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  • What is the best answer for: "my Internet is not working"?

    - by Maciek Sawicki
    Hi, I look for work in IT Support. One of interview questions is: what would you first say if user call You and tell my Internet is not working? I think about it a lot and still don't know what is correct answerer nor what answer my future employer expects. My choice would be something like: What part of Internet? (but more polite). For example I could ask for opening web page that works on my PC. Please give only serious answers. If You want BOFH or "The website is down" style answers I can create separate question for that.

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  • What is the best answer for: "my Internet is not working"?

    - by Maciek Sawicki
    Hi, I look for work in IT Support. One of interview questions is: what would you first say if user call You and tell my Internet is not working? I think about it a lot and still don't know what is correct answerer nor what answer my future employer expects. My choice would be something like: What part of Internet? (but more polite). For example I could ask for opening web page that works on my PC. Please give only serious answers. If You want BOFH or "The website is down" style answers I can create separate question for that.

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  • Capitalization of Person names in programming

    - by Albert
    Hey all, Is anyone aware of some code/rules on how to capitalize the names of people correctly? John Smith Johan van Rensburg Derrick von Gogh Ruby de La Fuente Peter Maclaurin Garry McDonald (these may not be correct, just some sample names and how the capitalization could be/work) This seems like a losing battle... If anyone has some code or rules on when and how to capitalize names, let me know :) Cheers, Albert

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  • Need an algorithm to group several parameters of a person under the persons name

    - by QuickMist
    Hi. I have a bunch of names in alphabetical order with multiple instances of the same name all in alphabetical order so that the names are all grouped together. Beside each name, after a coma, I have a role that has been assigned to them, one name-role pair per line, something like whats shown below name1,role1 name1,role2 name1,role3 name1,role8 name2,role8 name2,role2 name2,role4 name3,role1 name4,role5 name4,role1 ... .. . I am looking for an algorithm to take the above .csv file as input create an output .csv file in the following format name1,role1,role2,role3,role8 name2,role8,role2,role4 name3,role1 name4,role5,role1 ... .. . So basically I want each name to appear only once and then the roles to be printed in csv format next to the names for all names and roles in the input file. The algorithm should be language independent. I would appreciate it if it does NOT use OOP principles :-) I am a newbie.

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  • Presence icon only showing for first person

    - by James123
    I am trying to show my colleagues in my custom webpart. So I adding presence Icon to each of colleague. It is showing fine when colleague is 1 only. If We have colleague more than 1 Presence Icon showing for 1st colleague you can dropdow that Icon also but other colleagues it is show simple Presense Icon (grayout) (not drop down is comming). code is like this. private static Panel GetUserInfo(UserProfile profile,Panel html, int cnt) { LiteralControl imnrc = new LiteralControl(); imnrc.Text = "<span style=\"padding: 0 5px 0 5px;\"><img border=\"0\" valign=\"middle\" height=\"12\" width=\"12\" src=\"/_layouts/images/imnhdr.gif\" onload=\"IMNRC('" + profile[PropertyConstants.WorkEmail].Value.ToString() + "')\" ShowOfflinePawn=1 id=\"IMID[GUID]\" ></span>"; html.Controls.Add(imnrc); html.Controls.Add(GetNameControl(profile)); //html.Controls.Add(new LiteralControl("<br>")); return html; } private static Control GetNameControl(UserProfile profile) { //bool hasMySite = profile[PropertyConstants.PublicSiteRedirect].Value == null ? false : true; bool hasMySite =string.IsNullOrEmpty(profile.PublicUrl.ToString()) ? false : true; string name = profile[PropertyConstants.PreferredName].Value.ToString(); if (hasMySite) { HyperLink control = new HyperLink(); control.NavigateUrl = String.IsNullOrEmpty(profile.PublicUrl.ToString()) ? null : profile.PublicUrl.ToString(); control.Style.Add("text-decoration","none"); control.Text = name; return control; } else { LiteralControl control = new LiteralControl(); control.Text = name; return control; } } http://i700.photobucket.com/albums/ww5/vsrikanth/presence-1.jpg

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  • Splitting a person's name into forename and surname

    - by Nick
    ok so basically I am asking the question of their name I want this to be one input rather than Forename and Surname. Now is there any way of splitting this name? and taking just the last word from the "Sentence" e.g. name = "Thomas Winter" print name.split() and what would be output is just "Winter"

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  • Is being a programmer a younger person's job?

