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  • restrict views of custome list by group in sharepoint

    - by Crash893
    Im pretty new to sharepoint and what i would like to do is create a huge master list of all our employees and then make diffrent "views" on that person depending on the persons group for example a new employe might have sallery info security info personel info contract info i would like to have all that in on row (per employee) but then when someone from the hr group logs in they can only see personel and salery or something like that If that is not an option is there a way to link tables across different lists?

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  • How Do I Restrict Views of a Custom List by Group in Sharepoint 2007?

    - by Crash893
    I'm pretty new to Sharepoint and what I would like to do is create a huge master list of all our employees and then make different "views" on that person depending on the persons group For example: A new employee might have Salary info Security info Personnel info Contract info I would like to have all that in one row (per employee) but then when someone from the hr group logs in they can only see Personnel and Salary or something like that. If that is not an option is there a way to link tables across different lists?

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  • Can I Reimage My Laptop With the Image of My Desktop?

    - by picardo
    I figured if I could reimage the new laptop, I wouldn't have to reinstall all the development software I install on a regular basis on every new system when I get a new contract gig and have to work on site--it takes me a day and a half to get through all of them, so I really need a better solution. Note: I am using Windows 7 Ultimate on my desktop, and using Windows 7 Home on my laptop.

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  • The remote server returned an unexpected response: (400) Bad Request while streaming

    - by phenevo
    Hi, I have problem with streaming. When I send small file like 1kb txt everything is ok, but when I send larger file like 100 kb jpg or 2gb psd I get: The remote server returned an unexpected response: (400) Bad Request. I'm using windows 7, VS 2010 and .net 3.5 and WCF Service library I lost all my weekend on this and I still see this error :/ Please help me Client: var client = new WpfApplication1.ServiceReference1.Service1Client("WSHttpBinding_IService1"); client.GetString("test"); string filename = @"d:\test.jpg"; FileStream fs = new FileStream(filename, FileMode.Open); try { client.ProcessStreamFromClient(fs); } catch (Exception exception) { Console.WriteLine(exception); } app.config: <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.serviceModel> <bindings> <basicHttpBinding> <binding name="StreamedHttp" closeTimeout="10:01:00" openTimeout="10:01:00" receiveTimeout="10:10:00" sendTimeout="10:01:00" allowCookies="false" bypassProxyOnLocal="false" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536000" maxBufferPoolSize="524288000" maxReceivedMessageSize="65536000" messageEncoding="Text" textEncoding="utf-8" transferMode="Streamed" useDefaultWebProxy="true"> <readerQuotas maxDepth="0" maxStringContentLength="0" maxArrayLength="0" maxBytesPerRead="0" maxNameTableCharCount="0" /> <security mode="None"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> <message clientCredentialType="UserName" algorithmSuite="Default" /> </security> </binding> </basicHttpBinding> </bindings> <client> <endpoint address="http://localhost:8732/Design_Time_Addresses/WcfServiceLibrary2/Service1/" binding="basicHttpBinding" bindingConfiguration="StreamedHttp" contract="ServiceReference1.IService1" name="WSHttpBinding_IService1" /> </client> </system.serviceModel> </configuration> And Wcf ServiceLibrary: public void ProcessStreamFromClient(Stream str) { using (var outStream = new FileStream(@"e:\test.jpg", FileMode.Create)) { var buffer = new byte[4096]; int count; while ((count = str.Read(buffer, 0, buffer.Length)) > 0) { outStream.Write(buffer, 0, count); } } } App.config <?xml version="1.0" encoding="utf-8" ?> <configuration> <system.web> <compilation debug="true" /> </system.web> <!-- When deploying the service library project, the content of the config file must be added to the host's app.config file. System.Configuration does not support config files for libraries. --> <system.serviceModel> <bindings> <basicHttpBinding> <binding name="Binding1" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536000" transferMode="Streamed" bypassProxyOnLocal="false" closeTimeout="10:01:00" openTimeout="10:01:00" receiveTimeout="10:10:00" sendTimeout="10:01:00" maxBufferPoolSize="524288000" maxReceivedMessageSize="65536000" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <security mode="None" /> </binding> </basicHttpBinding> </bindings> <client /> <services> <service name="WcfServiceLibrary2.Service1"> <host> <baseAddresses> <add baseAddress="http://localhost:8732/Design_Time_Addresses/WcfServiceLibrary2/Service1/" /> </baseAddresses> </host> <!-- Service Endpoints --> <!-- Unless fully qualified, address is relative to base address supplied above --> <endpoint address="" binding="basicHttpBinding" contract="WcfServiceLibrary2.IService1"> <!-- Upon deployment, the following identity element should be removed or replaced to reflect the identity under which the deployed service runs. If removed, WCF will infer an appropriate identity automatically. --> <identity> <dns value="localhost"/> </identity> </endpoint> <!-- Metadata Endpoints --> <!-- The Metadata Exchange endpoint is used by the service to describe itself to clients. --> <!-- This endpoint does not use a secure binding and should be secured or removed before deployment --> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="True"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <dataContractSerializer maxItemsInObjectGraph="2147483647"/> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> </system.serviceModel> </configuration>

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  • wcf - maximum array length quota

