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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Writing Crawler for Screen Scrapping

    - by Muhammad Akhtar
    I want to write crawler for screen scrapping What I want is, I want to get price of particular hotel from a website, like here is website e.g. In the above URL, there is list of hotels and its price. I want to get the price of the beaufort Please Advise how to accomplish this. Thanks

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  • WPF 3D - Need help writing conversion methods between 2D and 3D (Point3DToPoint and PointAndZToPoint

    - by DanM
    I'm new to WPF 3D, so I may just be missing something obvious, but how do I convert from 3D to 2D and (for a given z location) from 2D to 3D? Specifically, I need two conversion methods: Point3DToPoint - If I have an (x, y, z) coordinate in the 3D world, how do I determine the (x, y) coordinate on the projected 2D surface. Method signature: public Point Point3DToPoint(Point3D point3D) PointAndZToPoint3D - If I have an (x, y) coordinate on the projected 2D surface and a z location in the 3D world, how do I determine the intersecting (x, y, z) coordinate in the 3D world? Method signature: public Point3D PointAndZToPoint3D(Point point, double z) I'd like the 2D coordinate to be the location measured from the upper-left corner of Viewport3D and the 3D coordinate to be the location relative to the origin (0, 0, 0) of the 3D world. Note 1: I found this related question, but it only addresses conversion from 3D to 2D (not the reverse), and I'm not sure if the answers are up-to-date. Note 2: I'm currently using .NET 3.5, but if there are improvements in .NET 4.0 that would help me, please let me know.

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  • Writing a Javascript library that is code-completion and code-inspection friendly

    - by Vivin Paliath
    I recently made my own Javascript library and I initially used the following pattern: var myLibrary = (function () { var someProp = "..."; function someFunc() { ... } function someFunc2() { ... } return { func: someFunc, fun2: someFunc2, prop: someProp; } }()); The problem with this is that I can't really use code completion because the IDE doesn't know about the properties that the function literal is returning (I'm using IntelliJ IDEA 9 by the way). I've looked at jQuery code and tried to do this: (function(window, undefined) { var myLibrary = (function () { var someProp = "..."; function someFunc() { ... } function someFunc2() { ... } return { func: someFunc, fun2: someFunc2, prop: someProp; } }()); window.myLibrary = myLibrary; }(window)); I tried this, but now I have a different problem. The IDE doesn't really pick up on myLibrary either. The way I'm solving the problem now is this way: var myLibrary = { func: function() { }, func2: function() { }, prop: "" }; myLibrary = (function () { var someProp = "..."; function someFunc() { ... } function someFunc2() { ... } return { func: someFunc, fun2: someFunc2, prop: someProp; } }()); But that seems kinda clunky, and I can't exactly figure out how jQuery is doing it. Another question I have is how to handle functions with arbitrary numbers of parameters. For example, jQuery.bind can take 2 or 3 parameters, and the IDE doesn't seem to complain. I tried to do the same thing with my library, where a function could take 0 arguments or 1 argument. However, the IDE complains and warns that the correct number of parameters aren't being sent in. How do I handle this?

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  • iTextSharp: Writing RTF in a PDF document

    - by gllort
    Hello, I'm using iTextSharp (with C# and VS2008) to generate a report from a database table row. Generate PDF is not a problem... but when I try to add RTF text into the PDF I cant't find a way into iTextSharp object structure. How can I do it? Thanks a lot!

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  • [C#] Lock a file and avoid readings while it's writing

    - by vtortola
    Hi, My web application returns a file from the filesystem. These files are dynamic, so I have no way to know the names o how many of them will there be. When this file doesn't exist, the application creates it from the database. I want to avoid that two different threads recreate the same file at the same time, or that a thread try to return the file while other thread is creating it. So I want to lock a file till its recreation is complete, if other thread try to access it ... it will have to wait the file be unlocked. I've been reading about FileStream.Lock, but I have to know the file length and it won't prevent that other thread try to read the file, so it doesn't work for my particular case. I've been reading also about FileAccess.None, but it will throw an exception (which exception type?) if other thread/process try to access the file... so I should develop a "try again while is faulting" ... and I don't like too much that approach, although maybe there is not a better way. How could I archieve this? Kind regards.

