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  • XNA Rendering vertices that only appear within the cameras view

    - by user1157885
    I'm making a game in XNA and I recall hearing that professionally made games use a technique to only render the polygons that appear within the cameras projection. I've been trying to find something on this to do something similar in my game, could anyone point me in the right direction? Right now all I have is a plane/grid of vertices that you can set the X/Y on which is drawn using DrawUserIndexedPrimitives, but I plan to make a bunch of props as scenery items and I can imagine myself running into issues later on if I don't address this now. Thanks

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  • How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Best system for creating a 2d racing track

    - by tesselode
    I am working a 2D racing game and I'm trying to figure out what is the best way to define the track. At the very least, I need to be able to create a closed circuit with any amount of turns at any angle, and I need vehicles to collide with the edges of the track. I also want the following things to be true if possible (but they are optional): The code is simple and free of funky workarounds and extras I can define all of the parts of the track (such as turns) relative to the previous parts I can predict the exact position of the road at a certain point (that way I can easily and cleanly make closed circuits) Here are my options: Use a set of points. This is my current system. I have a set of turns and width changes that the track is supposed to make over time. I have a point which I transform according to these instructions, and I place a point every 5 steps or so, depending on how precise I want the track to be. These points make up the track. The main problem with this is the discrepancy between the collisions and the way the track is drawn. I won't get into too much detail, but the picture below shows what is happening (although it is exaggerated a bit). The blue lines are what is drawn, the red lines are what the vehicle collides with. I could work around this, but I'd rather avoid funky workaround code. Beizer curves. These seem cool, but my first impression of them is that they'll be a little daunting to learn and are probably too complicated for my needs. Some other kind of curve? I have heard of some other kinds of curves; maybe those are more applicable. Use Box2D or another physics engine. Instead of defining the center of the track, I could use a physics engine to define shapes that make up the road. The downside to this, however, is that I have to put in a little more work to place the checkpoints. Something completely different. Basically, what is the simplest system for generating a race track that would allow me to create closed circuits cleanly, handle collisions, and not have a ton of weird code?

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  • (Android) How are OpenGL ES 1 framebuffers and textures sized?

    - by jens
    I am trying to draw to a texture using a framebuffer using OpenGL ES 1.1 on Android, Java. Afterwords I want to overlay this texture full-screen over my game. In theory, this works like a charm, but somehow the coordinates are off. For testing I drew something at (0,0) with width and height 200, and it partly is off-screen. This is how I create the framebuffer: fb = new int[1]; depthRb = new int[1]; renderTex = new int[1]; gl11ep.glGenFramebuffersOES(1, fb, 0); gl11ep.glGenRenderbuffersOES(1, depthRb, 0); // the depth buffer gl.glGenTextures(1, renderTex, 0);// generate texture gl.glBindTexture(GL10.GL_TEXTURE_2D, renderTex[0]); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); texBuffer = ByteBuffer.allocateDirect(buf.length*4).order(ByteOrder.nativeOrder()).asIntBuffer(); gl.glTexImage2D(GL10.GL_TEXTURE_2D, 0, GL10.GL_LUMINANCE, texW, texH, 0, GL10.GL_LUMINANCE, GL10.GL_UNSIGNED_BYTE, texBuffer); gl11ep.glBindRenderbufferOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); gl11ep.glRenderbufferStorageOES(GL11ExtensionPack.GL_RENDERBUFFER_OES, GL11ExtensionPack.GL_DEPTH_COMPONENT16, texW, texH); Before I draw, I do this: gl11ep.glBindFramebufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, fb[0]); gl.glClearColor(0f, 0f, 0f, 0f); // specify texture as color attachment gl11ep.glFramebufferTexture2DOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_COLOR_ATTACHMENT0_OES, GL10.GL_TEXTURE_2D, renderTex[0], 0); // attach render buffer as depth buffer gl11ep.glFramebufferRenderbufferOES(GL11ExtensionPack.GL_FRAMEBUFFER_OES, GL11ExtensionPack.GL_DEPTH_ATTACHMENT_OES, GL11ExtensionPack.GL_RENDERBUFFER_OES, depthRb[0]); I set texW = 1024 and texH = 512. When rendering this texture fullscreen, with a lightmask (size 200x200) placed at (0, 0) and (texW/2, texH/2). You can see that it seems like the coordinate system doesnt start at (0,0) as that light overlaps the screen and the images are not drawn as squares (my lightcone-texture is a circle, not an ellipse). So, how is the coordinate system of this offscreen-drawn texture defined? Thanks

