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  • How can I troubleshoot flash player/hardware conflict?

    - by sparthikas
    OBJECTIVE: Have a web browser on my Ubuntu install that can play youtube and hulu videos. Also would like to understand problem so that I can fix it again if I change software. Workarounds welcome, technical understanding and solution preferable. SYMPTOMS: Flash does not run - cannot make the right-click menu appear, an empty box is where video should be, changes to black box when hovering over other links. The "The Adobe Flash plugin has crashed" message does not appear with its sad lego face. cannot activate proprietary graphics driver - causes system to reboot to a prompt. SOLUTIONS TRIED: Replaced OS (tried slackware 13.37, fedora 17, linuxmint 13 maya, gentoo, lubuntu, and even winXP. lubuntu confirmed to work, don't remember how much tweaking, if any, this required. Slack, fedora, mint, and gentoo all failed to run flash just like ubuntu) many reinstalls of flash player via different methods, including cleaning up old installs first, also tried gnash and lightspark. replaced graphics card (replaced HIS IceQ Radeon HD 4670 AGP with older GeForce 5700 LE no change in problem) flash does successfully work on winXP installation with Catalyst AGP hotfix driver applied, however I consider windows wholly unacceptable for web browsing due to lack of security. Lubuntu install also works, however I do not want to be tied down to just using Lubuntu on this computer. SYSINFO: Have latest versions of Ubuntu, Firefox, and Flash on fresh Ubuntu install. Using Gigabyte 7s748 motherboard with Athlon XP 2800+ and 3 GB of RAM with Radeon HD 4670 AGP card, also a Dell soundblaster live series sound card (due to malfunction of onboard sound on motherboard) Wired internet connection, Maxtor 6Y120L3 HDD, Sony DVD RW AW-Q170A, Dell M993s monitor. NOTES: I do not know if the graphics driver issue and the flash troubles are linked. Substitution of older graphics card having same flash troubles seems to suggest they aren't. My troubleshooting method is rather reductionist, consisting mainly of "replace things until you find out what was causing the error by process of elimination" only it seems that this must be a conflict which arises when software decides how to configure itself on my hardware. That is, I know the hardware can run Flash, and I know that on other systems the same software can too, but somehow the combination fails. Consequently I feel out of my depth. I will keep trying things off and on, but I have spent probably about 30 man-hours in the last 4 months working on this problem with no joy other than the lubuntu workaround. Any help will be appreciated, I will be checking back and posting updates. Any pertinent questions regarding me or my computer will be answered, outputs from config files can be accessed and posted (IDK which ones or what parts to post).

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  • VMWare player - compiling server modules - Ubuntu 13.10

    - by user211976
    While running Ubuntu 13.04 whenever the Linux kernel had been updated, this used to make vmware player happy: sudo apt-get install linux-headers-$(uname -r) sudo vmware-modconfig --console --install-all Yesterday I upgraded to Ubuntu 13.10 and lo and behold, the above workaround does not work anymore: Unable to install all modules. See log for details. I assume by "See log" it means the files in /tmp/vmware-root/*log root@hugin:/tmp/vmware-root# ls -ltr /tmp/vmware-root/ totalt 16 -rw-r--r-- 1 root root 3815 nov 6 13:54 vmware-apploader-17267.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-17693.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-17742.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-18701.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-18750.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-19100.log -rw-r--r-- 1 root root 0 nov 6 13:54 vmware-vmis-19149.log -rw-r--r-- 1 root root 9250 nov 6 13:54 vmware-modconfig-17267.log root@hugin:/tmp/vmware-root# tail /tmp/vmware-root/vmware-modconfig-17267.log 2013-11-06T13:54:28.950+01:00| modconfig| I120: Copied Module.symvers from "/tmp/modconfig-wpDrtf/vmci-only/Module.symvers" to "/tmp/modconfig-wpDrtf/vsock-only/Module.symvers". 2013-11-06T13:54:28.950+01:00| modconfig| I120: Building module with command "/usr/bin/make -j8 -C /tmp/modconfig-wpDrtf/vsock-only auto-build HEADER_DIR=/lib/modules/3.11.0-12-generic/build/include CC=/usr/bin/gcc IS_GCC_3=no" 2013-11-06T13:54:31.048+01:00| modconfig| I120: Successfully built vsock. Module is currently at "/tmp/modconfig-wpDrtf/vsock.o". 2013-11-06T13:54:31.048+01:00| modconfig| I120: Found the vsock symvers file at "/tmp/modconfig-wpDrtf/vsock-only/Module.symvers". 2013-11-06T13:54:31.048+01:00| modconfig| I120: Installing vsock from /tmp/modconfig-wpDrtf/vsock.o to /lib/modules/3.11.0-12-generic/misc/vsock.ko. 2013-11-06T13:54:31.048+01:00| modconfig| I120: Registering file "/lib/modules/3.11.0-12-generic/misc/vsock.ko". 2013-11-06T13:54:31.400+01:00| modconfig| I120: "/usr/lib/vmware-installer/2.1.0/vmware-installer" exited with status 0. 2013-11-06T13:54:31.400+01:00| modconfig| I120: Registering file "/usr/lib/vmware/symvers/vsock-3.11.0-12-generic". 2013-11-06T13:54:31.764+01:00| modconfig| I120: "/usr/lib/vmware-installer/2.1.0vmware-installer" exited with status 0. 2013-11-06T13:54:31.786+01:00| modconfig| I120: We are now shutdown. Ready to die! root@hugin:/tmp/vmware-root# tail /tmp/vmware-root/vmware-apploader-17267.log 2013-11-06T13:54:20.911+01:00| appLoader| I120: libglib-2.0.so.0 <SYSTEM> 2013-11-06T13:54:20.911+01:00| appLoader| I120: libz.so.1 <SYSTEM> 2013-11-06T13:54:20.911+01:00| appLoader| I120: libvmware-modconfig-console.so <SHIPPED> 2013-11-06T13:54:20.912+01:00| appLoader| I120: Shipped glib version is 2.24 2013-11-06T13:54:20.912+01:00| appLoader| I120: System glib version is 2.38 2013-11-06T13:54:20.912+01:00| appLoader| I120: Using system version of glib. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading system version of libgcc_s.so.1. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading system version of libglib-2.0.so.0. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading system version of libz.so.1. 2013-11-06T13:54:20.912+01:00| appLoader| I120: Loading shipped version of libxml2.so.2.

