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  • MS Build Server 2010 - Buffer Overflow

    - by user329005
    Hey everybody, I try to build an solution in MS Build Server (MS Visual Studio 2010 ver 10.0.30319.1) about ServerTasks - Builds - Server Task Builder - Queue new Built and go, 47 seconds later I get an error output: CSC: Unexpected error creating debug information file 'c:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug\MongoDB.Linq.PDB' -- 'c:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug\MongoDB.Linq.pdb: Access denied I checked the permissions of directory and set it (for debug purposes only) to grant access for all users, but still having an issue. Running the Procmon and filter file access for directory: 'c:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug\' tells me: 16:41:00,5449813 TFSBuildServiceHost.exe 3528 QuerySecurityFile C:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug BUFFER OVERFLOW Information: DACL, 0x20000000 and 16:41:00,5462119 TFSBuildServiceHost.exe 3528 QueryOpen C:\Builds\1\ServerTasks\Server-Tasks Builder\Sources\ThirdParty\Sources\samus-mongodb-csharp-2b8934f\MongoDB.Linq\obj\Debug FAST IO DISALLOWED Any ideas?

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  • How to add resource files during build on J2ee (eclipse + jboss)

    - by legendlink
    hi, i'm trying to run a web servlet project in eclipse 3.4 using jboss 4.2.2 as my web server. im using the wtp plugin and everything looks good (can run and debug). but some of the files/resources are not included on the war file. in my "WebContent/WEB-INF" folder, i have "properries", "config", and "lib" folders. but it seems like when i build and publish the project, only "config" and "lib" folders are included. how can i include the "properties" file during build?

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  • .NET Application using a native DLL (build management)

    - by moogs
    I have a .NET app that is dependent on a native DLL. I have the .NET app set as AnyCPU. In the post-build step, I plan to copy the correct native DLL from some directory (x86 or AMD64) and place it in the target path. However, this doesn't work. On a 64-bit machine, the environment variable PROCESSOR_ARCHITECTURE is "x86" in Visual Studio. My alternative right now is to create a small tool that outputs the processor architecture. This will be used by the post-build step. Is there a better alternative? (Side Note: when deploying/packaging the app, the right native DLL is copied to the right platform. But this means we have two separate release folders for x86 and AMD64, which is OK since this is for a device driver. The app is a utility tool for the driver).

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  • Jetty ant task hangs in build

    - by Kate Ansolis
    I have a problem when I run Jetty task with my war file. Here is my output: [jetty] Configuring Jetty for project: Guardian [jetty] 2010-08-23 18:53:09.062:INFO::Logging to STDERR via org.mortbay.log.StdErrLog [jetty] [jetty] Configuring Jetty for web application: project [jetty] Webapp source directory = C:\Projects\GUARDIAN\build\dist\project.war [jetty] Context path = / [jetty] Classpath = [] [jetty] Default scanned paths = [] [jetty] Extra scan targets = [] [jetty] Temp directory = C:\jettyTemp\ [jetty] 2010-08-23 18:53:09.391:INFO::jetty-6.1.25 [jetty] 2010-08-23 18:53:09.481:INFO::Extract C:\Projects\GUARDIAN\build\dist\project.war to C:\jettyTemp\webapp [jetty] 2010-08-23 18:53:13.810:INFO::NO JSP Support for /, did not find org.apache.jasper.servlet.JspServlet [jetty] 2010-08-23 18:53:13.909:INFO::No Transaction manager found - if your webapp requires one, please configure one. [jetty] 2010-08-23 18:53:18.038:INFO::Started [email protected]:8080 and it hangs forever. What can I do about it? The goal is to start jetty with this war file so I can continue testing.

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  • C++ build systems

    - by flo
    I will start a new C++ project (it may have some C components as well) soon and I am looking for a modern, industrial-strength (i.e. non-beta) build system. The software will be created by several developers in 3-5 years and will run on Linux (Mac OS X and Windows might be supported later). I am looking for something that has better comprehensibility, ease-of-use and maintainability than e.g. make but is still powerful enough to handle a complex project. Open source software is preferred. I started looking into Boost.Build, CMake, Maven and SCons so far and liked features and concepts of all of those, but I'm lacking the experience to make a decision for a large project.

