually kill these processes the problem is gone. I tried to reinstall Xcode several times but the problem comes back every time. It drives me crazy. Any help will be appreciated!

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  • Mac OS X Lion - Xcode components simulator location

    - by Jennis
    When we downloaded Xcode 4.5.1, to test applications in older simulators we installed it from Settings->Downloads->Components Now there is Xcode 4.5.2 available. Again we need to download simulators for that Xcode ? or is there any location where those simulators stored similar to Documentation. In 2nd image below we can see location for documentation but in 1st image selecting simulator doesn't show any location of installation. Any idea ?

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  • Symbolizing plugins in Instruments' stack traces

    - by Huperniketes
    Instruments is able to properly symbolize my app's main bundle (as well as frameworks and libraries) in the stack trace of the extended detail view. However, symbols aren't resolved for plugins loaded during execution. Setting the build directory where the dSym files for the main and plugin bundles are located (as well as the app itself) in the "File Re-Symbolicate Document" menu item made no discernible difference in the stack trace. What must I do for Instruments to load symbols for the plugins?

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  • Bug in App or Instruments?

    - by Structurer
    Hi New to Instruments and get the following (see pic) messages when I run my iPhone App on the phone. Being new with Instruments I don't know if this is caused by me (it's not from my library so no code to alter) or what I can do do get it go away. Thanks

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  • Advice using leaks in instruments for noobs

    - by Gyozo Kudor
    Hello I am pretty new to iphone development. I have run my app for the first time using the "Leaks" from "Instruments". It shows me several leaks around 20 the smallest is 32 bytes and there is one with 1KB. I have followed the memory management guidelines, (i (think i) understand how and when to use release, not to use it when adding to autorelease pools, for every copy, retain, init there should be a release,... etc). I don't think I understand the output of the Leaks in instruments. What does "Responsible library" and "Responsible frame" mean. Because there are some classes and methods i never used directly. Are there any good tutorials for debugging memory leaks in instruments or other advice you can give me regarding leaks. Thanks in advance. Here are the largest 2 leaks. Leaked Object # Address Size Responsible Library Responsible Frame Malloc 1.00 KB 0x4827400 1024 CFNetwork std::vector *, std::allocator * ::reserve(unsigned long) // i have no idea what this is. Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes 5 640 UIKit UIImagePickerLoadPhotoLibraryIfNecessary // so this means UIImagePicker is leaking memory? The first leak i get Leaked Object # Address Size Responsible Library Responsible Frame Malloc 128 Bytes 0x442dfd0 128 UIKit UIKeyboardInputManagerClassForInputMode I don't understand any of those.

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  • How can I successfully dechiper Instruments Messages for iPhone Leak

    - by dubbeat
    Hi, I have a memory leak in my app. (This is the first of many I'm sure :() I've being trying to use Instruments to find it. Instruments gives me a lot of information but I think I must just not know how to use this information. What I did so far was 1) Run the app with Instruments 2) Memory Leak Occurs named general -stack 16 3) Find general - stack 16 in the object allocations part of instruments 4) The information here says the event type is a malloc, that webcore is responsible and the something named WKSetCurrentGraphicContext is the responsible caller. How can I use this given information to discover where in my code the leak is being caused? If I comment out the following function I don't get the leak warning so I guess it should be in there somewhere but I can't see where -(void)constructFeatured { NSString *imageName =[[NSString alloc] initWithFormat:@"%@%@%@",@"http://myweb/avatar_", featuredValueObject.featured_promo_artistid, @".jpg"]; NSURL *url = [NSURL URLWithString:imageName]; CGRect frame; frame.size.width=100; frame.size.height=100; frame.origin.x=20; frame.origin.y=39; [imageName release]; imageName=nil; SDWebImageManager *manager = [SDWebImageManager sharedManager]; UIImage *cachedImage = [manager imageWithURL:url]; if (cachedImage) { cachedImage =[ImageManipulator makeRoundCornerImage:cachedImage : 10 : 10]; UIImageView *avatarimageview = [[UIImageView alloc]initWithImage:cachedImage ]; avatarimageview.frame=frame; [self.view addSubview:avatarimageview]; UIView *spinny = [self.view viewWithTag:SPINNY_TAG]; [spinny removeFromSuperview]; [avatarimageview release]; } else { [manager downloadWithURL:url delegate:self]; } NSURL *url2 =[NSURL URLWithString:[NSString stringWithFormat:@"%@%@%@",@"http://myweb/", featuredValueObject.featured_promo_artistcountry , @".png"]]; CGRect flagframe; flagframe.size.width=16; flagframe.size.height=11; flagframe.origin.x=130; flagframe.origin.y=40; NSData* data = [[NSData alloc] initWithContentsOfURL:url2]; UIImage* img = [[UIImage alloc] initWithData:data]; UIImageView *imageflagview = [[UIImageView alloc] initWithImage: img]; imageflagview.frame=flagframe; [self.view addSubview:imageflagview]; [imageflagview release]; imageflagview=nil; [data release]; [img release]; [url release]; artistname =[[UILabel alloc]initWithFrame:CGRectMake(130,75, 200, 15)]; [artistname setFont:[UIFont fontWithName:@"Arial" size:(16.0)]]; artistname.backgroundColor= [UIColor clearColor]; artistname.textColor=[UIColor whiteColor]; artistname.text=featuredValueObject.featured_promo_artistname; [self.view addSubview:artistname]; [artistname release]; hasConstructedFeatured=YES; [featuredValueObject release]; featuredValueObject=nil; }