    - by dav.evans
    Im writing a small wcf/wpf app to resize images but wcf is giving me grief when I try to send an image of size 28K to my service from the client. The service works fine when I send it smaller images. I immediately assumed that this was a configuration issue and I've trawled the web looking at posts regarding the MaxArrayLength property in my binding configuration. Ive upped the limits on these settings on both the client and server to the maximum 2147483647 but still I get the following error: {"The formatter threw an exception while trying to deserialize the message: There was an error while trying to deserialize parameter http://mywebsite.com/services/servicecontracts/2009/01:OriginalImage. The InnerException message was 'There was an error deserializing the object of type System.Drawing.Image. The maximum array length quota (16384) has been exceeded while reading XML data. This quota may be increased by changing the MaxArrayLength property on the XmlDictionaryReaderQuotas object used when creating the XML reader.'. Please see InnerException for more details."} Ive made my client and server configs the same and they look like the following: Server: <system.serviceModel> <bindings> <netTcpBinding> <binding name="NetTcpBinding_ImageResizerServiceContract" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="10" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="10" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="32" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Transport"> <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" /> <message clientCredentialType="Windows" /> </security> </binding> </netTcpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="ServiceBehavior"> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> <services> <service name="LogoResizer.WCF.ServiceTypes.ImageResizerService" behaviorConfiguration="ServiceBehavior"> <host> <baseAddresses> <add baseAddress="http://localhost:900/mex/"/> <add baseAddress="net.tcp://localhost:9000/" /> </baseAddresses> </host> <endpoint binding="netTcpBinding" contract="LogoResizer.WCF.ServiceContracts.IImageResizerService" /> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> </system.serviceModel> and my client config looks like: <system.serviceModel> <bindings> <netTcpBinding> <binding name="NetTcpBinding_ImageResizerServiceContract" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="10" maxBufferPoolSize="2147483647" maxBufferSize="2147483647" maxConnections="10" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="32" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Transport"> <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" /> <message clientCredentialType="Windows" /> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint address="net.tcp://localhost:9000/" binding="netTcpBinding" bindingConfiguration="NetTcpBinding_ImageResizerServiceContract" contract="ImageResizerService.ImageResizerServiceContract" name="NetTcpBinding_ImageResizerServiceContract"> <identity> <userPrincipalName value="[email protected]" /> </identity> </endpoint> </client> </system.serviceModel> It seems no matter what I set these values to I still get an error saying wcf cannot serialize my file because its greater than 16384. Any ideas? edit: the email address in the userPrincipalName tag has been altered for my privacy

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  • WCF: SecurityNegotiationException when using client

    - by bradhe
    So I've been trying to set up certificate authentication for my clients and services. The eventual goal is to partition data based on the certificate a client connects with (i.e. the certificate becomes their credentials in to the greater system and their data is partitioned based on these credentials). I have been able to set it up successfully on both the client and the server side. I have created a certificate and a private key, installed them on my computer, and set up my server such that 1) it has a certificate-based service credential and 2) if a client connects without providing a certificate-based credential an exception is thrown. What I then did was create a simple client and add a certificate credential to the configuration and try to call a simple operation on the service. It looks like the client connects OK, and it looks like the certificate is accepted by the server, but I do get this: SecurityNegotiationException: "The caller was not authenticated by the service." That seems rather ambiguous to me. Note that I am using wsHttpBinding, which supposedly defaults to Windows auth for transport security...but all of these processes are being run as my user account as I'm running in my debug environment. Here is my server configuration: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="MyServiceBinding"> <security mode="Message"> <transport clientCredentialType="None"/> <message clientCredentialType="Certificate"/> </security> </binding> </wsHttpBinding> </bindings> <services> <service behaviorConfiguration="MyServiceBehavior" name="MyService"> <endpoint binding="wsHttpBinding" bindingConfiguration="MyServiceBinding" contract="IMyContract"/> <endpoint binding="mexHttpBinding" address="mex" contract="IMetadataExchange"> <identity> <dns value="localhost"/> </identity> </endpoint> </service> </services> <behaviors> <serviceBehaviors> <behavior name="MyServiceBehavior"> <serviceMetadata httpGetEnabled="true" policyVersion="Policy15" /> <serviceDebug includeExceptionDetailInFaults="false" /> <serviceCredentials> <serviceCertificate storeLocation="CurrentUser" storeName="My" x509FindType="FindBySubjectName" findValue="tmp123"/> </serviceCredentials> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> </system.serviceModel> Here is my client config -- note that I'm using the same cert for the client that I use on the service: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="WSHttpBinding_IMyService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384"/> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false"/> <security mode="Message"> <!--<transport clientCredentialType="Windows" proxyCredentialType="None" realm=""/>--> <message clientCredentialType="Certificate" negotiateServiceCredential="true" algorithmSuite="Default"/> </security> </binding> </wsHttpBinding> </bindings> <client> <endpoint address="http://localhost:50120/UserServices.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IMyService" behaviorConfiguration="IMyService_Behavior" contract="UserServices.IUserServices" name="WSHttpBinding_IMyService"> <identity> <certificate encodedValue="Some RSA stuff"/> </identity> </endpoint> </client> <behaviors> <endpointBehaviors> <behavior name="IMyService_Behavior"> <clientCredentials> <clientCertificate storeLocation="CurrentUser" storeName="My" x509FindType="FindBySubjectName" findValue="tmp123"/> </clientCredentials> </behavior> </endpointBehaviors> </behaviors> </system.serviceModel> Can anyone please help provide some insight as to what might be up here? Thanks,

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  • Cannot use WCF service from windows mobile 5: no endpoint found.