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  • Error preverifying class java during build (BlackBerry)

    - by Davide Vosti
    I'm trying do build and debug a small project for BlackBerry. During the build I'm getting this error Error preverifying class java ... I read on the net this error could be caused by referencing multiple projects but I tried to move every package in a single project but the error is still there. I tried with multiple JDE version (currently 4.7) and the Java compiler is set to 1.6. Eclipse version is 3.4.1 as recommended by RIM's documentations. Does someone have some clue?

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  • C# VS 2008 Build Configurations - using different classes for different builds

    - by evan
    I'm writing an application which has two classes that provide basically the same functionality but for different situations. I'd like to have three versions of the software - one where the user can change an ini file to configure the program to use one of the two classes, and then one version that only uses one of the two classes. Right now I have it working via an ini file, but I'd like to be able to build versions that don't include the code for the unneeded class at all. What is the best way to go about this? My current line of thinking is that since both classes derive from a common interface I'll just add a compile time conditional that looks at the active build configuration and decides whether to compile that class. What is the syntax to do that? Thanks in advance for your help and input!

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  • Infinite queue for build while TFS Preview publishing on Azure Cloud Service

    - by dygo
    I've created Cloud Service and linked TFS Preview Project for CI deployments. I've chosen Manual mode for triggering the builds. The previously queued builds were successfully completed and deployed. And the website based on this Cloud Service was running fine. Waiting in the queue was no more than 3-5 seconds. Now when I click - "Queue New Build" - the new build item is created in the queue but it never runs. I can successfully Publish project onto Azure Cloud service from VS2012 though. What could be the most common reasons for this?

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  • Access denied error when building project in Xcode after fresh SVN checkout

    - by TheLearner
    I am seeing 2 strange access denied errors which I cant solve. This error occurs when a colleague checks out the project in SVN and it tries to find a file in my downloads folder - there is nothing in my download folder though: ProcessPCH /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-allviomrzhantlbahmhixtzhknpl/SplitView_Prefix.pch.gch SplitView_Prefix.pch normal armv7 objective-c com.apple.compilers.gcc.4_2 cd /SubVersion/SplitView/trunk/SplitView setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -x objective-c-header -arch armv7 -fmessage-length=0 -pipe -std=c99 -Wno-trigraphs -fpascal-strings -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -fvisibility=hidden -gdwarf-2 -mno-thumb -miphoneos-version-min=4.2 -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-generated-files.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-own-target-headers.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-all-target-headers.hmap -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-project-headers.hmap -Wno-write-strings -F/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos -F/SubVersion/SplitView/trunk/SplitView -F/Users//Downloads -I/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos/include -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources/armv7 -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources -fno-regmove -falign-loops=16 -fvisibility=default -c /SubVersion/SplitView/trunk/SplitView/SplitView_Prefix.pch -o /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-allviomrzhantlbahmhixtzhknpl/SplitView_Prefix.pch.gch cc1objplus: error: /Users//Downloads: Permission denied ProcessPCH++ /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-fdhrznnmptbkzefjexcjfecmqxmq/SplitView_Prefix.pch.gch SplitView_Prefix.pch normal armv7 objective-c++ com.apple.compilers.gcc.4_2 cd /SubVersion/SplitView/trunk/SplitView setenv LANG en_US.US-ASCII setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -x objective-c++-header -arch armv7 -fmessage-length=0 -pipe -Wno-trigraphs -fpascal-strings -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk -fvisibility=hidden -fvisibility-inlines-hidden -gdwarf-2 -mno-thumb -miphoneos-version-min=4.2 -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-generated-files.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-own-target-headers.hmap -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-all-target-headers.hmap -iquote /SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/SplitView-project-headers.hmap -Wno-write-strings -F/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos -F/SubVersion/SplitView/trunk/SplitView -F/Users//Downloads -I/SubVersion/SplitView/trunk/SplitView/build/Debug-iphoneos/include -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources/armv7 -I/SubVersion/SplitView/trunk/SplitView/build/SplitView.build/Debug-iphoneos/Renovatio.build/DerivedSources -c /SubVersion/SplitView/trunk/SplitView/SplitView_Prefix.pch -o /var/folders/f0/f01B78egHdyWY62v5MABJk+++TM/-Caches-/com.apple.Xcode.502/SharedPrecompiledHeaders/SplitView_Prefix-fdhrznnmptbkzefjexcjfecmqxmq/SplitView_Prefix.pch.gch cc1objplus: error: /Users//Downloads: Permission denied

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  • Hudson Notifier?

