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  • rsnapshot - not correctly archiving mysql databases

    - by Tiffany Walker
    My rsnapshot configuration: snapshot_root /.snapshots/ backup /home/user localhost/ backup_script /usr/local/backup_mysql.sh localhost/mysql/ Using this file: NOW=$(date +"%m-%d-%Y") # mm-dd-yyyy format FILE="" # used in a loop ### Server Setup ### #* MySQL login user name *# MUSER="root" #* MySQL login PASSWORD name *# MPASS="YOUR-PASSWORD" #* MySQL login HOST name *# MHOST="127.0.0.1" #* MySQL binaries *# MYSQL="$(which mysql)" MYSQLDUMP="$(which mysqldump)" GZIP="$(which gzip)" # get all database listing DBS="$($MYSQL -u $MUSER -h $MHOST -p$MPASS -Bse 'show databases')" # start to dump database one by one for db in $DBS do FILE=$BAK/mysql-$db.$NOW-$(date +"%T").gz # gzip compression for each backup file $MYSQLDUMP --single-transaction -u $MUSER -h $MHOST -p$MPASS $db | $GZIP -9 > $FILE done It dumps the databases under / I then tried with the following: http://bash.cyberciti.biz/backup/rsnapshot-remote-mysql-backup-shell-script/ I got: rsnapshot hourly ---------------------------------------------------------------------------- rsnapshot encountered an error! The program was invoked with these options: /usr/bin/rsnapshot hourly ---------------------------------------------------------------------------- ERROR: backup_script /usr/local/backup_mysql.sh returned 1 WARNING: Rolling back "localhost/mysql/" ls -la /.snapshots/hourly.0/localhost/mysql total 8 drwxr-xr-x 2 root root 4096 Nov 23 17:43 ./ drwxr-xr-x 4 root root 4096 Nov 23 18:20 ../ What exactly am I doing wrong? EDIT: # /usr/local/backup_mysql.sh *** Dumping MySQL Database *** Database> information_schema..cphulkd..eximstats..horde..leechprotect..logaholicDB_ns1..modsec..mysql..performance_schema..roundcube..test.. *** Backup done [ files wrote to /.snapshots/tmp/mysql] *** root@ns1 [~]# ls -la /.snapshots/tmp/mysql total 8040 drwxr-xr-x 2 root root 4096 Nov 23 18:41 ./ drwxr-xr-x 3 root root 4096 Nov 23 18:41 ../ -rw-r--r-- 1 root root 1409 Nov 23 18:41 cphulkd.18_41_45pm.gz -rw-r--r-- 1 root root 113522 Nov 23 18:41 eximstats.18_41_45pm.gz -rw-r--r-- 1 root root 4583 Nov 23 18:41 horde.18_41_45pm.gz -rw-r--r-- 1 root root 71757 Nov 23 18:41 information_schema.18_41_45pm.gz -rw-r--r-- 1 root root 692 Nov 23 18:41 leechprotect.18_41_45pm.gz -rw-r--r-- 1 root root 2603 Nov 23 18:41 logaholicDB_ns1.18_41_45pm.gz -rw-r--r-- 1 root root 745 Nov 23 18:41 modsec.18_41_45pm.gz -rw-r--r-- 1 root root 138928 Nov 23 18:41 mysql.18_41_45pm.gz -rw-r--r-- 1 root root 1831 Nov 23 18:41 performance_schema.18_41_45pm.gz -rw-r--r-- 1 root root 3610 Nov 23 18:41 roundcube.18_41_45pm.gz -rw-r--r-- 1 root root 436 Nov 23 18:41 test.18_41_47pm.gz MySQL Backup seems fine.

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  • Making nginx withstand flood attacks

    - by Tiffany Walker
    How can I make it stand stand against attacks better? Are their plugins. Looking for a way to RATE LIMIT and remain up and not slow down. My Setup: user nobody; # no need for more workers in the proxy mode worker_processes 4; worker_cpu_affinity 0001 0010 0100 1000; worker_priority -2; error_log /var/log/nginx/error.log info; worker_rlimit_nofile 40480; events { worker_connections 5120; # increase for busier servers use epoll; # you should use epoll here for Linux kernels 2.6.x } http { server_name_in_redirect off; server_names_hash_max_size 10240; server_names_hash_bucket_size 1024; include mime.types; default_type application/octet-stream; server_tokens off; disable_symlinks if_not_owner; sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 5; gzip on; gzip_vary on; gzip_disable "MSIE [1-6]\."; gzip_proxied any; gzip_http_version 1.1; gzip_min_length 1000; gzip_comp_level 9; gzip_buffers 16 8k; # You can remove image/png image/x-icon image/gif image/jpeg if you have slow CPU gzip_types text/plain text/xml text/css application/x-javascript application/xml image/png image/x-icon image/gif image/jpeg application/xml+rss text/javascript application/atom+xml; ignore_invalid_headers on; client_header_timeout 3m; client_body_timeout 3m; send_timeout 3m; reset_timedout_connection on; connection_pool_size 256; client_header_buffer_size 256k; large_client_header_buffers 4 256k; client_max_body_size 200M; client_body_buffer_size 128k; request_pool_size 32k; output_buffers 4 32k; postpone_output 1460; proxy_temp_path /tmp/nginx_proxy/; client_body_in_file_only on; log_format bytes_log "$msec $bytes_sent ."; include "/etc/nginx/vhosts/*"; } vhost file: server { error_log /var/log/nginx/vhost-error_log warn; listen 194.145.208.19:80; server_name ipxnow.in www.ipxnow.in; access_log /usr/local/apache/domlogs/ipxnow.in-bytes_log bytes_log; access_log /usr/local/apache/domlogs/ipxnow.in combined; root /home/ipxnowin/public_html; location / { location ~.*\.(3gp|gif|jpg|jpeg|png|ico|wmv|avi|asf|asx|mpg|mpeg|mp4|pls|mp3|mid|wav|swf|flv|html|htm|txt|js|css|exe|zip|tar|rar|gz|tgz|bz2|uha|7z|doc|docx|xls|xlsx|pdf|iso)$ { expires 7d; try_files $uri @backend; } error_page 405 = @backend; add_header X-Cache "HIT from Backend"; proxy_pass http://194.145.208.19:8081; include proxy.inc; } location @backend { internal; proxy_pass http://194.145.208.19:8081; include proxy.inc; } location ~ .*\.(php|jsp|cgi|pl|py)?$ { proxy_pass http://194.145.208.19:8081; include proxy.inc; } location ~ /\.ht { deny all; } } and proxy.inc: proxy_connect_timeout 59s; proxy_send_timeout 600; proxy_read_timeout 600; proxy_buffer_size 64k; proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_pass_header Set-Cookie; proxy_redirect off; proxy_hide_header Vary; proxy_set_header Accept-Encoding ''; proxy_ignore_headers Cache-Control Expires; proxy_set_header Referer $http_referer; proxy_set_header Host $host; proxy_set_header Cookie $http_cookie; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for;