    - by sweeney
    Hi All, I'm trying to figure out how to call a WCF service from a windows smart phone. I have a very simple smartphone console app, which does nothing but launch and make 1 call to the service. The service simply returns a string. I am able to instantiate the proxy class but when i call the method it throws an exception: There was no endpoint listening at http://mypcname/Service1.svc/basic that could accept the message. This is often caused by an incorrect address or SOAP action. See InnerException, if present, for more details. The inner exception: Could not establish connection to network. I've tried to follow this tutorial on setting up services with windows mobile. I've used the NetCFSvcUtil to create the proxy classes. I have the service running on IIS on my machine and had the Util consume the wsdl from that location. I've created a basic http binding as suggested in the article and i think i've pointed the proxy at the correct uri. Here some sections of relevant code in case it's helpful to see. If anyone has any suggestions, i'd really appreciate it. I'm not sure what else i can poke at to get this thing to work. Thanks! Client, (Program.cs): using System; using System.Linq; using System.Collections.Generic; using System.Text; namespace WcfPoC { class Program { static void Main(string[] args) { try { Service1Client proxy = new Service1Client(); string test = proxy.GetData(5); } catch (Exception e) { Console.WriteLine(e.Message); Console.WriteLine(e.InnerException.Message); Console.WriteLine(e.StackTrace); } } } } Client Proxy excerpt (Service1.cs): [System.Diagnostics.DebuggerStepThroughAttribute()] [System.CodeDom.Compiler.GeneratedCodeAttribute("System.ServiceModel", "3.0.0.0")] public partial class Service1Client : Microsoft.Tools.ServiceModel.CFClientBase<IService1>, IService1 { //modified according to the walk thru linked above... public static System.ServiceModel.EndpointAddress EndpointAddress = new System.ServiceModel.EndpointAddress("http://boston7/Service1.svc/basic"); /* *a bunch of code create by the svc util - left unmodified */ } The Service (Service1.svc.cs): using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace WcfService1 { // NOTE: If you change the class name "Service1" here, you must also update the reference to "Service1" in Web.config and in the associated .svc file. public class Service1 : IService1 { public string GetData(int value) //i'm calling this one... { return string.Format("You entered: {0}", value); } public CompositeType GetDataUsingDataContract(CompositeType composite) { if (composite.BoolValue) { composite.StringValue += "Suffix"; } return composite; } } } Service Interface (IService1.cs): using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace WcfService1 { // NOTE: If you change the interface name "IService1" here, you must also update the reference to "IService1" in Web.config. [ServiceContract] public interface IService1 { [OperationContract] string GetData(int value); //this is the call im using... [OperationContract] CompositeType GetDataUsingDataContract(CompositeType composite); // TODO: Add your service operations here } // Use a data contract as illustrated in the sample below to add composite types to service operations. [DataContract] public class CompositeType { /* * ommitted - not using this type anyway... */ } } Web.config excerpt: <services> <service name="WcfService1.Service1" behaviorConfiguration="WcfService1.Service1Behavior"> <!-- Service Endpoints --> <endpoint address="" binding="basicHttpBinding" contract="WcfService1.IService1"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> <host> <baseAddresses> <add baseAddress="http://boston7/" /> </baseAddresses> </host> </service> </services>

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  • Trying to run WCF web service on non-domain VM, Security Errors

    - by NealWalters
    Am I in a Catch-22 situation here? My goal is to take a WCF service that I inherited, and run it on a VM and test it by calling it from my desktop PC. The VM is in a workgroup, and not in the company's domain. Basically, we need more test environments, ideally one per developer (we may have 2 to 4 people that need this). Thus the idea of the VM was that each developer could have his own web server that somewhat matches or real environment (where we actually have two websites, an external/exposed and internal). [Using VS2010 .NET 4.0] In the internal service, each method was decorated with this attribute: [OperationBehavior(Impersonation = ImpersonationOption.Required)] I'm still researching why this was needed. I think it's because a webapp calls the "internal" service, and either a) we need the credentials of the user, or b) we may doing some PrinciplePermission.Demands to see if the user is in a group. My interest is creating some ConsoleTest programs or UnitTest programs. I changed to allowed like this: [OperationBehavior(Impersonation = ImpersonationOption.Allowed)] because I was getting this error in trying to view the .svc in the browser: The contract operation 'EditAccountFamily' requires Windows identity for automatic impersonation. A Windows identity that represents the caller is not provided by binding ('WSHttpBinding','http://tempuri.org/') for contract ('IAdminService','http://tempuri.org/'. I don't get that error with the original bindings look like this: However, I believe I need to turn off this security since the web service is not on the domain. I tend to get these errors in the client: 1) The request for security token could not be satisfied because authentication failed - as an InnerException of "SecurityNegotiation was unhandled". or 2) The caller was not authenticated by the service as an InnerException of "SecurityNegotiation was unhandled". So can I create some configuration of code and web.config that will allow each developer to work on his own VM? Or must I join the VM to the domain? The number of permutations seems near endless. I've started to create a Word.doc that says what to do with each error, but now I'm in the catch-22 where I'm stuck. Thanks, Neal Server Bindings: <bindings> <wsHttpBinding> <binding name="wsHttpEndpointBinding" maxBufferPoolSize="2147483647" maxReceivedMessageSize="500000000"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647" /> <!-- <security mode="None" /> This is one thing I tried --> <security> <message clientCredentialType="Windows" /> </security> </binding> </wsHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="ABC.AdminService.AdminServiceBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true" /> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="true" /> <serviceCredentials> </serviceCredentials> <!--<serviceAuthorization principalPermissionMode="UseAspNetRoles" roleProviderName="AspNetWindowsTokenRoleProvider"/>--> <serviceAuthorization principalPermissionMode="UseWindowsGroups" impersonateCallerForAllOperations="true" /> </behavior> <behavior name="ABC.AdminService.IAdminServiceTransportBehavior"> <!-- To avoid disclosing metadata information, set the value below to false and remove the metadata endpoint above before deployment --> <serviceMetadata httpGetEnabled="true" /> <!-- To receive exception details in faults for debugging purposes, set the value below to true. Set to false before deployment to avoid disclosing exception information --> <serviceDebug includeExceptionDetailInFaults="false" /> <serviceCredentials> <clientCertificate> <authentication certificateValidationMode="PeerTrust" /> </clientCertificate> <serviceCertificate findValue="WCfServer" storeLocation="LocalMachine" storeName="My" x509FindType="FindBySubjectName" /> </serviceCredentials> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> CLIENT: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="WSHttpBinding_IAdminService" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" bypassProxyOnLocal="false" transactionFlow="false" hostNameComparisonMode="StrongWildcard" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" useDefaultWebProxy="true" allowCookies="false"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:10:00" enabled="false" /> <security mode="Message"> <transport clientCredentialType="Windows" proxyCredentialType="None" realm="" /> <message clientCredentialType="Windows" negotiateServiceCredential="true" algorithmSuite="Default" /> </security> </binding> </wsHttpBinding> </bindings> <client> <endpoint address="http://192.168.159.132/EC_AdminService/AdminService.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IAdminService" contract="svcRef.IAdminService" name="WSHttpBinding_IAdminService"> <identity> <dns value="localhost" /> </identity> </endpoint> </client> </system.serviceModel>

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  • WCF. BasicHttpBinding Certificates.

