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  • Asynchronous subprocess on Windows

    - by Stigma
    First of all, the overall problem I am solving is a bit more complicated than I am showing here, so please do not tell me 'use threads with blocking' as it would not solve my actual situation without a fair, FAIR bit of rewriting and refactoring. I have several applications which are not mine to modify, which take data from stdin and poop it out on stdout after doing their magic. My task is to chain several of these programs. Problem is, sometimes they choke, and as such I need to track their progress which is outputted on STDERR. pA = subprocess.Popen(CommandA, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE) # ... some more processes make up the chain, but that is irrelevant to the problem pB = subprocess.Popen(CommandB, shell=False, stdout=subprocess.PIPE, stderr=subprocess.PIPE, stdin=pA.stdout ) Now, reading directly through pA.stdout.readline() and pB.stdout.readline(), or the plain read() functions, is a blocking matter. Since different applications output in different paces and different formats, blocking is not an option. (And as I wrote above, threading is not an option unless at a last, last resort.) pA.communicate() is deadlock safe, but since I need the information live, that is not an option either. Thus google brought me to this asynchronous subprocess snippet on ActiveState. All good at first, until I implement it. Comparing the cmd.exe output of pA.exe | pB.exe, ignoring the fact both output to the same window making for a mess, I see very instantaneous updates. However, I implement the same thing using the above snippet and the read_some() function declared there, and it takes over 10 seconds to notify updates of a single pipe. But when it does, it has updates leading all the way upto 40% progress, for example. Thus I do some more research, and see numerous subjects concerning PeekNamedPipe, anonymous handles, and returning 0 bytes available even though there is information available in the pipe. As the subject has proven quite a bit beyond my expertise to fix or code around, I come to Stack Overflow to look for guidance. :) My platform is W7 64-bit with Python 2.6, the applications are 32-bit in case it matters, and compatibility with Unix is not a concern. I can even deal with a full ctypes or pywin32 solution that subverts subprocess entirely if it is the only solution, as long as I can read from every stderr pipe asynchronously with immediate performance and no deadlocks. :)

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  • How to log with Ruby and eventmachine?

    - by Justin
    I'm writing an application using Ruby and the Eventmachine library. I really like the idea of non blocking I/O and event driven systems, the problem I'm running into is logging. I'm using Ruby's standard logger library. Its not that logging takes forever but it seems like something that shouldn't block and it does. Is there a library out there somewhere that extends Ruby's standard logger implementation to be non-blocking or should I just call EM::defer for my logging calls? Is there a way I can make eventmachine do this for me already?

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  • How to run an application as root without asking for an admin password?

    - by kvaruni
    I am writing a program in Objective-C (XCode 3.2, on Snow Leopard) that is capable of either selectively blocking certain sites for a duration or only allow certain sites (and thus block all others) for a duration. The reasoning behind this program is rather simple. I tend to get distracted when I have full internet access, but I do need internet access during my working hours to get to a number of work-related websites. Clearly, this is not a permanent block, but only helps me to focus whenever I find myself wandering a bit too much. At the moment, I am using a Unix script that is called via AppleScript to obtain Administrator permissions. It then activates a number of ipfw rules and clears those after a specific duration to restore full internet access. Simple and effective, but since I am running as a standard user, it gets cumbersome to enter my administrator password each and every time I want to go "offline". Furthermore, this is a great opportunity to learn to work with XCode and Objective-C. At the moment, everything works as expected, minus the actual blocking. I can add a number of sites in a list, specify whether or not I want to block or allow these websites and I can "start" the blocking by specifying a time until which I want to stay "offline". However, I find it hard to obtain clear information on how I can run a privileged Unix command from Objective-C. Ideally, I would like to be able to store information with respect to the Administrator account into the Keychain to use these later on, so that I can simply move into "offline" mode with the convenience of clicking a button. Even more ideally, there might be some class in Objective-C with which I can block access to some/all websites for this particular user without needing to rely on privileged Unix commands. A third possibility is in starting this program with root permissions and the reducing the permissions until I need them, but since this is a GUI application that is nested in the menu bar of OS X, the results are rather awkward and getting it to run each and every time with root permission is no easy task. Anyone who can offer me some pointers or advice? Please, no security-warnings, I am fully aware that what I want to do is a potential security threat.

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  • Any way to get read timeouts with Java NIO/selectors?

    - by mmebane
    I'm converting a Java server application which used blocking IO and thread-per-client to NIO and a single IO thread (probably a thread pool after I get the basic implementation done). The one thing I am having an issue with is disconnecting clients after they have been idle for a period. I had previously been using SO_TIMEOUT and blocking reads. However, with selector-based IO, reads don't block... I was hoping that I'd be able to set a timeout and be able to select on read timeout, with something like SelectionKey.isReadTimeout(), but nothing like that seems to exist. The current best solution I have come up with is to have a Timer with a TimerTask which keeps track of the keys which are waiting on read, and then canceling them and re-scheduling them on each read. Is there a better solution?

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  • May the FileInputStream.available foolish me?

    - by Tom Brito
    This FileInputStream.available() javadoc says: Returns an estimate of the number of remaining bytes that can be read (or skipped over) from this input stream without blocking by the next invocation of a method for this input stream. The next invocation might be the same thread or another thread. A single read or skip of this many bytes will not block, but may read or skip fewer bytes. In some cases, a non-blocking read (or skip) may appear to be blocked when it is merely slow, for example when reading large files over slow networks. I'm not sure if in this check: if (new FileInputStream(xmlFile).available() == 0) can I rely that empty files will always return zero?

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  • Unable to make 2 parallel TCP requests to the same TCP Client

    - by soldieraman
    Error: Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall Situation There is a TCP Server My web application connects to this TCP Server Using the below code: TcpClientInfo = new TcpClient(); _result = TcpClientInfo.BeginConnect(<serverAddress>,<portNumber>, null, null); bool success = _result.AsyncWaitHandle.WaitOne(20000, true); if (!success) { TcpClientInfo.Close(); throw new Exception("Connection Timeout: Failed to establish connection."); } NetworkStreamInfo = TcpClientInfo.GetStream(); NetworkStreamInfo.ReadTimeout = 20000; 2 Users use the same application from two different location to access information from this server at the SAME TIME Server takes around 2sec to reply Both Connect But One of the user gets above error "Unable to read data from the transport connection: A blocking operation was interrupted by a call to WSACancelBlockingCall" when trying to read data from stream How can I resolve this issue? Use a better way of connecting to the server Can't because it's a server issue if a server issue, how should the server handle request to avoid this problem

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  • Can EC2 instances be set up to come from different IP ranges?