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  • Indentation-based Folding for TextMate

    - by Craig Walker
    SASS and HAML have indentation-based syntax, much like Python. Blocks of related code have the same number of spaces at the start of a line. Here's some example code: #drawer height: 100% color: #c2c7c4 font: size: 10px .slider overflow: hidden height: 100% .edge background: url('/images/foo') repeat-y .tab margin-top = !drawer_top width: 56px height: 161px display: block I'm using phuibonhoa's SASS bundle, and I'd like to enhance it so that the various sections can fold. For instance, I'd like to fold everything under #drawer, everything under .slider, everything under .edge, etc. The bundle currently includes the following folding code: foldingStartMarker = '/\*|^#|^\*|^\b|^\.'; foldingStopMarker = '\*/|^\s*$'; How can I enhance this to fold similarly-indented blocks?

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  • BSOD when playing Portal 2 using ATI Radeon 4800 on H61M/U3S3 mobo

    - by Ben Walker
    playing Portal 2 will always give me blue screen of death, usually after about 10 minutes of playing. BSOD references atikmpag.sys. I have tried several updates for graphics driver and through ATI Catalyst Center. I have updated the motherboard BIOS. My RAM is OK. Nothing changes. I had previously run the game fine, then I removed my video card to use on-board graphics once, and after re-installing the video card, I get this problem every time. I am using: ATI Radeon 4800 ASRockH61M/U3S3 motherboard Windows 7 64-bit

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  • Nginx reverse proxy IP issue

    - by Tiffany Walker
    For some reason Apache is still seeing my SERVERS ip. Is this an nginx problem? /etc/nginx.conf user nobody; # no need for more workers in the proxy mode worker_processes 4; error_log /var/log/nginx/error.log info; worker_rlimit_nofile 20480; events { worker_connections 5120; # increase for busier servers use epoll; # you should use epoll here for Linux kernels 2.6.x } http { server_name_in_redirect off; server_names_hash_max_size 10240; server_names_hash_bucket_size 1024; include mime.types; default_type application/octet-stream; server_tokens off; disable_symlinks if_not_owner; sendfile on; tcp_nopush on; tcp_nodelay on; keepalive_timeout 5; gzip on; gzip_vary on; gzip_disable "MSIE [1-6]\."; gzip_proxied any; gzip_http_version 1.1; gzip_min_length 1000; gzip_comp_level 6; gzip_buffers 16 8k; # You can remove image/png image/x-icon image/gif image/jpeg if you have slow CPU gzip_types text/plain text/xml text/css application/x-javascript application/xml image/png image/x-icon image/gif image/jpeg application/xml+rss text/javascript application/atom+xml; ignore_invalid_headers on; client_header_timeout 3m; client_body_timeout 3m; send_timeout 3m; reset_timedout_connection on; connection_pool_size 256; client_header_buffer_size 256k; large_client_header_buffers 4 256k; client_max_body_size 200M; client_body_buffer_size 128k; request_pool_size 32k; output_buffers 4 32k; postpone_output 1460; proxy_temp_path /tmp/nginx_proxy/; client_body_in_file_only on; log_format bytes_log "$msec $bytes_sent ."; include "/etc/nginx/vhosts/*"; } proxy.inc proxy_connect_timeout 59s; proxy_send_timeout 600; proxy_read_timeout 600; proxy_buffer_size 64k; proxy_buffers 16 32k; proxy_busy_buffers_size 64k; proxy_temp_file_write_size 64k; proxy_pass_header Set-Cookie; proxy_redirect off; proxy_hide_header Vary; proxy_set_header Accept-Encoding ''; proxy_ignore_headers Cache-Control Expires; proxy_set_header Referer $http_referer; proxy_set_header Host $host; proxy_set_header Cookie $http_cookie; proxy_set_header X-Real-IP $remote_addr; proxy_set_header X-Forwarded-Host $host; proxy_set_header X-Forwarded-Server $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; vhost file: server { error_log /var/log/nginx/vhost-error_log warn; listen 63.6.1.12:80; server_name photo-rolldomain.com www.domain.com; access_log /usr/local/apache/domlogs/domain.com-bytes_log bytes_log; access_log /usr/local/apache/domlogs/domain.com combined; root /home/mtech/public_html; location / { location ~.*\.(3gp|gif|jpg|jpeg|png|ico|wmv|avi|asf|asx|mpg|mpeg|mp4|pls|mp3|mid|wav|swf|flv|html|htm|txt|js|css|exe|zip|tar|rar|gz|tgz|bz2|uha|7z|doc|docx|xls|xlsx|pdf|iso)$ { expires 7d; try_files $uri @backend; } error_page 405 = @backend; add_header X-Cache "HIT from Backend"; proxy_pass http://63.6.1.12:8081; include proxy.inc; } location @backend { internal; proxy_pass http://63.6.1.12:8081; include proxy.inc; } location ~ .*\.(php|jsp|cgi|pl|py)?$ { proxy_pass http://63.6.1.12:8081; include proxy.inc; } location ~ /\.ht { deny all; } }

