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  • Few specific questions on how games are developed

    - by russ
    When it comes to programming games from the old school sega games like sonic to indie games or angry birds or even to more advance games like Diablo, how exactly is level design done? As in, are the levels sometimes designed straight out of code in an IDE? Or do they create a visual level design editor where things can be placed at the click of a mouse button? I'm imagining old school games or very simple ones like indies are done via code, where extremely complicated ones require a visual editor. Is this correct? Also, when it comes to libraries like SDL or XNA, how often are these used rather than just utilizing OpenGL or DirectX? What about creating your own game engine vs utilizing one already made? Do most use already built engines? This question is directed toward the whole gaming spectrum of indie/big game development. Thanks.

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  • Relative cam movement and momentum on arbitrary surface

    - by user29244
    I have been working on a game for quite long, think sonic classic physics in 3D or tony hawk psx, with unity3D. However I'm stuck at the most fundamental aspect of movement. The requirement is that I need to move the character in mario 64 fashion (or sonic adventure) aka relative cam input: the camera's forward direction always point input forward the screen, left or right input point toward left or right of the screen. when input are resting, the camera direction is independent from the character direction and the camera can orbit the character when input are pressed the character rotate itself until his direction align with the direction the input is pointing at. It's super easy to do as long your movement are parallel to the global horizontal (or any world axis). However when you try to do this on arbitrary surface (think moving along complex curved surface) with the character sticking to the surface normal (basically moving on wall and ceiling freely), it seems harder. What I want is to achieve the same finesse of movement than in mario but on arbitrary angled surfaces. There is more problem (jumping and transitioning back to the real world alignment and then back on a surface while keeping momentum) but so far I didn't even take off the basics. So far I have accomplish moving along the curved surface and the relative cam input, but for some reason direction fail all the time (point number 3, the character align slowly to the input direction). Do you have an idea how to achieve that? Here is the code and some demo so far: The demo: https://dl.dropbox.com/u/24530447/flash%20build/litesonicengine/LiteSonicEngine5.html Camera code: using UnityEngine; using System.Collections; public class CameraDrive : MonoBehaviour { public GameObject targetObject; public Transform camPivot, camTarget, camRoot, relcamdirDebug; float rot = 0; //---------------------------------------------------------------------------------------------------------- void Start() { this.transform.position = targetObject.transform.position; this.transform.rotation = targetObject.transform.rotation; } void FixedUpdate() { //the pivot system camRoot.position = targetObject.transform.position; //input on pivot orientation rot = 0; float mouse_x = Input.GetAxisRaw( "camera_analog_X" ); // rot = rot + ( 0.1f * Time.deltaTime * mouse_x ); // wrapAngle( rot ); // //when the target object rotate, it rotate too, this should not happen UpdateOrientation(this.transform.forward,targetObject.transform.up); camRoot.transform.RotateAround(camRoot.transform.up,rot); //debug the relcam dir RelativeCamDirection() ; //this camera this.transform.position = camPivot.position; //set the camera to the pivot this.transform.LookAt( camTarget.position ); // } //---------------------------------------------------------------------------------------------------------- public float wrapAngle ( float Degree ) { while (Degree < 0.0f) { Degree = Degree + 360.0f; } while (Degree >= 360.0f) { Degree = Degree - 