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  • How can I customize my bootloader to make it prettier?

    - by Matthew
    I hate how when I turn on the computer it just (after the hp logo, which I hate having also), shows white text on a black background. I'm wondering if there's easy ways to customize this (I'm choosing between Windows 7 and two separate Ubuntu 10.10 installs). I've read a little about some complicated ways to do this, but is there not some simpler ways by installing a package on ubuntu or something? I don't want to hack a bunch of code together to get a simple effect. I'm hoping for actual images and having like the windows 7 logo and ubuntu logo to choose from. Ideas?

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  • How should I model an economy-based game in code?

    - by Matthew G.
    I'd like to create an economy game based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders," I'd have no problem structuring it like this: Main Control Class Graphics Class Player Class Enemy class I don't understand how I'd do this for larger projects like my economy game. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around?

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  • How to make my sprite jump properly?

    - by Matthew Morgan
    I'm currently working on a 2D platformer in XNA. I have, however been having some trouble with creating a fully functional jumping algorithm. This is what I have so far: if (keystate.IsKeyDown(Keys.W)) if (onGround = true) //"onground" is true when the collision between the main sprite and the ground is detected { spritePosition.Y = velocity.Y = -5; } So, the problem I am now having is that as soon as the jump starts the variable "onGround" = false and the sprite is brought back the ground by the simple gravity I have implemented. The other problem I have is creating a limit to the height after which the sprite should automatically return to the ground. Any advice or suggestions would be greatly appreciated.

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  • applyAngularVelocity causes error when called right after object instantiation

    - by Appeltaart
    I'm trying to make a physicsBody rotate as soon as it is instantiated. CCNode* ball = [CCBReader load:@"Ball"]; [ball.physicsBody applyForce:force]; [ball.physicsBody applyAngularImpulse:arc4random_uniform(360) - 180]; Applying force works fine, the last line however throws an error in cpBody.c line 123: cpAssertHard(body->w == body->w && cpfabs(body->w) != INFINITY, "Body's angular velocity is invalid."); When I don't apply force and merely rotate the problem persists. If I send applyAngularImpulse at some later point (in this case on a touch) it does work. Is this function not supposed to be called right after instantiation, or is this a bug?

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  • How can I increase my disk space when Ubuntu is installed alongside with Windows?

    - by Matthew
    Some time ago i reinstalled windows, formating and deleting every partition. I then made 3 partitions: One only for Windows OS (about 25GB) One for Ubuntu OS (about 25GB, if i remember corectly 10GB for swap memory and 15GB as an ext4 partition) (not sure if it was that, hope I am not wrong) and like 200GB for all the other stuff. Recently I got a message that i am running out of disk space. My question is: is there a way to resize the 200GB partition and add more space for the Ubuntu partition?

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  • How are larger games organized?

    - by Matthew G.
    I'm using Java, but the language I'm using here is probably irrelevant. I'd like to create an economy based on an ancient civilization. I'm not sure how to design it. If I were working on a smaller game, like a copy of "Space Invaders", I'd have no problem structuring it like this. Game -Main Control Class --Graphics Class --Player Class --Enemy class I'd pass the graphics class to both the player and enemy class so they could call graphics functions. I don't understand how I'd do this for larger projects. Do I create a country class that contains a bunch of towns? Do the towns contain a lot building class, most contain classes of people? Do I make a path finding class that the player can access to get around? How exactly do I structure this and pass all these references around? Thanks.

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  • New Interaction Hub Statement of Direction Published

    - by Matthew Haavisto
    The latest PeopleSoft Interaction Hub Statement of Direction is now available on My Oracle Support.  We think this subject will be particularly interesting to customers given the impending release of the PeopleSoft Fluid User Experience and all that offers.  The Statement of Direction describes how we see the Interaction Hub being used with the new user experience and the Hub's continued place in a PeopleSoft environment.  This paper also discusses subjects like branding, content management, easier design/deployment, and the optional restricted use license.

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  • Ubuntu 12.04 still slow at mounting internal filesystem

