Search Results

Search found 5001 results on 201 pages for 'life cycle'.

Page 20/201 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • Should I use UPS with my laptop to extend the battery life?

    - by Mehper C. Palavuzlar
    I recently bought a new Vaio laptop which has a 4400 mAh battery. I will use it at home most of the time, and I have an unused uninterruptible power supply (UPS). Should I remove the battery and connect my laptop to UPS? If I do that, how much does it effect the battery's life? I know that batteries stand longer when kept in half-charged in a cool place, but their lifespan decreases in time due to age effect as well. So is it worth to keep the battery out of my laptop, use a UPS instead and mount it when necessary? or should I continue to work with battery mounted?

    Read the article

  • Is it safe to expect Sun Java 6 to supported for the life of RHEL 6?

    - by Ophidian
    I'm in the planning stages of a java application that we're targeting for Red Hat Enterprise Linux 6. Unfortunately, we're stuck at RHEL 6.1 which does not ship the java-1.7.0-oracle package set (they were added in 6.3) and I don't really have any control over when we will be upgraded to the more recent version. I don't have any specific technical requirements to use Java 7, but Java 6 is going to hit public EOL in February 2013. Am I safe to assume that since Red Hat (and subsequently Oracle with its Oracle Unbreakable Linux) has shipped a copy of Java 6 in the java-1.6.0-sun package, it will support it for the entire 10 year support life of RHEL6?

    Read the article

  • What is the life cycle of the XNA GraphicsDevice on the Xbox 360?

    - by David Brown
    I'm working on an XNA project that doesn't use the built-in Game class, mostly for learning purposes (so I can mess with different game loop types, etc). It's only designed for the Xbox 360, because the hardware is consistent and I don't have to worry about compatibility among different PC hardware configurations. So far, it's working well and I can clear the screen to a color, but I'd like to make sure I handle the GraphicsDevice correctly before moving on. What exactly is the life cycle for the GraphicsDevice on the Xbox 360? Is it ever lost or reset automatically? I know that on Windows, it's lost when the window loses focus, but the Xbox obviously doesn't manage focus. It appears to even keep the graphics device when the Guide pops up, which is the closest thing I can find to "losing focus" on the Xbox. I'd like to think it's simply a matter of "fire and forget," which would make a lot of other things much easier (only needing to load content once, for instance). But I want to make sure.

    Read the article

  • at what point in the test cycle are the test results written to a file?

    - by jcollum
    I'd like to take the entirety of the test results and publish it to a database. Got the database, got the table, got the script to publish it. Question is, at what point in the ms-test cycle would the results be fully written to the file? And how can I get the path to that file? I'd especially like to grab the "TextMessages" node and put it into my database. I assumed AssemblyCleanup, but the TestContext doesn't seem to be available then.

    Read the article

  • Why is this loop over mysql resultset slow? (1.4ms per cycle)

    - by pawpro
    The $res contains around 488k rows the whole loop takes 61s! that's over 1.25ms per cycle! What is taking all that time? while($row = $res->fetch_assoc()) { $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['std'] = $row['cost_std']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['ecn'] = $row['cost_ecn']; $clist[$row['upload_id']][$row['dialcode_id']][$row['carrier_id']]['wnd'] = $row['cost_wnd']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['other_destination'] = $row['destination_id']; $dialcode_destination[$row['upload_id']][$row['carrier_id']][$row['dialcode_id']]['carrier_destination'] = $row['carrier_destination_id']; } Now resultset of 10 rows, smaller arrays and performance 30 times higher (0.041ms) not the fastest still but better. while($row = $res->fetch_assoc()) { $customer[$row['id']]['name'] = $row['name']; $customer[$row['id']]['code'] = $row['customer']; }

    Read the article

  • cycle through four list elements, applying an "active" class.

    - by Derek Adair
    Hi, I would like to cycle through four li elements that all contain tags, setting the appropriate class to "active" and remove the "active" class. I'm having a bit of trouble figuring out how to achieve this via jQuery. HTML: <ul class="liveMenu"> <li id="leftScroll"></li> <li id="liveButton_1"><a class="buttons" href="#featured_1"></a></li> <li id="liveButton_2"><a class="buttons" href="#featured_2"></a></li> <li id="liveButton_3"><a class="buttons" href="#featured_3"></a></li> <li id="liveButton_4"><a class="buttons" href="#featured_4"></a></li> <li id="rightScroll"></li> </ul> jquery: var index = 0; $("#rightScroll").click(function(){ if(index != 3){ index++; } else { index = 0; } //this part is untested, it should work though $("a.active").removeClass("active"); //this is where I am getting hung up //I need something like... $.each("li.buttons", function(i){ if(i == index){ $(this).addClass("active"); } }); }); $("#leftScroll").click(function(){ if(index != 0){ index--; } else { index = 3; } $.each("li.items", function(i){ if(i == index){ $(this).addClass("active"); } }); }); any help would be greatly appreciated. Thankyou.