360.0f; } return Degree; } private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; camRoot.transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } float GetOffsetAngle( float targetAngle, float DestAngle ) { return ((targetAngle - DestAngle + 180)% 360) - 180; } //---------------------------------------------------------------------------------------------------------- void OnDrawGizmos() { Gizmos.DrawCube( camPivot.transform.position, new Vector3(1,1,1) ); Gizmos.DrawCube( camTarget.transform.position, new Vector3(1,5,1) ); Gizmos.DrawCube( camRoot.transform.position, new Vector3(1,1,1) ); } void OnGUI() { GUI.Label(new Rect(0,80,1000,20*10), "targetObject.transform.up : " + targetObject.transform.up.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "target euler : " + targetObject.transform.eulerAngles.y.ToString()); GUI.Label(new Rect(0,100,1000,20*10), "rot : " + rot.ToString()); } //---------------------------------------------------------------------------------------------------------- void RelativeCamDirection() { float input_vertical_movement = Input.GetAxisRaw( "Vertical" ), input_horizontal_movement = Input.GetAxisRaw( "Horizontal" ); Vector3 relative_forward = Vector3.forward, relative_right = Vector3.right, relative_direction = ( relative_forward * input_vertical_movement ) + ( relative_right * input_horizontal_movement ) ; MovementController MC = targetObject.GetComponent<MovementController>(); MC.motion = relative_direction.normalized * MC.acceleration * Time.fixedDeltaTime; MC.motion = this.transform.TransformDirection( MC.motion ); //MC.transform.Rotate(Vector3.up, input_horizontal_movement * 10f * Time.fixedDeltaTime); } } Mouvement code: using UnityEngine; using System.Collections; public class MovementController : MonoBehaviour { public float deadZoneValue = 0.1f, angle, acceleration = 50.0f; public Vector3 motion ; //-------------------------------------------------------------------------------------------- void OnGUI() { GUILayout.Label( "transform.rotation : " + transform.rotation ); GUILayout.Label( "transform.position : " + transform.position ); GUILayout.Label( "angle : " + angle ); } void FixedUpdate () { Ray ground_check_ray = new Ray( gameObject.transform.position, -gameObject.transform.up ); RaycastHit raycast_result; Rigidbody rigid_body = gameObject.rigidbody; if ( Physics.Raycast( ground_check_ray, out raycast_result ) ) { Vector3 next_position; //UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); UpdateOrientation( gameObject.transform.forward, raycast_result.normal ); next_position = GetNextPosition( raycast_result.point ); rigid_body.MovePosition( next_position ); } } //-------------------------------------------------------------------------------------------- private void UpdateOrientation( Vector3 forward_vector, Vector3 ground_normal ) { Vector3 projected_forward_to_normal_surface = forward_vector - ( Vector3.Dot( forward_vector, ground_normal ) ) * ground_normal; transform.rotation = Quaternion.LookRotation( projected_forward_to_normal_surface, ground_normal ); } private Vector3 GetNextPosition( Vector3 current_ground_position ) { Vector3 next_position; // //-------------------------------------------------------------------- // angle = 0; // Vector3 dir = this.transform.InverseTransformDirection(motion); // angle = Vector3.Angle(Vector3.forward, dir);// * 1f * Time.fixedDeltaTime; // // if(angle > 0) this.transform.Rotate(0,angle,0); // //-------------------------------------------------------------------- next_position = current_ground_position + gameObject.transform.up * 0.5f + motion ; return next_position; } } Some observation: I have the correct input, I have the correct translation in the camera direction ... but whenever I attempt to slowly lerp the direction of the character in direction of the input, all I get is wild spin! Sad Also discovered that strafing to the right (immediately at the beginning without moving forward) has major singularity trapping on the equator!! I'm totally lost and crush (I have already done a much more featured version which fail at the same aspect)