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  • Drawing "Stenciled" Sprites and making them glow

    - by Code Assassin
    Currently, in my game - I'm not using XNA's SpriteBatch to render anything(I am using Farseer Physic's Debug View), and I was wondering how I would render something like this: only using XNA. My second question is once I have drawn these stenciled sprites , how would I give the "stenciled" lines a glow effect like so: I haven't done anything like this before so It is a very confusing experience for me. Any pointers?

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  • gradient coloring of an object

    - by perrakdar
    I have an object(FBX format) in my project, it's a line drawn in 3D max. I want to color the line in XNA so that the color starts from a specific RGB color in both the start and end points of the line and finish in a specific RGB color.(e.x., from (255,255,255) to (128,128,128). Something like gradient coloring of an object. I need to do that programmatically, since later in my code I have to change these two specific colors a lot.

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  • How can a pygame image be colored?

    - by Juicy
    I'm writing a 2d particle system for a game in Pygame[1]. For the particles, I have an image surface loaded from a file -- basically a white primitive drawn over a transparent background. I'd like the particle engine to emit variously colored particles, but I'm not sure how to tell Pygame to color the surface. I've looked through what passes for documentation, but I'm having trouble finding anything. [1] Yeah, I don't really like Pygame, but my course insists I write this project in Python.

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  • (Canvas/JS) Getting strange results with moving the view and fillRect, not sure what the problem is

    - by AngerAlone
    I'm really new to JS and have been banging my head against this problem all day. Here's a jsfiddle: http://jsfiddle.net/4ShH4/1/ AND fullscreen: http://jsfiddle.net/4ShH4/1/embedded/result/ I'm getting this weird tearing/elongation of the drawn elements when I move the screen with WASD. I have no idea whats causing the problem. I've put comments on the fiddle to explain my code. Any help would be greatly appreciated.

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  • setting the position in different resolution

    - by Moaz
    I have a normal game window which is 640*480, and everything is fine, but when I try to maximize the window, the objects translate to different positions on the screen, for example If I have a circle which is drawn at the center in the normal window, when I try to maximize it, it shifts away from the center of the screen. How do I adjust it so it draws at the center in both normal window and maximized window ?

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  • Good-practices: How to reuse .csproj and .sln files to create your MSBuild script for CI ?

    - by Gishu
    What is the painless/maintainable way of using MSBuild as your build runner ? (Forgive the length of this post) I was just trying my hand at TeamCity (which I must say is awesome w.r.t. learning curve and out of the box functionality). I got an SVN MSBuild NUnit NCover combo working. I was curious as to how moderate to large projects are using MSBuild - I've just pointed MSBuild to my Main sln file. I've spent some time with NAnt some years ago and I found MSBuild to be a bit obtuse. The docs are too dense/detailed for a beginner. MSBuild seems to have some special magic to handle .sln files ; I tried my hand at writing a custom build script by hand, linking/including .csproj files in order (such that I could have custom pre-post build tasks). However it threw up (citing duplicate target imports). I'm assuming most devs wouldn't want to go messing around with msbuild proj files - they'd be making changes to the .csproj and .sln files. Is there some tool / MSBuild task that reverse-engineers a new script from an existing .sln + its .csproj files that I'm unaware of ? If I'm using MSBuild just to do the compile step, I might as well use Nant with an exec task to MSBuild for compiling the solution ? I've this nagging feeling that I'm missing something obvious. My end-goal here is to have a MSBuild build script which builds the solution that acts as a build script instead of a compile step. Allows custom pre/post tasks. (e.g. call nunit to run a nunit project (which seems to be not yet supported via the teamcity web UI)) stays out of the way of the developers making changes to the solution. No redundancy ; shouldn't require devs to make the same change in 2 places

