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  • Select (loop) or command not working in shell-script

    - by user208098
    I've been tinkering with Linux and Unix for years but still a novice in my mind and recently find myself trying to be more pro with it as I work in IT. So with that notion I'm studying shell scripting. I've hit a snag in ubuntu using the latest version 13.10 Saucy. When I use the select command in a sh script it doesn't work, depending on how I format the command it will either return Unexpected "do" or Unexpected "done". See the following two examples: This section of code produces an unexpected "do" error: #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit do case $opt in "option1") echo "you chose choice 1" ;; "option2") echo "you chose choice 2" ;; "option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done This section of code produces an unexpected "done" error. #/bin/bash PS3='Please enter your choice' select opt in option1 option2 option3 quit ; do case $opt in "Option1") echo "you chose choice 1" ;; "Option2") echo "you chose choice 2" ;; "Option3") echo "you chose choice 3" ;; "quit") break ;; *) echo invalid option ;; esac done When I enter these parameters into the command line interactively or manually I get the desired result which is a list of choices to choose from. However when executed from a script I get the before mentioned errors. Also a side note I have tried this in Fedora as a script and it worked perfectly so my question is why isn't it working in Ubuntu, is this a difference between RHL and Debian? Or is it a bug in the latest version of Ubuntu? Thanks in advance for any help! KG

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  • I Don't Understand Anything About Randomly Generated Worlds [closed]

    - by Alex Larsen
    What tools do I need to make a Minecraft-like generated world? I heard about Perlin noise and Simplex, but I don't understand anything about them. So far all I found on the internet was a Simplex version for C#, and all it has is functions, and this is what I get: Console.WriteLine(Noise.Generate(SomeNumber, SomeNumber, SumNumber)); Outputs random floats. I'm really lost. I don't understand the whole random generated worlds concept. Can someone help me? And if I use the noise thing I don't understand how to use it.

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  • Kinect losing tracked players with Beta2 SDK

    - by Eric B
    So i'm creating a game using the Beta2 SDK for Kinect. The issue i am having is that in the middle of gameplay if another person enters the Kinects FOV it stops tracking the player and will not track anyone else for several minutes. Same deal if the player leaves the FOV and reenters it. Here is what im using to detect players. void nui_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e) { int playersAlive = 0; // reset lists skeletons = new Dictionary<int, SkeletonData>(); //create a new list for skeletons menuSkeleton = new List<SkeletonData>(); initialPlayers = new Dictionary<float, SkeletonData>(); //create a new list for initialPlayers foreach (SkeletonData s in e.SkeletonFrame.Skeletons) //for each skeleton the kinect has detected { if (s.TrackingState == SkeletonTrackingState.Tracked) // players found { menuSkeleton.Add(s); if (initialized) // after initialization { skeletons.Add(s.TrackingID, s); } else // before initialization initialPlayers.Add(s.Joints[JointID.ShoulderCenter].Position.X, s); //if we are not initialized then add this player to the inital player list. playersAlive++; } } if (playersAlive == TOTAL_PLAYERS_ALLOWED) // If there is one player { if (!inMiniGame) // Before the game starts gameStart = DateTime.Now; // Reset initialization timer if (!initialized) // Before initialization // NOTE TO SELF I TOOK OUT && inMenu { InitializePlayers(); if (DateTime.Now.Subtract(gameStart).TotalMilliseconds > INITIALIZATION_WAIT_TIME) { initialized = true; // initialize timers from fixed starting time if (inMiniGame) //if the game has started { gamePause = gameStart; //TODO ERIC: Initialize any Timers Here } } } } } /// <summary> /// this function initializes the players adding them to a list /// and making one of the players the menu controller, for LIM we will need to change the code so that the /// game only recognizes and supports one player at a time /// variable names will need to be change as well. /// </summary> private void InitializePlayers() { List<float> initialPos = new List<float>(); // used to track starting positions players = new Dictionary<int, Player>(); foreach (float pos in initialPlayers.Keys) { initialPos.Add(pos); //add position of each inital player to list } float first = initialPos[0]; // left player first, right second Player player = new Player(initialPlayers[first].TrackingID, true); player.PlayerNumber = PLAYER_ONE; player.Skeleton = initialPlayers[first]; player.Specifics = new PlayerSpecifics(player.PlayerNumber); player.Specifics.PauseTimer = gameStart; players.Add(initialPlayers[first].TrackingID, player); menuController = initialPlayers[first].TrackingID; //menu controller is player 1 } This is a one player game. Also when the game starts Initialize is set to false, and gets set to true when i go from the games menu into the gameplay. So can anyone see any issues with this code block that would cause the kinect to lose players as they enter/exit the FOV? and not re-track them? Thank you for any help.