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  • Adding gcc 4.9 as a compiler option in Xcode

    - by user2129150
    I asked this question on StackOverflow, but it's pretty much stagnant. Sorry if this is considered a repost/double-post. I just installed gcc 4.9 (with C11 support), and want to add it to Xcode 4.6.3's build options as a compiler option. I ran make and make install, and the packages are all there (under /usr/bin/gcc. Running gcc --version confirms that gcc 4.9 is installed rather than an older version. When I go into an existing Xcode project's build settings, the only compiler options available are Apple LLVM compiler 4.2 LLVM GCC 4.2 Other... Clearly, GCC 4.9 would have to be added using the "Other..." option, although I'm not sure how. I've tried inputting the path to gcc (/usr/bin/gcc), although the default value for other isn't a path at all: com.apple.compilers.llvmgcc42. I've also tried following the instructions from the answer to this question as well, but the machine I'm on doesn't have the /Developer directory at all, since I believe Apple integrated the developer tools that required (and created) this directory into Xcode. How do I add gcc 4.9 as a compiler option in Xcode?

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  • Integrate Python Projects Into Xcode

    - by Vynile
    Hi! I'm a Mac user, and one of my hobbies is programming. I use Xcode, the integrated IDE of Mac OS X. I started to learn Python programming langage, and I want to use Xcode for developing my scripts. I searched for weeks in the internet, but I didn't find something interesting. Firstly, I want to update the integrated interpreter of Mac OS X, that is on 2.6 version. And secondly, I want to create a Python project on Xcode easily, like I do with C & C++ projects. Can you help me? I really need help! Cordially.

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  • Interface Builder and Xcode integration not working

    - by Martin Cote
    After having installed the iPhone SDK 3.1.2, Interface Builder is not in sync with Xcode anymore. The light indicator at the bottom of the XIB window is grey. IB doesn't see any files from the Xcode project. Xcode is always open when I start IB. I tried rebooting. No luck. I tried removing the preferences files for Xcode/IB. No luck. I tried reinstalling Xcode/IB. Still no luck. This page explains how IB monitors the changes in Xcode. While it was an interesting read, it didn't provide any help about how to investigate my problem. Any help would be appreciated. EDIT Here's additional information. I enabled the debug logs for launchd, and I noticed the following line that appears every time Interface Builder is started: [0x0-0x1b01b].com.apple.InterfaceBuilder3[315]: Couldn't open shared capabilities memory GSCapabilities (No such file or directory) This really seems to be related to my issue.

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  • XCode Syntax Coloring Broken

    - by sw12345
    XCode frequently seems to lose it's mind, and doesn't color code system classes or provide correct "code sense" suggestions. This is endlessly frustrating. The question has been asked on at least three other occasions: http://stackoverflow.com/questions/2263994/problems-with-xcode-syntax-highlighting http://stackoverflow.com/questions/1627033/xcode-code-sense-color-completion-not-working http://stackoverflow.com/questions/2138047/xcode-code-loses-syntax-coloring I have switched by project version to/from 3.1-compatiable and 3.2-compatiable, completely restarting XCode before and after each change with no effect. I have rebuilt the code sense indexes and completely restarted XCode with no change. I have built my project to make sure there are no errors and restarted. I have copied my files (sans .svn files) to a different location - same problem. I've already completely disabled the argument "placeholders" because they screw up my documents when i type too fast... all I'm asking for is for the "esc" key to display the correct list of properties and methods.

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  • Add xcode-select to PATH vs. Install Xcode Command Line Tools?

    - by MattDiPasquale
    Now with Xcode 4.5, is it OK to just add the following line to my ~/.bash_profile rather than installing the Xcode Command Line Tools? export PATH="$PATH:`xcode-select -print-path`/usr/bin:`xcode-select -print-path`/Toolchains/XcodeDefault.xctoolchain/usr/bin" Note: Xcode says the following about Command Line Tools: Before installing, note that from within Terminal you can use the XCRUN tool to launch compilers and other tools embedded within the Xcode application. Use the XCODE-SELECT tool to define which version of Xcode is active. Type "man xcrun" from within Terminal to find out more.

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  • Why do my Xcode default font starts to look ugly after some time, until I restart?

    - by mystify
    I plugged in an external monitor. All resolutions match perfectly. MacBookPro LCD is closed. After restarting Xcode editor fonts look very bad. Only in Xcode. When I restart the mac and DON'T use an external monitor, fonts look all right again. When I attach the monitor and close the LCD of the MacBookPro, fonts look nice. Then I close Xcode and reopen it: Fonts suck. Only way to get fonts look good is to disconnect external monitor and reboot, then reconnect external monitor, close LCD, wait, hit any key and let the external monitor be the only one. Fonts look nice - until I restart Xcode. I think it happens any time Xcode is launched with external monitor attached and ugly fonts survive until reboot. Unplugging external monitor and restarting Xcode doesn't help. It seems like Xcode isn't antialiasing them properly after something happens. Is there a fix for this problem? EDIT: After trying a few more times, it seems it is possible to get fonts to look nice by disconnecting external monitor and reopening xcode. Here are some little snapshots: GOOD FONT: UGLY FONT: You can see how dirty the ugly font looks. It's very hard to read and hurts in the eyes. Believe me. It sucks. Sometimes the little "i" are almost invisible. I make use of the very eye-friendly Dusk style of Xcode (go to preferences and choose that, if you haven't already. A real pleasure for your eyes)

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