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  • Android Bottombar with two buttons having different backgrounds and a common background for two butt

    - by cppdev
    Hi, I have a linear layout in my main.xml which has a listview. Now I want to create a bottom bar below listview. Bottombar has a background image and two buttons with their individual background images. I want to put these two buttons on common background image. I have read that this can be achieved using FrameLayout. But since I am using LinearLayout as base layout in my main.xml, is there any way to this design using linearlayout ?

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  • Is there a MergedGradientBrush in wpf?

    - by AKRamkumar
    Suppose I had two brushes. One that was a linear gradient brush that was from Dark to light One was a radial brush that went from Dark to light. How could I merge the brushes so that when I apply them, I can apply both at once. EG Check this: 1) http://www.codeproject.com/KB/vista/WindowsVistaRenderer/VistaRenderer4.gif 2) http://www.codeproject.com/KB/vista/WindowsVistaRenderer/VistaRenderer5.gif How could I (In WPF/XAML) merge both into one gradient and then refer to that? (This is Mr. Menendez's Images from Codeproject)

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  • D3 fisheye on width on bar chart

    - by Dexter Tan
    i have been trying to create a vertical bar chart with a d3 fisheye cartesian distortion with only the x-axis being distorted. I have succeeded in distorting the x position of the vertical bars on mouseover with the following code: var maxMag = d3.max(dataset, function(d) { return d.value[10]; }); var minDate = d3.min(dataset, function(d) { return new Date(d.value[1], d.value[2]-1, d.value[3]).getTime(); }); var maxDate = d3.max(dataset, function(d) { return new Date(d.value[1], d.value[2]-1, d.value[3]).getTime(); }); var yScale = d3.scale.linear().domain([0, maxMag]).range([0, h]); var xScale = d3.fisheye.scale(d3.scale.linear).domain([minDate, maxDate]).range([0, w]).focus(w/2); var bar = svg.append("g") .attr("class", "bars") .selectAll(".bar") .data(dataset) .enter().append("rect") .attr("class", "bar") .attr("y", function(d) { return h - yScale(d.value[10]); }) .attr("width", w/dataset.length) .attr("height", function(d) { return yScale(d.value[10]); }) .attr("fill", function(d) { return (d.value[10] <= 6? "yellow" : "orange" ); }) .call(position); // Positions the bars based on data. function position(bar) { bar.attr("x", function(d) { var date = null; if (d.date != null) { date = d.date; } else { date = new Date(d.value[1],0,1); if (d.value[2] != null) date.setMonth(d.value[2]-1); if (d.value[3] != null) date.setMonth(d.value[3]); d.date = date; } return xScale(date.getTime()); }); } svg.on("mousemove", function() { var mouse = d3.mouse(this); xScale.distortion(2.5).focus(mouse[0]); bar.call(position); }); However at this point, applying fisheye on the width remains a mystery to me. I have tried several methods like using a fisheye scale for width however it does not work as expected. What i wish to do is to have the width of a bar expand on mouseover, the same way a single vertical bar is singled out on mouseover with the cartesian distortion. Any clues or help will be much appreciated! edit: http://dexter.xumx.me to view the visualisation i am talking about for easier understanding!

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  • Transparent Arc on HTML5 Canvas

    - by Rigil
    Here I have an arc with some transparency applied to one of the two gradients its using:` ctx.arc(mouseX,mouseY,radius,0, 2*Math.PI,false); var grd=ctx.createRadialGradient(mouseX,mouseY,0,mouseX,mouseY,brushSize); grd.addColorStop(1,"transparent"); grd.addColorStop(0.1,"#1f0000"); ctx.fillStyle=grd; ctx.fill(); Is there a way to now give the entire arc some transparency affecting only the arc and none of the rest of the canvas? Thanks

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  • Gradient algororithm produces little white dots