    - by sanjeev40084
    Is their any notifier which let's you add specific build in the notifier. Right now i am using Hudson Tacker (http://hudsontracker.sourceforge.net/index.html) which works fine but it only let's me add one build or all the builds. I didn't see any notifiers in http://wiki.hudson-ci.org/display/HUDSON/Plugins which might have this functionality. Thanks.

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  • Using Event Driven Programming in games, when is it beneficial?

    - by Arthur Wulf White
    I am learning ActionScript 3 and I see the Event flow adheres to the W3C recommendations. From what I learned events can only be captured by the dispatcher unless, the listener capturing the event is a DisplayObject on stage and a parent of the object firing the event. You can capture the events in the capture(before) or bubbling(after) phase depending on Listner and Event setup you use. Does this system lend itself well for game programming? When is this system useful? Could you give an example of a case where using events is a lot better than going without them? Are they somehow better for performance in games? Please do not mention events you must use to get a game running, like Event.ENTER_FRAME Or events that are required to get input from the user like, KeyboardEvent.KEY_DOWN and MouseEvent.CLICK. I am asking if there is any use in firing events that have nothing to do with user input, frame rendering and the likes(that are necessary). I am referring to cases where objects are communicating. Is this used to avoid storing a collection of objects that are on the stage? Thanks Here is some code I wrote as an example of event behavior in ActionScript 3, enjoy. package regression { import flash.display.Shape; import flash.display.Sprite; import flash.events.Event; import flash.events.EventDispatcher; import flash.events.KeyboardEvent; import flash.events.MouseEvent; import flash.events.EventPhase; /** * ... * @author ... */ public class Check_event_listening_1 extends Sprite { public const EVENT_DANCE : String = "dance"; public const EVENT_PLAY : String = "play"; public const EVENT_YELL : String = "yell"; private var baby : Shape = new Shape(); private var mom : Sprite = new Sprite(); private var stranger : EventDispatcher = new EventDispatcher(); public function Check_event_listening_1() { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { trace("test begun"); addChild(mom); mom.addChild(baby); stage.addEventListener(EVENT_YELL, onEvent); this.addEventListener(EVENT_YELL, onEvent); mom.addEventListener(EVENT_YELL, onEvent); baby.addEventListener(EVENT_YELL, onEvent); stranger.addEventListener(EVENT_YELL, onEvent); trace("\nTest1 - Stranger yells with no bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, false)); trace("\nTest2 - Stranger yells with bubbling"); stranger.dispatchEvent(new Event(EVENT_YELL, true)); stage.addEventListener(EVENT_PLAY, onEvent); this.addEventListener(EVENT_PLAY, onEvent); mom.addEventListener(EVENT_PLAY, onEvent); baby.addEventListener(EVENT_PLAY, onEvent); stranger.addEventListener(EVENT_PLAY, onEvent); trace("\nTest3 - baby plays with no bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, false)); trace("\nTest4 - baby plays with bubbling"); baby.dispatchEvent(new Event(EVENT_PLAY, true)); trace("\nTest5 - baby plays with bubbling but is not a child of mom"); mom.removeChild(baby); baby.dispatchEvent(new Event(EVENT_PLAY, true)); mom.addChild(baby); stage.addEventListener(EVENT_DANCE, onEvent, true); this.addEventListener(EVENT_DANCE, onEvent, true); mom.addEventListener(EVENT_DANCE, onEvent, true); baby.addEventListener(EVENT_DANCE, onEvent); trace("\nTest6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, false)); trace("\nTest7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase)"); mom.dispatchEvent(new Event(EVENT_DANCE, true)); } private function onEvent(e : Event):void { trace("Event was captured"); trace("\nTYPE : ", e.type, "\nTARGET : ", objToName(e.target), "\nCURRENT TARGET : ", objToName(e.currentTarget), "\nPHASE : ", phaseToString(e.eventPhase)); } private function phaseToString(phase : int):String { switch(phase) { case EventPhase.AT_TARGET : return "TARGET"; case EventPhase.BUBBLING_PHASE : return "BUBBLING"; case EventPhase.CAPTURING_PHASE : return "CAPTURE"; default: return "UNKNOWN"; } } private function objToName(obj : Object):String { if (obj == stage) return "STAGE"; else if (obj == this) return "MAIN"; else if (obj == mom) return "Mom"; else if (obj == baby) return "Baby"; else if (obj == stranger) return "Stranger"; else return "Unknown" } } } /*result : test begun Test1 - Stranger yells with no bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test2 - Stranger yells with bubbling Event was captured TYPE : yell TARGET : Stranger CURRENT TARGET : Stranger PHASE : TARGET Test3 - baby plays with no bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test4 - baby plays with bubbling Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Mom PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : MAIN PHASE : BUBBLING Event was captured TYPE : play TARGET : Baby CURRENT TARGET : STAGE PHASE : BUBBLING Test5 - baby plays with bubbling but is not a child of mom Event was captured TYPE : play TARGET : Baby CURRENT TARGET : Baby PHASE : TARGET Test6 - Mom dances without bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE Test7 - Mom dances with bubbling - everyone is listening during capture phase(not target and bubble phase) Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : STAGE PHASE : CAPTURE Event was captured TYPE : dance TARGET : Mom CURRENT TARGET : MAIN PHASE : CAPTURE */

