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  • Windows Media Player won't launch on Vista - how to repair or reinstall it?

    - by rpm1200
    My friend asked me to look at her Acer Aspire laptop with Vista Home Premium as it is no longer playing DVDs. I found that Windows Media Player would not launch. I found this thread, which contained a number of suggestions, none of which solved the problem. Here is what I tried: Tried running WMP via desktop shortcut, QuickLaunch bar or going to Program Files\Windows Media Player\wmplayer.exe. In all cases, wmplayer would launch then terminate immediately (verified through the Processes tab in Task Manager). Tried running wmplayer.exe as Administrator. The UAC dialog would come up, I'd approve, then wmplayer would launch and terminate immediately. Uninstalled all non-Microsoft media programs except RealPlayer, iTunes, QuickTime, Acer Arcade (the laptop owner uses all those apps). Tried running Program Files\Windows Media Player\setup_wm.exe as Administrator, it launched but said that a newer version of WMP was already installed. Deleted the "Windows Media" folder located under %userprofile%\appdata\local\Microsoft then tried starting WMP - wmplayer would launch and terminate immediately. Register wmp.dll by typing "regsvr32 wmp.dll" in an Administrator cmd window then tried starting WMP - wmplayer would launch and terminate immediately. Run "SFC /SCANFILE" in an Administrator cmd window - get an error message that it found invalid system files and could not fix them, so look at the log file cbs.log. The log file shows that there are broken files associated with Windows Sidebar (which the user does not use) but none relating to WMP. Log off to safe mode and run "SFC /SCANFILE" in an Administrator cmd window again - same results. Try to download and install XP WMP - the microsoft.com site recognizes the OS as Genuine and allows the download, but when I launch the installer it says the system is not Genuine. Clicking the link directs me back to IE where I can authenticate the system as Genuine. The installer still fails to recognize the system as Genuine. It is a Genuine Vista installation. Try to run this update (KB931621). The installer said it did not apply to the system. Set Windows Media Player as default in Program Access and Defaults. Same results. Tried running "for %a in (%systemroot%\system32\wm*.dll) do regsvr32 /s %a" in an Administrator cmd window - same results. Went to this Knowledge Base article (947541) and ran the Microsoft Fix It. The Fix It ran successfully, but WMP would still launch and terminate immediately. Multiple reboots in the process of doing all of these steps. After all this, looked in the Application and Security logs. No events pertaining to WMP were logged. The computer was preinstalled with Vista Home Premium and I have the Acer backup DVDs which will reimage the drive. I do not have Vista install DVDs. Reimaging the system is not an option. I'd also rather not restore the system to an earlier point unless it's absolutely necessary. What else can I do to repair or reinstall WMP?

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  • Stop Windows Media Player from connecting to Internet/MS using hosts file or alternate method?

    - by Joe
    Is there a way to prevent Windows Media Player from connecting to the internet and MS using the hosts file or other methods? Edit: (Nov 20 2009 at 19:16) I have both VLC and MPC and I do use them. However I am currently using WMP to organize all my music and I hate that WMP is always making outgoing connections. I just tried TCPView and can't believe how many connections WMP makes when you first launch it. I have even disabled everything in its options that relates to connecting to internet. Could any of you recommend a good media player thats also good for organizing your music library like WMP, and doesnt connect to the internet? Preferably one that a WMP user would actually like as much as WMP. The reason I use WMP is because I like its interface, the way its setup and how it looks.

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  • What kind of website or coding is suitable and safe for an artist's website

    - by Dan S
    I have a web design project that is related to a singer, and I used Joomla for my previous project and designed good music websites. But for this project I cannot find a suitable template to edit and use. As the website is so simple and does not have any special functionality, I'm thinking about creating a website with just simple CSS, html and jQuery. I'm Good at them and can make a perfect look but I am not sure about the security. In Joomla I use different security plugins but do not know about a client-side scripting. So generally I need your ideas, about the following questions: - Is Joomla and generally CMS a good option for a music website? - How famous artists' website is base on? CMS or Client-side scripting? - Do you recommend to create it manually without using and CMS or template? - An do you suggest WordPress for this type of websites? (The website will have these pages: Biography, News, Music (with a music player), Photos, videos and contacts). That's it! Thank you for all your responds, I had a look at Joomla and the only template I chose is This One which seems very simple, and I am worry about module position, because it seems does not have any module position at all. I tried to contact the provider but did not get any respond. Does anyone know about its module position, I mean is there any way to find them? An is it possible to create a 2-3 module positions? Also I had a look at ThemeForest's WordPress templates and it has such a great template. I think WordPress is more active in creating artistic templates. But is it secure and professional to use this CMS for a singer who is kinda famous it his country? I am talking about a template like this. Share your opinions guys.

