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  • How to setup OpenGL camera for a racing game

    - by vian
    I need the view to show the road polygon (a rectangle 3.f * 100.f) with a vanishing point for a road being at 3/4 height of the viewport and the nearest road edge as a viewport's bottom side. See Crazy Taxi game for an example of what I wish to do. I'm using iPhone SDK 3.1.2 default OpenGL ES project template. I setup the projection matrix as follows: glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustumf(-2.25f, 2.25f, -1.5f, 1.5f, 0.1f, 1000.0f); Then I use glRotatef to adjust for landscape mode and setup camera. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glRotatef(-90, 0.0f, 0.0f, 1.0f); const float cameraAngle = 45.0f * M_PI / 180.0f; gluLookAt(0.0f, 2.0f, 0.0f, 0.0f, 0.0f, 100.0f, 0.0f, cos(cameraAngle), sin(cameraAngle)); My road polygon triangle strip is like this: static const GLfloat roadVertices[] = { -1.5f, 0.0f, 0.0f, 1.5f, 0.0f, 0.0f, -1.5f, 0.0f, 100.0f, 1.5f, 0.0f, 100.0f, }; And I can't seem to find the right parameters for gluLookAt. My vanishing point is always at the center of the screen.

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  • Pronunciation of programming structures (particularly in c#)

    - by Andrzej Nosal
    As a non-English speaking person I often have problems pronouncing certain programming structures and abbreviations. I've been watching some video tutorials and listening to podcasts as well, though I couldn't catch them all. My question is what is the common or correct pronunciation of the following code snippets? Generics, like IEnumerable<int> or in a method void Swap<T>(T lhs, T rhs) Collections indexing and indexer access e.g. garage[i], rectangular arrays myArray[2,1] or jagged[1][2][3] Lambda operator =>, e.g. in a where extension method .Where(animal => animal.Color == Color.Brown) or in an anonymous method () => { return false;} Inheritance class Derived : Base (extends?) class SomeClass : IDisposable (implements?) Arithemtic operators += -= *= /= %= ! Are += and -= pronounced the same for events? Collections initializers new int[] { 4, 5, 8, 9, 12, 13, 16, 17 }; Casting MyEnum foo = (MyEnum)(int)yourFloat; (as?) Nullables DateTime? dt = new DateTime?(); I tagged the question with C# as some of them are specific to C# only.

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  • Understanding F# Asynchronous Programming

    - by Yin Zhu
    I kind of know the syntax of asynchronous programming in F#. E.g. let downloadUrl(url:string) = async { let req = HttpWebRequest.Create(url) // Run operation asynchronously let! resp = req.AsyncGetResponse() let stream = resp.GetResponseStream() // Dispose 'StreamReader' when completed use reader = new StreamReader(stream) // Run asynchronously and then return the result return! reader.AsyncReadToEnd() } In F# expert book (and many other sources), they say like let! var = expr simply means "perform the asynchronous operation expr and bind the result to var when the operation completes. Then continue by executing the rest of the computation body" I also know that a new thread is created when performing async operation. My original understanding was that there are two parallel threads after the async operation, one doing I/O and one continuing to execute the async body at the same time. But in this example, I am confused at let! resp = req.AsyncGetResponse() let stream = resp.GetResponseStream() What happens if resp has not started yet and the thread in the async body wants to GetResponseStream? Is this a possible error? So maybe my original understanding was wrong. The quoted sentences in the F# expert book actually means that "creating a new thread, hang the current thread up, when the new thread finishes, wake up the body thread and continue", but in this case I don't see we could save any time. In the original understanding, the time is saved when there are several independent IO operations in one async block so that they could be done at the same time without intervention with each other. But here, if I don't get the response, I cannot create the stream; only I have stream, I can start reading the stream. Where's the time gained?

