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  • Recommendations for C++ open source game engines on IPhone

    - by Dave
    I decided that I want to make a game for the iphone I was thinking of using oolong or sio2 any recommendations? Both have the problem of lack of tutorials, is it possible to somehow use a normal C++ game tutorial and integreate the engines rather than the one used in the tutorials? So if the C++ tutorial talks of creating an engine I can skip it and use sio2 or oolong? Thanks

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  • How to use profiler?

    - by A-ha
    Can anyone provide me with link to a website/book in which would be well explainded how to use profiler in VS2010 for native code? I tried to search the web but all I'm getting is tutorials from Microsoft and those tutorials use C#. Thank you.

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  • speed string search in PHP

    - by Marc
    Hi! I have a 1.2GB file that contains a one line string. What I need is to search the entire file to find the position of an another string (currently I have a list of strings to search). The way what I'm doing it now is opening the big file and move a pointer throught 4Kb blocks, then moving the pointer X positions back in the file and get 4Kb more. My problem is that a bigger string to search, a bigger time he take to got it. Can you give me some ideas to optimize the script to get better search times? this is my implementation: function busca($inici){ $limit = 4096; $big_one = fopen('big_one.txt','r'); $options = fopen('options.txt','r'); while(!feof($options)){ $search = trim(fgets($options)); $retro = strlen($search);//maybe setting this position absolute? (like 12 or 15) $punter = 0; while(!feof($big_one)){ $ara = fgets($big_one,$limit); $pos = strpos($ara,$search); $ok_pos = $pos + $punter; if($pos !== false){ echo "$pos - $punter - $search : $ok_pos <br>"; break; } $punter += $limit - $retro; fseek($big_one,$punter); } fseek($big_one,0); } } Thanks in advance!

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  • Upgrading PS1 Light Gun [on hold]

    - by Nathan Taylor
    Is There any possible way to upgrade the retro G-con Light Gun for PS1 to allow it to interact with HD TV's? I am aware that they were Designed purely for Tube TV's but I would be happy to know of any hardware that would maybe convert the light to hit the Pixels on an LCD TV. If not is there any other Light gun that would work on PS1 games but has the newer light gun hardware that can interact with a higher Pixel LCD TV?

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  • Web Developer - How to enhance my skillset?

    - by atif089
    First of all pardon my English. I am not a native English speaker I have been a Web Developer for the past 4 years. In these 4 years I have spent my time on the internet to learn things. My current skillset comprises of HTML CSS PHP MySQL jQuery (I would not say js and rather say jQuery because I am good at using jQuery and bad with plain javascript.) The above things seemed like an easier part of my life as I quickly learned them. But now I would really like to enhance my skillset and I am pretty confused which way to move ahead considering that I have to learn things using the web and references on my own. Design My first option is towards design. Shall I get started with design and start using Adobe Illustrator, Photoshop, Flash, Flex. Designing along with my previous skills looks like a money maker to me. As both are co-related to each other when web design is considered. And its easier to learn the first 2 and I hope I can get tutorials for the last 2 as well. Marketing A lot of my existing clients asked me if I do SEO. So this looked as a good field to me as well. I cannot estimate the scope of SEO but I assume it has a long future. Since I am business minded as well and there are a lot of tutorials around, should I start with SEO, SEM, Social Media, PPC or whatever it consists of. Software Development The complex plight and hardest thing (perhaps) but the easiest way to find a decent job in my location. If I go for software development what platform should be that I should be ideally going after? Should it be C# for windows development, or ASP.NET (once again enhances my skill set), J2EE (there are a lot of jobs for J2EE developers here) or plain C and C++. Also I think it is difficult to learn software languages right from Hello World, using internet? I have no clue how I learned PHP but I am sort of a pro now, but these other languages seems like a disaster to me? I cant figure out the reason if its because PHP is easier or there was a lot of tutorials around for PHP. Anyways is it also possible to learn software development right from Hello World using the web? Database / Server (Linux) / Network Administration Seems like a job with a decent pay but less number of jobs and a bit harder to learn online. (not sure) What should be the right track I should move ahead. P.S - Age is not a constraint for me as I am between 20-21, and I come from an IT background. I know quite little basics about C (upto structures) C++ (upto objects, I was not able to understand templates) Core Java (some basics and OOP concept) RDBMS Visual Basic 6 (used to do this long back) UNIX (a bunch of commands like who, finger, chmod, ls and a bit of #bash) Or is there anything else that I left out? I need you guys to please give me a feedback and the reason why I should select that field.

