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  • How can I write cocoa bindings as code instead of in the Interface Builder?

    - by johnjohndoe
    In my modell got an NSMutableArray that keeps track of a changing number of elements. In my view I got a NSTextField that shows the number of elements. The view gots unarchived from the nib file and alloc/inits the modell. Therefore it knowns about the modell and the contained array. I established the connection as follows. In the Interface Builder at the textfield I added a Cocoa Binding "path" like this: myModell.myArray.@count. By this I can access the count property (which is a must since the array itself does not change). The binding is based on key-value compliance which I established at the modell so the array can be accessed. But key-value compliance is not part of the questions. My question: How can I put the binding into the sourcecode and not writing it into the Interface Builder?

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  • C#: why Base class is allowed to implement an interface contract without inheriting from it?

    - by etarassov
    I've stumbled upon this "feature" of C# - the base class that implements interface methods does not have to derive from it. Example: public interface IContract { void Func(); } // Note that Base does **not** derive from IContract public abstract class Base { public void Func() { Console.WriteLine("Base.Func"); } } // Note that Derived does *not* provide implementation for IContract public class Derived : Base, IContract { } What happens is that Derived magically picks-up a public method Base.Func and decides that it will implement IContract.Func. What is the reason behind this magic? IMHO: this "quasi-implementation" feature is very-unintuitive and make code-inspection much harder. What do you think?

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  • The Java interface doesn't declare any exception. How to manage checked exception of the implementat

    - by Frór
    Let's say I have the following Java interface that I may not modify: public interface MyInterface { public void doSomething(); } And now the class implementing it is like this: class MyImplementation implements MyInterface { public void doSomething() { try { // read file } catch (IOException e) { // what to do? } } } I can't recover from not reading the file. A subclass of RuntimeException can clearly help me, but I'm not sure if it's the right thing to do: the problem is that that exception would then not be documented in the class and a user of the class would possibly get that exception an know nothing about solving this. What can I do?

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  • Can someone explain this java interface to me please?

    - by Karl Patrick
    I realize that the method run must be declared because its declared in the runnable interface. But my question comes when this class runs how is the Thread object allowed if there is no import call to a particular package? how does runnable know anything about Thread or its methods? does the runnable interface extend the thread class? Obviously i dont understand interfaces very well. thanks in advance. class PrimeFinder implements Runnable{ public long target; public long prime; public boolean finished = false; public Thread runner; PrimeFinder(long inTarget){ target = inTarget; if(runner == null){ runner = new Thread(this); runner.start() } } public void run(){ } }

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  • Does C++ have a static polymorphism implementation of interface that does not use vtable?

    - by gilbertc
    Does C++ have a proper implementation of interface that does not use vtable? for example class BaseInterface{ public: virtual void func() const = 0; } class BaseInterfaceImpl:public BaseInterface{ public: void func(){ std::cout<<"called."<<endl; } } BaseInterface* obj = new BaseInterfaceImpl(); obj->func(); the call to func at the last line goes to vtable to find the func ptr of BaseInterfaceImpl::func, but is there any C++ way to do that directly as the BaseInterfaceImpl is not subclassed from any other class besides the pure interface class BaseInterface? Thanks. Gil.

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  • Does C++ have a proper implementation of interface that does not use vtable?

    - by gilbertc
    Does C++ have a proper implementation of interface that does not use vtable? for example class BaseInterface{ public: virtual void func() const = 0; } class BaseInterfaceImpl:public BaseInterface{ public: void func(){ std::cout<<"called."<<endl; } } BaseInterface* obj = new BaseInterfaceImpl(); obj->func(); the call to func at the last line goes to vtable to find the func ptr of BaseInterfaceImpl::func, but is there any C++ way to do that directly as the BaseInterfaceImpl is not subclassed from any other class besides the pure interface class BaseInterface? Thanks. Gil.

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  • Casting as Interface? Awesome.