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  • Ranking based string matching algorithm..for Midi Music

    - by Taha
    i am working on midi music project. What i am trying to do is:- matching the Instrument midi track with the similar instrument midi track... for example Flute track in a some midi music is matched against the Flute track in some other music midi file... After matching ,the results should come ranking wise according to their similarity.. Like 1) track1 2) track2 3) track3 I have this sort of string coming from my midi music .. F4/0.01282051282051282E4/0.01282051282051282Eb4/0.01282051282051282 D4/0.01282051282051282C#4/0.01282051282051282C4/0.01282051282051282 Which ranking algorithm with good metrics should i use for such data ? Thanking you in anticipation!

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  • Blackjack game reshuffling problem

    - by Jam
    I am trying to make a blackjack game where before each new round, the program checks to make sure that the deck has 7 cards per player. And if it doesn't, the deck clears, repopulates, and reshuffles. I have most of the problem down, but for some reason at the start of every deal it reshuffles the deck more than once, and I can't figure out why. Help, please. Here's what I have so far: (P.S. the imported cards and games modules aren't part of the problem, I'm fairly sure my problem lies in the deal() function of my BJ_Deck class.) import cards, games class BJ_Card(cards.Card): """ A Blackjack Card. """ ACE_VALUE = 1 def get_value(self): if self.is_face_up: value = BJ_Card.RANKS.index(self.rank) + 1 if value > 10: value = 10 else: value = None return value value = property(get_value) class BJ_Deck(cards.Deck): """ A Blackjack Deck. """ def populate(self): for suit in BJ_Card.SUITS: for rank in BJ_Card.RANKS: self.cards.append(BJ_Card(rank, suit)) def deal(self, hands, per_hand=1): for rounds in range(per_hand): for hand in hands: if len(self.cards)>=7*(len(hands)): top_card=self.cards[0] self.give(top_card, hand) else: print "Reshuffling the deck." self.cards=[] self.populate() self.shuffle() top_card=self.cards[0] self.give(top_card, hand) class BJ_Hand(cards.Hand): """ A Blackjack Hand. """ def init(self, name): super(BJ_Hand, self).init() self.name = name def __str__(self): rep = self.name + ":\t" + super(BJ_Hand, self).__str__() if self.total: rep += "(" + str(self.total) + ")" return rep def get_total(self): # if a card in the hand has value of None, then total is None for card in self.cards: if not card.value: return None # add up card values, treat each Ace as 1 total = 0 for card in self.cards: total += card.value # determine if hand contains an Ace contains_ace = False for card in self.cards: if card.value == BJ_Card.ACE_VALUE: contains_ace = True # if hand contains Ace and total is low enough, treat Ace as 11 if contains_ace and total <= 11: # add only 10 since we've already added 1 for the Ace total += 10 return total total = property(get_total) def is_busted(self): return self.total > 21 class BJ_Player(BJ_Hand): """ A Blackjack Player. """ def is_hitting(self): response = games.ask_yes_no("\n" + self.name + ", do you want a hit? (Y/N): ") return response == "y" def bust(self): print self.name, "busts." self.lose() def lose(self): print self.name, "loses." def win(self): print self.name, "wins." def push(self): print self.name, "pushes." class BJ_Dealer(BJ_Hand): """ A Blackjack Dealer. """ def is_hitting(self): return self.total < 17 def bust(self): print self.name, "busts." def flip_first_card(self): first_card = self.cards[0] first_card.flip() class BJ_Game(object): """ A Blackjack Game. """ def init(self, names): self.players = [] for name in names: player = BJ_Player(name) self.players.append(player) self.dealer = BJ_Dealer("Dealer") self.deck = BJ_Deck() self.deck.populate() self.deck.shuffle() def get_still_playing(self): remaining = [] for player in self.players: if not player.is_busted(): remaining.append(player) return remaining # list of players still playing (not busted) this round still_playing = property(get_still_playing) def __additional_cards(self, player): while not player.is_busted() and player.is_hitting(): self.deck.deal([player]) print player if player.is_busted(): player.bust() def play(self): # deal initial 2 cards to everyone self.deck.deal(self.players + [self.dealer], per_hand = 2) self.dealer.flip_first_card() # hide dealer's first card for player in self.players: print player print self.dealer # deal additional cards to players for player in self.players: self.__additional_cards(player) self.dealer.flip_first_card() # reveal dealer's first if not self.still_playing: # since all players have busted, just show the dealer's hand print self.dealer else: # deal additional cards to dealer print self.dealer self.__additional_cards(self.dealer) if self.dealer.is_busted(): # everyone still playing wins for player in self.still_playing: player.win() else: # compare each player still playing to dealer for player in self.still_playing: if player.total > self.dealer.total: player.win() elif player.total < self.dealer.total: player.lose() else: player.push() # remove everyone's cards for player in self.players: player.clear() self.dealer.clear() def main(): print "\t\tWelcome to Blackjack!\n" names = [] number = games.ask_number("How many players? (1 - 7): ", low = 1, high = 8) for i in range(number): name = raw_input("Enter player name: ") names.append(name) print game = BJ_Game(names) again = None while again != "n": game.play() again = games.ask_yes_no("\nDo you want to play again?: ") main() raw_input("\n\nPress the enter key to exit.")