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  • Playing NSF music in FMOD.net

    - by Tesserex
    So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and emulators work and porting it. I haven't yet found an existing player that uses FMOD. My starting point is the MyNes source from http://sourceforge.net/projects/mynes/. There are two big steps between here and what I'm looking for. MyNes plays from a ROM, not NSF. So, I have to rip out the APU and get it to play NSF files. The MyNes APU uses SlimDX, so I have to convert that to FMOD.NET. I am really stuck about how to go about either of these, because I'm not that familiar with audio formats and it's hard finding resources online. So here are a few questions: From what I can tell from the NSF spec at http://kevtris.org/nes/nsfspec.txt, it's just contains the relevant memory section of the ROM, plus the header. If anyone can verify or correct this that would be great. The emulator APU uses data from the rest of the emulator to play, including things like cycle counts. I'm not sure what replaces this in a standalone player. Can't I just load all the music data at once into a stream and play it? Joining #1 and #2, does the header data from the NSF substitute for some of the ROM data in the emulator code? Using FMOD, will I be following the usercreatedsound example for loading a stream? And does this format count as PCM? Specifically MyNes says PCM8. Any tips on loading / playing the stream in FMOD are appreciated. As an aside, I don't really understand the loading / playing sections of the spec I linked at all. It seems to apply to 6502 systems / emulators only and not to my situation. I know it's a long shot for anyone here to have enough experience in this area to help, but anything you can provide is definitely appreciated. A link to an existing .NET library that does this would be even better, but I don't believe one exists.

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  • Playing NSF music in FMOD.net

    - by Tesserex
    So, as the title says, I want to be able to play NSF files using FMOD, because my project already uses FMOD and I'd rather not replace it. This will involve figuring out how existing players and emulators work and porting it. I haven't yet found an existing player that uses FMOD. My starting point is the MyNes source from http://sourceforge.net/projects/mynes/. There are two big steps between here and what I'm looking for. MyNes plays from a ROM, not NSF. So, I have to rip out the APU and get it to play NSF files. The MyNes APU uses SlimDX, so I have to convert that to FMOD.NET. I am really stuck about how to go about either of these, because I'm not that familiar with audio formats and it's hard finding resources online. So here are a few questions: From what I can tell from the NSF spec at http://kevtris.org/nes/nsfspec.txt, it's just contains the relevant memory section of the ROM, plus the header. If anyone can verify or correct this that would be great. The emulator APU uses data from the rest of the emulator to play, including things like cycle counts. I'm not sure what replaces this in a standalone player. Can't I just load all the music data at once into a stream and play it? Joining #1 and #2, does the header data from the NSF substitute for some of the ROM data in the emulator code? Using FMOD, will I be following the usercreatedsound example for loading a stream? And does this format count as PCM? Specifically MyNes says PCM8. Any tips on loading / playing the stream in FMOD are appreciated. As an aside, I don't really understand the loading / playing sections of the spec I linked at all. It seems to apply to 6502 systems / emulators only and not to my situation. I know it's a long shot for anyone here to have enough experience in this area to help, but anything you can provide is definitely appreciated. A link to an existing .NET library that does this would be even better, but I don't believe one exists.