    - by user146780
    I'm working on an algorithm to generate point to point linear gradients. I have a rough, proof of concept implementation done: GLuint OGLENGINEFUNCTIONS::CreateGradient( std::vector<ARGBCOLORF> &input,POINTFLOAT start, POINTFLOAT end, int width, int height,bool radial ) { std::vector<POINT> pol; std::vector<GLubyte> pdata(width * height * 4); std::vector<POINTFLOAT> linearpts; std::vector<float> lookup; float distance = GetDistance(start,end); RoundNumber(distance); POINTFLOAT temp; float incr = 1 / (distance + 1); for(int l = 0; l < 100; l ++) { POINTFLOAT outA; POINTFLOAT OutB; float dirlen; float perplen; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = static_cast<float>(dir.x * 1.0 / dirlen); ndir.y = static_cast<float>(dir.y * 1.0 / dirlen); perp.x = dir.y; perp.y = -dir.x; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = static_cast<float>(perp.x * 1.0 / perplen); nperp.y = static_cast<float>(perp.y * 1.0 / perplen); perpoffset.x = static_cast<float>(nperp.x * l * 0.5); perpoffset.y = static_cast<float>(nperp.y * l * 0.5); diroffset.x = static_cast<float>(ndir.x * 0 * 0.5); diroffset.y = static_cast<float>(ndir.y * 0 * 0.5); outA.x = end.x + perpoffset.x + diroffset.x; outA.y = end.y + perpoffset.y + diroffset.y; OutB.x = start.x + perpoffset.x - diroffset.x; OutB.y = start.y + perpoffset.y - diroffset.y; for (float i = 0; i < 1; i += incr) { temp = GetLinearBezier(i,outA,OutB); RoundNumber(temp.x); RoundNumber(temp.y); linearpts.push_back(temp); lookup.push_back(i); } for (unsigned int j = 0; j < linearpts.size(); j++) { if(linearpts[j].x < width && linearpts[j].x >= 0 && linearpts[j].y < height && linearpts[j].y >=0) { pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 0] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 1] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 2] = (GLubyte) j; pdata[linearpts[j].x * 4 * width + linearpts[j].y * 4 + 3] = (GLubyte) 255; } } lookup.clear(); linearpts.clear(); } return CreateTexture(pdata,width,height); } It works as I would expect most of the time, but at certain angles it produces little white dots. I can't figure out what does this. This is what it looks like at most angles (good) http://img9.imageshack.us/img9/5922/goodgradient.png But once in a while it looks like this (bad): http://img155.imageshack.us/img155/760/badgradient.png What could be causing the white dots? Is there maybe also a better way to generate my gradients if no solution is possible for this? Thanks

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  • When to call glEnable(GL_FRAMEBUFFER_SRGB)?

    - by Steven Lu
    I have a rendering system where I draw to an FBO with a multisampled renderbuffer, then blit it to another FBO with a texture in order to resolve the samples in order to read off the texture to perform post-processing shading while drawing to the backbuffer (FBO index 0). Now I'd like to get some correct sRGB output... The problem is the behavior of the program is rather inconsistent between when I run it on OS X and Windows and this also changes depending on the machine: On Windows with the Intel HD 3000 it will not apply the sRGB nonlinearity but on my other machine with a Nvidia GTX 670 it does. On the Intel HD 3000 in OS X it will also apply it. So this probably means that I'm not setting my GL_FRAMEBUFFER_SRGB enable state at the right points in the program. However I can't seem to find any tutorials that actually tell me when I ought to enable it, they only ever mention that it's dead easy and comes at no performance cost. I am currently not loading in any textures so I haven't had a need to deal with linearizing their colors yet. To force the program to not simply spit back out the linear color values, what I have tried is simply comment out my glDisable(GL_FRAMEBUFFER_SRGB) line, which effectively means this setting is enabled for the entire pipeline, and I actually redundantly force it back on every frame. I don't know if this is correct or not. It certainly does apply a nonlinearization to the colors but I can't tell if this is getting applied twice (which would be bad). It could apply the gamma as I render to my first FBO. It could do it when I blit the first FBO to the second FBO. Why not? I've gone so far as to take screen shots of my final frame and compare raw pixel color values to the colors I set them to in the program: I set the input color to RGB(1,2,3) and the output is RGB(13,22,28). That seems like quite a lot of color compression at the low end and leads me to question if the gamma is getting applied multiple times. I have just now gone through the sRGB equation and I can verify that the conversion seems to be only applied once as linear 1/255, 2/255, and 3/255 do indeed map to sRGB 13/255, 22/255, and 28/255 using the equation 1.055*C^(1/2.4)+0.055. Given that the expansion is so large for these low color values it really should be obvious if the sRGB color transform is getting applied more than once. So, I still haven't determined what the right thing to do is. does glEnable(GL_FRAMEBUFFER_SRGB) only apply to the final framebuffer values, in which case I can just set this during my GL init routine and forget about it hereafter?

