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  • Learning Haskell: How to remove an item from a List in Haskell

    - by BM
    Trying to learn Haskell. I am trying to write a simple function to remove a number from a list without using built-in function (delete...I think). For the sake of simplicity, let's assume that the input parameter is an Integer and the list is an Integer list. Here is the code I have, Please tell me what's wrong with the following code areTheySame :: Int -> Int-> [Int] areTheySame x y | x == y = [] | otherwise = [y] removeItem :: Int -> [Int] -> [Int] removeItem x (y:ys) = areTheySame x y : removeItem x ys

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  • substitute in a nested list (prolog)

    - by linda
    /* substitute(X,Y,Xs,Ys) is true if the list Ys is the result of substituting Y for all occurrences of X in the list Xs. This is what I have so far: subs(_,_,[],[]). subs(X,Y,[X|L1],[Y|L2]):- subs(X,Y,L1,L2). subs(X,Y,[H|L1],[H|L2]):- X\=H, not(H=[_|_]), subs(X,Y,L1,L2). subs(X,Y,[H|_],[L2]):- X\=H, H=[_|_], subs(X,Y,H,L2). My code works except it omits the elements following the nested list. For example: ?- subs(a,b,[a,[a,c],a],Z). Z = [b, [b, c]] . What should I add to this program?

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  • Implicit parameter in Scalaz

    - by Thomas Jung
    I try to find out why the call Ø in scalaz.ListW.<^> works def <^>[B: Zero](f: NonEmptyList[A] => B): B = value match { case Nil => Ø case h :: t => f(Scalaz.nel(h, t)) } My minimal theory is: trait X[T]{ def y : T } object X{ implicit object IntX extends X[Int]{ def y = 42 } implicit object StringX extends X[String]{ def y = "y" } } trait Xs{ def ys[T](implicit x : X[T]) = x.y } class A extends Xs{ def z[B](implicit x : X[B]) : B = ys //the call Ø } Which produces: import X._ scala> new A().z[Int] res0: Int = 42 scala> new A().z[String] res1: String = y Is this valid? Can I achieve the same result with fewer steps?

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  • How do I get Mathematica to thread a 2-variable function over two lists, using functional programmin

    - by Leah Wrenn Berman
    Lets say I have a function f[x_, y_], and two lists l1, l2. I'd like to evaluate f[x,y] where x runs over the list l1 and y runs over the list l2, and I'd like to do it without having to make all pairs of the form {l1[[i]],l2[[j]]}. (Motivation: I'm trying to implement some basic Haskell programs in Mathematica. In particular, I'd like to be able to code the Haskell program isMatroid::[[Int]]->Bool isMatroid b =and[or[sort(union(xs\\[x])[y]'elem'b|y<-ys]|xs<-b,ys<-b, xs<-x] I think I can do the rest of it, if I can figure out the original question, but I'd like the code to be Haskell-like. Any suggestions for implementing Haskell-like code in Mathematica would be appreciated.)

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  • Simple haskell splitlist

    - by js7354
    I have the following function which takes a list and returns two sublists split at a given element n. However, I only need to split it in half, with odd length lists having a larger first sublist splitlist :: [a] -> Int -> ([a],[a]) splitlist [] = ([],[]) splitlist l@(x : xs) n | n > 0 = (x : ys, zs) | otherwise = (l, []) where (ys,zs) = splitlist xs (n - 1) I know I need to change the signature to [a] - ([a],[a]), but where in the code should I put something like length(xs) so that I don't break recursion? Thank you.

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  • Turning on collision crashes game

    - by MomentumGaming
    I am getting a null pointer excecption to both my sprite and level. I am working on my mob class, and when I try to move him and the move function is called, the game crashes after checking collision with a null pointer excecption. Taking out the one line that actually checks if the tile located in front of it fixes the problem. Also, if i keep collision ON but don't move the position of the mob (the spider) the game works fine. I will have collision, and the spider appears on the screen, only problem is, getting it to move causes this nasty error that i just can't fix. true Exception in thread "Display" java.lang.NullPointerException at com.apcompsci.game.entity.mob.Mob.collision(Mob.java:67) at com.apcompsci.game.entity.mob.Mob.move(Mob.java:38) at com.apcompsci.game.entity.mob.spider.update(spider.java:58) at com.apcompsci.game.level.Level.update(Level.java:55) at com.apcompsci.game.Game.update(Game.java:128) at com.apcompsci.game.Game.run(Game.java:106) at java.lang.Thread.run(Unknown Source) Here is my renderMob mehtod: public void renderMob(int xp,int yp,Sprite sprite,int flip) { xp -= xOffset; yp-=yOffset; for(int y = 0; y<32; y++) { int ya = y + yp; int ys = y; if(flip == 2||flip == 3)ys = 31-y; for(int x = 0; x<32; x++) { int xa = x + xp; int xs = x; if(flip == 1||flip == 3)xs = 31-x; if(xa < -32 || xa >=width || ya<0||ya>=height) break; if(xa<0) xa =0; int col = sprite.pixels[xs+ys*32]; if(col!= 0x000000) pixels[xa+ya*width] = col; } } } My spider class which determines the sprite and where I control movement, also rendering the spider onto the screen, when I increment ya to move the sprite, I get the crash, but without ya++, it runs flawlessly with a spider sprite on screen: package com.apcompsci.game.entity.mob; import com.apcompsci.game.entity.mob.Mob.Direction; import com.apcompsci.game.graphics.Screen; import com.apcompsci.game.graphics.Sprite; import com.apcompsci.game.level.Level; public class spider extends Mob{ Direction dir; private Sprite sprite; private boolean walking; public spider(int x, int y) { this.x = x <<4; this.y = y <<4; sprite = sprite.spider_forward; } public void update() { int xa = 0, ya = 0; ya++; if(ya<0) { sprite = sprite.spider_forward; dir = Direction.UP; } if(ya>0) { sprite = sprite.spider_back; dir = Direction.DOWN; } if(xa<0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa>0) { sprite = sprite.spider_side; dir = Direction.LEFT; } if(xa!= 0 || ya!= 0) { System.out.println("true"); move(xa,ya); walking = true; } else{ walking = false; } } public void render(Screen screen) { screen.renderMob(x, y, sprite, 0); } } This is th mob class that contains the move() method that is called in the spider class above. This move method calls the collision method. tile and sprite comes up null in the debugger: package com.apcompsci.game.entity.mob; import java.util.ArrayList; import java.util.List; import com.apcompsci.game.entity.Entity; import com.apcompsci.game.entity.projectile.DemiGodProjectile; import com.apcompsci.game.entity.projectile.Projectile; import com.apcompsci.game.graphics.Sprite; public class Mob extends Entity{ protected Sprite sprite; protected boolean moving = false; protected enum Direction { UP,DOWN,LEFT,RIGHT } protected Direction dir; public void move(int xa,int ya) { if(xa != 0 && ya != 0) { move(xa,0); move(0,ya); return; } if(xa>0) dir = Direction.RIGHT; if(xa<0) dir = Direction.LEFT; if(ya>0)dir = Direction.DOWN; if(ya<0)dir = Direction.UP; if(!collision(xa,ya)){ x+= xa; y+=ya; } } public void update() { } public void shoot(int x, int y, double dir) { //dir = Math.toDegrees(dir); Projectile p = new DemiGodProjectile(x, y,dir); level.addProjectile(p); } public boolean collision(int xa,int ya) { boolean solid = false; for(int c = 0; c<4; c++) { int xt = ((x+xa) + c % 2 * 14 - 8 )/16; int yt = ((y+ya) + c / 2 * 12 +3 )/16; if(level.getTile(xt, yt).solid()) solid = true; } return solid; } public void render() { } } Finally, here is the method in which i call the add() method for the spider to add it to the level: protected void loadLevel(String path) { try{ BufferedImage image = ImageIO.read(SpawnLevel.class.getResource(path)); int w = width =image.getWidth(); int h = height = image.getHeight(); tiles = new int[w*h]; image.getRGB(0, 0, w,h, tiles,0, w); } catch(IOException e){ e.printStackTrace(); System.out.println("Exception! Could not load level file!"); } add(new spider(20,45)); } I don't think i need to include the level class but just in case, I have provided a gistHub link for better context. It contains all of the full classes listed above , plus my entity class and maybe another. Thanks for the help if you decide to do so, much appreciated! Also, please tell me if i'm in the wrong section of stackeoverflow, i figured that since this is the gamign section that it belonged but debugging code normally goes into the general section.