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  • help animating player in corona sdk

    - by andrew McCutchan
    working on a game in the corona sdk with lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. here is the player code function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end and here is the code for the line function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of " attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • help animating a player in Corona SDK

    - by andrew McCutchan
    Working on a game in the Corona SDK with Lua and I need help so the player animates on the line drawn. Right now he animates at the beggining and the end but not on the line. Here is the player code: function spawnPlayerObject(xPlayerSpawn,yPlayerSpawn,richTurn) --spawns Rich where we need him. -- riches sprite sheet and all his inital spirites. We need to adjust this so that animations 3-6 are the only ones that animate when moving horizontally local richPlayer = sprite.newSpriteSet(richSheet1,1,6) sprite.add(richPlayer, "rich", 1,6,500,1) rich = sprite.newSprite(richPlayer) rich.x = xPlayerSpawn rich.y = yPlayerSpawn rich:scale(_W*0.0009, _W*0.0009) -- scale is used to adjust the size of the object. richDir = richTurn rich.rotation = richDir rich:prepare("rich") rich:play() physics.addBody( rich, "static", { friction=1, radius = 15 } ) -- needs a better physics body for collision detection. end And here is the code for the line: function movePlayerOnLine(event) --for the original image replace all rich with player. if posCount ~= linePart then richDir = math.atan2(ractgangle_hit[posCount].y-rich.y,ractgangle_hit[posCount].x-rich.x)*180/math.pi playerSpeed = 5 rich.x = rich.x + math.cos(richDir*math.pi/180)*playerSpeed rich.y = rich.y + math.sin(richDir*math.pi/180)*playerSpeed if rich.x < ractgangle_hit[posCount].x+playerSpeed*10 and rich.x > ractgangle_hit[posCount].x-playerSpeed*10 then if rich.y < ractgangle_hit[posCount].y+playerSpeed*10 and rich.y > ractgangle_hit[posCount].y-playerSpeed*10 then posCount = posCount + 1 end end I don't think anything has changed recently but I have been getting an error when testing of "attempt to upvalue "rich" a nil value" on the second line, richDir = etc.

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  • Trying to install flash player on ubuntu 12.04

    - by Eric
    I am having trouble installing this program. I do not know how to locate the browser plugins directory, or change the directory in the terminal. Installation instructions Installing using the plugin tar.gz: Unpack the plugin tar.gz and copy the files to the appropriate location. Save the plugin tar.gz locally and note the location the file was saved to. Launch terminal and change directories to the location the file was saved to. Unpack the tar.gz file. Once unpacked you will see the following: + libflashplayer.so + /usr Identify the location of the browser plugins directory, based on your Linux distribution and Firefox version Copy libflashplayer.so to the appropriate browser plugins directory. At the prompt type: cp libflashlayer.so <BrowserPluginsLocation> Copy the Flash Player Local Settings configurations files to the /usr directory. At the prompt type: sudo cp -r usr/* /usr Installing the plugin using RPM: - As root, enter in terminal: rpm -Uvh <rpm_package_file> - Click Enter key and follow prompts Installing the standalone player Unpack the tar.gz file To execute the standalone player Double-click, or enter in terminal: ./flashplayer

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  • VMware Player- no Maverick GUI after install

    - by Jason
    I'm experimenting with using both VMware Player and Virtualbox to run an Ubuntu VM in Win7. I have the VB install of Maverick working fine, and with only a few quirks such as slow response in Firefox scrolling and the occasional freeze, it works fine. However, making backup copies of a VB machine for storage is a PIA, and so I would like to see how Player works in the same situation. I created a new VM with 2GB RAM & 30GB hard drive space. The install went smoothly, but everytime I start the VM, no GUI shows and I have no mouse control. It brings me to a screen saying Ubuntu Easy Install: VMware Player is installing VMware Tools.. please wait. At this point, I get a login prompt and then goes to a standard CLI interface. At this point, I have no mouse control at all. The CPU and memory gauge that I have as a Win7 screenlet shows no changes and minimal HDD activity. The VMWare site says to install the Tools by a tarball, going to VMInstall VMware Tools, but I can't do that with no mouse control. Any solutions?

