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  • Where can I find "magic numbers" for classic game play mechanics?

    - by MrDatabase
    I'd like to find some "magic numbers" for the classic helicopter game. For example the numbers that determine how fast the helicopter accelerates up and down. Also perhaps the "randomness" of the obstacles (uniformly distributed? Gaussian?). Where can I find these numbers? p.s. I don't care about the particular platform... Flash on the desktop browser is just as good as some implementation on a mobile device.

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  • Enforce numbers in mobile web form

    - by Peter Smit
    I have a simple webform targeted for Opera Mini and Opera Mobile. I'm using just a HTML input element. Now I would like to restrict the element to only have integer numbers. Is there a way to enforce this in this browser (possible even that the phone will have it's number mode on when entering the form)? And if I wanted to allow floats, is something possible then?

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  • Visual Studio Database Edition (DataDude) error numbers?

    - by E. Wilson
    Is there a list somewhere of all the output message numbers from VSDB Depolyments (VsDbCmd.exe from Visual Studio Database Edition)? For example, TSD01268 = normal action successful TSD01236 = missing referenced file (fail) TSD01237 = missing script file (fail) TSD00566 = deployment script generated to _ The way we are wrapping calls to VsDbCmd.exe means catching the %errorlevel% isn't always reliable so we also like to check the output for certain error conditions. It would be nice to see a consolidated list somewhere.

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  • Algorithm for dividing very large numbers

    - by pocoa
    I need to write an algorithm(I cannot use any 3rd party library, because this is an assignment) to divide(integer division, floating parts are not important) very large numbers like 100 - 1000 digits. I found http://en.wikipedia.org/wiki/Fourier_division algorithm but I don't know if it's the right way to go. Do you have any suggestions?

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  • Opening HTML Table in Excel - numbers are getting changed

    - by nickfranceschina
    so I have this HTML table with a bunch of big numbers in it that I want to open in Excel 2007... you can follow along at home: <table> <tr> <td>this is a big number</td> </tr><tr> <td>1111111</td> </tr><tr> <td>2335322864</td> </tr><tr> <td>23353228641</td> </tr><tr> <td>233532286418</td> </tr><tr> <td>2335322864187</td> </tr><tr> <td>23353228641877</td> </tr><tr> <td>233532286418777</td> </tr><tr> <td>2335322864187774</td> </tr><tr> <td>23353228641877745</td> </tr><tr> <td>233532286418777456</td> </tr><tr> <td>2335322864187774562</td> </tr><tr> <td>23353228641877745623</td> </tr><tr> <td>233532286418777456238</td> </tr> when I open this file in Excel it starts converting those numbers to scientific notation when they get over 10 digits in length... and in doing so, it starts changing the actual number and replaces least significant digits to zeros how can I tell Excel not to do this?

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  • Number of threads and thread numbers in Grand Central Dispatch

    - by raphgott
    I am using C and Grand Central Dispatch to parallelize some heavy computations. How can I get the number of threads used by GCD? Also is it possible to know on which thread a piece of code is currently running on? Basically I'd like to use sprng (parallel random numbers) with multiple streams and for that I need to know what stream id to use (and therefore what thread is being used).

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  • Qwt setAxisScale() locks up application when given numbers less than 2e-07 and greater than 0

    - by Dane Larsen
    I'm using Qwt for some scientific graphing, and I'm working with some fairly small numbers, the smallest being around 1.0e-22. I'm trying to call setAxisScale(xaxis, xmin, xmax) //xmin = 0, xmax = 2.0e-10 But when I do, the application locks up. I haven't found anything in the documentation that refers to a minimum value. Xmin and xmax are both doubles, so that shouldn't be a problem. Is this a bug in Qwt, or am I doing something wrong? Thanks in advance

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  • Qwt setAxisScale() seems to lock up application when given numbers with greater precision than 2e-07

    - by Dane Larsen
    I'm using Qwt for some scientific graphing, and I'm working with some fairly small numbers, the smallest being around 1.0e-22. I'm trying to call setAxisScale(xaxis, xmin, xmax) //xmin = 0, xmax = 2.0e-10 But when I do, the application locks up. I haven't found anything in the documentation that refers to a minimum value. Xmin and xmax are both doubles, so that shouldn't be a problem. Is this a bug in Qwt, or am I doing something wrong? Thanks in advance

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  • ORDER BY letters and not numbers of a field

    - by Jon
    Is there a way to order mysql results by the first letter and ignore numbers? For example, I have a list of addresses: 123 Main Street 456 Second Street 234 Third Street and I want to order by the street name and ignore the street number. Is there an easy way to do this?

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  • Sorting numbers in string format with Python

    - by prosseek
    I have a list that has some chapter numbers in string. When I sort the keys using keys function, it gives me wrong results. keys = ['1.1', '1.2', '2.1', '10.1'] keys.sort() print keys ['1.1', '1.2', '10.1', '2.1'] How can I use the sort function to get ['1.1', '1.2', '2.1', '10.1'] What if the array has something like this? ['1.1.1', '1.2.1', '10.1', '2.1'] - ['1.1.1','1.2.1','2.1','10.1']

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  • Creating a list of lists with consecutive numbers

    - by Henrik
    I am looking for a convenient way to create a list of lists for which the lists within the list have consecutive numbers. So far I only came up with a very unsatisfying brute-typing force solution (yeah right, I just use python for a few weeks now): block0 = [] ... block4 = [] blocks = [block0,block1,block2,block4] I appreciate any help that works with something like nrBlocks = 4.

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  • How do I format Int32 numbers?

    - by Mendy
    What is the best way to get formatted Int32 numbers? Let say I have this o function: string o(int x); This is the value that o need to return according to x x = 0 => o = 00 x = 1 => o = 01 x = 5 => o = 05 x = 10 => o = 10 x = 31 => o = 31 x = 106 => o = 106

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