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  • Will a mulitouch touch screen equipped PC allow me to simulate real Android UI's without an Android device ?

    - by Scott Davies
    Hi, I have recently purchased a Samsung Galaxy Tab as an Android 2.x testbed (I am aware that 2.3 might not run on it, but it appears to be a good 1.x - 2.x device with a large enough screen to approximate the variety of screens on different phones). I would wait for Honeycomb equipped devices (such as the Motorola XOOM mentioned at CES 2011), but these are slated for some time in Q1 (likely end of Q1 for the Canadian market). If I get a multitouch capable PC and install the Android SDK and simulator, will I be able to use the multitouch functionality of the PC with the simulator to approximate a real device ? Does anyone use a multitouch touch screen PC for Android development ? I assume that this would work as the PC would recognize my fingers like the mouse, but I'd like to find out before purchasing the PC. Thanks for your help, Scott

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  • Android webview cookie problem

    - by Tori
    I have a video link in a web view, on the emulator, I hear the audio and no video is displayed. I think this is an emulator issue. I tried on my Nexus One, when I click the link, it opens a new webview and tries to access the server almost immediately reverts back to the webview and does not show the video. Logcat says: WARN/ResponseProcessCookies(486): Cookie rejected: "BasicClientCookie[version=0,name=GX,domain=mail.google.com,path=/proxy/gmail/mail,expiry=Tue Mar 22 19:55:33 EDT 2011]". Illegal domain attribute "mail.google.com". Domain of origin: "android.clients.google.com" How can I fix this?

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  • Why is my launcher icon smaller when placed on the Android desktop?

    - by Richard
    I have an application built for 1.5 and I am adding higher resolution drawables to support hdpi devices in 1.6 and above. My original application icon is 48x48. I created a second launcher icon that is 72x72 and placed it in a res/drawable-hdpi/ directory. When I install the application on my Nexus One the icon looks good when I view it in the application menu. But when I place it on the desktop it appears small relative to other icons, my guess is I'm seeing the 48x48 version with no scaling. These are my two resource directories: res/drawable/appicon.png res/drawable-hdpi/appicon.png Do I need to do something differently either with my directory structure or my manifest file to get things to display correctly? Thanks!

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  • Does RTSP live streaming just not work on Android 1.5/1.6?

    - by Aurora
    My main dev phone is a Nexus 1 running 2.2. I have successfully been streaming live video to this device from a Wowza server for several weeks now. I have now taken my application (without modifications) and put it on a Sony Ericsson Xperia running 1.6. The video will not play. I get the following errors: MediaPlayer: Couldn't open file on client side, trying server side ... MediaPlayer: info/warning (1/26) PlayerDriver: Command PLAYER_INIT completed with an error or info PVMFFailure MediaPlayer: Error:(1,-1) VideoView: Error: 1,-1 I've been googling around, but just can't seem to get a clear answer. Does anyone know if live streaming just doesn't work on some versions of Android?

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  • MongoDB query to return only embedded document

    - by Matt
    assume that i have a BlogPost model with zero-to-many embedded Comment documents. can i query for and have MongoDB return only Comment objects matching my query spec? eg, db.blog_posts.find({"comment.submitter": "some_name"}) returns only a list of comments. edit: an example: import pymongo connection = pymongo.Connection() db = connection['dvds'] db['dvds'].insert({'title': "The Hitchhikers Guide to the Galaxy", 'episodes': [{'title': "Episode 1", 'desc': "..."}, {'title': "Episode 2", 'desc': "..."}, {'title': "Episode 3", 'desc': "..."}, {'title': "Episode 4", 'desc': "..."}, {'title': "Episode 5", 'desc': "..."}, {'title': "Episode 6", 'desc': "..."}]}) episode = db['dvds'].find_one({'episodes.title': "Episode 1"}, fields=['episodes']) in this example, episode is: {u'_id': ObjectId('...'), u'episodes': [{u'desc': u'...', u'title': u'Episode 1'}, {u'desc': u'...', u'title': u'Episode 2'}, {u'desc': u'...', u'title': u'Episode 3'}, {u'desc': u'...', u'title': u'Episode 4'}, {u'desc': u'...', u'title': u'Episode 5'}, {u'desc': u'...', u'title': u'Episode 6'}]} but i just want: {u'desc': u'...', u'title': u'Episode 1'}

