Acceptable sound quality: stereo needed for an Android game?
- by Thomas Calc
I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently.
I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?).
I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many…