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  • writing NSDictionary to plist

    - by ADude
    Hi I'm trying to write an NSDictionary to a plist but when I open the plist no data has been written to it. From the log my path looks correct and my code is pretty standard. Any ideas? NSArray *keys = [NSArray arrayWithObjects:@"key1", @"key2", @"key3", nil]; NSArray *objects = [NSArray arrayWithObjects:@"value1", @"value2", @"value3", nil]; NSDictionary *dictionary = [NSDictionary dictionaryWithObjects:objects forKeys:keys]; for (id key in dictionary) { NSLog(@"key: %@, value: %@", key, [dictionary objectForKey:key]); } NSString *path = [[NSBundle mainBundle] pathForResource:@"FormData" ofType:@"plist"]; NSLog(@"path:%@", path); [dictionary writeToFile:path atomically:YES];

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  • writing to existing workbook using xlwt

    - by Raj N
    I am unable to find examples where xlwt is used to write into existing files. I have a existing xls file that I need to write to. When I use xlrd to read the file, I cant seem to figure out how to transform the "Book" type returned into a xlwt.Workbook. I would appreciate if someone can point me to an example.

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  • How to Lock a file and avoid readings while it's writing

    - by vtortola
    My web application returns a file from the filesystem. These files are dynamic, so I have no way to know the names o how many of them will there be. When this file doesn't exist, the application creates it from the database. I want to avoid that two different threads recreate the same file at the same time, or that a thread try to return the file while other thread is creating it. So I want to lock a file till its recreation is complete, if other thread try to access it ... it will have to wait the file be unlocked. I've been reading about FileStream.Lock, but I have to know the file length and it won't prevent that other thread try to read the file, so it doesn't work for my particular case. I've been reading also about FileAccess.None, but it will throw an exception (which exception type?) if other thread/process try to access the file... so I should develop a "try again while is faulting" ... and I don't like too much that approach, although maybe there is not a better way.

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  • java.io.EOFException while writing and reading froma servlet

    - by mithun1538
    Hello everyone, I have the following code on the applet side: URL servlet = new URL(appletCodeBase, "FormsServlet?form=requestRoom"); URLConnection con = servlet.openConnection(); con.setDoOutput(true); con.setDoInput(true); con.setUseCaches(false); con.setRequestProperty("Content-Type", "application/octet-stream"); ObjectOutputStream out = new ObjectOutputStream(con.getOutputStream()); out.writeObject(user);//user is an object of a serializable class out.flush(); out.close(); ObjectInputStream in = new ObjectInputStream(con.getInputStream()); status = (String)in.readObject(); in.close(); if("success".equals("status")) { JOptionPane.showMessageDialog(rootPane, "Request submitted successfully."); } else { JOptionPane.showMessageDialog(rootPane, "ERROR! Request cannot be made at this time"); } In the servlet side I recieve the code as follows: form = request.getParameter("form"); if("requestRoom".equals(form)) { String fullName, eID, reason; UserRequestingRoom user; try { in = new ObjectInputStream(request.getInputStream()); user = (UserRequestingRoom)in.readObject(); fullName = user.getFullName(); eID = user.getEID(); reason = user.getReason(); Class.forName("com.mysql.jdbc.Driver"); Connection con = DriverManager.getConnection("jdbc:mysql://localhost:3306/chat_applet","root",""); PreparedStatement statement = con.prepareStatement("INSERT INTO REQCONFROOM VALUES(\"" + fullName + "\",\"" + eID + "\",\"" + reason + "\")"); statement.execute(); out = new ObjectOutputStream(response.getOutputStream()); out.writeObject("success"); out.flush(); } catch (Exception e) { e.printStackTrace(); out = new ObjectOutputStream(response.getOutputStream()); out.writeObject("fail"); out.flush(); } } When I click on the button that calls the code in the applet side, I get the following error: java.io.EOFException at java.io.ObjectInputStream$PeekInputStream.readFully(Unknown Source) at java.io.ObjectInputStream$BlockDataInputStream.readShort(Unknown Source) at java.io.ObjectInputStream.readStreamHeader(Unknown Source) at java.io.ObjectInputStream.<init>(Unknown Source) at com.org.RequestRoomForm.requestActionPerformed(RequestRoomForm.java:151) **//Line 151 is "ObjectInputStream in..." line in the applet code** at com.org.RequestRoomForm.access$000(RequestRoomForm.java:7) at com.org.RequestRoomForm$1.actionPerformed(RequestRoomForm.java:62) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Why am I getting this error? I have flushed when I output, I have closed the connections also, yet I get the error. Any reason for this?

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  • Reading/writing from named pipes under mono/Linux

    - by weismat
    I would like to read/write from a named pipe/FIFo queue under Linux. I have tried the standard classes StreamWriter and other classes from System.IO, but it fails because it is using seek. Has anyone ever written/read from a named pipe using Mono?. I am managing to read and write - but not the same time...

