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  • Taming XCode's auto-complete options

    - by Nippysaurus
    I am fairly new to XCode and the Objective-C language. When I am instantiating a class, for example an NSMutableArray, XCode will provide a whole lot of auto-complete options. Even for an empty class which simply extends an NSObject has many options, most of which seem completely useless. What is the reason for having so many auto-complete options, or can they be "tamed" in the preferences?

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  • Backing up my xcode projects

    - by thelearner
    What is the best way of ensuring my xcode projects are backed up. I am new to Mac and I see there is a timemachine programme, but isn't that for all files? I just want to make sure my xcode files are backed up on a network drive because this is for work not pleasure. The rest of team uses TFS and CVS etc.

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  • Instruments memory leak iphone

    - by dubbeat
    Hi, I posted this problem a few days ago but it was very muddled and my question wasnt very clear so I removed it. I've been digging around and the memory leak is still persiting. Hopefully this attempt will be clearer. First off I've run the static analyzer and it reports no memory leaks. I then ran Instruments and it pointed to a memory leak at this line of code. As far as I can see there is no memory leak. featured=[[UILabel alloc]initWithFrame:CGRectMake(130,15, 200, 15)]; //[featured setFont:[UIFont UIFontboldSystemFontOfSize:20]]; featured.font = [UIFont boldSystemFontOfSize:20]; featured.backgroundColor= [UIColor clearColor]; featured.textColor=[UIColor blackColor]; featured.text= @"Featured Promo"; [self.view addSubview:featured]; [featured release]; featured=nil; If I comment out the above code Instruments reports another memory leak in another block of code where there is no discernible leak. UIButton *populartbutton = [[UIButton buttonWithType:UIButtonTypeRoundedRect]]; populartbutton.frame = CGRectMake(112, 145, 90, 22); // size and position of button [populartbutton setTitle:@"Popular" forState:UIControlStateNormal]; populartbutton.backgroundColor = [UIColor clearColor]; populartbutton.adjustsImageWhenHighlighted = YES; [populartbutton addTarget:self action:@selector(getpopular:) forControlEvents:UIControlEventTouchUpInside]; [self.view addSubview:populartbutton]; Instruments also says Responsible Library = Core Graphics Responsible Frame = open_handle_to_dylib_path This Is the stack trace. 53 Promo start 52 Promo main /Users/..2/main.m:14 51 UIKit UIApplicationMain 50 UIKit -[UIApplication _run] 49 CoreFoundation CFRunLoopRunInMode 48 CoreFoundation CFRunLoopRunSpecific 47 GraphicsServices PurpleEventCallback 46 UIKit _UIApplicationHandleEvent 45 UIKit -[UIApplication sendEvent:] 44 UIKit -[UIApplication handleEvent:withNewEvent:] 43 UIKit -[UIApplication _reportAppLaunchFinished] 42 QuartzCore CA::Transaction::commit() 41 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 40 QuartzCore CALayerLayoutIfNeeded 39 QuartzCore -[CALayer layoutSublayers] 38 UIKit -[UILayoutContainerView layoutSubviews] 37 UIKit -[UINavigationController _startDeferredTransitionIfNeeded] 36 UIKit -[UINavigationController _startTransition:fromViewController:toViewController:] 35 UIKit -[UINavigationController _layoutViewController:] 34 UIKit -[UINavigationController_computeAndApplyScrollContentInsetDeltaForViewController:] 33 UIKit -[UIViewController contentScrollView] 32 UIKit -[UIViewController view] 31 Promo -[FeaturedLevelViewController viewDidLoad] /Users/..s/FeaturedLevelViewController.m:67 // THIS IS MY CLASS WHERE THE CODE SAMPLES ABOVE ARE FROM 30 UIKit -[UILabel initWithFrame:] 29 UIKit -[UILabel _commonInit] 28 UIKit +[UILabel defaultFont] 27 UIKit +[UIFont systemFontOfSize:] 26 GraphicsServices GSFontCreateWithName 25 CoreGraphics CGFontCreateWithName 24 CoreGraphics CGFontCreateWithFontName 23 CoreGraphics CGFontFinderGetDefault 22 CoreGraphics CGFontGetVTable 21 libSystem.B.dylib pthread_once 20 CoreGraphics load_vtable 19 CoreGraphics load_library 18 CoreGraphics CGLibraryLoadFunction 17 CoreGraphics load_function 16 CoreGraphics open_handle_to_dylib_path 15 libSystem.B.dylib dlopen 14 dyld dlopen 13 dyld dyld::link(ImageLoader*, bool, ImageLoader::RPathChain const&) 12 dyld ImageLoader::link(ImageLoader::LinkContext const&, bool, bool, ImageLoader::RPathChain const&) 11 dyld ImageLoader::recursiveLoadLibraries(ImageLoader::LinkContext const&, bool, ImageLoader::RPathChain const&) 10 dyld dyld::libraryLocator(char const*, bool, char const*, ImageLoader::RPathChain const*) 9 dyld dyld::load(char const*, dyld::LoadContext const&) 8 dyld dyld::loadPhase0(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 7 dyld dyld::loadPhase1(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 6 dyld dyld::loadPhase3(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 5 dyld dyld::loadPhase4(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 4 dyld dyld::loadPhase5(char const*, dyld::LoadContext const&, std::vector<char const*, std::allocator<char const*> >*) 3 dyld dyld::mkstringf(char const*, ...) 2 dyld strdup 1 dyld malloc 0 libSystem.B.dylib malloc I'm really not too sure how to use this information to fix the problem so any guidance would be appreciated. Perhaps the answer is in the trace but I just don't know what to look for? EDIT:: The above stack trace is when running on the simulator. The following is from running on a device. This trace does not point to any of my own classes 23 Promo 0x0 22 libSystem.B.dylib _pthread_body 21 Foundation __NSThread__main__ 20 Foundation +[NSThread exit] 19 libSystem.B.dylib _pthread_exit 18 libSystem.B.dylib _pthread_tsd_cleanup 17 QuartzCore CA::Transaction::release_thread(void*) 16 QuartzCore CA::Transaction::commit() 15 QuartzCore CA::Context::commit_transaction(CA::Transaction*) 14 QuartzCore CALayerDisplayIfNeeded 13 QuartzCore -[CALayer display] 12 QuartzCore -[CALayer _display] 11 QuartzCore CABackingStoreUpdate 10 QuartzCore backing_callback(CGContext*, void*) 9 QuartzCore -[CALayer drawInContext:] 8 UIKit -[UIView(CALayerDelegate) drawLayer:inContext:] 7 UIKit -[UILabel drawRect:] 6 UIKit -[UILabel drawTextInRect:] 5 UIKit -[UILabel _drawTextInRect:baselineCalculationOnly:] 4 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:] 3 UIKit -[NSString(UIStringDrawing) drawAtPoint:forWidth:withFont:lineBreakMode:letterSpacing:includeEmoji:] 2 WebCore WKSetCurrentGraphicsContext 1 WebCore CurrentThreadContext() 0 libSystem.B.dylib calloc