    - by Saobi
    After you get old, say past 30 or 40. Can you still keep up with the young coders from your company, those fresh out of school, who can code for 15+ hours on 10 cans of redbulls (most people in Google, Facebook, etc) ? And given the lightning speed with which today's programming frameworks and architectures evolve, can you keep up with the most up to date stuff and be as proficient at them as the next college grad? I know for jobs like unix/c/embedded programming, it might be that the older the better. But for programming jobs in say web development, social media, search engine technology, etc. Do you become less and less competitive career-wise versus youngsters? For example, most coders in Google and Facebook, I believe are under 25 years old. In other words, once you reach a certain age, would it be unwise to continue to be a coder, and is it better to try becoming a project manager or architect?

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  • Cluster analysis on two columns that contain name of person in R

    - by Alka Shah
    I am a beginner in R. I have to do cluster analysis in data that contains two columns with name of persons. I converted it in data frame but it is character type. To use dist() function the data frame must be numeric. example of my data: Interviewed.Type interviewed.Relation.Type 1. An1 Xuan 2. An2 The 3. An3 Ngoc 4. Bui Thi 5. ANT feed 7. Bach Thi 8. Gian1 Thi 9. Lan5 Thi . . . 1100. Xung Van I will be grateful for your help.

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  • SharePoint 2007 Approval Workflow - Any other person can approve requirement

    - by dsibley
    How can I use SharePoint's Content Approval to enforce the rule that any two people in a group can make a change? We have a policy library that any two individuals can update (a modifier and an approver). If I do a group parallel approval, the modifier can approve their own work (I believe). Unfortunately, I don't have access to Visual Studio or even SharePoint Designer (as these have been disabled by corporate).

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  • Show facebook status stream of a dedicated person on a website

    - by Pascal
    Hi all, I've been stomping at this all day :( I want to display a status feed of both twitter and facebook on my website. For twitter, this is not a problem, as my account is public, I can easily get the feed. Facebook however, is a whole different story! I can't seem to find an easy way to just get my last status updates and display it on my website. The code I currently have, needs authentication of the visitor, and I don't want that! This is my current code: $facebook = new Facebook($api_key, $secret); $stream = $facebook->api_client->fql_query("SELECT message,source,time FROM status WHERE uid = $user_id LIMIT 6"); I've seen several possible solutions, including the RSS feed, but as Facebook keeps changing the way their site works, none of the previous methods I've seen (including those from as late as januari) currently work! Is there anybody who can provide me with a currently working solution to this (simple?) problem?

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  • jQuery question from a person who can't javascript

    - by Evilalan
    So I'm trying to adapt this Dropdown menu on Joomla the styles work great as expected so I'll post the javascript includes on the head of my website: <script type='text/javascript' src='js/jquery.js'></script> <script type='text/javascript' src='js/dropdown.js'></script> <script type='text/javascript'> $(function() { $('.menu').droppy(); }); </script> <script type='text/javascript'> $(function() { $('.menu').droppy({speed: 100}); }); </script> ok I don't know why its is not working I'll post the dropdown.js should I post the jQuery too? it's really big! $.fn.droppy = function(options) { options = $.extend({speed: 250}, options || {}); this.each(function() { var root = this, zIndex = 1000; function getSubnav(ele) { if (ele.nodeName.toLowerCase() == 'li') { var subnav = $('> ul', ele); return subnav.length ? subnav[0] : null; } else { return ele; } } function getActuator(ele) { if (ele.nodeName.toLowerCase() == 'ul') { return $(ele).parents('li')[0]; } else { return ele; } } function hide() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', false); setTimeout(function() { if (!$.data(subnav, 'cancelHide')) { $(subnav).slideUp(options.speed); } }, 500); } function show() { var subnav = getSubnav(this); if (!subnav) return; $.data(subnav, 'cancelHide', true); $(subnav).css({zIndex: zIndex++}).slideDown(options.speed); if (this.nodeName.toLowerCase() == 'ul') { var li = getActuator(this); $(li).addClass('hover'); $('> a', li).addClass('hover'); } } $('ul, li', this).hover(show, hide); $('li', this).hover( function() { $(this).addClass('hover'); $('> a', this).addClass('hover'); }, function() { $(this).removeClass('hover'); $('> a', this).removeClass('hover'); } ); }); }; My question here is: Why is it not working! I know that this is really complex (I don't anything about JavaScript) but if you help me I'll post a tutorial and edited files that will help a lot of people! By the way I've download jQuery from the original site so I don't think that this can be the problem! Thanks in advance!

