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  • Having trouble animating Line in D3.js using and array of objects as data

    - by user1731245
    I can't seem to get an animated transition between line graphs when I pass in a new set of data. I am using an array of objects as data like this: [{ clicks: 40 installs: 10 time: "1349474400000" },{ clicks: 61 installs: 3 time: "1349478000000" }]; I am using this code to setup my ranges / axis's var xRange = d3.time.scale().range([0, w]), yRange = d3.scale.linear().range([h , 0]), xAxis = d3.svg.axis().scale(xRange).tickSize(-h).ticks(6).tickSubdivide(false), yAxis = d3.svg.axis().scale(yRange).ticks(5).tickSize(-w).orient("left"); var clicksLine = d3.svg.line() .interpolate("cardinal") .x(function(d){return xRange(d.time)}) .y(function(d){return yRange(d.clicks)}); var clickPath; function drawGraphs(data) { clickPath = svg.append("g") .append("path") .data([data]) .attr("class", "clicks") .attr("d", clicksLine); } function updateGraphs(data) { svg.select('path.clicks') .data([data]) .attr("d", clicksLine) .transition() .duration(500) .ease("linear") } I have tried just about everything to be able to pass in new data and see an animation between graph's. Not sure what I am missing? does it have something to do with using an array of objects instead of just a flat array of numbers as data?

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  • Reversible pseudo-random sequence generator

    - by user350651
    I would like some sort of method to create a fairly long sequence of random numbers that I can flip through backwards and forwards. Like a machine with "next" and "previous" buttons, that will give you random numbers. Something like 10-bit resolution (i.e. positive integers in a range from 0 to 1023) is enough, and a sequence of 100k numbers. It's for a simple game-type app, I don't need encryption-strength randomness or anything, but I want it to feel fairly random. I have a limited amount of memory available though, so I can't just generate a chunk of random data and go through it. I need to get the numbers in "interactive time" - I can easily spend a few ms thinking about the next number, but not comfortably much more than that. Eventually it will run on some sort of microcontroller, probably just an Arduino. I could do it with a simple linear congruential generator (LCG). Going forwards is simple, to go backwards I'd have to cache the most recent numbers and store some points at intervals so I can recreate the sequence from there. But maybe there IS some pseudo-random generator that allows you to go both forwards and forwards? It should be possible to hook up two linear feedback shift registers (LFSRs) to roll in different directions, no? Or maybe I can just get by with garbling the index number using a hash function of some sort? I'm going to try that first. Any other ideas?

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  • generating images with php based on css3 gradient settings?

    - by thrice801
    Hi, Does anyone know if there is a php library, or if there isnt, have any input on how one would go about generating an image via php, from basic HTML element input settings, and CSS 3 gradient parameters. To give an example on why this would be useful, I have found as of a couple days ago, that laying out the wireframe for a webpage using basic Css3 gradient styling speeds up my design and development time by, well, alot. I cant design from photoshop, Ill spend hours tweaking stupid little things that only lead to me tweaking more stupid little things to compensate for stupid little changes. -- So, I had an epiphany to stop using photoshop until the end, and just focus on the main styling of elements, text-shadow, and borders for highlights, and I feel I am able to make super clean, more focused layout by being more restricted to the basics of graphic design with just css. Anyways, so Im planning on after I have the layouts done, to then recreate the graphics in photoshop, so that every browser is able to render the images. This wont take long, but as far as repeating it goes, if I could just do it with PHP, that would be incredible. For instance, take this style for example, which renders a clean looking ipad/pod ish menu/button gradient. [code] background: -moz-linear-gradient(top, #808080, #454545 50%, #313131 51%, #333333); background: -webkit-gradient(linear, left top, left bottom, color-stop(0, #808080), color-stop(.5, #454545), color-stop(.5, #313131), to(#333333));[/code] Basically what Im looking to do is take one or more inputs that control rendering the image as you see there. Take a width and a height input, and then render the image gradient accordingly, so I can save it, upload it and then use it in my designs. So ya, I know PHP has some image generation capabilities but I dont know to what extent, any input on the most effective way to go about doing this or whether it already exists, would be appreciated!

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  • Does SetFileBandwidthReservation affect memory-mapped file performance?

    - by Ghostrider
    Does this function affect Memory-mapped file performance? Here's the problem I need to solve: I have two applications competing for disk access: "reader" and "updater". Whole system runs on Windows Server 2008 R2 x64 "Updater" constantly accesses disk in a linear manner, updating data. They system is set up in such a way that updater always has infinite data to update. Consider that it is constantly approximating a solution of a huge set of equations that takes up entire 2TB disk drive. Updater uses ReadFile and WriteFile to process data in a linear fashion. "Reader" is occasionally invoked by user to get some pieces of data. Usually user would read several 4kb blocks from the drive and stop. Occasionally user needs to read up to 100mb sequentially. In exceptional cases up to several gigabytes. Reader maps files to memory to get data it needs. What I would like to achieve is for "reader" to have absolute priority so that "updater" would completely stop if needed so that "reader" could get the data user needs ASAP. Is this problem solvable by using SetPriorityClass and SetFileBandwidthReservation calls? I would really hate to put synchronization login in "reader" and "updater" and rather have the OS take care of priorities.

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  • How can I superimpose modified loess lines on a ggplot2 qplot?

    - by briandk
    Background Right now, I'm creating a multiple-predictor linear model and generating diagnostic plots to assess regression assumptions. (It's for a multiple regression analysis stats class that I'm loving at the moment :-) My textbook (Cohen, Cohen, West, and Aiken 2003) recommends plotting each predictor against the residuals to make sure that: The residuals don't systematically covary with the predictor The residuals are homoscedastic with respect to each predictor in the model On point (2), my textbook has this to say: Some statistical packages allow the analyst to plot lowess fit lines at the mean of the residuals (0-line), 1 standard deviation above the mean, and 1 standard deviation below the mean of the residuals....In the present case {their example}, the two lines {mean + 1sd and mean - 1sd} remain roughly parallel to the lowess {0} line, consistent with the interpretation that the variance of the residuals does not change as a function of X. (p. 131) How can I modify loess lines? I know how to generate a scatterplot with a "0-line,": # First, I'll make a simple linear model and get its diagnostic stats library(ggplot2) data(cars) mod <- fortify(lm(speed ~ dist, data = cars)) attach(mod) str(mod) # Now I want to make sure the residuals are homoscedastic qplot (x = dist, y = .resid, data = mod) + geom_smooth(se = FALSE) # "se = FALSE" Removes the standard error bands But does anyone know how I can use ggplot2 and qplot to generate plots where the 0-line, "mean + 1sd" AND "mean - 1sd" lines would be superimposed? Is that a weird/complex question to be asking?