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  • Object Oriented Programming in AS3

    - by Jordan
    I'm building a game in as3 that has balls moving and bouncing off the walls. When the user clicks an explosion appears and any ball that hits that explosion explodes too. Any ball that then hits that explosion explodes and so on. My question is what would be the best class structure for the balls. I have a level system to control levels and such and I've already come up with working ways to code the balls. Here's what I've done. My first attempt was to create a class for Movement, Bounce, Explosion and finally Orb. These all extended each other in the order I just named them. I got it working but having Bounce extend Movement and Explosion extend Bounce, it just doesn't seem very object oriented because what if I wanted to add a box class that didn't move, but did explode? I would need a separate class for that explosion. My second attempt was to create Movement, Bounce and Explosion without extending anything. Instead I passed in a reference to the Orb class to each. Then the class stores that reference and does what it needs to do based on events that are dispatched by the Orb such as update, which was broadcast from Orb every enter frame. This would drive the movement and bounce and also the explosion when the time came. This attempt worked as well but it just doesn't seem right. I've also thought about using Interfaces but because they are more of an outline for classes, I feel like code reuse goes out the window as each class would need its own code for a specific task even if that task is exactly the same. I feel as if I'm searching for some form of multiple inheritance for classes that as3 does not support. Can someone explain to me a better way of doing what I'm attempting to do? Am I being to "Object Oriented" by having classed for Movement, Bounce, Explosion and Orb? Are Interfaces the way to go? Any feedback is appreciated!

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  • suggestions for declarative GUI programming in Java

    - by Jason S
    I wonder if there are any suggestions for declarative GUI programming in Java. (I abhor visual-based GUI creator/editor software, but am getting a little tired of manually instantiating JPanels and Boxes and JLabels and JLists etc.) That's my overall question, but I have two specific questions for approaches I'm thinking of taking: JavaFX: is there an example somewhere of a realistic GUI display (e.g. not circles and rectangles, but listboxes and buttons and labels and the like) in JavaFX, which can interface with a Java sourcefile that accesses and updates various elements? Plain Old Swing with something to parse XUL-ish XML: has anyone invented a declarative syntax (like XUL) for XML for use with Java Swing? I suppose it wouldn't be hard to do, to create some code based on STaX which reads an XML file, instantiates a hierarchy of Swing elements, and makes the hierarchy accessible through some kind of object model. But I'd rather use something that's well-known and documented and tested than to try to invent such a thing myself. JGoodies Forms -- not exactly declarative, but kinda close & I've had good luck with JGoodies Binding. But their syntax for Form Layout seems kinda cryptic. edit: lots of great answers here! (& I added #3 above) I'd be especially grateful for hearing any experiences any of you have had with using one of these frameworks for real-world applications. p.s. I did try a few google searches ("java gui declarative"), just didn't quite know what to look for.

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  • Implementing Excel 2003 COM Add-in UDF in Asyc Programming model using C#(VS 2005)

    - by Venu
    Hi: I am trying to implement a UDF using Excel COM Add-in(2003) with Visual Studio 2005 in C#. I would like to implement the UDF using async programming. The UDF is a slow operation as its results are fetched from a server. As an illustration(not a real world example),the following UDF works fine without any issue: public double mul(double number1, double number2) { return number1 * number2; } How can I do the same functionality in an async way: For example, I would like the UDF return immediately and later when the results are available from a server, I would like to update the desired cells. // This method returns immediately. public object mul(double number1, double number2) { return "calculating"; } // This method of a worker thread will update the results. public OnResultsAvailable(object result) { // Question: how should I update the cells that triggerred the calcualtions above? } Constraints: I cannot use Excel RTD as I have to work with existing codebase written using Excel C# COM Add-in. Thanks for the help. -Venu

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  • Sparse (Pseudo) Infinite Grid Data Structure for Web Game