    - by Joshua Frank
    I need to run a web crawler and I want to do it from EC2 because I want the HTTP requests to come from different IP ranges so I don't get blocked. So I thought distributing this on EC2 instances might help, but I can't find any information about what the outbound IP range will be. I don't want to go to the trouble of figuring out the extra complexity of EC2 and distributed data, only to find that all the instances use the same address block and I get blocked by the server anyway. NOTE: This isn't for a DoS attack or anything. I'm trying to harvest data for a legitimate business purpose, I'm respecting robots.txt, and I'm only making one request per second, but the host is still shutting me down. Edit: Commenter Paul Dixon suggests that the act of blocking even my modest crawl indicates that the host doesn't want me to crawl them and therefore that I shouldn't do it (even assuming I can work around the blocking). Do people agree with this?

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  • Block all content on a web page for people using an Adblock-type browser add-on/extension?

    - by Rudiger
    I wish to block ALL my content from any users using an ad-blocking browser extension (ie. Adblock Plus for Firefox, Adthwart for Chrome). How can I acheive this? Is there a server-side solution? Client-side? Edit 1 This question regards the detection of ad-blocking browser extensions: http://stackoverflow.com/questions/1185067/detecting-adblocking-software I'm concerned with post-detection action. Edit 2 A duplicate question was asked after mine, so I thought I'd link to it here: http://stackoverflow.com/questions/2002403/prevent-adblock-users-from-accessing-website

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  • iphone problem receiving UDP packets

    - by SooDesuNe
    I'm using sendto() and recvfrom() to send some simple packets via UDP over WiFI. I've tried using two phones, and a simulator, the results I'm getting are: Packets sent from phones - recieved by simulator Packets sent from simulator - simulator recvfrom remains blocking. Packets sent from phones - other phone recvfrom remains blocking. I'm not sure how to start debugging this one, since the simulator/mac is able to receive the the packets, but the phones don't appear to be getting the message. A slight aside, do I need to keep my packets below the MTU for my network? Or is fragmentation handled by the OS or some other lower level software? UPDATE: I forgot to include the packet size and structure. I'm transmitting: typedef struct PacketForTransmission { int32_t packetTypeIdentifier; char data[64]; // size to fit my biggest struct } PacketForTransmission; of which the char data[64] is: typedef struct PacketHeader{ uint32_t identifier; uint32_t datatype; } PacketHeader; typedef struct BasePacket{ PacketHeader header; int32_t cardValue; char sendingDeviceID[41]; //dont forget to save room for the NULL terminator! } BasePacket; typedef struct PositionPacket{ BasePacket basePacket; int32_t x; int32_t y; } PositionPacket; sending packet is like: PositionPacket packet; bzero(&packet, sizeof(packet)); //fill packet with it's associated data PacketForTransmission transmissionPacket; transmissionPacket.packetTypeIdentifier = kPositionPacketType; memcpy(&transmissionPacket.data, (void*)&packet, sizeof(packet)); //put the PositionPacket into data[64] size_t sendResult = sendto(_socket, &transmissionPacket, sizeof(transmissionPacket), 0, [address bytes], [address length]); NSLog(@"packet sent of size: %i", sendResult); and recieving packets is like: while(1){ char dataBuffer[8192]; struct sockaddr addr; socklen_t socklen = sizeof(addr); ssize_t len = recvfrom(_socket, dataBuffer, sizeof(dataBuffer), 0, &addr, &socklen); //continues blocking here NSLog(@"packet recieved of length: %i", len); //do some more stuff }

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  • MPI_Bsend and MPI_Isend. How do they work ?

    - by GBBL
    Hi, using buffered send and non blocking send I was wondering how and if they implement a new level of parallelism in my application eventually generating a thread. Imagine that a slave process generates a large amount of data and want to send it to the master. My idea was to start a buffered or non blocking send then immediately begin to compute the next result. Just when I would have to send the new data I wold check if I can reuse the buffer. This would introduce a new level of parallelism in my application between CPU and communication. Does anybody knows how this is done in MPI ? Does MPI generate a new thread to handle the Bsend or Isend ? Thanks.

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  • SVN Can't connect to host

    - by dan.codes
    We have a SVN repository setup on a remote host server. We have a brand new Dev server which eventually I will be setting up our repository on there, but for now I am trying to export a project onto the dev server from SVN. When I try to do it, I get svn: Can't connect to host 'website.com': Connection timed out. I can connect fine from any other server so I am assuming it must be something on the dev server, I am just not sure what setting might be blocking this. I can ping the server and that comes back with results, I thought maybe since it was a local network server, there might of been something blocking access to the external web. I'm just looking for a few ideas as to what it might be.