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  • How can I efficiently update only the entities that matter in a given frame?

    - by lezebulon
    I'm making a RTS, which can potentially have lots of units in one map (think Age of Empires). I'm looking for a way to update my units. I want to avoid calling a virtual Update() method every frame on every entity. On the other hand, units that are not in view should still be updated and behave "normally." I'm assuming this is a fairly standard question; what would be a way to handle this situation?

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  • Input of mouseclick not always registered in XNA Update method

    - by LordrAider
    I have a problem that not all inputs of my mouse events seem to be registered. The update logic is checking a 2 dimensional array of 10x10 . It's logic for a jewel matching game. So when i switch my jewel I can't click on another jewel for like half a second. I tested it with a click counter variable and it doesn't hit the debugger when i click the second time after the jewel switch. Only if I do the second click after waiting half a second longer. Could it be that the update logic is too heavy that while he is executing update logic my click is happening and he doesn't register it? What am I not seeing here :)? Or doing wrong. It is my first game. My function of the update methode looks like this. public void UpdateBoard() { MouseState currentMouseState; currentMouseState = Mouse.GetState(); if (currentMouseState.LeftButton == ButtonState.Pressed && prevMouseState.LeftButton != ButtonState.Pressed) { UpdatingLogic = true; // this.CheckDropJewels(currentMouseState); //this.CheckMatches(3); //this.RemoveMatches(); this.CheckForSwitch(currentMouseState); this.MarkJewel(currentMouseState); UpdatingLogic = false; //reIndexMissingJewels = true; reIndexSwitchedJewels = true; } prevMouseState = currentMouseState; this.ReIndex(); this.UpdateJewels(); }

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  • Polygon is rotating too fast

    - by Manderin87
    I am going to be using a polygon collision detection method to test when objects collide. I am attempting to rotate a polygon to match the sprites rotation. However, the polygon is rotating too fast, much faster than the sprite is. I feel its a timing issue, but the sprite rotates like it is supposed to. Can anyone look at my code and tell me what could be causing this issue? public void rotate(float x0, float y0, double angle) { for(Point point : mPoints) { float x = (float) (x0 + (point.x - x0) * Math.cos(Utilities.toRadians(angle)) - (point.y - y0) * Math.sin(Utilities.toRadians(angle))); float y = (float) (y0 + (point.x - x0) * Math.sin(Utilities.toRadians(angle)) + (point.y - y0) * Math.cos(Utilities.toRadians(angle))); point.x = x; point.y = y; } } This algorithm works when done singly, but once I plug it into the update method the rotation is too fast. The Points used are: P1 608, 368 P2 640, 464 P3 672, 400 Origin x0 is: 640 400 The angle goes from 0 to 360 as the sprite rotates. When the codes executes the triangle looks like a star because its moving so fast. The rotation is done in the sprites update method. The rotation method just increases the sprites degree by .5 when it executes. public void update() { if(isActive()) { rotate(); mBounding.rotate(mPosition.x, mPosition.y, mDegree); } }

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  • Updating entities in response to collisions - should this be in the collision-detection class or in the entity-updater class?

    - by Prog
    In a game I'm working on, there's a class responsible for collision detection. It's method detectCollisions(List<Entity> entities) is called from the main gameloop. The code to update the entities (i.e. where the entities 'act': update their positions, invoke AI, etc) is in a different class, in the method updateEntities(List<Entity> entities). Also called from the gameloop, after the collision detection. When there's a collision between two entities, usually something needs to be done. For example, zero the velocity of both entities in the collision, or kill one of the entities. It would be easy to have this code in the CollisionDetector class. E.g. in psuedocode: for(Entity entityA in entities){ for(Entity entityB in entities){ if(collision(entityA, entityB)){ if(entityA instanceof Robot && entityB instanceof Robot){ entityA.setVelocity(0,0); entityB.setVelocity(0,0); } if(entityA instanceof Missile || entityB instanceof Missile){ entityA.die(); entityB.die(); } } } } However, I'm not sure if updating the state of entities in response to collision should be the job of CollisionDetector. Maybe it should be the job of EntityUpdater, which runs after the collision detection in the gameloop. Is it okay to have the code responding to collisions in the collision detection system? Or should the collision detection class only detect collisions, report them to some other class and have that class affect the state of the entities?