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  • Sorting, Filtering and Paging in ASP.NET MVC

    - by ali62b
    What is the best approach to implement these features and which part of project would involved? I see some example of JavaScript grids, but I'm talking about a general approach which best fits the MVC architecture. I've considered configuring routes and models to implement these features but I don't have a clear idea that if this is the right approach to implementing such features. On the one hand, I think if we put logic in routes (item/page/sort/), we would have benefits like bookmarking and avoiding JavaScript. On the other hand if we use JavaScript grids, we can have behavior like the old school grid views in ASP.NET web forms. I find that using HTML helpers may be useful for paging, but have no idea if they are good for sorting or not. I've looked at jQuery, tableSorter and quick search plug-ins, but they work just on the currently-fetched data and won't help in real sorting and filtering that may need to touch the database. I have some thoughts on using these tools side by side with AJAX to get something which works, but I have no idea if there are similar efforts done yet anywhere. Another approach I looked at was using Dynamic Data on web forms, but I didn't find any suggestions out there as to whether or not it is a good idea to integrate MVC and DD. I know implementing filtering and sorting for an individual case is simple (although it has some issues like using Dynamic LINQ, which is not yet a standard approach), but creating a sorting or filtering tool which works in all cases is the idea I'm looking for. (Maybe this is because I want have something in hand when web form developers are wondering why I'm writing same code each time I want to implement a sort scenario for different Entities).

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  • Do you know a date picker to quickly pick one day of the current week?

    - by Murmelschlurmel
    Most date pickers allow you to pick the date from a tine calendar or enter the date by hand. For example http://jqueryui.com/demos/datepicker/ This requires - two clicks (one to display the calendar and one to select the correct date) - good eyesight (usually the pop-up calendar is very small) - and good hand-eye coordination to pick the correct date in the tiny calendar with your mouse. That's no problem for power users, but a hassle for older people and computer beginners. I found a website with a different approach. It seems like their users mostly select dates of the current week. So they listed all the days of the week in a bar together with the weekday. The current day is marked in another color. There is a tiny calender icon on the right hand that opens up a regular date picker. That gives you access to all regular date picker functionality. Here is a screenshot: http://mite.yo.lk/assets/img/tour/de/zeiten-erfassen.png Do you know of any jquery plugin which has a similar feature? If not, do you any other plugin or widget which would help me speed up development ? Thank you!

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  • How do I do MongoDB console-style queries in PHP?

    - by Zoe Boles
    I'm trying to get a MongoDB query from the javascript console into my PHP app. What I'm trying to avoid is having to translate the query into the PHP "native driver"'s format... I don't want to hand build arrays and hand-chain functions any more than I want to manually build an array of MySQL's internal query structure just to get data. I already have a string producing the exact content I want in the Mongo console: db.intake.find({"processed": {"$exists": "false"}}).sort({"insert_date": "1"}).limit(10); The question is, is there a way for me to hand this string, as is, to MongoDB and have it return a cursor with the dataset I request? Right now I'm at the "write your own parser because it's not valid json to kinda turn a subset of valid Mongo queries into the format the PHP native driver wants" state, which isn't very fun. I don't want an ORM or a massive wrapper library; I just want to give a function my query string as it exists in the console and get an Iterator back that I can work with. I know there are a couple of PHP-based Mongo manager applications that apparently take console-style queries and handle them, but initial browsing through their code, I'm not sure how they handle the translation. I absolutely love working with mongo in the console, but I'm rapidly starting to loathe the thought of converting every query into the format the native writer wants...