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  • stunnel crashing

    - by Jay
    I'm trying to use stunnel to secure a legacy application's communications. I can't seem to get it setup and working. Can anyone provide any hints where I'm going wrong? Here's what I'm trying to accomplish: A windows service on a client machine connects to a server on port 7000 using TCP. I'd like to encrypt the communication between client and server. Here's what I've tried: Created a new server that accepts ssl connections on port 7443. Got a certificate for the server and installed it. That seems to work with my test setup. Installed stunnel on my windows machine (version 7.43 from the distribution archive file). Installed libssl32.dll and libeay32.dll in the same directory as stunnel.exe ( from the openssl-0.9.8h-1 binary distribution). Installed it as a service using "stunnel -install" Configured stunnel as follows: debug=7 output=C:\p4\internal\Utility\Proxy\proxy.log service=Proxy taskbar=no [exchange] accept=7000 client=yes connect=proxy.blah.com:7443 I changed my hosts file to trick the old application into connecting through stunnel: server.blah.com 127.0.0.1 # when client looks up server it goes to stunnel proxy.blah.com IP-address-of-server.blah.com # stunnel connects to new server "server.blah.com" now resolves to the machine it's running on (i.e. stunnel). "proxy.blah.com" goes to the real server. stunnel should connect to the server. I start the stunnel service and try to connect. It looks like it's working but the stunnel service just shuts down with no message. 2010.04.19 13:16:21 LOG5[4924:3716]: stunnel 4.33 on x86-pc-mingw32-gnu with OpenSSL 0.9.8h 28 May 2008 2010.04.19 13:16:21 LOG5[4924:3716]: Threading:WIN32 SSL:ENGINE Sockets:SELECT,IPv6 2010.04.19 13:16:49 LOG5[4924:3748]: Service exchange accepted connection from 127.0.0.1:4134 2010.04.19 13:16:49 LOG6[4924:3748]: connect_blocking: connecting x.80.60.32:7443 2010.04.19 13:16:49 LOG5[4924:3748]: connect_blocking: connected x.80.60.32:7443 2010.04.19 13:16:49 LOG5[4924:3748]: Service exchange connected remote server from x.253.120.19:4135 2010.04.19 13:20:24 LOG5[3668:3856]: Reading configuration from file stunnel.conf 2010.04.19 13:20:24 LOG7[3668:3856]: Snagged 64 random bytes from C:/.rnd 2010.04.19 13:20:24 LOG7[3668:3856]: Wrote 1024 new random bytes to C:/.rnd 2010.04.19 13:20:24 LOG7[3668:3856]: RAND_status claims sufficient entropy for the PRNG 2010.04.19 13:20:24 LOG7[3668:3856]: PRNG seeded successfully 2010.04.19 13:20:24 LOG7[3668:3856]: SSL context initialized for service exchange 2010.04.19 13:20:24 LOG5[3668:3856]: Configuration successful 2010.04.19 13:20:24 LOG5[3668:3856]: No limit detected for the number of clients 2010.04.19 13:20:24 LOG7[3668:3856]: FD=312 in non-blocking mode 2010.04.19 13:20:24 LOG7[3668:3856]: Option SO_REUSEADDR set on accept socket 2010.04.19 13:20:24 LOG7[3668:3856]: Service exchange bound to 0.0.0.0:7000 2010.04.19 13:20:24 LOG7[3668:3856]: Service exchange opened FD=312 2010.04.19 13:20:24 LOG5[3668:3856]: stunnel 4.33 on x86-pc-mingw32-gnu with OpenSSL 0.9.8h 28 May 2008 2010.04.19 13:20:24 LOG5[3668:3856]: Threading:WIN32 SSL:ENGINE Sockets:SELECT,IPv6 2010.04.19 13:21:02 LOG7[3668:4556]: Service exchange accepted FD=372 from 127.0.0.1:4156 2010.04.19 13:21:02 LOG7[3668:4556]: Creating a new thread 2010.04.19 13:21:02 LOG7[3668:4556]: New thread created 2010.04.19 13:21:02 LOG7[3668:3756]: Service exchange started 2010.04.19 13:21:02 LOG7[3668:3756]: FD=372 in non-blocking mode 2010.04.19 13:21:02 LOG5[3668:3756]: Service exchange accepted connection from 127.0.0.1:4156 2010.04.19 13:21:02 LOG7[3668:3756]: FD=396 in non-blocking mode 2010.04.19 13:21:02 LOG6[3668:3756]: connect_blocking: connecting x.80.60.32:7443 2010.04.19 13:21:02 LOG7[3668:3756]: connect_blocking: s_poll_wait x.80.60.32:7443: waiting 10 seconds 2010.04.19 13:21:02 LOG5[3668:3756]: connect_blocking: connected x.80.60.32:7443 2010.04.19 13:21:02 LOG5[3668:3756]: Service exchange connected remote server from x.253.120.19:4157 2010.04.19 13:21:02 LOG7[3668:3756]: Remote FD=396 initialized 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): before/connect initialization 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write client hello A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read server hello A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read server certificate A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read server done A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write client key exchange A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write change cipher spec A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write finished A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 flush data 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read finished A The client thinks the connection is closed: No connection could be made because the target machine actively refused it 127.0.0.1:7000 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Connect(EndPoint remoteEP) at Service.ConnUtility.Connect() Any suggestions?

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  • IP Micro-outages, telephone micro-outages, and CATV micro-outages

    - by Michael Graff
    This is a long and complicated question, mostly because it has been going on for 2.5 years without a solution in sight. It also is only one-third computer related, the other two-thirds are cable TV and cable-phone related. Background I have COX Communications for a cable provider, and we get Internet, digital cable TV, and digital phone service through them. The Internet is a SB5101 right now, and has been a DPC2100 and SB5120 in the past. Same results. The phone service is provided through a telephone interface mounted on the outside of the house (not classic VoIP) and the CATV is through a Scientific Atlanta receiver without DVR. I do have a TiVo connected to the CATV box. Symptoms The CATV shows "blocking" -- sometimes very very short duration where a few blocks appear on the screen. Sometimes it lasts long enough that the video "pauses" for 2-5 seconds, and rarely but not unseen the audio also fails. The CATV decoder box shows no correctable (FEC) or uncorrectable errors. That is, all BER counters are zero for the video stream. The Internet shows "micro-outages" where it appears that sent packets are not making it out, but I continue to receive packets from local modems. That is, pings stop coming back, but I continue to see modems broadcast for DHCP, and sometimes they ask more than once. The cable modem shows no errors during this time, but cable modems lie like you would not believe. It is actually possible to unplug the coax from the modem for 20 seconds and it reports NO ERRORS to the provider's tools. The phone service cuts out for 1-3 seconds, infrequently. When this happens, I hear NOTHING (not even comfort noise) and the remote side hears a "click" as if I were getting a call waiting message. However, there is no call incoming, other than the one I'm currently on of course. Things SEEM to happen more frequently when the temperature outside swings from cold to warm, so fall/spring seems worse than summer/winter. All micro-outages occur between once or twice a day (which I could ignore) to 10 times per hour. All SNR, signal levels, noise levels, etc. show very close to optimal when measured. COX's diagnosis This is a continual pain for me. Over the last 2.5 years, they have opened, "fixed" something, and closed the tickets. They close it without confirming that it is indeed better, and when I reopen they cannot do that, but instead they open a new ticket and send yet another low-level tech out to do the same signal tests and report that all is OK. I've finally gotten a line tech who has a clue and is motivated enough to pursue this with me. We have tried things like switching the local nodes over to UPS and generator power, but this does not trigger the noise. We have tried replacing all cabling, the tap outside my house, the modem, the CATV decoder -- all without resolution. Recently they have decided it is both my computer or switch, my TiVo, and my phone that are all broken and causing this issue. My debugging steps I spent the worse day of my TV-watching life yesterday and part of today. I watched live TV without the TiVo. I witnessed blocking, but it did "feel different." and was actually more severe. Some days it is better, some days it is worse, so perhaps this was just a very bad day. Today, I connected the TiVo to my DVD player, and ran two very long movies through it. I saw no blocking at all during nearly 6 hours of video. Suggestions? Does anyone have any suggestions on what to do next? I understand perhaps only the IP side can be addressed here, but it is one of the more limiting debugging options.