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  • TCPDump and IPTables DROP by string

    - by Tiffany Walker
    by using tcpdump -nlASX -s 0 -vvv port 80 I get something like: 14:58:55.121160 IP (tos 0x0, ttl 64, id 49764, offset 0, flags [DF], proto TCP (6), length 1480) 206.72.206.58.http > 2.187.196.7.4624: Flags [.], cksum 0x6900 (incorrect -> 0xcd18), seq 1672149449:1672150889, ack 4202197968, win 15340, length 1440 0x0000: 4500 05c8 c264 4000 4006 0f86 ce48 ce3a E....d@[email protected].: 0x0010: 02bb c407 0050 1210 63aa f9c9 fa78 73d0 .....P..c....xs. 0x0020: 5010 3bec 6900 0000 0f29 95cc fac4 2854 P.;.i....)....(T 0x0030: c0e7 3384 e89a 74fa 8d8c a069 f93f fc40 ..3...t....i.?.@ 0x0040: 1561 af61 1cf3 0d9c 3460 aa23 0b54 aac0 .a.a....4`.#.T.. 0x0050: 5090 ced1 b7bf 8857 c476 e1c0 8814 81ed P......W.v...... 0x0060: 9e85 87e8 d693 b637 bd3a 56ef c5fa 77e8 .......7.:V...w. 0x0070: 3035 743a 283e 89c7 ced8 c7c1 cff9 6ca3 05t:(>........l. 0x0080: 5f3f 0162 ebf1 419e c410 7180 7cd0 29e1 _?.b..A...q.|.). 0x0090: fec9 c708 0f01 9b2f a96b 20fe b95a 31cf ......./.k...Z1. 0x00a0: 8166 3612 bac9 4e8d 7087 4974 0063 1270 .f6...N.p.It.c.p What do I pull to use IPTables to block via string. Or is there a better way to block attacks that have something in common? Question is: Can I pick any piece from that IP packet and call it a string? iptables -A INPUT -m string --alog bm --string attack_string -j DROP In other words: In some cases I can ban with TTL=xxx and use that should an attack have the same TTL. Sure it will block some legit packets but if it means keeping the box up it works till the attack goes away but I would like to LEARN how to FIND other common things in a packet to block with IPTables

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  • MySQL config for 2GB ram

    - by Tiffany Walker
    How is my config? Does it work well for 2GB? What would be an ideal config for a 2GB ram server? [mysqld] set-variable = max_connections=500 log-slow-queries safe-show-database local-infile=0 skip-networking symbolic-links=0 max_connections = 500 key_buffer = 256M myisam_sort_buffer_size = 64M join_buffer_size = 2M read_buffer_size = 2M sort_buffer_size = 2M read_rnd_buffer_size = 2M thread_concurrency = 16 table_cache = 1024 thread_cache_size = 50 wait_timeout = 7200 connect_timeout = 10 tmp_table_size = 32M max_allowed_packet = 160M max_connect_errors = 10 query_cache_limit = 1M query_cache_size = 32M query_cache_type = 1 [mysqld_safe] open_files_limit = 8192 [mysqldump] max_allowed_packet = 16M [myisamchk] key_buffer = 64M sort_buffer = 64M read_buffer = 16M write_buffer = 16M UPDATE 2012-03-28 12:58 EDT By RolandoMySQLDBA Please run these queries and paste them into your question: For MyISAM SELECT CONCAT(ROUND(KBS/POWER(1024, IF(PowerOf1024<0,0,IF(PowerOf1024>3,0,PowerOf1024)))+0.4999), SUBSTR(' KMG',IF(PowerOf1024<0,0, IF(PowerOf1024>3,0,PowerOf1024))+1,1)) recommended_key_buffer_size FROM (SELECT LEAST(POWER(2,32),KBS1) KBS FROM (SELECT SUM(index_length) KBS1 FROM information_schema.tables WHERE engine='MyISAM' AND table_schema NOT IN ('information_schema','mysql')) AA ) A, (SELECT 2 PowerOf1024) B; For InnoDB SELECT CONCAT(ROUND(KBS/POWER(1024, IF(PowerOf1024<0,0,IF(PowerOf1024>3,0,PowerOf1024)))+0.49999), SUBSTR(' KMG',IF(PowerOf1024<0,0, IF(PowerOf1024>3,0,PowerOf1024))+1,1)) recommended_innodb_buffer_pool_size FROM (SELECT SUM(data_length+index_length) KBS FROM information_schema.tables WHERE engine='InnoDB') A, (SELECT 2 PowerOf1024) B;

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  • Cloning OpenVZ container

    - by Tiffany Walker
    I have an OpenVZ container on 1 host and I would like to clone it over to my server. both run SolusVM. I only have root access to my server and would like to host the container on my server now. Can I use rsync to clone the drive while the OS is running on both? Using a command like this: rsync -uazPx --exclude='/boot' --exclude='/proc' --exclude='/dev' --exclude='/lib' --exclude='/tmp' --exclude='/var/lock' / [email protected]:/ Is there any other areas I should probably not copy over?