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  • Xcode debugger stops with "EXC_BAD_ACCESS" - bug in my code or in Xcode?

    - by Substance G
    Hi, I got this error just one time (non-repeatable) while running my Objective-C & C++ program with the Xcode debugger: Program received signal: “EXC_BAD_ACCESS”. Xcode could not locate source file: sweep.c (line: 1026) kill quit I don't have any references to any "sweep.c" in my code, so I'm thinking maybe it's a Xcode/GDB error. Anything I can do to further investigate this? Am using standard Xcode 3.2.2 (uses GNU gdb 6.3.50-20050815 (Apple version gdb-1460)) on OS X 10.6.3

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  • TeamCity Integrated with Xcode Projects (BUILD RUNNER)

    - by alex n
    Im trying to get TeamCity to work with the github server for our xcode projects. I've got the git server working and now i'm stuck at the Build Runner Settings. i downloaded the teamcity-xcode plugin from http://github.com/orj/teamcity-xcode and moved it into the ~/.BuildServer/plugins folder. is there any kind of tutorial how to set up TeamCity for xcode projects ?

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  • XCode and Instruments for memory leaks

    - by coure06
    I have tested my iphone app using XCode and instrument. I am watching the memory allocation tables, its showing me that every things is increasing i.e Bytes, Live Bytes and so on. What does it means? Am i not deallocating the objects? Can i find which objects are not deallocating using instruments?

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  • Xcode/iPhone Development 6 months in - Annoyances

    - by clearbrian
    Hi I've been iPhone programming for 6 months and come from a PC/Java/Eclipse background and still have a few annoyances with Xcode/iPhone programming I wonder are there any shortcuts to. Is there any way to prevent multiple windows opening all the time in XCode? a) When you click on the Errors/Warnings in the bottom right of the status bar build errors are shown in separate window. Any way to get these to show in the main editor? b) Anyway to get debugger to appear in main editor. I have a big screen iMac and it's still window hell on Macs. When you come from Alt-Tab the Mac is a nightmare. 2) Anyway to get a toolbar item on the main editor to: a) Open Console (I know CMD-thingy-R) b) Open Break points (you have to open Debugger first then breakpoints) I know there's keyboard shortcuts but I have only left hand free others on the trackball so any keys on right hand side of keyboard are too far. I know you can add Finder toolbar scripts (just wondering if anyway to extend Xcode). Are there utilities to extend Xcode? Scripts/Automator/Any Services I can setup to help. Can you automate Xcode like you can with Windows/ActiveX/VBA 3) Limit lookups using CMD + double click. If I double click on a variable to find its definition using CMD + double click it shows every occurrence of all variables with that name. (annoying it you name all you maps mapView) Anyway to get it to limit to the current class or at least order so current class is first. 4) Find doesn't seem to loop backwards if result all above cursor position I'm in a class and I hit CMD + F for find. Find box appears. I enter some text hit return. It says I have x matches but only back arrow is highlight in Find But when I hit < it does nothing. I need to scroll to the top and redo the search. If the text is both forwards and backwards then both < are highlighted and it works. is this a bug or a 'feature' Missing Eclipse features I have been looking at the User Script menu but was wondering how powerful they are? 5) any scripts around to generate source from members such as description: @property @synthesize if I add a new member, run a script will generate @property/@syntesize and release in dealloc 7) any good sites for scripts? SCM Im having problems with SCM and Folders on HD under project Classes directory. You get a library e.g. JSON. It usually comes as a folder. You copy it to the /Classes for your project. /Classes/JSON I create a Group for the Library in Xcode under Classes group. Classes JSON I drag the files from the folder into xcode into the JSON Group. I add them to the SCM and icon changes from ? to A but if I try and commit them it say folder /JSON is not under SCM. Can you drag a folder into Xcode so that it AND its files get included in SCM? Anyway to stop Xcode Help from being on top all the time. I keep feeling like punching it and telling it to get out of the way! :) I dont mind it open just not in the way once I've finished. Yes I know I can Ctrl-W Sites: the main site I use to learn Obj-C are : stackoverflow.com Google code Search - tonnes of full apps on here http://www.iphonedevsdk.com/forum/iphone-sdk-development/ Apple Developers Forums (anyway to get RSS feed to these or is that blasphemy :) ) Safari - 100s of IT book though prob too many to keep up :) any others? Any site that gives simple examples for Obj-C/ UIKit The docs just show the methods but actual examples (Google code search has helped a lot here)

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  • How to open a .pbproj on Xcode?

    - by Sagar
    I downloaded a sample code from the MAC OSX developer library and the code is the format of a .pbproj (Project builder) and im unable to open it on xcode. I have tried the following without any luck:- 1) Rename FancyAbout.pbproj to Old.xcodeproj 2) Open Old.xcodeproj. Xcode will ask you to upgrade it. Save it as FancyAbout.xcodeproj. 3) When the project opens, choose Project Upgrade All Targets in Project to Native... to upgrade to the Xcode build system 4) Build and run. It works. I run a Mac 10.7.3 with Xcode on 4.3.2 Anyone have any suggestions on how i can get this running in xcode? Thanks in advance!