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  • Calling Matlab's MLApp.MLAppClass.FEval from F#

    - by Matthew
    Matlab provides a COM interface that supports remote execution of arbitrary functions (and code snippets). In particular, it has an Feval method that calls a given Matlab function. The third parameter to this method, pvarArgOut, has COM type VARIANT*, and appears in the Visual Studio F# editor as an argument of type: pvarArgOut: byref<obj> The following code calls interp1, which in Matlab returns a matrix (i.e. 2D double array) result, as is normal for most Matlab functions. let matlab = new MLApp.MLAppClass() let vector_to_array2d (v : vector) = Array2D.init v.Length 1 (fun i j -> v.[i]) let interp1 (xs : vector) (ys : vector) (xi : vector) = let yi : obj = new obj() matlab.Feval("interp1", 1, ref yi, vector_to_array2d xs, vector_to_array2d ys, vector_to_array2d xi) yi :?> float[,] This code compiles fine, but when calling interp1, I get a COM exception: A first chance exception of type 'System.Reflection.TargetInvocationException' occurred in mscorlib.dll A first chance exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll An unhandled exception of type 'System.Runtime.InteropServices.COMException' occurred in mscorlib.dll Additional information: Invalid callee. (Exception from HRESULT: 0x80020010 (DISP_E_BADCALLEE)) I get the same error whether initialize yi with a new obj, a new Array2D, or null. How does F# translate VARIANT output arguments?

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  • Examples of monoids/semigroups in programming

    - by jkff
    It is well-known that monoids are stunningly ubiquitous in programing. They are so ubiquitous and so useful that I, as a 'hobby project', am working on a system that is completely based on their properties (distributed data aggregation). To make the system useful I need useful monoids :) I already know of these: Numeric or matrix sum Numeric or matrix product Minimum or maximum under a total order with a top or bottom element (more generally, join or meet in a bounded lattice, or even more generally, product or coproduct in a category) Set union Map union where conflicting values are joined using a monoid Intersection of subsets of a finite set (or just set intersection if we speak about semigroups) Intersection of maps with a bounded key domain (same here) Merge of sorted sequences, perhaps with joining key-equal values in a different monoid/semigroup Bounded merge of sorted lists (same as above, but we take the top N of the result) Cartesian product of two monoids or semigroups List concatenation Endomorphism composition. Now, let us define a quasi-property of an operation as a property that holds up to an equivalence relation. For example, list concatenation is quasi-commutative if we consider lists of equal length or with identical contents up to permutation to be equivalent. Here are some quasi-monoids and quasi-commutative monoids and semigroups: Any (a+b = a or b, if we consider all elements of the carrier set to be equivalent) Any satisfying predicate (a+b = the one of a and b that is non-null and satisfies some predicate P, if none does then null; if we consider all elements satisfying P equivalent) Bounded mixture of random samples (xs+ys = a random sample of size N from the concatenation of xs and ys; if we consider any two samples with the same distribution as the whole dataset to be equivalent) Bounded mixture of weighted random samples Which others do exist?

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  • Modified map2 (without truncation of lists) in F# - how to do it idiomatically?

    - by Maciej Piechotka
    I'd like to rewrite such function into F#: zipWith' :: (a -> b -> c) -> (a -> c) -> (b -> c) -> [a] -> [b] -> [c] zipWith' _ _ h [] bs = h `map` bs zipWith' _ g _ as [] = g `map` as zipWith' f g h (a:as) (b:bs) = f a b:zipWith f g h as bs My first attempt was: let inline private map2' (xs : seq<'T>) (ys : seq<'U>) (f : 'T -> 'U -> 'S) (g : 'T -> 'S) (h : 'U -> 'S) = let xenum = xs.GetEnumerator() let yenum = ys.GetEnumerator() seq { let rec rest (zenum : IEnumerator<'A>) (i : 'A -> 'S) = seq { yield i(zenum.Current) if zenum.MoveNext() then yield! (rest zenum i) else zenum.Dispose() } let rec merge () = seq { if xenum.MoveNext() then if yenum.MoveNext() then yield (f xenum.Current yenum.Current); yield! (merge ()) else yenum.Dispose(); yield! (rest xenum g) else xenum.Dispose() if yenum.MoveNext() then yield! (rest yenum h) else yenum.Dispose() } yield! (merge ()) } However it can hardly be considered idiomatic. I heard about LazyList but I cannot find it anywhere.

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  • Pointers to Derived Class Objects Losing vfptr