    - by Ming
    I'm considering trying to make a game that takes place on an essentially infinite grid. The grid is very sparse. Certain small regions of relatively high density. Relatively few isolated nonempty cells. The amount of the grid in use is too large to implement naively but probably smallish by "big data" standards (I'm not trying to map the Internet or anything like that) This needs to be easy to persist. Here are the operations I may want to perform (reasonably efficiently) on this grid: Ask for some small rectangular region of cells and all their contents (a player's current neighborhood) Set individual cells or blit small regions (the player is making a move) Ask for the rough shape or outline/silhouette of some larger rectangular regions (a world map or region preview) Find some regions with approximately a given density (player spawning location) Approximate shortest path through gaps of at most some small constant empty spaces per hop (it's OK to be a bad approximation often, but not OK to keep heading the wrong direction searching) Approximate convex hull for a region Here's the catch: I want to do this in a web app. That is, I would prefer to use existing data storage (perhaps in the form of a relational database) and relatively little external dependency (preferably avoiding the need for a persistent process). Guys, what advice can you give me on actually implementing this? How would you do this if the web-app restrictions weren't in place? How would you modify that if they were? Thanks a lot, everyone!

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  • Concept of WNDCLASSEX, good programming habits and WndProc for system classes

    - by luiscubal
    I understand that the Windows API uses "classes", relying to the WNDCLASS/WNDCLASSEX structures. I have successfully gone through windows API Hello World applications and understand that this class is used by our own windows, but also by Windows core controls, such as "EDIT", "BUTTON", etc. I also understand that it is somehow related to WndProc(it allows me to define a function for it) Although I can find documentation about this class, I can't find anything explaining the concept. So far, the only thing I found about it was this: A Window Class has NOTHING to do with C++ classes. Which really doesn't help(it tells me what it isn't but doesn't tellme what it is). In fact, this only confuses me more, since I'd be tempted to associate WNDCLASSEX to C++ classes and think that "WNDCLASSEX" represents a control type . So, my first question is What is it? In second place, I understand that one can define a WndProc in a class. However, a window can also get messages from the child controls(or windows, or whatever they are called in the Windows API). How can this be? Finally, when is it a good programming practise to define a new class? Per application(for the main frame), per frame, one per control I define(if I create my own progress bar class, for example)? I know Java/Swing, C#/Windows.Form, C/GTK+ and C++/wxWidgets, so I'll probably understand comparisons with these toolkits.

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  • Does fast typing influence fast programming? [closed]

    - by Lukasz Lew
    Many young programmers think that their bottleneck is typing speed. After some experience one realizes that it is not the case, you have to think much more than type. At some point my room-mate forced me to turn of the light (he sleeps during the night). I had to learn to touch type and I experienced an actual improvement in programming skill. The most surprising was that the improvement not due to sheer typing speed, but to a change in mindset. I'm less afraid now to try new things and refactor them later if they work well. It's like having a new tool in the bag. Have anyone of you had similar experience? Now I trained a touch typing a little with KTouch. I find auto-generate lessons the best. I can use this program to create new lessons out of text files but it's only verbatim training, not auto-generated based on a language model. Do you know any touch typing program that allows creation of custom, but randomized lessons?

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  • Making it look like the computer is thinking in TicTacToe game