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  • Non-Dom Element Event Binding with jQuery

    - by Rick Strahl
    Yesterday I had a short discussion with Dave Reed on Twitter regarding setting up fake ‘events’ on objects that are hookable. jQuery makes it real easy to bind events on DOM elements and with a little bit of extra work (that I didn’t know about) you can also set up binding to non-DOM element ‘event’ bindings. Assume for a second that you have a simple JavaScript object like this: var item = { sku: "wwhelp" , foo: function() { alert('orginal foo function'); } }; and you want to be notified when the foo function is called. You can use jQuery to bind the handler like this: $(item).bind("foo", function () { alert('foo Hook called'); } ); Binding alone won’t actually cause the handler to be triggered so when you call: item.foo(); you only get the ‘original’ message. In order to fire both the original handler and the bound event hook you have to use the .trigger() function: $(item).trigger("foo"); Now if you do the following complete sequence: var item = { sku: "wwhelp" , foo: function() { alert('orginal foo function'); } }; $(item).bind("foo", function () { alert('foo hook called'); } ); $(item).trigger("foo"); You’ll see the ‘hook’ message first followed by the ‘original’ message fired in succession. In other words, using this mechanism you can hook standard object functions and chain events to them in a way similar to the way you can do with DOM elements. The main difference is that the ‘event’ has to be explicitly triggered in order for this to happen rather than just calling the method directly. .trigger() relies on some internal logic that checks for event bindings on the object (attached via an expando property) which .trigger() searches for in its bound event list. Once the ‘event’ is found it’s called prior to execution of the original function. This is pretty useful as it allows you to create standard JavaScript objects that can act as event handlers and are effectively hookable without having to explicitly override event definitions with JavaScript function handlers. You get all the benefits of jQuery’s event methods including the ability to hook up multiple events to the same handler function and the ability to uniquely identify each specific event instance with post fix string names (ie. .bind("MyEvent.MyName") and .unbind("MyEvent.MyName") to bind MyEvent). Watch out for an .unbind() Bug Note that there appears to be a bug with .unbind() in jQuery that doesn’t reliably unbind an event and results in a elem.removeEventListener is not a function error. The following code demonstrates: var item = { sku: "wwhelp", foo: function () { alert('orginal foo function'); } }; $(item).bind("foo.first", function () { alert('foo hook called'); }); $(item).bind("foo.second", function () { alert('foo hook2 called'); }); $(item).trigger("foo"); setTimeout(function () { $(item).unbind("foo"); // $(item).unbind("foo.first"); // $(item).unbind("foo.second"); $(item).trigger("foo"); }, 3000); The setTimeout call delays the unbinding and is supposed to remove the event binding on the foo function. It fails both with the foo only value (both if assigned only as “foo” or “foo.first/second” as well as when removing both of the postfixed event handlers explicitly. Oddly the following that removes only one of the two handlers works: setTimeout(function () { //$(item).unbind("foo"); $(item).unbind("foo.first"); // $(item).unbind("foo.second"); $(item).trigger("foo"); }, 3000); this actually works which is weird as the code in unbind tries to unbind using a DOM method that doesn’t exist. <shrug> A partial workaround for unbinding all ‘foo’ events is the following: setTimeout(function () { $.event.special.foo = { teardown: function () { alert('teardown'); return true; } }; $(item).unbind("foo"); $(item).trigger("foo"); }, 3000); which is a bit cryptic to say the least but it seems to work more reliably. I can’t take credit for any of this – thanks to Dave Reed and Damien Edwards who pointed out some of these behaviors. I didn’t find any good descriptions of the process so thought it’d be good to write it down here. Hope some of you find this helpful.© Rick Strahl, West Wind Technologies, 2005-2010Posted in jQuery  