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  • Moving player in direciton camera is facing

    - by Samurai Fox
    I have a 3rd person camera which can rotate around the player. My problem is that wherever camera is facing, players forward is always the same direction. For example when camera is facing the right side of the player, when I press button to move forward, I want player to turn to the left and make that the "new forward". My camera script so far: using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { public float RotateSpeed = 150, MoveSpeed = 50; float DeltaTime; void Update() { DeltaTime = Time.deltaTime; transform.Rotate(0, Input.GetAxis("LeftX") * RotateSpeed * DeltaTime, 0); transform.Translate(0, 0, -Input.GetAxis("LeftY") * MoveSpeed * DeltaTime); } } public class CameraScript : MonoBehaviour { public GameObject Target; public float RotateSpeed = 170, FollowDistance = 20, FollowHeight = 10; float RotateSpeedPerTime, DesiredRotationAngle, DesiredHeight, CurrentRotationAngle, CurrentHeight, Yaw, Pitch; Quaternion CurrentRotation; void LateUpdate() { RotateSpeedPerTime = RotateSpeed * Time.deltaTime; DesiredRotationAngle = Target.transform.eulerAngles.y; DesiredHeight = Target.transform.position.y + FollowHeight; CurrentRotationAngle = transform.eulerAngles.y; CurrentHeight = transform.position.y; CurrentRotationAngle = Mathf.LerpAngle(CurrentRotationAngle, DesiredRotationAngle, 0); CurrentHeight = Mathf.Lerp(CurrentHeight, DesiredHeight, 0); CurrentRotation = Quaternion.Euler(0, CurrentRotationAngle, 0); transform.position = Target.transform.position; transform.position -= CurrentRotation * Vector3.forward * FollowDistance; transform.position = new Vector3(transform.position.x, CurrentHeight, transform.position.z); Yaw = Input.GetAxis("Right Horizontal") * RotateSpeedPerTime; Pitch = Input.GetAxis("Right Vertical") * RotateSpeedPerTime; transform.Translate(new Vector3(Yaw, -Pitch, 0)); transform.position = new Vector3(transform.position.x, transform.position.y, transform.position.z); transform.LookAt(Target.transform); } }

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  • Unity3d web player fails to load textures

    - by José Franco
    I'm having a problem with Unity3d Web Player. I have developed a project and succesfully deployed it in a web app. It works with absolutely no problem on my PC. This app is to be installed on two identical machines. I have installed them in both and it only works properly in one. The issue I have is on a computer it fails to properly load the models and textures, so the game runs but instead of the models I can only see black rectangles on a blue background. It has the same problem with all browsers and I get no errors either by the player or by JavaScript. The only difference between these computers is that one that has the problem is running on Windows 8.1 and the other one on Windows 8 only. Could this be the cause of the issue? It works fine on my computer with Windows 8.1. However both of the other computers have specs that are significantly lower than mine. I have already searched everywhere and it seems that it has to do with the individual games, however I think it may have to do with the computer itself because it runs properly in the other two. The specs on the computes I'm installing the app on are as follows: Intel Celeron 1.40 GHz, 2GB RAM, Intel HD Graphics If anybody could point me in the right direction I would be very grateful I forgot to mention, I'm running Unity Web player 4.3.5 and the version on the other two computers is 4.5.0

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  • Flash Player for IPTV

    - by Le Mystique
    Hi All, We have to design a flash player for three video sources of IPTV. Educational videos on the system that can be played on demand. (VOD or Video on Demand local) Streaming videos available on different websites that can be played on demand (VOD or Video on Demand remote) IPTV live streaming video feed Videos from three sources have to be played within single flash player that we need to design. There are 2 basic requirements: For the two VOD types, we have to provide the pause and play functionality. For IPTV, pause and play is not required, However, channel switching time is critically important here. The user should get the program behaviour as close to TV experience as possible. This means channel switching should be fast. To provide this, buffering of video is required for multiple channels. Now the questions is, is this possible? If yes, how? Secondly, what skill set (e.g. action script 3.0 , flash 10) should the flash programmer have to be able to design this? Thirdly is it as simple as making a normal FLV player? Or is it a more complex job?