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  • stunnel crashing

    - by Jay
    I'm trying to use stunnel to secure a legacy application's communications. I can't seem to get it setup and working. Can anyone provide any hints where I'm going wrong? Here's what I'm trying to accomplish: A windows service on a client machine connects to a server on port 7000 using TCP. I'd like to encrypt the communication between client and server. Here's what I've tried: Created a new server that accepts ssl connections on port 7443. Got a certificate for the server and installed it. That seems to work with my test setup. Installed stunnel on my windows machine (version 7.43 from the distribution archive file). Installed libssl32.dll and libeay32.dll in the same directory as stunnel.exe ( from the openssl-0.9.8h-1 binary distribution). Installed it as a service using "stunnel -install" Configured stunnel as follows: debug=7 output=C:\p4\internal\Utility\Proxy\proxy.log service=Proxy taskbar=no [exchange] accept=7000 client=yes connect=proxy.blah.com:7443 I changed my hosts file to trick the old application into connecting through stunnel: server.blah.com 127.0.0.1 # when client looks up server it goes to stunnel proxy.blah.com IP-address-of-server.blah.com # stunnel connects to new server "server.blah.com" now resolves to the machine it's running on (i.e. stunnel). "proxy.blah.com" goes to the real server. stunnel should connect to the server. I start the stunnel service and try to connect. It looks like it's working but the stunnel service just shuts down with no message. 2010.04.19 13:16:21 LOG5[4924:3716]: stunnel 4.33 on x86-pc-mingw32-gnu with OpenSSL 0.9.8h 28 May 2008 2010.04.19 13:16:21 LOG5[4924:3716]: Threading:WIN32 SSL:ENGINE Sockets:SELECT,IPv6 2010.04.19 13:16:49 LOG5[4924:3748]: Service exchange accepted connection from 127.0.0.1:4134 2010.04.19 13:16:49 LOG6[4924:3748]: connect_blocking: connecting x.80.60.32:7443 2010.04.19 13:16:49 LOG5[4924:3748]: connect_blocking: connected x.80.60.32:7443 2010.04.19 13:16:49 LOG5[4924:3748]: Service exchange connected remote server from x.253.120.19:4135 2010.04.19 13:20:24 LOG5[3668:3856]: Reading configuration from file stunnel.conf 2010.04.19 13:20:24 LOG7[3668:3856]: Snagged 64 random bytes from C:/.rnd 2010.04.19 13:20:24 LOG7[3668:3856]: Wrote 1024 new random bytes to C:/.rnd 2010.04.19 13:20:24 LOG7[3668:3856]: RAND_status claims sufficient entropy for the PRNG 2010.04.19 13:20:24 LOG7[3668:3856]: PRNG seeded successfully 2010.04.19 13:20:24 LOG7[3668:3856]: SSL context initialized for service exchange 2010.04.19 13:20:24 LOG5[3668:3856]: Configuration successful 2010.04.19 13:20:24 LOG5[3668:3856]: No limit detected for the number of clients 2010.04.19 13:20:24 LOG7[3668:3856]: FD=312 in non-blocking mode 2010.04.19 13:20:24 LOG7[3668:3856]: Option SO_REUSEADDR set on accept socket 2010.04.19 13:20:24 LOG7[3668:3856]: Service exchange bound to 0.0.0.0:7000 2010.04.19 13:20:24 LOG7[3668:3856]: Service exchange opened FD=312 2010.04.19 13:20:24 LOG5[3668:3856]: stunnel 4.33 on x86-pc-mingw32-gnu with OpenSSL 0.9.8h 28 May 2008 2010.04.19 13:20:24 LOG5[3668:3856]: Threading:WIN32 SSL:ENGINE Sockets:SELECT,IPv6 2010.04.19 13:21:02 LOG7[3668:4556]: Service exchange accepted FD=372 from 127.0.0.1:4156 2010.04.19 13:21:02 LOG7[3668:4556]: Creating a new thread 2010.04.19 13:21:02 LOG7[3668:4556]: New thread created 2010.04.19 13:21:02 LOG7[3668:3756]: Service exchange started 2010.04.19 13:21:02 LOG7[3668:3756]: FD=372 in non-blocking mode 2010.04.19 13:21:02 LOG5[3668:3756]: Service exchange accepted connection from 127.0.0.1:4156 2010.04.19 13:21:02 LOG7[3668:3756]: FD=396 in non-blocking mode 2010.04.19 13:21:02 LOG6[3668:3756]: connect_blocking: connecting x.80.60.32:7443 2010.04.19 13:21:02 LOG7[3668:3756]: connect_blocking: s_poll_wait x.80.60.32:7443: waiting 10 seconds 2010.04.19 13:21:02 LOG5[3668:3756]: connect_blocking: connected x.80.60.32:7443 2010.04.19 13:21:02 LOG5[3668:3756]: Service exchange connected remote server from x.253.120.19:4157 2010.04.19 13:21:02 LOG7[3668:3756]: Remote FD=396 initialized 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): before/connect initialization 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write client hello A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read server hello A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read server certificate A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read server done A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write client key exchange A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write change cipher spec A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 write finished A 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 flush data 2010.04.19 13:21:02 LOG7[3668:3756]: SSL state (connect): SSLv3 read finished A The client thinks the connection is closed: No connection could be made because the target machine actively refused it 127.0.0.1:7000 at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress) at System.Net.Sockets.Socket.Connect(EndPoint remoteEP) at Service.ConnUtility.Connect() Any suggestions?

