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  • Boost MultiIndex - objects or pointers (and how to use them?)?

    - by Sarah
    I'm programming an agent-based simulation and have decided that Boost's MultiIndex is probably the most efficient container for my agents. I'm not a professional programmer, and my background is very spotty. I've two questions: Is it better to have the container contain the agents (of class Host) themselves, or is it more efficient for the container to hold Host *? Hosts will sometimes be deleted from memory (that's my plan, anyway... need to read up on new and delete). Hosts' private variables will get updated occasionally, which I hope to do through the modify function in MultiIndex. There will be no other copies of Hosts in the simulation, i.e., they will not be used in any other containers. If I use pointers to Hosts, how do I set up the key extraction properly? My code below doesn't compile. // main.cpp - ATTEMPTED POINTER VERSION ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> typedef multi_index_container< Host *, indexed_by< // hash by Host::id hashed_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,Host::getID) > // arg errors here > // end indexed_by > HostContainer; ... int main() { ... HostContainer testHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); testHosts.insert( newHostPtr ); ... } I can't find a precisely analogous example in the Boost documentation, and my knowledge of C++ syntax is still very weak. The code does appear to work when I replace all the pointer references with the class objects themselves. As best I can read it, the Boost documentation (see summary table at bottom) implies I should be able to use member functions with pointer elements.

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  • Part 14: Execute a PowerShell script

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application With PowerShell you can add powerful scripting to your build to for example execute a deployment. If you want more information on PowerShell, please refer to http://technet.microsoft.com/en-us/library/aa973757.aspx For this example we will create a simple PowerShell script that prints “Hello world!”. To create the script, create a new text file and name it “HelloWorld.ps1”. Add to the contents of the script: Write-Host “Hello World!” To test the script do the following: Open the command prompt To run the script you must change the execution policy. To do this execute in the command prompt: powershell set-executionpolicy remotesigned Now go to the directory where you have saved the PowerShell script Execute the following command powershell .\HelloWorld.ps1 In this example I use a relative path, but when the path to the PowerShell script contains spaces, you need to change the syntax to powershell "& '<full path to script>' " for example: powershell "& ‘C:\sources\Build Customization\SolutionToBuild\PowerShell Scripts\HellloWorld.ps1’ " In this blog post, I create a new solution and that solution includes also this PowerShell script. I want to create an argument on the Build Process Template that holds the path to the PowerShell script. In the Build Process Template I will add an InvokeProcess activity to execute the PowerShell command. This InvokeProcess activity needs the location of the script as an argument for the PowerShell command. Since you don’t know the full path at the build server of this script, you can either specify in the argument the relative path of the script, but it is hard to find out what the relative path is. I prefer to specify the location of the script in source control and then convert that server path to a local path. To do this conversion you can use the ConvertWorkspaceItem activity. So to complete the task, open the Build Process Template CustomTemplate.xaml that we created in earlier parts, follow the following steps Add a new argument called “DeploymentScript” and set the appropriate settings in the metadata. See Part 2: Add arguments and variables  for more information. Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add a new If activity and set the condition to "Not String.IsNullOrEmpty(DeploymentScript)" to ensure it will only run when the argument is passed. Add in the Then branch of the If activity a new Sequence activity and rename it to “Start deployment” Click on the activity and add a new variable called DeploymentScriptFilename (scoped to the “Start deployment” Sequence Add a ConvertWorkspaceItem activity on the “Start deployment” Sequence Add a InvokeProcess activity beneath the ConvertWorkspaceItem activity in the “Start deployment” Sequence Click on the ConvertWorkspaceItem activity and change the properties DisplayName = Convert deployment script filename Input = DeploymentScript Result = DeploymentScriptFilename Workspace = Workspace Click on the InvokeProcess activity and change the properties Arguments = String.Format(" ""& '{0}' "" ", DeploymentScriptFilename) DisplayName = Execute deployment script FileName = "PowerShell" To see results from the powershell command drop a WriteBuildMessage activity on the "Handle Standard Output" and pass the stdOutput variable to the Message property. Do the same for a WriteBuildError activity on the "Handle Error Output" To publish it, check in the Build Process Template This leads to the following result We now go to the build definition that depends on the template and set the path of the deployment script to the server path to the HelloWorld.ps1. (If you want to see the result of the PowerShell script, change the Logging verbosity to Detailed or Diagnostic). Save and run the build. A lot of the deployment scripts you have will have some kind of arguments (like username / password or environment variables) that you want to define in the Build Definition. To make the PowerShell configurable, you can follow the following steps. Create a new script and give it the name "HelloWho.ps1". In the contents of the file add the following lines: param (         $person     ) $message = [System.String]::Format(“Hello {0}!", $person) Write-Host $message When you now run the script on the command prompt, you will see the following So lets change the Build Process Template to accept one parameter for the deployment script. You can of course make it configurable to add a for-loop that reads through a collection of parameters but that is out of scope of this blog post. Add a new Argument called DeploymentScriptParameter In the InvokeProcess activity where the PowerShell command is executed, modify the Arguments property to String.Format(" ""& '{0}' '{1}' "" ", DeploymentScriptFilename, DeploymentScriptParameter) Check in the Build Process Template Now modify the build definition and set the Parameter of the deployment to any value and run the build. You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • Convert C++Builder AnsiString to std::string via boost::lexical_cast