    - by Matthew Goson
    I'm using Toshiba laptop with this configuration: - CPU: Core i5, 2.4GHz - RAM: 4GB - Graphics card: Intel - Hard disk: 500GB SATA I installed Ubuntu 12.04 64bit and got the same issue with this guy Very slow boot due to mounting filesytem, I tried all suggestions there but the slow boot issue still here. Here's a part of my dmesg: [ 2.041015] usbhid: USB HID core driver [ 2.101378] usb 1-1.6: new full-speed USB device number 5 using ehci_hcd [ 2.137980] atl1c 0000:04:00.0: version 1.0.1.0-NAPI [ 2.779080] EXT4-fs (sda2): mounted filesystem with ordered data mode. Opts: (null) [ 22.822597] udevd[381]: starting version 175 [ 22.837954] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 22.850837] lp: driver loaded but no devices found [ 23.003822] Adding 7079096k swap on /dev/sda7. Priority:-1 extents:1 across:7079096k [ 23.407915] mei: module is from the staging directory, the quality is unknown, you have been warned. [ 23.408153] mei 0000:00:16.0: PCI->APIC IRQ transform: INT A -> IRQ 16 [ 23.408160] mei 0000:00:16.0: setting latency timer to 64 [ 23.408211] mei 0000:00:16.0: irq 44 for MSI/MSI-X [ 23.433196] [drm] Initialized drm 1.1.0 20060810 Additional information: my sda1 is a primary NTFS partition, sda2 is a primary ext4 partition which I installed Ubuntu onto. Other partitions are inside an extended partition.

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  • Is this an effective monetization method for an Android game? [on hold]

    - by Matthew Page
    The short version: I plan to make an Android puzzle game where the user tries to get 3-6 numbers to their predetermined goal numbers. The free version of the app will have three predetermined levels (easy, medium, hard). The full version ($0.99, probably) will have a level generator where there will be unlimited easy, medium, or hard levels, as well as a custom difficulty option where users can set specific vales to the number of numbers to equate to their goal, the number of buttons to use, etc. Users will also have the option to get a one-time "hint" for a fee of $0.49, or unlimited hints for a one-time fee of $2.99. The long version: Mechanics of Game and Victory The application is a number puzzle. When the user begins a new game, depending on the input by the user, between 3 and 6 numbers show up on the top of the screen, and between 3 and 6 buttons show up on the bottom of the screen. The buttons all have two options: to increase every number the same way, or decrease every number the same way. The buttons either use addition / subtraction, multiplication / division, or exponents / roots, all depending on the number displayed on the button. Addition buttons are green, multiplication buttons are blue, and exponential buttons are red. The user wins when all of the numbers displayed on the screen equate to their goal number, displayed below each number. Monetization If the user is playing the full (priced) version of the app, upon the start of the game, the user will be confronted with a dialogue asking for the number of buttons and the number of numbers to equate in the game. Then, based on the user input, a random puzzle will be generated. If the user is playing the free version of the app, the user will be asked to either play an “easy”, “hard”, or “expert” puzzle. A pre-determined puzzle from each category will be used in the game. If the user has played that puzzle before, a dialogue will show saying this to the user and advertising the full version of the app. The full version of the app will also be advertised upon the successful or in successful completion of a puzzle. Upon exiting this advertisement, another full screen advertisement will appear from a third party. Also, the solution to the puzzle should be stored by the program, and if the user pays a small fee, he/she can see a hint to the solution to the program. In the free version of the app, the user may use their first hint for free. Also, the user can use unlimited hints for a slightly larger fee. Is this an effective monetization method?

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  • Oracle OpenWorld is on the Horizon

    - by Matthew Haavisto
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle OpenWorld 2012 is only a few months away, and we're excited about our slate of sessions and other activities scheduled this year.  PeopleSoft sessions are perennially among the best attended and well-received sessions, and we plan to keep that trend going. We have a full complement of sessions planned, from updates for some of your yearly favorites to lots of completely new topics.  Some of the long-standing favorites include the PeopleSoft Technology Roadmap, PeopleTools Tips and Techniques and a number of candid panel discussions. Coverage of the latest trends include new sessions on PeopleSoft on mobile platforms, PeopleSoft's new user experience and interaction model, advances in reporting and analytics and employing virtualization to reduce costs.  The PeopleTools team is also working closely with Applications groups this year to demonstrate to users how advances in PeopleTools will have a direct and beneficial impact on the latest applications releases.  There are plenty of sessions for developers and administrators as well, from sessions on enhancing, integrating, maintaining, and securing your applications, to tuning for performance.  We'll also update you on the latest platform roadmap. In addition to these conventional sessions, we will of course be manning the demo pods, where you'll be able to see the latest functionality first hand. We plan to engage in lots of direct customer interaction.  One of the highlights each year for our team as well as attendees is the session in which a panel of senior PeopleTools leaders talks candidly and engages in open Q&A with customers about our products.  This is definitely a discussion worth joining in on. Keep your eyes on this blog in the coming weeks for details on many of the sessions we have planned.  We look forward to seeing you at OpenWorld 2012!

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  • Natal ne servira pas qu'à jouer, le système de reconnaissance de mouvements de Microsoft aura des ap

    Mise à jour du 26/04/10 Le projet Natal ne servira pas qu'à jouer Le système de reconnaissance de mouvements de Microsoft pourrait avoir des applications plus "intrusives", voire publicitaires Le projet Natal ne servira pas qu'à jouer. C'est ce que vient de laisser entendre Marc Whitten, general manager de la Xbox 360. La technologie de reconnaissance de mouvements développée par Microsoft pourraient également avoir des applications plus... intrusives. « Imaginez un événement sportif. Natal pourrait savoir pour quelle équipe vous êtes, parce qu'il voit votre maillot ou qu'il repèrera quand [...] vous...

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  • Best way to create neon glow line effect in AS3?

    - by Phil
    What's the best way to create a neon glow line effect in Flash AS3? Say similar to what's going on in the game gravitron360 on the xbox 360? Would it be a good idea to create movieclips with plain lines drawn in them and then apply a glow filter to them? or perhaps just apply the glow filter to the entire movieclip layer the movieclips are on? or just draw them manually and create a glow effect by converting the lines to fills and then softening edges? (wouldn't blend as well but would be the fastest CPU wise?) Thanks for any help

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  • rt2800 wireless keeps disconnecting

    - by Matthew Fumi
    My HP dm1 laptop has a rt2800sta wlan driver. My wireless doesn't usually have a problem connecting to a network, yet sometimes it does. The biggest issue I have found is that when it does connect, it doesn't stay connected. It continually connects and disconnects to the network. Does anyone know why this is happening, and how I would go about fixing the issue? Thank you and look forward to trying your solutions.

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  • Shifting from XNA/C# to C++?

    - by Fat_Scout
    For a while now, I've been working with XNA for game design and development (although only for personal use ATM.) Overall, I'm a major fan of XNA itself, and it's overall "feel." However, due to the fact that: XNA seems to have a lack of support (no Metro support, no updates since 2010, etc.) I plan to try and get a job in the game development industry, and due to C++'s dominance, being more familiar with it would be very useful XNA only supports Windows (non-Metro) and Xbox 360, while I am interested in Mac and (to a lesser extent) Linux support. I've been trying to shift over to C++ as my main language. However, I do not want to focus on learning raw DirectX/C++ at this time, so I've been looking for a higher level C++ API (something about the same level as XNA, although something a bit more low-level would be fine) with a feel similar to XNA. So, for someone switching from C#/XNA to C++, what would my best choice(s) be for API's similar to XNA, although unmanaged and running on C++?

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  • Ubuntu 13.10 - Wifi not re-connecting after suspend

    - by Matthew
    I upgraded the other day from Ubuntu 13.04 to 13.10 on my ZaReason laptop, and the WiFi doesn't reconnect after suspend. In 13.04, pressing Fn+F2 turned network connections back on after suspend. The 'soft' wireless hardware switch. But in 13.10, that doesn't work, and trying to enable networking in the networking menu doesn't work either. So I have to restart every time. Any suggestions to make it work?

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  • Microsoft SharePoint Conference 2011: Which Band Should Perform?

    As you all know the SharePoint Conference last year in Las Vegas was a great show (here are links to broadcasts of several of our sessions). I followed the show with a ticket to see U2s 360 concert (unlike any other spectacle in rock-and-roll). Since then, Ive often been asked, Is there going to be another SPC in 2010?. The answer is: The next one is October 3-6, 2011 in Anaheim, California. The weather in Cali is truly unbeatable, and the conference is sure to be another smash with great content...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur

    Kinect pour PC bientôt disponible ? Microsoft prépare une variante de son capteur pour ordinateur Microsoft va développer une variante de son capteur de mouvement Kinect, spécifiquement pour les PC. Cette version s'appuie sur le dispositif Kinect pour la Xbox 360 avec des optimisations de certains composants matériels, et des ajustements du firmware pour une prise en charge des PC. Le dispositif offrira les caractéristiques et fonctionnalités sur Windows du capteur dont les développeurs et les consommateurs ont besoin. La caméra de profondeur sera capable de voir des objets d'aussi près de 50 centimètres sans perte de précision, et soutiendra un mode « proche » pour les applicatio...

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  • Java ME JSRs approved by the JCP EC

    - by heathervc
    The two new Java ME related JSRs were submitted to the JCP earlier in October have been approved by the Executive Committee (EC) to continue development in the JCP program.  These JSRs are now open for Expert Group nominations. All registered JCP.org users can nominate themselves to serve on the JSR Expert Group, but you must become a JCP Member to be approved to serve on a JSR Expert Group. JSR 360, Connected Limited Device Configuration (CLDC) 8, was approved by the EC with 11 yes votes (AT&T was not eligible to vote).  You can also follow this project on their java.net project. JSR 361, Java ME Embedded Profile, was also approved by the EC with 11 yes votes (AT&T was not eligible to vote).  You can also follow this project on their java.net project. 11 yes votes

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  • Knockback enemy based off of direction sprite is facing

    - by pengume
    Hey Everyone, Today I am trying to make it so if I hit the enemy then the enemy well be knocked backwards in the direction the sprite is facing. I am rotating the sprite around 360 degrees using a joystick on the screen and wanted to know the best practice or ways to accomplish this. I have come up with a few ideas but none of them make use of the sprites angle he is facing just a check to see if I hit the bottom then move him upward and so forth. I am just stumped on how to apply the sprites angle to the enemies x and y coordinate and move him accordingly. Has anyone tried this and have suggestions or things to look for? Thanks in advance.

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  • New Java ME JSRs submitted

    - by heathervc
    Two new Java ME related JSRs were submitted to the JCP program office this week and are now available for review. JSR 360, Connected Limited Device Configuration (CLDC) 8, has been submitted by Oracle for JSR Review.  This review period is open until 15 October.  The ME EC will vote on the JSR Approval Ballot 16-29 October. JSR 361 Java ME Embedded Profile, has been submitted by Oracle for JSR Review. This review period is open until 15 October.  The ME EC will vote on the JSR Approval Ballot 16-29 October.

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  • Unity sera compatible avec Windows 8 et Windows Phone 8, les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS

    Unity sera compatible avec Windows 8 et Windows Phone 8 les applications utilisant le moteur de jeux 3D pourront être portées sur l'OS mobile Bonne nouvelle pour les gamers et les développeurs de jeux utilisant la plateforme Unity. David Helgason, le PDG de Unity Technologies a annoncé que l'outil sera bientôt compatible avec Windows Phone 8 et Windows 8. Unity est une boite à outils regroupant un logiciel 3D temps réel et multimédia, ainsi qu'un moteur 3D utilisé pour la création des jeux en réseaux, d'animation en temps réel et de contenu interactif. La plateforme permet de construire des jeux multiplateformes pouvant fonctionner sur Windows, Mac OS X, iOS, Android, Xbox 360, Wii, etc.

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  • update(100) behaves slightly different than 10 times update(10) - is that a problem? [on hold]

    - by futlib
    While looking into some test failures, I've identified an curious issue with my update logic. This: game.update(100); Behaves slightly different from: for (int i = 0; i < 10; i++) game.update(10); The concrete example here is a rotating entity. It rotates by exactly 360 degrees in the first case, but only by about 352 in the second. This leads to slight variations in how things move, depending on the frame rate. Not enough to be noticeable in practice, but I did notice it when writing tests. Now my question is: Should this be fully deterministic, i.e. the outcome of update(1) * n should equal update(n) exactly? Or is it normal to have some variance and I should make my test assertions more generous?

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  • Kinect s'est vendu à plus de 8 millions d'exemplaires en 2 mois, un triomphe pour Microsoft qui promet des nouveautés

    Kinect s'est vendu à plus de 8 millions d'exemplaires en 2 mois, un triomphe pour Microsoft qui promet des nouveautés Mise à jour du 06.01.2011 par Katleen Les ventes du Kinect ont connu une énorme croissance. Si la technologie s'était vendue à environ 3 millions d'exemplaires après un mois d'exploitation commerciale, des chiffres annoncés aujourd'hui font état de 8 millions de ventes totales, sur une période de deux mois ! Un succès resplendissant pour Microsoft. Steve Ballmer a raison d'afficher un si grand sourire en annonçant ces chiffres, lui qui pensait n'en vendre "que" 5 millions sur la même durée. Et il sait également rester humble : « Depuis six mois, la XBox 360 est chaque mois l...

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  • Microsoft Unveils Xbox SmartGlass

    SmartGlass won't be available to consumers until the fall, and if the reviews of the feature's capability are any indication, it's going to feel like a very long wait. SmartGlass lets you switch from watching something on your TV to watching it on your tablet or smartphone, and vice versa. But that's only the beginning. SmartGlass also lets developers turn smartphones and tablets into Xbox 360 controllers. Thus, if you're playing a sports-based game with your friends, you can enter your strategic plays into your smartphone, so he can't tell what your team is about to do. Or, with a baseball ga...

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  • Microsoft brevète la technologie de ses Microsoft Glass, les lunettes prochain objet grand public révolutionné par l'informatique ?

    Microsoft brevète des technologies pour des Microsoft Glass Les lunettes prochain objet grand public révolutionné par l'informatique ? Les Google Glass suscitent beaucoup d'intérêt de la part de la concurrence. Après Apple, c'est au tour de Microsoft de se lancer dans ce genre de projet. L'éditeur qui avait promis qu'il sortirait d'autres appareils que la Surface (et la Xbox 360) sous sa marque propre pourrait bien tenir parole avec des lunettes. C'est en tout cas ce que laisse entrevoir un brevet qu'il a déposé ce 22 novembre. [IMG]http://ftp-developpez.com/gordon-fowler/Microsoft%20Glass.jpg[/IMG] Microsoft Glasses te...

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