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  • How do I mount my Android phone's filesystem on MacOS X? [closed]

    - by misbell
    I'm running a fully rooted Nexus One with Android 2.1. I can see /data/data in DDMS, both the plugin and the tool -- but when I attach my phone, I still can't see the main drive. All I can see is the SD card. Using OSX, when I use Disk Utility, I can see the machine then see the SD Card. Is the problem that none of the tools I am using, except DDMS and ADB shell, know how to read that main Android drive? It's the same format as the qemu img, right? Again -- my goal is to mount the phone's root filesystem on my MacOS X host when connected via USB.

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  • How web apps ask location of mobile device?

    - by kikkoman90
    Hello, Many modern mobile phones (google nexus one etc.) have some kind of built in location service. when i go to a some website (eg. google.com) that website asks if I'm willing to share my location with that site. How do you actually ask for mobile device to give out it's location to the site? And in what format is that location given? I've got no clue and didn't find any answers from google, neither.

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  • How to get orientation of android from gyrsocope sensor events ?

    - by Pritam
    I am using android 2.3 on Nexus S and want to get orientation from gyroscope sensor events. As gyro gives angular velocity how to use this for getting device orientation ? Also is there any way we can get pure linear accelerations on phone's axis, without gravity vector. I expected this from Linear acceleration sensor event but just found a post and referred android source as well for Sensor which currently uses only accelerometer. So what's the best way to combine the readings from both hardware to get pure accelerations without gravity inclusions ? Thanks.

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  • Forbid GridView to load all views at once

    - by efpies
    I have about 700 items to display in the grid view. On a Samsung Galaxy Tab 10.1 this is not a problem: it has enough memory. On a HTC Explorer the heap is overflown. So I want to load data dynamically regarding current scroll position (N rows for screen + 5 rows as a tail). And I want to show a scrollbar which represents the position in total rows. But I don't want to draw items that I don't see. In other words, I want to create something similar to UITableView in iOS. How can I do this?

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  • Is there a way to hide the Android Device Chooser?

    - by janfsd
    Whenever I run my app I get the Android Device Chooser dialog: This is happening because I am using the Google APIs for 1.6 and trying to run the application on my Nexus one. Is there any way to make this automatically, or to not check the compatibility? Sometimes when I make a modification and quickly after I save and run the application, Eclipse will build the project and the Android Device Chooser dialog will show briefly and disappear and the app won't run. I have to click run again for it to work. Any workarounds?

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  • Android - Debugging on device

    - by teepusink
    Hi, How do I install the app that I'm making on an actual device? I'm on Mac Snow Leopard with a Nexus One phone and I've followed the steps here http://developer.android.com/intl/zh-TW/guide/developing/device.html So I added: 1. android:debuggable="true" 2. Turn on "USB Debugging" on your device. However, when I go to the terminal and do "adb devices" only the emulator shows up there. I'm supposed to see my device name too right? What am I missing? Thanks, Tee

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  • SlidingDrawer handle design issue

    - by bali182
    I would like to create a SlidingDrawer, which has a handle like this: Until now i tought my solution was ok, which was: 1.) I created a 9 patch: As you can see, the center part is not strechable, only the two sides (and the height, if needed). On most of the phones i got the desired result, shown above. 2.) Put it in this layout (just pseudo-code): <SlidingDrawer (fullscreen)> <Button as handle (full width, backround the 9patch)/> <LinearLayout as content /> </SlidingDrawer> However, i tested the app on my friend's new Galaxy S3, and the result was something like this: The part, which should be centered, was completely off one side. And i have no idea, why and it bugs me since then. My Question: Is this the prefered way (9 patch with full width) to acomplish the look i want? If not, could someone suggest me a better solution?

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  • Is it better to use GL_FIXED or GL_FLOAT on Android.