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  • SSAS 2008 R2– Little Gems

    - by ACALVETT
    I have spent the last few days working with SSAS 2008 R2 and noticed a few small enhancements which many people probably won’t notice but i will list them here and why they are important to me. New profiler events Commit: This is a new sub class event for “progress report end”. This represents the elapsed time taken for the server to commit your data. It is important because for the duration of this event a server level lock will be in place blocking all incoming connections and causing time out...(read more)

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  • Reminder: True WCF Asynchronous Operation

    - by Sean Feldman
    A true asynchronous service operation is not the one that returns void, but the one that is marked as IsOneWay=true. Without this, client will always wait for valid response from server, blocking execution. Possible work-around is to generate asynchronous methods and subscribe to Completed event, but then it’s a pseudo asynchronous. Real fire-and-forget is with one way operations.

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  • Stuck with A* implementation

    - by Syed
    I have implemented some A* code in C# using this JavaScript code. My C# implementation is the same as the above javascript code. But I'm unable to get it to work properly, e.g pathfinder blocks itself when the same number of walls are placed in front of it and some other scenarios as well like blocking it one way completely, I am assuming that code is standalone (not having other functionality included in other scripts). Can anyone tell me if the above code is missing any A star functionality?

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  • PTLQueue : a scalable bounded-capacity MPMC queue