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  • Best practice to structure large html-based project

    - by AntonAL
    I develop Rails based website, enjoying using partials for some common "components" Recently, i faced a problem, that states with CSS interference. Styles for one component (described in css) override styles for another components. For example, one component has ... <ul class="items"> ... and another component has it too. But that ul's has different meaning in these two components. On the other hand, i want to "inherit" some styles for one component from another. For example: Let, we have one component, called "post" <div class="post"> <!-- post's stuff --> <ul class="items"> ... </ul> </div And another component, called "new-post": <div class="new-post"> <!-- post's stuff --> <ul class="items"> ... </ul> <!-- new-post's stuff --> <div class="tools">...</div> </div Post and new-post have something similar ("post's stuff") and i want to make CSS rules to handle both "post" and "new-post" New post has "subcomponents", for example - editing tools, that has also: <ul class="items"> This is where CSS rules starting to interfer - some rules, targeted for ul.items (in post and new-post) applies subcomponent of new-post, called "tools" On the one hand - i want to inherit some styles On the other hand, i want to get better incapsulation What are the best practices, to avoid such kind of problems ?

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  • Conky starts above windows in Ubuntu Maverick

    - by DesertIvy
    Hey guys, I did not run into this problem until I upgraded my Ubuntu box to Maverick Meerkat (10.10). Basically, whenever I start my computer, conky runs as expected, except it gets drawn over any windows that I load (see screenshot). To fix this for a single session, I simply restart conky by running killall conky; conky in a terminal. Conky gets re-drawn below active windows (namely, only appearing on my desktop), and does not have the border/drop-shadow, but I have to do this every time I start a new session. Is there a simple way to fix this? I have a small shell script that I run on startup, but it does not seem to solve the problem. #!/bin/bash sleep 10 && conky; sleep 5 && killall conky; conky; Below is the non-text part of my .conkyrc file. # Conky settings # background yes update_interval 1 cpu_avg_samples 2 net_avg_samples 2 override_utf8_locale yes double_buffer yes no_buffers yes text_buffer_size 2048 #imlib_cache_size 0 temperature_unit fahrenheit # Window specifications # own_window yes own_window_type override own_window_transparent yes own_window_hints undecorate,sticky,skip_taskbar,skip_pager,below border_inner_margin 0 border_outer_margin 0 minimum_size 200 250 maximum_width 200 alignment tr gap_x 220 gap_y 280 # Graphics settings # draw_shades no draw_outline no draw_borders no draw_graph_borders no # Text settings # use_xft yes xftfont caviar dreams:size=8 xftalpha 0.5 uppercase no temperature_unit celsius default_color FFFFFF # Lua Load # lua_load ~/.lua/scripts/clock_rings.lua lua_draw_hook_pre clock_rings

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  • How can I make the XAnalogTV xscreensaver fill my screen?

    - by Breakthrough
    I recently installed xscreensaver, as well as the additional/extra screensavers. Many of the OpenGL ones function correctly, going fullscreen as expected. However, for some reason, the XAnalogTV screensaver leaves two "blank" spots on the edges of my screen. If I manually launch XAnalogTV, it displays a window, which it fills correctly. When I maximize the window, the same effect occurs: the window maximizes, but the two edges of the screen are literally "transparent". This effect also occurs when the screensaver is set to fullscreen. For these reasons, I believe the problem may be related to the aspect ratio of the screen. The edges of the screen are literally "ignored", with nothing being drawn there. Specifically, note the transition between the maximized and full-screen screenshots (with the un-drawn whitespace shrinking as the vertical height has been increased). For reference, I am running Xubuntu 12.04 on a Dell Vostro 1520 (Intel P8600, Nvidia 9300M) with a 1440 x 900 display (16:10). I have also set the GetViewPortIsFullOfLies preference to true. Is there any way to force XAnalogTV to fill my entire screen? Alternatively, as I believe the problem is aspect-ratio related, is there any way I can get the screensaver to render larger than my display, and simply discard the extra pixels? Relevant screenshots (windowed, maximized, and full-screen, respectively): You can see in the last two that the scrollbar from Firefox is clearly visible, even though this is a full-screen screensaver.