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  • Print Any Document Type with AutoVue Document Print Services

    - by [email protected]
    The newly released AutoVue Document Print Services allow development organizations to automate and process high volume printing operations, of both business and technical document types, within their broader enterprise applications. For many organizations, their printing processes are challenged by the fact that they can only print a small subset of the documents required by their enterprise users. By integrating AutoVue Document Print Services, and deploying them in conjunction with their existing print server solutions, organizations can address that challenge and automate the printing of virtually any document type required in any business process, greatly extending the value of their print server solutions, and improving business processes and workforce productivity. For further details, check out the AutoVue Document Print Services datasheet.

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  • What books should I read to be be able to communicate with programmers? [migrated]

    - by Zak833
    My experience is in online marketing, UI/UX and web design, but I know virtually no programming. I have recently been hired to build a new, fairly complex site from scratch, for which I will be working with an experienced programmer with whom I have worked extensively in the past. Although I have a decent understanding of certain technical concepts relating to web development, I would like to build a better appreciation of the programmer's craft, in order to improve communication with my programmer, as well as the client. I have heard Code Complete is quite a good book for this. Other than reading this and learning some basic programming, are there any other books or resources that could be recommended to the non-programmer who does not wish to become a programmer, yet wishes to understand the most common concepts involved in building software, web-based or otherwise?

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  • Movement prediction for non-shooters

