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  • Scaled live iPhone Camera view in center, "CGAffineTransformTranslate" not working

    - by Gavin
    Hi, I have a little problem which I could not solve. I really hope someone can help me with that. I wanted to resize the live camera view and place it in the center, using the following code below: picker.cameraViewTransform = CGAffineTransformScale(picker.cameraViewTransform, 0.5, 0.56206); picker.cameraViewTransform = CGAffineTransformTranslate(picker.cameraViewTransform, 80, 120); But all I got was a scaled 1/2 sized view on the top left of the screen. It seems as though "CGAffineTransformTranslate" does nothing at all. The translation didn't work even when I used: picker.cameraViewTransform = CGAffineTransformMake(1, 0, 0, 1, 80, 120); The translation portion seems to have no effect on the live camera view. Hope someone can enlighten me. Thanks.

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  • How to calibrate a HDTV that is being used as monitor?

    - by Mike
    I have a HDTV I am using as a second monitor. The first monitor, is a real computer monitor, not a TV and has a fantastic image. The second one, the HDTV has a good image, but it is a little bit blurred and has the problem you can see on the picture below, a kind of red halo around the edges. I think it has something to do with red contrast. Other colors show this problem too, specially the green. The problem is that the TV has no contrast adjustment. Instead it has something called IRE 10 points and IRE 2 points. Taking IRE 10 for example, it has 4 controls for each of the 10 points: luminosity, R, G and B. I could not find a page where I can understand what this IRE is and how should I adjust this. Can someone tell me how should I proceed to calibrate this TV for best picture? thanks for any help.

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  • Loading an OverlayView from XIB -vs- programmatically for use with UIImagePickerController

    - by PLG
    I am currently making a camera app for iPhone and I have a strange phenomenon that I can't figure out. I would appreciate some help understanding. When recreating an overlay view for passing to UIImagePickerController, I have been successfully been able to create the view programmatically. What I haven't been able to do is create the view with/without controller in IB, load it and pass it to the overlay pointer successfully. If I do it via IB, the view is not opaque and obscures the view of the camera completely. I can not figure out why. I was thinking that the normal view pointer might be assigned when loading from XIB and therefore overwrite the camera's view, but I have an example programmatically where view and overlayView are set equal in the controller class. Perhaps the load order is overwriting a pointer? Help would be appreciated... kind regards.

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  • how to get the camera data

    - by beof
    Hello ,guys, My app needs to get the camera data from Iphone. In my ImagePickerController, there is overlayView drawing realtime indications. I use UIGetScreenImage() to get the screenshot, and I also dump overlayview to image, then I can restore the original Image based on these two images. if the overlayView is still, it works quite well, but if the overlayView keeps changing, UIGetScreenImage() can not keep up with it. For example,if the overlayView changes from a rectangle to a circle, then calling UIGetScreenImage() returns with a rectangle on top of it. Is there a way to get the realtime camera data? I really appreciate if someone could help.

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  • Real time video stream from camera via server to Iphone

    - by devdevdev
    Hi I want to create an Iphone app that can display real time video from a camera. The intended setup is. Camera connected to Mac Mini delivering real time video to Iphone over local network. The Iphone doesn't need to display high quality or use a high frame rate, but it has to be real time. Max 1 sec delay. I've been searching a lot for a solution, but so far I have not found a resonable one. HTTP Live Stream is not a solution due to the delay. Any suggestions?

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  • iPhone simple commercial barcode reader via camera

    - by user347635
    Hey all, I've done some iPhone programming (safely midlevel) and now a requirement has come up for us to write a barcode reader that uses the iPhone camera. This is not for shopping or the general public but will be for internal use. My first thought was to simply programatically take a picture, upload it to server, and have a web service or something similar handle the heavy lifting of extracting the numbers out of the bar code. However I recently installed some apps already available on the iPhone that read bar codes, refer you to shopping sites, etc. and they seem to use the video camera to identify barcodes and extract the numbers. Does anyone know how this is being done or could point me to some open source or sample code?

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  • Getting the Video file Stored on DVR by the IP Camera in BlackBerry

    - by sHaH..
    HI all.. i need help of you guys.. Well i am making an application which will display the live video from the IP camera and display it on my screen. well my friends now the help i required is that many camera also save their videos onto the DVR.. now how can i access the DVR and get the video stored onto that storage medi.. i need some helping material or guide from you all.. since m new in black berry... Thnks a bunch in advance.. i m waiting for ur +ve responce..