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  • Run unit tests in Jenkins / Hudson in automated fashion from dev to build server

    - by Kevin Donde
    We are currently running a Jenkins (Hudson) CI server to build and package our .net web projects and database projects. Everything is working great but I want to start writing unit tests and then only passing the build if the unit tests pass. We are using the built in msbuild task to build the web project. With the following arguments ... MsBuild Version .NET 4.0 MsBuild Build File ./WebProjectFolder/WebProject.csproj Command Line Arguments ./target:Rebuild /p:Configuration=Release;DeployOnBuild=True;PackageLocation=".\obj\Release\WebProject.zip";PackageAsSingleFile=True We need to run automated tests over our code that run automatically when we build on our machines (post build event possibly) but also run when Jenkins does a build for that project. If you run it like this it doesn't build the unit tests project because the web project doesn't reference the test project. The test project would reference the web project but I'm pretty sure that would be butchering our automated builds as they exist primarily to build and package our deployments. Running these tests should be a step in that automated build and package process. Options ... Create two Jenkins jobs. one to run the tests ... if the tests pass another build is triggered which builds and packages the web project. Put the post build event on the test project. Build the solution instead of the project (make sure the solution contains the required tests) and put post build events on any test projects that would run the nunit console to run the tests. Then use the command line to copy all the required files from each of the bin and content directories into a package. Just build the test project in jenkins instead of the web project in jenkins. The test project would reference the web project (depending on what you're testing) and build it. Problems ... There's two jobs and not one. Two things to debug not one. One to see if the tests passed and one to build and compile the web project. The tests could pass but the build could fail if its something that isn't used by what you're testing ... This requires us to know exactly what goes into the build. Right now msbuild does it all for us. If you have multiple teams working on a project everytime an extra folder is created you have to worry about the possibly brittle command line statements. This seems like a corruption of our main purpose here. The tests should be a step in this process not the overriding most important thing in this process. I'm also not 100% sure that a triggered build is the same as a normal build does it do all the same things as a normal build. Move all the correct files in the same way move them all into the same directories etc. Initial problem. We want to run our tests whenever our main project is built. But adding a post build event to the web project that runs against the test project doesn't work because the web project doesn't reference the test project and won't trigger a build of this project. I could go on ... but that's enough ... We've spent about a week trying to make this work nicely but haven't succeeded. Feel free to edit this if you feel you can get a better response ...