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  • Bilinear interpolation - DirectX vs. GDI+

    - by holtavolt
    I have a C# app for which I've written GDI+ code that uses Bitmap/TextureBrush rendering to present 2D images, which can have various image processing functions applied. This code is a new path in an application that mimics existing DX9 code, and they share a common library to perform all vector and matrix (e.g. ViewToWorld/WorldToView) operations. My test bed consists of DX9 output images that I compare against the output of the new GDI+ code. A simple test case that renders to a viewport that matches the Bitmap dimensions (i.e. no zoom or pan) does match pixel-perfect (no binary diff) - but as soon as the image is zoomed up (magnified), I get very minor differences in 5-10% of the pixels. The magnitude of the difference is 1 (occasionally 2)/256. I suspect this is due to interpolation differences. Question: For a DX9 ortho projection (and identity world space), with a camera perpendicular and centered on a textured quad, is it reasonable to expect DirectX.Direct3D.TextureFilter.Linear to generate identical output to a GDI+ TextureBrush filled rectangle/polygon when using the System.Drawing.Drawing2D.InterpolationMode.Bilinear setting? For this (magnification) case, the DX9 code is using this (MinFilter,MipFilter set similarly): Device.SetSamplerState(0, SamplerStageStates.MagFilter, (int)TextureFilter.Linear); and the GDI+ path is using: g.InterpolationMode = InterpolationMode.Bilinear; I thought that "Bilinear Interpolation" was a fairly specific filter definition, but then I noticed that there is another option in GDI+ for "HighQualityBilinear" (which I've tried, with no difference - which makes sense given the description of "added prefiltering for shrinking") Followup Question: Is it reasonable to expect pixel-perfect output matching between DirectX and GDI+ (assuming all external coordinates passed in are equal)? If not, why not? Finally, there are a number of other APIs I could be using (Direct2D, WPF, GDI, etc.) - and this question generally applies to comparing the output of "equivalent" bilinear interpolated output images across any two of these. Thanks!

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  • Time complexity to fill hash table (homework)?

    - by Heathcliff
    This is a homework question, but I think there's something missing from it. It asks: Provide a sequence of m keys to fill a hash table implemented with linear probing, such that the time to fill it is minimum. And then Provide another sequence of m keys, but such that the time fill it is maximum. Repeat these two questions if the hash table implements quadratic probing I can only assume that the hash table has size m, both because it's the only number given and because we have been using that letter to address a hash table size before when describing the load factor. But I can't think of any sequence to do the first without knowing the hash function that hashes the sequence into the table. If it is a bad hash function, such that, for instance, it hashes every entry to the same index, then both the minimum and maximum time to fill it will take O(n) time, regardless of what the sequence looks like. And in the average case, where I assume the hash function is OK, how am I suppossed to know how long it will take for that hash function to fill the table? Aren't these questions linked to the hash function stronger than they are to the sequence that is hashed? As for the second question, I can assume that, regardless of the hash function, a sequence of size m with the same key repeated m-times will provide the maximum time, because it will cause linear probing from the second entry on. I think that will take O(n) time. Is that correct? Thanks

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  • using a While loop to control the value of a keyframe in a timeline in Javafx

    - by dragoknight
    i want to create an animation where the ball will move in one of the 4 sectors of a circle randomly.this will happen 5 times.so,i create a while loop(i<5) and call the random function.i then create an if loop and attach some x and y values according to the random fn value.i then create an timeline object inside the while loop and in the key frame value,i use these x and y values.but when i run the program,what happens is that all the values are being created(x and y values seen through println) but only the last x and y value(for i=5)is being rendered in the screen.the animations for the previous values(1<=i<=4)are not being rendered.Please advise where have i gone wrong? public function run(args:String[]) { var i=0; while(i<5) { var z=gety(); println(z); // var relativeTime:Duration=0s; if(z==1) {xbind=120; ybind=80; } else if(z==2) {xbind=120; ybind=120; } else if(z==3) { xbind=80; ybind=120; } else if(z==4) { xbind=80; ybind=80; } var t:Timeline=Timeline{ //time: bind pos with inverse; repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: [ KeyFrame{ time: 0s values: [ x => 100.0,y => 100.0]}, KeyFrame{time: 2s values:[x => xbind tween Interpolator.LINEAR, y => ybind tween Interpolator.LINEAR,] }, ] }//end timeline i++; t.play(); Thread.sleep(2000); }//end while }

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  • Slope requires a real as parameter 2?

    - by Dave Jarvis
    Question How do you pass the correct value to udf_slope's second parameter type? Attempts CAST(Y.YEAR AS FLOAT), but that failed (SQL error). Y.YEAR + 0.0, but that failed, too (see error message). slope(D.AMOUNT, 1.0), failed as well Error Message Using udf_slope fails due to: Can't initialize function 'slope'; slope() requires a real as parameter 2 Code SELECT D.AMOUNT, Y.YEAR, slope(D.AMOUNT, Y.YEAR + 0.0) as SLOPE, intercept(D.AMOUNT, Y.YEAR + 0.0) as INTERCEPT FROM YEAR_REF Y, DAILY D Here, D.AMOUNT is a FLOAT and Y.YEAR is an INTEGER. Create Function The slope function was created as follows: CREATE AGGREGATE FUNCTION slope RETURNS REAL SONAME 'udf_slope.so'; Function Signature From udf_slope.cc: double slope( UDF_INIT* initid, UDF_ARGS* args, char* is_null, char* is_error ) Example Usages Reading the fine manual reveals: UDF intercept() Calculates the intercept of the linear regression of two sets of variables. Function name intercept Input parameter(s) 2 (dependent variable: REAL, independent variable: REAL) Examples SELECT intercept(income,age) FROM customers UDF slope() Calculates the slope of the linear regression of two sets of variables. Function name slope Input parameter(s) 2 (dependent variable: REAL, independent variable: REAL) Examples SELECT slope(income,age) FROM customers Thoughts? Thank you!