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  • %sessionname% returns incorrect session name

    - by Samuel Walker
    I have a virtualised Windows XP SP3 machine, which I am connecting to over Remote Desktop. One of my scripts needs to use the %sessionname% variable. However this returns incorrect information. C:\>%sessionname% constantly returns RDP-Tcp#5, instead of the value for the currently connected session (RDP-Tcp#35 or similar), as shown in Task Manager This causes my scripts to contain incorrect information. What can I do to resolve this? Edit Further Information: A restart appears to solve the problem for the first connection, but then subsequent connections have the numbers fall out of sync again.

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  • Synckolab will not start automatically

    - by EBV2010
    We have a Kolab server for e-mail, calendar and contacts with Thunderbird for a client. The add-ons are Lightning and Synckolab. The workstations are Kubuntu, most 10.04, some 11.10. It basically works but for one nagging problem: the automatic sync (that is, the settings that starts Synckolab upon start of Thunderbird and every x minutes as per setting) does not fire. We went through the whole routine: setting it, setting it to zero and back to any number of minutes, stopping/starting Thunderbird or the entire computer to make sure it sees and sets it. In the configuration console is reflects the changes. But still it will not automatically fire Synckolab. Manual syncs work without any problem (none that we've seen - it reflects all the added, changed etc calendar events). In short: Synckolab does not fire automatically with any setting who have thought of.

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  • Accessing VMware Player across the network

    - by Tiffany Walker
    My network: 192.168.2.2 (computer) 255.255.255.0 (mask) 192.168.2.254 (gateway) The VMplayer is: 192.168.233.129 (ip) 255.255.255.0 (mask) 192.168.233.255(bcast) It's obvious the player can't be access from other systems because of the wrong network settings. However, I am not sure as to how to change that. Obviously I have to edit the ifcg-eth0 but I know I also need to edit it on the host system to make it accessably. Is this done from inside VMware Player? Or do I need to edit the network devices? The host box is Windows. Inside VMware is Linux.

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  • Tracing out going connections

    - by Tiffany Walker
    Jan 24 07:00:49 HOST kernel: [875997.380464] Firewall: *TCP_OUT Blocked* IN= OUT=eth0 SRC=108.60.11.15 DST=74.80.225.32 LEN=52 TOS=0x00 PREC=0x00 TTL=64 ID=18789 DF PROTO=TCP SPT=64823 DPT=81 WINDOW=14600 RES=0x00 SYN URGP=0 Jan 24 07:00:50 HOST kernel: [875998.378321] Firewall: *TCP_OUT Blocked* IN= OUT=eth0 SRC=108.60.11.15 DST=74.80.225.32 LEN=52 TOS=0x00 PREC=0x00 TTL=64 ID=18790 DF PROTO=TCP SPT=64823 DPT=81 WINDOW=14600 RES=0x00 SYN URGP=0 I run fcgid so everything runs as a user. But is there a way to trace and figure out who is running an out going script? The sites all share the same IP so it's hard to know which site it is or where the script is located at.

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  • MySQL Backup - incremental

    - by Tiffany Walker
    I know that you can use mysqldump. I am currently dumping the following way: ${MYSQLDUMP} --single-transaction -u ${MUSER} -h ${MHOST} -p${MPASS} $db | ${GZIP} -9 > $FILE From my understanding this locks the database and prevents any type of use of the database and can even lock up websites. Is there a better way to maybe do daily/hourly backups of the MySQL database should the database be in the 100mbs and even 1gbs in size?

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  • event capturing or bubbling

    - by ChampionChris
    I have a link button in a repeater control. the li element is drag and droppable using jquery. when the page loads the the link button works perfectly, the jquery that is attached and the server side code both execute. when I perform a drag and drop then click on the link button it doesn't not fire. when i click it a second time it does fire. If i perform 2 or drag and drops in a row the link button doesn't fire a as many drag and drops as i before it will fire. for example if if perform 3 drag and drops then it will take about 3 click before the events are fired. <asp:Repeater ID="rTracks" runat="server" OnItemDataBound="rTracks_ItemDataBound" EnableViewState="true"> <ItemTemplate> <li onclick="testclick();" class='admin-song ui-selectee <asp:Literal id="ltStatusClass" runat="server" />' mediaid="<%# Eval("MediaId") %>" artistid="<%# Eval("tbMedia.tbArtists.id") %>"><span class="handle"><strong> <%--<%# int.Parse(DataBinder.Eval(Container, "ItemIndex", "")) + 1%>--%><%# Eval("SortNumber")%></strong><%--0:03--%></span> <span class="play"><span class="btn-play">&nbsp;</span></span> <span class="track" title="<%# Eval("tbMedia.Title") %>"> <%# Eval("tbMedia.Title") %></span> <span class="artist"> <%# Eval("tbMedia.tbArtists.Name") %></span> <span class="time" length="<%# Eval("tbMedia.Length") %>"> <asp:Literal ID="ltRuntime" runat="server" /></span> <span class="notes"><span class="btn-notes"> <asp:Literal ID="ltNotesCount" runat="server" /></span></span> <span class="status"> <asp:Literal ID="ltStatus" runat="server" /></span> <span class="date"> <%# Eval("DateAdded") %></span> <span class="remove"><asp:LinkButton ID="lbStatusClass2" runat="server" CssClass="btn-del" OnClick="UpdateStatus" ValidationGroup='<%#Bind("MediaId") %>'> <%--<span class='<asp:Literal id="ltStatusClass2" runat="server" Text="btn-del" />'>--%> &nbsp;<%--</span>--%></asp:LinkButton></span></span> </li> </ItemTemplate> </asp:Repeater> I have onclick event on the li element, when the mouse is clicks the link button the li onclick event is fired even when linkbutton event doesnt fire. My question is if the li captures the event y doesnt the event fire on the linkbutton? What would be stopping the event?