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  • Exiting a reboot loop

    - by user12617035
    If you're in a situation where the system is panic'ing during boot, you can use # boot net -s to regain control of your system. In my case, I'd added some diagnostic code to a (PCI) driver (that is used to boot the root filesystem). There was a bug in the driver, and each time during boot, the bug occurred, and so caused the system to panic: ... 000000000180b950 genunix:vfs_mountroot+60 (800, 200, 0, 185d400, 1883000, 18aec00) %l0-3: 0000000000001770 0000000000000640 0000000001814000 00000000000008fc %l4-7: 0000000001833c00 00000000018b1000 0000000000000600 0000000000000200 000000000180ba10 genunix:main+98 (18141a0, 1013800, 18362c0, 18ab800, 180e000, 1814000) %l0-3: 0000000070002000 0000000000000001 000000000180c000 000000000180e000 %l4-7: 0000000000000001 0000000001074800 0000000000000060 0000000000000000 skipping system dump - no dump device configured rebooting... If you're logged in via the console, you can send a BREAK sequence in order to gain control of the firmware's (OBP's) prompt. Enter Ctrl-Shift-[ in order to get the TELNET prompt. Once telnet has control, enter this: telnet> send brk You'll be presented with OBP's prompt: ok You then enter the following in order to boot into single-user mode via the network: ok boot net -s Note that booting from the network under Solaris will implicitly cause the system to be INSTALLED with whatever software had last been configured to be installed. However, we are using boot net -s as a "handle" with which to get at the Solaris prompt. Once at that prompt, we can perform actions as root that will let us back out our buggy driver (ok... MY buggy driver :-)) ...and replace it with the original, non-buggy driver. Entering the boot command caused the following output, as well as left us at the Solaris prompt (in single-user-mode): Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #53463393. Ethernet address 0:3:ba:2f:c9:61, Host ID: 832fc961. Rebooting with command: boot net -s Boot device: /pci@1f,700000/network@2 File and args: -s 1000 Mbps FDX Link up Timeout waiting for ARP/RARP packet Timeout waiting for ARP/RARP packet 4000 1000 Mbps FDX Link up Requesting Internet address for 0:3:ba:2f:c9:61 SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Booting to milestone "milestone/single-user:default". Configuring devices. Using RPC Bootparams for network configuration information. Attempting to configure interface bge0... Configured interface bge0 Requesting System Maintenance Mode SINGLE USER MODE # Our goal is to now move to the directory containing the buggy driver and replace it with the original driver (that we had saved away before ever loading our buggy driver! :-) However, since we booted from the network, the root filesystem ("/") is NOT mounted on one of our local disks. It is mounted on an NFS filesystem exported by our install server. To verify this, enter the following command: # mount | head -1 / on my-server:/export/install/media/s10u2/solarisdvd.s10s_u2dvd/latest/Solaris_10/Tools/Boot remote/read/write/setuid/devices/dev=4ac0001 on Wed Dec 31 16:00:00 1969 As a result, we have to create a temporary mount point and then mount the local disk onto that mount point: # mkdir /tmp/mnt # mount /dev/dsk/c0t0d0s0 /tmp/mnt Note that your system will not necessarily have had its root filesystem on "c0t0d0s0". This is something that you should also have recorded before you ever loaded your.. er... "my" buggy driver! :-) One can find the local disk mounted under the root filesystem by entering: # df -k / Filesystem kbytes used avail capacity Mounted on /dev/dsk/c0t0d0s0 76703839 4035535 71901266 6% / To continue with our example, we can now move to the directory of buggy-driver in order to replace it with the original driver. Note that /tmp/mnt is prefixed to the path of where we'd "normally" find the driver: # cd /tmp/mnt/platform/sun4u/kernel/drv/sparcv9 # ls -l pci\* -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch.aar -rwxr-xr-x 1 root sys 211616 Jun 8 2006 pcisch.orig # cp -p pcisch.orig pcisch We can now synchronize any in-memory filesystem data structures with those on disk... and then reboot. The system will then boot correctly... as expected: # sync;sync # reboot syncing file systems... done Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #xxxxxxxx. Ethernet address 0:3:ba:2f:c9:61, Host ID: yyyyyyyy. Rebooting with command: boot Boot device: /pci@1e,600000/ide@d/disk@0,0:a File and args: SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Hostname: my-host NIS domain name is my-campus.Central.Sun.COM my-host console login: ...so that's how it's done! Of course, the easier way is to never write a buggy-driver... but.. then.. we all "have an eraser on the end of each of our pencils"... don't we ? :-) "...thank you... and good night..."