    - by Andrew Kalashnikov
    Hello colleagues. I've got some problems. I've created WCF service with basicHttpBinding and hosted by IIS 6.0. <system.serviceModel> <bindings> <basicHttpBinding> <binding name="BindingConfiguration1" maxBufferPoolSize="2147483647" maxReceivedMessageSize="2147483647"> <readerQuotas maxDepth="2147483647" maxStringContentLength="2147483647" maxArrayLength="2147483647" maxBytesPerRead="2147483647" maxNameTableCharCount="2147483647"/> <security mode="Transport"> <transport clientCredentialType="None" /> </security> </binding> </basicHttpBinding> </bindings> <services> <service name="RegistratorService.Registrator" behaviorConfiguration="RegistratorService.Service1Behavior"> <endpoint address="" binding="basicHttpBinding" contract="RegistratorService.IRegistrator" bindingConfiguration="BindingConfiguration1"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpsBinding" contract="IMetadataExchange"/> </service> </services> <behaviors> <serviceBehaviors> <behavior name="RegistratorService.Service1Behavior"> <serviceCredentials> <clientCertificate> <authentication certificateValidationMode="PeerOrChainTrust" revocationMode="NoCheck"/> </clientCertificate> <serviceCertificate storeLocation="LocalMachine" storeName="My" findValue="CN=Server" /> </serviceCredentials> <serviceMetadata httpsGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors> Also I have cert authority on this server and I issue certs for server and client. I server cert at server and client cert at client. When I try consume service from client I get famous: "Could not establish trust relationship for the SSL/TLS secure channel with authority" All sites recommend override ServicePointManager.ServerCertificateValidationCallback by set return value to true. Bu I want decide this issue other right way. My client config: <system.serviceModel> <behaviors> <endpointBehaviors> <behavior name="ClientBehavior"> <clientCredentials> <serviceCertificate> <authentication certificateValidationMode="ChainTrust" revocationMode="NoCheck"/> </serviceCertificate> <clientCertificate findValue="CN=PharmPortal" storeLocation="LocalMachine" storeName="My"/> </clientCredentials> </behavior> </endpointBehaviors> </behaviors> <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_IRegistrator" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" allowCookies="false" bypassProxyOnLocal="false" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" transferMode="Buffered" useDefaultWebProxy="true"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <security mode="Transport"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> </security> </binding> </basicHttpBinding> </bindings> <client > <endpoint address="https://aurit-server2/Registrator.svc" binding="basicHttpBinding" behaviorConfiguration="ClientBehavior" bindingConfiguration="BasicHttpBinding_IRegistrator" contract="ServiceReference1.IRegistrator" name="BasicHttpBinding_IRegistrator" > <identity> <dns value="Server" /> </identity> </endpoint> </client> </system.serviceModel> I set up client certificate. Why i get error?

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  • deadlock when using WCF Duplex Polling with Silverlight

    - by Kobi Hari
    Hi all. I have followed Tomek Janczuk's demonstration on silverlight tv to create a chat program that uses WCF Duplex Polling web service. The client subscribes to the server, and then the server initiates notifications to all connected clients to publish events. The Idea is simple, on the client, there is a button that allows the client to connect. A text box where the client can write a message and publish it, and a bigger text box that presents all the notifications received from the server. I connected 3 clients (in different browsers - IE, Firefox and Chrome) and it all works nicely. They send messages and receive them smoothly. The problem starts when I close one of the browsers. As soon as one client is out, the other clients get stuck. They stop getting notifications. I am guessing that the loop in the server that goes through all the clients and sends them the notifications is stuck on the client that is now missing. I tried catching the exception and removing it from the clients list (see code) but it still does not help. any ideas? The server code is as follows: using System; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Activation; using System.Collections.Generic; using System.Runtime.Remoting.Channels; namespace ChatDemo.Web { [ServiceContract] public interface IChatNotification { // this will be used as a callback method, therefore it must be one way [OperationContract(IsOneWay=true)] void Notify(string message); [OperationContract(IsOneWay = true)] void Subscribed(); } // define this as a callback contract - to allow push [ServiceContract(Namespace="", CallbackContract=typeof(IChatNotification))] [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] [ServiceBehavior(InstanceContextMode=InstanceContextMode.Single)] public class ChatService { SynchronizedCollection<IChatNotification> clients = new SynchronizedCollection<IChatNotification>(); [OperationContract(IsOneWay=true)] public void Subscribe() { IChatNotification cli = OperationContext.Current.GetCallbackChannel<IChatNotification>(); this.clients.Add(cli); // inform the client it is now subscribed cli.Subscribed(); Publish("New Client Connected: " + cli.GetHashCode()); } [OperationContract(IsOneWay = true)] public void Publish(string message) { SynchronizedCollection<IChatNotification> toRemove = new SynchronizedCollection<IChatNotification>(); foreach (IChatNotification channel in this.clients) { try { channel.Notify(message); } catch { toRemove.Add(channel); } } // now remove all the dead channels foreach (IChatNotification chnl in toRemove) { this.clients.Remove(chnl); } } } } The client code is as follows: void client_NotifyReceived(object sender, ChatServiceProxy.NotifyReceivedEventArgs e) { this.Messages.Text += string.Format("{0}\n\n", e.Error != null ? e.Error.ToString() : e.message); } private void MyMessage_KeyDown(object sender, KeyEventArgs e) { if (e.Key == Key.Enter) { this.client.PublishAsync(this.MyMessage.Text); this.MyMessage.Text = ""; } } private void Button_Click(object sender, RoutedEventArgs e) { this.client = new ChatServiceProxy.ChatServiceClient(new PollingDuplexHttpBinding { DuplexMode = PollingDuplexMode.MultipleMessagesPerPoll }, new EndpointAddress("../ChatService.svc")); // listen for server events this.client.NotifyReceived += new EventHandler<ChatServiceProxy.NotifyReceivedEventArgs>(client_NotifyReceived); this.client.SubscribedReceived += new EventHandler<System.ComponentModel.AsyncCompletedEventArgs>(client_SubscribedReceived); // subscribe for the server events this.client.SubscribeAsync(); } void client_SubscribedReceived(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { try { Messages.Text += "Connected!\n\n"; gsConnect.Color = Colors.Green; } catch { Messages.Text += "Failed to Connect!\n\n"; } } And the web config is as follows: <system.serviceModel> <extensions> <bindingExtensions> <add name="pollingDuplex" type="System.ServiceModel.Configuration.PollingDuplexHttpBindingCollectionElement, System.ServiceModel.PollingDuplex, Version=4.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35"/> </bindingExtensions> </extensions> <behaviors> <serviceBehaviors> <behavior name=""> <serviceMetadata httpGetEnabled="true"/> <serviceDebug includeExceptionDetailInFaults="false"/> </behavior> </serviceBehaviors> </behaviors> <bindings> <pollingDuplex> <binding name="myPollingDuplex" duplexMode="MultipleMessagesPerPoll"/> </pollingDuplex> </bindings> <serviceHostingEnvironment aspNetCompatibilityEnabled="true" multipleSiteBindingsEnabled="true"/> <services> <service name="ChatDemo.Web.ChatService"> <endpoint address="" binding="pollingDuplex" bindingConfiguration="myPollingDuplex" contract="ChatDemo.Web.ChatService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange"/> </service> </services> </system.serviceModel>