    Read the article

  • To My 24 Year Old Self, Wherever You Are&hellip;

    - by D'Arcy Lussier
    A decade is a milestone in one’s life, regardless of when it occurs. 2011 might seem like a weird year to mark a decade, but 2001 was a defining year for me. It marked my emergence into the technology industry, an unexpected loss of innocence, and triggered an ongoing struggle with faith and belief. Once you go through a valley, climbing the mountain and looking back over where you travelled, you can take in the entirety of the journey. Over the last 10 years I kept journals, and in this new year I took some time to review them. For those today that are me a decade ago, I share with you what I’ve gleamed from my experiences. Take it for what it’s worth, and safe travels on your own journeys through life. Life is a Performance-Based Sport Have confidence, believe you’re capable, but realize that life is a performance-based sport. Everything you get in life is based on whether you can show that you deserve it. Performance is also your best defense against personal attacks. Just make sure you know what standards you’re expected to hit and if people want to poke holes at you let them do the work of trying to find them. Sometimes performance won’t matter though. Good things will happen to bad people, and bad things to good people. What’s important is that you do the right things and ensure the good and bad even out in your own life. How you finish is just as important as how you start. Start strong, end strong. Respect is Your Most Prized Reward Respect is more important than status or ego. The formula is simple: Performing Well + Building Trust + Showing Dedication = Respect Focus on perfecting your craft and helping your team and respect will come. Life is a Team Sport Whatever aspect of your life, you can’t do it alone. You need to rely on the people around you and ensure you’re a positive aspect of their lives; even those that may be difficult or unpleasant. Avoid criticism and instead find ways to help colleagues and superiors better whatever environment you’re in (work, home, etc.). Don’t just highlight gaps and issues, but also come to the table with solutions. At the same time though, stand up for yourself and hold others accountable for the commitments they make to the team. A healthy team needs accountability. Give feedback early and often, and make it verbal. Issues should be dealt with immediately, and positives should be celebrated as they happen. Life is a Contact Sport Difficult moments will happen. Don’t run from them or shield yourself from experiencing them. Embrace them. They will further mold you and reveal who you will become. Find Your Tribe and Embrace Your Community We all need a tribe: a group of people that we gravitate to for support, guidance, wisdom, and friendship. Discover your tribe and immerse yourself in them. Don’t look for a non-existent tribe just to fill the need of belonging though that will leave you empty and bitter when they don’t meet your unrealistic expectations. Try to associate with people more experienced and more knowledgeable than you. You’ll always learn, and you’ll always remember you have much to learn. Put yourself out there, get involved with the community. Opportunities will present themselves. When we open ourselves up to be vulnerable, we also give others the chance to do the same. This helps us all to grow and help each other, it’s very important. And listen to your wife. (Easter *is* a romantic holiday btw, regardless of what you may think.) Don’t Believe Your Own Press Clippings (and by that I mean the ones you write) Until you have a track record of performance to refer to, any notions of grandeur are just that: notions. You lose your rookie status through trials and tribulations, not by the number of stamps in your passport. Be realistic about your own “experience and leadership” and be honest when you aren’t ready for something. And always remember: nobody really cares about you as much as you think they do. Don’t Let Assholes Get You Down The world isn’t evil, but there is evil in the world. Know the difference and don’t paint all people with the same brush. Do be wary of those that use personal beliefs to describe their business (i.e. “We’re a [religion] company”). What matters is the culture of the organization, and that will tell you the moral compass and what is truly valued. Don’t make someone or something a priority that only makes you an option. Life is unfair and enemies/opponents will succeed when you fail. Don’t waste your energy getting upset at this; the only one that will lose out is you. As mentioned earlier, nobody really cares about you as much as you think they do. Misc Ecclesiastes is bullshit. Everything is certainly *not* meaningless. Software development is about delivery, not the process. Having a great process means nothing if you don’t produce anything. Watch “The Weatherman” (“It’s not easy, but easy doesn’t enter into grownup life.”). Read Tony Dungee’s autobiography, even if you don’t like football, and even if you aren’t a Christian. Say no, don’t feel like you have to commit right away when someone asks you to.