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  • XCode Build Parse Error 'Unexpected @ in Program'

    - by Grymjack
    I'm following a tutorial for creating an animation using Xcode Version 4.5.2 in Mountain Lion 10.8.2. When trying to build the code below, I get a Parse Error Unexpected '@' in program showing up for the 'hopAnimation=' line. While searching, I have found examples that build simple animations in a different way, but nothing that seems to address this particular problem. I'm a noob to XCode programming and if anyone could help me correct the syntax, I would highly appreciate it. I would also like to thank all the contributors to stackflow for making this such a valuable resource. Searching for the answers to most of my prior questions always seemed to have you guys at the top of the results list. ViewController.m - (void)viewDidLoad { // load all the frames of our animation into an array NSArray *hopAnimation; hopAnimation=[[NSArray alloc] arrayWithObjects: [UIImage imageNamed:@”frame-1.png”], [UIImage imageNamed:@”frame-2.png”], [UIImage imageNamed:@”frame-3.png”], [UIImage imageNamed:@”frame-4.png”], [UIImage imageNamed:@”frame-5.png”], [UIImage imageNamed:@”frame-6.png”], [UIImage imageNamed:@”frame-7.png”], [UIImage imageNamed:@”frame-8.png”], [UIImage imageNamed:@”frame-9.png”], [UIImage imageNamed:@”frame-10.png”], [UIImage imageNamed:@”frame-11.png”], [UIImage imageNamed:@”frame-12.png”], [UIImage imageNamed:@”frame-13.png”], [UIImage imageNamed:@”frame-14.png”], [UIImage imageNamed:@”frame-15.png”], [UIImage imageNamed:@”frame-16.png”], [UIImage imageNamed:@”frame-17.png”], [UIImage imageNamed:@”frame-18.png”], [UIImage imageNamed:@”frame-19.png”], [UIImage imageNamed:@”frame-20.png”],nil]; self.bunnyView1.animationImages=hopAnimation; self.bunnyView2.animationImages=hopAnimation; self.bunnyView3.animationImages=hopAnimation; self.bunnyView4.animationImages=hopAnimation; self.bunnyView5.animationImages=hopAnimation; self.bunnyView1.animationDuration=1; self.bunnyView2.animationDuration=1; self.bunnyView3.animationDuration=1; self.bunnyView4.animationDuration=1; self.bunnyView5.animationDuration=1; [super viewDidLoad]; }

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  • Ant build from Android-generated build file fails - how to fix?

    - by Eno
    Building our Android app from Ant fails with this error: [apply] [apply] UNEXPECTED TOP-LEVEL ERROR: [apply] java.lang.OutOfMemoryError: Java heap space [apply] at java.util.HashMap.<init>(HashMap.java:209) [apply] at java.util.HashSet.<init>(HashSet.java:86) [apply] at com.android.dx.ssa.Dominators.compress(Dominators.java:96) [apply] at com.android.dx.ssa.Dominators.eval(Dominators.java:132) [apply] at com.android.dx.ssa.Dominators.run(Dominators.java:213) [apply] at com.android.dx.ssa.DomFront.run(DomFront.java:84) [apply] at com.android.dx.ssa.SsaConverter.placePhiFunctions(SsaConverter.java:265) [apply] at com.android.dx.ssa.SsaConverter.convertToSsaMethod(SsaConverter.java:51) [apply] at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:100) [apply] at com.android.dx.ssa.Optimizer.optimize(Optimizer.java:74) [apply] at com.android.dx.dex.cf.CfTranslator.processMethods(CfTranslator.java:269) [apply] at com.android.dx.dex.cf.CfTranslator.translate0(CfTranslator.java:131) [apply] at com.android.dx.dex.cf.CfTranslator.translate(CfTranslator.java:85) [apply] at com.android.dx.command.dexer.Main.processClass(Main.java:297) [apply] at com.android.dx.command.dexer.Main.processFileBytes(Main.java:276) [apply] at com.android.dx.command.dexer.Main.access$100(Main.java:56) [apply] at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:228) [apply] at com.android.dx.cf.direct.ClassPathOpener.processArchive(ClassPathOpener.java:245) [apply] at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:130) [apply] at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:108) [apply] at com.android.dx.command.dexer.Main.processOne(Main.java:245) [apply] at com.android.dx.command.dexer.Main.processAllFiles(Main.java:183) [apply] at com.android.dx.command.dexer.Main.run(Main.java:139) [apply] at com.android.dx.command.dexer.Main.main(Main.java:120) [apply] at com.android.dx.command.Main.main(Main.java:87) BUILD FAILED Ive tried giving Ant more memory by setting ANT_OPTS="-Xms256m -Xmx512m". (This build machine has 1Gb RAM). Do I just need more memory or is there anything else I can try?