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  • Start fail VMware-Player 3.1.5 on Ubuntu 12.04 32bit

    - by Chris Lee
    Install got no problem but at start of VMWare Player it want to compile and exit with this error: "Unable to build kernel module." Thats the log: Jun 05 00:03:36.153: app-3075712704| Log for VMware Workstation pid=3709 version=7.1.5 build=build-491717 option=Release Jun 05 00:03:36.153: app-3075712704| The process is 32-bit. Jun 05 00:03:36.153: app-3075712704| Host codepage=UTF-8 encoding=UTF-8 Jun 05 00:03:36.153: app-3075712704| Logging to /tmp/vmware-root/setup-3709.log Jun 05 00:03:36.284: app-3075712704| modconf query interface initialized Jun 05 00:03:36.284: app-3075712704| modconf library initialized Jun 05 00:03:36.336: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.350: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.371: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.417: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.429: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.521: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.526: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.529: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.533: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.536: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.579: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.583: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.586: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.589: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.593: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:36.602: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:36.624: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.677: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.689: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.694: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.697: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.701: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.711: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.733: app-3075712704| Your GCC version: 4.6 Jun 05 00:03:39.854: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.858: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.862: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.865: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:39.868: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.065: app-3075712704| Trying to find a suitable PBM set for kernel 3.2.0-24-generic-pae. Jun 05 00:03:40.066: app-3075712704| Building module vmmon. Jun 05 00:03:40.066: app-3075712704| Extracting the sources of the vmmon module. Jun 05 00:03:40.075: app-3075712704| Building module with command: /usr/bin/make -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-24-generic-pae/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 Jun 05 00:03:42.016: app-3075712704| Failed to compile module vmmon! Is it a gcc problem ?

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  • Indentify Codecs & Technical Information About Video Files