    Read the article

  • C++ Instantiate class and add name to array/vector then cycle through update functions from the array

    - by SD42
    I have a bunch of classes in a basic (and badly coded!) game engine that are currently instantiated in the code and have to have their individual update functions called. What I want to do is be able to create an instance of a class, pass the name to an array, and then subsequently cycle through the array to call the update functions of each class. I'm unsure as to whether or not this is an impossible or spectacularly stupid way of trying to manage objects, so please tell me if it is. So currently I might have manually instantiated Enemy class a couple of times: Enemy enem1; Enemy enem2; I then have to update them manually in the game loop: enem1.update(); enem2.update(); What method should I use to be able to spawn and destroy instances of the enemy class during gametime? Is it possible to populate an array with instantiated names and then do something like (and i'm aware this doesn't work); array[x].update(); Then iterate through the names in the array? Anything that even points me in the right direction would be greatly appreciated!

    Read the article

  • Explanation of WCF application life cycle in IIS 6 hosting environment.

    - by David Christiansen
    Hi all and thanks for reading, I have a delay issue where my application takes a long time to start up when first called after an determinate period since the last call. The web application is a WCF service and we are talking about a delay of ~18seconds before the actual processing starts. Now, I believe I know how to reduce this delay so that is not my question (it's more a stackoverflow deal anyway) My question is, Can anyone explain to me why is it that despite me disabling worker process shutdown, and worker process recycling the application still 'winds down' after a indeterminate period of time of inactivity? To understand this I need to know more about the innerworkings of WCF services hosted in IIS. I fully expect there to be a straight forward answer to this. Thank you v. much for any help you may offer, DC

    Read the article

  • Is DevCon.exe still the best way to restart/power cycle USB ports after resuming from hibernation in

    - by ProfessionalAmateur
    I have a USB broadband card on my Windows 7 laptop. It loathes resuming from hibernation properly. Back in the XP days I would issue a call devcon.exe from the command prompt and restart the selected ports (Saves you having to manually unplug and plug back in your USB devices). Ive been trying this is Windows 7, but the UAC keeps getting in the way. I'll start a command prompt. Issue the devcon command, but UAC asks me if I really want to do this, when I click yes it opens a different command prompt and launches the command. After the command completed this new prompt window closes faster than the speed of light and I cannot see the results. So Im thinking there has to be a better way to do this in the Vista/Win7 world...?

    Read the article

  • Keyboard shortcut to cycle through programs (rather than just the alt-tab switch)?

    - by Steven Lu
    This question applies to both Windows and Mac OS X because I intend to use my mouse (Logitech G700) with both of them. The idea is I want one of my configurations to use two of my buttons to switch applications. However binding them to Alt/Cmd+Tab and Shift+Alt/Cmd+Tab is not good because the former functions as a toggle, and the latter cycles (in an unpredictable order). What I want is to move through my open applications in a circular buffer order. Do either of these OS's provide any keyboard shortcut that accomplishes this? I could live with just Alt/Cmd+Tab set to one button, but it limits me to being able to switch between only two programs.

    Read the article

  • Algorithm to Group All the Cycles Together

    - by Ngu Soon Hui
    I have a lot of cycles ( indicated by numeric values, for example, 1-2-3-4 corresponds to a cycle, with 4 edges, edge 1 is {1:2}, edge 2 is {2:3}, edge 3 is {3,4}, edge 4 is {4,1}, and so on). A cycle is said to be connected to another cycle if they share one and only one edge. For example, let's say I have two cycles 1-2-3-4 and 5-6-7-8, then there are two cycle groups because these two cycles are not connecting to each other. If I have two cycles 1-2-3-4 and 3-4-5-6, then I have only one cycle group because these two cycles share the same edge. What is the most efficient way to find all the cycle groups?

    Read the article

  • NHibernate (or other worth recommendation ORM), real life example?

    - by migajek
    I'd like to learn database applications in C# and I'm about to select some framework. I heard many recommendations of NHibernate, however I haven't decided yet. Anyway, I'd like to know if there's any real-life example (with sources) of NHibernate in C#, to learn best practices etc.? I know all of them are probably covered in the docs, but working example helps a lot understanding the proper development pattern.

    Read the article

  • Make a lives display in HUD, Flash AS3 (not text!)