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  • Using events in an external swf to load a new external swf

    - by wdense51
    Hi I'm trying to get an external swf to load when the flv content of another external swf finishes playing. I've only been using actiosncript 3 for about a week and I've got to this point from tutorials, so my knowledge is limited. This is what I've got so far: Code for External swf (with flv content): import fl.video.FLVPlayback; import fl.video.VideoEvent; motionClip.playPauseButton = player; motionClip.seekBar = seeker; motionClip.addEventListener(VideoEvent.COMPLETE, goNext); function goNext(e:VideoEvent):void { nextFrame(); } And this is the code for the main file: var Xpos:Number=110; var Ypos:Number=110; var swf_MC:MovieClip = new MovieClip(); var loader:Loader = new Loader(); var defaultSWF:URLRequest = new URLRequest("arch_reel.swf"); addChild (swf_MC); swf_MC.x=Xpos swf_MC.y=Ypos loader.load(defaultSWF); swf_MC.addChild(loader); //Btns Universal Function function btnClick(event:MouseEvent):void{ SoundMixer.stopAll(); swf_MC.removeChild(loader); var newSWFRequest:URLRequest = new URLRequest("motion.swf"); loader.load(newSWFRequest); swf_MC.addChild(loader); } function returnSWF(event:Event):void{ swf_MC.removeChild(loader); loader.load(defaultSWF); swf_MC.addChild(loader); } //Btn Listeners motion.addEventListener(MouseEvent.CLICK,btnClick); swf_MC.addEventListener(swf_MC.motionClip.Event.COMPLETE,swf_MC.motionClip.eventClip, returnSWF); I'm starting to get an understanding of how all of this works, but it's all to new to me at the moment, so I'm sure I've approached it from the wrong angle. Any help would be fantastic, as I've been trying at this for a few days now. Thanks

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  • Silverlight prism region events

    - by synergetic
    In silverlight prism application I have a region (ContentControl) and would like to remove currently active view before adding another view. I tried to use region.PropertyChanged event but it doesn't fire. I can do it in the code where I add new view, but that will scatter my code. How to achieve this? Thanks for reply.

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  • MouseLeave LostFocus events Silverlight

    - by Alexandr
    Hello! I'm writing a Windows phone 7 Silverlight Application. and i have to set Visibility of my Stackpanel to Collapsed when mouse leaves this control. But this event occurs even if i simply click on my control without mouse movings. Lost focus event doesn't work too. How to achieve my goal? Thx in advance!

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  • event listeners on plugin in document.onload events in opera

    - by gf
    I am trying to understand an issue where event-listener registration on plugins doesn't work in Opera unless i delay them. In particular, this doesn't work: document.onload = function() { plugin.addEventListener("foo", function() { alert('onFoo'); }, false); } while delaying the addEventListener() call somewhat through e.g. an alert() does: document.onload = function() { alert('onload()'); plugin.addEventListener("foo", function() { alert('onFoo'); }, false); } It seems that plugins are only loaded after document.onload. As a non-web-developer, am i missing something simple here? Or is this a known Opera problem with a common work-around?

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  • JavaScript inline events syntax

    - by Mic
    Is there any reason to use one of the following more than the others: <input type="button" value="b1" onclick="manageClick(this)" /> <input type="button" value="b2" onclick="manageClick(this);" /> <input type="button" value="b2" onclick="manageClick(this);return false;" /> <input type="button" value="b3" onclick="return manageClick(this);" /> <input type="button" value="b4" onclick="javascript:return manageClick(this);" /> And please do not spend your valuable time to tell me to use jQuery or attachEvent/addEventListener. It's not really the objective of my question.

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  • How to disable Events for a while in Javascript or jQuery

    - by Tarik
    Hello, I am wondering if you guys know different approach to disable an event for a while. Let me elaborate this more : Lets say I have a div or button which has a subscriber to its onclick event. To prevent the double click when the the methods are doing some ajax things, these are the some of the ways we can do : Disable the button till the method finishes its job Unbind till the methods finishes its job and then bind it again. Use some kind of flagging system like boolean so it will prevent method from working more than once. So is there any other ways, maybe some javascript tricks or jQuery tricks which is more efficient and better practice. Thanks in advance.