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  • WCF Authentication on the Internet - HELP

    - by Eddie
    I have a WCF service using the basicHTTP binding. The service will be targeted to be deployed in production in a DMZ environment on a Windows Server 2008 64 bit running IIS 7.0 and is not in an Active Directory domain. The service will be accessed by a business partner over the Internet with SSL protection. Originally, I had built the service to use x.509 Message authentication with wsHTTPBinding and after a lot of problems I punted and decided to back up and use basicHTTP with UserName authentication. Result: same exact, obscure error message as I received with certificate mode. The service works perfectly inside our domain with the exact same authentication but as soon as I move it to the DMZ I get an error reading: "An unsecured or incorrectly secured fault was received from the other party. See the inner FaultException for the fault code and detail". The inner exception message is: "An error occurred when verifying security for the message." The services' web config with binding configuration is as follows: <services> <service behaviorConfiguration="HSSanoviaFacade.Service1Behavior" name="HSSanoviaFacade.HSSanoviaFacade"> <endpoint address="" binding="basicHttpBinding" contract="HSSanoviaFacade.IHSSanoviaFacade" bindingConfiguration="basicHttp"> <identity> <dns value="localhost" /> </identity> </endpoint> <endpoint address="mex" binding="mexHttpsBinding" contract="IMetadataExchange" /> <host> <baseAddresses> <add baseAddress="https://FULLY QUALIFIED HOST NAME CHANGED TO PROTECT/> </baseAddresses> </host> </service> </services> <bindings> <basicHttpBinding> <binding name="basicHttp"> <security mode="TransportWithMessageCredential"> <message clientCredentialType="UserName" /> </security> </binding> </basicHttpBinding> </bindings> <behaviors> <serviceBehaviors> <behavior name="HSSanoviaFacade.Service1Behavior"> <serviceMetadata httpsGetEnabled="True" /> <serviceDebug includeExceptionDetailInFaults="True" /> </behavior> </serviceBehaviors> </behaviors> The test client's configuration that gets the error: <bindings> <basicHttpBinding> <binding name="BasicHttpBinding_IHSSanoviaFacade" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" allowCookies="false" bypassProxyOnLocal="false" hostNameComparisonMode="StrongWildcard" maxBufferSize="65536" maxBufferPoolSize="524288" maxReceivedMessageSize="65536" messageEncoding="Text" textEncoding="utf-8" transferMode="Buffered" useDefaultWebProxy="true"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <security mode="TransportWithMessageCredential"> <transport clientCredentialType="None" proxyCredentialType="None" realm="" /> <message clientCredentialType="UserName" algorithmSuite="Default" /> </security> </binding> </basicHttpBinding> </bindings> <client> <endpoint address="https://HOST NAME CHANGED TO PROTECT" binding="basicHttpBinding" bindingConfiguration="BasicHttpBinding_IHSSanoviaFacade" contract="MembersService.IHSSanoviaFacade" name="BasicHttpBinding_IHSSanoviaFacade" /> </client> As mentioned earlier, the service works perfectly on the domain and the production IIS box is not on a domain. I have been tweaking and pulling my hair out for 2 weeks now and nothing seems to work. If anyone can help I would appreciate it. Even a recommendation for a work around for authentication. I'd rather not use a custom authentication scheme but use built-in SOAP capabilities. The credentials pass in thru the proxy i.e. proxy.ClientCredentials.UserName.UserName and proxy.ClientCredentials.UserName.Password are valid accounts on both the internal domain in the test environment and as a machine account on the DMZ IIS box.

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  • Feedback on "market manipulation", a peripheral game mechanic for a satirical MMO