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  • Find if there is an element repeating itself n/k times

    - by gleb-pendler
    You have an array size n and a constant k (whatever) You can assume the the array is of int type (although it could be of any type) Describe an algorithm that finds if there is an element(s) that repeats itself at least n/k times... if there is return one. Do so in linear time (O(n)) The catch: do this algorithm (or even pseudo-code) using constant memory and running over the array only twice

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  • Generate Color Gradient in C#

    - by Ngu Soon Hui
    My question here is similar to the question here, except that I am working with C#. I have two colors, and I have a predefine steps. How to retrieve a list of Colors that are the gradients between the two? This is an approach that I tried, which didn't work: int argbMax = Color.Chocolate.ToArgb(); int argbMin = Color.Blue.ToArgb(); var colorList = new List<Color>(); for(int i=0; i<size; i++) { var colorAverage= argbMin + (int)((argbMax - argbMin) *i/size); colorList.Add(Color.FromArgb(colorAverage)); } If you try the above code, you will find that a gradual increase in argb doesn't correspond to a visual gradual increase in the color. Any idea on this?

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  • Equivalant of this gradient code in ie css filter

    - by Wiika
    Hi All, i need an equivalent or an alternative for this code in internet explorer using the filter method background: -moz-linear-gradient(center bottom , rgb(132, 133, 132) 0%, rgb(35, 35, 35) 49%, rgb(104, 104, 104) 100%) repeat scroll 0% 0% transparent; the most important thing in the code is the points ( 0% - 49% - 100% ) i believe that the filter method doesn't have points and doesn't accpect more than two parms for the colors , Is there a way to do it in filter or a javascript script for that ? Thanks.

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  • Add an easing to jQuery animate() function.

    - by user348250
    Hello! I'm triying to add an easing function to this code. So I replaced "swing" with "easeInOutQuint" (for example) but it's not working. I'm using jquery 1.4.2 and jquery easing 1.3 downloaded from here (http://gsgd.co.uk/sandbox/jquery/easing/) Any help will be greatly appreciated! Thank you! $(window).load(function() { $('.trigger').click(function() { $('.panel').animate({ width: ['toggle', 'swing'], height: ['toggle', 'swing'], opacity: 'toggle' }, 190, 'linear', function() { }); });

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  • Java Data Structure

    - by Joe
    Hi there, I'm looking for a data structure that will act like a Queue so that I can hava First In First Out behaviour, but ideally I would also be able to see if an element exists in that Queue in constant time as you can do with a HashMap, rather than the linear time that you get with a LinkedList. I thought a LinkedHashMap might do the job, but although I could make an iterator and just take and then remove the first element of the iteration to produce a sort of poll() method, I'm wondering if there is a better way. Many thanks in advance

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  • Challenging question find if there is an element repeating himself n/k times

    - by gleb-pendler
    here how it's goes: You have an array size n and a constant k (whatever) you can assume the the array of int type tho it kind be of whatever type but just for the clearane let assume it's an integer. Describe an algorithm that finds if there is an element/s that repeat itself at least n/k times... if there is return one - do it in linear time running O(n) Imortent: now the catch do this algorithm or even pseuo-code using a constant usage of memory and running over the array only TWICE!!!

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  • K-nearest neighbour with closed-loop dimensions

    - by Tomas
    Hi, I've got a K-nearest neighbour problem where some of the dimensions are closed loops. For example one is 'time of day' and I'm matching for similarity so 'very early morning' is close to 'late evening', you can't just make it a linear scale from 'very early morning' at one end to 'late evening' at the other. How can I represent this in the data model? Is there an established way to handle this or a way to work around it?

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  • How can I set opacity of the reflection when using -webkit-box-reflect?