    - by rage
    here is a slice of code that i've written in VB.net Private Sub L00_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles L00.Click, L01.Click, L02.Click, L03.Click, L10.Click, L11.Click, L12.Click, L13.Click, L20.Click, L21.Click, L22.Click, L23.Click, L30.Click, L31.Click, L32.Click, L33.Click Dim ticTac As Label = CType(sender, Label) Dim strRow As String Dim strCol As String 'Once a move is made, do not allow user to change whether player/computer goes first, because it doesn't make sense to do so since the game has already started. ComputerFirstStripMenuItem.Enabled = False PlayerFirstToolStripMenuItem.Enabled = False 'Check to make sure clicked tile is a valid tile i.e and empty tile. If (ticTac.Text = String.Empty) Then ticTac.Text = "X" ticTac.ForeColor = ColorDialog1.Color ticTac.Tag = 1 'After the player has made his move it becomes the computers turn. computerTurn(sender, e) Else MessageBox.Show("Please pick an empty tile to make next move", "Invalid Move") End If End Sub Private Sub computerTurn(ByVal sender As System.Object, ByVal e As System.EventArgs) Call Randomize() row = Int(4 * Rnd()) col = Int(4 * Rnd()) 'Check to make sure clicked tile is a valid tile i.e and empty tile. If Not ticTacArray(row, col).Tag = 1 And Not ticTacArray(row, col).Tag = 4 Then ticTacArray(row, col).Text = "O" ticTacArray(row, col).ForeColor = ColorDialog2.Color ticTacArray(row, col).Tag = 4 checkIfGameOver(sender, e) Else 'Some good ole pseudo-recursion(doesn't require a base case(s)). computerTurn(sender, e) End If End Sub Everything works smoothly, except i'm trying to make it seem like the computer has to "think" before making its move. So what i've tried to do is place a System.Threading.Sleep() call in different places in the code above. The problem is that instead of making the computer look like its thinking, the program waits and then puts the X and O together at the same time. Can someone help me make it so that the program puts an X wherever i click AND THEN wait before it places an O? Edit: in case any of you are wondering, i realize that the computers AI is ridiculously dumb, but its just to mess around right now. Later on i will implement a serious AI..hopefully.

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  • Visual Studio and .NET programming

    - by Vit
    Hi, I just want to ask wheather I am right or not about .NET. So, .NET is new framework that enables you to easily implement new and old windows functions. It is similiar to java in the way that its also compiled into "bytecode", but its name is Common Language Infrastructure, or CLI. This language is interpreted by .NET Framework, so code generated by programming using .NET cannot be executed directly by CPU. Now, few languages can be compiled to CLI. First, it was Microsoft-developed C#, than J#, C++ others. I suspect that this is in general right, at least I hope I understand it right. But, what I am still missing is, can you write to machine code compiled code in C#? And, if using Visual Studio 2005, when I select Win32 project, it is compiled into machine code, so only thing you need to run this apps are windows dynamic-link libraries, since static libraries code is implemented into app durink linking phase. And those dynamic-link libraries are implemented in every windows installation, or provided by DirectX installations. But when I select CLR in Visual Studio 2005, than app is compiled into CLI code, and it first executes .NET framework, and than .NET framework executes that program, since its not in machine code. So, I am right? I ask becouse you can read these infos on the internet, but I have noone to tell me wheather I understand it right or not. Thanks.

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  • Methods to Analyze Sell Orders (in a video game)

    - by Travis
    I'm building a market manager for EVE, but this problem should be solvable without any prior knowledge of the game. Basically, sell orders in EVE look like this: All I'm really concerned with is picking a good price. The numbers the program would pick are sent out to our production team so they can buy the items to build things. Just like in a real market, the numbers we send off need to reflect the cheapest price that still offers a good quantity. Also, available quantities change over time, so we can't just pick the lowest listed price. For example, in the screencap above, we would set the sell price between 2,800.00 ISK and 3,000.00 ISK, even if only 500 units were needed. Even though the cheapest order would fit the quantity, it would probably quickly disappear. It would be better to set the price a tad higher so we don't underpay the production people. The Question: It's easy enough to figure prices out just by looking at the data, but I can't figure out how to have a program [java] do it. Different items sell with much less or more quantities (i.e. 3 or 300 or 3000 items) so the program has to be able to modify itself based on the offerings. I don't really want code as much as I do a way to think this through. Thanks in advance.

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  • Programming exercises in Java inheritance for intern

    - by Tenner
    I work for a small software development team, working primarily in Java, for a very large company. Our new intern showed up sight-unseen (not uncommon in my company). He has some C++ experience but no Java. Worse, he's never worked with inheritance in C++. Our code has a great deal of abstraction and a heavy reliance on inheritance. We need to get him up to speed as quickly as possible. Of course the rest of the team is busy, and so we can't take the time out of our day to teach a one-student 200-level CS course. Instead, I'd like to give him an actual programming project to work on which highlights how classes, interfaces, method overrides, etc. work. I've had him look at Project Euler, but most of the solutions end up being procedural, and not object-oriented programs. Do any of you have any somewhat-straightforward (and relatively quick) projects which you would give to an intern in this situation? Or, any recent (or current) students have a school project they'd be willing to share? Anyone else had this experience?