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  • Replacing xcode with macports software

    - by Feynman
    I have been trying to replace everything in xcode with stuff I can get from macports. So far, I installed xcode, then macports, then used macports to install gcc, gcc_select, gmake, elf-bintools, bintools, arm-bintools (just to be sure I replaced all the bintools), and then uninstalled all of xcode. I then linked /usr/bin/make with /opt/local/bin/gmake and used gcc_select to select gcc44--the one from macports. I also exported all the bintool executable paths into the .profile path. I was sure this would work (although I should have known better after working on it for 48 hours straight), but nothing will configure, and the log files all have the common error: :info:configure configure: error: C compiler cannot create executables I have a feeling it has something to do with libraries, but I am really not sure. I use a mac 10.5.8. If this is truely 'impossible', what parts of xcode to I need for macports to work? For example, I can uninstall the xcode folder without a problem.

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  • Unable to open executable - xcode

    - by Filipe Mota
    I'm getting this error...any idea how to solve it? GenerateDSYMFile /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest cd /Users/fmota/Documents/Developer/Protobuf/PBTest setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/dsymutil /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest -o /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM error: unable to open executable '/Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest'

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  • Xcode find in document stuck in case-sensitive

    - by mjdth
    When in Xcode editing code for my objective C files, I often press Command-F to bring up the little Find-In-Document banner across the top. Sometimes this gets stuck in case-sensitive search, and when it does that it also won't loop through the entire document and sometimes won't even display the selected found string. I can't find any options to turn off the case sensitivity, and I never intentionally turned it on. I've restarted xcode several times hoping that would be it but it's changed nothing. Slightly off-topic, but this was the best place I could think of to ask this question. Thanks for any response!

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  • Advice moving from Eclipse to xCode

    - by Gloin the Dark
    To xCode xPerts: I have been doing Java in Eclipse for about 9 years now and I have really gotten used to the power of the refactoring tools. There are a few operations I do all the time. I am looking for equivalents in xCode since it has better support for objective-c than eclipse. (I'm not at my Mac as I write this. So some of this is from memory. I am still very new to xCode.) 1 "rename". It seems that the xCode equivalent for variables is "edit all in scope". Does this work for files/classes/methods too? 2 "extract local variable" select an expression it creates a local var initialized to that expression. It even creates a usable name for the variable. 3 "extract method" select some code and it will create a method with that code and appropriate parameters/return value. 4 "inline" (variable or method) opposite of extract, inlines all or just the selected occurrence of the selected var or method. 5 "find next" occurrence of selected text. In eclipse I can select some text and hit ctrl-k to go to the next occurrence of that in the file. likewise shift-ctrl-k finds backwards. IIRC the xCode "find next" ignores the selection and only uses what is in the find box. 6 "change method signature" This would be very useful with ocjective-c's named parameter messaging syntax. This is great for adding parameters to a method. 7 "pull-up/push-down" for moving methods up or down the class hierarchy. 8 "move" for moving elements around to other classes etc. Those are the ones that I use all of the time. I have estimated that these tools cut my coding time in half. Are any of these supported in xCode? Thanks in advance for any advice.

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  • iPhone image app not releasing memory as in instruments using imageNamed

    - by Tankista
    hi, im building iPhone app that downloads images (UIImageView) from internet and adding them to UIScrollView. This scroll view could contain 20 or more UIImageViews. Iam adding UIImages to UIImageView like this: UIImageView *newView = [[UIImageView alloc] initWithImage: image]; Then I just scroll these images like in photo app. Problem is, when I put just 3 UIImageViews in UIScrollView everything works fine, but when I put more images, more memory is used, so that app can crash after 15 or more images. I can understand it that more images alloc more memory, but in Instruments i get allocated max 2-3 MB, but in device memory raises until it crashes. When I use simulator for OS 3.0 i can see memory rising like on device. On higher versions I dont see this memory raise, why is that?