    - by cam
    I was just experimenting around with one of my programs, trying to make it looks prettier and I found something interesting. I have an interface that 4 classes inherit from. I found that if I pass the Class as an object to a method like so: ClassTest classtest = new ClassTest(); DoOperation(classtest); private void DoOperation(object o) { ((InterfaceClass)o).DoThis(); } So I can pass any type of class that inherits from InterfaceClass, and it will preform the proper interface operation? This is the coolest thing I've ever found from OOP (something I've never really studied) I really thought interfaces were created for the sole purpose of organization for developers. Are there more uses for interfaces than this?

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  • What's is the point of PImpl pattern while we can use interface for same purpose in C++?

    - by ZijingWu
    I see a lot of source code which using PIMPL idiom in C++. I assume Its purposes are hidden the private data/type/implementation, so it can resolve dependence, and then reduce compile time and header include issue. But interface class in C++ also have this capability, it can also used to hidden data/type and implementation. And to hidden let the caller just see the interface when create object, we can add an factory method in it declaration in interface header. The comparison is: Cost: The interface way cost is lower, because you doesn't even need to repeat the public wrapper function implementation void Bar::doWork() { return m_impl->doWork(); }, you just need to define the signature in the interface. Well understand: The interface technology is more well understand by every C++ developer. Performance: Interface way performance not worse than PIMPL idiom, both an extra memory access. I assume the performance is same. Following is the pseudocode code to illustrate my question: // Forward declaration can help you avoid include BarImpl header, and those included in BarImpl header. class BarImpl; class Bar { public: // public functions void doWork(); private: // You doesn't need to compile Bar.cpp after change the implementation in BarImpl.cpp BarImpl* m_impl; }; The same purpose can be implement using interface: // Bar.h class IBar { public: virtual ~IBar(){} // public functions virtual void doWork() = 0; }; // to only expose the interface instead of class name to caller IBar* createObject(); So what's the point of PIMPL?

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  • UML interface: URL iframe integration

    - by Bernd
    I have two applications, A and B, both with a web-based user interface. Both applications are integrated via an URL iframe mechanism. A user can click on a link in application A and then gets the UI of application B as am iframe in application A. Now, since both applications have an interface between each other (do they?): Who provides the interface and who requires the interface, in the UML sense? What is the main information flow on this interface?

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  • What's the proper way to setup different objects as delegates using Interface Builder?

    - by eagle
    Let's say I create a new project. I now add two text fields to the view controller in Interface Builder. I want to respond to delegate events that the text fields create, however, I don't want to have the main view controller to act as the delegate for both text fields. Ideally I want a separate file for each text field that acts as the delegate. Each of these objects also needs to be able to interact with the main view controller. My question is how I would set this up and link everything correctly? I tried creating a new class that inherits from NSObject and implements UITextFieldDelegate. I then added an instance variable called "viewController" of the same type of my view controller and marked it with IBOutlet (this required me to add #import "myViewcontroller.h"). I then went to Interface Builder and opened up my view controller which contains the two edit boxes. I added an NSObject to the form and changed it's type to be of the new class I created. I set its viewController property to the File's Owner, and set one of the textbox's delegate properties to point to this new object I created. Now when I run the program, it crashes when I touch the text box. It gives the error EXC_BAD_ACCESS. I'm guessing I didn't link stuff correctly in IB. Some things I'm not sure about which might be the problem: Does IB automatically know to create an instance of the class just by placing the NSObject in the ViewController? Can it properly assign the viewController property to an instance of itself even though it is creating itself at the same time?

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  • When using Data Annotations with MVC, Pro and Cons of using an interface vs. a MetadataType

    - by SkippyFire
    If you read this article on Validation with the Data Annotation Validators, it shows that you can use the MetadataType attribute to add validation attributes to properties on partial classes. You use this when working with ORMs like LINQ to SQL, Entity Framework, or Subsonic. Then you can use the "automagic" client and server side validation. It plays very nicely with MVC. However, a colleague of mine used an interface to accomplish exactly the same result. it looks almost exactly the same, and functionally accomplishes the same thing. So instead of doing this: [MetadataType(typeof(MovieMetaData))] public partial class Movie { } public class MovieMetaData { [Required] public object Title { get; set; } [Required] [StringLength(5)] public object Director { get; set; } [DisplayName("Date Released")] [Required] public object DateReleased { get; set; } } He did this: public partial class Movie :IMovie { } public interface IMovie { [Required] object Title { get; set; } [Required] [StringLength(5)] object Director { get; set; } [DisplayName("Date Released")] [Required] object DateReleased { get; set; } } So my question is, when does this difference actually matter? My thoughts are that interfaces tend to be more "reusable", and that making one for just a single class doesn't make that much sense. You could also argue that you could design your classes and interfaces in a way that allows you to use interfaces on multiple objects, but I feel like that is trying to fit your models into something else, when they should really stand on their own. What do you think?