    - by DigitalGeekery
    Have you ever wanted to play an audio or video file but didn’t have the proper codec installed? Today we’ll show how to determine codecs, along with a host of other technical details about your media files with MediaInfo. Installation Download and install MediaInfo. You can find the download link at the bottom of the page. Note: When installing MediaInfo there is a recommended software bundle which you can opt out of by selecting Do not install option. Each recommended software choice may be different, like in this example it offers Spyware Terminator. The cool thing though is they use Open Candy which opts you out of the install. Just double check to make sure you’re not installing extra crapware. Using MediaInfo The first time you run MediaInfo it will display the Preferences window. There are various option such as language, output format, and whether or not you want MediaInfo to check for new versions. Click OK. Select a file or folder to analyze by clicking on the File or Folder icons on the left of the application window or by selecting File > Open from the menu. You can also drag and drop a file directly onto the application. MediaInfo will display details of your media file. In Basic view, you’ll see basic information. Notice in the example below the video and audio codecs, along with file size, running time of the media file, and even the application used to create the video file (Writing application).    You can switch to some of the other views by selecting View from the Menu and choosing form the dropdown list.   Sheet View will present the information a bit more clearly. You can see in the example below that the video and audio codec are listing in clearly identified columns. (AVC is often more commonly referred to H.264.)   Tree View is perhaps the most detailed. You can see from the example below the codec used for this AVI file is XviD.   Scrolling down even further you’ll see additional information like video and audio bit rates, frame rate, aspect ratio, and more.   In Basic View (and also in Sheet view) you can click to find a player for your file. In this instance with an MP4 file, it took me to the download page for Quicktime. This is by no means the only media player for this file, but if you are stuck for how to play a media file, this will forward you to a solution that works. You can do the same thing with Video codec. Click Go to the web site of this video codec to find a download.   MediaInfo is a simple but powerful tool that can be used to discover the details of a media file, or just to find a compatible codec. It works with most any video file type and is available for Windows, Mac, and Linux. Some Mac and Linux versions, however, are currently command line only. Download MediaInfo Similar Articles Productive Geek Tips How to Convert Videos to 3GP for Mobile PhonesFix for VLC Skipping and Lagging Playing High-Def Video FilesUsing VLC Player Under VistaUse Your Mac Mini as a Media Server Part 2How to Play .OGM Video Files in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 2010 World Cup Schedule Boot Snooze – Reboot and then Standby or Hibernate Customize Everything Related to Dates, Times, Currency and Measurement in Windows 7 Google Earth replacement Icon (Icons we like) Build Great Charts in Excel with Chart Advisor tinysong gives a shortened URL for you to post on Twitter (or anywhere)

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  • Giving background music to a webpage

    - by rag
    var musicsrc="jyothir2.mp3"; if (navigator.appName=="Microsoft Internet Explorer") document.write('<bgsound src='+'"'+musicsrc+'"'+' loop="infinite">') else document.write('<embed src=\"'+musicsrc+'\" hidden="true" border="0" width="20" height="20" autostart="true" loop="infinite">') friends my javascript( for background music) codes is producing a continuous music in IE but the music is not continuous in other browsers.. can anybody tell me why is it so?

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  • PulpCore OGG music playback - can't loop as soon as I animate the musicVolume property

    - by Peter Perhác
    I have been experimenting with PulpCore for about a week or so and I am enjoying it very much but today I ran into a problem that I can't quite figure out. Sound bgMusic = Sound.load("music/music.ogg"); Playback musicPlayback; ... musicVolume = new Fixed(0.75); musicPlayback = bgMusic.loop(musicVolume); //TODO figure out why it's NOT looping when volume is animated // musicVolume.animate(0, musicVolume.get(), FADE_IN_TIME); This code, for as long as the last line is commented out, plays the music.ogg again and again in an endless loop (which I can stop by calling stop on the Playback object returned from loop(). However, I would like the music to fade in smoothly, so following the advice of the PulpCore API docs, I added the last line which will create the fade-in but the music will only play once and then stop. I wonder why is that? Here is a bit of the documentation: Playback pulpcore.sound.Sound.loop(Fixed level) Loops this sound clip with the specified volume level (0.0 to 1.0). The level may have a property animation attached. Parameters: level Returns: a Playback object for this unique sound playback (one Sound can have many simultaneous Playback objects) or null if the sound could not be played. So what could be the problem? I repeat, with the last line, the sound fades in but doesn't loop, without it it loops but starts with the specified 0.75 volume level.

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  • vmware player xorg driver broke after ubuntu 12.04 LTS automatic system update on 06/07/2014

    - by user291828
    I am running Ubuntu 12.04 LTS as a virtual machine on a Windows 7 host using vmware player 6.0.2. On Sat. 06/07/2014, Ubuntu performed an automatic system update as it does regularly, however after reboot, the display driver seems to be broken which causes the screen to split into many identical panels. This pretty much rendered the VM unusable. Below is the log entry for that update from /var/log/apt/history.log It appears that at least one of these updates have caused this problem. The exact same problem has been reported on the vmware forum as well, see https://communities.vmware.com/message/2388776#2388776 So far I have not been able so find a solution. Content in /var/log/apt/history.log Start-Date: 2014-06-07 15:04:46 Commandline: aptdaemon role='role-commit-packages' sender=':1.65' Install: linux-headers-3.2.0-64:amd64 (3.2.0-64.97), linux-image-3.2.0-64-generic:amd64 (3.2.0-64.97), linux-headers-3.2.0-64-generic:amd64 (3.2.0-64.97) Upgrade: iproute:amd64 (20111117-1ubuntu2.1, 20111117-1ubuntu2.3), libknewstuff3-4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdeclarative5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomukquery4a:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libgnutls-openssl27:amd64 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libthreadweaver4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdecore5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomukutils4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libktexteditor4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), libkmediaplayer4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkrosscore4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libgnutls26:amd64 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libgnutls26:i386 (2.12.14-5ubuntu3.7, 2.12.14-5ubuntu3.8), libsolid4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libnepomuk4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdnssd4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkparts4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdoctools:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libssl-dev:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libssl-doc:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libkidletime4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-headers-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), linux-image-generic:amd64 (3.2.0.63.75, 3.2.0.64.76), libkcmutils4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkfile4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkpty4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkntlm4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libplasma3:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkemoticons4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdelibs-bin:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdewebkit5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkjsembed4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkio5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkjsapi4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), openssl:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), kdelibs5-data:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), linux-libc-dev:amd64 (3.2.0-63.95, 3.2.0-64.97), libkde3support4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libknotifyconfig4:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), kdelibs5-plugins:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkhtml5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdeui5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libkdesu5:amd64 (4.8.5-0ubuntu0.2, 4.8.5-0ubuntu0.3), libssl1.0.0:amd64 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14), libssl1.0.0:i386 (1.0.1-4ubuntu5.13, 1.0.1-4ubuntu5.14) End-Date: 2014-06-07 15:09:08