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  • How can I make XAnalogTV fill my screen?

    - by Breakthrough
    I recently installed xscreensaver, as well as the additional/extra screensavers. Many of the OpenGL ones function correctly, going fullscreen as expected. However, for some reason, the XAnalogTV screensaver leaves two "blank" spots on the edges of my screen. If I manually launch XAnalogTV, it displays a window, which it fills correctly. When I maximize the window, the same effect occurs: the window maximizes, but the two edges of the screen are literally "transparent". This effect also occurs when the screensaver is set to fullscreen. For these reasons, I believe the problem may be related to the aspect ratio of the screen. The edges of the screen are literally "ignored", with nothing being drawn there. Specifically, note the transition between the maximized and full-screen screenshots (with the un-drawn whitespace shrinking as the vertical height has been increased). For reference, I am running Xubuntu 12.04 on a Dell Vostro 1520 (Intel P8600, Nvidia 9300M) with a 1440 x 900 display (16:10). I have also set the GetViewPortIsFullOfLies preference to true. Is there any way to force XAnalogTV to fill my entire screen? Relevant screenshots (windowed, maximized, and full-screen, respectively):

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  • Display errors using VMWare Player and Remote Desktop on Windows XP

    - by Tim
    I've come up against a weird display issue that I can't seem to find any "fix" for. When I first boot up my computer, everything behaves normally. If I start to use VMWare Player and/or Remote Desktop, my desktop starts having some odd video issues. The frames for some windows aren't drawn at all, if I move windows around rapidly, the area under where the window used to be isn't cleared (still shows artifacts of the content of the window), etc. In some cases, the minimize / restore / maximize buttons aren't drawn (but are click-able if you can guess where they are). I've tried the usual stuff - current drivers all around, using a single monitor, etc.. none of it seems to have any bearing. If I try to disable hardware acceleration, it tends to crash the computer. As I said earlier, it's running Windows XP, dual monitors, an NVidia en8400GS video card, asus p7p55d motherboard. Not sure what other pertinent details are needed. I would appreciate any help or suggestions!

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  • What's the maximum safe temperature for a HD Radeon 6870?

    - by Adrian Grigore
    I'm running a passively cooled HD Radeon 6870 in my PC. While using 3D Acceleration, the temperature climbs up to 95 degrees Celsius according to SpeedFan. It seems a bit hot, but on the other hand I've seen other GPUs being specified to run up to 120 Degrees Celsius. The system is very stable, but Battlefield 3 crashes every few hours or so. On the other hand it might be the game's fault and not related to the GPU temperature at all. Does anyone know where I can find some manufacturer specs on the maximum allowed temperature for this GPU? Thanks, Adrian

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  • How can I set audit controls on files owned by TrustedInstaller using Powershell?

    - by Drise
    I am trying to set audit controls on a number of files (listed in ACLsWin.txt) located in \%Windows%\System32 (for example, aaclient.dll) using the following Powershell script: $FileList = Get-Content ".\ACLsWin.txt" $ACL = New-Object System.Security.AccessControl.FileSecurity $AccessRule = New-Object System.Security.AccessControl.FileSystemAuditRule("Everyone", "Delete", "Failure") $ACL.AddAuditRule($AccessRule) foreach($File in $FileList) { Write-Host "Changing audit on $File" $ACL | Set-Acl $File } Whenever I run the script, I get the error PermissionDenied [Set-Acl] UnauthorizedAccessException. This seems to come from the fact that the owner of these files is TrustedInstaller. I am running these scripts as Administrator (even though I'm on the the built-in Administrator account) and it's still failing. I can set these audit controls by hand using the Security tab, but there are at least 200 files for which doing by hand may lead to human errors. How can I get around TrustedInstaller and set these audit controls using Powershell?

