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  • Working with complex objects in Prevayler commands

    - by alexantd
    The demos included in the Prevayler distribution show how to pass in a couple strings (or something simple like that) into a command constructor in order to create or update an object. The problem is that I have an object called MyObject that has a lot of fields. If I had to pass all of them into the CreateMyObject command manually, it would be a pain. So an alternative I thought of is to pass my business object itself into the command, but to hang onto a clone of it (keeping in mind that I can't store the BO directly in the command). Of course after executing this command, I would need to make sure to dispose of the original copy that I passed in. public class CreateMyObject implements TransactionWithQuery { private MyObject object; public CreateMyObject(MyObject business_obj) { this.object = (MyObject) business_obj.clone(); } public Object executeAndQuery(...) throws Exception { ... } } The Prevayler wiki says: Transactions can't carry direct object references (pointers) to business objects. This has become known as the baptism problem because it's a common beginner pitfall. Direct object references don't work because once a transaction has been serialized to the journal and then deserialized for execution its object references no longer refer to the intended objects - - any objects they may have referred to at first will have been copied by the serialization process! Therefore, a transaction must carry some kind of string or numeric identifiers for any objects it wants to refer to, and it must look up the objects when it is executed. I think by cloning the passed-in object I will be getting around the "direct object pointer" problem, but I still don't know whether or not this is a good idea...

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  • Making a jQuery plugin work on all objects

    - by Jon Winstanley
    I am using the jQuery physics plugin for a pet project I am working on. The plugin enables the moving of DOM objects in realistic ways using velocity, gravity, wind etc. However I want to use the plugin to calculate where objects are to be placed inside a canvas element, not DOM objects. How do I change the plugin script functions to work on any object with 'top' and 'left' properties rather than only working with DOM objects: Currently the script functions look like this: jQuery.fn.funname = function() { return this; };

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  • .NET | Persist multiple objects in minimum number of queries

    - by VarunGupta
    I have a list of objects which needs to be persisted in a SQL Server database table, where each object gets persisted as single record. i.e. List of objects result in insertion of multiple records. Trivial way of saving the objects is to loop over the list and fire a query/stored procedure/etc. for saving that record. But this results in multiple database interactions. Is there a way to persist the list of objects in lesser number of database interactions?

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  • Interacting With Class Objects in Ruby

    - by michaelmichael
    How can I interact with objects I've created based on their given attributes in Ruby? To give some context, I'm parsing a text file that might have several hundred entries like the following: ASIN: B00137RNIQ -------------------------Status Info------------------------- Upload created: 2010-04-09 09:33:45 Upload state: Imported Upload state id: 3 I can parse the above with regular expressions and use the data to create new objects in a "Product" class: class Product attr_reader :asin, :creation_date, :upload_state, :upload_state_id def initialize(asin, creation_date, upload_state, upload_state_id) @asin = asin @creation_date = creation_date @upload_state = upload_state @upload_state_id = upload_state_id end end After parsing, the raw text from above will be stored in an object that look like this: [#<Product:0x00000101006ef8 @asin="B00137RNIQ", @creation_date="2010-04-09 09:33:45 ", @upload_state="Imported ", @upload_state_id="3">] How can I then interact with the newly created class objects? For example, how might I pull all the creation dates for objects with an upload_state_id of 3? I get the feeling I'm going to have to write class methods, but I'm a bit stuck on where to start.

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  • Good design of mapping Java Domain objects to Tables (using Hibernate)