    - by David Klein
    For a school assignment I have to implement a project in C++ using Borland C++ Builder. As the VCL uses AnsiString for all GUI Components I have to convert all of my std::strings to AnsiString for the sake of displaying. std::string inp = "Hello world!"; AnsiString outp(inp.c_str()); works of course but is a bit tedious to write and code duplication I want to avoid. As we use Boost in other contexts I decided to provide some helper functions go get boost::lexical_cast to work with AnsiString. Here is my implementation so far: std::istream& operator>>(std::istream& istr, AnsiString& str) { istr.exceptions(std::ios::badbit | std::ios::failbit | std::ios::eofbit); std::string s; std::getline(istr,s); str = AnsiString(s.c_str()); return istr; } In the beginning I got Access Violation after Access Violation but since I added the .exceptions() stuff the picture gets clearer. When the conversion is performed I get the following Exception: ios_base::eofbit set [Runtime Error/std::ios_base::failure] Does anyone have an idea how to fix it and can explain why the error occurs? My C++ experience is very limited. The conversion routine the other way round would be: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); return ostr; } Maybe someone will spot an error here too :) With best regards! Edit: At the moment I'm using the edited version of Jem, it works in the beginning. After a while of using the programm the Borland Codeguard mentions some pointer arithmetic in already freed regions. Any ideas how this could be related? The Codeguard log (I'm using the german version, translations marked with stars): ------------------------------------------ Fehler 00080. 0x104230 (r) (Thread 0x07A4): Zeigerarithmetik in freigegebenem Speicher: 0x0241A238-0x0241A258. **(pointer arithmetic in freed region)** | d:\program files\borland\bds\4.0\include\dinkumware\sstream Zeile 126: | { // not first growth, adjust pointers | _Seekhigh = _Seekhigh - _Mysb::eback() + _Ptr; |> _Mysb::setp(_Mysb::pbase() - _Mysb::eback() + _Ptr, | _Mysb::pptr() - _Mysb::eback() + _Ptr, _Ptr + _Newsize); | if (_Mystate & _Noread) Aufrufhierarchie: **(stack-trace)** 0x00411731(=FOSChampion.exe:0x01:010731) d:\program files\borland\bds\4.0\include\dinkumware\sstream#126 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 0x004080C9(=FOSChampion.exe:0x01:0070C9) D:\Projekte\Schule\foschamp\lib\boost_1_34_1\boost/lexical_cast.hpp#151 Objekt (0x0241A238) [Größe: 32 Byte] war erstellt mit new **(Object was created with new)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 28: | _Ty _FARQ *_Allocate(_SIZT _Count, _Ty _FARQ *) | { // allocate storage for _Count elements of type _Ty |> return ((_Ty _FARQ *)::operator new(_Count * sizeof (_Ty))); | } | Aufrufhierarchie: **(stack-trace)** 0x0040ED90(=FOSChampion.exe:0x01:00DD90) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#28 0x0040E194(=FOSChampion.exe:0x01:00D194) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#143 0x004115CF(=FOSChampion.exe:0x01:0105CF) d:\program files\borland\bds\4.0\include\dinkumware\sstream#105 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 Objekt (0x0241A238) war Gelöscht mit delete **(Object was deleted with delete)** | d:\program files\borland\bds\4.0\include\dinkumware\xmemory Zeile 138: | void deallocate(pointer _Ptr, size_type) | { // deallocate object at _Ptr, ignore size |> ::operator delete(_Ptr); | } | Aufrufhierarchie: **(stack-trace)** 0x004044C6(=FOSChampion.exe:0x01:0034C6) d:\program files\borland\bds\4.0\include\dinkumware\xmemory#138 0x00411628(=FOSChampion.exe:0x01:010628) d:\program files\borland\bds\4.0\include\dinkumware\sstream#111 0x00411183(=FOSChampion.exe:0x01:010183) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#465 0x0040933D(=FOSChampion.exe:0x01:00833D) d:\program files\borland\bds\4.0\include\dinkumware\streambuf#151 0x00405988(=FOSChampion.exe:0x01:004988) d:\program files\borland\bds\4.0\include\dinkumware\ostream#679 0x00405759(=FOSChampion.exe:0x01:004759) D:\Projekte\Schule\foschamp\src\Server\Ansistringkonverter.h#31 ------------------------------------------ Ansistringkonverter.h is the file with the posted operators and line 31 is: std::ostream& operator<<(std::ostream& ostr,const AnsiString& str) { ostr << (str.c_str()); **(31)** return ostr; } Thanks for your help :)