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  • JpegBitmapEncoder.Save() throws exception when writing image with metadata to MemoryStream

    - by Dmitry
    I am trying to set up metadata on JPG image what does not have it. You can't use in-place writer (InPlaceBitmapMetadataWriter) in this case, cuz there is no place for metadata in image. If I use FileStream as output - everything works fine. But if I try to use MemoryStream as output - JpegBitmapEncoder.Save() throws an exception (Exception from HRESULT: 0xC0000005). After some investigation I also found out what encoder can save image to memory stream if I supply null instead of metadata. I've made a very simplified and short example what reproduces the problem: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Drawing; using System.Drawing.Imaging; using System.Windows.Media.Imaging; namespace JpegSaveTest { class Program { public static JpegBitmapEncoder SetUpMetadataOnStream(Stream src, string title) { uint padding = 2048; BitmapDecoder original; BitmapFrame framecopy, newframe; BitmapMetadata metadata; JpegBitmapEncoder output = new JpegBitmapEncoder(); src.Seek(0, SeekOrigin.Begin); original = JpegBitmapDecoder.Create(src, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.OnLoad); if (original.Frames[0] != null) { framecopy = (BitmapFrame)original.Frames[0].Clone(); if (original.Frames[0].Metadata != null) metadata = original.Frames[0].Metadata.Clone() as BitmapMetadata; else metadata = new BitmapMetadata("jpeg"); metadata.SetQuery("/app1/ifd/PaddingSchema:Padding", padding); metadata.SetQuery("/app1/ifd/exif/PaddingSchema:Padding", padding); metadata.SetQuery("/xmp/PaddingSchema:Padding", padding); metadata.SetQuery("System.Title", title); newframe = BitmapFrame.Create(framecopy, framecopy.Thumbnail, metadata, original.Frames[0].ColorContexts); output.Frames.Add(newframe); } else { Exception ex = new Exception("Image contains no frames."); throw ex; } return output; } public static MemoryStream SetTagsInMemory(string sfname, string title) { Stream src, dst; JpegBitmapEncoder output; src = File.Open(sfname, FileMode.Open, FileAccess.Read, FileShare.Read); output = SetUpMetadataOnStream(src, title); dst = new MemoryStream(); output.Save(dst); src.Close(); return (MemoryStream)dst; } static void Main(string[] args) { string filename = "Z:\\dotnet\\gnom4.jpg"; MemoryStream s; s = SetTagsInMemory(filename, "test title"); } } } It is simple console application. To run it, replace filename variable content with path to any .jpg file without metadata (or use mine). Ofc I can just save image to temporary file first, close it, then open and copy to MemoryStream, but its too dirty and slow workaround. Any ideas about getting this working are welcome :)

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  • Writing custom sections into app.config

    - by Michael M.
    I want to save some custom data into application configuration file and I need to create some custom sections in app.config. Reading custom data from app.config is simple task, but I can't write information from my programm into app.config. For finding solution of this problem I create test project. For reading data from custom section app.config I used information from this article: http://devlicio.us/blogs/derik_whittaker/archive/2006/11/13/app-config-and-custom-configuration-sections.aspx

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  • Problem with Writing files using FileWriter automatically with Quartz Scheduler

    - by Jeeva
    I have chosen nearly 200 files to write on a position automatically on a particular time. Created a separate job names in Quartz scheduler. The job will be triggered on a time. I can read the files only after all the files have been written. I could not read after one file is written. I have closed the FileWriter after one file written. What is the solution to access the file and read which have been written into the hard Disk

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  • Writing a plugin for Notepad++

    - by Jukebox
    I use Notepad++ as my main editing tool. I want to write a plugin for it for a feature I'd like to implement, but am unsure of how to go about it. Are there any guides / blogs / tutorials that can point me in the right direction for creating a new plugin?

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  • Writing tests for Rails plugins

    - by Adam
    I'm working on a plugin for Rails that would add limited in-memory caching to ActiveRecord's finders. The functionality itself is mature enough, but I can't for the life of me get unit tests to work with the plugin. I now have under vendor/plugins/my_plugin/test/my_plugin_test.rb a standard subclass of ActiveSupport::TestCase with a couple of basic tests. I try running 'rake test' from the plugin directory, and I have confirmed that this task loads the ruby file with the test case, but it doesn't actually run any of the tests. I followed the Rails plugin guide (http://guides.rubyonrails.org/plugins.html) where applicable, but it seems to be horribly outdated (it suggests things that Rails now do automatically, etc.) The only output I get is this: Kakadu:ingenious_record adam$ rake test (in /Users/adam/Sites/1_PRK/vendor/plugins/ingenious_record) /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/bin/ruby -Ilib:lib:test "/System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/gems/1.8/gems/rake-0.8.3/lib/rake/rake_test_loader.rb" "test/ingenious_record_test.rb" The simplest test case looks like this: require 'test_helper' require 'active_record' class IngeniousRecordTest < ActiveSupport::TestCase test "example" do assert false end end This should definitely produce at least some output, and the only test in that file should produce a failed assertion. Any ideas what I could do to get Rails to run my tests?