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  • Custom Android control with children

    - by Gromix
    Hi, I'm trying to create a custom Android control that contains a LinearLayout. You can think of it as an extended LinearLayout with fancy borders, a background, an image on the left... I could do it all in XML (works great) but since I have dozens of occurences in my app it's getting hard to maintain. I thought it would be nicer to have something like this: /* Main.xml */ <MyFancyLayout> <TextView /> /* what goes inside my control's linear layout */ </MyfancyLayout> How would you approach this? I'd like to avoid re-writing the whole linear layout onMeasure / onLayout methods. This is what I have for the moment: /* MyFancyLayout.xml */ <TableLayout> <ImageView /> <LinearLayout id="container" /> /* where I want the real content to go */ </TableLayout> and /* MyFancyLayout.java */ public class MyFancyLayout extends LinearLayout { public MyFancyLayout(Context context) { super(context); View.inflate(context, R.layout.my_fancy_layout, this); } } How would you go about inserting the user-specified content (the TextView in main.xml) in the right place (id=container)? Cheers! Romain ----- edit ------- Still no luck on this, so I changed my design to use a simpler layout and decided to live with a bit of repeated XML. Still very interested in anyone knows how to do this though!

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  • Is there a way to log every gui event in Delphi?

    - by awmross
    The Delphi debugger is great for debugging linear code, where one function calls other functions in a predictable, linear manner, and we can step through the program line by line. I find the debugger less useful when dealing with event driven gui code, where a single line of code can cause new events to be trigerred, which may in turn trigger other events. In this situation, the 'step through the code' approach doesn't let me see everything that is going on. The way I usually solve this is to 1) guess which events might be part of the problem, then 2) add breakpoints or logging to each of those events. The problem is that this approach is haphazard and time consuming. Is there a switch I can flick in the debugger to say 'log all gui events'? Or is there some code I can add to trap events, something like procedure GuiEventCalled(ev:Event) begin log(ev); ev.call(); end The end result I'm looking for is something like this (for example): FieldA.KeyDown FieldA.KeyPress FieldA.OnChange FieldA.OnExit FieldB.OnEnter This would take all the guesswork out of Delphi gui debugging. I am using Delphi 2010

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  • WebGL pass array shader

    - by user987058
    I'm new to WebGL and I'm facing some problems of the shaders. I wanna do multiple light sources in the scene. I searched online and knew that in WebGL, you can't pass an array into the fragment shader, so the only way is use the texture. Here is the problem I can't figure out. First, I create a 32x32 texture using the following code: var pix = []; for(var i=0;i<32;i++) { for(var j=0;j<32;j++) pix.push(0.8,0.8,0.1); } gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, lightMap); gl.pixelStorei(gl.UNPACK_ALIGNMENT,1); gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGB, 32,32,0, gl.RGB, gl.UNSIGNED_BYTE,new Float32Array(pix)); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.uniform1i(g_loader.program.set_uniform["u_texture2"],0); But however, when I tried to access the texture in the shader: [Fragment Shader] varying vec2 v_texcoord; uniform sampler2D u_texture2; void main(void) { vec3 lightLoc = texture2D(u_texture, v_texcoord).rgb; gl_FragData[0] = vec4(lightLoc,1.0); } The result is totally black. Is there anyone knows how to acces or create the texture correctly?

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  • Runtime of optimized Primehunter

    - by Setton
    Ok so I need some serious runtime help here! This method should take in an int value, check its primality, and return true if the number is indeed a prime. I understand why the loop only needs to go up to i squared, I understand that the worst case scenario is the case in which either the number is prime (or a multiple of a prime). But I don't understand how to quantify the actual runtime. I have done the loop myself by hand to try to understand the pattern or correlation of the number (n) and how many loops occur, but I literally feel like I keep falling into the same trap every time. I need a new way of thinking about this! I have a hint: "Think about the SIZE of the integer" which makes me want to quantify the literal number of integers in a number in relation to how many iterations it does in the for loop (floor log(n)) +1). BUT IT'S NOT WORKIIIING?! I KNOW it isn't square root n, obviously. I'm asking for Big O notation. public class PrimeHunter { public static boolean isPrime(int n) { boolean answer = (n > 1) ? true : false; //runtime = linear runtime for (int i = 2; i * i <= n; i++) //runtime = ????? { if (n % i == 0) //doesn't occur if it is a prime { answer = false; break; } } return answer; //runtime = linear runtime } }

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  • CodePlex Daily Summary for Thursday, August 01, 2013