    - by BerndBrot
    This question asks for feedback on a specific game-mechanic. Since there is not one right feedback on a game mechanic, I tried to provide enough context and guidelines to still make it possible for users to rate answers and to accept an answer as the best answer (following these criteria from Writer.SE's meta website). Please comment if you have any suggestions on how I could improve the question in that regard. So, let's begin with the game itself and some of its elements which are relevant for this question. Context I'm working on a satirical, text-based multiplayer adventure and role-playing game set in modern-day London. The game resolves around the concept of sin and features a myriad of (venomous) allusions to all the things that go wrong in this world. Players can choose between character classes like bullshit artist (consultant), bankster, lawyer, mobster, celebrity, politician, etc. In order to complete the game, the player has to live so sinfully with regard to any of the seven deadly sins that a demon is willing to offer them a contract of sponsorship. On their quest to live a sinful live, characters explore more and more locations of modern-day London (on a GoogleMap), fight "monsters" like insurance sales agents or Jehovah's Witnesses, and complete quests, like building a PowerPoint presentation out of marketing buzz words or keeping up a number of substance abuse effects in order to progress on the gluttony path. Battles are turn based with both combatants having a deck of cards, with which they try to make their enemy give in to temptations of all sorts. Tempted enemies sometimes become contacts (an item drop mechanic), which can be exploited for various benefits, depending on their area of influence (finance, underworld, bureaucracy, etc.), level of influence, and kind of sway that the player has over them (bribed, seduced, threatened, etc.) Once a contract has been exploited, the player loses that contact. Most actions require turns. Turns are limited, but refill each day. Criteria A number of peripheral game mechanics are supposed to represent real world abuses and mischief in a humorous way integrate real world data and events to strengthen the feeling of relevance of the game's humor with regard to real world problems add fun ways of interacting with other players add ways for players to express themselves through game-play Market manipulation is one such peripheral game mechanic and should fulfill all of these goals. Market manipulation This is my initial design of the mechanic: Players can enter the London Stock Exchange (LSE) (without paying a turn) LSE displays the stock prices of a number of companies in industries like weapons or tobacco as well as some derivatives based on wheat and corn. The stock prices are calculated based on the actual stock prices of these companies and derivatives (in real time) any market manipulations that were conducted by the players any market corrections of the system Players can buy and sell shares with cash, a resource in the game, at current in-game market value (without paying a turn). Players can manipulate the market, i.e. let the price of a share either rise or fall, by some amount, over a certain period of time. Manipulating the market requires 1 turn A contact in the financial sector (see above). The higher the level of influence of the contact, the stronger the effect of the manipulation on the stock price, and/or the shorter it takes for the manipulation to manifest itself. Market manipulation also adds a crime to the player's record. (There are a multitude of ways to take care of that, but it is still another "cost" of market manipulations.) The system continuously corrects market manipulations by letting the in-game prices converge towards their real world counterparts at a rate of 2% of the difference between the two per hour. Because of this market correction mechanism, pushing up prices (and screwing down prices) becomes increasingly difficult the higher (lower) the price already is. Whenever food prices reach a certain level, in-game stories are posted about hunger catastrophes happening somewhere far, far away (maybe with links to real world news stories). Whenever a player sells a certain number of shares with a sufficiently high margin, they are mentioned in that day's in-game financial news. Since the number of stock options is very limited, players will inevitably collide in their efforts to manipulate the market in their favor. Hopefully, it will also be a fun side-arena for guilds and covenants to fight each other. Question(s) What do you think of this mechanism given the criteria for peripheral game mechanics that I specified for my game? Do you have any ideas how the mechanic could be improved with regard to these criteria (or otherwise)? Could it be improved to allow for more expressive game-play, or involve an allusion to some other real world madness (like short selling, leveraging, or some other banking magic)? Are there any game-theoretic problems with this mechanic, like maybe certain dominant individual strategies that, collectively, lead to every player profiting and thus eliminating the idea of market manipulation PVP? Also, if you like (or dislike) this question, feel free to participate in the discussion on GDSE meta: "Should we be more lax with regard to SE's question/answer format to make game design questions possible?"

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  • WalMart Slashes iPhone 3GS Price To 97$

    - by Gopinath
    WalMart store has slashed prices of iPhone 3GS 16GB model to 97$ with a two-year service contract. This offer saves you 100$ and it starts from today onwards. Apple slashes the prices of it’s products whenever they plan to release an upgraded version of the product. The slash  of iPhone 3GS has provided enough confirmation that Apple is planning to release next version of iPhone, unofficially dubbed as iPhone 4, in the upcoming WWDC conference. Click here to check the availability of iPhone 3GS stock at Walmart. Join us on Facebook to read all our stories right inside your Facebook news feed.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • TDD and WCF behavior