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  • Day 2 - Game Design Documentation

    - by dapostolov
    So yesterday I didn't cut any code for my game but I was able to do a tiny bit of research on the XNA Game Development Technology and the communities out there and do you know what? I feel I'm a bit closer to my goal. The bad news is today I didn't cut code either. However, not all is lost because I wanted to get my ideas on paper and today I just did that.  Today, I began to jot down notes about the game and how I felt the visual elements would interact with each other. Unlike my workplace, my personal level of documentation is nothing more than a task list or a mind map of my ideas; it helps me streamline my solutions quiet effectively and circumvent the long process of articulating each thought to the n-th degree. I truly dislike documentation (because I have an extremely hard time articulating my thought and solutions); however, because I tend to do a really good job with documentation I tend to get stuck writing the buggers. But as a generalist remark: 'No Developer likes documentation.' For now let's stick with my basic notes and call this post a living document. Here are my notes, fresh, from after watching the new first episode of Merlin second season! Actually, a quick recommendation to anyone who is reading this (if anyone is): I truly recommend you envelope yourself in the medium or task you're trying to tackle. Be one with moment and feel it! For instance: Are you writing a fantasy script / game? What would the music of the genre sound like? For me the Conan the Barbarian soundtrack by Basil Poledouris is frackin awesome. There are many other good CD's out there, which I listen to (some who even use medival instruments, but Conan I keep returning to. It's a creative trigger for me. Ask yourself what would the imagery look like? Time to surf google for artist renditions of fantasy! What would the game feel like? Start playing some of your favorite games that inspire you, be wary though, have some self control and don't let it absorb your time. Anyhow, onto the documentation... Screens, Scenes, and Sprites. Oh My! (groan...) The first thing that came to mind were the screens, I thought the following would suffice: Menu Screen Character Customisation Screen Loading Screen? Battle Ground The Menu Screen Ok. So, the thought here is when the game loads a huge title is displayed: Wizard Wars. The player is prompted with 3 menu items: 1 Player Game, 2 Player Game, and Exit. Since I'm targetting the PC platform, as a non-networked game to start, I picture myself running my mouse over each menu option and the visual element of the menu item changes, along with a sound to indicate that I am over a curent menu item. And as I move my mouse away, it changes back, and possibly an exit mouse sound. Maybe on the screen somewhere is a brazier alit with a magical tome open right beside it, OR, maybe the tome is the menu! I hear the menu music as mellow, not obtrusive or piercing. On a menu item select, a confirmation sound bellows to indicate the players selection. The Esc key will always return me to the previous screens or desktop. The menu screen must feel...dark, like a really important ritual is about to happen and thus the music should build up. 1 Player Game - > Customize Character(s) 2 Player Game - > Customize Character(s) Exit - > Back to Windows Notes: So the first thing I pick up here are a couple things: First and foremost, my artistic abilities suck crap, so I may have to hire an artist (now that i've said that, lets get techy) graphical objects will be positioned within a scene on each screen / window. Menu items will be represented grapically, possibly animated, and have sound / animation effects triggered by user input or a time line. I have an animated scene involving a brazier or fire on a stick IF I was to move this game to the xbox, I'd have to track which menu item is currently selected (unless I do a mouse pointer type thing.) WindowObject has a scene A Scene has many GameObjects GameObject has a position graphic or animation MenuObject is a GameObject which has a mouse in, mouse out, and click event which either does something graphically (animation), does something with sound, or moves to another screen.  Character Customisation Screen With either the 1 or 2 player option selected, both selections will come to this screen; a wizard requires a name, powers, and vestements of course! Player one will configure his character first and then player two. I considered a split screen for PC but to have two people fighting over a keyboard would probably suck. For XBox, a split screen could work; maybe when I get into the networking portion (phase 2 blog?) of this game I will remove the 2 player option for PC and provide only multiplayer and I will leave 2 player for xbox...hmm... Anyhow...I picture the creation process as follows: Name: (textbox / keyboard entry) - for xbox, this would have to be different. Robe Color: (color box, or something) Stats: Speed, Oomph, and Health. (as sliders) 1 as minimum and 10 as maximum. Ok, Back, and Cancel buttons / options. Each stat has a benefit which are listed below. The idea is the player decides if he wants his wizard to run fast, be a tank and ... hit with a purse.Regardless, the player will have a pool of 12 points to use. Ideally, A balanced wizard will have 5 in each attribute. Spells? The only spell of choice is a ball of fire which comes without question. The music and screen should still feel like a ritual. The Character Speed Basically, how fast your character moves and casts. Oomph (Best Monster Truck Voice): PURE POWAH!!! The damage output of your fireball. Health How much damage you can take. Notes: I realise the game dynamics may sound uninteresting at the moment; but I think after a couple releases, we could have some other grand ideas such as: saved profiles, gold to upgrade arsenal of spells, talents, etc...but for now...a vanilla fireball thrower mage will suffice for this experiment. OK. So... a MenuObject  may need to be loosely coupled to allow future items such as networking? may be a button? a CharacterObject has a name speed oomph health and a funky robe color. cap on the three stats (1-10) an arsenal of 1 spell (possibly could expand this) The Loading Screen As is. The Battleground Screen For now, I'm keeping the screen as max resolution for the PC. The screen isn't going to move or even be a split screen. I'm not aiming high here because I want to see what level of change is involved when new features / concepts are added to game content. I'm interested to find out if we could apply techniques such as MVC or MVVM to this type of development or is it too tightly coupled? This reminds me when when my best friend and I were brainstorming our game idea (this is going back a while...1994, 6?) and he cringed at the thought of bringing business technology into games, especially when I suggested a database to store character information and COM / DCOM as the medium, but it seems I wasn't far off (reflecting); just like his implementation of a xml "config file" for dynamic direct-x menus back before .net in 1999...anyhow...i digress... The Battle One screen, two characters lobing balls of fire at each other...It doesn't get better than that. Every so often a scroll appears...and the fireballs bounce off walls, or the wizard has rapid fire, or even scrolls of healing! The scroll options are endless. Two bars at the top, each the color of the wizard (with their name beside the bar) indicate how much health they have. Possibly the appearance of the scrolls means the battle is taking too long? I'm thinking 1 player controls: up, down, left, right and space to fire the button. Or even possibly, mouse click and shift - mouse button to fire a spell in the direction they are facing. Two player controls: a, s, d, f and space AND arrows (up, down, left, right) and Del key or Crtl. The game ends when a player has 0 health and a dialog box appears asking for a rematch / reconfigure / exit. Health goes down when a fireball (friendly or not), connects with a wizard. When a wizard connects with a scroll, a countdown clock / icon appears near the health bar and the wizard begins to glow. For the most part, a wizard can have only scroll 1 effect on him at a time. Notes: Ok, there's alot to cover here. a CharacterObject is a GameObject it travels at a set velocity it travels in a direction it has sounds (walking, running, casting, impact, dying, laughing, whistling, other?) it has animations (walking, running, casting, impact, dying, laughing, idle, other?) it has a lifespan (determined by health) it is alive or dead it has a position a ScrollObject is a GameObject it carries a transferance of points "damage" (or healing, bad scroll effect?) (determinde by caster) it carries a transferance of "other" it is stationary it has a sound on impact it has a stationary animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by game) it is alive or dead it has a position a WallObject is a GameObject it has a sound on fireball impact? it is a still image / stationary it has an impact animation / or transfers an impact animation it is dead it has a position A FireBall is a GameObject it carries a transferance of poinst "damage" (or healing, bad scroll effect?) (determinde by caster) it travels at a set velocity it travels in a direction it has a sound it has a travel animation it has an impact animation / or transfers an impact animation it has a fade animation? it has a lifespan (determined by caster) it is alive or dead it has a position As I look at this, I can see some common attributes in each object that I can carry up to the GameObject. I think I'm going to end the documentation here, it's taken me a bit of time to type this all out, tomorrow. I'll load up my IDE and my paint studio to get some good old fashioned cowboy hacking going!   D.