    - by Dave
    Title: Fast concurrent MPMC queue -- I've used the following concurrent queue algorithm enough that it warrants a blog entry. I'll sketch out the design of a fast and scalable multiple-producer multiple-consumer (MPSC) concurrent queue called PTLQueue. The queue has bounded capacity and is implemented via a circular array. Bounded capacity can be a useful property if there's a mismatch between producer rates and consumer rates where an unbounded queue might otherwise result in excessive memory consumption by virtue of the container nodes that -- in some queue implementations -- are used to hold values. A bounded-capacity queue can provide flow control between components. Beware, however, that bounded collections can also result in resource deadlock if abused. The put() and take() operators are partial and wait for the collection to become non-full or non-empty, respectively. Put() and take() do not allocate memory, and are not vulnerable to the ABA pathologies. The PTLQueue algorithm can be implemented equally well in C/C++ and Java. Partial operators are often more convenient than total methods. In many use cases if the preconditions aren't met, there's nothing else useful the thread can do, so it may as well wait via a partial method. An exception is in the case of work-stealing queues where a thief might scan a set of queues from which it could potentially steal. Total methods return ASAP with a success-failure indication. (It's tempting to describe a queue or API as blocking or non-blocking instead of partial or total, but non-blocking is already an overloaded concurrency term. Perhaps waiting/non-waiting or patient/impatient might be better terms). It's also trivial to construct partial operators by busy-waiting via total operators, but such constructs may be less efficient than an operator explicitly and intentionally designed to wait. A PTLQueue instance contains an array of slots, where each slot has volatile Turn and MailBox fields. The array has power-of-two length allowing mod/div operations to be replaced by masking. We assume sensible padding and alignment to reduce the impact of false sharing. (On x86 I recommend 128-byte alignment and padding because of the adjacent-sector prefetch facility). Each queue also has PutCursor and TakeCursor cursor variables, each of which should be sequestered as the sole occupant of a cache line or sector. You can opt to use 64-bit integers if concerned about wrap-around aliasing in the cursor variables. Put(null) is considered illegal, but the caller or implementation can easily check for and convert null to a distinguished non-null proxy value if null happens to be a value you'd like to pass. Take() will accordingly convert the proxy value back to null. An advantage of PTLQueue is that you can use atomic fetch-and-increment for the partial methods. We initialize each slot at index I with (Turn=I, MailBox=null). Both cursors are initially 0. All shared variables are considered "volatile" and atomics such as CAS and AtomicFetchAndIncrement are presumed to have bidirectional fence semantics. Finally T is the templated type. I've sketched out a total tryTake() method below that allows the caller to poll the queue. tryPut() has an analogous construction. Zebra stripping : alternating row colors for nice-looking code listings. See also google code "prettify" : https://code.google.com/p/google-code-prettify/ Prettify is a javascript module that yields the HTML/CSS/JS equivalent of pretty-print. -- pre:nth-child(odd) { background-color:#ff0000; } pre:nth-child(even) { background-color:#0000ff; } border-left: 11px solid #ccc; margin: 1.7em 0 1.7em 0.3em; background-color:#BFB; font-size:12px; line-height:65%; " // PTLQueue : Put(v) : // producer : partial method - waits as necessary assert v != null assert Mask = 1 && (Mask & (Mask+1)) == 0 // Document invariants // doorway step // Obtain a sequence number -- ticket // As a practical concern the ticket value is temporally unique // The ticket also identifies and selects a slot auto tkt = AtomicFetchIncrement (&PutCursor, 1) slot * s = &Slots[tkt & Mask] // waiting phase : // wait for slot's generation to match the tkt value assigned to this put() invocation. // The "generation" is implicitly encoded as the upper bits in the cursor // above those used to specify the index : tkt div (Mask+1) // The generation serves as an epoch number to identify a cohort of threads // accessing disjoint slots while s-Turn != tkt : Pause assert s-MailBox == null s-MailBox = v // deposit and pass message Take() : // consumer : partial method - waits as necessary auto tkt = AtomicFetchIncrement (&TakeCursor,1) slot * s = &Slots[tkt & Mask] // 2-stage waiting : // First wait for turn for our generation // Acquire exclusive "take" access to slot's MailBox field // Then wait for the slot to become occupied while s-Turn != tkt : Pause // Concurrency in this section of code is now reduced to just 1 producer thread // vs 1 consumer thread. // For a given queue and slot, there will be most one Take() operation running // in this section. // Consumer waits for producer to arrive and make slot non-empty // Extract message; clear mailbox; advance Turn indicator // We have an obvious happens-before relation : // Put(m) happens-before corresponding Take() that returns that same "m" for T v = s-MailBox if v != null : s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 // unlock slot to admit next producer and consumer return v Pause tryTake() : // total method - returns ASAP with failure indication for auto tkt = TakeCursor slot * s = &Slots[tkt & Mask] if s-Turn != tkt : return null T v = s-MailBox // presumptive return value if v == null : return null // ratify tkt and v values and commit by advancing cursor if CAS (&TakeCursor, tkt, tkt+1) != tkt : continue s-MailBox = null ST-ST barrier s-Turn = tkt + Mask + 1 return v The basic idea derives from the Partitioned Ticket Lock "PTL" (US20120240126-A1) and the MultiLane Concurrent Bag (US8689237). The latter is essentially a circular ring-buffer where the elements themselves are queues or concurrent collections. You can think of the PTLQueue as a partitioned ticket lock "PTL" augmented to pass values from lock to unlock via the slots. Alternatively, you could conceptualize of PTLQueue as a degenerate MultiLane bag where each slot or "lane" consists of a simple single-word MailBox instead of a general queue. Each lane in PTLQueue also has a private Turn field which acts like the Turn (Grant) variables found in PTL. Turn enforces strict FIFO ordering and restricts concurrency on the slot mailbox field to at most one simultaneous put() and take() operation. PTL uses a single "ticket" variable and per-slot Turn (grant) fields while MultiLane has distinct PutCursor and TakeCursor cursors and abstract per-slot sub-queues. Both PTL and MultiLane advance their cursor and ticket variables with atomic fetch-and-increment. PTLQueue borrows from both PTL and MultiLane and has distinct put and take cursors and per-slot Turn fields. Instead of a per-slot queues, PTLQueue uses a simple single-word MailBox field. PutCursor and TakeCursor act like a pair of ticket locks, conferring "put" and "take" access to a given slot. PutCursor, for instance, assigns an incoming put() request to a slot and serves as a PTL "Ticket" to acquire "put" permission to that slot's MailBox field. To better explain the operation of PTLQueue we deconstruct the operation of put() and take() as follows. Put() first increments PutCursor obtaining a new unique ticket. That ticket value also identifies a slot. Put() next waits for that slot's Turn field to match that ticket value. This is tantamount to using a PTL to acquire "put" permission on the slot's MailBox field. Finally, having obtained exclusive "put" permission on the slot, put() stores the message value into the slot's MailBox. Take() similarly advances TakeCursor, identifying a slot, and then acquires and secures "take" permission on a slot by waiting for Turn. Take() then waits for the slot's MailBox to become non-empty, extracts the message, and clears MailBox. Finally, take() advances the slot's Turn field, which releases both "put" and "take" access to the slot's MailBox. Note the asymmetry : put() acquires "put" access to the slot, but take() releases that lock. At any given time, for a given slot in a PTLQueue, at most one thread has "put" access and at most one thread has "take" access. This restricts concurrency from general MPMC to 1-vs-1. We have 2 ticket locks -- one for put() and one for take() -- each with its own "ticket" variable in the form of the corresponding cursor, but they share a single "Grant" egress variable in the form of the slot's Turn variable. Advancing the PutCursor, for instance, serves two purposes. First, we obtain a unique ticket which identifies a slot. Second, incrementing the cursor is the doorway protocol step to acquire the per-slot mutual exclusion "put" lock. The cursors and operations to increment those cursors serve double-duty : slot-selection and ticket assignment for locking the slot's MailBox field. At any given time