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  • Making a tab key on the right side of a full sized mac keyboard

    - by StoneBreaker
    I use mac OSX with a full sized keyboard (F1-F19, number pad arrow keys and FN, Home, End, Page UP/Down delete mini pad above the arrow keys). My mouse is on the left side of the keyboard. This allows use of the return key, the arrow keys and the number pad etc. with my right hand. I would like to assign a key or key combination on the right side of the keyboard to operate the same as the tab key. I am thinking a Function key or the Home key, or FN+?? I have QuickKeys and could use that if someone knows how. If there is no way to make a key the equivalent of the tab key, then at the least I would like to make some equivalent to Cmd+Tab that I can use with my right hand. Thanks for any help and ideas.

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  • Performance difference between MacBook Pro (2.8 GHz) vs Air (1.7 GHz)?

    - by jonathanconway
    I'm comparing these two Apple laptops: MacBook Pro (13", 2011 model): 2.8GHz dual-core Intel Core i7 processor with 4MB shared L3 cache 4GB (two 2GB SO-DIMMs) of 1333MHz DDR3 SDRAM AMD Radeon HD 6770M graphics processor with 1GB of GDDR5 memory on 2.4GHz configuration MacBook Air (13", 2011 model): 1.7GHz dual-core Intel Core i5 with 3MB shared L3 cache 4GB of 1333MHz DDR3 onboard memory Intel HD Graphics 3000 processor with 384MB of DDR3 SDRAM shared with main memory There's definitely a gap between them in terms of CPU speed and graphics, but what practical difference would this make on a day-to-day basis? On the one hand, I love the sleek, thin appearance of the Air. On the other hand, I don't want a machine that's going to be dog-slow when doing tasks such as running Virtual Machines, dual-booting to Windows and running multiple instances of Visual Studio, and maybe some light gaming. Is there going to be a major difference that makes the MacBook Pro a more attractive purchase?

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  • Sync iPhone applications in iTunes

    - by Uwe Honekamp
    Suppose I have one the one hand one iTunes library on a PC used to sync Outlook contacts and calendar plus on the other hand one iTunes library on a Mac that syncs music, podcasts, apps, ringtones, etc. Both libraries are based on iTunes 9.0.2. It turns out that the iTunes library on the PC always tries to sync apps and ringtones as well. Unfortunately, this boils down to deleting apps and ringtones from the iPhone because the apps are not part of the iTunes library on the PC. After unchecking the checkbox to sync apps and ringtones and plugging the iPhone into the Mac the checkbox is also unchecked on the Mac. It seems as if the settings for syncing apps and ringtones are stored on the iPhone rather than in the particular iTunes library. Whenever syncing apps and ringtones is active on one machine it is also active on the other and vice versa. How can I make the PC ignore apps and ringtones and only sync contacts and calendar?

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  • Mouse for a lefty?

    - by Kyralessa
    As a programmer, I'm fairly particular about my keyboard and mouse. One thing I've only recently noticed is that the mice I tend to prefer don't work well for my five-year-old. He's left-handed, but ends up mousing with his right hand on the computer because (a) that's where the mouse is, and (b) most mice are designed for right-handed people anyway. So, a couple of questions: If you're left-handed and you mouse with your left hand, do you have any recommendations on good mice? If you have a lefty in your household (whether or not it's you), is there an easy way to swap settings between left-handed and right-handed mouse buttons? One way is Control Panel Mouse Check the box on the first tab OK. Do you know of anything faster? Or, better yet, what I'd really like is a way to reverse those settings on only one particular mouse, which would be designated as my son's mouse.

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  • Does SpinRite do what it claims to do?

    - by romandas
    I don't have any real (i.e. professional) experience with Steve Gibson's SpinRite so I'd like to put this to the SF community. Does SpinRite actually do what it claims? Is it a good product to use? With a proper backup solution and RAID fault tolerance, I've never found need for it, but I'm curious. There seems to be some conflicting messages regarding it, and no hard data to be found either way. On one hand, I've heard many home users claim it helped them, but I've heard home users say a lot of things -- most of the time they don't have the knowledge or experience to accurately describe what really happened. On the other hand, Steve's own description and documentation don't give me a warm fuzzy about it either. So what is the truth of the matter? Would you use it?

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