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  • why i failed to build rtorrent?

    - by hugemeow
    i am not root, so i have to build rtorrent from source and hope to install it in my home directory, but failed, why? [mirror@hugemeow rtorrent]$ ls AUTHORS autogen.sh ChangeLog configure.ac COPYING doc INSTALL Makefile.am NEWS rak README scripts src test [mirror@hugemeow rtorrent]$ ./autogen.sh aclocal... aclocal:configure.ac:7: warning: macro `AM_PATH_CPPUNIT' not found in library autoheader... libtoolize... using libtoolize automake... configure.ac: installing `./install-sh' configure.ac: installing `./missing' src/Makefile.am: installing `./depcomp' autoconf... configure.ac:7: error: possibly undefined macro: AM_PATH_CPPUNIT If this token and others are legitimate, please use m4_pattern_allow. See the Autoconf documentation. though autoge failed, configure script is created. [mirror@hugemeow rtorrent]$ ls aclocal.m4 autogen.sh ChangeLog config.h.in configure COPYING doc install-sh Makefile.am missing rak scripts test AUTHORS autom4te.cache config.guess config.sub configure.ac depcomp INSTALL ltmain.sh Makefile.in NEWS README src run configure, and fail for syntax error near unexpected token `1.9.6', what's wrong? what i should do in order to build this rtorrent for my centos? [mirror@hugemeow rtorrent]$ ./configure checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking for gawk... gawk checking whether make sets $(MAKE)... yes ./configure: line 2016: syntax error near unexpected token `1.9.6' ./configure: line 2016: `AM_PATH_CPPUNIT(1.9.6)' [mirror@hugemeow rtorrent]$ git branch * master [mirror@hugemeow rtorrent]$ git branch -a * master remotes/origin/HEAD -> origin/master remotes/origin/c++11 remotes/origin/master [mirror@hugemeow rtorrent]$ git tag 0.9.0 0.9.1 [mirror@hugemeow rtorrent]$ git clean -dfx Removing Makefile.in Removing aclocal.m4 Removing autom4te.cache/ Removing config.guess Removing config.h.in Removing config.log Removing config.sub Removing configure Removing depcomp Removing doc/Makefile.in Removing install-sh Removing ltmain.sh Removing missing Removing src/Makefile.in Removing src/core/Makefile.in Removing src/display/Makefile.in Removing src/input/Makefile.in Removing src/rpc/Makefile.in Removing src/ui/Makefile.in Removing src/utils/Makefile.in Removing test/Makefile.in Edit 1: details about libtool and libtools [mirror@hugemeow rtorrent]$ libtoolize --version libtoolize (GNU libtool) 1.5.22 Copyright (C) 2005 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. [mirror@hugemeow rtorrent]$ libtool --version ltmain.sh (GNU libtool) 1.5.22 (1.1220.2.365 2005/12/18 22:14:06) Copyright (C) 2005 Free Software Foundation, Inc. This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

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  • Best linux distribution for Java build server & ...

    - by ashkanr
    Hi all, we are trying to setup a build server for building our Java projects. Following software will be installed: * Subversion * Jira/Confluence/Crucible/Fisheye ... * Bamboo (continuous integration solution) I have 2 questions: 1. Which dist of linux is better suited in your opinion? Our current candidates are: openSUSE, CentOS, Gentoo, Mandriva. 2. Is it possible to build something like an image after finishing setup process and burn it on hard drive for next customers without need to repeat all installation and config process? Thanks in advance,

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  • What does the "build-essential" & "build-dep" Terminal commands mean & do in Linux based operating s