    CodePlex Daily Summary for Thursday, August 01, 2013Popular ReleasesmyCollections: Version 2.7.11.0: New in this version : Added Copy To functionality (useful if you have NAS or media player). You can now use you web cam to scan UPC Code or take picture for cover. Added Persian Language Improved Ukrainian Translation Improved Pdf export Improved Cover Flow Improved TMDB Information. Improved Zappiti and Dune player compatibility Improved GameDB provider. Fix IMDB provider. Fix issue with rating BugFixing and performance improvement.wsubi: wsubi-1.6: Enhancements included in this release: Implement issue #6 - Add a 'query' Command for .sql scripts You can now run T-SQL scripts with the application. Results can be out for review to the console or saved to a file. For more details on running queries, check the updated Documentation page.SuperSocket, an extensible socket application framework: SuperSocket 1.6 beta 2: The changes included in this release: introduced ServerManager improved the code about process level isolation added new configuration attribute "storeLocation" for the certificate node added sendTimeOut support for async sending fixed a bug that when you close a session, the data is being sent won't be sent suppressed the socket error 10060 fixed the default clear idle session parameters in the config model class added configuration section detecting and give proper exception ...GoAgent GUI: GoAgent GUI 1.4.0: ??????????: Windows XP SP3 Windows Vista SP1 Windows 7 Windows 8 Windows 8.1 ??Windows 8.1???????????? ????: .Net Framework 4.0 http://59.111.20.19/download/17718/33240761/4/exe/69/54/177181/dotNetFx40Fullx86x64.exe Microsoft Visual C++ 2010 Redistributable Package http://59.111.20.23/download/4894298/8555584/1/exe/28/176/1348305610524944/vcredistx86.exe ???????????????。 ?????Windows XP?Windows 7????,???????????,?issue??????。uygw@outlook.comMVC Generator: MVC Generator Visual Studio Addin: This is the latest build, this includes the MVCGenerator.dll, and Visual Studio Addin file. See the home page of this project for installation instructions.nopCommerce. Open source shopping cart (ASP.NET MVC): nopCommerce 3.10: Highlight features & improvements: • Performance optimization. • New more user-friendly product/product-variant logic. Now we'll have only products (simple and grouped). • Bundle products support added. • Allow a store owner to associate product image for product variant attribute values. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).ExtJS based ASP.NET Controls: FineUI v3.3.1: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,???????????ExtJS?: 1. ????? FineUI ? ExtJS ?:http://fineui.com/bbs/fo...AutoNLayered - Domain Oriented N-Layered .NET 4.5: AutoNLayered v1.0.5: - Fix Dtos. Abstract collections replaced by concrete (correct serialization WCF). - OrderBy in navigation properties. - Unit Test with Fakes. - Map of entities/dto moved to application services. - Libraries updated. Warning using Fakes: http://connect.microsoft.com/VisualStudio/feedback/details/782031/visual-studio-2012-add-fakes-assembly-does-not-add-all-needed-referencesPath Copy Copy: 11.1: Minor release with two new features: Submenu's contextual menu item now has an icon next to it Added reference to JavaScript regular expression format in Settings application Since this release does not have any glaring bug fixes, it is more of an optional update for existing users. It depends on whether you want to be able to spot the Path Copy Copy submenu more easily. I recommend you install it to see if the icon makes sense. As always, please don't hesitate to leave feedback via Discus...Lib.Web.Mvc & Yet another developer blog: Lib.Web.Mvc 6.3.0: Lib.Web.Mvc is a library which contains some helper classes for ASP.NET MVC such as strongly typed jqGrid helper, XSL transformation HtmlHelper/ActionResult, FileResult with range request support, custom attributes and more. Release contains: Lib.Web.Mvc.dll with xml documentation file Standalone documentation in chm file and change log Library source code Sample application for strongly typed jqGrid helper is available here. Sample application for XSL transformation HtmlHelper/ActionRe...Media Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginFIM 2010 GoogleApps MA: GoogleAppsMA1.1.2: Fixed bug during import. - Fixed following bug. - In some condition, 'dn is missing' error occur.Install Verify Tool: Install Verify Tool V 1.0 With Client: Use a windows service to do a remote validation work. QA can use this tool to verify daily build installation.C# Intellisense for Notepad++: 'Namespace resolution' release: Auto-Completion from "empty spot" Add missing "using" statementsOpen Source Job board: Version X3: Full version of job board, didn't have monies to fund it so it's free.DSeX DragonSpeak eXtended Editor: Version 1.0.116.0726: Cleaned up Wizard Interface Added Functionality for RTF UndoRedo IE Inserting Text from Wizard output to the Tabbed Editor Added Sanity Checks to Search/Replace Dialog to prevent crashes Fixed Template and Paste undoredo Fix Undoredo Blank spots Added New_FileTag Const = "(New FIle)" Added Filename to Modified FileClose queries (Thanks Lothus Marque)Math.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...mojoPortal: 2.3.9.8: see release notes on mojoportal.com https://www.mojoportal.com/mojoportal-2398-released Note that we have separate deployment packages for .NET 3.5 and .NET 4.0, but we recommend you to use .NET 4 with either .NET 4 or ideally .NET 4.5 hosting, we will probably drop support for .NET 3.5 in the near future. The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code and are not intended for use in Visual Studio. To downl...New Projects.NET Micro Framework for STM32F4 with GCC support: The project adds GCC compiler support to .NET Micro Framework code for the STM32F4 family of ARM Cortex-based MCUs originally created by Oberon microsystems.AD Group Comparison Tool: This tool scans Active Directory for groups with matching or empty membership lists, identifying redundant groups that can possibly be eliminated.AdvGenWebRSSReader: This project is to build a portal to manage the rss feed.Best Framework: Using This framework most of .net functions that needs a lot of code writing became available almost in 1 line(s) of code. CargoOnLine: ????????cRumble Framework: C# Reporting Framework for support different technologies and a uncoupled reports.DbDataSource: DbDataSource is a ASP.NET WebForms DataSource control for simple use with EntityFramework CodeFirst.Excel Powershell Library: ExcelPSLib is a PowerShell Module that allows easy creation of XLSX file by using the EPPlus 3.1 .Net LibraryGenProj, a tool for automatic maintenance of Visual Studio .csproj files: Creates a .csproj by scanning folders for files and injecting XML into a previously created .csproj template. Uses a configuration file to control behavior.HLSLBuild: fxc integration for MSBuild and Visual Studio.HotelManagerByHuaibao: Here is a hotel management system on developing.ItemMover ..:: I Like SharePoint ::..: The ItemMover offers your users the ability to move list items between any folder from content type “Folder Content Types”. JadeTours: This is the website for JadeToursNaughty Dog Texture Viewer: A simple program that can view textures inside .pak files from games like The Last of Us and Uncharted series.Number Guessing Game: This is my version of the number guessing game. The computer will generate a number between 1-20 and the goal is to guess that number.prakark07312013Git01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.prakark07312013Hg01: https://ajaxcontroltoolkit.codeplex.com/workitem/list/basicprakark07312013TFS01: *bold* _italics_ +underline+ ! Heading 1 !! Heading 2 * Bullet List ** Bullet List 2 # Number List ## Number List 2 [another wiki page] [url:http://www.example.PythonCode: Some python code.S1ToKindle: send s1 post to kindleSAML2: An implementation of the SAML 2 specification for .NET.SAML2.Logging.CommonLogging: A logging provider for SAML2 based on Common.Logging.SAML2.Logging.Log4Net: A logging provider for SAML2 based on Log4Net.SAML2.Profiles.DKSAML20: Extension profile for SAML2 which provides OASIS SAML 2.0 validation for the DK specification.SharePoint 2010 Export User Information to Text file, SQL server: This project will help you to export general information about uses from sharepoint 2010 to text file, which you can export into any other database like SQLtestdd07312013git: ftestdd07312013tfs: hjVarian Developers Forum: This project supports Varian collaborators and customers in their work with Varian Medical Systems public APIs.vb??????: vb??????Vinyl: Vinyl is a way to electronically keep track of your record collection.Visual Basic Web Browser: Web browser in visual basicWorkerHourManager: hour managment system,ASP,.NET,college