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  • Lots of questions about file I/O (reading/writing message strings)

    - by Nazgulled
    Hi, For this university project I'm doing (for which I've made a couple of posts in the past), which is some sort of social network, it's required the ability for the users to exchange messages. At first, I designed my data structures to hold ALL messages in a linked list, limiting the message size to 256 chars. However, I think my instructors will prefer if I save the messages on disk and read them only when I need them. Of course, they won't say what they prefer, I need to make a choice and justify the best I can why I went that route. One thing to keep in mind is that I only need to save the latest 20 messages from each user, no more. Right now I have an Hash Table that will act as inbox, this will be inside the user profile. This Hash Table will be indexed by name (the user that sent the message). The value for each element will be a data structure holding an array of size_t with 20 elements (20 messages like I said above). The idea is to keep track of the disk file offsets and bytes written. Then, when I need to read a message, I just need to use fseek() and read the necessary bytes. I think this could work nicely... I could use just one single file to hold all messages from all users in the network. I'm saying one single file because a colleague asked an instructor about saving the messages from each user independently which he replied that it might not be the best approach cause the file system has it's limits. That's why I'm thinking of going the single file route. However, this presents a problem... Since I only need to save the latest 20 messages, I need to discard the older ones when I reach this limit. I have no idea how to do this... All I know is about fread() and fwrite() to read/write bytes from/to files. How can I go to a file offset and say "hey, delete the following X bytes"? Even if I could do that, there's another problem... All offsets below that one will be completely different and I would have to process all users mailboxes to fix the problem. Which would be a pain... So, any suggestions to solve my problems? What do you suggest?

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  • Writing to a specific line of a file.

    - by helpmeh
    I have a .dat file with data like this in "James","Project5","15/05/2010","3" "Matt","Project1","01/05/2010","5" "Ellie","Project5","24/04/2010","1" "Ellie","Project2","10/05/2010","3" "Matt","Project3","03/05/2010","4" It gets written in with thise code. Private Sub Command2_Click() Open jobs For Append As #1 Write #1, Combo1, Combo3, Combo2, Text3 Close #1 End Sub I instead would like to write it to the file so that if a persons name is already in the file then it would just put the data in the file, under their that is already there but without the name. I can't figure out how to do this but this is what I would like it to end up like. "James","Project5","15/05/2010","3" "Matt","Project1","01/05/2010","5" "Ellie","Project5","24/04/2010","1" "Project2","10/05/2010","3" "Matt","Project3","03/05/2010","4" Any help would be fantastic!

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  • Best Practise for Writing a POS System

    - by Gary
    Hi, I'm putting together a basic POS system in C# that needs to print to a receipt printer and open a cash drawer. Do I have to use the Microsoft Point of Service SDK? I've been playing around with printing to my Samsung printer using the Windows driver that came with it, and it seems to work great. I assume though that other printers may not come with Windows drivers and then I would be stuck? Or would I be able to simply use the Generic/Text Driver to print to any printer that supports it? For the cash drawer I would need to send codes directly to the COM port which is fine with me, if it saves me the hassle of helping clients setup OPOS drivers on there systems. Am I going down the wrong path here? Thanks, Gary

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  • utf8 codification problem C#, writing a tex file, and compiling with pdflatex

    - by voodoomsr
    Hi, i have the next code written in C#....it create a tex file using utf-8.....the problem is that appears that is not a real valid utf-8 file because, when i use pdflatex it doesn't recognize the characters with accents. Somebody knows a way to write a real UTF-8 file? When i use TexmakerX to create a utf8 file with the same latex code, pdflatex doesn't complaints, so the problem must be in the generation. FileInfo file = new FileInfo("hello.tex"); StreamWriter writer = new StreamWriter("hello.tex", false, Encoding.UTF8); writer.Write(@"\documentclass{article}" + "\n" + @"\usepackage[utf8]{inputenc}" + "\n" + @"\usepackage[spanish]{babel}" + "\n" + @"\usepackage{listings}" + "\n" + @"\usepackage{fancyvrb}" + "\n" + @"\begin{document}" + "\n" + @"\title{asd}" + "\n" + @"\maketitle" + "\n" + @"\section{canción}" + "\n" + @"canción" + "\n" + @"\end{document}"); writer.Close();

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  • Writing Google chrome extension for GET query

    - by Yada
    I'm trying to write a Google chrome extension so that I can highlight text that appear on any website and perform at GET query to another website. It will open the query in new tab. For example if I highlight the text "google chrome" and right click to activate the chrome extension it will open http://example.com/index.php?q=google%20chrome in a new tab. What the best way to go about doing this?

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