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  • Configuring a monitor's contrast/brightess/colours/etc

    - by DMA57361
    I have recently bought myself a new monitor, now I'd had my previous screen well over 5 years now so I'm looking at this one thinking the picture doesn't quite look right (not bad, just different). Rather than just wait until I'm used to the new picture I'd rather get it fine tuned, then get used to it - so I can reap the maximum benefit. So, can you please suggest reliable ways of configuring an LCD monitor's brightness/contrast/colour/etc to provide the optimum possibly quality image?

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  • How Matlab calculates the camera view angle?

    - by iman
    I am using matlab to visualise a scene. In order to zoom in the scene, I can do that by eather: - Fix the cameraposition and the cameratarget and change the cameraviewangle.or - Fix the cameratarget and the cameraview angle and moving the camera along the viewing line (defined by the cameraPosition and the cameraTarget). I know how to set the values of cameraposition CameraTarget and viewangle, but I do not how to define the optimal view angle. In auto mode of cameraviewangle, matlab calculate the smalest view angle that capture all the scene from the specefied camera position. I appreciate any help in understanding this. Iman

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  • Getting object coordinates from camera

    - by user566757
    I've implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode' works fine enough, but I want to add collision detection. I can't seem to figure out how to transform my position vector to coordinates in which OpenGL draws my objects. A rough sketch of my drawing loop is this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.setView(); drawer.drawTheScene(); I'm at a loss of how to proceed; looking at the ModelView matrix between calls and my position vector, I haven't found any kind of correlation.

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  • Best method to auto-adjust on new displays (dsub)

    - by Shiki
    I'm not searching for a software, because they can't do this I guess. Basically on the latest displays (and even on older ones) there is an auto-adjust if you use the DSUB connection. That's OK, but it varies which page I go, where I press it. I'm searching for the best method to calibrate/adjust this.

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  • Resizing the Camera Preview

    - by uday
    I have implemented a camera application, which will show the preview in the entire screen of the device. But my requirement is to show the Camera preview in a small screen. My device resolution is 800x480(WxH) i.e, Nexus one. I can able to show the preview in the entire screen without scale down the preview. Its coming perfectly, but when i try show the preview in small screens(part of my total mobile screen), the preview is getting stretched and not looking good. Is there any way to show the preview correctly in a small screen. I think we need to scale down the image preview. But when i try to scale down the image preview, the android system itself doesn't allowing to set the scaled preview size. Could any one please help me how to scale the image preview in small screen.

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  • Image is not detected if taken from camera Using UIImagePickerControllerSourceTypeCamera

    - by user1314379
    I am trying to build an app which will compare the two images and gives the Matching Percentage. I am taking two Images from The camera(Making use of UIImagePickerController) and saving it to the document directory.Then i fetch these images in a different view controller to get the face part, using CIDetector API and CIfacefeature API. The problem is It is not detecting the face at all through i am able to fetch the images properly. And if i store the same image in the main bundle it detects. I dnt know where the problem is. I have tried everything. May Be the problem is with the UIImage or may be the format in which image is getting saved in document directory or with the camera. Please help. I will be grateful to you. Thanks in Advance.

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  • Acer OrbiCam in Acer 5102WLMI with Windows 7 Pro won't work?

    - by pegazuz
    My camera seems to open up but shuts down right away without showing any picture. the message is Windows is checking for solutions but never finds any. I have tried several different drivers and tried re-installing OrbiCam software several times. Anyone know ofany drivers or software that might work or have any ideas on how to fix it?

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  • How can I read data from a generated pointcloud, but from an other perspective of the camera? [migrated]

    - by Vlad Lata
    Basically what I'm trying to do is as follows: I have a software that generates and shows a pointcloud by analyzing Time-of-Flight data (Z-Data). This software has a GUI that delivers this pointcloud on a grid, and you can watch it and adjust the camera to change the perspective, or apply filtering to it and so on. Since the Z-data was recorder through a stereoscopic system, I want to obtain a perspective transformation. My idea was to simply change the position of the camera in the GUI and than add a button that sais (ex. New Perspective) that calls a function that would measure the distances from the existing pointcloud to the camera I'm viewing it from. Of course this would generate some occluded areas, but I want this to happen. And now the main question is: How can I do that? Are there any functions in OpenGL that measure the distance from an object to a camera, or is it even possible to do something like his? Or has someone some other idea? P.S. The software uses the qt sdk and opengl

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  • Using gluLookAt to move camera in 2D iPhone game ?