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  • living column in instruments

    - by dubbeat
    In the context of allocations what exactly does the living column mean? Does it mean the number of times an object was created or does it mean how many instances of an object there is? I ask because I'm testing going in and out of a view. When I enter the view I create a class "myClass". When I exit the view I nil "myClass" and release it. If I go in and out of the view 6 times for example the living column in instruments for "myClass" says 6. Is this normal or is it not being released properly?

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  • Completing install of ruby 1.9.3 with Ruby for for Mac OS X 10.7.5 Leopard, Xcode 4.5.2 -- problems with rvm pkg install openssl

    - by user1848361
    First, many thanks in advance for any help. I'm a complete novice with programming and I'm trying to get started with this Ruby on Rails tutorial (http://ruby.railstutorial.org/ruby-on-rails-tutorial-book?version=3.2) I have been trying figure this out for about 7 hours now and since I don't have any hair left to pull out I'm turning to these hallowed pages. I have searched for solutions here again and again. System: Mac OS X 10.7.5 Leopard, Xcode 4.5.2 I installed homebrew and have updated it multiple times I used homebrew to install rvm and have updated it multiple times I installed git The standard ruby on the system (checking with $ ruby -v) is 1.8.7 My problem is that every time I try to use rvm to install a new version of Ruby ($ rvm install 1.9.3) I get the following error: Ruby (and needed base gems) for your selection will be installed shortly. Before it happens, please read and execute the instructions below. Please use a separate terminal to execute any additional commands. Notes for Mac OS X 10.7.5, Xcode 4.5.2. For JRuby: Install the JDK. See http://developer.apple.com/java/download/ # Current Java version "1.6.0_26" For IronRuby: Install Mono >= 2.6 For Ruby 1.9.3: Install libksba # If using Homebrew, 'brew install libksba' For Opal: Install Nodejs with NPM. See http://nodejs.org/download/ To use an RVM installed Ruby as default, instead of the system ruby: rvm install 1.8.7 # installs patch 357: closest supported version rvm system ; rvm gemset export system.gems ; rvm 1.8.7 ; rvm gemset import system.gems # migrate your gems rvm alias create default 1.8.7 And reopen your terminal windows. Xcode and gcc: : I have performed $ brew install libksba and when I try to do it again it tells me that libksba is installed already. When I type "$ rvm requirements" I get: Notes for Mac OS X 10.7.5, Xcode 4.5.2. For JRuby: Install the JDK. See http://developer.apple.com/java/download/ # Current Java version "1.6.0_26" For IronRuby: Install Mono >= 2.6 For Ruby 1.9.3: Install libksba # If using Homebrew, 'brew install libksba' For Opal: Install Nodejs with NPM. See http://nodejs.org/download/ To use an RVM installed Ruby as default, instead of the system ruby: rvm install 1.8.7 # installs patch 357: closest supported version rvm system ; rvm gemset export system.gems ; rvm 1.8.7 ; rvm gemset import system.gems # migrate your gems rvm alias create default 1.8.7 And reopen your terminal windows. Xcode and gcc: Right now Ruby requires gcc to compile, but Xcode 4.2 and later no longer ship with gcc. Instead they ship with llvm-gcc (to which gcc is a symlink) and clang, neither of which are supported for building Ruby. Xcode 4.1 was the last version to ship gcc, which was /usr/bin/gcc-4.2. Xcode 4.1 and earlier: - Ruby will build fine. Xcode 4.2 and later (including Command Line Tools for Xcode): - If you have gcc-4.2 (and friends) from an earlier Xcode version, Ruby will build fine. - If you don't have gcc-4.2, you have two options to get it: * Install apple-gcc42 from Homebrew * Install osx-gcc-installer Homebrew: If you are using Homebrew, you can install the apple-gcc42 and required libraries from homebrew/dupes: brew update brew tap homebrew/dupes brew install autoconf automake apple-gcc42 rvm pkg install openssl Xcode 4.2+ install or/and Command Line Tools for Xcode is required to provide make and other tools. osx-gcc-installer: If you don't use Homebrew, you can download and install osx-gcc-installer: https://github.com/kennethreitz/osx-gcc-installer. Warning: Installing osx-gcc-installer on top of a recent Xcode is known to cause problems, so you must uninstall Xcode before installing osx-gcc-installer. Afterwards you may install Xcode 4.2+ or Command Line Tools for Xcode if you desire. ** NOTE: Currently, Node.js is having issues building with osx-gcc-installer. The only fix is to install Xcode over osx-gcc-installer. So I assume I have to do something with brew update brew tap homebrew/dupes brew install autoconf automake apple-gcc42 rvm pkg install openssl Everything seemed to work fine until "$ rvm pkg install openssl", which returns: Fetching openssl-1.0.1c.tar.gz to /Users/thierinvestmentservices/.rvm/archives Extracting openssl to /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c Configuring openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Compiling openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Error running 'make', please read /Users/thierinvestmentservices/.rvm/log/openssl/make.log Please note that it's required to reinstall all rubies: rvm reinstall all --force Updating openssl certificates Error running 'update_openssl_certs', please read /Users/thierinvestmentservices/.rvm/log/openssl.certs.log Johns-MacBook-Pro:~ thierinvestmentservices$ rvm pkg install openssl Fetching openssl-1.0.1c.tar.gz to /Users/thierinvestmentservices/.rvm/archives Extracting openssl to /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c Configuring openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Compiling openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Error running 'make', please read /Users/thierinvestmentservices/.rvm/log/openssl/make.log Please note that it's required to reinstall all rubies: rvm reinstall all --force Updating openssl certificates Error running 'update_openssl_certs', please read /Users/thierinvestmentservices/.rvm/log/openssl.certs.log make.log reads "[2012-11-23 13:15:28] make /Users/thierinvestmentservices/.rvm/scripts/functions/utility: line 116: make: command not found" and openssl.certs.log reads "[2012-11-23 14:04:04] update_openssl_certs update_openssl_certs () { ( chpwd_functions="" builtin cd $rvm_usr_path/ssl && command curl -O http://curl.haxx.se/ca/cacert.pem && mv cacert.pem cert.pem ) } current path: /Users/thierinvestmentservices command(1): update_openssl_certs /Users/thierinvestmentservices/.rvm/scripts/functions/pkg: line 205: cd: /Users/thierinvestmentservices/.rvm/usr/ssl: No such file or directory" At this point the letters might as well be wingdings I have no idea what is going on. I have tried to install rvm make with something I saw on one forum post but I got a bunch of warnings. If anyone has any suggestions I would be deeply grateful, I am completely in over my head,