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  • CodePlex Daily Summary for Wednesday, July 31, 2013

    CodePlex Daily Summary for Wednesday, July 31, 2013Popular ReleasesSharePoint 2010 Export User Information to Text file, SQL server: Full Source code of the project: Please change SharePoint server address. I have used my sharepoint server -> http://sneakpreviewWINJS CTK (Control Toolkit): Initial Release: Initial release supports the following. Expander NumericBoxXMLPreprocess: 2.0.18: What's new in this release For XML Spreadsheet 2003 format, used the frozen row at the top of the worksheet to indicate the beginning of the values. This prevents you from having to start your values at row 7. This can be overridden with the /firstValueRow (or /vr) argument. Issues Fixed Fix for Issue 13006 : Corrected default treatment of the value "false" Beginning with this version, the FixFalse behavior that has caused confusion to so many, has hopefully been addressed in a way that st...MVVM.EventToCommand: Tommy.MVVM.EventToCommand: Tommy.MVVM.EventToCommand is a free, open source developer focused event2command via WinRT for MVVM Pattern.MVC Generator: MVC Generator Visual Studio Addin: This is the latest build, this includes the MVCGenerator.dll, and Visual Studio Addin file. See the home page of this project for installation instructions.Project Nonnon: 2013_07_30: ----------==========----------==========----------==========---------- "No news is good news." ----------==========----------==========----------==========---------- Change Log 2013/07/30 BUGFIX game/sound/directsound.c n_directsound_loop() OLD : crash when DirectSound is not supported NEW : fixed game/sound/waveout.c when included OLD : compile error NEW : fixed game/chara.c when included OLD : compile error NEW : fixed game/direct2d.c when included ...Dynamics CRM 2011 EasyPlugins: EasyPlugins-1.2.3.1-managed: V1.2.3.1 - Bug Fix : Condition expression is not saved on action creation - Bug Fix : Request Param with single attribute result - Some style changes v1.2.3.0 - Bug Fix : Twice plugins execution. - New Abort action - Depth Plugin Execution management on each action - Turn On/Off EasyPlugins feature (can be useful in some cases of imports) v1.2.0.0 Associate / Disassociate actions are now available Import / Export features Better management of Lookups Trigger NamingXmlObjectMapper: XOM Alpha 1.0: first Alpha Version of XOM: read and write xml nodes and attributes mapping to IList or Interfaces simple property attribute mapping creates new xml nodes at run time IList changes (add, remove) implemented in the next releasenopCommerce. Open source shopping cart (ASP.NET MVC): nopCommerce 3.10: Highlight features & improvements: • Performance optimization. • New more user-friendly product/product-variant logic. Now we'll have only products (simple and grouped). • Bundle products support added. • Allow a store owner to associate product image for product variant attribute values. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).ExtJS based ASP.NET Controls: FineUI v3.3.1: ??FineUI ?? ExtJS ??? ASP.NET ???。 FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ???????。 ?????? IE 7.0、Firefox 3.6、Chrome 3.0、Opera 10.5、Safari 3.0+ ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license)。 ???? ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,???????????ExtJS?: 1. ????? FineUI ? ExtJS ?:http://fineui.com/bbs/fo...AutoNLayered - Domain Oriented N-Layered .NET 4.5: AutoNLayered v1.0.5: - Fix Dtos. Abstract collections replaced by concrete (correct serialization WCF). - OrderBy in navigation properties. - Unit Test with Fakes. - Map of entities/dto moved to application services. - Libraries updated. Warning using Fakes: http://connect.microsoft.com/VisualStudio/feedback/details/782031/visual-studio-2012-add-fakes-assembly-does-not-add-all-needed-referencesPath Copy Copy: 11.1: Minor release with two new features: Submenu's contextual menu item now has an icon next to it Added reference to JavaScript regular expression format in Settings application Since this release does not have any glaring bug fixes, it is more of an optional update for existing users. It depends on whether you want to be able to spot the Path Copy Copy submenu more easily. I recommend you install it to see if the icon makes sense. As always, please don't hesitate to leave feedback via Discus...CMake Tools for Visual Studio: CMake Tools for Visual Studio 1.0 RC3: This is the third release candidate of CMake Tools for Visual Studio 1.0, which contains the following bug fixes: Opening a CMake file from Windows Explorer while Visual Studio is already open will no start a new instance of Visual Studio. Typing a symbol while the IntelliSense list box is visible and the text typed so far does not match any item in the list will dismiss the list box and insert the symbol typed.R.NET: R.NET 1.5: The major changes in v1.5 are: Initialize method must be called before using R. Settings should be passed to the method. EagerEvaluate method renamed to Evaluate (use Defer method when you want old version of Evaluate).Media Companion: Media Companion MC3.574b: Some good bug fixes been going on with the new XBMC-Link function. Thanks to all who were able to do testing and gave feedback. New:* Added some adhoc extra General movie filters, one of which is Plot = Outline (see fixes above). To see the filters, add the following line to your config.xml: <ShowExtraMovieFilters>True</ShowExtraMovieFilters>. The others are: Imdb in folder name, Imdb in not folder name & Imdb not in folder name & year mismatch. * Movie - display <tag> list on browser tab ...OfflineBrowser: Preview Release with Search: I've added search to this release.VG-Ripper & PG-Ripper: VG-Ripper 2.9.46: changes FIXED LoginMath.NET Numerics: Math.NET Numerics v2.6.0: What's New in Math.NET Numerics 2.6 - Announcement, Explanations and Sample Code. New: Linear Curve Fitting Linear least-squares fitting (regression) to lines, polynomials and linear combinations of arbitrary functions. Multi-dimensional fitting. Also works well in F# with the F# extensions. New: Root Finding Brent's method. ~Candy Chiu, Alexander Täschner Bisection method. ~Scott Stephens, Alexander Täschner Broyden's method, for multi-dimensional functions. ~Alexander Täschner ...AJAX Control Toolkit: July 2013 Release: AJAX Control Toolkit Release Notes - July 2013 Release Version 7.0725July 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - Instructions for using the AJAX Control Toolkit with ASP.NET 4.5 can be found at...MJP's DirectX 11 Samples: Specular Antialiasing Sample: Sample code to complement my presentation that's part of the Physically Based Shading in Theory and Practice course at SIGGRAPH 2013, entitled "Crafting a Next-Gen Material Pipeline for The Order: 1886". Demonstrates various methods of preventing aliasing from specular BRDF's when using high-frequency normal maps. The zip file contains source code as well as a pre-compiled x64 binary.New ProjectsA Simple Java Encryption program: This is my very first Java project. It's a file encryptor. It's purpose is to codify a file to make it look like it contain random information.AA??: aa??,????。Browser Chooser 2: Browser Chooser 2 is an updated fork of the original. It's primary goal is to simplify using multiple browser.campuscloud-mobile: Dieses Projekt enthält die mobilen Apps zur Campuscloud App.campuscloud-owncloudplugins: Dieses Projekt enthält die ownCloud-Plugins zu den CampuCloud-Apps, die ownCloud-Server um weitere Funktionalitäten ergänzen.campuscloud-windowsphone8: Diese Projekt enthält die Windows Phone 8 App zur Campuscloud App.Chronos .Net Performance Profiler: Free .Net Performance ProfilerConvertServer: a pet project i works onDevelopment Tools for Solid Edge: Development tools for Solid Edge.DocAssist: The project is to facilitate user's day-to-day management of her files in a customisable way on Windows System equipped with .NET framework.epe: epeETP 3: prueba de asp mvc para desarrollar conjuntamente en un repositorio tfsHello World in MVC4: Application to testInvoke-MsTest PowerShell Module: A PowerShell module that makes unit testing Visual Studio projects fast and easy. Uses MsTest.exe to launch all test associated with your project or solution.MarathonTP: MarathonTP (TP stands for Transport Protocol) is a lightweight communication protocol specificaly developped for machine to machine communication.Multicopter Simulator: A simulation environment for multicopter built with Microsoft Robotics Developer Studio 4.MVC Rags: A bunch of ASP.NET MVC4 helpersMVVM.EventToCommand: Tommy.MVVM.EventToCommand is a free, open source developer focused event2command via WinRT for MVVM Pattern.RNT.Common: rnt.commonStorageOrizer: Software to manage disk space, e.g. move Programs without damaging function. Subset Sum Problem Solver: SubsetThirdPartyLogin: ?????twitterBootstrapAspNetMVCControls: Asp.net MVC Controls based on twiiter Boostrap( a beautiful html & css framework published by Twitter).Unify: Unify is an automatic IoC Container Configurator, based on layers approach via annotations.V32 Assembler: The assembler for my assembly language for my 32-bit virtual machine with a home-made instruction set.