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  • Recursive function with for loop python

    - by user134743
    I have a question that should not be too hard but it has been bugging me for a long time. I am trying to write a function that searches in a directory that has different folders for all files that have the extension jpg and which size is bigger than 0. It then should print the sum of the size of the files that are in these categories. What I am doing right now is def myFuntion(myPath, fileSize): for myfile in glob.glob(myPath): if os.path.isdir(myFile): myFunction(myFile, fileSize) if (fnmatch.fnmatch(myFile, '*.jpg')): if (os.path.getsize(myFile) > 1): fileSize = fileSize + os.path.getsize(myFile) print "totalSize: " + str(fileSize) THis is not giving me the right result. It sums the sizes of the files of one directory but it does not keep suming the rest. For example if I have these paths C:/trial/trial1/trial11/pic.jpg C:/trial/trial1/trial11/pic1.jpg C:/trial/trial1/trial11/pic2.jpg and C:/trial/trial2/trial11/pic.jpg C:/trial/trial2/trial11/pic1.jpg C:/trial/trial2/trial11/pic2.jpg I will get the sum of the first three and the the size of the last 3 but I won´t get the size of the 6 together, if that makes sense. Thank you so much for your help!

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  • update(100) behaves slightly different than 10 times update(10) - is that a problem? [on hold]

    - by futlib
    While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) game.update(10); The concrete example here is a rotating entity. It rotates by exactly 360 degrees in the first case, but only by about 352 in the second. This leads to slight variations in how things move, depending on the frame rate. Not enough to be noticeable in practice, but I did notice it when writing tests. Now my question is: Should this be fully deterministic, i.e. the outcome of update(1) * n should equal update(n) exactly? Or is it normal to have some variance and I should make my test assertions more generous?

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  • Triggering State Changes with Health Counter

    - by Hairgami_Master
    I'm developing a game where the player changes states as their health decreases. Below 50, it should trigger animation1. Below 30, it should trigger animation2. The problem is, I only want to trigger animation1 once. But my game timer is checking every "frame", so it's triggering animation1 every cycle below 50. I only want it to trigger once, then not again until it's gone over 50 and then naturally decreased back to below 50. Are there any tried and true strategies for triggering state changes as a timer counts down (without the over-triggering problem)? I thought I could say: if (health == 50) animation1.play(); but sometimes, health never equals exactly 50, so it will skip right past that statement.

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  • Decrementing/Incrementing loop variable inside for loop. Is this code smell?

    - by FairDune
    I have to read lines from a text file in sequential order. The file is a custom text format that contains sections. If some sections are out of order, I would like to look for the starting of the next valid section and continue processing. Currently, I have some code that looks like this: for (int currentLineIndex=0; currentLineIndex < lines.Count; currentLineIndex++ ) { //Process section here if( out_of_order_condition ) { currentLineIndex--;//Stay on the same line in the next iteration because this line may be the start of a valid section. continue; } } Is this code smell?

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  • Stuck in logon loop

    - by MJeffryes
    Here's the deal. I set up a computer with Ubuntu 10.04 for my grandmother. Everything worked fine. I connected it to the internet at her house today. After rebooting the computer I found that the computer would kick you back to the logon screen if you attempted to logon to her account. It worked fine logging on to my admin account, and also in Gnome's safe mode. I thought it had resolved itself, but turns out it hadn't, and now I don't have physical access to the computer, plus the remote connection I'd hoped to use only works intermittently. I need some suggestions for troubleshooting for when I'm at her house at some point next week. Ask for any more details, but I'm afraid I won't be able to provide many more until I've checked it out in person, since she is basically unable to use a computer beyond web browsing. Thanks in advance!