    - by Mike Palmer
    I've been playing with the -webkit-box-reflect property in Chrome and can achieve a reflection that fades with the following code (it's example code from the Webkit blog): -webkit-box-reflect: below 5px -webkit-gradient( linear, left top, left bottom, from(transparent), color-stop(0.5, transparent), to(white) ); Problem is, I want to set the opacity for the mask to a more subtle setting, but it seems to be choking on rgba(). Has anybody been able to successfully get different levels of opacity? Any help is appreciated, thanks!

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  • Matlab help: I am given a second order differential equation.I need to use matlab to find unit step response and impulse response?

    - by Cady Smith
    I have the second order differential equation d^2(y(t))/dt^2+ B1*d(y(t))/dt+ c1*y(t)=A1*x(t) t is in seconds and is greater than 0. A1, B1, C1 are constants that equal: A1= 3.8469x10^6 B1= 325.6907 C1= 3.8469x10^6 This system is linear, time-invariant, and casual. The system is called H1. I want to use Matlab to compute and plot the impulse response function h1(t) and the unit step response function g1(t) of this system.

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  • how to implement chating applicaiton in android

    - by Aswan
    i am developing one chat form in my apps displying the chats i was taken linear laout but i need to refresh that chat msg every 5 seconds for that i am using timer.while dynamically adding it is showing getting values from db and add to layout but in gui i am not able to get those messages for that what i have to do. is there any way for chat application refreshing page .how to update the values to layout in android .pl it's very urgent to me Thanks in advance Aswan

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  • OOP design for DMS that allows searching and grouping

    - by James P.
    I'd like to make a searchable Document Management System and allow a user to group documents together. On one hand, there would be a functionality that registers/fingerprints in a linear fashion and, on the other, one that associates documents into groups. How could I compromise between the two in terms of object design?

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  • How to parse a directory tree in python?

    - by chutsu
    I have a directory called "notes" within the notes I have categories which are named "science", "maths" ... within those folder are sub-categories, such as "Quantum Mechanics", "Linear Algebra". ./notes --> ./notes/maths ------> ./notes/maths/linear_algebra --> ./notes/physics/ ------> ./notes/physics/quantum_mechanics My problem is that I don't know how to put the categories and subcategories into TWO SEPARATE list/array.

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  • Degrafa color changer

    - by proyb2
    <degrafa:LinearGradientFill id="bluedream"> <degrafa:GradientStop color="#6ab5d0"/> <degrafa:GradientStop color="#388aae"/> </degrafa:LinearGradientFill> <degrafa:GeometryComposition graphicsTarget="{[bgCanvas]}"> <degrafa:RoundedRectangle id="color_preset" fill="{bluedream}"/> </degrafa:GeometryComposition> I have issue with degrafa code which I have defined a set of different gradients for color_preset.fill to be dynamic change when user select different color in the combobox. I replaced fill="{bluedream}" with fill="using_variable" and lead to error compiled message: Initializer for 'fill': values of type com.degrafa.core.IGraphicsFill cannot be represented in text. Is there a solution to use this code as a color changer?

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  • Is there a C++ graphing library?

    - by thyrgle
    Is there a C++ graphing library that can display visual graphs (such as hyperbolas and parabolas and linear equations) based on the equation it is given and that is cross platform? Or am I just asking for too much...

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  • mathing string in python

    - by nani
    Write two functions, called countSubStringMatch and countSubStringMatchRecursive that take two arguments, a key string and a target string. These functions iteratively and recursively count the number of instances of the key in the target string. You should complete definitions forthe remaining problems, we are going to explore other substring matching ideas. These problems can be solved with either an iterative function or a recursive one. You are welcome to use either approach, though you may find iterative approaches more intuitive in these cases of matching linear structures

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  • Pattern Brushes in WPF

    - by daub815
    I am struggling with creating various brushes to fill in various shapes or as a background. Here are some patterns I am struggling with creating: <<<< <|<|<|<|||| //////// \\\\ |||||||| I've been able to create the \\\, //////, and |||||| with a linear gradient, but the first two are causing me issues. BTW, the second one is a triangle. Any suggestions or help would be greatly appreciated.

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