    - by ShadowChaser
    I'm working on an isometric 2D game with moderate-scale multiplayer, approximately 20-30 players connected at once to a persistent server. I've had some difficulty getting a good movement prediction implementation in place. Physics/Movement The game doesn't have a true physics implementation, but uses the basic principles to implement movement. Rather than continually polling input, state changes (ie/ mouse down/up/move events) are used to change the state of the character entity the player is controlling. The player's direction (ie/ north-east) is combined with a constant speed and turned into a true 3D vector - the entity's velocity. In the main game loop, "Update" is called before "Draw". The update logic triggers a "physics update task" that tracks all entities with a non-zero velocity uses very basic integration to change the entities position. For example: entity.Position += entity.Velocity.Scale(ElapsedTime.Seconds) (where "Seconds" is a floating point value, but the same approach would work for millisecond integer values). The key point is that no interpolation is used for movement - the rudimentary physics engine has no concept of a "previous state" or "current state", only a position and velocity. State Change and Update Packets When the velocity of the character entity the player is controlling changes, a "move avatar" packet is sent to the server containing the entity's action type (stand, walk, run), direction (north-east), and current position. This is different from how 3D first person games work. In a 3D game the velocity (direction) can change frame to frame as the player moves around. Sending every state change would effectively transmit a packet per frame, which would be too expensive. Instead, 3D games seem to ignore state changes and send "state update" packets on a fixed interval - say, every 80-150ms. Since speed and direction updates occur much less frequently in my game, I can get away with sending every state change. Although all of the physics simulations occur at the same speed and are deterministic, latency is still an issue. For that reason, I send out routine position update packets (similar to a 3D game) but much less frequently - right now every 250ms, but I suspect with good prediction I can easily boost it towards 500ms. The biggest problem is that I've now deviated from the norm - all other documentation, guides, and samples online send routine updates and interpolate between the two states. It seems incompatible with my architecture, and I need to come up with a better movement prediction algorithm that is closer to a (very basic) "networked physics" architecture. The server then receives the packet and determines the players speed from it's movement type based on a script (Is the player able to run? Get the player's running speed). Once it has the speed, it combines it with the direction to get a vector - the entity's velocity. Some cheat detection and basic validation occurs, and the entity on the server side is updated with the current velocity, direction, and position. Basic throttling is also performed to prevent players from flooding the server with movement requests. After updating its own entity, the server broadcasts an "avatar position update" packet to all other players within range. The position update packet is used to update the client side physics simulations (world state) of the remote clients and perform prediction and lag compensation. Prediction and Lag Compensation As mentioned above, clients are authoritative for their own position. Except in cases of cheating or anomalies, the client's avatar will never be repositioned by the server. No extrapolation ("move now and correct later") is required for the client's avatar - what the player sees is correct. However, some sort of extrapolation or interpolation is required for all remote entities that are moving. Some sort of prediction and/or lag-compensation is clearly required within the client's local simulation / physics engine. Problems I've been struggling with various algorithms, and have a number of questions and problems: Should I be extrapolating, interpolating, or both? My "gut feeling" is that I should be using pure extrapolation based on velocity. State change is received by the client, client computes a "predicted" velocity that compensates for lag, and the regular physics system does the rest. However, it feels at odds to all other sample code and articles - they all seem to store a number of states and perform interpolation without a physics engine. When a packet arrives, I've tried interpolating the packet's position with the packet's velocity over a fixed time period (say, 200ms). I then take the difference between the interpolated position and the current "error" position to compute a new vector and place that on the entity instead of the velocity that was sent. However, the assumption is that another packet will arrive in that time interval, and it's incredibly difficult to "guess" when the next packet will arrive - especially since they don't all arrive on fixed intervals (ie/ state changes as well). Is the concept fundamentally flawed, or is it correct but needs some fixes / adjustments? What happens when a remote player stops? I can immediately stop the entity, but it will be positioned in the "wrong" spot until it moves again. If I estimate a vector or try to interpolate, I have an issue because I don't store the previous state - the physics engine has no way to say "you need to stop after you reach position X". It simply understands a velocity, nothing more complex. I'm reluctant to add the "packet movement state" information to the entities or physics engine, since it violates basic design principles and bleeds network code across the rest of the game engine. What should happen when entities collide? There are three scenarios - the controlling player collides locally, two entities collide on the server during a position update, or a remote entity update collides on the local client. In all cases I'm uncertain how to handle the collision - aside from cheating, both states are "correct" but at different time periods. In the case of a remote entity it doesn't make sense to draw it walking through a wall, so I perform collision detection on the local client and cause it to "stop". Based on point #2 above, I might compute a "corrected vector" that continually tries to move the entity "through the wall" which will never succeed - the remote avatar is stuck there until the error gets too high and it "snaps" into position. How do games work around this?

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  • Some non-generic collections