    - by M. McKenzie
    Hey guys, I have a question that is more in the realm of design, than implementation. I'm also happy for anyone to point out resources for the answer and I'll gladly, research for myself. Highly simplified Java and SQL: Say I have a business domain POJO called 'Picture' with three attributes. class Picture int idPicture String fileName long size Say I have another business domain POJO called "Item" with 3 attributes Class Item int idItem String itemName ArrayList itemPictures These would be a normal simple relationship. You could say that 'Picture' object, will never exist outside an 'Item' object. Assume a picture belongs only to a specific item, but that an item can have multiple pictures Now - using good database design (3rd Normal Form), we know that we should put items and pictures in their own tables. Here is what I assume would be correct. table Item int idItem (primary key) String itemName table Picture int idPicture (primary key) varchar(45) fileName long size int idItem (foreign key) Here is my question: If you are making Hibernate mapping files for these objects. In the data design, your Picture table needs a column to refer to the Item, so that a foreign key relation can be maintained. However,in your business domain objects - your Picture does not hold a reference/attribute to the idItem - and does not need to know it. A java Picture instance is always instantiated inside an Item instance. If you want to know the Item that the Picture belongs to you are already in the correct scope. Call myItem.getIdItem() and myItem.getItemPictures(),and you have the two pieces of information you need. I know that Hibernate tools have a generator that can auto make your POJO's from looking at your database. My problem stems from the fact that I planned out the data design for this experiment/project first. Then when I went to make the domain java objects, I realized that good design dictated that the objects hold other objects in a nested way. This is obviously different from the way that a database schema is - where all objects(tables) are flat and hold no other complex types within them. What is a good way to reconcile this? Would you: (A) Make the hibernate mapping files so that Picture.hbm.xml has a mapping to the POJO parent's idItem Field (if it's even possible) (B) Add an int attribute in the Picture class to refer to the idItem and set it at instantiation, thus simplifying the hbm.xml mapping file by having all table fields as local attributes in the class (C) Fix the database design because it is wrong, dork. I'd truly appreciate any feedback

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  • Moving 2d objects on a 3d plane - AS3

    - by Borkz
    I have a 2d plane rotated on its x axis, with 2d display objects I want to move around on the plane. Its pretty similar to a chess board: http://static.open.salon.com/files/chess011237853612.jpg The board is a rotated rectangle, and the pieces are just 2d display objects. Whats the easiest way to manipulate those objects so they appear to be moving on the board?

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  • Struts:JSON:return multiple objects

    - by cp
    Hello Is it possible to return multiple JSON objects in the request header with Struts1? I am presently returning a single JSON objects, however the need now is to return a second data structure. All the client-side processing works perfectly for the single data structure in the single JSON objects, I really do not want to complicate it by putting two hetrogenous data structures in a single return JSON object. tia.

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  • Robust way to save/load objects with dependencies?

    - by mrteacup
    I'm writing an Android game in Java and I need a robust way to save and load application state quickly. The question seems to apply to most OO languages. To understand what I need to save: I'm using a Strategy pattern to control my game entities. The idea is I have a very general Entity class which e.g. stores the location of a bullet/player/enemy and I then attach a Behaviour class that tells the entity how to act: class Entiy { float x; float y; Behavior b; } abstract class Behavior { void update(Entity e); {} // Move about at a constant speed class MoveBehavior extends Behavior { float speed; void update ... } // Chase after another entity class ChaseBehavior extends Behavior { Entity target; void update ... } // Perform two behaviours in sequence class CombineBehavior extends Behavior { Behaviour a, b; void update ... } Essentially, Entity objects are easy to save but Behaviour objects can have a semi-complex graph of dependencies between other Entity objects and other Behaviour objects. I also have cases where a Behaviour object is shared between entities. I'm willing to change my design to make saving/loading state easier, but the above design works really well for structuring the game. Anyway, the options I've considered are: Use Java serialization. This is meant to be really slow in Android (I'll profile it sometime). I'm worried about robustness when changes are made between versions however. Use something like JSON or XML. I'm not sure how I would cope with storing the dependencies between objects however. Would I have to give each object a unique ID and then use these IDs on loading to link the right objects together? I thought I could e.g. change the ChaseBehaviour to store a ID to an entity, instead of a reference, that would be used to look up the Entity before performing the behaviour. I'd rather avoid having to write lots of loading/saving code myself as I find it really easy to make mistakes (e.g. forgetting to save something, reading things out in the wrong order). Can anyone give me any tips on good formats to save to or class designs that make saving state easier?