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  • VMware Player 5.0 or VMware Workstation 9.0 after upgrade to Ubuntu 12.10

    The upgrade process Upgrading Ubuntu 12.04 to latest version 12.10 - aka Quantal Quetzal - is straight forward and you only need to follow the offical upgrade instructions. Short version on the console looks like this: sudo do-release-upgrade This will update the repository entries, and start the upgrade process. After some minutes or hours of download and installation, you have to reboot your system once to get the new kernel loaded. As time of writing, I'm on '3.5.0-17-generic'. And as with any modification of the kernel version, you have to compile the necessary kernel modules to get VMware Player or Workstation up and running. Usually, this happens the first time you try start your VMware software and that's it. Well, again not so this time. Getting the kernel patch Luckily, the community over VMware is very active and you can get a new kernel patch in the online forums here. Get the download and put in a folder have write permissions. Then you extract the archive on the console like so: tar -xjvf vmware9_kernel35_patch.tar.bz2 Then you change into the newly created folder: cd vmware9_kernel3.5_patch/ And you execute the available shell script as root (superuser) like so: sudo ./patch-modules_3.5.0.sh This will stop any running instances of VMware software, patches the source files and runs the compile process for your active environment. This might take some time depending on your machine, and once completed you can start VMware Player or Workstation as previously. In case that you are going to apply the patch again, the script will simply quit with the following output: /usr/lib/vmware/modules/source/.patched found. You have already patched your sources. Exiting You might remove the .patched file in case that you upgraded/changed your kernel and you need to apply the patch again. Disclaimer: The patch is "as-is" and the patcher is originally created by Artem S. Tashkinov, and later modified by An_tony. Please refer to the VMware forum in case of questions or problems. There are also patches available for older versions of VMware Player or Workstation.

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  • Intel Recreates Animusic’s Pipe Dream Music Machine in Real Life

    - by Jason Fitzpatrick
    In 2001 there was a wildly popular CGI video created by Animusic called Pipe Dream that featured an awesome Rube-Goldberg’esque music making machine. Intel built a equally as awesome real world version of it, check out this video to see it in action. So how does it compare to the original video? Pretty darn well if we do say so; check out the original Animusic animation here: Not a bad CGI-to-reality conversion, eh? You can check out more videos of the Intel project here. [via Neatorama] Reader Request: How To Repair Blurry Photos HTG Explains: What Can You Find in an Email Header? The How-To Geek Guide to Getting Started with TrueCrypt

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  • How to share media stored in an attached drive using Windows Media Player?

    - by David
    We've got a Windows 7 PC with a Windows Media Player music library that includes both files on the internal hard drive and files on a USB-attached hard drive. When we browse this library from another Windows Media Player (on another Windows 7 machine) we see only the files residing on the library host's internal drive. The files residing on the attached drive don't show up at all, yet on the host they appear undistinguished within the library. Is there a configuration change we can make to cause the attached files to be shared properly? We've turned on read-sharing for "Everyone" on the USB drive, but that hasn't helped. Also it might be worth noting that this issue behaves the same way for us if the client machine is a Playstation 3.

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  • python Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or y increments by one at every loop until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases. Until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or y keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Velocity control of the player, why doesn't this work?

    - by Dominic Grenier
    I have the following code inside a while True loop: if abs(playerx) < MAXSPEED: if moveLeft: playerx -= 1 if moveRight: playerx += 1 if abs(playery) < MAXSPEED: if moveDown: playery += 1 if moveUp: playery -= 1 if moveLeft == False and abs(playerx) > 0: playerx += 1 if moveRight == False and abs(playerx) > 0: playerx -= 1 if moveUp == False and abs(playery) > 0: playery += 1 if moveDown == False and abs(playery) > 0: playery -= 1 player.x += playerx player.y += playery if player.left < 0 or player.right > 1000: player.x -= playerx if player.top < 0 or player.bottom > 600: player.y -= playery The intended result is that while an arrow key is pressed, playerx or playery increments by one at every iteration until it reaches MAXSPEED and stays at MAXSPEED. And that when the player stops pressing that arrow key, his speed decreases until it reaches 0. To me, this code explicitly says that... But what actually happens is that playerx or playery keeps incrementing regardless of MAXSPEED and continues moving even after the player stops pressing the arrow key. I keep rereading but I'm completely baffled by this weird behavior. Any insights? Thanks.