a slot MailBox field can be in one of the following states: empty with no pending operations -- neutral state; empty with one or more waiting take() operations pending -- deficit; occupied with no pending operations; occupied with one or more waiting put() operations -- surplus; empty with a pending put() or pending put() and take() operations -- transitional; or occupied with a pending take() or pending put() and take() operations -- transitional. The partial put() and take() operators can be implemented with an atomic fetch-and-increment operation, which may confer a performance advantage over a CAS-based loop. In addition we have independent PutCursor and TakeCursor cursors. Critically, a put() operation modifies PutCursor but does not access the TakeCursor and a take() operation modifies the TakeCursor cursor but does not access the PutCursor. This acts to reduce coherence traffic relative to some other queue designs. It's worth noting that slow threads or obstruction in one slot (or "lane") does not impede or obstruct operations in other slots -- this gives us some degree of obstruction isolation. PTLQueue is not lock-free, however. The implementation above is expressed with polite busy-waiting (Pause) but it's trivial to implement per-slot parking and unparking to deschedule waiting threads. It's also easy to convert the queue to a more general deque by replacing the PutCursor and TakeCursor cursors with Left/Front and Right/Back cursors that can move either direction. Specifically, to push and pop from the "left" side of the deque we would decrement and increment the Left cursor, respectively, and to push and pop from the "right" side of the deque we would increment and decrement the Right cursor, respectively. We used a variation of PTLQueue for message passing in our recent OPODIS 2013 paper. ul { list-style:none; padding-left:0; padding:0; margin:0; margin-left:0; } ul#myTagID { padding: 0px; margin: 0px; list-style:none; margin-left:0;} -- -- There's quite a bit of related literature in this area. I'll call out a few relevant references: Wilson's NYU Courant Institute UltraComputer dissertation from 1988 is classic and the canonical starting point : Operating System Data Structures for Shared-Memory MIMD Machines with Fetch-and-Add. Regarding provenance and priority, I think PTLQueue or queues effectively equivalent to PTLQueue have been independently rediscovered a number of times. See CB-Queue and BNPBV, below, for instance. But Wilson's dissertation anticipates the basic idea and seems to predate all the others. Gottlieb et al : Basic Techniques for the Efficient Coordination of Very Large Numbers of Cooperating Sequential Processors Orozco et al : CB-Queue in Toward high-throughput algorithms on many-core architectures which appeared in TACO 2012. Meneghin et al : BNPVB family in Performance evaluation of inter-thread communication mechanisms on multicore/multithreaded architecture Dmitry Vyukov : bounded MPMC queue (highly recommended) Alex Otenko : US8607249 (highly related). John Mellor-Crummey : Concurrent queues: Practical fetch-and-phi algorithms. Technical Report 229, Department of Computer Science, University of Rochester Thomasson : FIFO Distributed Bakery Algorithm (very similar to PTLQueue). Scott and Scherer : Dual Data Structures I'll propose an optimization left as an exercise for the reader. Say we wanted to reduce memory usage by eliminating inter-slot padding. Such padding is usually "dark" memory and otherwise unused and wasted. But eliminating the padding leaves us at risk of increased false sharing. Furthermore lets say it was usually the case that the PutCursor and TakeCursor were numerically close to each other. (That's true in some use cases). We might still reduce false sharing by incrementing the cursors by some value other than 1 that is not trivially small and is coprime with the number of slots. Alternatively, we might increment the cursor by one and mask as usual, resulting in a logical index. We then use that logical index value to index into a permutation table, yielding an effective index for use in the slot array. The permutation table would be constructed so that nearby logical indices would map to more distant effective indices. (Open question: what should that permutation look like? Possibly some perversion of a Gray code or De Bruijn sequence might be suitable). As an aside, say we need to busy-wait for some condition as follows : "while C == 0 : Pause". Lets say that C is usually non-zero, so we typically don't wait. But when C happens to be 0 we'll have to spin for some period, possibly brief. We can arrange for the code to be more machine-friendly with respect to the branch predictors by transforming the loop into : "if C == 0 : for { Pause; if C != 0 : break; }". Critically, we want to restructure the loop so there's one branch that controls entry and another that controls loop exit. A concern is that your compiler or JIT might be clever enough to transform this back to "while C == 0 : Pause". You can sometimes avoid this by inserting a call to a some type of very cheap "opaque" method that the compiler can't elide or reorder. On Solaris, for instance, you could use :"if C == 0 : { gethrtime(); for { Pause; if C != 0 : break; }}". It's worth noting the obvious duality between locks and queues. If you have strict FIFO lock implementation with local spinning and succession by direct handoff such as MCS or CLH,then you can usually transform that lock into a queue. Hidden commentary and annotations - invisible : * And of course there's a well-known duality between queues and locks, but I'll leave that topic for another blog post. * Compare and contrast : PTLQ vs PTL and MultiLane * Equivalent : Turn; seq; sequence; pos; position; ticket * Put = Lock; Deposit Take = identify and reserve slot; wait; extract & clear; unlock * conceptualize : Distinct PutLock and TakeLock implemented as ticket lock or PTL Distinct arrival cursors but share per-slot "Turn" variable provides exclusive role-based access to slot's mailbox field put() acquires exclusive access to a slot for purposes of "deposit" assigns slot round-robin and then acquires deposit access rights/perms to that slot take() acquires exclusive access to slot for purposes of "withdrawal" assigns slot round-robin and then acquires withdrawal access rights/perms to that slot At any given time, only one thread can have withdrawal access to a slot at any given time, only one thread can have deposit access to a slot Permissible for T1 to have deposit access and T2 to simultaneously have withdrawal access * round-robin for the purposes of; role-based; access mode; access role mailslot; mailbox; allocate/assign/identify slot rights; permission; license; access permission; * PTL/Ticket hybrid Asymmetric usage ; owner oblivious lock-unlock pairing K-exclusion add Grant cursor pass message m from lock to unlock via Slots[] array Cursor performs 2 functions : + PTL ticket + Assigns request to slot in round-robin fashion Deconstruct protocol : explication put() : allocate slot in round-robin fashion acquire PTL for "put" access store message into slot associated with PTL index take() : Acquire PTL for "take" access // doorway step seq = fetchAdd (&Grant, 1) s = &Slots[seq & Mask] // waiting phase while s-Turn != seq : pause Extract : wait for s-mailbox to be full v = s-mailbox s-mailbox = null Release PTL for both "put" and "take" access s-Turn = seq + Mask + 1 * Slot round-robin assignment and lock "doorway" protocol leverage the same cursor and FetchAdd operation on that cursor FetchAdd (&Cursor,1) + round-robin slot assignment and dispersal + PTL/ticket lock "doorway" step waiting phase is via "Turn" field in slot * PTLQueue uses 2 cursors -- put and take. Acquire "put" access to slot via PTL-like lock Acquire "take" access to slot via PTL-like lock 2 locks : put and take -- at most one thread can access slot's mailbox Both locks use same "turn" field Like multilane : 2 cursors : put and take slot is simple 1-capacity mailbox instead of queue Borrow per-slot turn/grant from PTL Provides strict FIFO Lock slot : put-vs-put take-vs-take at most one put accesses slot at any one time at most one put accesses take at any one time reduction to 1-vs-1 instead of N-vs-M concurrency Per slot locks for put/take Release put/take by advancing turn * is instrumental in ... * P-V Semaphore vs lock vs K-exclusion * See also : FastQueues-excerpt.java dice-etc/queue-mpmc-bounded-blocking-circular-xadd/ * PTLQueue is the same as PTLQB - identical * Expedient return; ASAP; prompt; immediately * Lamport's Bakery algorithm : doorway step then waiting phase Threads arriving at doorway obtain a unique ticket number Threads enter in ticket order * In the terminology of Reed and Kanodia a ticket lock corresponds to the busy-wait implementation of a semaphore using an eventcount and a sequencer It can also be thought of as an optimization of Lamport's bakery lock was designed for fault-tolerance rather than performance Instead of spinning on the release counter, processors using a bakery lock repeatedly examine the tickets of their peers --