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  • "Unable to associated Elastic IP with cluster" in Eclipse Plugin Tutorial

    - by Jeffrey Chee
    Hi all, I am currently trying to evaluate AWS for my company and was trying to follow the tutorials on the web. http://developer.amazonwebservices.com/connect/entry.jspa?externalID=2241 However I get the below error during startup of the server instance: Unable to associated Elastic IP with cluster: Unable to detect that the Elastic IP was orrectly associated. java.lang.Exception: Unable to detect that the Elastic IP was correctly associated at com.amazonaws.ec2.cluster.Cluster.associateElasticIp(Cluster.java:802) at com.amazonaws.ec2.cluster.Cluster.start(Cluster.java:311) at com.amazonaws.eclipse.wtp.ElasticClusterBehavior.launch(ElasticClusterBehavior.java:611) at com.amazonaws.eclipse.wtp.Ec2LaunchConfigurationDelegate.launch(Ec2LaunchConfigurationDelegate.java:47) at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:853) at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:703) at org.eclipse.debug.internal.core.LaunchConfiguration.launch(LaunchConfiguration.java:696) at org.eclipse.wst.server.core.internal.Server.startImpl2(Server.java:3051) at org.eclipse.wst.server.core.internal.Server.startImpl(Server.java:3001) at org.eclipse.wst.server.core.internal.Server$StartJob.run(Server.java:300) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) Then after a while, another error occur: Unable to publish server configuration files: Unable to copy remote file after trying 4 timeslocal file: 'XXXXXXXX/XXX.zip' Results from first attempt: Unexpected exception: java.net.ConnectException: Connection timed out: connect root cause: java.net.ConnectException: Connection timed out: connect at com.amazonaws.eclipse.ec2.RemoteCommandUtils.copyRemoteFile(RemoteCommandUtils.java:128) at com.amazonaws.eclipse.wtp.tomcat.Ec2TomcatServer.publishServerConfiguration(Ec2TomcatServer.java:172) at com.amazonaws.ec2.cluster.Cluster.publishServerConfiguration(Cluster.java:369) at com.amazonaws.eclipse.wtp.ElasticClusterBehavior.publishServer(ElasticClusterBehavior.java:538) at org.eclipse.wst.server.core.model.ServerBehaviourDelegate.publish(ServerBehaviourDelegate.java:866) at org.eclipse.wst.server.core.model.ServerBehaviourDelegate.publish(ServerBehaviourDelegate.java:708) at org.eclipse.wst.server.core.internal.Server.publishImpl(Server.java:2731) at org.eclipse.wst.server.core.internal.Server$PublishJob.run(Server.java:278) at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) Can anyone point me to what I'm doing wrong? I followed the tutorials and the video tutorials on youtube exactly. Best Regards ~Jeffrey

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  • What is the fastest, most efficient way to get up to speed on a new technology?