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  • Arrays and For Loop [closed]

    - by java
    I wrote this code: import java.io.*; public class dictionary { public static void main(String args[]) { String[] MyArrayE=new String[5]; String[] MyArrayS=new String[5]; String[] MyArrayA=new String[5]; MyArrayE[0]="Language"; MyArrayE[1]="Computer"; MyArrayE[2]="Engineer"; MyArrayE[3]="Home"; MyArrayE[4]="Table"; MyArrayS[0]="Lingua"; MyArrayS[1]="Computador"; MyArrayS[2]="Ing."; MyArrayS[3]="Casa"; MyArrayS[4]="Mesa"; System.out.println("Please enter a word"); BufferedReader br = new BufferedReader(new InputStreamReader(System.in)); String word= null; try { word= br.readLine(); } catch (IOException e) { System.out.println("Error!"); System.exit(1); } System.out.println("Your word is " + word); for(int i=0; i<MyArrayA.length; i++) { if(word.equals(MyArrayS[i])) { System.out.println(MyArrayE[i]); } } } } My Question: What about if the user inputs a word not in MyArrayS, I want to check that and print a statement like "Word does not exist". I think that it might look like: if(word!=MyArrayS) { System.out.println("Word does not exist"); }

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  • Deselecting a form input and waiting for a function before submitting

    - by blcArmadillo
    I have a form with an input field where a user enters a unique identifier. I then have some jQuery code that upon the user moving away from the input field (blur) goes out and fetches details about the part and populates some fields on the page. The problem is if the user clicks the submit button before moving out of the input field the jQuery code never has a chance to load in the data and populate the necessary fields. Whats the best way to go about doing this? I thought about maybe setting the focus to body and then having an infinite loop that keeps checking the page until all fields that should be filled in have been filled in but I feel like some sort of event based solution would be better than unpredictable infinite loops. Any ideas?

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  • Whats faster in Javascript a bunch of small setInterval loops, or one big one?

    - by RobertWHurst
    Just wondering if its worth it to make a monolithic loop function or just add loops were they're needed. The big loop option would just be a loop of callbacks that are added dynamically with an add function. adding a function would look like this setLoop(function(){ alert('hahaha! I\'m a really annoying loop that bugs you every tenth of a second'); }); setLoop would add the function to the monolithic loop. so is the is worth anything in performance or should I just stick to lots of little loops using setInterval?

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  • UIScrollView Infinite Scrolling

    - by Ben Robinson
    I'm attempting to setup a scrollview with infinite (horizontal) scrolling. Scrolling forward is easy - I have implemented scrollViewDidScroll, and when the contentOffset gets near the end I make the scrollview contentsize bigger and add more data into the space (i'll have to deal with the crippling effect this will have later!) My problem is scrolling back - the plan is to see when I get near the beginning of the scroll view, then when I do make the contentsize bigger, move the existing content along, add the new data to the beginning and then - importantly adjust the contentOffset so the data under the view port stays the same. This works perfectly if I scroll slowly (or enable paging) but if I go fast (not even very fast!) it goes mad! Heres the code: - (void) scrollViewDidScroll:(UIScrollView *)scrollView { float pageNumber = scrollView.contentOffset.x / 320; float pageCount = scrollView.contentSize.width / 320; if (pageNumber > pageCount-4) { //Add 10 new pages to end mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); //add new data here at (320*pageCount, 0); } //*** the problem is here - I use updatingScrollingContent to make sure its only called once (for accurate testing!) if (pageNumber < 4 && !updatingScrollingContent) { updatingScrollingContent = YES; mainScrollView.contentSize = CGSizeMake(mainScrollView.contentSize.width + 3200, mainScrollView.contentSize.height); mainScrollView.contentOffset = CGPointMake(mainScrollView.contentOffset.x + 3200, 0); for (UIView *view in [mainContainerView subviews]) { view.frame = CGRectMake(view.frame.origin.x+3200, view.frame.origin.y, view.frame.size.width, view.frame.size.height); } //add new data here at (0, 0); } //** MY CHECK! NSLog(@"%f", mainScrollView.contentOffset.x); } As the scrolling happens the log reads: 1286.500000 1285.500000 1284.500000 1283.500000 1282.500000 1281.500000 1280.500000 Then, when pageNumber<4 (we're getting near the beginning): 4479.500000 4479.500000 Great! - but the numbers should continue to go down in the 4,000s but the next log entries read: 1278.000000 1277.000000 1276.500000 1275.500000 etc.... Continiuing from where it left off! Just for the record, if scrolled slowly the log reads: 1294.500000 1290.000000 1284.500000 1280.500000 4476.000000 4476.000000 4473.000000 4470.000000 4467.500000 4464.000000 4460.500000 4457.500000 etc.... Any ideas???? Thanks Ben.