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  • JW Player can not play m3u8 stream?

    - by why
    with check this example, http://developer.longtailvideo.com/player/branches/adaptive/test/provider.html , I tried the example myself, There is my code: <html> <head> <script type="text/javascript" src="jwplayer.js"></script> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <title>Provider tests</title> <style> body { padding: 50px; font: 13px/20px Arial; background: #EEE; } form { margin-top: 20px; } #player { -webkit-box-shadow: 0 0 5px #999; background: #000; } ul { margin-top: 40px; padding: 0 0 0 20px; list-style-type: square; } </style> </head> <body> Test M3U8 <div id="player">You need Flash to play these tests</div> <script type="text/javascript"> jwplayer("player").setup({ file: '../m3u8/index.m3u8', flashplayer: 'player.swf', provider:'adaptiveProvider.swf', height: 360, width: 640 }); function loadStream(url) { jwplayer("player").load({file: url,provider: 'adaptiveProvider.swf'}); jwplayer("player").play(); return false; } $(document).ready(function() { loadStream('http://localhost/m3u8/index.m3u8'); }); </script> <ul id="streamlist"></ul> <div id="panel"></div> </body> </html> But the Jw Play can not work BTW: my vlc can play http://localhost/m3u8/index.m3u8 well

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  • Python: does it make sense to refactor this check into it's own method?

    - by Jeff Fry
    I'm still learning python. I just wrote this method to determine if a player has won a game of tic-tac-toe yet, given a board state like:'[['o','x','x'],['x','o','-'],['x','o','o']]' def hasWon(board): players = ['x', 'o'] for player in players: for row in board: if row.count(player) == 3: return player top, mid, low = board for i in range(3): if [ top[i],mid[i],low[i] ].count(player) == 3: return player if [top[0],mid[1],low[2]].count(player) == 3: return player if [top[2],mid[1],low[0]].count(player) == 3: return player return None It occurred to me that I check lists of 3 chars several times and could refactor the checking to its own method like so: def check(list, player): if list.count(player) == 3: return player ...but then realized that all that really does is change lines like: if [ top[i],mid[i],low[i] ].count(player) == 3: return player to: if check( [top[i],mid[i],low[i]], player ): return player ...which frankly doesn't seem like much of an improvement. Do you see a better way to refactor this? Or in general a more Pythonic option? I'd love to hear it!

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  • Display a ranking grid for game : optimization of left outer join and find a player

    - by Jerome C.
    Hello, I want to do a ranking grid. I have a table with different values indexed by a key: Table SimpleValue : key varchar, value int, playerId int I have a player which have several SimpleValue. Table Player: id int, nickname varchar Now imagine these records: SimpleValue: Key value playerId for 1 1 int 2 1 agi 2 1 lvl 5 1 for 6 2 int 3 2 agi 1 2 lvl 4 2 Player: id nickname 1 Bob 2 John I want to display a rank of these players on various SimpleValue. Something like: nickname for lvl Bob 1 5 John 6 4 For the moment I generate an sql query based on which SimpleValue key you want to display and on which SimpleValue key you want to order players. eg: I want to display 'lvl' and 'for' of each player and order them on the 'lvl' The generated query is: SELECT p.nickname as nickname, v1.value as lvl, v2.value as for FROM Player p LEFT OUTER JOIN SimpleValue v1 ON p.id=v1.playerId and v1.key = 'lvl' LEFT OUTER JOIN SimpleValue v2 ON p.id=v2.playerId and v2.key = 'for' ORDER BY v1.value This query runs perfectly. BUT if I want to display 10 different values, it generates 10 'left outer join'. Is there a way to simplify this query ? I've got a second question: Is there a way to display a portion of this ranking. Imagine I've 1000 players and I want to display TOP 10, I use the LIMIT keyword. Now I want to display the rank of the player Bob which is 326/1000 and I want to display 5 rank player above and below (so from 321 to 331 position). How can I achieve it ? thanks.

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  • Could I use directory junctions (symbolic link) to share music between 2 users in Windows 7

    - by bebop
    I want to have 2 users be able to use the same itunes library and be able to sync an ipod which ever user is logged in. I tried making both the My Music folders point to the same folder, but that didn't work. One itunes would not store its library info in that folder. I was wondering if I could create a junction directory so that I can have both My Music folders redirect to a common library folder. I've only read about directory junctions , I havn't tried them.