    - by Simon Cooper
    Although the collections classes introduced in .NET 2, 3.5 and 4 cover most scenarios, there are still some .NET 1 collections that don't have generic counterparts. In this post, I'll be examining what they do, why you might use them, and some things you'll need to bear in mind when doing so. BitArray System.Collections.BitArray is conceptually the same as a List<bool>, but whereas List<bool> stores each boolean in a single byte (as that's what the backing bool[] does), BitArray uses a single bit to store each value, and uses various bitmasks to access each bit individually. This means that BitArray is eight times smaller than a List<bool>. Furthermore, BitArray has some useful functions for bitmasks, like And, Xor and Not, and it's not limited to 32 or 64 bits; a BitArray can hold as many bits as you need. However, it's not all roses and kittens. There are some fundamental limitations you have to bear in mind when using BitArray: It's a non-generic collection. The enumerator returns object (a boxed boolean), rather than an unboxed bool. This means that if you do this: foreach (bool b in bitArray) { ... } Every single boolean value will be boxed, then unboxed. And if you do this: foreach (var b in bitArray) { ... } you'll have to manually unbox b on every iteration, as it'll come out of the enumerator an object. Instead, you should manually iterate over the collection using a for loop: for (int i=0; i<bitArray.Length; i++) { bool b = bitArray[i]; ... } Following on from that, if you want to use BitArray in the context of an IEnumerable<bool>, ICollection<bool> or IList<bool>, you'll need to write a wrapper class, or use the Enumerable.Cast<bool> extension method (although Cast would box and unbox every value you get out of it). There is no Add or Remove method. You specify the number of bits you need in the constructor, and that's what you get. You can change the length yourself using the Length property setter though. It doesn't implement IList. Although not really important if you're writing a generic wrapper around it, it is something to bear in mind if you're using it with pre-generic code. However, if you use BitArray carefully, it can provide significant gains over a List<bool> for functionality and efficiency of space. OrderedDictionary System.Collections.Specialized.OrderedDictionary does exactly what you would expect - it's an IDictionary that maintains items in the order they are added. It does this by storing key/value pairs in a Hashtable (to get O(1) key lookup) and an ArrayList (to maintain the order). You can access values by key or index, and insert or remove items at a particular index. The enumerator returns items in index order. However, the Keys and Values properties return ICollection, not IList, as you might expect; CopyTo doesn't maintain the same ordering, as it copies from the backing Hashtable, not ArrayList; and any operations that insert or remove items from the middle of the collection are O(n), just like a normal list. In short; don't use this class. If you need some sort of ordered dictionary, it would be better to write your own generic dictionary combining a Dictionary<TKey, TValue> and List<KeyValuePair<TKey, TValue>> or List<TKey> for your specific situation. ListDictionary and HybridDictionary To look at why you might want to use ListDictionary or HybridDictionary, we need to examine the performance of these dictionaries compared to Hashtable and Dictionary<object, object>. For this test, I added n items to each collection, then randomly accessed n/2 items: So, what's going on here? Well, ListDictionary is implemented as a linked list of key/value pairs; all operations on the dictionary require an O(n) search through the list. However, for small n, the constant factor that big-o notation doesn't measure is much lower than the hashing overhead of Hashtable or Dictionary. HybridDictionary combines a Hashtable and ListDictionary; for small n, it uses a backing ListDictionary, but switches to a Hashtable when it gets to 9 items (you can see the point it switches from a ListDictionary to Hashtable in the graph). Apart from that, it's got very similar performance to Hashtable. So why would you want to use either of these? In short, you wouldn't. Any gain in performance by using ListDictionary over Dictionary<TKey, TValue> would be offset by the generic dictionary not having to cast or box the items you store, something the graphs above don't measure. Only if the performance of the dictionary is vital, the dictionary will hold less than 30 items, and you don't need type safety, would you use ListDictionary over the generic Dictionary. And even then, there's probably more useful performance gains you can make elsewhere.

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  • Associate Tech Support to Code Development [on hold]

    - by Abhay
    I have been selected for the first phase selection criteria of a company called CITRIX for the role of Associate Tech Support. Now, we have to undergo a 3 months in-depth technical training (most probably no certificate) and will only get the job on getting through the final test which includes selecting 50% of the total selected candidates in the first phase. Actually, I want to get in the field of coding and there lies my passion. Is there any way i can into any development department of this or any other company using my current profile which i can get into ?? Actually, i was wondering whether to go for the training or go for any java based course (6 months) for certification ??? Please note : The Company is not asking for any bonds

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  • Is it the job of a developer to suggest IT requirements?

    - by anything
    I am the only developer working on a web application which is nearing to its end. Now we are looking into making it Live in maybe a couple of months time. This is a web application for a non IT company. Though they have their own internal IT team, they have asked me on what will be the hardware requirements for the live servers eg. RAM, 32 bit or 64 bit. Shouldn't the internal IT team be doing this or since I am the only person working on the project is it my resposiblity to let them know of the any specific hardware requiremnts which may impact the performance of the project? The reason I am asking this question is that, I have not this before. All the times I used to be given a server and asked to deploy apps on it. I never used to worry about the server configuration etc.

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  • How much to charge for being available for support?

    - by Tvrdy
    I am working in small development firm, our main products are ASP.NET and SQL server based. We are deploying a new version of our product and client wants 4-hour response time technical support. Some of this support time will fall outside regular business hours and our boss asked us how much should we charge for being available outside regular business hours? Is it 50% of our hourly fee, 20% ? Any suggestion is appreciated, he is pushing us to speak up and I don't have any idea. I don't want to underprice my free time. Thanks.

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