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  • Is there anything like Unity for simple things that don't require an interface?

    - by Dave
    Perhaps I'm misapplying Unity, but here goes. I have a couple of applications, both of which load the same plugin assemblies. All assemblies require a library, and I want them to be able to access this library via Unity. However, in order to use Unity, or any other IoC framework, I'd have to write an interface for this library. I will probably do this, but since an interface isn't really needed for anything other than to support Unity, I am afraid that this means that I am 1) missing the point, or 2) misapplying the framework. If I avoid something that offers me DI, then I'd have to make the library class a singleton, and then pass it to all of the plugin constructors, or via a public property, and I don't want to do this. That said, and without actually implementing anything with Unity yet, I'm not getting one other detail -- although Unity will let me request the library via Resolve<, my plugins will still need to have a reference to the Unity instance that is created in the main applications. So is this a case where your only option is to pass the Unity reference to all of the plugins, but then it's convenient from that point on, merely because you can use Unity to get at all of the other dependencies?

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  • make local only daemon listening on different interface (using iptables port forwarding)?

    - by UniIsland
    i have a daemon program which listens on 127.0.0.1:8000. i need to access it when i connect to my box with vpn. so i want it to listen on the ppp0 interface too. i've tried the "ssh -L" method. it works, but i don't think it's the right way to do that, having an extra ssh process running in the background. i tried the "netcat" method. it exits when the connection is closed. so not a valid way for "listening". i also tried several iptables rules. none of them worked. i'm not listing here all the rules i've used. iptables -A FORWARD -j ACCEPT iptables -t nat -A PREROUTING -i ppp+ -p tcp --dport 8000 -j DNAT --to-destination 127.0.0.1:8000 the above ruleset doesn't work. i have net.ipv4.ip_forward set to 1. anyone knows how to redirect traffic from ppp interface to lo? say, listen on "192.168.45.1:8000 (ppp0)" as well as "127.0.0.1:8000 (lo)" there's no need to alter the port. thanx

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  • What would be the safest way to store objects of classes derived from a common interface in a common

    - by Svenstaro
    I'd like to manage a bunch of objects of classes derived from a shared interface class in a common container. To illustrate the problem, let's say I'm building a game which will contain different actors. Let's call the interface IActor and derive Enemy and Civilian from it. Now, the idea is to have my game main loop be able to do this: // somewhere during init std::vector<IActor> ActorList; Enemy EvilGuy; Civilian CoolGuy; ActorList.push_back(EvilGuy); ActorList.push_back(CoolGuy); and // main loop while(!done) { BOOST_FOREACH(IActor CurrentActor, ActorList) { CurrentActor.Update(); CurrentActor.Draw(); } } ... or something along those lines. This example obviously won't work but that is pretty much the reason I'm asking here. I'd like to know: What would be the best, safest, highest-level way to manage those objects in a common heterogeneous container? I know about a variety of approaches (Boost::Any, void*, handler class with boost::shared_ptr, Boost.Pointer Container, dynamic_cast) but I can't decide which would be the way to go here. Also I'd like to emphasize that I want to stay away as far as possible from manual memory management or nested pointers. Help much appreciated :).

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  • How to Implement an Interface that Requires Duplicate Member Names?