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  • How can I use WebGL to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • Ubuntu Server 12 not spawning a serial ttyS0 when running on Xen

    - by segfaultreloaded
    I have this problem on more than one host, so the specific hardware is not an issue. Bare metal Ubuntu 12 is not creating a login process on the only serial port, in the default configuration. The serial port works correctly with the firmware. It works correctly with Grub2. I have even connected the serial line to 2 different external client boxes, so the problem is neither the hardware nor the remote client. When finally booted, the system fails to create the login process. root@xenpro3:~# ps ax | grep tty 1229 tty4 Ss+ 0:00 /sbin/getty -8 38400 tty4 1233 tty5 Ss+ 0:00 /sbin/getty -8 38400 tty5 1239 tty2 Ss+ 0:00 /sbin/getty -8 38400 tty2 1241 tty3 Ss+ 0:00 /sbin/getty -8 38400 tty3 1245 tty6 Ss+ 0:00 /sbin/getty -8 38400 tty6 1403 tty1 Ss+ 0:00 /sbin/getty -8 38400 tty1 1996 pts/0 S+ 0:00 grep --color=auto tty root@xenpro3:~# dmesg | grep tty [ 0.000000] Command line: BOOT_IMAGE=/vmlinuz-3.2.0-30-generic root=/dev/mapper/xenpro3-root ro console=ttyS0,115200n8 [ 0.000000] Kernel command line: BOOT_IMAGE=/vmlinuz-3.2.0-30-generic root=/dev/mapper/xenpro3-root ro console=ttyS0,115200n8 [ 0.000000] console [ttyS0] enabled [ 2.160986] serial8250: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.203396] serial8250: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A [ 2.263296] 00:08: ttyS0 at I/O 0x3f8 (irq = 4) is a 16550A [ 2.323102] 00:09: ttyS1 at I/O 0x2f8 (irq = 3) is a 16550A root@xenpro3:~# uname -a Linux xenpro3 3.2.0-30-generic #48-Ubuntu SMP Fri Aug 24 16:52:48 UTC 2012 x86_64 x86_64 x86_64 GNU/Linux root@xenpro3:~# I have tried putting a ttyS0.conf file in /etc/initab, which solves the problem bare metal but I still cannot get the serial port to work when booting Ubuntu on top of Xen, as domain 0. My serial line output looks like this, when booting Xen /dev/ttyS0 at 0x03f8 (irq = 4) is a 16550A * Exporting directories for NFS kernel daemon... [ OK ] * Starting NFS kernel daemon [ OK ] SSL tunnels disabled, see /etc/default/stunnel4 [ 18.654627] XENBUS: Unable to read cpu state [ 18.659631] XENBUS: Unable to read cpu state [ 18.664398] XENBUS: Unable to read cpu state [ 18.669248] XENBUS: Unable to read cpu state * Starting Xen daemons [ OK ] mountall: Disconnected from Plymouth At this point, the serial line is no longer connected to a process. Xen itself is running just fine. Dmesg gives me a long list of [ 120.236841] init: ttyS0 main process ended, respawning [ 120.239717] ttyS0: LSR safety check engaged! [ 130.240265] init: ttyS0 main process (1631) terminated with status 1 [ 130.240294] init: ttyS0 main process ended, respawning [ 130.242970] ttyS0: LSR safety check engaged! which is no surprise because I see root@xenpro3:~# ls -l /dev/ttyS? crw-rw---- 1 root tty 4, 64 Nov 7 14:04 /dev/ttyS0 crw-rw---- 1 root dialout 4, 65 Nov 7 14:04 /dev/ttyS1 crw-rw---- 1 root dialout 4, 66 Nov 7 14:04 /dev/ttyS2 crw-rw---- 1 root dialout 4, 67 Nov 7 14:04 /dev/ttyS3 crw-rw---- 1 root dialout 4, 68 Nov 7 14:04 /dev/ttyS4 crw-rw---- 1 root dialout 4, 69 Nov 7 14:04 /dev/ttyS5 crw-rw---- 1 root dialout 4, 70 Nov 7 14:04 /dev/ttyS6 crw-rw---- 1 root dialout 4, 71 Nov 7 14:04 /dev/ttyS7 crw-rw---- 1 root dialout 4, 72 Nov 7 14:04 /dev/ttyS8 crw-rw---- 1 root dialout 4, 73 Nov 7 14:04 /dev/ttyS9 If I manually change the group of /dev/ttyS0 to dialout, it gets changed back. I have made no changes to the default udev rules, so I cannot see where this problem is coming from. Sincerely, John

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  • XSLT Document function returns empty result on Maven POM

    - by user328618
    Greetings! I want to extract some properties from different Maven POMs in a XSLT via the document function. The script itself works fine but the document function returns an empty result for the POM as long as I have the xmlns="http://maven.apache.org/POM/4.0.0" in the project tag. If I remove it, everything works fine. Any idea how the make this work while leaving the xmlns attribute where it belongs or why this doesn't work with the attribute in place? Here comes the relevant portion of my XSLT: <xsl:template match="abcs"> <xsl:variable name="artifactCoordinate" select="abc"/> <xsl:choose> <xsl:when test="document(concat($artifactCoordinate,'-pom.xml'))"> <abc> <ID><xsl:value-of select="$artifactCoordinate"/></ID> <xsl:copy-of select="document(concat($artifactCoordinate,'-pom.xml'))/project/properties"/> </abc> </xsl:when> <xsl:otherwise> <xsl:message terminate="yes"> Transformation failed: POM "<xsl:value-of select="concat($artifactCoordinate,'-pom.xml')"/>" doesn't exist. </xsl:message> </xsl:otherwise> </xsl:choose> And, for completeness, a POM extract with the "bad" attribute: <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <!-- ... --> <properties> <proalpha.version>[5.2a]</proalpha.version> <proalpha.openedge.version>[10.1B]</proalpha.openedge.version> <proalpha.optimierer.version>[1.1]</proalpha.optimierer.version> <proalpha.sonic.version>[7.6.1]</proalpha.sonic.version> </properties> </project>

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  • Generic JMS Client

    - by Damo
    Does anyone know if it is feasible to write a Generic JMS client - ie. one that works with JMS from different providers (eg. Sonic, IBM SIB, Jboss etc)? Every time I've written JMS client code it is always very implementation specific with dependent JARs and Context classes. Thanks.