    - by Timmmm
    I would have assumed that GL_FIXED was faster, but the iPhone docs actually say to use GL_FLOAT because GL_FIXED has to be converted to GL_FLOAT. Is it the same on Android? I suppose it varies by phone, but what about recent popular ones (Nexus One, Droid/Milestone, etc.)? Bonus points: This appears to be completely undocumented (e.g. search google for GL_FIXED!) but where is the 'point' in GL_FIXED? I.e. how much is (GL_FIXED)1 worth?

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  • Is it possible to dither a gradient drawable?

    - by Seu
    I'm using the following drawable: <?xml version="1.0" encoding="utf-8"?> <shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle" > <gradient android:startColor="@color/content_background_gradient_start" android:endColor="@color/content_background_gradient_end" android:angle="270" /> </shape> The problem is that I get severe banding on hdpi devices (like the Nexus One and Droid) since the gradient goes from the top of the screen to the very bottom. According to http://idunnolol.com/android/drawables.html#shape_gradient there isn't a "dither" attribute for a gradient. Is there anything I can do to smooth the gradient?

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  • Android 4.0.3 OpengL ES 2.0 issue

    - by user1662184
    i develop live wallpapers using Opengl ES 2.0 engine. My wallapapers run smooth on 2.x Android Devices , but in 4.03 i see some strange things. 1st seconds (maybe a minute max) lwp runs smooth , but after that starts dropping frames especially when objects passing near camera allmost crashes. But no error on eclipse Log. I watched Eclipse log from the begining of loading the lwp to the point of dropping frames. I ve seen that on My LG optimus 2X , and my Samsung Galaxy S2. Any Idea what to check , or what is going on?? UPDATE i just noticed that changing render mode from dirty to continuously fixed the problem , but until screen orientation changes , or goes of and on. after that renderer freaks out.

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  • Call Contact list on non-standard Android phones

    - by sgarman
    I am creating a widget that you can assign a contact to onClick. I used the method that is described here. This works great on standard Android phones such as the Motorola Droid, HTC Nexus One and HTC G1. The problem is for users who are using devices such as the HTC Incredible or HTC Droid Eris (Both running Sense UI) and I imagine on other phones who's OS deviates from the vanilla flavor of Android. Using my current method I thought that the device's OS would hook into whatever that manufacture chose to use for their Contact system however users are being sent to a random list of numbers, not their Contact list. Does anyone have a suggestion on how to get those Contacts or is this just another example of the Android fragmentation issue? Any help or insight is greatly appreciated.

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  • How can I view javadocs that have been added to a maven repository?

    - by Coderer
    I know I can use maven to pull the javadocs for an artifact (if they've been added), which should come through as a JAR (right?), which I can then unpack and browse. My problem is, I'm trying to figure out which of a series of artifacts have the particular package I'm hunting for. I could download a half-dozen javadoc packages, unpack all of them, then open the index files one at a time, but that sounds like it would be pretty unpleasant. There must be a better way! I noticed that Nexus supports javadoc artifact browsing, but apparently only in the Pro version (which we do not have, and are unlikely to get any time soon). I'd prefer a GUI solution, though I'd settle for a command line answer, provided it's something along the lines of showmethedocs groupId:artifactId [version].

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  • Issue with webview with emulator and some devices Android

    - by Yasir Khan
    I am developing an application that is focuses on on WebView i am loading map from a webpage and calling subsequent java script request on it but i do not know what is happening with Galaxy Tab 7' and my emulator too after running well first time if i visit the application again its just showing blank page. Code: mMapView = (WebView) findViewById(R.id.mapview); mMapView.clearCache(true); mMapView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mMapView.getSettings().setJavaScriptEnabled(true); mMapView.loadUrl(mapurl); mMapView.setWebViewClient(new WebViewClient() { public void onPageFinished(WebView view, String url) { Log.e("Page loading","Url is :"+url); } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { // TODO Auto-generated method stub view.loadUrl(url); return true; } }); initially i thought its a cache problem and i added clearcache() without any help. :-(

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  • What are the names of network interfaces on the Motorola CLIQ XT?

    - by RS
    The network interfaces on Android interfaces are listed as directories in the file system in /sys/class/net/. For most Android devices the network interface for gprs traffic is called rmnet0 and for Wi-Fi it's usually eth0 or tiwlan0. I suspect that the cell interface for the Motorola CLIQ XT is rmnet0, but I would like to have this confirmed + know the name of the Wi-Fi interface. Also it would be good to know the device id for this model. This is the value available as android.os.Build.DEVICE in the Java SDK. (E.g. T-Mobile G1 uses dream, Samsung Galaxy uses GT-I7500, and Motorolda Droid uses sholes.)