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  • Moving symlinks into a folder based on id3 tags.

    - by Reti
    I'm trying to get my music folder into something sensible. Right now, I have all my music stored in /home/foo so I have all of the albums soft linked to ~/music. I want the structure to be ~/music/<artist>/<album> I've got all of the symlinks into ~/music right now so I just need to get the symlinks into the proper structure. I'm trying to do this by delving into the symlinked album, getting the artist name with id3info. I can do this, but I can't seem to get it to work correctly. for i in $( find -L $i -name "*.mp3" -printf "%h\n") do echo "$i" #testing purposes #find its artist #the stuff after read file just cuts up id3info to get just the artist name #$artist = find -L $i -name "*.mp3" | read file; id3info $file | grep TPE | sed "s|.*: \(.*\)|\1|"|head -n1 #move it to correct artist folder #mv "$i" "$artist" done Now, it does find the correct folder, but every time there is a space in the dir name it makes it a newline. Here's a sample of what I'm trying to do $ ls DJ Exortius/ The Trance Mix 3 Wanderlust - DJ Exortius [TRANCE DEEP VOCAL TECH]@ I'm trying to mv The Trance Mix 3 Wanderlust - DJ Exortius [TRANCE DEEP VOCAL TECH]@ into the real directory DJ Exortius. DJ Exortius already exists, so it's just a matter of moving it into the correct directory that's based on the id3 tag of the mp3 inside. Thanks! PS: I've tried easytag, but when I restructure the album, it moves it from /home/foo which is not what I want.

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  • Windows 8.1 unable to play Music or the Audio from videos through Optical Out

    - by Zion Fox
    I am having an issue with my audio output, where any music file, and the audio side of videos are not being played through my optical audio output. I am running a Realtek HD Audio device built on Revision 1.0 on a GA-P55A-UD6 Gigabyte Board, which runs through it's optical output to an Astro A40 Mixamp, which does some upscaling before sending it to the headset. Now, notification sounds, and sounds/videos/music played through the browser or programs like Skype or games are working fine. This seems to specifically effect Foobar2000 and Media Player Classic. I have updated these two programs to their latest revisions, in addition to the soundcard drivers to no avail, and searching the error code thrown by Foobar2000: Unrecoverable playback error: The parameter is incorrect. (0x80070057) through Google returns not very helpful results, other than the one potentially mentioning DRM. This issue I am having a very hard time resolving, and am wondering if anyone here has experienced similar issues after updating.

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  • /srv/mm/Music (etc) Twonky won't scan here for media

    - by Hamid
    Is there something special about /srv/mm/ that Twonky server refuses to scan there? I previously had my system set up with all my Music, Video and Photo folders in /srv/mm shared by Samba, miniDLNA etc, with no problems. I came to install Twonky to replace miniDLNA and after two days of tearing my hair out, changing permissions and owners of the directories I ended up making a new directory at /multimedia and moved my Music, Video and Photo folders in there. Twonky then scanned them all straight away with no problems. I'm running Arch Linux (plugapps specifically) on a NAS. The solution is already implemented (moving the directory) I'm just wondering technically why Twonky might have refused to look for my media in the /srv/mm directories.

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  • "Keep iTune music files organized" no longer works?

    - by user22105
    I remember iTunes used to have the option to "keep music files organized" (i know it still does in its advanced Properties). When I used to edit music's artist, genre or album information. The mp3 file is automatically updated as well. But lately I've been updating some mp3s. And if I tried to open the updated mp3's Properties, under Details, the Artist, genre, and album information is not available. How can i fix this? Added: you can try editing this mp3 file with iTunes, it didn't work on my PC Here's a screenshot of what Im seeing after the edit.

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  • The sound freezes while listening to music

    - by Scott
    I have bought an sound card - Sound Blaster X-FI Surround 5.1 PRO and while I'm listening to the music, after few minutes or even hours (it does happends randomly) the sound dissapears and I have to go settings: Playing Devices - Advanced and switch the Default Format (sampling frequency) and switch from the `16-bits, 48000 Hz (DVD Quality) to any other from the list (16-bits, 96000 Hz or 24-bits, 48000 Hz or 24-bits 96000 Hz). I have been trying to set all of the above options, but for all of them the sound freezes after listening to music. It is getting annoying and I hope its the settings fault and not my sound card. I got my drivers installed from the attached CD and I'm running Windows 7 HP 64 bits. If anyone would try to help me, I would really appreciate this.

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  • Empty DVD Drive indicates it has music in it (CDFS)

    - by Amado Colberg
    I have a Windows 7, 64 bit computer with a Blu-ray DVD drive. When I first start the computer, the DVD drive indicates it has music in it, but it is empty. If I put a CD in it, it will not Autoplay. But, if I open the drive and close it again, it will Autoplay and will no longer act as if it has a music CD in it. I've checked the drive with Plextor Utilities and it says it is working OK. I would appreciate any help with this.