    - by duckworthd
    To begin, I am trying to write a run-of-the-mill, simple Ray Tracer. In my Ray Tracer, I have multiple types of geometries in the world, all derived from a base class called "SceneObject". I've included the header for it here. /** Interface for all objects that will appear in a scene */ class SceneObject { public: mat4 M, M_inv; Color c; SceneObject(); ~SceneObject(); /** The transformation matrix to be applied to all points of this object. Identity leaves the object in world frame. */ void setMatrix(mat4 M); void setMatrix(MatrixStack mStack); void getMatrix(mat4& M); /** The color of the object */ void setColor(Color c); void getColor(Color& c); /** Alter one portion of the color, leaving the rest as they were. */ void setDiffuse(vec3 rgb); void setSpecular(vec3 rgb); void setEmission(vec3 rgb); void setAmbient(vec3 rgb); void setShininess(double s); /** Fills 'inter' with information regarding an intersection between this object and 'ray'. Ray should be in world frame. */ virtual void intersect(Intersection& inter, Ray ray) = 0; /** Returns a copy of this SceneObject */ virtual SceneObject* clone() = 0; /** Print information regarding this SceneObject for debugging */ virtual void print() = 0; }; As you can see, I've included a couple virtual functions to be implemented elsewhere. In this case, I have only two derived class -- Sphere and Triangle, both of which implement the missing member functions. Finally, I have a Parser class, which is full of static methods that do the actual "Ray Tracing" part. Here's a couple snippets for relevant portions void Parser::trace(Camera cam, Scene scene, string outputFile, int maxDepth) { int width = cam.getNumXPixels(); int height = cam.getNumYPixels(); vector<vector<vec3>> colors; colors.clear(); for (int i = 0; i< width; i++) { vector<vec3> ys; for (int j = 0; j<height; j++) { Intersection intrsct; Ray ray; cam.getRay(ray, i, j); vec3 color; printf("Obtaining color for Ray[%d,%d]\n", i,j); getColor(color, scene, ray, maxDepth); ys.push_back(color); } colors.push_back(ys); } printImage(colors, width, height, outputFile); } void Parser::getColor(vec3& color, Scene scene, Ray ray, int numBounces) { Intersection inter; scene.intersect(inter,ray); if(inter.isIntersecting()){ Color c; inter.getColor(c); c.getAmbient(color); } else { color = vec3(0,0,0); } } Right now, I've forgone the true Ray Tracing part and instead simply return the color of the first object hit, if any. As you have no doubt noticed, the only way the computer knows that a ray has intersected an object is through Scene.intersect(), which I also include. void Scene::intersect(Intersection& i, Ray r) { Intersection result; result.setDistance(numeric_limits<double>::infinity()); result.setIsIntersecting(false); double oldDist; result.getDistance(oldDist); /* Cycle through all objects, making result the closest one */ for(int ind=0; ind<objects.size(); ind++){ SceneObject* thisObj = objects[ind]; Intersection betterIntersect; thisObj->intersect(betterIntersect, r); double newDist; betterIntersect.getDistance(newDist); if (newDist < oldDist){ result = betterIntersect; oldDist = newDist; } } i = result; } Alright, now for the problem. I begin by creating a scene and filling it with objects outside of the Parser::trace() method. Now for some odd reason, I cast Ray for i=j=0 and everything works wonderfully. However, by the time the second ray is cast all of the objects stored in my Scene no longer recognize their vfptr's! I stepped through the code with a debugger and found that the information to all the vfptr's are lost somewhere between the end of getColor() and the continuation of the loop. However, if I change the arguments of getColor() to use a Scene& instead of a Scene, then no loss occurs. What crazy voodoo is this?

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  • PlayFramework with Scala and Morphia

    - by AKRamkumar
    I keep getting this exception: Oops: CannotCompileException An unexpected error occured caused by exception CannotCompileException: [source error] ds() not found in models.dc What is wrong with my code? Here is models.ds package models import com.google.code.morphia.annotations._ @Embedded class ds{ @Indexed var xs : Double=0 @Indexed var xc : Double=0 @Indexed var ys : Double=0 @Indexed var yc : Double=0 @Indexed var zs : Double=0 @Indexed var zc : Double=0 } Here is models.dc package models import com.google.code.morphia.annotations.{Embedded, Entity, Indexed} @Entity class dc{ @Indexed var name : String = null @Embedded var summary : ds = new ds() }

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  • Calling Subclass Method in Java

    - by destructo_gold
    Given the following situation (UML below), If Y has the method: public void PrintWs(); and X has: ArrayList <P> myPs = new ArrayList(); Y y = new Y(); Z z = new Z(); myPs.add(y); myPs.add(z); How do I loop through each myPs object and call all Ys PrintWs (without using instanceof)? http://starbucks.mirror.waffleimages.com/files/68/68c26b815e913acd00307bf27bde534c0f1f8bfb.jpg

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  • Scala: Recursively building all pathes in a graph?

    - by DarqMoth
    Trying to build all existing paths for an udirected graph defined as a map of edges using the following algorithm: Start: with a given vertice A Find an edge (X.A, X.B) or (X.B, X.A), add this edge to path Find all edges Ys fpr which either (Y.C, Y.B) or (Y.B, Y.C) is true For each Ys: A=B, goto Start Providing edges are defined as the following map, where keys are tuples consisting of two vertices: val edges = Map( ("n1", "n2") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n1") -> "n5n1", ("n5", "n4") -> "n5n4") As an output I need to get a list of ALL pathes where each path is a list of adjecent edges like this: val allPaths = List( List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) //... //... more pathes to go } Note: Edge XY = (x,y) - "xy" and YX = (y,x) - "yx" exist as one instance only, either as XY or YX So far I have managed to implement code that duplicates edges in the path, which is wrong and I can not find the error: object Graph2 { type Vertice = String type Edge = ((String, String), String) type Path = List[((String, String), String)] val edges = Map( //(("v1", "v2") , "v1v2"), (("v1", "v3") , "v1v3"), (("v3", "v4") , "v3v4") //(("v5", "v1") , "v5v1"), //(("v5", "v4") , "v5v4") ) def main(args: Array[String]): Unit = { val processedVerticies: Map[Vertice, Vertice] = Map() val processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)] = Map() val path: Path = List() println(buildPath(path, "v1", processedVerticies, processedEdges)) } /** * Builds path from connected by edges vertices starting from given vertice * Input: map of edges * Output: list of connected edges like: List(("n1", "n2") -> "n1n2"), List(("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4"), List(("n5", "n1") -> "n5n1"), List(("n5", "n4") -> "n5n4"), List(("n2", "n1") -> "n1n2", ("n1", "n3") -> "n1n3", ("n3", "n4") -> "n3n4", ("n5", "n4") -> "n5n4")) */ def buildPath(path: Path, vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)]): List[Path] = { println("V: " + vertice + " VM: " + processedVerticies + " EM: " + processedEdges) if (!processedVerticies.contains(vertice)) { val edges = children(vertice) println("Edges: " + edges) val x = edges.map(edge => { if (!processedEdges.contains(edge._1)) { addToPath(vertice, processedVerticies.++(Map(vertice -> vertice)), processedEdges, path, edge) } else { println("ALready have edge: "+edge+" Return path:"+path) path } }) val y = x.toList y } else { List(path) } } def addToPath( vertice: Vertice, processedVerticies: Map[Vertice, Vertice], processedEdges: Map[(Vertice, Vertice), (Vertice, Vertice)], path: Path, edge: Edge): Path = { val newPath: Path = path ::: List(edge) val key = edge._1 val nextVertice = neighbor(vertice, key) val x = buildPath (newPath, nextVertice, processedVerticies, processedEdges ++ (Map((vertice, nextVertice) -> (vertice, nextVertice))) ).flatten // need define buidPath type x } def children(vertice: Vertice) = { edges.filter(p => (p._1)._1 == vertice || (p._1)._2 == vertice) } def containsPair(x: (Vertice, Vertice), m: Map[(Vertice, Vertice), (Vertice, Vertice)]): Boolean = { m.contains((x._1, x._2)) || m.contains((x._2, x._1)) } def neighbor(vertice: String, key: (String, String)): String = key match { case (`vertice`, x) => x case (x, `vertice`) => x } } Running this results in: List(List(((v1,v3),v1v3), ((v1,v3),v1v3), ((v3,v4),v3v4))) Why is that?