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  • What are Information Centers?

    - by user12244613
    Information Centers are similar to product pages in the Oracle Sun System Handbook Many customers like the Oracle Sun System Handbook concept of a home page with all the product attributes, troubleshooting etc. access from a single home page. This concept is now available for a range of Oracle Solaris, Systems, and Storage products. The Information Center for each product covers areas such as: Overview, Hot Topics, Patching and Maintenance. The Information Center pages are dynamically generated each night to ensure the latest content is available to you. Here are the top Solaris, Systems, and Storage Information Centers: Oracle Explorer Data Collector Oracle Solaris 10 Live Upgrade Oracle Solaris 11 Booting Information Center Oracle Solaris 11 Desktop and Graphics Information Center Oracle Solaris 11 Image Packaging System (IPS) Information Center Oracle Solaris 11 Installation Information Center Oracle Solaris 11 Product Information Center Oracle Solaris 11 Security Information Center Oracle Solaris 11 System Administration Information Center Oracle Solaris 11 Zones Information Center Oracle Solaris Crash Analysis Tool(SCAT) - Information Center Oracle Solaris Cluster Information Center Oracle Solaris Internet Protocol Multipathing (IPMP) Information Center Oracle Solaris Live Upgrade Information Center Oracle Solaris ZFS Information Center Oracle Solaris Zones Information Center CMT T1000/T2000 and Netra T2000 CMT T5120/T5120/T5140/T5220/T5240/T5440 Systems M3000/M4000/M5000/M8000/M9000-32/M9000-64 Management and Diagnostic Tools for Oracle Sun Systems Netra CT410/810 and Netra CT900 Network-Attached Storage (NAS) Oracle Explorer Data Collector Oracle VM Server for SPARC (LDoms) Pillar Axiom 600 SL3000 Tape Library Sun Disk Storage Patching and Updates Sun Fire 3800/4800/4810/6800/E2900/E4900/E6900/V1280 - Netra 1280/1290 Sun Fire 12K/15K/E20K/E25K Sun Fire X4270 M2 Server Sun x86 Servers T3 and T4 Systems Tape Domain Firmware V210/V240/V440/V215/V245/V445 Servers VSM (VTSS/VLE/VTCS)

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  • Flame Experiments Aboard the ISS Yield Surprising Results

    - by Jason Fitzpatrick
    Recent flame-based experiments aboard the International Space Station yielded results scientists simply thought couldn’t happen–combustion in microgravity is a curious thing. Smithsonian magazine reports on the findings: Here on Earth, when a flame burns, it heats the surrounding atmosphere, causing the air to expand and become less dense. The pull of gravity draws colder, denser air down to the base of the flame, displacing the hot air, which rises. This convection process feeds fresh oxygen to the fire, which burns until it runs out of fuel. The upward flow of air is what gives a flame its teardrop shape and causes it to flicker. But odd things happen in space, where gravity loses its grip on solids, liquids and gases. Without gravity, hot air expands but doesn’t move upward. The flame persists because of the diffusion of oxygen, with random oxygen molecules drifting into the fire. Absent the upward flow of hot air, fires in microgravity are dome-shaped or spherical—and sluggish, thanks to meager oxygen flow. “If you ignite a piece of paper in microgravity, the fire will just slowly creep along from one end to the other,” says Dietrich. “Astronauts are all very excited to do our experiments because space fires really do look quite alien.” Hit up the link below for the full article including how NASA is applying the findings. Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • How do "custom software companies" deal with technical debt?