    - by Frederic Hautecoeur
    Some weeks ago I wanted to develop a WCF behavior using TDD. I have lost some time trying to use mocks. After a while i decided to just use a host and a client. I don’t like this approach but so far I haven’t found a good and fast solution to use Unit Test for testing a WCF behavior. To Implement my solution I had to : Create a Dummy Service Definition; Create the Dummy Service Implementation; Create a host; Create a client in my test; Create and Add the behavior; Dummy Service Definition This is just a simple service, composed of an Interface and a simple implementation. The structure is aimed to be easily customizable for my future needs.   Using Clauses : 1: using System.Runtime.Serialization; 2: using System.ServiceModel; 3: using System.ServiceModel.Channels; The DataContract: 1: [DataContract()] 2: public class MyMessage 3: { 4: [DataMember()] 5: public string MessageString; 6: } The request MessageContract: 1: [MessageContract()] 2: public class RequestMessage 3: { 4: [MessageHeader(Name = "MyHeader", Namespace = "http://dummyservice/header", Relay = true)] 5: public string myHeader; 6:  7: [MessageBodyMember()] 8: public MyMessage myRequest; 9: } The response MessageContract: 1: [MessageContract()] 2: public class ResponseMessage 3: { 4: [MessageHeader(Name = "MyHeader", Namespace = "http://dummyservice/header", Relay = true)] 5: public string myHeader; 6:  7: [MessageBodyMember()] 8: public MyMessage myResponse; 9: } The ServiceContract: 1: [ServiceContract(Name="DummyService", Namespace="http://dummyservice",SessionMode=SessionMode.Allowed )] 2: interface IDummyService 3: { 4: [OperationContract(Action="Perform", IsOneWay=false, ProtectionLevel=System.Net.Security.ProtectionLevel.None )] 5: ResponseMessage DoThis(RequestMessage request); 6: } Dummy Service Implementation 1: public class DummyService:IDummyService 2: { 3: #region IDummyService Members 4: public ResponseMessage DoThis(RequestMessage request) 5: { 6: ResponseMessage response = new ResponseMessage(); 7: response.myHeader = "Response"; 8: response.myResponse = new MyMessage(); 9: response.myResponse.MessageString = 10: string.Format("Header:<{0}> and Request was <{1}>", 11: request.myHeader, request.myRequest.MessageString); 12: return response; 13: } 14: #endregion 15: } Host Creation The most simple host implementation using a Named Pipe binding. The GetBinding method will create a binding for the host and can be used to create the same binding for the client. 1: public static class TestHost 2: { 3: 4: internal static string hostUri = "net.pipe://localhost/dummy"; 5:  6: // Create Host method. 7: internal static ServiceHost CreateHost() 8: { 9: ServiceHost host = new ServiceHost(typeof(DummyService)); 10:  11: // Creating Endpoint 12: Uri namedPipeAddress = new Uri(hostUri); 13: host.AddServiceEndpoint(typeof(IDummyService), GetBinding(), namedPipeAddress); 14:  15: return host; 16: } 17:  18: // Binding Creation method. 19: internal static Binding GetBinding() 20: { 21: NamedPipeTransportBindingElement namedPipeTransport = new NamedPipeTransportBindingElement(); 22: TextMessageEncodingBindingElement textEncoding = new TextMessageEncodingBindingElement(); 23:  24: return new CustomBinding(textEncoding, namedPipeTransport); 25: } 26:  27: // Close Method. 28: internal static void Close(ServiceHost host) 29: { 30: if (null != host) 31: { 32: host.Close(); 33: host = null; 34: } 35: } 36: } Checking the service A simple test tool check the plumbing. 1: [TestMethod] 2: public void TestService() 3: { 4: using (ServiceHost host = TestHost.CreateHost()) 5: { 6: host.Open(); 7:  8: using (ChannelFactory<IDummyService> channel = 9: new ChannelFactory<IDummyService>(TestHost.GetBinding() 10: , new EndpointAddress(TestHost.hostUri))) 11: { 12: IDummyService svc = channel.CreateChannel(); 13: try 14: { 15: RequestMessage request = new RequestMessage(); 16: request.myHeader = Guid.NewGuid().ToString(); 17: request.myRequest = new MyMessage(); 18: request.myRequest.MessageString = "I want some beer."; 19:  20: ResponseMessage response = svc.DoThis(request); 21: } 22: catch (Exception ex) 23: { 24: Assert.Fail(ex.Message); 25: } 26: } 27: host.Close(); 28: } 29: } Running the service should show that the client and the host are running fine. So far so good. Adding the Behavior Add a reference to the Behavior project and add the using entry in the test class. We just need to add the behavior to the service host : 1: [TestMethod] 2: public void TestService() 3: { 4: using (ServiceHost host = TestHost.CreateHost()) 5: { 6: host.Description.Behaviors.Add(new MyBehavior()); 7: host.Open();¨ 8: …  If you set a breakpoint in your behavior and run the test in debug mode, you will hit the breakpoint. In this case I used a ServiceBehavior. To add an Endpoint behavior you have to add it to the endpoints. 1: host.Description.Endpoints[0].Behaviors.Add(new MyEndpointBehavior()) To add a contract or an operation behavior a custom attribute should work on the service contract definition. I haven’t tried that yet.   All the code provided in this blog and in the following files are for sample use. Improvements I don’t like to instantiate a client and a service to test my behaviors. But so far I have' not found an easy way to do it. Today I am passing a type of endpoint to the host creator and it creates the right binding type. This allows me to easily switch between bindings at will. I have used the same approach to test Mex Endpoints, another post should come later for this. Enjoy !

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  • How do you guys handle translation for software localization?

    - by JohnFx
    Most of the software I have written over my career has been built for English speaking customers, but recently I've been working on a project where localization of the UI for a wider range of languages is desired. I am just curious how other programming shops obtain the translations. Do they use the notoriously flawed online translation engines? I know there are for-hire translators out there, but am I going to have to track down and contract like a dozen of them to do a thorough job of localizing my interface? Are there services that specialize in doing this for a wide range of languages? Perhaps using something like Amazon's Mechanical Turk would be an option, but I have no idea how diverse the available workforce is on that site. I'd imagine not very.

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  • Web Development Law/Ownership of Website

    - by Jackson Buddingh
    I'm a budding web developer, and I wondered if it was illegal to edit a website for a client to include a link that says 'encourage the owner of this site to pay their web developer' and follows up with a pre-made email encouraging the man to pay me. Here are the conditions: I've completed the work for the contract. I've asked to be paid, and tried to set up meetings with the owner. I've informed the owner of the site that my work will not continue unless I am paid. I should have been paid nearly a month ago (12/27) Any thoughts other than small claims? This is my first web-development job!

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  • Catering for client's web-hosting needs, minus the headaches ?

    - by julien
    I'll be trying to sell my Ruby on Rails development skills to small local businesses. It seems I'd be shooting myself in the foot if I couldn't manage to put their apps into production, in fact catering for this would be a selling point. However, I do not want to bill every client monthly for the cost of their hosting, they would have to be the contract holders with the hosting service, and I'd only consult if they needed technical help when scaling. I've looked on one hand at cloud platforms, like engine yard, which seem like they would be too costly for the smaller clients, and on the other hand at vps providers which seem they would not be client friendly enough. Has anyone faced the same issue and come up with a decent solution ?

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  • "initialization error: class file has wrong version" message in JDeveloper 10.1.2.x

    - by [email protected]
    The "initialization error: class file has wrong version" has become a somewhat recurrent error message thrown by JDeveloper 10.1.2.x as newer JDKs have been released in the last years. Note that JDeveloper 10.1.2 was developed to run with JDK 1.4.2. The reasons for this error message to be thrown include: A JDK version higher than 1.4.2 is being used and some unexpected incompatibility conflicts can occur because of that Some of the libraries used on the workspace and/or project were compiled with newer JDK version So, it is strongly recommended to use newer JDeveloper versions (10.1.3 - 11g) for newer JDKs. JDeveloper 10.1.2 will be desupported in December 2010 (or later depending on the support contract). Further information about this can be seen at http://www.oracle.com/support/library/brochure/lifetime-support-middleware.pdf

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  • What is the best way to learn Cocos2D?

    - by Joey Green
    I've messed around with iPhone development for a couple years now. I've done some contract work. I want to get into Cocos2D to develop a game idea that I have. I was wondering what might be the best/quickest way to get up in running in cocos2d? I've thought about a book, but I wondering if that is needed? I'm the type of guy that just wants to know what everything does and is suppose to be used for. Any ideas?