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  • Flutter Enabled Hand Gesture Control of Your Music and Movies

    - by Jason Fitzpatrick
    You’ve got a dozen windows open, your media player is buried underneath somewhere, and the phone rings. Do you reach for the speaker power button, dig through the windows, or simply wave your hand to pause the music? With Flutter, a simple gesture is all it takes. Flutter is a free application for Windows and Mac OS X that turns your webcam into a gesture-recognition tool and your hand into a remote for your media applications. By lifting your your hand palm out, making a fist, or using other simple gestures, you can pause or otherwise interact with your media players. Hit up the link below to grab a free copy of Flutter. FlutterApp [via MakeUseOf] How Hackers Can Disguise Malicious Programs With Fake File Extensions Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer

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  • Partitioning Windows 7 so I can use ubuntu

    - by thommo1919
    I have been recording happily using Audacity for many years but after upgrading to Windows 7, the latency has meant that recording music is impossible. My mate suggested partitioning my hard drive, installing ubuntu on it and then using this alongside Windows. He reckons I can use music recording software then on the partitioned Ubuntu drive without the latency problems. A few questions: a) Is my mate correct? b) How do I go about doing the partition and installing? c) What music recording software would you recommend? Many many thanks to anyone who can help me.

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  • Problems with EmusicJ on Ubuntu 14.04

    - by Michael Dykes
    I am running Ubuntu 14.04 in my new machine and have a subscription to emusic (because I used it before in my Windows days because of the great selection of classical music). I have used it on my old machine (running older versions of Ubuntu) with some success but am having difficulties doing so now. I am trying to use EmusicJ but do not/cannot remember how to do so. I have downloaded the program and unzipped it and ran the following command in a terminal: ./emusic If I remember correctly, once I go to the emusic site and download my music, the EmucisJ program should open and begin downloading the music through that program but this time it is not and I have already wiped my old box in order to give it to a friend. Any help is appreciated as I would like to continue with Emusic, but if I cannot get this resolved I will likely have to cancel my subscription and find a better alternative. Thanks.

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  • JavaFX Makeover for JFugue Music NotePad

    - by Geertjan
    Bengt-Erik Fröberg from Sweden, one of the developers working on ProSang, the leading Scandinavian blood bank system (and based on the NetBeans Platform), is reworking the user interface of the JFugue Music NotePad. In particular, the Score window (named ScoreFX window below) contains components that are now quite clearly JavaFX, instead of Swing. Looks a lot better and also performs better. The sliders in the Keyboard window are candidates for being similarly redone to use JavaFX instead of Swing. Want to do something similar? Here's all the info you need: http://platform.netbeans.org/tutorials/nbm-javafx.html

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  • How to migrate from Banshee to Rhythmbox?

    - by rafalcieslak
    As it has been decided, Ubuntu Precise 12.04 will feature Rhythmbox as the default music player. I am aware, that it does not mean that I will not be able to use Banshee, nevertheless I would like to switch to it. I have been a Rhythmbox fan for a long time, but after the switch to Banshee in Natty I decided to give it a try and completely migrated to it. However, I am not very happy with it, it lags for me a lot and has some other issues. I would like to export all Banshee data to Rhythmbox. That includes: Music library Playlists Preferably playcounts and ratings Radio stations Cover pictures What should I do to move all this data to Rhythmbox, get it to work as the default music player, and smoothly switch completely to it?

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  • Lens showing only music after zeitgeist removal

    - by chris
    I can't get anything to show up in the Dash (lens?) other than music (no applications , no files) . This began when I removed zeitgeist. I've uninstalled and reinstalled, but still not working. I've also installed unity-place-files and unity-place-applications as suggested elsewhere. Under processes that are running I don't see zeitgeist.. (the original reason I wiped it out was because it was sucking up CPU). Ubuntu 12.04 Thanks in advance.

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  • Is Windows Media Player able to play DTS audio?

    - by rolgae
    I'm trying to play DTS audio with Windows Media Player 12 on Windows 7. For a MPEG-TS file with video and DTS audio, only video is played. A file containing only a DTS audio stream is rejected. But: WMP is able to play the DTS audio stream of a DVD. So, Is Windows Media Player able to play DTS audio, or not? And if: How do I make him play my DTS files? I did not find any good resources of the supported codecs. Just things like "WMP can play .mpg files, ..." VLC is able to play all of the above files. I do not want to install third party codec packs, thats not the question!

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