    - by user40404
    I've been searching the internet all day and I can't find the answer I'm looking for. In my HUD I want to use orange dots to represent lives. The user starts off with 5 lives and every time they die, I want a dot to be removed. Pretty straight forward. So far my idea is to make a movie clip that has the five dots in a line. There would be 5 frames on the timeline (because after the last life it goes to a game over screen right away). I would have a variable set up to store the number of lives and a function to keep track of lives. So every hit of an obstacle would result in livesCounter--;. Then I would set up something like this: switch(livesCounter){ case 5: livesDisplay.gotoAndPlay(1); break; case 4: livesDisplay.gotoAndPlay(2); break; case 3: livesDisplay.gotoAndPlay(3); break; case 2: livesDisplay.gotoAndPlay(4); break; case 1: livesDisplay.gotoAndPlay(5); break; } I feel like there has to be an easier way to do this where I could just have a movie clip of a single orange dot that I could replicate across an x value based on the number of lives. Maybe the dots would be stored in an array? When the user loses a life, a dot on the right end of the line is removed. So in the end the counter would look like this: * * * * * * * * * * * * * * * (last life lost results in the end game screen) EDIT: code based on suggestions by Zhafur and Arthur Wolf White package { import flash.display.MovieClip; import flash.events.*; import flash.ui.Multitouch; import flash.ui.MultitouchInputMode; import flash.display.Sprite; import flash.text.*; import flash.utils.getTimer; public class CollisionMouse extends MovieClip{ public var mySprite:Sprite = new Sprite(); Multitouch.inputMode = MultitouchInputMode.TOUCH_POINT; public var replacement:newSprite = new newSprite; public var score:int = 0; public var obstScore:int = -50; public var targetScore:int = 200; public var startTime:uint = 0; public var gameTime:uint; public var pauseScreen:PauseScreen = new PauseScreen(); public var hitTarget:Boolean = false; public var hitObj:Boolean = false; public var currLevel:Number = 1; public var heroLives:int = 5; public var life:Sprite; public function CollisionMouse() { mySprite.graphics.beginFill(0xff0000); mySprite.graphics.drawRect(0,0,40,40); addChild(mySprite); mySprite.x = 200; mySprite.y = 200; pauseScreen.x = stage.width/2; pauseScreen.y = stage.height/2; life = new Sprite(); life.x = 210; stage.addEventListener(MouseEvent.MOUSE_MOVE,followMouse); /*mySprite.addEventListener(TouchEvent.TOUCH_END, onTouchEnd);*/ //checkLevel(); timeCheck(); trackLives(); } public function timeCheck(){ addEventListener(Event.ENTER_FRAME, showTime); } public function showTime(e:Event) { gameTime = getTimer()-startTime; rm1_mc.timeDisplay.text = clockTime(gameTime); rm1_mc.livesDisplay.text = String(heroLives); } public function clockTime(ms:int) { var seconds:int = Math.floor(ms/1000); var minutes:int = Math.floor(seconds/60); seconds -= minutes*60; var timeString:String = minutes+":"+String(seconds+100).substr(1,2); return timeString; } public function trackLives(){ for(var i:int=0; i<heroLives; i++){ life.graphics.lineStyle(1, 0xff9900); life.graphics.beginFill(0xff9900, 1); life.graphics.drawCircle(i*15, 45, 6); life.graphics.endFill(); addChild(life); } } function followMouse(e:MouseEvent){ mySprite.x=mouseX; mySprite.y=mouseY; trackCollisions(); } function trackCollisions(){ if(mySprite.hitTestObject(rm1_mc.obst1) || mySprite.hitTestObject(rm1_mc.obst2)){ hitObjects(); } else if(mySprite.hitTestObject(rm1_mc.target_mc)){ hitTarg(); } } function hitObjects(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeChild(mySprite); hitObj = true; checkScore(); } function hitTarg(){ addChild(replacement); mySprite.x ^= replacement.x; replacement.x ^= mySprite.x; mySprite.x ^= replacement.x; mySprite.y ^= replacement.y; replacement.y ^= mySprite.y; mySprite.y ^= replacement.y; stage.removeEventListener(MouseEvent.MOUSE_MOVE, followMouse); removeEventListener(Event.ENTER_FRAME, showTime); removeChild(mySprite); hitTarget = true; currLevel++; checkScore(); } function checkScore(){ if(hitObj){ score += obstScore; heroLives--; removeChild(life); } else if(hitTarget){ score += targetScore; } rm1_mc.scoreDisplay.text = String(score); rm1_mc.livesDisplay.text = String(heroLives); trackLives(); } } }

    Read the article

  • Working with CPU cycles in Gameboy Advance

    - by Preston Sexton
    I am working on an GBA emulator and stuck at implementing CPU cycles. I just know the basic knowledge about it, each instruction of ARM and THUMB mode as each different set of cycles for each instructions. Currently I am simply saying every ARM instructions cost 4 cycles and THUMB instructions cost 2 cycles. But how do you implement it like the CPU documentation says? Does instruction cycles vary depending on which section of the memory it's currently accessing to? http://nocash.emubase.de/gbatek.htm#cpuinstructioncycletimes According to the above specification, it says different memory areas have different waitstates but I don't know what it exactly mean. Furthermore, what are Non-sequential cycle, Sequential cycle, Internal Cycle, Coprocessor Cycle for? I saw in some GBA source code that they are using PC to figure out how many cycles each instruction takes to complete, but how are they doing it?

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >