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  • Temporary website redirect: 3xx or php/meta?

    - by Damien Pirsy
    Hi, I run a (small) news website which has also a forum in a subfolder of the root. I'm planning to give the site a facelift and a code restructuration, so I wanted to put some redirect on the home page that will point directly to forum's index (www.mysite.com -- www.mysite.com/forum) while I tinker with it. And that, given the little free time I have, will take no less than a couple of month. Being a news site I'm pretty sure that would affect it's overall ranking, but I need to do it, so: which is the best way to redirect? I pondered and read here and there about the different means, but I couldn't figure out which is worst for SEO. Do I use a 302 redirect or use "Location:newurl" in page headers using php? Or I just put a meta tag in the html page (or a javascript, what's better). Sorry but I'm not really into these things, I may have said something silly, I know... Thanks

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  • Undocumented Secrets of MATLAB-Java Programming, un livre de Yair Altman, critique par Jérôme Briot

    Undocumented Secrets of MATLAB-Java Programming de Yair Altman D'après l'éditeur : Citation: For a variety of reasons, the MATLAB®-Java interface was never fully documented. This is really quite unfortunate: Java is one of the most widely used programming languages, having many times the number of programmers and programming resources as MATLAB. Also unfortunate is the popular claim that while MATLAB is a fine programming platform for prototyping...

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  • Google showing meta descriptions from other pages in the SERPs

    - by ojek
    Recently I added some content to my website and submitted a sitemap files to Google. Now that Google has indexed those pages, I discovered that some of words and sentences that are listed in Google that lead to my website are having their meta descriptions somehow mixed up. Here is how it works: After I put a sentence on Google to check for my website ranking, I can see a page title in the results of page1, a link to page1, and a description from page2. Since my website is a forum, if Google mixes the links of threads, it leads my users to different kind of material that they were looking for. Is there anything I can do about it?

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  • Length of Page Title, URL, Meta Description and total number of links on a page

    - by MJWadmin
    We've been examining a number of different SEO tools recently. Several of these tell us that some of our page title's, urls and meta descriptions are too long. We've also been told that some of our pages have too many links on them. I guess our first question is - is any of that feedback true! Can URL's etc actually be too long and if so how much does this affect ranking? Secondly can you have too many links on a page and if so, how many is too many? Thanks in advance...

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  • Have windows key (meta) trigger Gnome-do instead of Unity Dash (12.04)

    - by Jason O'Neil
    On my laptop the Unity Dash often launches really slowly. I might press the Windows button, and sometimes it will take up to 15 seconds to open, and the system becomes unresponsive during this time. This is especially likely if I haven't opened the launcher in a few hours. I have Gnome-Do installed, and I currently launch it with "Ctrl + Space", and it launches instantly and is very responsive. I would like to swap my shortcut keys, so Meta (the Windows key) launches Gnome Do, but I can't figure out where to change the keyboard shortcut for the dash. Any clues?

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  • Do I need the meta-key for vim?

    - by Riyaah
    I'm looking in to learning emacs or vim. I started out with emacs but found the need for a meta key to be a hassle, especially since I have a non-english keyboard layout on my macbook. So far I haven't seen any references to meta in vim, so my question is: Can I live without meta in vim? If so that'll settle the vim vs. emacs question for me, otherwise I'll just have to learn to live with some workaround.

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  • Best Way to Handle Meta Information in a SQL Database

    - by danielhanly.com
    I've got a database where I want to store user information and user_meta information. The reason behind setting it up in this way was because the user_meta side may change over time and I would like to do this without disrupting the master user table. If possible, I would like some advice on how to best set up this meta data table. I can either set it as below: +----+---------+----------+--------------------+ | id | user_id | key | value | +----+---------+----------+--------------------+ | 1 | 1 | email | [email protected] | | 2 | 1 | name | user name | | 3 | 1 | address | test address | ... Or, I can set it as below: +----+---------+--------------------+--------------------+--------------+ | id | user_id | email | name | address | +----+---------+--------------------+--------------------+--------------+ | 1 | 1 | [email protected] | user name | test address | Obviously, the top verison is more flexible, but the bottom version is space saving and perhaps more efficient, returning all the data as a single record. Which is the best way to go about this? Or, am I going about this completely wrong and there's another way I've not thought of?

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  • Scaling Literate Programming?

    - by Tetha
    Greetings. I have been looking at Literate Programming a bit now, and I do like the idea behind it: you basically write a little paper about your code and write down as much of the design decisions, the code probably surrounding the module, the inner workins of the module, assumptions and conclusions resulting from the design decisions, potential extension, all this can be written down in a nice way using tex. Granted, the first point: it is documentation. It must be kept up-to-date, but that should not be that bad, because your change should have a justification and you can write that down. However, how does Literate Programming Scale to a larger degree? Overall, Literate Programming is still just text. Very human readable text, of course, but still text, and thus, it is hard to follow large systems. For example, I reworked large parts of my compiler to use and some magic to chain compile steps together, because some "x.register_follower(y); y.register_follower(z); y.register_follower(a);..." got really unwieldy, and changing that to x y z a made it a bit better, even though this is at its breaking point, too. So, how does Literate Programming scale to larger systems? Does anyone try to do that? My thought would be to use LP to specify components that communicate with each other using event streams and chain all of these together using a subset of graphviz. This would be a fairly natural extension to LP, as you can extract a documentation -- a dataflow diagram -- from the net and also generate code from it really well. What do you think of it? -- Tetha.

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  • Different programming languages possibilities

    - by b-gen-jack-o-neill
    Hello. This should be very simple question. There are many programming languages out there, compiled into machine code or managed code. I first started with ASM back in high school. Assembler is very nice, since you know what exactly CPU does. Next, (as you can see from my other questions here) I decided to learn C and C++. I choosed C becouse from what I read it is the language with output most close to assembler-written programs. But, what I want to know is, can any other Windows programming language out there call win32 API? To be exact, like C has its special header and functions for win32 api interactions, is this assumed to be some important part of programming language? Or are there any languages that have no support for calling win32 API, or just use console to IO and some functions for basic file IO? Becouse, for Windows programming with graphic output, it is essential to have acess to win32 API. I know this question might seem silly, but still please, help me, I ask for study porposes. Thanks.

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  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

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  • Does immutability entirely eliminate the need for locks in multi-processor programming?

    - by GlenPeterson
    Part 1 Clearly Immutability minimizes the need for locks in multi-processor programming, but does it eliminate that need, or are there instances where immutability alone is not enough? It seems to me that you can only defer processing and encapsulate state so long before most programs have to actually DO something. If a program performs actions on multiple processors, something needs to collect and aggregate the results. All this involves multi-process communication before, after, and possibly during some transformations. The start and end state of the machines are different. Can this always be done with no locks just by throwing out each object and creating a new one instead of changing the original (a crude view of immutability)? What cases still require locking? I'm interested in both the theoretical/academic answer and the practical/real-world answer. I know a lot of functional programmers like to talk about "no side effect" but in the "real world" everything has a side effect. Every processor click takes time and electricity and machine resources away from other processes. So I understand that there may be more than one perspective to answer this question from. If immutability is safe, given certain bounds or assumptions, I want to know what the borders of the "safety zone" are exactly. Some examples of possible boundaries: I/O Exceptions/errors Interfaces with programs written in other languages Interfaces with other machines (physical, virtual, or theoretical) Special thanks to @JimmaHoffa for his comment which started this question! Part 2 Multi-processor programming is often used as an optimization technique - to make some code run faster. When is it faster to use locks vs. immutable objects? Given the limits set out in Amdahl's Law, when can you achieve better over-all performance (with or without the garbage collector taken into account) with immutable objects vs. locking mutable ones? Summary I'm combining these two questions into one to try to get at where the bounding box is for Immutability as a solution to threading problems.

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  • Is it a good practice to create a list of definitions for all symbols and words in a programming language?

    - by MrDaniel
    After arriving at this point in Learning Python The Hard Way I am wondering if this is a good practice to create a list of symbols and define what they do as noted in bold below, for every programming language. This seems reasonable, and might be very useful to have when jumping between programming languages? Is this something that programmers do or is it just a waste of effort? Exercise 22: What Do You Know So Far? There won't be any code in this exercise or the next one, so there's no WYSS or Extra Credit either. In fact, this exercise is like one giant Extra Credit. I'm going to have you do a form of review what you have learned so far. First, go back through every exercise you have done so far and write down every word and symbol (another name for 'character') that you have used. Make sure your list of symbols is complete. Next to each word or symbol, write its name and what it does. If you can't find a name for a symbol in this book, then look for it online. If you do not know what a word or symbol does, then go read about it again and try using it in some code. You may run into a few things you just can't find out or know, so just keep those on the list and be ready to look them up when you find them. Once you have your list, spend a few days rewriting the list and double checking that it's correct. This may get boring but push through and really nail it down. Once you have memorized the list and what they do, then you should step it up by writing out tables of symbols, their names, and what they do from memory. When you hit some you can't recall from memory, go back and memorize them again.

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  • Which programming languages have helped you to understand programming better?

    - by Xaisoft
    Which programming languages not only make you more proficient in the particular language your are learning, but also have a direct impact on the way you think and understand programming in general; therefore, making you a better programmer in other languages. Basically, which languages have the biggest impact on understanding the how and why of different programming concepts? What about Scheme? I have heard good things about that. I thought about taking the simplest of problems and implementing them in various languages. Has anyone done this?

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  • Things you should implement in your own programming language

    - by I can't tell you my name.
    I've created an experimental toy programming language with a (now) working interpreter. It is turing-complete and has a pretty low-level instruction set. Even if everything takes four to six times more code and time than in PHP, Python or Ruby I still love programming all kinds of things in it. So I got the "basic" things that are written in many languages working: Hello World Input - Output Countdowns (not as easy as you think as there are no loops) Factorials Array emulation 99 Bottles of Beer (simple, wrong inflection) 99 Bottles of Beer (canonical) Conjatz conjecture Quine (that was a fun one!) Brainf*ck interpreter (To proof turing-completeness, made me happy) So I implemented all of the above examples because: They all used many different aspects of the language They are pretty interesting They don't take hours to write Now my problem is: I've run out of ideas! I don't find any more examples of what problems I could solve using my language. Do you have any programming problems which fit into some of the criteria above for me to work out?

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  • Graphical Programming Language

    - by prosseek
    In control engineering or instrumentation, I see Simulink or LabVIEW(G) is pretty popular. In ESL design, I see that Agilent SystemVue is gaining some popularity. If you see the well established compiler theroy, almost 100% is about the textual language. But how about the graphical language? Is there any noticable research or discussion about the graphical programming language? In terms of Theory about Graphical Language - syntactic/semantic analysis and whatever relevant expressiveness (Actually, I asked a question about it at SO - http://stackoverflow.com/questions/2427496/what-do-you-mean-by-the-expressiveness-in-programming-lanuguage) Possibility of the Graphical language ... Or what do you think about the Graphical Programming Language?

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  • Programming and art

    - by user353874
    Specialized software does play a major role in every business field. Games provide new realities and are proved child development tools. Communication got a new meaning. Information never traveled so fast. And programming is never referred to as an art form. Why is that? Programming is not romantic and not natural so we don't feel naturally attached to it. Basically, our emotions don't fit programming. But it's really cool and better than art. :D

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  • Analysis and Design for Functional Programming

    - by edalorzo
    How do you deal with analysis and design phases when you plan to develop a system using a functional programming language like Haskell? My background is in imperative/object-oriented programming languages, and therefore, I am used to use case analysis and the use of UML to document the design of program. But the thing is that UML is inherently related to the object-oriented way of doing software. And I am intrigued about what would be the best way to develop documentation and define software designs for a system that is going to be developed using functional programming. Would you still use use case analysis or perhaps structured analysis and design instead? How do software architects define the high-level design of the system so that developers follow it? What do you show to you clients or to new developers when you are supposed to present a design of the solution? How do you document a picture of the whole thing without having first to write it all? Is there anything comparable to UML in the functional world?

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  • Does a persons' first programming language affect their programming style and if so, how? [closed]

    - by Scott Walsh
    I was speaking to an experienced lecturer recently who told me he could usually tell which programming language a student had learnt to program in by looking at their coding style (more specifically, when programming in other languages to the one which they were most comfortable with). He said that there have been multiple times when he's witnessed students attempted to write C# in Prolog. So I began to wonder, what specific traits do people gain from their first (or favourite) language which are carried over into their overall programming style, and more interestingly what good or bad habits do you think people would benefit from or should be wary of when learning specific language?

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  • How to learn web-programming (Javascript, PHP)?

    - by metal-gear-solid
    If I'm going to learn programming first time, How i should start? I don't know programming yet but I'm good at XHTML and CSS. my main aim is to learn first Javascript than second PHP. after having good command in Javascript I'll move to PHP. all these i want to learn to get good command in all areas of Wordpress design and Development. Although i can use basic javascript, jquery, PHP scripts in my projects but know i want to learn programming concept and want to get good knowledge.

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  • would it be bad to put <span> tags within the <head>, for grouping meta data in schema.org format?

    - by hdavis84
    Alright, I'm currently practicing schema.org microdata, and trying to find the best route for every site I build. I have found that i can piggyback itemprops on open graph meta tags. I would like to piggyback more itemprops on opengraph meta tags. However, schema.org requires you to change itemtypes to define all aspects of a "thing". Say I'm defining a LocalBusiness. Open graph has street address, locality, and region i'd like to piggyback on. I'd have to do something like: <html lang="en" itemscope itemtype="http://schema.org/LocalBusiness"> <head> ... <meta itemprop="name" content="Business Name" /> <meta property="og:url" itemprop="url" content="http://example.com" /> <meta property="og:image" itemprop="image" content="http://example.com/logo.png" /> <span itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> <meta property="og:street-address" itemprop="streetAddress" content="1234 Amazing Rd." /> <meta property="og:locality" itemprop="addressLocality" content="Greenfield" /> <meta property="og:region" itemprop="addressRegion" content="IN" /> </span> </head> Although there's more that can be added in, this is enough of an example to show what I'm trying to achieve. I've searched the web to see if it is an issue to use spans in the head or not, because I don't want invalid markup. I know I can mark up the address information in the body of the pages, but the route above would be more efficient. Does anyone have an answer for this?

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  • Moving from a static site to a CMS with new URLs and meta-data for pages

    - by Chris J
    Hi I am in the process of rebuilding a site from static pages to a CMS which will be using mod_rewrite to generate new page URLs. In this process our marketing people and myself have decided to tidy up the descriptions, keywords and titles. Eg: a page which who's URL is currently "website-name/about_us.html" and has a title of "website-name - something not quite page specific" will change to "website-name/about-us/" and title: "about us - website-name" and may have a few keywords and the description changed. Our goal with updating the meta data is to improve our page rankings and try to keep in line with some best practices for SEO. Though our current page rankings are quite good in many aspects, there is room for improvement. All of the pages will also have content changes (like rearranging heading tags, new menu on all pages, new content in footer, extra pieces of dynamic content relating to other pages). In this new site process I plan to use 301 redirects for all the old URLs pointing to the new URLs. My question is what can I expect to happen to the page rankings in Google, in the sort term and long term? Will this be like kicking off a new site which will have to build up trust over time or will the original page rankings have affect?

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  • I don't get object-oriented programming

    - by Joel J. Adamson
    Note: this question is an edited excerpt from a blog posting I wrote a few months ago. After placing a link to the blog in a comment on Programmers.SE someone requested that I post a question here so that they could answer it. This posting is my most popular, as people seem to type "I don't get object-oriented programming" into Google a lot. Feel free to answer here, or in a comment at Wordpress. What is object-oriented programming? No one has given me a satisfactory answer. I feel like you will not get a good definition from someone who goes around saying “object” and “object-oriented” with his nose in the air. Nor will you get a good definition from someone who has done nothing but object-oriented programming. No one who understands both procedural and object-oriented programming has ever given me a consistent idea of what an object-oriented program actually does. Can someone please give me their ideas of the advantages of object-oriented programming?

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  • I don't get object-oriented programming

    - by Joel J. Adamson
    Note: this question is an edited excerpt from a blog posting I wrote a few months ago. After placing a link to the blog in a comment on Programmers.SE someone requested that I post a question here so that they could answer it. This posting is my most popular, as people seem to type "I don't get object-oriented programming" into Google a lot. Feel free to answer here, or in a comment at Wordpress. What is object-oriented programming? No one has given me a satisfactory answer. I feel like you will not get a good definition from someone who goes around saying “object” and “object-oriented” with his nose in the air. Nor will you get a good definition from someone who has done nothing but object-oriented programming. No one who understands both procedural and object-oriented programming has ever given me a consistent idea of what an object-oriented program actually does. Can someone please give me their ideas of the advantages of object-oriented programming?

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  • Dependently typed language best suited to “real world” programming?

    - by Kim
    Which dependently typed programming languages could be used for real world application development? I will mostly be writing toy applications at first, after that maybe web development or a simple DBMS. These are some points, that I think are important: documentation example programs a good/big standard library an easy to use foreign function interface a community of people using the language for real world tasks tool support

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  • What are some great papers/publications relating to game programming?

    - by Archagon
    What are some of your favorite papers and publications that closely relate to game programming? I'm particularly looking for examples that are well-written and illustrated, and/or have had a profound influence on the industry. (Here's one example: in this GDC talk, Bungie's David Aldridge mentions that a paper called "The TRIBES Engine Networking Model" was the starting point for Halo's network code.)

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