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  • 2D Collision masks for handling slopes

    - by JiminyCricket
    I've been looking at the example at: http://create.msdn.com/en-US/education/catalog/tutorial/collision_2d_perpixel and am trying to figure out how to adjust the sprite once a collision has been detected. As David suggested at XNA 4.0 2D sidescroller variable terrain heightmap for walking/collision, I made a few sensor points (feet, sides, bottom center, etc.) and can easily detect when these points actually collide with non-transparent portions of a second texture (simple slope). I'm having trouble with the algorithm of how I would actually adjust the sprite position based on a collision. Say I detect a collision with the slope at the sprite's right foot. How can I scan the slope texture data to find the Y position to place the sprite's foot so it is no longer inside the slope? The way it is stored as a 1D array in the example is a bit confusing, should I try to store the data as a 2D array instead? For test purposes, I'm thinking of just using the slope texture alpha itself as a primitive and easy collision mask (no grass bits or anything besides a simple non-linear slope). Then, as in the example, I find the coordinates of any collisions between the slope texture and the sprite's sensors and mark these special sensor collisions as having occurred. Finally, in the case of moving up a slope, I would scan for the first transparent pixel above (in the texture's Ys at that X) the right foot collision point and set that as the new height of the sprite. I'm a little unclear also on when I should make these adjustments. Collisions are checked on every game.update() so would I quickly change the position of the sprite before the next update is called? I also noticed several people mention that it's best to separate collision checks horizontally and vertically, why is that exactly? Open to any suggestions if this is an inefficient or inaccurate way of handling this. I wish MSDN had provided an example of something like this, I didn't know it would be so much more complex than NES Mario style pure box platforming!

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  • CodePlex Daily Summary for Saturday, March 13, 2010