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  • How to apply Data Oriented Design with Object Oriented Programming?

    - by Pombal
    I've read lots of articles about Data Oriented Design (DOD) and I understand it but I can't design an Object Oriented Programming (OOP) system with DOD in mind, I think my OOP education is blocking me. How should I think to mix the two? The objective is to have a nice OOP interface while using DOD behind the scenes. I saw this too but didn't help much: http://stackoverflow.com/questions/3872354/how-to-apply-dop-and-keep-a-nice-user-interface

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  • External File Upload Optimizations for Windows Azure

    - by rgillen
    [Cross posted from here: http://rob.gillenfamily.net/post/External-File-Upload-Optimizations-for-Windows-Azure.aspx] I’m wrapping up a bit of the work we’ve been doing on data movement optimizations for cloud computing and the latest set of data yielded some interesting points I thought I’d share. The work done here is not really rocket science but may, in some ways, be slightly counter-intuitive and therefore seemed worthy of posting. Summary: for those who don’t like to read detailed posts or don’t have time, the synopsis is that if you are uploading data to Azure, block your data (even down to 1MB) and upload in parallel. Set your block size based on your source file size, but if you must choose a fixed value, use 1MB. Following the above will result in significant performance gains… upwards of 10x-24x and a reduction in overall file transfer time of upwards of 90% (eg, uploading a 1GB file averaged 46.37 minutes prior to optimizations and averaged 1.86 minutes afterwards). Detail: For those of you who want more detail, or think that the claims at the end of the preceding paragraph are over-reaching, what follows is information and code supporting these claims. As the title would indicate, these tests were run from our research facility pointing to the Azure cloud (specifically US North Central as it is physically closest to us) and do not represent intra-cloud results… we have performed intra-cloud tests and the overall results are similar in notion but the data rates are significantly different as well as the tipping points for the various block sizes… this will be detailed separately). We started by building a very simple console application that would loop through a directory and upload each file to Azure storage. This application used the shipping storage client library from the 1.1 version of the azure tools. The only real variation from the client library is that we added code to collect and record the duration (in ms) and size (in bytes) for each file transferred. The code is available here. We then created a directory that had a collection of files for the following sizes: 2KB, 32KB, 64KB, 128KB, 512KB, 1MB, 5MB, 10MB, 25MB, 50MB, 100MB, 250MB, 500MB, 750MB, and 1GB (50 files for each size listed). These files contained randomly-generated binary data and do not benefit from compression (a separate discussion topic). Our file generation tool is available here. The baseline was established by running the application described above against the directory containing all of the data files. This application uploads the files in a random order so as to avoid transferring all of the files of a given size sequentially and thereby spreading the affects of periodic Internet delays across the collection of results.  We then ran some scripts to split the resulting data and generate some reports. The raw data collected for our non-optimized tests is available via the links in the Related Resources section at the bottom of this post. For each file size, we calculated the average upload time (and standard deviation) and the average transfer rate (and standard deviation). As you likely are aware, transferring data across the Internet is susceptible to many transient delays which can cause anomalies in the resulting data. It is for this reason that we randomized the order of source file processing as well as executed the tests 50x for each file size. We expect that these steps will yield a sufficiently balanced set of results. Once the baseline was collected and analyzed, we updated the test harness application with some methods to split the source file into user-defined block sizes and then to upload those blocks in parallel (using the PutBlock() method of Azure storage). The parallelization was handled by simply relying on the Parallel Extensions to .NET to provide a Parallel.For loop (see linked source for specific implementation details in Program.cs, line 173 and following… less than 100 lines total). Once all of the blocks were uploaded, we called PutBlockList() to assemble/commit the file in Azure storage. For each block transferred, the MD5 was calculated and sent ensuring that the bits that arrived matched was was intended. The timer for the blocked/parallelized transfer method wraps the entire process (source file splitting, block transfer, MD5 validation, file committal). A diagram of the process is as follows: We then tested the affects of blocking & parallelizing the transfers by running the updated application against the same source set and did a parameter sweep on the block size including 256KB, 512KB, 1MB, 2MB, and 4MB (our assumption was that anything lower than 256KB wasn’t worth the trouble and 4MB is the maximum size of a block supported by Azure). The raw data for the parallel tests is available via the links in the Related Resources section at the bottom of this post. This data was processed and then compared against the single-threaded / non-optimized transfer numbers and the results were encouraging. The Excel version of the results is available here. Two semi-obvious points need to be made prior to reviewing the data. The first is that if the block size is larger than the source file size you will end up with a “negative optimization” due to the overhead of attempting to block and parallelize. The second is that as the files get smaller, the clock-time cost of blocking and parallelizing (overhead) is more apparent and can tend towards negative optimizations. For this reason (and is supported in the raw data provided in the linked worksheet) the charts and dialog below ignore source file sizes less than 1MB. (click chart for full size image) The chart above illustrates some interesting points about the results: When the block size is smaller than the source file, performance increases but as the block size approaches and then passes the source file size, you see decreasing benefit to the point of negative gains (see the values for the 1MB file size) For some of the moderately-sized source files, small blocks (256KB) are best As the size of the source file gets larger (see values for 50MB and up), the smallest block size is not the most efficient (presumably due, at least in part, to the increased number of blocks, increased number of individual transfer requests, and reassembly/committal costs). Once you pass the 250MB source file size, the difference in rate for 1MB to 4MB blocks is more-or-less constant The 1MB block size gives the best average improvement (~16x) but the optimal approach would be to vary the block size based on the size of the source file.    (click chart for full size image) The above is another view of the same data as the prior chart just with the axis changed (x-axis represents file size and plotted data shows improvement by block size). It again highlights the fact that the 1MB block size is probably the best overall size but highlights the benefits of some of the other block sizes at different source file sizes. This last chart shows the change in total duration of the file uploads based on different block sizes for the source file sizes. Nothing really new here other than this view of the data highlights the negative affects of poorly choosing a block size for smaller files.   Summary What we have found so far is that blocking your file uploads and uploading them in parallel results in significant performance improvements. Further, utilizing extension methods and the Task Parallel Library (.NET 4.0) make short work of altering the shipping client library to provide this functionality while minimizing the amount of change to existing applications that might be using the client library for other interactions.   Related Resources Source code for upload test application Source code for random file generator ODatas feed of raw data from non-optimized transfer tests Experiment Metadata Experiment Datasets 2KB Uploads 32KB Uploads 64KB Uploads 128KB Uploads 256KB Uploads 512KB Uploads 1MB Uploads 5MB Uploads 10MB Uploads 25MB Uploads 50MB Uploads 100MB Uploads 250MB Uploads 500MB Uploads 750MB Uploads 1GB Uploads Raw Data OData feeds of raw data from blocked/parallelized transfer tests Experiment Metadata Experiment Datasets Raw Data 256KB Blocks 512KB Blocks 1MB Blocks 2MB Blocks 4MB Blocks Excel worksheet showing summarizations and comparisons

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  • AdBlock users statistics

    - by DataSmarter
    Are there statistics of internet users that use AdBlock or other ad blocking plug-ins? Are there some statistical breakdown, for example, per country (I assume it must vary a lot)? I was unable to google the information I am looking for. The reason I am asking is because I have just signed up for the "Amazon Partners" program and see that this affiliate program is listed on the AdBlock blacklist.

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  • What dangers await if I block non-standard, non-major-usa search engine bots from my USA only website?

    - by Ryan
    I noticed tons of bandwidth being used by non-USA search engine bots, so I began blocking them in an effort to save bandwidth and cpu cycles for actual users and the search engines they come from (Google, Bing, Yahoo, Ask, etc.). Other than potentially losing some international traffic (which isn't really important to us since all of our content is very USA-centric), what additional dangers should I be concerned about? I'm using a modified version of Jeff Starr's User Agent Blocklist

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