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  • Android Layout + Programming

    - by MD
    I'm trying to create a "scrollable" layout in Android. Even using developers.android.com, though, I feel a little bit lost at the moment. I'm somewhat new to Java, but not so much that I feel I should be having these issues--being new to Android is the bigger problem right now. The layout I'm trying to create should scroll in a sort of a "grid". I THINK what I'm looking for is the Gallery view, but I'm really lost as to how to implement it at the moment. I want it to "snap" to center the frame, like in the actual Gallery application. Essentially, if I had a photo gallery of 9 pictures, the idea is to scroll between them up/down AND side to side, in a 3x3 manner. Doesn't need to dynamically adjust, or anything like that, I just want a grid I can scroll through. I'm also not asking for anyone to give me explicit code for it--I'm trying to learn, more than anything. But pointing me in the right direction for helpful layout programming resources would be greatly appreciated, and confirming if it's a Gallery view I'm looking for would also be really helpful. Thanks in advance.

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  • Programming Environment for a Motorola 68000 in Linux

    - by Nick Presta
    Greetings all, I am taking a Structure and Application of Microcomputers course this semester and we're programming with the Motorola 68000 series CPU/board. The course syllabus suggests running something like Easy68K or Teesside Motorola 68000 Assembler/Emulator at home to test our programs. I told my prof I run x64 Linux and asked what sort of environment I would need to complete my coursework. He said that the easiest environment to use is a Windows XP 32bit VM with one of the two suggested applications installed, however, he doesn't really care what I use as long as I can test what I write at home. So I'm asking if there exists some sort of emulator or environment for Linux so I can test my code, and what sort of caveats I will run into by writing and testing my code in Linux. Also, I plan to do my editing in Vim, which probably isn't a problem, but I would like any insight into editors for 68000 assembly, if you have any. Thanks! EDIT: Just to clarify - I don't want to install Linux on the board at all - I want to program on my home machine, test the code locally, and then bring it onto the board for grading/running.

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  • Managing libraries and imports in a programming language

    - by sub
    I've created an interpreter for a stupid programming language in C++ and the whole core structure is finished (Tokenizer, Parser, Interpreter including Symbol tables, core functions, etc.). Now I have a problem with creating and managing the function libraries for this interpreter (I'll explain what I mean with that later) So currently my core function handler is horrible: // Simplified version myLangResult SystemFunction( name, argc, argv ) { if ( name == "print" ) { if( argc < 1 ) { Error('blah'); } cout << argv[ 0 ]; } else if ( name == "input" ) { if( argc < 1 ) { Error('blah'); } string res; getline( cin, res ); SetVariable( argv[ 0 ], res ); } else if ( name == "exit ) { exit( 0 ); } And now think of each else if being 10 times more complicated and there being 25 more system functions. Unmaintainable, feels horrible, is horrible. So I thought: How to create some sort of libraries that contain all the functions and if they are imported initialize themselves and add their functions to the symbol table of the running interpreter. However this is the point where I don't really know how to go on. What I wanted to achieve is that there is e.g.: an (extern?) string library for my language, e.g.: string, and it is imported from within a program in that language, example: import string myString = "abcde" print string.at( myString, 2 ) # output: c My problems: How to separate the function libs from the core interpreter and load them? How to get all their functions into a list and add it to the symbol table when needed? What I was thinking to do: At the start of the interpreter, as all libraries are compiled with it, every single function calls something like RegisterFunction( string namespace, myLangResult (*functionPtr) ); which adds itself to a list. When import X is then called from within the language, the list built with RegisterFunction is then added to the symbol table. Disadvantages that spring to mind: All libraries are directly in the interpreter core, size grows and it will definitely slow it down.