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  • Excel trend line intercept

    - by Brian M.
    I have an Excel graph with a linear trend line to keep track of users who are updated with a newer version of software: I have 660 users, and the trend line predicts where the number updated reaches 660 to indicate updates complete. Is there a way for it to either give me an actual value for that intercept, or, more conveniently, draw a vertical intercept line where the trend line is projected to hit that number?

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  • Is it possible to either abort or interrupt and later continue a lvconvert -m1 operation?

    - by SLi
    I have run the command lvconvert -m1 rootvg/newroot /dev/sdb to convert a linear logical volume to a mirrored one. The operation has not yet finished; I interrupted the command with ctrl-c at around 10% mark, but the operation seems to be running in the background anyway. Is it possible to either 1) Abort the lvconvert operation and revert to the state before it? (This would be my preferred option) 2) To safely interrupt the operation and resume it later?

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  • How do I re-enable the IPMI temperature sensors?

    - by NobleUplift
    I've never had a problem reading temperature sensors with ipmitool on my server, but recently the temperature readings started showing up as disabled: # ipmitool sdr list Temp | disabled | ns Temp | disabled | ns Ambient Temp | 21 degrees C | ok CMOS Battery | 0x00 | ok VCORE | 0x00 | ok VDDIO | 0x00 | ok VDDA | 0x00 | ok VTT | 0x00 | ok VCORE | 0x00 | ok VDDIO | 0x00 | ok VDDA | 0x00 | ok VTT | 0x00 | ok VDD 1.2V PG | 0x00 | ok Linear PG | 0x00 | ok I am using OpenIPMI 2.0.19 and ipmitool 1.8.12. How can I re-enable my temperature sensors?

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  • How do I tell mdadm to start using a missing disk in my RAID5 array again?

    - by Jon Cage
    I have a 3-disk RAID array running in my Ubuntu server. This has been running flawlessly for over a year but I was recently forced to strip, move and rebuild the machine. When I had it all back together and ran up Ubuntu, I had some problems with disks not being detected. A couple of reboots later and I'd solved that issue. The problem now is that the 3-disk array is showing up as degraded every time I boot up. For some reason it seems that Ubuntu has made a new array and added the missing disk to it. I've tried stopping the new 1-disk array and adding the missing disk, but I'm struggling. On startup I get this: root@uberserver:~# cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md_d1 : inactive sdf1[2](S) 1953511936 blocks md0 : active raid5 sdg1[2] sdc1[3] sdb1[1] sdh1[0] 2930279808 blocks level 5, 64k chunk, algorithm 2 [4/4] [UUUU] I have two RAID arrays and the one that normally pops up as md1 isn't appearing. I read somewhere that calling mdadm --assemble --scan would re-assemble the missing array so I've tried first stopping the existing array that ubuntu started: root@uberserver:~# mdadm --stop /dev/md_d1 mdadm: stopped /dev/md_d1 ...and then tried to tell ubuntu to pick the disks up again: root@uberserver:~# mdadm --assemble --scan mdadm: /dev/md/1 has been started with 2 drives (out of 3). So that's started md1 again but it's not picking up the disk from md_d1: root@uberserver:~# cat /proc/mdstat Personalities : [linear] [multipath] [raid0] [raid1] [raid6] [raid5] [raid4] [raid10] md1 : active raid5 sde1[1] sdf1[2] 3907023872 blocks level 5, 64k chunk, algorithm 2 [3/2] [_UU] md_d1 : inactive sdd1[0](S) 1953511936 blocks md0 : active raid5 sdg1[2] sdc1[3] sdb1[1] sdh1[0] 2930279808 blocks level 5, 64k chunk, algorithm 2 [4/4] [UUUU] What's going wrong here? Why is Ubuntu trying to pick up sdd into a different array? How do I get that missing disk back home again? [Edit] - After adding the md1 to mdadm.conf it now tries to mount the array on startup but it's still missing the disk. If I tell it to try and assemble automatically I get the impression it know it needs sdd but can't use it: root@uberserver:~# mdadm --assemble --scan /dev/md1: File exists mdadm: /dev/md/1 already active, cannot restart it! mdadm: /dev/md/1 needed for /dev/sdd1... What am I missing?

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  • How do you import an EPS file in Inkscape?

    - by Neil
    I'm using Inkscape, and I'm trying to import an EPS file to use it as a vector and eventually save it as an SVG. This link here mentions several methods: http://www.inkscapeforum.com/viewtopic.php?f=5&t=797 But the responses aren't rated since it's a forum, so I thought I'd ask here to find the best answer. I'd prefer not to have to use some website to convert the file to a PDF first. Either way, when I import an EPS into Inkscape, or use the website to convert it to a PDF, in both cases the resulting file loses all colour and gradients, and the EPS file gets cut off on the right side. It looks like ps2pdf is clipping the file incorrectly, and Inkscape is eliminating the colour. I have these version installed in Ubuntu Lucid Linux: Inskape 0.47.0-2ubuntu2 Ghostscript 8.71.dfsg.1-0ubuntu5.3

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  • What is the meaning of the 'Personalities' feature under /proc/mdstat

    - by drcelus
    On some systems I see this : Personalities : [linear] [raid0] [raid1] [raid10] [raid6] [raid5] [raid4] [multipath] [faulty] md1 : active raid1 sdb1[1] sda1[0] 10485696 blocks [2/2] [UU] md2 : active raid1 sdb2[1] sda2[0] 477371328 blocks [2/2] [UU] And other systems show : Personalities : [raid1] md0 : active raid1 sdb2[1] sda2[0] 204788 blocks super 1.0 [2/2] [UU] md1 : active raid1 sdb1[1] sda1[0] 4193272 blocks super 1.1 [2/2] [UU] md2 : active raid1 sda3[0] sdb3[1] 483985276 blocks super 1.1 [2/2] [UU] bitmap: 0/4 pages [0KB], 65536KB chunk I wonder what is the meaning of Personalities and the impact of having different values.

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  • Photoshop Retro Vintage Design Tutorials

    - by Aditi
    Gone are the days when designers only wanted to create high glossy web2.0 gradient rich website designs. Now a days designers are coming up with rugged, retro & vintage themes for their website designs. Colorful or subtle with that worn out look the website seems like a masterpiece. It is not hard to pick up on such Photoshop techniques to master the art of making themes that are retro & vibrant. We have complied a list of tutorials you would like to learn from..rest is in your hands & creativity. Photochrom Vintage Postcard effect Turn your high definition photos into vintage postcards and use them in your website concepts. Learn More Add Retro Look to your Images Give that 1970’s retro look to your images and web concepts. It’s a very easy process using either patterns, brushes, colors or gradients, layer modes and variable opacity. Learn More Brushed metal effect, Just like World War Airplanes texture This is one of a kind photoshop tutorial that teaches how to use  noise and blur filters to create a brushed metal effect unlike other gradient based effects, Also it covers a few layer styles to create airplane graphic. Learn More Transform a New Image into Illustration, Retro Poster Style With the help of this tutorial you can create brilliant poster style or illustrative images and concepts for your new website. This tutorial is superb example of image enhancement & creative use of blending options in photoshop. Learn More Retro Neon Style Text Tutorial Just like the old days, the rainbow neon curvy text format that can be seen on many posters etc, can now be made for your use on website. This tutorial gives you a easy step by step procedure. Learn More Retro Dotted Photo Tutorial Find how to make a dotted poster of your image, pure retro feel. Learn More

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  • Pluralsight Meet the Author Podcast on HTML5 Canvas Programming