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  • Passing objects across Appdomains

    - by MUSTAQ
    My issue is similar to the one posted in "http://stackoverflow.com/questions/981773/moving-objects-across-appdomains-in-net". In one of my application, I am creating a separate appdomain. I need to create an instance of a class (Note: this class is derived by MarshalByRefObject) in my parent domain and invoke a MethodA in that instance. This instance is created using "CreateInstanceAndUnwrap". The problem is that this MethodA takes objects of type class as an argument. These objects are not created in the MethodB where i created the appdomain. It was passed as an argument to the MethodB where i create the appdomain. So is it necessary to create a new instance of these objects using "CreateInstanceAndUnwrap" before passing it to the created domain. Not doing this gives me an error in the created domain mentioning that "MyClass object has no attribute foo" during some invocation. Please let me know how to pass the objects across appdomains and execute the method. My statements might be confusing, please let me know for any specific details required.

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  • Finding the heaviest of N objects using M scales

    - by cpprulez
    We have N objects and M scales. It's up to us what the objects are, and we need to position the objects on the scales so that it is undoubtful which is the heaviest object. For example, if we have 3 objects: "a", "b", "c" and 2 scales, one possible solution is "a" "b", "b" = "c" (here "a" is the heaviest). I need an algorithm which generates such solutions given N and M. Also let's assume that "a" is always the heaviest object. I've lost a few hours figuring out how to do it, but no matter what I figure out, there's always cases which I miss. For example, another solution is: "a" + "c" = 2 * "b", "a" "c".

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  • Interpreting type codes in sys.objects in SQL Server

    - by fatcat1111
    On SQL Server, the sys.objects table includes "Type" and "Type_Desc" attributes. For example: SELECT DISTINCT [Type], Type_Desc FROM Sys.Objects ORDER BY [Type] Returns: C CHECK_CONSTRAINT D DEFAULT_CONSTRAINT F FOREIGN_KEY_CONSTRAINT FN SQL_SCALAR_FUNCTION FS CLR_SCALAR_FUNCTION IT INTERNAL_TABLE P SQL_STORED_PROCEDURE PK PRIMARY_KEY_CONSTRAINT S SYSTEM_TABLE SQ SERVICE_QUEUE TR SQL_TRIGGER U USER_TABLE UQ UNIQUE_CONSTRAINT V VIEW Is there a comprehensive list of these types somewhere? There isn't a constraint on sys.objects that points me to table of these, and sys.types contains data types. I've searched SQL BOL but haven't found it. Any help would be appreciated. EDIT: Some DBs use only a subset of these types. For example, if I have a database with no views, when I query Sys.Objects as above, there are no "V" rows in the results. I am looking for a list of all possible types and descriptions used by SQL Server.

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  • Defining relationship in value objects using Hibernate

    - by kate
    Hi, We have three tables .We need to get data from these tables based upon particular conditions. Like if TableA.columv=TableB.columc=tableC.column then get data. We are using value objects to map Objects to relations. Question is how to maintain these relation ships in value objects. And how to retrieve data from it. We have one value object per table.

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  • Using json_encode on objects in PHP

    - by Alan
    Hi, I'm trying to output lists of objects as json and would like to know if there's a way to make objects usable to json_encode? The code I've got looks something like $related = $user->getRelatedUsers(); echo json_encode($related); Right now, I'm just iterating through the array of users and individually exporting them into arrays for json_encode to turn into usable json for me. I've already tried making the objects iterable, but json_encode just seems to skip them anyway.

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  • Automatically selecting and creating class objects

    - by Omin
    Lets say that we have a box class: class Box { private int width; private int height; //Box Constructor public Box( int height ) { this.height = height; width = 450; } } and a series of Box objects in our main: Box Box1 = new Box(147); Box Box2 = new Box(178); Box Box3 = new Box(784); Is there a way to use a "for" loop to go through these objects? Also, how would you make the computer create class objects for us? eg. create 10 objects using: for( int i=0; i>10; i++) { //method }

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  • Whats the best to way convert a set of Java objects to another set of objects?