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  • Using Subsonic 2.2 on Windows Mobile 5 with SQL Server CE 3.5

    - by Darren
    I have seen comments stating that Subsonic currently does nt support MS SQL Server CE (http://stackoverflow.com/questions/1130863/subsonic-and-ms-sql-server-compact-data-provider). The link provided is for Subsonic 3. So my question is, does Subsonic 2.2 support MS SQL Server CE? And if so, is there any documentation on how to use sonic.exe to generate Subsonic's classes and controllers from the database file?

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  • How do I upload a file when I know the client's filepath?

    - by GJTorikian
    I'm interested in the way Sonic Living detects your iTunes library XML file. It prompts the user to approve its actions, then automatically uploads the XML file based on the client OS (and assuming the default installation path of iTunes). How the heck does it do that? None of the upload libraries I've looked at have this feature. They all assume that a user will click "Select file..." then browse around for the right thing to upload.

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  • Electronics Recycling

    - by Evan Carroll
    Is it common practice to not pay for recycling electronics? I find it kind of funny that scrap metal demands such a premium but electronics recycling gets nothing. My dad owns a stereostore and throws away hundreds of radio head-units a month is there anything useful or profitable that can be done with electronics on such a mass scale? http://stselectronicrecyclinginc.com/index.php/electronics-recycling http://www.basscomputerrecycling.com/?page_id=30 http://www.computerrecyclecenter.com/services.htm None of them seem to pay anything for the scrap.

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  • Why has my zoom feature stopped working in OSX 10.6?

    - by Kev
    For the life of me I can't get the zoom feature to work on OSX 10.6 on my Max Mini. It's a fresh install, I have the wireless mighty mouse with the small grey scroll ball and the small wireless Apple metal keyboard. I've tried enabling "Zoom using scroll ball whilst holding ^Control" mouse System Preference. I also tried enabling Zoom in "Universal Access" in the System Preferences. This did work in OSX 10.5, but seems to have stopped since I installed 10.6.

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  • Is it possible to boot from a passthrough lsi2008 under esxi?

    - by Kurt
    I currently have Solaris 11 Express running on bare metal. I'd like to convert the machine to an ESXI host and run the existing os as a virtual machine. I have ESXI setup, the virtual machine made, if I boot the vm from the recovery disk the drives and lsi2008 controller is visible. Everything looks like it should work, but the vm bios does not seem to try and boot from the controller. Is this just impossible?

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  • Suggestions for a good under-drawer keyboard tray?

    - by Clay Nichols
    I'm looking for a good keyboard tray that would attach to my desk drawer (one of the old metal SteelCase desks). Criteria: Stable and solid (we had one that wiggled and it drove me crazy). Allows the drawer to move in and out. Easy installation would be nice. Inexpensive (<$100) would be nice, but I'll consider expensive ones if they meet all of the above.

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  • anti-static foam under a motherboard?

    - by user29734
    I am modding out a custom built case/system. I have my motherboard mounted on a metal tray, (Dell did this) has been working great. Not I am modding the case to hold everything and how I want to mount the motherboard on the tray I have a slight gap between the wall of the case and the motherboard/tray. Can I put a piece of thin anti-static foam/packaging in between the tray and the case? That is safe right?

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  • Can I copy a cross compiler tool chain between systems (I did before)?

    - by Jamie
    I tested fairly extensively with Ubuntu 10.04 Beta 2 Server in a VM, and was able to simply copy (read tar x) a cross compiled tool chain from an Ubuntu 8.10 VM. I created the tar myself, which is essentially a lot of stuff in \usr\local. Now that I've got a bare metal installation of Ubuntu 10.04 proper, the copy isn't working. In particularly, I'm getting the error: $ arm-linux-gcc -bash: /usr/local/bin/arm-linux-gcc: No such file or directory I've got the systems side by side in SSH windows ... any suggestions?