    - by Will Marcouiller
    I often have to implement some interfaces such as IEnumerable<T> in my code. Each time, when implementing automatically, I encounter the following: public IEnumerator<T> GetEnumerator() { // Code here... } public IEnumerator GetEnumerator1() { // Code here... } Though I have to implement both GetEnumerator() methods, they impossibly can have the same name, even if we understand that they do the same, somehow. The compiler can't treat them as one being the overload of the other, because only the return type differs. When doing so, I manage to set the GetEnumerator1() accessor to private. This way, the compiler doesn't complaint about not implementing the interface member, and I simply throw a NotImplementedException within the method's body. However, I wonder whether it is a good practice, or if I shall proceed differently, as perhaps a method alias or something like so. What is the best approach while implementing an interface such as IEnumerable<T> that requires the implementation of two different methods with the same name? EDIT #1 Does VB.NET reacts differently from C# while implementing interfaces, since in VB.NET it is explicitly implemented, thus forcing the GetEnumerator1(). Here's the code: Public Function GetEnumerator() As System.Collections.Generic.IEnumerator(Of T) Implements System.Collections.Generic.IEnumerable(Of T).GetEnumerator // Code here... End Function Public Function GetEnumerator1() As System.Collections.Generic.IEnumerator Implements System.Collections.Generic.IEnumerable.GetEnumerator // Code here... End Function Both GetEnumerator() methods are explicitly implemented, and the compile will refuse them to have the same name. Why?

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  • How to Implement an Interface that Requires Duplicate Member Names in C#?

    - by Will Marcouiller
    I often have to implement some interfaces such as IEnumerable<T> in my code. Each time, when implementing automatically, I encounter the following: public IEnumerator<T> GetEnumerator() { // Code here... } public IEnumerator GetEnumerator1() { // Code here... } Though I have to implement both GetEnumerator() methods, they impossibly can have the same name, even if we understand that they do the same, somehow. The compiler can't treat them as one being the overload of the other, because only the return type differs. When doing so, I manage to set the GetEnumerator1() accessor to private. This way, the compiler doesn't complaint about not implementing the interface member, and I simply throw a NotImplementedException within the methods body. However, I wonder whether it is a good practice, or if I shall proceed differently, as perhaps a method alias or something like so. What is the best approach while implementing an interface such as IEnumerable<T> that requires the implementation of two different methods with the same name?

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  • Is it advisable to have an interface as the return type?

    - by wb
    I have a set of classes with the same functions but with different logic. However, each class function can return a number of objects. It is safe to set the return type as the interface? Each class (all using the same interface) is doing this with different business logic. protected IMessage validateReturnType; <-- This is in an abstract class public bool IsValid() <-- This is in an abstract class { return (validateReturnType.GetType() == typeof(Success)); } public IMessage Validate() { if (name.Length < 5) { validateReturnType = new Error("Name must be 5 characters or greater."); } else { validateReturnType = new Success("Name is valid."); } return validateReturnType; } Are there any pitfalls with unit testing the return type of an function? Also, is it considered bad design to have functions needing to be run in order for them to succeed? In this example, Validate() would have to be run before IsValid() or else IsValid() would always return false. Thank you.

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  • C# What is the best way to determine the type of an inherited interface class?

    - by Martijn
    In my application I work with criterias. I have one base Criteria interface and and other interfaces who inherits from this base interface: ICriteria | | ---------------------- | | ITextCriteria IChoices What I'd like to know is, what is the best way to know what Type the class is? In my code I have a dropdown box and based on that I have to determine the type: // Get selected criteria var selectedCriteria = cmbType.SelectedItem as ICriteria; if (selectedCriteria is IChoices) { //selectedCriteria = cmbType.SelectedItem as IChoices; Doesn't work IChoices criteria = selectedCriteria as IChoices;//cmbType.SelectedItem as IChoices; SaveMultipleChoiceValues(criteria); //_category.AddCriteria(criteria); } else { //ICriteria criteria = selectedCriteria; //cmbType.SelectedItem as ICriteria; if (selectedCriteria.GetCriteriaType() == CriteriaTypes.None) { return; } //_category.AddCriteria(criteria); } _category.AddCriteria(selectedCriteria); selectedCriteria.LabelText = txtLabeltext.Text; this.Close(); My question is, is this the best way? Or is there a better way to achieve this? The chance is big that there are coming more interfaces based on ICriteria.

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  • Making an interface for input in C - How?

    - by tloszk
    I have a big question. I started to develop a simple 3D engine (or should I call it framework?). I use OpenGL for rendering and it is developed for Windows. It is all written in C. But I don't know, how to write an "interface" for the keyboard/mouse input. I would like to keep it as simple as possible and nice - what the Win32 "native" input system is not. If anyone has suggestions about the topic, please, tell me. Thanks for everyone, who answers to my question!