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  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

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  • Solving quadratic programming using R

    - by user702846
    I would like to solve the following quadratic programming equation using ipop function from kernlab : min 0.5*x'*H*x + f'*x subject to: A*x <= b Aeq*x = beq LB <= x <= UB where in our example H 3x3 matrix, f is 3x1, A is 2x3, b is 2x1, LB and UB are both 3x1. edit 1 My R code is : library(kernlab) H <- rbind(c(1,0,0),c(0,1,0),c(0,0,1)) f = rbind(0,0,0) A = rbind(c(1,1,1), c(-1,-1,-1)) b = rbind(4.26, -1.73) LB = rbind(0,0,0) UB = rbind(100,100,100) > ipop(f,H,A,b,LB,UB,0) Error in crossprod(r, q) : non-conformable arguments I know from matlab that is something like this : H = eye(3); f = [0,0,0]; nsamples=3; eps = (sqrt(nsamples)-1)/sqrt(nsamples); A=ones(1,nsamples); A(2,:)=-ones(1,nsamples); b=[nsamples*(eps+1); nsamples*(eps-1)]; Aeq = []; beq = []; LB = zeros(nsamples,1); UB = ones(nsamples,1).*1000; [beta,FVAL,EXITFLAG] = quadprog(H,f,A,b,Aeq,beq,LB,UB); and the answer is a vector of 3x1 equals to [0.57,0.57,0.57]; However when I try it on R, using ipop function from kernlab library ipop(f,H,A,b,LB,UB,0)) and I am facing Error in crossprod(r, q) : non-conformable arguments I appreciate any comment

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  • Efficient mapping of game entity positions in Java

    - by byte
    In Java (Swing), say I've got a 2D game where I have various types of entities on the screen, such as a player, bad guys, powerups, etc. When the player moves across the screen, in order to do efficient checking of what is in the immediate vicinity of the player, I would think I'd want indexed access to the things that are near the character based on their position. For example, if player 'P' steps onto element 'E' in the following example... | | | | | | | | | |P| | | | |E| | | | | | | | | ... would be to do something like: if(player.getPosition().x == entity.getPosition().x && entity.getPosition.y == thing.getPosition().y) { //do something } And thats fine, but that implies that the entities hold their positions, and therefor if I had MANY entities on the screen I would have to loop through all possible entities available and check each ones position against the player position. This seems really inefficient especially if you start getting tons of entities. So, I would suspect I'd want some sort of map like Map<Point, Entity> map = new HashMap<Point, Entity>(); And store my point information there, so that I could access these entities in constant time. The only problem with that approach is that, if I want to move an entity to a different point on the screen, I'd have to search through the values of the HashMap for the entity I want to move (inefficient since I dont know its Point position ahead of time), and then once I've found it remove it from the HashMap, and re-insert it with the new position information. Any suggestions or advice on what sort of data structure / storage format I ought to be using here in order to have efficient access to Entities based on their position, as well as Position's based on the Entity?

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  • C++ game loop example

    - by David
    Can someone write up a source for a program that just has a "game loop", which just keeps looping until you press Esc, and the program shows a basic image. Heres the source I have right now but I have to use SDL_Delay(2000); to keep the program alive for 2 seconds, during which the program is frozen. #include "SDL.h" int main(int argc, char* args[]) { SDL_Surface* hello = NULL; SDL_Surface* screen = NULL; SDL_Init(SDL_INIT_EVERYTHING); screen = SDL_SetVideoMode(640, 480, 32, SDL_SWSURFACE); hello = SDL_LoadBMP("hello.bmp"); SDL_BlitSurface(hello, NULL, screen, NULL); SDL_Flip(screen); SDL_Delay(2000); SDL_FreeSurface(hello); SDL_Quit(); return 0; } I just want the program to be open until I press Esc. I know how the loop works, I just don't know if I implement inside the main() function, or outside of it. I've tried both, and both times it failed. If you could help me out that would be great :P

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  • Flash browser game - HTTP + PHP vs Socket + Something else

    - by Maurycy Zarzycki
    I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request. I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python. The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research. I have tried to do some research, but thanks to my nil knowledge on the sockets subject I haven't found anything helpful. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?