    - by HDave
    Basic Java question here from a real newbie. I have a set of Java objects (of class "MyClass") that implement a certain interface (Interface "MyIfc"). I have a set of these objects stored in a private variable in my class that is declared as follows: protected Set<MyClass> stuff = new HashSet<MyClass>(); I need to provide a public method that returns this set as a collection of objects of type "MyIfc". public Collection<MyIfc> getMyStuff() {...} How do I do the conversion? The following line gives me an error that it can't do the conversion. I would have guessed the compiler knew that objects of class MyClass implemented MyIfc and therefore would have handled it. Collection<MyIfc> newstuff = stuff; Any enlightenment is appreciated.

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  • Downsides to immutable objects in Java?

    - by parkr
    The advantages of immutable objects in Java seem clear: consistent state automatic thread safety simplicity You can favour immutability by using private final fields and constructor injection. But, what are the downsides to favouring immutable objects in Java? i.e. incompatibility with ORM or web presentation tools? Inflexible design? Implementation complexities? Is it possible to design a large-scale system (deep object graph) that predominately uses immutable objects?

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  • c++ delete[] and array of objects

    - by osgx
    Hello I have allocated and array of Objects Objects *array = new Objects[N]; How should I delete this array? Just delete[] array; or with iterating over array's elements? for(int i=0;i<N;i++) delete array[i]; delete[]; Thanks

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  • strategy to allocate/free lots of small objects

    - by aaa
    hello I am toying with certain caching algorithm, which is challenging somewhat. Basically, it needs to allocate lots of small objects (double arrays, < 256 elements), with objects accessible through mapped value, map[key] = array. time to initialized array may be quite large, generally more than 10 thousand cpu cycles. By lots I mean around gigabyte in total. objects may need to be popped/pushed as needed, generally in random places, one object at a time. lifetime of an object is generally long, minutes or more, however, object may be subject to allocation/deallocation several times during duration of program. What would be good strategy to avoid memory fragmentation, while still maintaining reasonable allocate deallocate speed? I am using C++, so I can use new and malloc. Thanks. I know there a similar questions on website, http://stackoverflow.com/questions/2156745/efficiently-allocating-many-short-lived-small-objects, are somewhat different, thread safety is not immediate issue for me.

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  • CentOS Default ACLs on Existing File System Objects

    - by macinjosh
    Is there a way to have existing file system objects inherit newly set default ACL settings of their parent directories? The reason I need to do this is that I have an user who connect via SFTP to my server. They are able to change directories in their FTP client and see the root folder and the rest of the server. They don't have permissions to change or edit anything but their own user directory but I would like to prevent them from even view the contents of other directories. Is there a better way to do this than ACLs? If ACLs are the way to go I'm assuming a default ACL on the root directory would be the best way to do restrict access. I could then selectively give the user permission to view certain directories. The problem is default ACLs are only inherited by new file system objects and not existing ones.

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  • Organizing a random list of objects in Python.

    - by Saebin
    So I have a list that I want to convert to a list that contains a list for each group of objects. ie ['objA.attr1', 'objC', 'objA.attr55', 'objB.attr4'] would return [['objA.attr1', 'objA.attr55'], ['objC'], ['objB.attr4']] currently this is what I use: givenList = ['a.attr1', 'b', 'a.attr55', 'c.attr4'] trgList = [] objNames = [] for val in givenList: obj = val.split('.')[0] if obj in objNames: id = objNames.index(obj) trgList[id].append(val) else: objNames.append(obj) trgList.append([val]) #print trgList It seems to run a decent speed when the original list has around 100,000 ids... but I am curious if there is a better way to do this. Order of the objects or attributes does not matter. Any ideas?

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  • How should I architect my Model and Data Access layer objects in my website?