    CodePlex Daily Summary for Saturday, March 13, 2010New Projects[Experiment] vczh DBUI: EXPERIMENT. Auto UI adaptor for a specified data base[SAMPLE PROJECT] Branch and Patch with GIT: I'll paste more here later...BlogPress: This web application provides a content management system. Coot: Facebook Photos Screensaver.DotNetNuke® JDMenu: dnnJDMenu makes it easy to use the open source JDMenu component in your DotNetNuke skin.DotNetNuke® RadRotator: dnnRadRotator makes it easy to add telerik RadRotator functionality to your site or custom module. Licensing permits anyone to use the components ...DotNetNuke® RadTabStrip: DNNRadTabStrip makes it easy to add telerik RadTabStrip functionality to your module or skin. Licensing permits anyone to use the components (incl...DotNetNuke® RadTreeView: DNNRadTreeView makes it easy to add telerik RadTreeView functionality to your module or skin. Licensing permits anyone to use the components (incl...DotNetNuke® Skin Garden: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Mark Allan of DnnGarden. Concise and semantic HTML 5 stru...ElmasFC: Elmas Facebook CheckerFront Callback Protocol: Front Callback Protocol make it easier for developers to create a network application in the .Net Language. It provide the flexibility of using TCP...Glass UI: A Windows Forms Control Library built specifically for Aero Glass. This will consist of existing controls, modified to render on glass, as well as ...Guitarist Tools: Some tools for guitarists.HomeUX: HomeUX is home control software featuring a Silverlight-based touch screen user interface.Homework Helper: Homework Helper help students to train simpler homework like "What's the name of the capital of France?" - Question - Answear based. It's made i...IGNOU Mini Project Allocation: A mini project allocation system.Images Compiler: Images Compiler is pretty small wpf application for users who want to resize, rename, disable colors... for too much images in very short time. It...InstitutionManagementSystem: Institution Management System prototypeManagedCv: ManagedCv is the library for C#/VB/ to use the OpenCV librarymanagement joint ownership: Application pour la gestion des actions réalisées au sein d’une copropriété. Application for management actions within a joint ownershipMapWindow6: MapWindow 6.0 is an open source geographic information system (GIS) and library of geospatial software development tools for .NET, written in C#. T...Morris Auto: Morris Auto is a social application build templateMouse control with finger detection: The aim of this project is to design an application for recognition of the movement of a finger through a webcam and then control the mouse. The pr...ORAYLIS BI.Quality: ORAYLIS BI.Quality makes it easier to develop BI Solutions in an agile environment. It adapts Unit Tests to BI Development. Propositional Framework: Different sales propositions are presented to the user using data collected from marketing intelligence, browser history or user behaviour as they ...ServStop: ServStop is a .NET application that makes it easy to stop several system services at once. Now you don't have to change startup types or stop them ...shatkotha web portal: source code of web portal shatkothaSurvey and Registration tools: Two Silverlight tools for add Survey and Registration in your websiteTable Storage Backup & Restore for Windows Azure: Allows various backup & restore options for Windows Azure Table Storage accounts: - Backup from one storage account to another - Backup a storag...Topsy Lib: This project provides wrapper methods to call Topsy's web services from C#.twNowplaying: twNowplaying is a small and handy utility that allows you to tweet your currently playing track from Spotify to Twitter. Followed by the #twNowplay...XOM: XOM: Xml Object Mapper Automatically populate your objects with data from XML via an XML map. Never do this again: if(e.GetElementsByTagName("us...YS Utils: The library contains set of useful classes which may solve common tasks for different applications.ZabViewer: CS ProjectNew ReleasesAppFabric Caching Admin Tool: AppFabric Caching Admin Tool (0.8): System Requirements:.NET 4.0 RC AppFabric Caching Beta2 Test On:Win 7 (64x)ASP.Net Routing Configuration: mal.Web.Routing v0.9.2.0: mal.Web.Routing v0.9.2.0DotNetNuke IM Module of Facebook Like Messenger: DNN IM Module of Facebook Like Messenger: Empower DNN Website with a 1-to-1 Chat Solution named Free Facebook Messenger Style Web Chat Bar of 123 Web Messenger. 1. If you need to use the c...DotNetNuke® Form and List (formerly User Defined Table): 05.01.02: Form and List 05.01.02 (Release Candidate 2)5.1.2 will be the next stabilzation release. Major Highlights fixed Cancel action in a form, it don't ...DotNetNuke® JDMenu: DNN jdMenu 1.0.0: dnnJDMenu makes it easy to use the open source JDMenu component in your DotNetNuke skin. Many thanks to Jonathan Sharp of Outwest Media for creati...DotNetNuke® RadTabStrip: DNNRadTabstrip 1.0.0: DNNRadTabStrip makes it easy to add telerik RadTabStrip functionality to your module or skin. Licensing permits anyone to use the components (inclu...DotNetNuke® RadTreeView: DNNRadTreeView 1.0.0: DNNRadTreeView makes it easy to create skins which use the Telerik RadTreeview functionality. Licensing permits anyone (including designers) to use...DotNetNuke® Skin Garden: Garden Package 1.0.0: A DotNetNuke Design Challenge skin package submitted to the "Out of the box" category by Mark Allan of DnnGarden. Concise and semantic HTML 5 struc...ElmasFC: Elmas FC: This porgram is checking your facebook account automaticly.Free DotNetNuke IM of 123 Web Messenger -- Web-based Friend List: Free Download DNN IM Module and Source Code: 123 Web Messenger offers free DotNetNuke Instant Messaging to help you embed a IM Software into DNN Website by integrating 123 Web Messenger with D...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts 3.0.4 Released: Hi, Today we have released the final version of Visifire v3.0.4 which contains the following major features: * Zooming * Step Line chart ...Home Access Plus+: v3.1.0.0: Version 3.1.0.0 Release Problem with this release, get Version 3.1.1.1 Change Log: Fixed ampersand issue Added Unzip Features Added Help Desk ...Home Access Plus+: v3.1.1.1: Version 3.1.1.1 Release Change Log: Fixed the Help Desk File Changes: ~/App_Data/Tickets.xml ~/bin/CHS Extranet.dll ~/bin/CHS Extranet.pdbHomework Helper: Homework Helper 1.0: The first release of Homework Helper. It got basic functionality. Check the Documentation or press F1 while using the program.Homework Helper: Homework Helper v1.0: This is the latest version of Homework Helper. Just a few updates since the latest one (a couple of minutes ago). Now it saves your settings! Instr...IBCSharp: IBCSharp 1.02: What IBCSharp 1.02.zip unzips to: http://i39.tinypic.com/28hz8m1.png Note: The above solution has MSTest, Typemock Isolator, and Microsoft CHESS c...InfoService: InfoService v1.5 RC 1: InfoService Release Canidate Please note this is a RC. It should be stable, but i can't guarantee that! So use it on your own risk. Please read Pl...IntX: IntX 0.9.3.3: Fixed issue #7100IronRuby: 1.0 RC3: The IronRuby team is pleased to announce version 1.0 RC3! As IronRuby approaches the final 1.0, these RCs will contain crucial bug fixes and enhanc...MAISGestão: LayerDiagram (pdf): This is the final version of the layer diagramMapWindow6: MapWindow 6.0 msi (March 12): After some significant trouble with svn, this site represents a test of using Mercurial for our version control. Hopefully the choice of this new ...MSBuild Mercurial Tasks: 0.2.0 Beta: This release realises the Scenario 2 and provides two MSBuild tasks: HgCommit and HgPush. This task allows to create a new changeset in the current...NLog - Advanced .NET Logging: NLog 2.0 preview 1: This is very experimental first build of NLog from 2.0 branch is available for download. It’s not alpha, beta or even gamma, just a preview of upco...Open NFe: Fonte DANFE v1.9.5: Código-fonte para a versão 1.9.5 do DANFEOpiConsole (XNA): OpiConsole 0.3: OpiConsole 0.3 OpiConsole includes: * PC & Xbox support. * Default commands (cvar, quit etc.) * Ability to add custom commands. *...ORAYLIS BI.Quality: Release 1.0.0: Release 1.0.0Pcap.Net: Pcap.Net 0.5.0 (38141): Pcap.Net - March 2010 Release Pcap.Net is a .NET wrapper for WinPcap written in C++/CLI and C#. It Features almost all WinPcap features and include...PhysX.Net: PhysX.Net 0.12.0.0 Beta 1: This is beta release of 0.12.0.0 for people to test and provide feedback on. It targets 2.8.3.21 of PhysXPólya: Pólya 2010 03 13 alpha: Pólya is a collection of generic data structures; as generic as C#/.Net allows them to be. In this first release the focus has been on some fundam...Prolog.NET: Prolog.NET 1.0 Beta 1.3: Installer includes: primary Prolog.NET assembly Prolog.NET Workbench Prolog.NET Scheduler sample application PrologTest console applicatio...Propositional Framework: USP: The initial code drop was based on the Autocomplete demo and the neural network approach used by Jeff Heaton (@ http://www.heatonresearch.com/) - e...Protocol Transition with BizTalk: Source: Stable buildRoTwee: RoTwee (7.1.0.0): Now picture of your friend is shown in RoTwee. Place mouse cursor to the tweet !ServStop: 0.5.0.0: Initial Release Contents of ServStop0500.zip ServStop.exe 0.5.0.0 Initial Release. 32,768 bytes. Other files None. Source code available on "...SkeinLibManaged: Release 1.0.0.0 (Beta): This is the compiled DLL with XML documentation, so there should be plenty of context sensitive help and Intellisense. This is the Release version...sPWadmin: pwAdmin v0.9a: Added: LiveChat Plugin Shows the latest 150 chat messages from "/Your PW Server/logservice/logs/world2.chat" Refresh chat every 5 seconds Allow...sPWadmin: pwAdmin v0.9b: Some minor fixes to style, layout & different browser support Merged the forms in server configuration tab to a single form that can now save mul...Topsy Lib: Initial release: Initial Debug and Release versions.twNowplaying: twNowplaying: Press the Twitter icon to get started, don't forget to submit bugs to the issue tracker. What's new This release has some minor UI fixes.twNowplaying: twNowplaying Alpha 1.0: Press the Twitter icon to get started, don't forget to submit bugs to the issue tracker. Thank you , and enjoy! =)VCC: Latest build, v2.1.30312.0: Automatic drop of latest buildWPF Dialogs: Version 0.1.3: The FolderBrowseDialog / FolderBrowseDialog - Deutsch was improved and extended.XOM: XOM 0.1A: Just a release of the code I have so far. In order to get your objects to work, you need to create an XML file to define your objects. Here is a ...Xpress - ASP.NET MVC 个人博客程序: xpress2.1.1.0312.beta: 最新beta版,注意:此版本和2.1.0不兼容 更改内容: 将主题文件发放在 Views 文件夹下 主题文件支持强类型Model 主题资源文件放在Resouces目录下YS Utils: V 1.0.0.0: This is first release. The YSUtils library contains first set of classes. ZIP files contains documentation.Most Popular ProjectsMetaSharpWBFS ManagerRawrAJAX Control ToolkitMicrosoft SQL Server Product Samples: DatabaseSilverlight ToolkitWindows Presentation Foundation (WPF)ASP.NET Ajax LibraryASP.NETMicrosoft SQL Server Community & SamplesMost Active ProjectsRawrN2 CMSBlogEngine.NETFasterflect - A Fast and Simple Reflection APIpatterns & practices – Enterprise LibraryFarseer Physics EngineSharePoint Team-MailerCaliburn: An Application Framework for WPF and SilverlightCalcium: A modular application toolset leveraging PrismjQuery Library for SharePoint Web Services

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  • why can't I comment lines in visual mode