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  • Dojo: dojo onblur events

    - by Jane Wilkie
    Hi guys, I have a form setup with dojo 1.5. I am using a dijit.form.ComboBox and a dijit.form.TextBox The Combobox has values like "car","bike","motorcycle" and the textbox is meant to be an adjective to the Combobox. So it doesn't matter what is in the Combobox but if the ComboBox does have a value then something MUST be filled in the TextBox. Optionally, if nothing is in the ComboBox, then nothing can be in the TextBox and that is just fine. In fact if something isn't in the Combobox then nothing MUST be in the text box. In regular coding I would just use an onBlur event on the text box to go to a function that checks to see if the ComboBox has a value. I see in dojo that this doesn't work... Code example is below... Vehicle: <input dojoType="dijit.form.ComboBox" store="xvarStore" value="" searchAttr="name" name="vehicle_1" id="vehicle_1" /> Descriptor: <input type="text" dojoType="dijit.form.TextBox" value="" class=lighttext style="width:350px;height:19px" id="filter_value_1" name="filter_value_1" /> My initial attempt was to add an onBlur within the Descriptor's <input> tag but discovered that that doesn't work. How does Dojo handle this? Is it via a dojo.connect parameter? Even though in the example above the combobox has an id of "vehicle_1" and the text box has an id of "filter_value_1", there can be numerous comboboxes and textboxes numbering sequentially upward. (vehicle_2, vehicle_3, etc) Any advice or links to resources would be greatly appreciated. Janie

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  • Observing events on injected elements using prototype

    - by snaken
    I asked a question previously, it was answered correctly in the form i asked it but realised now why it wasnt working for me. i have this code to observe multiple select menus: $('product_options').select('select').invoke("observe","change",optchange); This does work - as pointed out - with static layout like this: <html> <head> <title>optchange</title> <script type="text/javascript" src="prototype.js"></script> </head> <body> <div id="product_options"> <select id="o0"> <option>1</option> <option>2</option> </select> <select id="o1"> <option>1</option> <option>2</option> </select> <select id="o3"> <option>1</option> <option>2</option> </select> </div> <script type="text/javascript"> function optchange(e) { alert("optchanged"); } $('product_options').select('select').invoke("observe","change", optchange); </script> </body> </html> But in my context, making a selection in the first select menu fires of an Ajax.Updater that completely replaces the content of Select 2 - this is killing the event observer. Is there a way to fix this without having to apply a new event observer each time? Thanks.

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  • calling and killing a parent function with onmouseover and onmouseout events