    - by Robin Winslow
    I've been tasked with designing Data layer for a website at work, and I am very interested in architecture of code for the best flexibility, maintainability and readability. I am generally acutely aware of the value in completely separating out my actual Models from the Data Access layer, so that the Models are completely naive when it comes to Data Access. And in this case it's particularly useful to do this as the Models may be built from the Database or may be built from a Soap web service. So it seems to me to make sense to have Factories in my data access layer which create Model objects. So here's what I have so far (in my made-up pseudocode): class DataAccess.ProductsFromXml extends DataAccess.ProductFactory {} class DataAccess.ProductsFromDatabase extends DataAccess.ProductFactory {} These then get used in the controller in a fashion similar to the following: var xmlProductCreator = DataAccess.ProductsFromXml(xmlDataProvider); var databaseProductCreator = DataAccess.ProductsFromXml(xmlDataProvider); // Returns array of Product model objects var XmlProducts = databaseProductCreator.Products(); // Returns array of Product model objects var DbProducts = xmlProductCreator.Products(); So my question is, is this a good structure for my Data Access layer? Is it a good idea to use a Factory for building my Model objects from the data? Do you think I've misunderstood something? And are there any general patterns I should read up on for how to write my data access objects to create my Model objects?

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  • Generic Aggregation of C++ Objects by Attribute When Attribute Name is Unknown at Runtime

    - by stretch
    I'm currently implementing a system with a number of class's representing objects such as client, business, product etc. Standard business logic. As one might expect each class has a number of standard attributes. I have a long list of essentially identical requirements such as: the ability to retrieve all business' whose industry is manufacturing. the ability to retrieve all clients based in London Class business has attribute sector and client has attribute location. Clearly this a relational problem and in pseudo SQL would look something like: SELECT ALL business in business' WHERE sector == manufacturing Unfortunately plugging into a DB is not an option. What I want to do is have a single generic aggregation function whose signature would take the form: vector<generic> genericAggregation(class, attribute, value); Where class is the class of object I want to aggregate, attribute and value being the class attribute and value of interest. In my example I've put vector as return type, but this wouldn't work. Probably better to declare a vector of relevant class type and pass it as an argument. But this isn't the main problem. How can I accept arguments in string form for class, attribute and value and then map these in a generic object aggregation function? Since it's rude not to post code, below is a dummy program which creates a bunch of objects of imaginatively named classes. Included is a specific aggregation function which returns a vector of B objects whose A object is equal to an id specified at the command line e.g. .. $ ./aggregations 5 which returns all B's whose A objects 'i' attribute is equal to 5. See below: #include <iostream> #include <cstring> #include <sstream> #include <vector> using namespace std; //First imaginativly names dummy class class A { private: int i; double d; string s; public: A(){} A(int i, double d, string s) { this->i = i; this->d = d; this->s = s; } ~A(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} }; //second imaginativly named dummy class class B { private: int i; double d; string s; A *a; public: B(int i, double d, string s, A *a) { this->i = i; this->d = d; this->s = s; this->a = a; } ~B(){} int getInt() {return i;} double getDouble() {return d;} string getString() {return s;} A* getA() {return a;} }; //Containers for dummy class objects vector<A> a_vec (10); vector<B> b_vec;//100 //Util function, not important.. string int2string(int number) { stringstream ss; ss << number; return ss.str(); } //Example function that returns a new vector containing on B objects //whose A object i attribute is equal to 'id' vector<B> getBbyA(int id) { vector<B> result; for(int i = 0; i < b_vec.size(); i++) { if(b_vec.at(i).getA()->getInt() == id) { result.push_back(b_vec.at(i)); } } return result; } int main(int argc, char** argv) { //Create some A's and B's, each B has an A... //Each of the 10 A's are associated with 10 B's. for(int i = 0; i < 10; ++i) { A a(i, (double)i, int2string(i)); a_vec.at(i) = a; for(int j = 0; j < 10; j++) { B b((i * 10) + j, (double)j, int2string(i), &a_vec.at(i)); b_vec.push_back(b); } } //Got some objects so lets do some aggregation //Call example aggregation function to return all B objects //whose A object has i attribute equal to argv[1] vector<B> result = getBbyA(atoi(argv[1])); //If some B's were found print them, else don't... if(result.size() != 0) { for(int i = 0; i < result.size(); i++) { cout << result.at(i).getInt() << " " << result.at(i).getA()->getInt() << endl; } } else { cout << "No B's had A's with attribute i equal to " << argv[1] << endl; } return 0; } Compile with: g++ -o aggregations aggregations.cpp If you wish :) Instead of implementing a separate aggregation function (i.e. getBbyA() in the example) I'd like to have a single generic aggregation function which accounts for all possible class attribute pairs such that all aggregation requirements are met.. and in the event additional attributes are added later, or additional aggregation requirements, these will automatically be accounted for. So there's a few issues here but the main one I'm seeking insight into is how to map a runtime argument to a class attribute. I hope I've provided enough detail to adequately describe what I'm trying to do...