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  • Backtracking infinite loop

    - by Greenhorn
    This is Exercise 28.1.2 from HtDP. I've successfully implemented the neighbors function and all test cases pass. (define Graph (list (list 'A (list 'B 'E)) (list 'B (list 'E 'F)) (list 'C (list 'D)) (list 'D empty) (list 'E (list 'C 'F)) (list 'F (list 'D 'G)) (list 'G empty))) (define (first-line n alist) (cond [(symbol=? (first alist) n) alist] [else empty])) ;; returns empty if node is not in graph (define (neighbors n g) (cond [(empty? g) empty] [(cons? (first g)) (cond [(symbol=? (first (first g)) n) (first-line n (first g))] [else (neighbors n (rest g))])])) ; test cases (equal? (neighbors 'A Graph) (list 'A (list 'B 'E))) (equal? (neighbors 'B Graph) (list 'B (list 'E 'F))) (equal? (neighbors 'C Graph) (list 'C (list 'D))) (equal? (neighbors 'D Graph) (list 'D empty)) (equal? (neighbors 'E Graph) (list 'E (list 'C 'F))) (equal? (neighbors 'F Graph) (list 'F (list 'D 'G))) (equal? (neighbors 'G Graph) (list 'G empty)) (equal? (neighbors 'H Graph) empty) The problem comes when I copy-paste the code from Figure 77 of the text. It is supposed to determine whether a destination node is reachable from an origin node. However it appears that the code goes into an infinite loop except for the most trivial case where the origin and destination nodes are the same. ;; find-route : node node graph -> (listof node) or false ;; to create a path from origination to destination in G ;; if there is no path, the function produces false (define (find-route origination destination G) (cond [(symbol=? origination destination) (list destination)] [else (local ((define possible-route (find-route/list (neighbors origination G) destination G))) (cond [(boolean? possible-route) false] [else (cons origination possible-route)]))])) ;; find-route/list : (listof node) node graph -> (listof node) or false ;; to create a path from some node on lo-Os to D ;; if there is no path, the function produces false (define (find-route/list lo-Os D G) (cond [(empty? lo-Os) false] [else (local ((define possible-route (find-route (first lo-Os) D G))) (cond [(boolean? possible-route) (find-route/list (rest lo-Os) D G)] [else possible-route]))])) Does the problem lie in my code? Thank you.

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  • Breaking the loop in Jython

    - by kdev
    Hi everyone, I have a written a loop for and if condition and I want to break to loop completely when if gets satisfied. while count: i=0 for line in read_record: #print str.strip(count[1:28]) #print str.strip(read_record[i]) if string.find(str.strip(read_record[i]),str.strip(count[1:28]))>0: code=str.strip(read_record[i+19])+str.strip(read_record[i+20]) print code[25:] break i=i+1 So here if the if string.find condition gets satisfied I want to go to while loop flow. Please tell me what will be the best place to break and how should I modify the program so that once the if condition is satisfied I am out of the loop and start again with while loop.

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  • FB Connect going in an infinite loop with google chrome