    - by SLC
    My current job involves working with a huge number of technologies, most of which are very niche and unheard of. In some cases I have to write something about the technology, or with the technology, such as some lessons, examples, or tutorials, on behalf of the developer of that technology or someone that is backing it. When I get told to learn about a new technology, my first port of call is to check our internal library, and then look on amazon for a book on the subject. Failing that, or if the project is too small to warrant a purchase, I hit up google and youtube. However the results of randomly googling what I want to learn are hit and miss. Some days, I can find everything I want to know in a series of lessons or videos, and it's no problem. Other times, I can find almost nothing, and I really have to piece together things from sites. The result is that there are various resources out there, videos, interactive lessons, tutorials, books etc. but when I need to learn something fast, I often don't know the best way to go about it. It's not about fun, because I don't always have the luxury of working my way through a 600 page textbook named "A Complete Guide To Technology X", I have to deliver results quickly. One of the examples I'd like to use is ASP.NET MVC 2 which is something I have been told to learn. I grabbed a book on MVC 1 to refresh my knowledge, but googling it does't produce much useful information. I've seen a ton of ScottGu's tutorials on it, but they are mostly feature presentations, and some date back almost a year. The same applies to channel 9 and there are no books out yet on amazon. My question therefore has two parts, the first asks, "Where are the best places to look to get the information needed to learn a new technology?" and the second asks "What is the most efficient way to use such resources to learn a new technology?"

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • Integrate QT and OpenCV in Visual Studio

    - by user2891190
    Sorry If you feel that this is an already asked question. But I googled for more than 2 days any tried lots of solution which given through stackoverflow and referred lots of tutorials. But I couldn't get a proper idea. I am already working in a project which use c++(visual studio) with opencv which I am developing as my university project. I have developing this for last 2 months. But now I want to add a better UI.(Previously I considered only on the functionality) So I decided to move into QT. I'm new to QT. So I did some google search. I know that I can do this with the QT creator. But I want to do this in visual studio as the functionality of my project is bit complex. What I already know is I have to build opencv with Qt using cmake. I followed few tutorials. But most of the tutorials use mingw and QT creator. http://www.anlak.com/build-debug-opencv-vs2010/ Accoring to above tutorial I generated a visual studio project using cmake. But when I tried to open that solution file my visual studio becomes not-responding. I can't figure out the reason. I tried two days and I couldn't find a proper tutorial which describes integration of QT and opencv in visual studio. So can someone give me the instruction to integrate QT and Opencv in visual studio.

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  • how to implemet a nice scanline effect using libgdx

    - by Alexandre GUIDET
    I am working on an old school platformer based on libgdx. My first attempt is to make a little texture and fill a rect above the whole screen, but it seems that I am messing arround with the orthographic camera (I use two camera, one for the tilemap and one to project the scanline filter). Sometime the texture is stuck on the tilemap and sometime it is too large and cover the whole screen in black. Is my approach correct using two camera? Does someone have a solution to achieve this retro effect using libgdx (see maldita castilla)? Thanks

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  • Raspberry Pi Micro Arcade Machine Packs Gaming into a Tiny Case

    - by Jason Fitzpatrick
    While it might be more practical to build a full-size MAME cabinet for your retro gaming enjoyment, this tiny and fully functional build is a great example of the fun you can have tinkering with electronics. Read on to see a video of it in action. Courtesy of tinker and electronics hobbyist Sprite over at SpriteMods, the build is clever in so many ways. The heart of the device is a Raspberry Pi board, it includes a tiny video marque that displays the logo of whatever game you’re playing, and the micro-scaled joystick and buttons are fully functional. Hit up the link below for his detailed build guide including his custom built cellphone-battery based charging system. Raspberry Pi Micro Arcade Machine [via Hack A Day] How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Raspberry Pi Powered Coffee Table Serves Up Arcade Classics

    - by Jason Fitzpatrick
    If your living room is boring for want of a plethora of arcade hits, this DIY project parks a Raspberry Pi powered arcade machine in a coffee table for at-your-finger-tips retro gaming. Courtesy of tinker Graham Gelding, this build combines a 24-inch monitor, arcade buttons, a Raspberry Pi board, and a wooden coffee table to great effect. The end result is a table-top style arcade that also doubles, courtesy of a wireless keyboard and mouse, as a web browsing and email station. Hit up the link below for more information. Coffee Table Pi [via Hack A Day] HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8 How To Play DVDs on Windows 8

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  • Clever DIY Display Showcases Game Consoles While Concealing Cables