    - by andy
    What are "custom software companies"? By "custom software companies" I mean companies that make their money primarily from building custom, one off, bits of software. Example are agencies or middle-ware companies, or contractors/consultants like Redify. What's the opposite of "custom software companies"? The oposite of the above business model are companies that focus on long term products, whether they be deployable desktop/mobile apps, or SaaS software. A sure fire way to build up technical debt: I work for a company that attempts to focus on a suite of SaaS products. However, due to certain constraints we sometimes end up bending to the will of certain clients and we end building bits of custom software that can only be used for that client. This is a sure fire way to incur technical debt. Now we have a bit of software to maintain that adds nothing to our core product. If custom work is a sure fire way to build technical debt, how do agencies handle it? So that got me thinking. Companies who don't have a core product as the center of their business model, well they're always doing custom software work. How do they cope with the notion of technical debt? How does it not drive them into technical bankruptcy?

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  • Activate Your Monitor via Motion Trigger

    - by ETC
    Most people are in the habit of jiggling their mouse or tapping their keyboard when they want to wake their monitor. This clever electronics hack adds a sensor to your computer for motion-based monitor activation. At the DIY and electronics blog Radio Etcetera they tackled an interesting project and shared the build guide. Their local volunteer fire department needed a monitor on for quick information checks but they didn’t need it on all the time and they didn’t want to have to walk over and activate the monitor when they needed it. The solution involved hacking a simple infrared security sensor and wiring it via USB to send a mouse command when motion is detected in the room. Fire fighter walks in, monitor turns on and displays information; fire fighter leaves and the monitor goes back to sleep. Hit up the link below to see additional photos, schematics, and the complete build guide. Motion Activated PC Monitor [Radio Etcetera via Hack A Day] Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Lucky Kid Gets Playable Angry Birds Cake [Video] See the Lord of the Rings Epic from the Perspective of Mordor [eBook] Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic]

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  • Using EC2 instance as main development platform

    - by David
    My problem I am working as a consultant for various companies. Each company provides me with a laptop where with their software on and I also have my own where I have my development environment. I tend to buy a new laptop every second year and find myself spending lots of time configuring and installing software. I also sometimes spend a lot of time waiting for my laptop to process things. To solve all these issues, I am now considering using EC2 (running windows instances) as my main development platform and just access this from any PC I happen to be at. I calculated that running the High-CPU On-Demand Instances (medium) for 8 hours a day for a year costs me 580$, which is acceptable. I imagine that when I approach the workplace each day, I will make a single click my phone to fire up the instance, so it is ready when I get to work. I should have different icons on my phone to fire up the various instance types. The same software should of course automatically be loaded on the various hardware (sometimes I would even need their instance with 68.4 GB of memory). Another advantage is that if I am having a specific problem with my instance, I could fire up another instance and have someone look into the problem and update the image. My question: Does anyone have experience with such a setup on EC2? What kind of problems do you forsee?

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  • Using EC2 instance as main development platform

    - by David
    My problem I am working as a consultant for various companies. Each company provides me with a laptop with their software on and I also have my own, where I have my development environment. I tend to buy a new laptop every second year and find myself spending lots of time configuring and installing software. I also spend a lot of time waiting for my laptop to process things. To solve all these issues, I am now considering using EC2 (running windows instances) as my main development platform and just access this from any PC I happen to be at. I calculated that running the Large instance (cheapest 64-bit) for 8 hours a day for a year costs me 960$ per year, which is acceptable. I imagine that when I approach the workplace each day, I will make a single tap on my phone to fire up the instance, so it is ready when I get to work. I should have different icons on my phone to fire up the various instance types. The same software should of course automatically be loaded on the various hardware (sometimes I would even need their instance with 68.4 GB of memory). Another advantage is that if I am having a specific problem with my instance, I could fire up another instance and have someone look into the problem and update the image. My question: Does anyone have experience with such a setup on EC2? What kind of problems do you foresee?

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  • Suggest the best options to me to design the dynamic web interface using PHP MYSQL and AJAX

    - by Krishna
    Hello, I am designing a web interface for a company. I am describing the company's profile: company is currently having 5 branches and planning to extend their branches all over the country. it is an insurance surveying company. they are dealing with 6 Categories in the insurance domain, vide .. Engineering Fire Marine Motor Miscellaneous Risk Inspection and branches named as b1, b2, b3, b4, b5 and Extending. and finally they have contract with 22 companies. For each claim they are assign a unique ID. like contractcompany/category/serialno Ex: take a contracted company names as xxx, sss, zzz. xxx/Engineering/001 sss/Engineering/001 . . . xxx/Enginnering/002 sss/Engineering/002 . . . xxx/Fire/001 sss/Fire/001 . . . xxx/Fire/002 . . . xxx/Fire/002 . . . and so on..... by this way they issue the unique ID for each claim. Finally what i want is developing the interface with PHP mysql and ajax auto generating the unique id for each claim. store full details of the claims with reference to unique id. show all claims in one page, and they can view by branch wise and category wise. send monthly Report (All claims they have given and status of claims) to contract companies. give access to contracted companies, but they can view only their respective claims. Each claim has its own documents. So they can be uploaded by own company users or administrator. these files are associated with unique ID. contracted companies can view files. Give access to branches to enter new claims and update old claims. Administrator can create, update and delete all the claims and their details. Only administrator can grant new users (own company branches / contracted companies) Finally the the panel is completely database driven. Could any body can help. Thanks in advance Kindly do the needful and oblige Thanks and Regards Krishna. P [email protected]

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  • Determine opencore or stagefright framework for mediaplayer?