    - by Mitesh
    Hi, I am having the following php code which i am trying for testing FB Connect <?php define('FACEBOOK_APP_ID', 'YOUR_APP_ID'); define('FACEBOOK_SECRET', 'YOUR_APP_SECRET'); function get_facebook_cookie($app_id, $application_secret) { enter code here $args = array(); parse_str(trim($COOKIE['fbs' . $app_id], '\"'), $args); ksort($args); $payload = ''; foreach ($args as $key = $value) { if ($key != 'sig') { $payload .= $key . '=' . $value; } } if (md5($payload . $application_secret) != $args['sig']) { return null; } return $args; } $cookie = get_facebook_cookie(FACEBOOK_APP_ID, FACEBOOK_SECRET); ? <!DOCTYPE html <html xmlns="http://www.w3.org/1999/xhtml" xmlns:fb="http://www.facebook.com/2008/fbml" <body <?php if ($cookie) { ? Your user ID is <?= $cookie['uid'] ? <br / Your Acess Token is <br / <?php $user = json_decode(file_get_contents( 'https://graph.facebook.com/me?access_token=' . $cookie['access_token'])); if($user) { echo "<br /Display Name = " . $user-name; echo "<br /First Name = " . $user-first_name; echo "<br /Last Name = " . $user-last_name; echo "<br /Birthday = " . $user-birthday; echo "<br /Home Town = " . $user-hometown-name; echo "<br /Location = " . $user-location-name; echo "<br /Email = " . $user-email . "<br /"; } ? <?php } else { ? <fb:login-button perms="email,user_birthday,publish_stream"</fb:login-button <?php } ? <div id="fb-root">&lt;/div> <script src="http://connect.facebook.net/en_US/all.js"></script> <script> FB.init({appId: '<?= FACEBOOK_APP_ID ?>', status: true, cookie: true, xfbml: true}); FB.Event.subscribe('auth.login', function(response) { window.location.reload(); }); </script> </body </html The problem faced by me is it works fine with IE and Firefox, however when done the same with google chrome I am running into an infinite loop when I click on reload/refresh button of chrome after logging in. Any hints as to why is it happening with chrome? Also how can it be avoided. Thanks, Mitesh

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  • Shell script exiting the loop after calling another script

    - by Johnyy
    Hi Guys, I have a shell script s1 calling another script s2 in a loop. However s1 can not seem to continue the loop after s2 returns. Commenting out the line that calls s2 will enable the loop to continue. s2 does copy of one file, s1 checks conditions and copy several files using s2. Can anyone give a pointer what is going on here? ... while read line s2 param1 param2 param3 echo "copy done" done < $tempfile echo "out of loop" ... "copy done" is printed, so is "out of loop"

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  • Win7 System folder contains infinitely looping SYSTEM(!) directory

    - by Matt
    My Windows 7 Enterprise computer has been crashing fairly frequently recently, so I decided to boot up in safe mode and run the TrendMicro client I have installed. It froze about 10 minutes into the full system scan, so in the spirit of http://whathaveyoutried.com, I started scanning each folder individually. When I got to ProgramData, the AV failed with an uncaught exception. I then went down a level and tried scanning Application Data, which failed as well. Imagine my surprise when I open the folder just to see the same folder again! As far as I can tell, this folder loop continues indefinitely. (If you are trying to recreate this, keep in mind that ProgramData is a hidden folder.) I'm actually a bit concerned that these are system folders, as this is a brand-new computer with a clean installation. I guess I have three questions: Has anyone else seen/experienced this before? I'm running Win7 SP1. How do I fix this? I've run CHKDSK \F with no success (although it was incredibly slow). What are the ramifications of an infinitely recursive directory? Theoretically speaking, each link takes up memory, so shouldn't I have no space available on my hard drive? (I've got about 180GB left.) I noticed that the tree view on the left only shows the "linked folder" icon on the deeper folders--does this mean anything special? (I've circled the icons or lack thereof in red.) How can the OS even resolve this aberration? And above all, what would happen if I were to select "Expand all folders"??? :P Matt

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  • Infinite sharing system (PHP/MySQLi)