    - by Haiyuan Zhang
    I want to comment several lines in my .vimrc, the usual way I do it is :x,ys/^/"/ and x stands for the start line number and y stands for the line number of the last line. I read some post which said in visual mode this task can be done by the following step: 1 Select your lines with VISUAL BLOCK 2 press I to insert before all highlighted lines. 3 type your comment charact , in this case should be " 4 then ESC I fllowed the above steps and met met problems in step 2 . the thing is when I select the lines in Visual mode and press I , vim ( I use version7.2) go back to insert mode and the cursor back to the start of the first line. so if you continue to do the step 3 and step 4, you end up in just inserting " at the start the first line , far from what I want to achieve. so could you point out what's wrong with the recipe ? thanks in advance

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  • Search for Variable Usage In SSIS tasks

    - by yoni.s
    Hi all: As what seems to be some sort of penance for sins in a prior life, I have been tasked with maintaining some SSIS packages. (NO! NO BADMOUTHING SSIS!! BAD PROGRAMMMER! NO DOUGHNUT!). Anyhoo, I many of the packages have variables, defined in an outer container, which are used in multiple inner containers, in script tasks. What I want to do, is find out all the places in a package a variable being used; in other words, search for instances of variable usage in all tasks of a package. This would be a huge help, but I cannot for the life of me find out how this can be done in BIDS. (this is SSIS/BIDS 2008) Thanks for any help, YS

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  • Uncaught TypeError: Converting circular structure to JSON

    - by ychia
    We're using the fb:registration plugin to sign up users on our site. Today I noticed the registration redirect is no longer working in Google Chrome and Safari (latest public release). I know for sure it was working with the same code as recently as last week. It seems to be getting stuck on submission with this error, which is coming from: static.ak.fbcdn.net/rsrc.php/v1/ys/r/ioE9qOq_5Oa.js:101 Firefox and IE have no problem, so it seems to be Webkit specific. Any ideas?

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  • how to interleaving lists

    - by user2829177
    I have two lists that could be not equal in lengths and I want to be able to interleave them. I want to be able to append the extra values in the longer list at the end of my interleaved list.I have this: a=xs b=ys minlength=[len(a),len(b)] extralist= list() interleave= list() for i in range((minval(minlength))): pair=a[i],b[i] interleave.append(pair) flat=flatten(interleave) c=a+b if len(b)>len(a): remainder=len(c)-len(a) for j in range(-remainder): extra=remainder[j] extralist.append(extra) if len(a)>len(b): remainder=len(c)-len(b) for j in range(-remainder): extra=remainder[j] final=flat+extralist return final but if I test it: >>> interleave([1,2,3], ["hi", "bye",True, False, 33]) [1, 'hi', 2, 'bye', 3, True] >>> The False and 33 don't appear. What is it that Im doing wrong?

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  • Stronger laptop_mode in Linux

    - by Vi
    Can I have stronger laptop mode in Linux? I want to spin down the hard drive and prevent it to spin up even if something wants to read something not in cache. In general I want to have these modes: Normal Current laptop mode Stronger laptop mode: spin up only when needs to read something uncached (and cache it). No spinups to write something unless really memory pressure (Exception: explicit "sync" command in console). Kernel is allowed to keep processes in D-sleep for 10 seconds for that. Forced laptop mode: do not spin up, period. Keep offending processes in D-sleep unless I turn off this mode. Like there is a bomb instead of hard drive. I also want to have access times tracked (mount -o atime), but I don't want the hard drive to be spinned up only to update them. Is there some settings or kernel patches that can get closer to this? May be I should write special io scheduler for "forced laptop mode"? E.g. echo suspend > /sys/block/sda/queue/scheduler to lock the drive and echo cfq > /ys/block/sda/queue/scheduler to unlock it again?

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  • Bypassing confirmation prompt of an external process

    - by Alidad
    How can I convert this Perl code to Groovy? How to bypass confirmation prompts of an external process? I am trying to convert a Perl script to Groovy. The program is loading/delete maestro (job scheduling) jobs automatically. The problem is the delete command will prompt for confirmation (Y/N) on every single job that it finds. I tried the process execute in groovy but will stop at the prompts. The Perl script is writing bunch of Ys to the stream and print it to the handler( if I understood it correctly) to avoid stopping. I am wondering how to do the same thing in Groovy ? Or any other approach to execute a command and somehow write Y on every confirmation prompt. Perl Script: $maestrostring=""; while ($x < 1500) { $maestrostring .= "y\n"; $x++; } # delete the jobs open(MAESTRO_CMD, "|ssh mserver /bin/composer delete job=pserver#APPA@") print MAESTRO_CMD $maestrostring; close(MAESTRO_CMD); This is my groovy code so far: def deleteMaestroJobs (){ ... def commandSched ="ssh $maestro_server /bin/composer delete sched=$primary_server#$app_acronym$app_level@" def commandJobs ="ssh $maestro_server /bin/composer delete job=$primary_server#$app_acronym$app_level@" try { executeCommand commandJobs } catch (Exception ex ){ throw new Exception("Error executing the Maestro Composer [DELETE]") } try { executeCommand commandSched } catch (Exception ex ){ throw new Exception("Error executing the Maestro Composer [DELETE]") } } def executeCommand(command){ def process = command.execute() process.withWriter { writer -> 1500.times {writer.println 'Y' } } process.consumeProcessOutput(System.out, System.err) process.waitFor() }

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  • List of objects or parallel arrays of properties?

    - by Headcrab
    The question is, basically: what would be more preferable, both performance-wise and design-wise - to have a list of objects of a Python class or to have several lists of numerical properties? I am writing some sort of a scientific simulation which involves a rather large system of interacting particles. For simplicity, let's say we have a set of balls bouncing inside a box so each ball has a number of numerical properties, like x-y-z-coordinates, diameter, mass, velocity vector and so on. How to store the system better? Two major options I can think of are: to make a class "Ball" with those properties and some methods, then store a list of objects of the class, e. g. [b1, b2, b3, ...bn, ...], where for each bn we can access bn.x, bn.y, bn.mass and so on; to make an array of numbers for each property, then for each i-th "ball" we can access it's 'x' coordinate as xs[i], 'y' coordinate as ys[i], 'mass' as masses[i] and so on; To me it seems that the first option represents a better design. The second option looks somewhat uglier, but might be better in terms of performance, and it could be easier to use it with numpy and scipy, which I try to use as much as I can. I am still not sure if Python will be fast enough, so it may be necessary to rewrite it in C++ or something, after initial prototyping in Python. Would the choice of data representation be different for C/C++? What about a hybrid approach, e.g. Python with C++ extension?