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  • How to create contracts in python

    - by recluze
    I am just moving to python from Java and have a question about the way the two do things. My question relates to contracts. An example: an application defines an interface that all plugins must implement and then the main application can call it. In Java: public interface IPlugin { public Image modify(Image img); } public class MainApp { public main_app_logic() { String pluginName = "com.example.myplugin"; IPlugin x = (IPlugin) Class.forName(pluginName); x.modify(someimg); } } The plugin implements the interface and we use reflection in main app to call it. That way, there's a contract between the main app and the plugin that both can refer to. How does one go about doing something similar in Python? And also, which approach is better? p.s. I'm not posting this on SO because I'm much more concerned with the philosophy behind the two approaches.

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  • Should I work on CSS or apps first?

    - by Fred
    I am working on my own website for my business, and I need to contract out some assistance. For example, I have the site looking pretty good on Firefox, but it needs help on other browsers. I also need some help with adding some Django apps to the site and setting up a database. I plan to seek the help of two different individuals via elance or odesk. My question is which to do first - get the css and html right then do the apps, or get the apps done and then work on the css and html? Thanks in advance for any suggestions.

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  • Integration Patterns with Azure Service Bus Relay, Part 2: Anonymous full-trust .NET consumer

    - by Elton Stoneman
    This is the second in the IPASBR series, see also: Integration Patterns with Azure Service Bus Relay, Part 1: Exposing the on-premise service Part 2 is nice and easy. From Part 1 we exposed our service over the Azure Service Bus Relay using the netTcpRelayBinding and verified we could set up our network to listen for relayed messages. Assuming we want to consume that service in .NET from an environment which is fairly unrestricted for us, but quite restricted for attackers, we can use netTcpRelay and shared secret authentication. Pattern applicability This is a good fit for scenarios where: the consumer can run .NET in full trust the environment does not restrict use of external DLLs the runtime environment is secure enough to keep shared secrets the service does not need to know who is consuming it the service does not need to know who the end-user is So for example, the consumer is an ASP.NET website sitting in a cloud VM or Azure worker role, where we can keep the shared secret in web.config and we don't need to flow any identity through to the on-premise service. The service doesn't care who the consumer or end-user is - say it's a reference data service that provides a list of vehicle manufacturers. Provided you can authenticate with ACS and have access to Service Bus endpoint, you can use the service and it doesn't care who you are. In this post, we’ll consume the service from Part 1 in ASP.NET using netTcpRelay. The code for Part 2 (+ Part 1) is on GitHub here: IPASBR Part 2 Authenticating and authorizing with ACS In this scenario the consumer is a server in a controlled environment, so we can use a shared secret to authenticate with ACS, assuming that there is governance around the environment and the codebase which will prevent the identity being compromised. From the provider's side, we will create a dedicated service identity for this consumer, so we can lock down their permissions. The provider controls the identity, so the consumer's rights can be revoked. We'll add a new service identity for the namespace in ACS , just as we did for the serviceProvider identity in Part 1. I've named the identity fullTrustConsumer. We then need to add a rule to map the incoming identity claim to an outgoing authorization claim that allows the identity to send messages to Service Bus (see Part 1 for a walkthrough creating Service Idenitities): Issuer: Access Control Service Input claim type: http://schemas.xmlsoap.org/ws/2005/05/identity/claims/nameidentifier Input claim value: fullTrustConsumer Output claim type: net.windows.servicebus.action Output claim value: Send This sets up a service identity which can send messages into Service Bus, but cannot register itself as a listener, or manage the namespace. Adding a Service Reference The Part 2 sample client code is ready to go, but if you want to replicate the steps, you’re going to add a WSDL reference, add a reference to Microsoft.ServiceBus and sort out the ServiceModel config. In Part 1 we exposed metadata for our service, so we can browse to the WSDL locally at: http://localhost/Sixeyed.Ipasbr.Services/FormatService.svc?wsdl If you add a Service Reference to that in a new project you'll get a confused config section with a customBinding, and a set of unrecognized policy assertions in the namespace http://schemas.microsoft.com/netservices/2009/05/servicebus/connect. If you NuGet the ASB package (“windowsazure.servicebus”) first and add the service reference - you'll get the same messy config. Either way, the WSDL should have downloaded and you should have the proxy code generated. You can delete the customBinding entries and copy your config from the service's web.config (this is already done in the sample project in Sixeyed.Ipasbr.NetTcpClient), specifying details for the client:     <client>       <endpoint address="sb://sixeyed-ipasbr.servicebus.windows.net/net"                 behaviorConfiguration="SharedSecret"                 binding="netTcpRelayBinding"                 contract="FormatService.IFormatService" />     </client>     <behaviors>       <endpointBehaviors>         <behavior name="SharedSecret">           <transportClientEndpointBehavior credentialType="SharedSecret">             <clientCredentials>               <sharedSecret issuerName="fullTrustConsumer"                             issuerSecret="E3feJSMuyGGXksJi2g2bRY5/Bpd2ll5Eb+1FgQrXIqo="/>             </clientCredentials>           </transportClientEndpointBehavior>         </behavior>       </endpointBehaviors>     </behaviors>   The proxy is straight WCF territory, and the same client can run against Azure Service Bus through any relay binding, or directly to the local network service using any WCF binding - the contract is exactly the same. The code is simple, standard WCF stuff: using (var client = new FormatService.FormatServiceClient()) { outputString = client.ReverseString(inputString); } Running the sample First, update Solution Items\AzureConnectionDetails.xml with your service bus namespace, and your service identity credentials for the netTcpClient and the provider:   <!-- ACS credentials for the full trust consumer (Part2): -->   <netTcpClient identityName="fullTrustConsumer"                 symmetricKey="E3feJSMuyGGXksJi2g2bRY5/Bpd2ll5Eb+1FgQrXIqo="/> Then rebuild the solution and verify the unit tests work. If they’re green, your service is listening through Azure. Check out the client by navigating to http://localhost:53835/Sixeyed.Ipasbr.NetTcpClient. Enter a string and hit Go! - your string will be reversed by your on-premise service, routed through Azure: Using shared secret client credentials in this way means ACS is the identity provider for your service, and the claim which allows Send access to Service Bus is consumed by Service Bus. None of the authentication details make it through to your service, so your service is not aware who the consumer is (MSDN calls this "anonymous authentication").

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