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  • Downloading and Reading

    - by Jan Evans
    First I am a complete novice and need answers in plain and simple terms. I am trying to get the users manual for my Samsung galaxy s4 phone. Samsung "help" sent me a link to click but when I received it it was in Spanish tho the doc I'd said "english". The Samsung support line timed me out because I couldn't type fast enough when I told them I received it in Spanish. I explored the translator and didn't see how to translate a doc. Asked Google how to get the manual they gave a different doc I'd and sent it to clipboards. How can I read it? Now what? Tried to send this message and asking me for a tag and I have no idea what that means so I just clicked one. That's why I need the manual so desperately. It would be so much easier for me to get a paper copy of it but they want

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  • How do I determine if Android can handle PDF

    - by jasonshah
    Hi all, I know Android cannot handle PDFs natively. However, the Nexus One (and possibly other phones) come pre-installed with QuickOffice Viewer. How would I determine whether the user has a PDF viewer installed? Currently, the code to start the PDF download looks pretty simple: Intent intent = new Intent(Intent.ACTION_VIEW); intent.setData(Uri.parse(url)); startActivity(intent); After download, the user clicks on the downloaded file to invoke the viewer. However, if there is no PDF viewer, Android reports "Cannot download. The content is not supported on the phone." I want to determine if the user will get this message, and if so, direct them to PDF apps in the Android Market. Thanks!

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  • Android: Touch seriously slowing my application

    - by Jason Rogers
    Hi all, I've been raking my brains on this one for a while. when I'm running my application (opengl game) eveyrthing goes fine but when I touch the screen my application slows down quite seriously (not noticeable on powerful phones like the nexus one, but on the htc magic it gets quite annoying). I did a trace and found out that the touch events seem to be handled in a different thread and even if it doesn't take so much processing time I think androids ability to switch between threads is not so good... What is the best way to handle touch when speed is an issue ? Currently I'm using : in the GLSurfaceView @Override public boolean onTouchEvent(MotionEvent event) { GameHandler.onTouchEvent(event); return true; } Any ideas are welcome

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  • Android Graphics Memory Limits

    - by Gordon
    I am creating an android game using opengl and a cocos2d port (http://code.google.com/p/cocos2d-android-1). I am targeting a wide range of devices and want to ensure that it performs well. I only test on a nexus one and am hoping to get some input from people with experience on slower devices. Currently the game uses two 1024x1024 textures as well as two 256x256 textures. Is this within the limits of most devices? Anyone have any rule of thumb or experience with graphics memory limits in these cases? If gfx memory is exceeded does it page to normal memory?

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  • Resizing the Camera Preview

    - by uday
    I have implemented a camera application, which will show the preview in the entire screen of the device. But my requirement is to show the Camera preview in a small screen. My device resolution is 800x480(WxH) i.e, Nexus one. I can able to show the preview in the entire screen without scale down the preview. Its coming perfectly, but when i try show the preview in small screens(part of my total mobile screen), the preview is getting stretched and not looking good. Is there any way to show the preview correctly in a small screen. I think we need to scale down the image preview. But when i try to scale down the image preview, the android system itself doesn't allowing to set the scaled preview size. Could any one please help me how to scale the image preview in small screen.

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  • Can't install APK hosted my own apache server

    - by Ogre_BGR
    I've exported an apk from eclipse. I am able to install it without any problem if I copy it to the phone's sd card. When trying to download via phone's (Galaxy S) browser I get: "Download unsuccessful". I have set mime type application/vnd.android.package-archive in the mime.types, restarted apache, still same result. Also tried : <a href="downloads/my_apk.apk" type="application/vnd.android.package-archive">Download App</a> Still no luck. I am able to download and install applications from android market. I suspect that apache is not sending the mime type but this is just a shot in the dark. How can I fix the problem and be able to install APKs from my web server? (or at least to check if apache sends correct header with mime type) Any help will be appreciated.

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