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  • CodePlex Daily Summary for Saturday, June 23, 2012

    CodePlex Daily Summary for Saturday, June 23, 2012Popular ReleasesWPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.5: Version: 2.5.0.5 (Milestone 5): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Add IsInDesignMode property to the WafConfiguration class. WAF: Introduce the IModuleController interface. WAF: Add ...Windows 8 Metro RSS Reader: Metro RSS Reader.v7: Updated for Windows 8 Release Preview Changed background and foreground colors Used VariableSizeGrid layout to wrap blog posts with images Sort items with Images first, text-only last Enabled Caching to improve navigation between frames This is the release package of the source code The package includes x64, x86 releases. Installation Instructions http://dl.dropbox.com/u/23484650/RssReaderMetro/Screenshots/AppPackage.JPG Select x64 or x86 folder from the package http://dl.dropbox.com...Confuser: Confuser 1.9: Change log: * Stable output (i.e. given the same seed & input assemblies, you'll get the same output assemblies) + Generate debug symbols, now it is possible to debug the output under a debugger! (Of course without enabling anti debug) + Generating obfuscation database, most of the obfuscation data in stored in it. + Two tools utilizing the obfuscation database (Database viewer & Stack trace decoder) * Change the protection scheme -----Please read Bug Report before you report a bug-----XDA ROM HUB: XDA ROM HUB v0.8.2: From now on, the downloads will be in 7z format, much less to download. Organized folders, some users didn't find the program at all. Added installer. Auto scroll in log view.XDesigner.Development: First release: First releaseBlackJumboDog: Ver5.6.5: 2012.06.22 Ver5.6.5  (1) FTP??????? EPSV ?? EPRT ???????DotNetNuke® Form and List: 06.00.01: DotNetNuke Form and List 06.00.01 Changes in 06.00.01 Icons are shown in module action buttons (workaraound to core issue with IconAPI) Fix to Token2XSL Editor, changing List type raised exception MakeTumbnail and ShowXml handlers had been missing in install package Updated help texts for better understanding of filter statement, token support in email subject and css style Major changes for fnL 6.0: DNN 6 Form Patterns including modal PopUps and Tabs http://www.dotnetnuke.com/Po...MVVM Light Toolkit: V4RTM (binaries only) including Windows 8 RP: This package contains all the latest DLLs for MVVM Light V4 RTM. It includes the DLLs for Windows 8 Release Preview. An updated Nuget package is also available at http://nuget.org/packages/MvvmLightLibs An installer with binaries, snippets and templates will follow ASAP.Weapsy - ASP.NET MVC CMS: 1.0.0: - Some changes to Layout and CSS - Changed version number to 1.0.0.0 - Solved Cache and Session items handler error in IIS 7 - Created the Modules, Plugins and Widgets Areas - Replaced CKEditor with TinyMCE - Created the System Info page - Minor changesAcDown????? - AcDown Downloader Framework: AcDown????? v3.11.7: ?? ●AcDown??????????、??、??????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ??:????????Windows XP???,?????????.NET Framework 2.0???(x86),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ...NShader - HLSL - GLSL - CG - Shader Syntax Highlighter AddIn for Visual Studio: NShader 1.3 - VS2010 + VS2012: This is a small maintenance release to support new VS2012 as well as VS2010. This release is also fixing the issue The "Comment Selection" include the first line after the selection If the new NShader version doesn't highlight your shader, you can try to: Remove the registry entry: HKEY_CURRENT_USER\Software\Microsoft\VisualStudio\11.0\FontAndColors\Cache Remove all lines using "fx" or "hlsl" in file C:\Program Files (x86)\Microsoft Visual Studio 11.0\Common7\IDE\CommonExtensions\Micr...Xenta Framework - extensible enterprise n-tier application framework: Xenta Framework 1.8.0: System Requirements OS Windows 7 Windows Vista Windows Server 2008 Windows Server 2008 R2 Web Server Internet Information Service 7.0 or above .NET Framework .NET Framework 4.0 WCF Activation feature HTTP Activation Non-HTTP Activation for net.pipe/net.tcp WCF bindings ASP.NET MVC ASP.NET MVC 3.0 Database Microsoft SQL Server 2005 Microsoft SQL Server 2008 Microsoft SQL Server 2008 R2 Additional Deployment Configuration Started Windows Process Activation service Start...CrashReporter.NET : Exception reporting library for C# and VB.NET: CrashReporter.NET 1.1: Added screenshot support that takes screenshot of user's desktop on application crash and provides option to include screenshot with crash report. Added Windows version in crash reports. Added email field and exception type field in crash report dialog. Added exception type in crash reports. Added screenshot tab that shows crash screenshot.CTI Text Encryption: CTI Text Encryption 3.0: Fix a bug - The application will occasionally freeze during encryption or decryption process.MFCMAPI: June 2012 Release: Build: 15.0.0.1034 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeMonoGame - Write Once, Play Everywhere: MonoGame 2.5.1: Release Notes The MonoGame team are pleased to announce that MonoGame v2.5.1 has been released. This release contains important bug fixes and minor updates. Recent additions include project templates for iOS and MacOS. The MonoDevelop.MonoGame AddIn also works on Linux. We have removed the dependency on the thirdparty GamePad library to allow MonoGame to be included in the debian/ubuntu repositories. There have been a major bug fix to ensure textures are disposed of correctly as well as some ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.1 Community Edition: Sense/Net 6.1 Community EditionMain new features:major performance optimizations Office 2010 and Basic authentication support new main page and enhanced demo experience The new 6.1 release is a true milestone in the history of Sense/Net ECMS. In the past few months we mostly concentrated on performance optimizations and implemented low-level features for improved scalability and robustness. We have tested the system in high availability setup under high load by conducting a benchmark duri...????: ????2.0.2: 1、???????????。 2、DJ???????10?,?????????10?。 3、??.NET 4.5(Windows 8)????????????。 4、???????????。 5、??????????????。 6、???Windows 8????。 7、?????2.0.1???????????????。 8、??DJ?????????。Azure Storage Explorer: Azure Storage Explorer 5 Preview 1 (6.17.2012): Azure Storage Explorer verison 5 is in development, and Preview 1 provides an early look at the new user interface and some of the new features. Here's what's new in v5 Preview 1: New UI, similar to the new Windows Azure HTML5 portal Support for configuring and viewing storage account logging Support for configuring and viewing storage account monitoring Uses the Windows Azure 1.7 SDK libraries Bug fixes????????API for .Net SDK: SDK for .Net ??? Release 2: 6?20????? ?? - FrindesInActive???????json?????????,???????????。??。 6?19????? ?? - ???????????????,???????0?????????。 ?? - ???Entity?????Suggestion??????????????JSON????????。 ?? - ???OAuth?Request??????AccessToken???SourceKey????QueryString?????????。 6?17????? ??? - .net 4.0 SDK??Dynamic??????????????????API?? ??? - ?Utility?????????API??????DateTime???ParseUTCDate ?? - ?????????????Json.net???,???SDK????Json.net?????。 ?? - ???Client??????API???GetCommand?PostCommand,??????????????...New ProjectsAuditMVC: This project is for Shanghai Educational Committee.Autopoco Contrib: this a contribute to autopoco projectBit Food: summary to be createdC-Breeze: This project aims to create a compiler capable of compiling the full grammar set of C.ContosoCookbook Lab in Windows 8 camp: For everyoneDemo_ASP.NET: ssdfsdfsdfsdfsdfsdfsdFluTe: FluTe is an advanced alternative to the string.Format method, written using F# and C#. It allows you to define Template objects using a fluent interface.IFV Releases: hey.. Welcome To IFV Code Files.. here We Upload old Source codes For IDM Patch...Innovacall MVC Framework and Starter Kits: Empty MVC 3.2 project with common Framework and multiple layers. The project is open but not ready. LetUsTalk: To Establish Connection With Different Web AppMEF Container and Azure: Example of loading files from Azure Storage into DirectoryCatalog for consumption via MEF.Nana C++ Library: Nana C++ Library takes aim at easy-to-use and portable library, it provides a GUI framework and threads for easy programming with modern C++ methods.NBU Library: MVC3 application providing university library services to users, students and professors, and interface for the librarians to process the requests.Platform OS: Platform OS is a new operating system being developed by LeveL X. (LeveLX.org)SampleTFSProfject: My first Project using TFSSilverlight DateSelector: DateSelector Custom Control. Silverlight custom control where dates can be selected. It's easy to use and user friendly. SPMegaMenu: Purpose: Create an implementation of a JQuery Mega Menu Derive menu content from SharePoint lists NOT rely on installed feature. (Created entirely client-sideSuCasa Application: This is the Su Casa education and iministry application. This is for grades and outreach.Task Card Creator 2012: Small tool for printing task cards used for a Scrum board. Your Scrum board will be looking impressive. For Team Foundation Server 2012.Test_Project: Lucky0504 Test_ProjectThe Fugitive: The FugitiveTopcoder problems: Nothing to write down here at now.tweetc - A windows command line twitter client: Review/Send tweets all from the comfort of the command line.Windows Phone 7 Contact Synchroniztion: Its a Web Application App for Windows Phone 7 to provide contact sharing mechanism over any network.WMemoryProfiler: WMemoryProfiler is a managed memory profiling API to aid integration testing of managed components. It does support .Net 2.0 up to 4.5 (x86,x64).WordSync: WordSync is a simplistic, user-friendly document editor that will keep your documents in sync using Google Drive or Dropbox and still edit them offline.Xydan fantasy game project: This project is meant to be a garage project creating a unique game.YSTrade: YS Trade System??????: dbFM??Windows????????????????。??????、?????????,??????????。????????:http://www.win7soft.com/justplus/dbfm ????bug???: ??:justplus@ahu.edu.cn justplus@163.com