    - by Jason Fitzpatrick
    How do you display all your vintage game consoles while keeping them in a clutter free and ready-to-play state? This wall-mounted display does a great job showing off the retro gear while keeping everything tidy. Courteys of German tinker and gamer Holger, the design of the display is deceptively simple. The wall mount is a basic 2×4 frame wrapped in black roofing batten (similar to the lightweight weed-fabric used in gardens). Screw-in mounts for the LACK shelves are positioned every foot or so going up the frame and a small slit in the fabric allows for hidden routing of the cables. While it looks like the consoles are simply on display, they’re actually all hooked up and ready to play. For more photos of the build, hit up the link below. LACK Video Console Shelf with Hidden Cables [IKEAHacker] 7 Ways To Free Up Hard Disk Space On Windows HTG Explains: How System Restore Works in Windows HTG Explains: How Antivirus Software Works

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  • Mod Puts Mac OS 7 On the Nook Touch

    - by Jason Fitzpatrick
    Thanks to a mac-hardware emulator for Android, it’s now possible to run Mac OS 7 on the Nook Touch (or other Android-based tablet). If you’ve been looking for some retro-goodness to dump on your Nook or tablet–Oregon Trail anyone?–this simple hack will certainly help. Hit up the link below for additional screenshots and more information. Mini vMac for Android Development Thread [via MikeCanex] HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • Visual Studio 2010 & Windows Azure Launch

    If youre involved in any capacity with software development, or want to understand more about cloud computing, this is a half-day event not to be missed. Come along to the official New Zealand launch of Visual Studio 2010 and Windows Azure. Weve lined up two international experts, Sam Guckenheimer and David Chappell to deliver our two keynote sessions. Plus, to mark the occasion, were producing a very cool retro t-shirt for all attendees,...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the typical example of old school website design ?

    - by Pierre 303
    I want to build a website for a retro thing that was popular in the mid 90s (beginning of the commercial internet). So I want use old designs that was very popular at that time. The first thing that comes to my mind was those "under construction" animated gifs. People often put animated gifs everywhere. But also those awful repeating backgrounds. So yes, I want my website to look exactly like in the mid nineties ;) (please suggest practical and usable features, I guess an Java Applet menu would not work today, or saying on the bottom that this website is optimized for Netscape 3) EDIT: for those that wants to see the result: Retrology

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  • The Internet from a 1990s Point of View [Video]

    - by Asian Angel
    Are you ready for a retro look at the Internet? Then prepare to journey back in time to 1995 with this video and its view of the early days of the Internet. From YouTube: Trine Gallegos hosts this segment shot in 1995 when the Internet was first becoming an icon. This is an interesting look back at how clunky the applications were. I don’t even think they were using a computer mouse yet. Internet – from the 1990′s point of view [via Fail Desk] How to Own Your Own Website (Even If You Can’t Build One) Pt 1 What’s the Difference Between Sleep and Hibernate in Windows? Screenshot Tour: XBMC 11 Eden Rocks Improved iOS Support, AirPlay, and Even a Custom XBMC OS

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  • Microsoft continuera à soutenir Windows Mobile 6.5 et le fera cohabiter avec Windows Phone 7, notamm

    Mise à jour du 25/03/10 Microsoft continuera à soutenir Windows Mobile 6.5 Malgré l'arrivée de Windows Phone 7, principalement pour rassurer les entreprises Microsoft avait sorti un SDK pour Windows Mobile 6.5 en janvier (lire ci-avant). Puis dans la foulée, en février, il avait annoncé l'arrivée de Windows Phone 7 (ex-Windows Mobile 7). Problème, ce futur OS ne permet pas d'écrire des applications rétro-compatibles. Face à ces signes contradictoires, la question commençait donc à se poser avec insistance : WinMob 6.5 allait-il être abandonné ? Cette question est d'autant plus cruciale pour Microsoft que ...

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  • What is the typical example of old school website design?