    - by dwahlin
      In the latest installment of Pluralsight’s Meet the Author podcast series, Fritz Onion and I talk about my new course, HTML5 Canvas Fundamentals.  In the interview I describe different canvas technologies covered throughout the course and a sample application at the end of the course that covers how to build a custom business chart from start to finish. Meet the Author:  Dan Wahlin on HTML5 Canvas Fundamentals   Transcript [Fritz] Hi. This is Fritz Onion. I’m here today with Dan Wahlin to talk about his new course HTML5 Canvas Fundamentals. Dan founded the Wahlin Group, which you can find at thewahlingroup.com, which specializes in ASP.NET, jQuery, Silverlight, and SharePoint consulting. He’s a Microsoft Regional Director and has been awarded Microsoft’s MVP for ASP.NET, Connected Systems, and Silverlight. Dan is on the INETA Bureau’s — Speaker’s Bureau, speaks at conferences and user groups around the world, and has written several books on .NET. Thanks for talking to me today, Dan. [Dan] Always good to talk with you, Fritz. [Fritz] So this new course of yours, HTML5 Canvas Fundamentals, I have to say that most of the really snazzy demos I’ve seen with HTML5 have involved Canvas, so I thought it would be a good starting point to chat with you about why we decided to create a course dedicated just to Canvas. If you want to kind of give us that perspective. [Dan] Sure. So, you know, there’s quite a bit of material out there on HTML5 in general, and as people that have done a lot with HTML5 are probably aware, a lot of HTML5 is actually JavaScript centric. You know, a lot of people when they first learn it, think it’s tags, but most of it’s actually JavaScript, and it just so happens that the HTML5 Canvas is one of those things. And so it’s not just, you know, a tag you add and it just magically draws all these things. You mentioned there’s a lot of cool things you can do from games to there’s some really cool multimedia applications out there where they integrate video and audio and all kinds of things into the Canvas, to more business scenarios such as charting and things along those lines. So the reason we made a course specifically on it is, a lot of the material out there touches on it but the Canvas is actually a pretty deep topic. You can do some pretty advanced stuff or easy stuff depending on what your application requirements are, and the API itself, you know, there’s over 30 functions just in the Canvas API and then a whole set of properties that actually go with that as well. So it’s a pretty big topic, and that’s why we created a course specifically tailored towards just the Canvas. [Fritz] Right. And let’s — let me just review the outline briefly here for everyone. So you start off with an introduction to getting started with Canvas, drawing with the HTML5 Canvas, then you talk about manipulating pixels, and you finish up with building a custom data chart. So I really like your example flow here. I think it will appeal to even business developers, right. Even if you’re not into HTML5 for the games or the media capabilities, there’s still something here for everyone I think working with the Canvas. Which leads me to another question, which is, where do you see the Canvas fitting in to kind of your day-to-day developer, people that are working business applications and maybe vanilla websites that aren’t doing kind of cutting edge stuff with interactivity with users? Is there a still a place for the Canvas in those scenarios? [Dan] Yeah, definitely. I think a lot of us — and I include myself here — over the last few years, the focus has generally been, especially if you’re, let’s say, a PHP or ASP.NET or Java type of developer, we’re kind of accustomed to working on the server side, and, you know, we kind of relied on Flash or Silverlight or these other plug-ins for the client side stuff when it was kind of fancy, like charts and graphs and things along those lines. With the what I call massive shift of applications, you know, mainly because of mobile, to more of client side, one of the big benefits I think from a maybe corporate standard way of thinking of things, since we do a lot of work with different corporations, is that, number one, rather than having to have the plug-in, which of course isn’t going to work on iPad and some of these other devices out there that are pretty popular, you can now use a built-in technology that all the modern browsers support, and that includes things like Safari on the iPad and iPhone and the Android tablets and things like that with their browsers, and actually render some really sophisticated charts. Whether you do it by scratch or from scratch or, you know, get a third party type of library involved, it’s just JavaScript. So it downloads fast so it’s good from a performance perspective; and when it comes to what you can render, it’s extremely robust. You can do everything from, you know, your basic circles to polygons or polylines to really advanced gradients as well and even provide some interactivity and animations, and that’s some of the stuff I touch upon in the class. In fact, you mentioned the last part of the outline there is building a custom data chart and that’s kind of gears towards more of the, what I’d call enterprise or corporate type developer. [Fritz] Yeah, that makes sense. And it’s, you know, a lot of the demos I’ve seen with HTML5 focus on more the interactivity and kind of game side of things, but the Canvas is such a diverse element within HTML5 that I can see it being applicable pretty much anywhere. So why don’t we talk a little bit about some of the specifics of what you cover? You talk about drawing and then manipulating pixels. You want to kind of give us the different ways of working with the Canvas and what some of those APIs provide for you? [Dan] Sure. So going all the way back to the start of the outline, we actually started off by showing different demonstrations of the Canvas in action, and we show some fun stuff — multimedia apps and games and things like that — and then also some more business scenarios; and then once you see that, hopefully it kinds of piques your interest and you go, oh, wow, this is actually pretty phenomenal what you can do. So then we start you off with, so how to you actually draw things. Now, there are some libraries out there that will draw things like graphs, but if you want to customize those or just build something you have from scratch, you need to know the basics, such as, you know, how do you draw circles and lines and arcs and Bezier curves and all those fancy types of shapes that a given chart may have on it or that a game may have in it for that matter. So we start off by covering what I call the core API functions; how do you, for instance, fill a rectangle or convert that to a square by setting the height and the width; how do you draw arcs or different types of curves and there’s different types supported such as I mentioned Bezier curves or quadratic curves; and then we also talk about how do you integrate text into it. You might have some images already that are just regular bitmap type images that you want to integrate, you can do that with a Canvas. And you can even sync video into the Canvas, which actually opens up some pretty interesting possibilities for both business and I think just general multimedia apps. Once you kind of get those core functions down for the basic shapes that you need to be able to draw on any type of Canvas, then we go a little deeper into what are the pixels that are there to manipulate. And that’s one of the important things to understand about the HTML5 Canvas, scalable vector graphics is another thing you can use now in the modern browsers; it’s vector based. Canvas is pixel based. And so we talk about how to do gradients, how can you do transforms, you know, how do you scale things or rotate things, which is extremely useful for charts ’cause you might have text that, you know, flips up on its side for a y-axis or something like that. And you can even do direct pixel manipulation. So it’s really, really powerful. If you want to get down to the RGBA level, you can do that, and I show how to do that in the course, and then kind of wrap that section up with some animation fundamentals. [Fritz] Great. Yeah, that’s really powerful stuff for programmatically rendering data to clients and responding to user inputs. Look forward to seeing what everyone’s going to come up with building this stuff. So great. That’s — that’s HTML5 Canvas Fundamentals with Dan Wahlin. Thanks very much, Dan. [Dan] Thanks again. I appreciate it.

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  • Are there any font rendering libraries for games development that support hinting?

    - by Richard Fabian
    I've used angel code's bitmap font generator quite a bit and though it's very good, I wondered if there would be a way of using the hinting information to provide a better readable result by using hinting to provide differing thickness based on size/pixel coverage. I imagine any solution would have to use the distance field tech presented in the valve paper on smoothing fonts while maintaining or reducing asset size. (http://www.gamedev.net/community/forums/topic.asp?topic_id=494612) but I haven't found any demos of it being used with hinting information turned on or included in the field gradients in any way. Another way of looking at this is whether there are any font bitmap generators that will output mipmaps that still maintain their readability in the face of pixel size. I think the lower mip levels would try to guarantee fill and space where it is necessary to maintain readability/topology over maintaining style/form (the point of hinting). In response to "Is there a reason you can't just render the size you want", the problem lies in the fact that font rasterisers currently don't render in 3D, and hinting information would be important in different amounts due to the pixel density being different along different axes, even differing in importance along the length of a string due to the size reducing over distance. For example, I only want horizontal hinting in a texture that is viewed from the side, and only really want vertical hinting in a font that is viewed from below or above. This isn't meant to be a renderer that tries to render a perfect outline as accurately as possible, as hinting distorts the reality of the font, instead this is meant to be a rendering solution for quite static scenes, but scenes that have 3D transformed and warped text layout. In this case the legibility is important, more important than the accuracy of representation of the polygon shape.

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