    - by user415422
    I need to determine if a mediaplayer is using the opencore media framework, so that I can disable seeking for my streams. The opencore framework appears to fail silently with seeking, which I am having a hard time believing they allowed into production, but that seems the case nonetheless. I wish it were as simple as determining their SDK version, but droid phones that have api 8 seem to use opencore still, so doesn't seem to be a good option. Any ideas?

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  • Avoiding new operator in JavaScript -- the better way

    - by greengit
    Warning: This is a long post. Let's keep it simple. I want to avoid having to prefix the new operator every time I call a constructor in JavaScript. This is because I tend to forget it, and my code screws up badly. The simple way around this is this... function Make(x) { if ( !(this instanceof arguments.callee) ) return new arguments.callee(x); // do your stuff... } But, I need this to accept variable no. of arguments, like this... m1 = Make(); m2 = Make(1,2,3); m3 = Make('apple', 'banana'); The first immediate solution seems to be the 'apply' method like this... function Make() { if ( !(this instanceof arguments.callee) ) return new arguments.callee.apply(null, arguments); // do your stuff } This is WRONG however -- the new object is passed to the apply method and NOT to our constructor arguments.callee. Now, I've come up with three solutions. My simple question is: which one seems best. Or, if you have a better method, tell it. First – use eval() to dynamically create JavaScript code that calls the constructor. function Make(/* ... */) { if ( !(this instanceof arguments.callee) ) { // collect all the arguments var arr = []; for ( var i = 0; arguments[i]; i++ ) arr.push( 'arguments[' + i + ']' ); // create code var code = 'new arguments.callee(' + arr.join(',') + ');'; // call it return eval( code ); } // do your stuff with variable arguments... } Second – Every object has __proto__ property which is a 'secret' link to its prototype object. Fortunately this property is writable. function Make(/* ... */) { var obj = {}; // do your stuff on 'obj' just like you'd do on 'this' // use the variable arguments here // now do the __proto__ magic // by 'mutating' obj to make it a different object obj.__proto__ = arguments.callee.prototype; // must return obj return obj; } Third – This is something similar to second solution. function Make(/* ... */) { // we'll set '_construct' outside var obj = new arguments.callee._construct(); // now do your stuff on 'obj' just like you'd do on 'this' // use the variable arguments here // you have to return obj return obj; } // now first set the _construct property to an empty function Make._construct = function() {}; // and then mutate the prototype of _construct Make._construct.prototype = Make.prototype; eval solution seems clumsy and comes with all the problems of "evil eval". __proto__ solution is non-standard and the "Great Browser of mIsERY" doesn't honor it. The third solution seems overly complicated. But with all the above three solutions, we can do something like this, that we can't otherwise... m1 = Make(); m2 = Make(1,2,3); m3 = Make('apple', 'banana'); m1 instanceof Make; // true m2 instanceof Make; // true m3 instanceof Make; // true Make.prototype.fire = function() { // ... }; m1.fire(); m2.fire(); m3.fire(); So effectively the above solutions give us "true" constructors that accept variable no. of arguments and don't require new. What's your take on this. -- UPDATE -- Some have said "just throw an error". My response is: we are doing a heavy app with 10+ constructors and I think it'd be far more wieldy if every constructor could "smartly" handle that mistake without throwing error messages on the console.

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  • Why does my Messaging Menu code not work when split into functions?

    - by fluteflute
    Below are two python programs. They're exactly the same, except for one is split into two functions. However only the one that's split into two functions doesn't work - the second function doesn't work. Why would this be? Note the code is taken from this useful blog post. Without functions (works): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() gtk.mainloop() With functions (second function is executed but doesn't actually work): import gtk def show_window_function(x, y): print x print y # get the indicate module, which does all the work import indicate def function1(): # Create a server item mm = indicate.indicate_server_ref_default() # If someone clicks your server item in the MM, fire the server-display signal mm.connect("server-display", show_window_function) # Set the type of messages that your item uses. It's not at all clear which types # you're allowed to use, here. mm.set_type("message.im") # You must specify a .desktop file: this is where the MM gets the name of your # app from. mm.set_desktop_file("/usr/share/applications/nautilus.desktop") # Show the item in the MM. mm.show() def function2(): # Create a source item mm_source = indicate.Indicator() # Again, it's not clear which subtypes you are allowed to use here. mm_source.set_property("subtype", "im") # "Sender" is the text that appears in the source item in the MM mm_source.set_property("sender", "Unread") # If someone clicks this source item in the MM, fire the user-display signal mm_source.connect("user-display", show_window_function) # Light up the messaging menu so that people know something has changed mm_source.set_property("draw-attention", "true") # Set the count of messages in this source. mm_source.set_property("count", "15") # If you prefer, you can set the time of the last message from this source, # rather than the count. (You can't set both.) This means that instead of a # message count, the MM will show "2m" or similar for the time since this # message arrived. # mm_source.set_property_time("time", time.time()) mm_source.show() function1() function2() gtk.mainloop()

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