    - by Mr.Gando
    Hey guys, I'm trying to use gluLookAt to move the camera in my iPhone game, but every time I've tried to use gluLookAt my screen just goes "blank" ( grey in this case ) I'm trying to render a simple triangle and to move the camera, this is my code: to setup my scene I do: glViewport(0, 0, backingWidth, backingHeight); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glRotatef(-90.0, 0.0, 0.0, 1.0); //using iPhone in horizontal mode glOrthof(-240, 240, -160, 160, -1, 1); glMatrixMode(GL_MODELVIEW); then my "triangle rendering" code looks like: GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This draws a red triangle in the middle of the screen, when I try to apply gluLookAt ( I got the implementation of the function from Cocos2D so I asume it's correct ), i do: glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(0,0,1,0,0,0,0,0,1); // try to move the camera a bit ? GLfloat triangle[] = {0, 100, 100, 0, -100, 0,}; glClearColor(0.7, 0.7, 0.7, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glEnableClientState(GL_VERTEX_ARRAY); glColor4f(1.0, 0.0, 0.0, 1.0); glVertexPointer(2, GL_FLOAT, 0, &triangle); glDrawArrays(GL_TRIANGLES, 0, 6); glDisableClientState(GL_VERTEX_ARRAY); This leads me to grey screen (glClearColor is grey), I've tried all sort of things and read what I've found about gluLookAt on the net, but no luck :(, if someone could explain me or show me how to move to move the camera in a top-down fashion ( zelda, etc ), I would really appreciate it. Thanks!

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  • Unity3D: How to make the camera focus a moving game object with ITween?

    - by nathan
    I'm trying to write a solar system with Unity3D. Planets are sphere game objects rotating around another sphere game object representing the star. What i want to achieve is let the user click on a planet and then zoom the camera on this planet and then make the camera follow and keep it centered on the screen while it keep moving around the star. I decided to use iTween library and so far i was able to create the zoom effect using iTween.MoveUpdate. My problem is that the focused planet does not say properly centered as it moves. Here is the relevant part of my script: void Update () { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, concernedLayers)) { selectedPlanet = hit.collider.gameObject; } } } void LateUpdate() { if (selectedPlanet != null) { Vector3 pos = selectedPlanet.transform.position; pos.z = selectedPlanet.transform.position.z - selectedPlanet.transform.localScale.z; pos.y = selectedPlanet.transform.position.y; iTween.MoveUpdate(Camera.main.gameObject, pos, 2); } } What do i need to add to this script to make the selected planet stay centered on the screen? I hosted my current project as a webplayer application so you see what's going wrong. You can access it here.

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  • Converting stream of jpg files to FLV stream

    - by Mark
    I work with a Panasonic hcm280a camera that can be controlled by my software, It generates a stream of jpeg files that are huge and I want to convert this stream to a FLV stream preferably with a good compressional ration Does FFMpeg do that? I am basically looking for an off the shelve open source software (or commercial software) that can generate that streaming media for me. Again my input is a stream of jpg files that come from the camera server. Any insight or comment would be greatly appreciated Thanks

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  • Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

    - by user645552
    I'm trying to play a mpeg movie on my Sony Cybershot digital camera, it's from a DV-camera converted to MPEG1. But sony refuses to play it with File error. The only files sony can play are from my previous Sony camera. The other way around gives no problem, the movies the camera takes play on various software media players. Has anyone succeeded in converting files to the mpg-format that a Sony Digital Camera can play?

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  • Extracting iPhone Exposure Setting

    - by dereck
    It seems that a similar question has been asked before, http://stackoverflow.com/questions/373357/obtaining-iphone-photo-exposure-information I wondering with the new iPhone camera, if there is any way to extract exposure data from the camera? it seems that it is able to sample different exposures based on where you focus, but I have yet to find any further documentation. Thanks

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