    - by Adam Siddhi
    Hi. I am researching how to install Ruby 1.9.1 in Xubuntu 10.04 and I came across the command build-essential and build-dep multiple times. Sometimes it is followed by packages and sometimes it is both preceded and post-ceded by packages. The 2 examples I am looking at are: sudo apt-get install build-essential zlib1g zlib1g-dev zlibc libruby1.9 libxml2 libxml2-dev libxslt-dev sudo apt-get build-dep ruby1.9 and sudo apt-get install ruby irb ri rdoc ruby1.8-dev libzlib-ruby libyaml-ruby libreadline-ruby libncurses-ruby libcurses-ruby libruby libruby-extras libfcgi-ruby1.8 build-essential libopenssl-ruby libdbm-ruby libdbi-ruby libdbd-sqlite3-ruby sqlite3 libsqlite3-dev libsqlite3-ruby libxml-ruby libxml2-dev Thanks :adam

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  • Delete the sources from a build after a build

    - by Vizirship
    I have about 60 TFS builds that run on a bunch of machines that all build quite regularly. We're constantly running out of space and its getting frustrating seeing 80 gigs of TFS sources on our build machines. Hell, we used 20 gigs of hard drive space over the weekend! I'm looking for a way to delete the sources for the build immediately after the build. We really don't care all that much about speed, (we'd rather have builds actually complete) so downloading the sources again isn't an issue. Its mainly the SOURCE directories that take up space, not the drop folders, so retention policies don't really do anything for us. We don't care about the output of the builds, just whether or not they build successfully or not.

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  • Can I use MSBuild to build old VS6 C++ projects?

    - by awe
    I have a build computer where Visual Studio not installed, only MSbuild which can build VS2008 projcets without having any Visual Studio installed. I wonder whether it is possible to use MSbuild with VC++ 6.0 project files, although I am thinking this could not be possible. In the past I have used it with a VS2008 solution file for C++, but not for building C++ 6.0 dsw file. For Vb6 we have an extension package for Msbuild (MSBuild.ExtensionPack.VisualStudio.VB6). Is anything similar available for C++ 6.0 projects? An alternative could be if there are lightweight build tools that can built VC6++ .dsw files without having to install Visual Studio 6.0 ?

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  • [C++] Producer/Consumer Implementation -- Feedback Wanted

    - by bobber205
    I'm preparing for an interview in a few weeks and I thougth I would give threads in boost a go, as well as do the simple producer/consumer problem I learned in school. Haven't done it quite awhile so I was curious what you guys think of this? What should I add to make it a better example etc. Thanks for the feedback! :) ////////////////////////////////////////////////////////////////////////// boost::mutex bufferMutex; deque<int> buffer; const int maxBufferSize = 5; ////////////////////////////////////////////////////////////////////////// bool AddToBuffer(int i) { if (buffer.size() < maxBufferSize) { buffer.push_back(i); return true; } else { return false; } } bool GetFromBuffer(int& toReturn) { if (buffer.size() == 0) { return false; } else { toReturn = buffer[buffer.size()-1]; buffer.pop_back(); return true; } } struct Producer { int ID; void operator()() { while (true) { boost::mutex::scoped_lock lock(bufferMutex); int num = dice(); bool result = AddToBuffer(num); lock.unlock(); //safe area done if (result) { cout << "Producer " << this->ID << " Added " << num << endl; } else { cout << "!!Buffer was Full!!" << endl; } //Added //Now wait boost::xtime xt; xtime_get( &xt, boost::TIME_UTC); xt.nsec += 1000000 + 100000 * (rand() % 1000); boost::thread::sleep(xt); } } }; struct Consumer { int ID; void operator()() { while (true) { int returnedInt = 0; boost::mutex::scoped_lock lock(bufferMutex); bool result = GetFromBuffer(returnedInt); lock.unlock(); //safe area done if (result) { cout << "\tConsumer " << this->ID << " Took Out " << returnedInt << endl; } else { cout << "!!Buffer was Empty!!" << endl; } //Added //Now wait boost::xtime xt; xtime_get( &xt, boost::TIME_UTC); xt.nsec += 1000000 + 100000 * (rand() % 1000); boost::thread::sleep(xt); } } }; void main() { Producer p, p2; Consumer c, c2; p.ID = 1; p2.ID = 2; c.ID = 1; c2.ID = 2; boost::thread thread1(boost::ref(p)); boost::thread thread2(boost::ref(c)); boost::thread thread3(boost::ref(p2)); boost::thread thread4(boost::ref(c2)); int x; cin >> x; }

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  • Display Graph using Boost Graph Library

    - by TheTSPSolver
    Can anyone please tell me that once I've created a graph using Boost Graph library, how can I display that graph? My biggest concern is that the edge weights are coming from an exernal data source over the network. And I need to be able to display the edgeweights live as they get updated.