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  • Why did instruments report a leak while its ref count did become zero

    - by bromj
    Hello guys, green hand i am. I'm using instruments, and it did a great help to me so far, but I'm confused now 'cause it report a memory leak to me while its leaked block history shows me that the ref count of that memory had finally become 0. What does it mean? It's really embarrassing that I couldn't post a image here... so I have to describe it in text. Hope it would be clear enough for you: Event Type || RefCt || Responsible Library || Responsible Caller Malloc         || 1        || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Autorelease||           || MyWeather              || +[ForecastData parseSingleForecastWithXMLElement:] Retain         || 2        || MyWeather              || +[ForecastData parseWithData:] Release      || 1        || Foundation              || +[NSAutoreleasePool drain:] Retain         || 2        || Foundation              || +[NSThread initWithTarget:selector:object:] Release      || 1        || Foundation              || +[NSString compare:options:] Release      || 0        || MyWeather              || +[RootViewController dealloc] Any help will be appreciated~

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  • Blink build with Xcode failed

    - by Merci
    I found a GPL-ed SIP client for Mac, Blink. I'd like to build it from source since the binaries are only available as paid download. Just FYI i'm studying programming at university but have no experience in building complex application from source. After downloading the content of the repository i opened the Xcode project and tried to build on OS X 10.7, Xcode 4.2.1. Unfortunately the build fail with 1 error and many warnings Most of the warnings are like this: Attribute Unavailable: Custom Identifiers in Interface Builder versions prior to 3.2 The error message is: Apple Mach-O Linker (ld) Error Command /Developer/usr/bin/clang failed with exit code 1 preceded by the warning Apple Mach-O Linker (ld) Warning directory not found for option '-L/Users/Sergio/Downloads/Blink/devel.ag-projects.com/repositories/public/blink-cocoa/Distribution/Frameworks' I notice that in the list of required files i have this files missing: Dependencies/Frameworks libgcrypt.11.6.0.dylib libgcrypt.11.dylib libgnutls-extra.26.dylib libgnutls.26.dylib libgpg-error.0.dylib libintl.8.dylib liblzo.1.dylib libtasn1.3.dylib Dependencies/Resources lib Frameworks/Linked Frameworks Sparkle.framework Products Blink.app It should be possible to download these files somewhere. Unfortunately googling did not help. There's no documentation on the project site.

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  • What one feature available in other IDEs should be added to Xcode? [closed]

    - by Graham Lee
    This is inspired by Which features from other IDEs/editors you wish you have in Visual Studio? Xcode is a very different tool from Visual Studio, with a different feature set. While some of its capabilities are very mature (it had RAD UI layout in Interface Builder since before most other platforms), it lacks some features that e.g. Visual Studio or Eclipse provide. If you could request one feature to be added to Xcode, which would it be? How would that feature help you write better code, or write the same code faster?

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  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

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  • Error installing scipy on Mountain Lion with Xcode 4.5.1

    - by Xster
    Environment: Mountain Lion 10.8.2, Xcode 4.5.1 command line tools, Python 2.7.3, virtualenv 1.8.2 and numpy 1.6.2 When installing scipy with pip install -e "git+https://github.com/scipy/scipy#egg=scipy-dev" on a fresh virtualenv. llvm-gcc: scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:51:23: error: immintrin.h: No such file or directory In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vceilf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:53: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vfloorf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:54: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: ‘_MM_FROUND_TRUNC’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: (Each undeclared identifier is reported only once /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: for each function it appears in.) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vnintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: ‘_MM_FROUND_NINT’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: incompatible types in return In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:51:23: error: immintrin.h: No such file or directory In file included from /System/Library/Frameworks/vecLib.framework/Headers/vecLib.h:43, from /System/Library/Frameworks/Accelerate.framework/Headers/Accelerate.h:20, from scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c:2: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vceilf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:53: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vfloorf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:54: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: ‘_MM_FROUND_TRUNC’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: (Each undeclared identifier is reported only once /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: for each function it appears in.) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:55: error: incompatible types in return /System/Library/Frameworks/vecLib.framework/Headers/vfp.h: In function ‘vnintf’: /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: ‘_MM_FROUND_NINT’ undeclared (first use in this function) /System/Library/Frameworks/vecLib.framework/Headers/vfp.h:56: error: incompatible types in return error: Command "/usr/bin/llvm-gcc -fno-strict-aliasing -Os -w -pipe -march=core2 -msse4 -fwrapv -DNDEBUG -g -fwrapv -O3 -Wall -Wstrict-prototypes -Iscipy/sparse/linalg/eigen/arpack/ARPACK/SRC -I/Users/xiao/.virtualenv/lib/python2.7/site-packages/numpy/core/include -c scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.c -o build/temp.macosx-10.4-x86_64-2.7/scipy/sparse/linalg/eigen/arpack/ARPACK/FWRAPPERS/veclib_cabi_c.o" failed with exit status 1 Is it supposed to be looking for headers from my system frameworks? Is the development version of scipy no longer good for the latest version of Mountain Lion/Xcode?

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  • What's the ClrLn command in XCode?

    - by bobobobo
    I somehow ended up with a ClrLn command in my XCode Text Key Bdinings, Delete command. What is the ClrLn command and how did I get it to appear there? What keystroke combination on the keyboard results in a ClrLn command being issued?

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