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  • Compare NSArray with NSMutableArray adding delta objects to NSMutableArray

    - by Hooligancat
    I have an NSMutableArray that is populated with objects of strings. For simplicity sake we'll say that the objects are a person and each person object contains information about that person. Thus I would have an NSMutableArray that is populated with person objects: person.firstName person.lastName person.age person.height And so on. The initial source of data comes from a web server and is populated when my application loads and completes it's initialization with the server. Periodically my application polls the server for the latest list of names. Currently I am creating an NSArray of the result set, emptying the NSMutableArray and then re-populating the NSMutableArray with NSArray results before destroying the NSArray object. This seems inefficient to me on a few levels and also presents me with a problem losing table row references which I can work around, but might be creating more work for myself in doing so. The inefficiency seems to be that I should be able to compare the two arrays and end up with a filtered NSArray. I could then add the filtered set to the NSMutableArray. This would mean that I can simply append new data to the NSMutableArray instead of throwing everything out and re-populating. Conversely I would need to do the same filter in reverse to see if there are records that need removing from the NSMutableArray. Is there any method to do this in a more efficient manner? Have I overlooked something in the docs some place that refers to a simpler technique? I have a problem when I empty the NSMutableArray and re-populate in that any referencing tables lose their selected row state. I can track it and re-select it, but my theory is that using some form of compare and adding objects and removing objects instead of dealing with the whole array in one block might mean I keep my row reference (assuming the item isn't deleted of course). Any suggestions or help much appreciated. Update Would it be just as fast to do a fast enumeration over each comparing each line item as I go? It seems like an expensive operation, but with the last fast enumeration code it might be pretty efficient...

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  • My block is not retaining some of its objects

    - by Drew Crawford
    From the Blocks documentation: In a reference-counted environment, by default when you reference an Objective-C object within a block, it is retained. This is true even if you simply reference an instance variable of the object. I am trying to implement a completion handler pattern, where a block is given to an object before the work is performed and the block is executed by the receiver after the work is performed. Since I am being a good memory citizen, the block should own the objects it references in the completion handler and then they will be released when the block goes out of scope. I know enough to know that I must copy the block to move it to the heap since the block will survive the stack scope in which it was declared. However, one of my objects is getting deallocated unexpectedly. After some playing around, it appears that certain objects are not retained when the block is copied to the heap, while other objects are. I am not sure what I am doing wrong. Here's the smallest test case I can produce: typedef void (^ActionBlock)(UIView*); In the scope of some method: NSObject *o = [[[NSObject alloc] init] autorelease]; mailViewController = [[[MFMailComposeViewController alloc] init] autorelease]; NSLog(@"o's retain count is %d",[o retainCount]); NSLog(@"mailViewController's retain count is %d",[mailViewController retainCount]); ActionBlock myBlock = ^(UIView *view) { [mailViewController setCcRecipients:[NSArray arrayWithObjects:@"[email protected]",nil]]; [o class]; }; NSLog(@"mailViewController's retain count after the block is %d",[mailViewController retainCount]); NSLog(@"o's retain count after the block is %d",[o retainCount]); Block_copy(myBlock); NSLog(@"o's retain count after the copy is %d",[o retainCount]); NSLog(@"mailViewController's retain count after the copy is %d",[mailViewController retainCount]); I expect both objects to be retained by the block at some point, and I certainly expect their retain counts to be identical. Instead, I get this output: o's retain count is 1 mailViewController's retain count is 1 mailViewController's retain count after the block is 1 o's retain count after the block is 1 o's retain count after the copy is 2 mailViewController's retain count after the copy is 1 o (subclass of NSObject) is getting retained properly and will not go out of scope. However mailViewController is not retained and will be deallocated before the block is run, causing a crash.

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