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  • vmdk to live cd - VMware vmxnet virtual NIC driver Kernel panic

    - by ronalchn
    Task I am trying to convert a virtual machine to a live CD. Specifically, the virtual machine I am trying to convert is the IOI 2013 Competition Environment. In this task, I am aided by a guide Converting a virtual disk image: VDI or VMDK to an ISO you can distribute. Symptoms However, after getting through all the instructions, the live CD causes a kernel panic on boot on bare metal. In particular, the screen shows: [0.737348] cdrom: Uniform CD-ROM driver Revision: 3.20 [0.737503] sr 3:0:0:0: >Attached scsi CD-ROM sr0 [0.737638] sr 3:0:0:0: >Attached scsi generic sg2 type 5 [0.737771] Freeing unused kernel memory: 756k freed [0.738093] Write protecting the kernel text: 5960k [0.738155] Write protecting the kernel read-only data: 2424k [0.738224] NX-protecting the kernel data: 4280k Loading, please wait... [0.752252] udevd[100]: starting version 175 [0.768708] VMware vmxnet3 virtual NIC driver - version 1.1.29.0-k-NAPI [0.781204] VMware PVSCSI driver - version 1.0.2.0-k [0.789555] VMware vmxnet virtual NIC driver [0.799356] Kernel panic - not syncing: Attempted to kill init! exitcode=0x00000200 [0.799356] [0.799472] Pid: 1, comm: init Tainted: G 0 3.5.0-17-generic #28-Ubuntu [0.799549] Call Trace: [0.799603] [<c15bf0ec>] panic+0x81/0x17b [0.799654] [<c104a6a5>] do_exit+0x745/0x7a0 [0.799707] [<c104a9a4>] do_group_exit+0x34/0xa0 [0.799760] [<c104aa28>] sys_exit_group+0x18/0x20 [0.799813] [<c15cff5f>] sysenter_do_call+0x12/0x28 Possible problem I suspect that the problem is the VMware vmxnet virtual NIC driver - however, I do not know how I can uninstall it, and possibly install one for a bare metal machine. If anyone knows which packages needs installing/uninstalling at the .rootfs/ chroot directory stage, please let me know. Details on procedure Do note that after importing the .ova file into Virtualbox, the virtual machine is stored as a .vmdk file already, and not a .vdi file. I would like to point out some results of the procedure followed in case of any questions. This is after extracting the filesystem from the .raw file to the .rootfs/ directory mentioned in the blog. I changed the filesystem table as mentioned in the blog, then looked at the possible "kernel optimized for virtualization". However, I found that linux-image-generic was already installed. Also, when running the command dpkg-query --showformat='${Package}\n' -W 'vmware-tools*' (or dpkg-query --showformat='${Package}\n' -W '*-virtual'), no packages were found. Thus, I did not find any virtualization specific packages. I proceeded to generate the iso following the steps in the blog, and burned it to a DVD.

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  • What is the BRU Server Disaster Recovery Procedure?

    - by Jonskichov
    How do I go about performing a full, bare metal disaster recovery from BRU Server backups? I have backed up the entire C:\ (including Windows, Program Files etc) of a test machine (using Open File Manager) and want to restore this to a new server. What is the procedure I need to go through to restore to a clean server using my backup? How does this work with various services such as DHCP, DNS, Active Directory, SQL Server, Windows Registry etc? Thanks in advance.

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  • This Week in Geek History: Morse Code, Mars Rovers, J.R.R. Tolkien’s Birthday

    - by Jason Fitzpatrick
    Every week we bring you interesting facts from the history of Geekdom. This week in Geek History witnessed the first successful demonstration of the electric telegraph, the safe landing of the Spirit rover on the surface of Mars, and the birth of famed fantasy author J.R.R. Tolkien. Latest Features How-To Geek ETC How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 The 50 Best How-To Geek Windows Articles of 2010 The 20 Best How-To Geek Explainer Topics for 2010 How to Disable Caps Lock Key in Windows 7 or Vista How to Use the Avira Rescue CD to Clean Your Infected PC The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video] Convert or View Documents Online Easily with Zoho, No Account Required Build a Floor Scrubbing Robot out of Computer Fans and a Frisbee Serene Blue Windows Wallpaper for Your Desktop 2011 International Space Station Calendar Available for Download (Free) Ultimate Elimination – Lego Black Ops [Video]

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  • Turn a Computer Power Supply into a Desktop Power Supply