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  • how to count checked checkboxes in different divs

    - by KMKMAHESH
    <head><title>STUDENT WISE EXAM BACKLOGS DISPLAY FOR EXAM REGISTRATION</title> <style type="text/css"> th { font-family:Arial; color:black; border:1px solid #000; } thead { display:table-header-group; } tbody { display:table-row-group; } td { border:1px solid #000; } </style> <script type="text/javascript" > function check_value(year,sem){ ysem="ys"+year+sem; var reg=document.registration.regulation.value; subjectsys="subjects"+year+sem; amountsys="amount"+year+sem; if(year==1){ if(sem==1){ var value_list = document.getElementById("ys11").getElementsByTagName('input'); } if(sem==2){ var value_list = document.getElementById("ys12").getElementsByTagName('input'); } }elseif(year==2){ if(sem==1){ var value_list = document.getElementById("ys21").getElementsByTagName('input'); } if(sem==2){ var value_list = document.getElementById("ys22").getElementsByTagName('input'); } }elseif(year==3){ if(sem==1){ var value_list = document.getElementById("ys31").getElementsByTagName('input'); } if(sem==2){ var value_list = document.getElementById("ys32").getElementsByTagName('input'); } }elseif(year==4){ if(sem==1){ var value_list = document.getElementById("ys41").getElementsByTagName('input'); } if(sem==2){ var value_list = document.getElementById("ys42").getElementsByTagName('input'); } } values = 0; for (var i=0; i<value_list.length; i++){ if (value_list[i].checked) { values=values+1; } } document.getElementById(subjectsys).value=values; if (values=="0") { document.getElementById(amountsys).innerHTML=""; return; } if (window.XMLHttpRequest) {// code for IE7+, Firefox, Chrome, Opera, Safari xmlhttp=new XMLHttpRequest(); } else {// code for IE6, IE5 xmlhttp=new ActiveXObject("Microsoft.XMLHTTP"); } xmlhttp.onreadystatechange=function() { if (xmlhttp.readyState==4 && xmlhttp.status==200) { document.getElementById(amountsys).innerHTML=xmlhttp.responseText; } } xmlhttp.open("GET","fee.php?year="+year+"&reg="+reg+"&sem="+sem+"&sub="+values,true); xmlhttp.send(); } </script> </head> <form id="registration" name="registration" action=subverify.php method=POST></br></br> <center> Backlog Subjects for <b>08KN1A1219</b> </br></br> <table border='1'><tr> <th width='40'>&nbsp;</th><th width='90'>Regulation</th><th width='40'>Year</th> <th width='40'>Sem</th><th width='350'>Subname</th> <th width='70'>Internals</th><th width='70'>Externals</th> </tr><div id="ys41"><tr> <td width='40'><center><input type="checkbox" name="sub[]" value="344" onclick="check_value(4,1)"></center></td> <td width='90'><center>R07</center></td><td width='40'><center>4</center></td><td width='40'><center>1</center></td> <td width='350'>EMBEDDED SYSTEMS</td><td width='70'><center>18</center></td> <td width='70'><center>17</center></td></tr><tr><td colspan=5 align=right><b>Subjects: </b><input size=2 type=textbox id=subjects41 name=subjects41 value=0 maxlength=2 readonly=readonly></td> <td align=right><b>Amount :</b></td> <input type='hidden' name='regulation' id=regulationsubjects41 value='R07'> <td><div id="amount41"><input type="textbox" name="amountval41" value="0" size="5" maxlength="5" readonly="readonly"></div></td></tr></div><div id="ys42"><tr> <td width='40'><center><input type="checkbox" name="sub[]" value="527" onclick="check_value(4,2)"></center></td> <td width='90'><center>R07</center></td><td width='40'><center>4</center></td><td width='40'><center>2</center></td> <td width='350'>DESIGN PATTERNS</td><td width='70'><center>12</center></td> <td width='70'><center>14</center></td></tr><tr><td colspan=5 align=right><b>Subjects: </b><input size=2 type=textbox id=subjects42 name=subjects42 value=0 maxlength=2 readonly=readonly></td> <td align=right><b>Amount :</b></td> <input type='hidden' name='regulation' id=regulationsubjects42 value='R07'> <td><div id="amount42"><input type="textbox" name="amountval42" value="0" size="5" maxlength="5" readonly="readonly"></div></td></tr></div><tr><td colspan=7><center><b><div id="maintotal"><input type="textbox" name="maintotal" value="0" size="5" maxlength="5" readonly="readonly"></div></center></b></td></tr><tr></tr></table></br></br> <center><input type='hidden' name='htno' value='08KN1A1219'> <input type='submit' value='Register'></center></form></br> this is a output of a php file with using dynamic data in the form i want to count only the checkboxes in the div and it has to display in that subjectsdiv like subjects41 and subjects42 can any one please help me to update this javascript it passes some ajax request for displaying the fee

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