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  • Can someone provide an example of seeking, reading, and writing a >4GB file using boost iostreams

    - by Queueless
    I have read that boost iostreams supposedly supports 64 bit access to large files semi-portable way. Their FAQ mentions 64 bit offset functions, but there is no examples on how to use them. Has anyone used this library for handling large files? A simple example of opening two files, seeking to their middles, and copying one to the other would be very helpful. Thanks.

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  • How do I make Boost multithreading?

    - by john
    Hi, I am trying to compile the latest Boost c++ libraries for Centos. I 've used bjam install and it has placed the libraries in /usr/lib and /usr/lib64. The problem is I need the -mt variants for a specific application to run. I cannot understand in the documentation how to create the multithreading variants. :( Please give me a hint! Thanks!

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  • How do I build BugTrap?

    - by magnifico
    I am trying to build the Itellesoft BugTrap source using Visual Studio 2008. I have downloaded and unziped the BugTrap source and the zlib source. I navigated down to ./BugTrap/Win32/BugTrap and opened BugTrap.sln (suggest by the author here). I used Build-Build Solution and the build failed with a compiler error: fatal error C1083: Cannot open include file: 'zip.h': No such file or directory I opened the project properties and added the path to the zlib-vc/zlib/include folder to the list of "Additional Include Directories" and tried to build again. The second build attempt failed with a linker error: fatal error LNK1104: cannot open file 'zlibSD.lib' I opened the zlib project and built the source. The zlib build succeeded. However, the bin directory does not contain a zlibSD.lib. The closest file in name is zlibMSD.lib. This poster on CodeProject seemed to have the same problem I did. But there is no resolution posted. Hopefully someone out there has experience building this project and can point me in the right direction, I've played with the binary distribution and it seems really slick.

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  • boost smart pointers and BOOST_NO_MEMBER_TEMPLATES

    - by Johann Gerell
    After some struggling I managed to get boost smart pointers to build for Windows CE/Mobile at warning level 4. I found the least-resistance-way to get rid of compile errors and warnings to be #define BOOST_NO_MEMBER_TEMPLATES What does it actually mean? Did I sell my soul to the devil? Will all hell break loose when I actually use the types?

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  • Modifying vertex properties in a Boost::Graph

    - by Paul Nathan
    I am trying to figure out how to use boost::graph to store some information. However, there is information I want tied to each vertex. Staring at the documentation for the library reveals either(a)badly written documentation, or (b), I'm obviously not as good at C++ as I thought. Pick two. I am looking for either a tutorial on assigning properties, or a simple example use.

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  • Compatibility between Qt and Boost sockets libraries

    - by cake
    Hello In my work, I'm developing a Viewer client for a Offshore simulation server, using sockets to send the simulation data from the Simulator to de Viewer. But, the server uses Boost.asio as it's sockets library. As the client uses Qt for it's GUI, I was wondering if there is any problem in using de Qt Networking library for handling the sockets. Is there any compatibility issues? Thanks in advance, and sorry for my bad english.

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  • XCode with boost "Sematic Issue - undeclared identifier va_start"

    - by Paulo Henrique
    C++locale.h ->Semantic Issue -->Use of undeclared identifier 'va_start' ->Semantic Issue -->Use of undeclared identifier 'va_end' First time using boost, downloaded it using ports and created a command line project in XCode. Header Search Path: /usr/include/** There is nothing in the code yet, just the main function that comes with the default proj. Just don't know what to do, never expected this to happen.

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  • How to tell what optimizations bjam is using to build boost

    - by Steve
    I'm building the boost libraries with bjam for both the intel compiler and vs2008, and I can't tell what optimizations are being passed to the compiler from bjam. For one of the compiler's gcc, I can see some optimizations in one of the bjam files, but I can't find the optimization flags for the compilers I care about. So, my questions are - Does anyone know where the default optimization flags are located? If they're declared within bjam, does anyone know how I can override them?

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  • Boost BGL thread safety

    - by Budzoli
    Hi! I'd like multiple threads to use the dijkstra_shortest_paths and astar_search functions of the BGL, and then read the property maps of the result vertices and edges. I'm wondering wether I should use mutexes to ensure thread-safety. So here are my questions: 1., Are the dijkstra_shortest_paths and astar_search functions of the Boost.Graph thread safe? 2., If I only try to read the property maps of the graph from multiple threads, do I need to worry about thread safety?

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