    - by Zoolu
    I want to call the function upon the onmouseover="ParentFunction();" then kill it onmouseout="killParent();". Note: in my code the parent function is called initiate(); and the killer function is called reset(); which lies outside the parent function at the bottom of the script. I don't know how to kill the intitiate() function my first guess was: var reset = function(){ return initiate(); }; here's my source code: any suggestions and help appreciated. <!doctype html> <html> <head> <title> function/event prototype </title> <link rel="stylesheet" type="text/css" href="styling.css" /> </head> <body> <h2> <em>Fantastical place<br/>prototype</em> </h2> <div id="button-container"> <div id="button-box"> <button id="activate" onmouseover="initiate()" onmouseout="reset();" width="50px" height="50px" title="Activate"> </button> </div> <div id="text-box"> </div> </div> <div id="container"> <canvas id="playground" width="200px" height="250px"> </canvas> <canvas id="face" width="400px" height="200px"> </canvas> <!-- <div id="clear"> </div> --> </div> <script> alert("Welcome, there are x entries as of" +""+new Date().getHours()); //global scope var i=0; var c1 = []; //c is short for collect var c2 = []; var c3 = []; var c4 = []; var c5 = []; var c6 = []; var initiate = function(){ //the button that triggers the program var timer = setInterval(function(){clock()},90); //copy this block for ref. function clock(){ i+=1; var a = Math.round(Math.random()*200); var b = Math.round(Math.random()*250); var c = Math.round(Math.random()*200); var d = Math.round(Math.random()*250); var e = Math.round(Math.random()*200); var f = Math.round(Math.random()*250); c1.push(a); c2.push(b); c3.push(c); c4.push(d); c5.push(e); c6.push(f); // document.write(i); var c = document.getElementById("playground"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.moveTo(c3[i-2], c4[i-2]); ctx.bezierCurveTo(c1[i-2],c2[i-2],c5[i-2],c6[i-2],c3[i-1], c4[i-1]); // ctx.lineTo(c3[i-1], c4[i-1]); if(a<200){ ctx.strokeStyle="#FF33CC"; } else if(a<400){ ctx.strokeStyle="#FF33aa"; } else{ ctx.strokeStyle="#FF3388"; } ctx.stroke(); document.getElementById("text-box").innerHTML=i+"<p>Thoughts.</p>"; if(i===20){ //alert("15 reached"); clearInterval(timer);//to clearInterval must be using a global scoped variable. return; } }; //end of clock //setInterval(clock,150); var targetFace = document.getElementById("face"); var face = targetFace.getContext("2d"); var faceTimer = setInterval(function(){faceAnim()},80); //copy this block for ref. global scoped. function faceAnim(){ face.beginPath(); face.strokeStyle="#FF33CC"; face.moveTo(100,104); //eye line face.bezierCurveTo(150,125,250,125,300,104); face.moveTo(200,1); //centre line face.lineTo(200,400); face.moveTo(125,111);//left eye lid face.bezierCurveTo(160,135,170,130,185,120); face.moveTo(150,116);//left eye face.bezierCurveTo(155,125,165,125,170,118); face.moveTo(275,111);//right eye lid face.bezierCurveTo(240,135,230,130,215,120); face.moveTo(250,116);//right eye face.bezierCurveTo(245,125,235,125,230,118); face.moveTo(195, 118); //left nose face.lineTo(190, 160); face.lineTo(200,170); face.moveTo(190,160); //left nostroll face.lineTo(180,160); face.lineTo(191,154); face.moveTo(180,160); //left lower nostrol face.lineTo(200,170); face.moveTo(205, 118); //right nose face.lineTo(210, 160); face.lineTo(200,170); face.moveTo(210,160); //right nostroll face.lineTo(220,160); face.lineTo(209,154); face.moveTo(220,160); //right lower nostrol face.lineTo(200,170); face.moveTo(200,140); //outer triad face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 140); face.moveTo(200,145); //outer triad drop shadow face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 145); face.moveTo(200,130); //inner triad face.lineTo(180, 105); face.lineTo(220, 105); face.lineTo(200, 130); //face.lineWidth =0.6; face.moveTo(280,111);//outer right eye lid face.bezierCurveTo(240,140,230,135,210,120); face.moveTo(120,111);//outer left eye lid face.bezierCurveTo(160,140,170,135,190,120); face.moveTo(162,174); //upper mouth line face.bezierCurveTo(170,180,230,180,238,174); face.moveTo(165,175); //mouth line bottom face.bezierCurveTo(190,Math.floor(Math.random()*25+180),210,Math.floor(Math.random()*25+180),235,175); face.moveTo(232,204); //head shape face.lineTo(340, 20); face.moveTo(168,204); //head shape face.lineTo(60, 20); face.stroke(); //exicute all co-ords. }; //end of face anim var clearFace = function(){ document.getElementById('face').getContext('2d').clearRect(0, 0, 700, 750); }; setInterval(clearFace,90); }; //end of parent function var reset = function(){ document.getElementById('playground').getContext('2d').clearRect(0, 0, 700, 750); //clearInterval(faceTimer); //delete initiate(); }; </script> </body> </html>

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  • Understanding AddHandler and pass delegates and events.

    - by Achilles
    I am using AddHandler to wire a function to a control's event that I dynamically create: Public Sub BuildControl(EventHandler as System.Delegate) dim objMyButton as new button AddHandler objMyButton.Click, EventHandler end Sub This code is generating a run-time exception stating: Unable to cast object of type 'MyEventHandlerDelegate' to type 'System.EventHandler' What am I not understanding about System.Delegate even though AddHandler takes as an argument of type "System.Delegate"? What Type does "EventHandler need to be to cast to a type that AddHandler can accept? Thanks for your help!

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