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  • Java collision detection and player movement: tips

    - by Loris
    I have read a short guide for game develompent (java, without external libraries). I'm facing with collision detection and player (and bullets) movements. Now i put the code. Most of it is taken from the guide (should i link this guide?). I'm just trying to expand and complete it. This is the class that take care of updates movements and firing mechanism (and collision detection): public class ArenaController { private Arena arena; /** selected cell for movement */ private float targetX, targetY; /** true if droid is moving */ private boolean moving = false; /** true if droid is shooting to enemy */ private boolean shooting = false; private DroidController droidController; public ArenaController(Arena arena) { this.arena = arena; this.droidController = new DroidController(arena); } public void update(float delta) { Droid droid = arena.getDroid(); //droid movements if (moving) { droidController.moveDroid(delta, targetX, targetY); //check if arrived if (droid.getX() == targetX && droid.getY() == targetY) moving = false; } //firing mechanism if(shooting) { //stop shot if there aren't bullets if(arena.getBullets().isEmpty()) { shooting = false; } for(int i = 0; i < arena.getBullets().size(); i++) { //current bullet Bullet bullet = arena.getBullets().get(i); System.out.println(bullet.getBounds()); //angle calculation double angle = Math.atan2(bullet.getEnemyY() - bullet.getY(), bullet.getEnemyX() - bullet.getX()); //increments x and y bullet.setX((float) (bullet.getX() + (Math.cos(angle) * bullet.getSpeed() * delta))); bullet.setY((float) (bullet.getY() + (Math.sin(angle) * bullet.getSpeed() * delta))); //collision with obstacles for(int j = 0; j < arena.getObstacles().size(); j++) { Obstacle obs = arena.getObstacles().get(j); if(bullet.getBounds().intersects(obs.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } //collisions with enemies for(int j = 0; j < arena.getEnemies().size(); j++) { Enemy ene = arena.getEnemies().get(j); if(bullet.getBounds().intersects(ene.getBounds())) { System.out.println("Collision detect!"); arena.removeBullet(bullet); } } } } } public boolean onClick(int x, int y) { //click on empty cell if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] == null) { //coordinates targetX = x / Arena.TILE; targetY = y / Arena.TILE; //enables movement moving = true; return true; } //click on enemy: fire if(arena.getGrid()[(int)(y / Arena.TILE)][(int)(x / Arena.TILE)] instanceof Enemy) { //coordinates float enemyX = x / Arena.TILE; float enemyY = y / Arena.TILE; //new bullet Bullet bullet = new Bullet(); //start coordinates bullet.setX(arena.getDroid().getX()); bullet.setY(arena.getDroid().getY()); //end coordinates (enemie) bullet.setEnemyX(enemyX); bullet.setEnemyY(enemyY); //adds bullet to arena arena.addBullet(bullet); //enables shooting shooting = true; return true; } return false; } As you can see for collision detection i'm trying to use Rectangle object. Droid example: import java.awt.geom.Rectangle2D; public class Droid { private float x; private float y; private float speed = 20f; private float rotation = 0f; private float damage = 2f; public static final int DIAMETER = 32; private Rectangle2D rectangle; public Droid() { rectangle = new Rectangle2D.Float(x, y, DIAMETER, DIAMETER); } public float getX() { return x; } public void setX(float x) { this.x = x; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getY() { return y; } public void setY(float y) { this.y = y; //rectangle update rectangle.setRect(x, y, DIAMETER, DIAMETER); } public float getSpeed() { return speed; } public void setSpeed(float speed) { this.speed = speed; } public float getRotation() { return rotation; } public void setRotation(float rotation) { this.rotation = rotation; } public float getDamage() { return damage; } public void setDamage(float damage) { this.damage = damage; } public Rectangle2D getRectangle() { return rectangle; } } For now, if i start the application and i try to shot to an enemy, is immediately detected a collision and the bullet is removed! Can you help me with this? If the bullet hit an enemy or an obstacle in his way, it must disappear. Ps: i know that the movements of the bullets should be managed in another class. This code is temporary. update I realized what happens, but not why. With those for loops (which checks collisions) the movements of the bullets are instantaneous instead of gradual. In addition to this, if i add the collision detection to the Droid, the method intersects returns true ALWAYS while the droid is moving! public void moveDroid(float delta, float x, float y) { Droid droid = arena.getDroid(); int bearing = 1; if (droid.getX() > x) { bearing = -1; } if (droid.getX() != x) { droid.setX(droid.getX() + bearing * droid.getSpeed() * delta); //obstacles collision detection for(Obstacle obs : arena.getObstacles()) { if(obs.getRectangle().intersects(droid.getRectangle())) { System.out.println("Collision detected"); //ALWAYS HERE } } //controlla se è arrivato if ((droid.getX() < x && bearing == -1) || (droid.getX() > x && bearing == 1)) droid.setX(x); } bearing = 1; if (droid.getY() > y) { bearing = -1; } if (droid.getY() != y) { droid.setY(droid.getY() + bearing * droid.getSpeed() * delta); if ((droid.getY() < y && bearing == -1) || (droid.getY() > y && bearing == 1)) droid.setY(y); } }

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  • How to play 24 fps video smoothly on a 60Hz display? (or which player supports frame interpolation?)