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  • Where and how to reference composite MVP components?

    - by Lea Hayes
    I am learning about the MVP (Model-View-Presenter) Passive View flavour of MVC. I intend to expose events from view interfaces rather than using the observer pattern to remove explicit coupling with presenter. Context: Windows Forms / Client-Side JavaScript. I am led to believe that the MVP (or indeed MVC in general) pattern can be applied at various levels of a user interface ranging from the main "Window" to an embedded "Text Field". For instance, the model to the text field is probably just a string whereas the model to the "Window" contains application specific view state (like a persons name which resides within the contained text field). Given a more complex scenario: Documentation viewer which contains: TOC navigation pane Document view Search pane Since each of these 4 user interface items are complex and can be reused elsewhere it makes sense to design these using MVP. Given that each of these user interface items comprises of 3 components; which component should be nested? where? who instantiates them? Idea #1 - Embed View inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // Unclear as to how model and presenter are injected... TocPane = new TocPaneView(); } protected ITocPaneView TocPane { get; private set; } } Idea #2 - Embed Presenter inside View from Parent View public class DocumentationViewer : Form, IDocumentationViewerView { public DocumentationViewer() { ... // This doesn't seem like view logic... var tocPaneModel = new TocPaneModel(); var tocPaneView = new TocPaneView(); TocPane = new TocPanePresenter(tocPaneModel, tocPaneView); } protected TocPanePresenter TocPane { get; private set; } } Idea #3 - Embed View inside View from Parent Presenter public class DocumentationViewer : Form, IDocumentationViewerView { ... // Part of IDocumentationViewerView: public ITocPaneView TocPane { get; set; } } public class DocumentationViewerPresenter { public DocumentationViewerPresenter(DocumentationViewerModel model, IDocumentationViewerView view) { ... var tocPaneView = new TocPaneView(); var tocPaneModel = new TocPaneModel(model.Toc); var tocPanePresenter = new TocPanePresenter(tocPaneModel, tocPaneView); view.TocPane = tocPaneView; } } Some better idea...

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  • RPi and Java Embedded GPIO: Sensor Hardware for Java Enabled Interface

    - by hinkmond
    Now here's the hardware you'll need to make a Java app interface with a static charge sensor connected to your Raspberry Pi via the GPIO port. It means another Fry's run of course. That's not too bad during Christmas since you can browse all the gadget and toys while doing your shopping for sensor hardware for your RPi. Here's a your shopping list: 1 - NTE312 JFET N-channel transistor (this is in place of the MPF-102) 1 - Set of Jumper Wires 1 - LED 1 - 300 ohm resistor 1 - set of header pins Grab all that from Fry's or your local hobby electronics shop and come back here for how to connect it together. Oh, and don't go too crazy buying all the other electronic toys and gadgets that catch your eye because of the holiday displays at the store. Hinkmond

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  • ubuntu 12.10 - nvidia gtx 550 ti proprietary drivers issue

    - by Phill
    I have installed Ubuntu 12.1 and own the nvidia gtx 550 ti (no integrated video). Installed it just fine but the buttons and text seem to get scrambled if using the nouveau drivers I guess. I tried installing the proprietary drivers manualy and from the Additional Drivers tab in software sources but every time I do that after it restarts the menus and icons dissapear an the only way getting them back is to revert to the nouveau drivers. I've tried noumerous attempts ending up reinstalling it. Any help would be apreciated, thanks.

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  • Creating a remote management interface

    - by Johnny Mopp
    I'm looking for info on creating a remote management interface for our software. This is not anything illicit. Our software is for live TV production and once they go on-air we can't access the PC (usually through LogMeIn). I would like to be able to upload/download files and issue commands to our software. The commands would be software specific like "load this file" or "run this script" or "return this value" etc. A socket connection is preferred but the problem is most of our PCs are behind firewalls and NAT servers. I'm not sure where to start. I think HTTP tunneling is the way to go but am wondering if there are other options or recommendations. Also, assume our clients are not willing to open up ports for security reasons. Thanks.

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