    - by Toine Lille
    I'm working on a discount system for whichever customer shares a product and brings in new customers. Each unique visit = $0.05 off, each new customer = $0.50 off (it's a cheap product so yeah, no big numbers). When a new customer shares the site, the customer initially responsible for the new customer (if any) will get half of the new customer's discount as well. The initial customer would get a fourth for the next level and the new customer half of that, etc, creating a tree or pyramid that way that could be infinite. Initial customer ($1.35 discount: 2 new+3 visits + half of 1 new+2 visits) Visitor ($0) Visitor ($0) New customer ($0.60) Visitor ($0) Visitor ($0) Newer customer ($0) New customer ($0) Visitor ($0) The customers are saved along with their IP addresses (bin2hex(inet_pton)) in a database table (customers) with info like a unique id, e-mail address and first date/time the purchased a product (= time of registration). The shares are saved in a separate table within the same database (sharing). Each unique IP addresses that visits the site creates a new row featuring the IP address (also saved as bin2hex(inet_pton)), the id of the customer who shared it and the date/time of the visit. Sharing goes via URL, featuring a GET element containing the customer's id. Visits and new customers overlap, as visits will always occur before the new customer does. That's fine. The date/times are used just to make it a little more secure (I also use the IP along with cookies to see if people cheat the system). If an IP is already in the sharing or customer tables, it does not count and will not create a new entry. Now the problem is, how to make the infinity happen and apply the different values to it? That's all I'd need to know. It needs to calculate the discount for each customer separately, but also allow for monitoring altogether (though that's just a matter of passing all ID's through it). I figured I'd start (after the database connection) with $stmt = $con->prepare('SELECT ip,datetime FROM sharing WHERE sender=?'); $stmt->bind_param('i',$customerid); $stmt->execute(); $stmt->store_result(); $discount = $discount + ($stmt->num_rows * 0.05); $stmt->bind_result($ip,$timeofsharing); to translate all the visits to $0.05 of discount each. To check for the new customers that came from these visits, I wrote the following: while ($sql->fetch()) { $stmt2 = $con->prepare("SELECT datetime FROM users WHERE ip=?"); $stmt2->bind_param('s',$ip); $stmt2->execute(); $stmt2->store_result(); $stmt2->bind_result($timeofpurchase); Followed by a little more security comparing the datetimes: while ($stmt2->fetch()) { if (strtotime($timeofpurchase) < strtotime($timeofsharing)) { $discount = $discount + $0.50; } But this is just for the initial customer's direct results. If I'd want to check for the next level, I'd basically have to put the exact same check and loop in itself, checking each new customer the initial customer they brought to the site, and then for the next level again to check all of the newer customers, etc, etc. What to do? / Where to go? / What would be the correct practice for this? Thanks!

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  • Program using read() entering into an infinite loop

    - by Soham
    1oid ReadBinary(char *infile,HXmap* AssetMap) { int fd; size_t bytes_read, bytes_expected = 100000000*sizeof(char); char *data; if ((fd = open(infile,O_RDONLY)) < 0) err(EX_NOINPUT, "%s", infile); if ((data = malloc(bytes_expected)) == NULL) err(EX_OSERR, "data malloc"); bytes_read = read(fd, data, bytes_expected); if (bytes_read != bytes_expected) printf("Read only %d of %d bytes %d\n", \ bytes_read, bytes_expected,EX_DATAERR); /* ... operate on data ... */ printf("\n"); int i=0; int counter=0; char ch=data[0]; char message[512]; Message* newMessage; while(i!=bytes_read) { while(ch!='\n') { message[counter]=ch; i++; counter++; ch =data[i]; } message[counter]='\n'; message[counter+1]='\0'; //--------------------------------------------------- newMessage = (Message*)parser(message); MessageProcess(newMessage,AssetMap); //-------------------------------------------------- //printf("idNUM %e\n",newMessage->idNum); free(newMessage); i++; counter=0; ch =data[i]; } free(data); } Here, I have allocated 100MB of data with malloc, and passed a file big enough(not 500MB) size of 926KB about. When I pass small files, it reads and exits like a charm, but when I pass a big enough file, the program executes till some point after which it just hangs. I suspect it either entered an infinite loop, or there is memory leak. EDIT For better understanding I stripped away all unnecessary function calls, and checked what happens, when given a large file as input. I have attached the modified code void ReadBinary(char *infile,HXmap* AssetMap) { int fd; size_t bytes_read, bytes_expected = 500000000*sizeof(char); char *data; if ((fd = open(infile,O_RDONLY)) < 0) err(EX_NOINPUT, "%s", infile); if ((data = malloc(bytes_expected)) == NULL) err(EX_OSERR, "data malloc"); bytes_read = read(fd, data, bytes_expected); if (bytes_read != bytes_expected) printf("Read only %d of %d bytes %d\n", \ bytes_read, bytes_expected,EX_DATAERR); /* ... operate on data ... */ printf("\n"); int i=0; int counter=0; char ch=data[0]; char message[512]; while(i<=bytes_read) { while(ch!='\n') { message[counter]=ch; i++; counter++; ch =data[i]; } message[counter]='\n'; message[counter+1]='\0'; i++; printf("idNUM \n"); counter=0; ch =data[i]; } free(data); } What looks like is, it prints a whole lot of idNUM's and then poof segmentation fault I think this is an interesting behaviour, and to me it looks like there is some problem with memory FURTHER EDIT I changed back the i!=bytes_read it gives no segmentation fault. When I check for i<=bytes_read it blows past the limits in the innerloop.(courtesy gdb)

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