    - by netvope
    I use mpc-hc to play videos on Win7 x64. With the default settings (#1), video playback is great most of the time. But for panning shots, playback is not smooth. I stepped through the video frame by frame and found that the panning movement is smooth (e.g. each frame shifts horizontally by 10 pixels), so the problem is how the 23.976 fps video is interpolated to 60Hz. The judder looks like what would be caused by a "2:3 pulldown", where the frames are played unevenly like: frame 1, 1, 2, 2, 2, 3, 3, 4, 4, 4, etc (#2) Using "optimal renderer settings" (#3) instead of the default disables the Aero theme and causes tearing. Setting my LCD display to 50Hz may have improved the judder slightly (but I can't really tell). My display does not support 24Hz or 48Hz, and forcing them in the Nvidia control panel gives blurry screen. I've tried other video players (VLC and KMPlayer), the ReClock Directshow Filter, video files from different sources (#4), turning on/off DXVA, and a computer with a different GPU, but the judder in the playback is similar. None of them solved the problem. So, how can I play 23.976 or 24 fps video smoothly on a 60Hz display? I think a video player could make the video smoother by doing linear interpolation, such as: 1. 100% frame 1 2. 60% frame 1 + 40% frame 2 3. 20% frame 1 + 80% frame 2 4. 80% frame 2 + 20% frame 3 5. 40% frame 2 + 60% frame 3 6. 100% frame 3 7. 60% frame 3 + 40% frame 4 .. etc Can any existing video player do this? Footnotes: (#1) Video renderer: EVR Custom Pres. (#2) This example converts a 24 fps video into 30 fps (#3) View Renderer settings Reset Reset to optimal renderer settings (#4) The files I have are all H.264 mkv files, but I don't think the file format/encoding matters.

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  • How to Display Album Art for The Currently Playing Song on Your Desktop

    - by Erez Zukerman
    Album art used to be an inseparable part of music, back when it came in record or CD format. But there’s a way to capture some of that magic even today, using a free application. Read on to see how!How to Enable Google Chrome’s Secret Gold IconHTG Explains: What’s the Difference Between the Windows 7 HomeGroups and XP-style Networking?Internet Explorer 9 Released: Here’s What You Need To Know

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  • Play Thousands of Online Radio Stations with Shoutcast in VLC

    - by DigitalGeekery
    Are you looking for more variety from your radio stations? Today we’ll take a look at how to easily stream thousands of radio stations to your desktop with VLC media player. Getting Started Select Media from the menu, go to Services Discovery, and click Shoutcast radio listings.   Next, select View from the menu and click Playlist.   Or, click on the Show Playlist button In the Playlist window, click on Shoutcast radio listings in the left pane. You should then see a very long list of Titles displayed on the right. Scroll though the list to find a music genre or topic that interests you. Double-click to expand the list of station options. Select one of the channel listings from the list and double click to begin playing.   Looking for a specific station? Type a search term into the search filter box to see if it is available.   That’s it. Sit back and enjoy listening to your favorite Internet radio programming. If you are a music or talk radio fan, you aren’t likely to run out of listening options in VLC. Want to find some more uses for VLC? Check out our articles on how to copy a DVD, convert video files to MP3, and how to set a video as your desktop wallpaper. Download VLC Similar Articles Productive Geek Tips Listen to Over 100,000 Radio Stations in Windows Media CenterListen to Local FM Radio in Windows 7 Media CenterListen and Record Over 12,000 Online Radio Stations with RadioSureGeek Reviews: Play And Record Internet Radio With Screamer RadioWeekend Fun: Watch Television on Your PC with AnyTV TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7 Map the Stars with Stellarium Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool

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  • Eliminate delay between looping XNA songs?

    - by Stephane Beniak
    I'm making a game with XNA and trying to get some background music to loop correctly. Because the file is an MP3 of about 30 seconds in length, I instantiated it as a Song. I want it to loop perfectly, but even when I set the MediaPlayer.IsRepeating property to true, there is always a delay of about one second before the song starts up again. Is there any way to eliminate this delay such that the song loops instantly, so it can play more fluently?

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  • Mp3s synced on Ubuntu One not showing up under artist or album

    - by Simon
    I have synced approximately 10GB of music with U1 over the last 48 hours. Nearly everything appears OK: the songs are tagged correctly, I can queue and play them. However, with the exception of a few that I uploaded first, all of them don't appear under Artist or Album and I can't use the search to find them. I can only find them under Song. Am I just being impatient and U1 just needs time to index these mp3s, or is something wrong?

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