    - by Jason Fitzpatrick
    If you’re looking for a desktop power supply for your electronics workbench, this tutorial video shows you how to turn a computer PSU into a desktop power supply. In the above video the guys at JumperOneTV show us how to make a desktop power supply. As an addendum to the video; they note in the comments section on the YouTube video that they were wearing gloves for the drilling and that they did a very thorough job cleaning out any loose metal shavings with an air compressor. If you wanted to play it even safer (and you should!) you would remove the circuit board from the enclosure before doing any drilling. Converting an ATX Power Supply to a Lab Bench Power Supply [JumperOneTV via Make] How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • The Best of CES (Consumer Electronics Show) in 2011

    - by Justin Garrison
    This year, How-To Geek’s own Justin was on-site at the Consumer Electronics Show in Las Vegas, where every gadget manufacturer shows off their latest creations, and he was able to sit down and get hands-on with most of them. Here’s the best of the bunch. Make sure to also check out our list of the Worst of CES 2011, where we covered the gadgets that just didn’t make the cut Latest Features How-To Geek ETC HTG Projects: How to Create Your Own Custom Papercraft Toy How to Combine Rescue Disks to Create the Ultimate Windows Repair Disk What is Camera Raw, and Why Would a Professional Prefer it to JPG? The How-To Geek Guide to Audio Editing: The Basics How To Boot 10 Different Live CDs From 1 USB Flash Drive The 20 Best How-To Geek Linux Articles of 2010 Arctic Theme for Windows 7 Gives Your Desktop an Icy Touch Install LibreOffice via PPA and Receive Auto-Updates in Ubuntu Creative Portraits Peek Inside the Guts of Modern Electronics Scenic Winter Lane Wallpaper to Create a Relaxing Mood Access Your Web Apps Directly Using the Context Menu in Chrome The Deep – Awesome Use of Metal Objects as Deep Sea Creatures [Video]

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  • Square Reader Modified to Record Off Old Reel-to-Reel Tape [Video]

    - by Jason Fitzpatrick
    The Square Reader is a tiny magnetic credit card reader that has taken the mobile payment industry by storm. This clever hack dumps the credit card reading in favor of snagging the audio from old music reels. Evan Long was curious about whether the through-the-headphones interface of the Square Reader could be used to read audio data off old magnetic recordings. With a very small modification (he had to bend a metal tab inside the reader to allow the audio tape to slide through more easily) he was able to listen to and record audio off old reels. Watch the video above to see it in action or hit up the link below to read more about his project. iPod Meets Reel [via Make] HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux Hack Your Kindle for Easy Font Customization

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  • Maker Faire 2012 Attendees build with Java Technology

    - by hinkmond
    Looks like Daniel Green, systems engineer from Oracle, and the panel of Java experts had a successful Java Technology booth at this year's Maker Faire 2012. See: Maker Faire 2012 adds Java Here's a quote: "We made a huge impact for Java and Oracle, creating positive perception, building brand awareness, and introducing fun and engaging ways for future technologists to learn Java programming," says Michelle Kovac, Oracle director, Java Marketing and Operations. Good stuff, considering all the future developers of exploding robots and fire-breathing dragon metal sculptures attend the Maker Faire. They can blow up stuff with Java technology just as effectively as other programming languages. Hinkmond

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  • Best Game Engine/Framework and Language for 2D actor/sprite intensive game

    - by Grungetastic
    I'm new to the game dev world. I have a rather large project in mind (I learn by setting myself challenges :P ) and I'm wondering what the best engine/framework/language is for a 2D game with thousands of sprites/actors on screen at a time. Bare metal type stuff. I need to still be able to zoom in and out with that many actors at once. This game will have no 3D elements. Any thoughts? Suggestions?

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  • iOS : Creating a 3D Compass

    - by Md. Abdul Munim
    Originally posted here: iOS : Creating a 3D Compass Hi everybody, Quite new in this forum.Posted the same question in stackoverflow and there some people suggested to shift it here, so that I can get a quick help from more specialists in this regard. So what's the big matter? Actually, I want to make a 3D metal compass in iOS which will have a movable cover. That is when you touch it by 3 fingers and try to move your fingers upward the cover keeps moving with your fingers and after certain distance it gets opened.Once you pull it down using 3 fingers again, it gets closed.I can not attach an image here as I don't have that much reputation. So I request you to check the original question at stack overflow that I linked at top. Is it possible using core animations and CALayers? Or would I have to use OpenGL ES? Please someone help me out, I am badly in need of it.And I need to complete it asap!

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