    - by Pierre 303
    I want to build a website for a retro thing that was popular in the mid 90s (beginning of the commercial internet). So I want use old designs that was very popular at that time. The first thing that comes to my mind was those "under construction" animated gifs. People often put animated gifs everywhere. But also those awful repeating backgrounds. So yes, I want my website to look exactly like in the mid nineties ;) (please suggest practical and usable features, I guess an Java Applet menu would not work today, or saying on the bottom that this website is optimized for Netscape 3) EDIT: for those that wants to see the result: Retrology

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  • How to emulate Mode 13h in a modern 3D renderer?

    - by David Gouveia
    I was indulging in nostalgia and remembered the first game I created, which used Mode 13h. This mode was really simple to work with, since it was essentially just an array of bytes with an element for each pixel on the screen (using an indexed color scheme). So I thought it might be fun to create something nowadays under these restrictions, but on modern hardware. The API could be as simple as: public class Mode13h { public byte[] VideoMemory = new byte[320 * 200]; public Color[] Palette = new Color[256]; } Now I'm wondering what would be the best way to get this data on the screen, using something like XNA / DirectX / OpenGL. The only solution I could think of was to create a texture with the same size as the VideoMemory array, write the contents of VideoMemory to it every frame, then render that texture in a full screen quad with the correct aspect ratio and using point texture filtering for that retro look. Is there a better way?

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  • Windows Phone 7 - Lack of interest?

    - by guybarrette
    We usually have between 40 and 80 people attending our regular meeting at the Montreal .NET Community.  This week, we had a special Windows Phone 7 blitz with 2 meetings. The topics were very good: Tou.tv and Flickr apps development retro feedback from the teams who wrote them. In the first meeting, RunAtServer discussed how they built the Tou.tv WP7 app for Radio-Canada.  In the second meeting, nVentive discussed how they built the WP7 and Slate clients for Flickr. Strangely, we had our lowest attendance in years with these 2 WP7 meetings.  Lack of interest in WP7?  Too early? var addthis_pub="guybarrette";

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  • Why distance field text rendering have clear outline?

    - by jinhwan
    http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf All the process for doing distance rendering is clear, but 'how does it work' is not clear for me. It looks like that distance field pixels which are created around original pixel may affect 2d texture sampling interpolation process. But I can't understand the interpolation process. I've read that the distance field rendering is processed under nearest-neighbour interpolation. If it is true, shouldn't the distance field redering creates non interpolated result? In my thought, they should looks liked retro style pixel art. Where do i misunderstand in this process? So far, It is no difference with alpha test for me. Both of them throw away all pixcel which are not in. How does extra distance field pixel affect rendering under nearest-neighbour interpolation?

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  • Référencement : un quart des marques utiliseraient des techniques prohibées qui les mettent en danger, souvent sans le savoir

    Optimisation du référencement : un quart des marques utiliseraient des techniques prohibées Souvent sans le savoir, et qui les mettent en danger d'après BrightEdge Le spécialiste de l'optimisation pour les moteurs de recherche « BrightEdge » vient de lancer un outil d'audit gratuit de la qualité des liens entrants pour les marques. L'outil de mesure vise à mettre en garde les dirigeants contre les risques inhérents à l'optimisation du référencement au travers de rétro-liens, de fermes de liens et d'autres techniques illégales ou en tout cas peu appréciées de Google. Deux semaines après le lancement de l'outil, BrightEdge vient de publier les résultats d'une étude qui s'appuie sur...

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  • Microsoft propose un kit gratuit d'initiation à Windows Phone 7 pour développer des applications et

    Microsoft propose un kit gratuit d'initiation à Windows Phone 7 Pour développer des applications et des jeux sur son nouvel OS mobile Microsoft a bien conscience que la bataille des OS pour smartphones se gagnera sur le front des applications. Et que derrière les applications, il y a les développeurs. Une réalité d'autant plus vraie pour Windows Phone 7 que la rétro-compatibilité avec Windows Mobile 6.x est rompue. Depuis avril, Microsoft avait sorti un kit de développement, baptisé Windows Phone Developer Tools. Aujourd'hui, c'est ce SDK et tout un ensemble d'outils complémentaires, de démos et de tutoriels

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