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  • mvc design in a card game

    - by Hong
    I'm trying to make a card game. some classes I have are: CardModel, CardView; DeckModel, DeckView. The deck model has a list of card model, According to MVC, if I want to send a card to a deck, I can add the card model to the deck model, and the card view will be added to the deck view by a event handler. So I have a addCard(CardModel m) in the DeckModel class, but if I want to send a event to add the card view of that model to the deck view, I only know let the model has a reference to view. So the question is: If the card model and deck model have to have a reference to their view classes to do it? If not, how to do it better? Update, the code: public class DeckModel { private ArrayList<CardModel> cards; private ArrayList<EventHandler> actionEventHandlerList; public void addCard(CardModel card){ cards.add(card); //processEvent(event x); //must I pass a event that contain card view here? } CardModel getCards(int index){ return cards.get(index); } public synchronized void addEventHandler(EventHandler l){ if(actionEventHandlerList == null) actionEventHandlerList = new ArrayList<EventHandler>(); if(!actionEventHandlerList.contains(l)) actionEventHandlerList.add(l); } public synchronized void removeEventHandler(EventHandler l){ if(actionEventHandlerList!= null && actionEventHandlerList.contains(l)) actionEventHandlerList.remove(l); } private void processEvent(Event e){ ArrayList list; synchronized(this){ if(actionEventHandlerList!= null) list = (ArrayList)actionEventHandlerList.clone(); else return; } for(int i=0; i<actionEventHandlerList.size(); ++i){ actionEventHandlerList.get(i).handle(e); } } }

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  • Planning a programming project by example (C# or C++)

    - by Lunan
    I am in the last year of undergraduate degree and i am stumped by the lack of example in c++ and c# large project in my university. All the mini project and assignment are based on text based database, which is so inefficient, and console display and command, which is frustrating. I want to develop a complete prototype of corporate software which deals in Inventory, Sales, Marketing, etc. Everything you would usually find in SAP. I am grateful if any of you could direct me to a books or article or sample program. Some of the question are : How to plan for this kind of programming? should i use the concept of 1 object(such as inventory) have its own process and program and have an integrator sit for all the program, or should i integrate it in 1 big program? How to build and address a database? i have little bit knowledge in database and i know SQL but i never address database in a program before. Database are table, and how do you suppose to represent a table in a OOP way? For development type, which is better PHP and C++ or C# and ASP.NET? I am planning to use Web Interface to set form and information, but using a background program to handle the compute. .NET is very much integrated and coding should be much faster, but i really wonder about performance if compared to PHP and C++ package thank you for the info

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  • Safe way for getting/finding a vertex in a graph with custom properties -> good programming practice

    - by Shadow
    Hi, I am writing a Graph-class using boost-graph-library. I use custom vertex and edge properties and a map to store/find the vertices/edges for a given property. I'm satisfied with how it works, so far. However, I have a small problem, where I'm not sure how to solve it "nicely". The class provides a method Vertex getVertex(Vertexproperties v_prop) and a method bool hasVertex(Vertexproperties v_prop) The question now is, would you judge this as good programming practice in C++? My opinion is, that I have first to check if something is available before I can get it. So, before getting a vertex with a desired property, one has to check if hasVertex() would return true for those properties. However, I would like to make getVertex() a bit more robust. ATM it will segfault when one would directly call getVertex() without prior checking if the graph has a corresponding vertex. A first idea was to return a NULL-pointer or a pointer that points past the last stored vertex. For the latter, I haven't found out how to do this. But even with this "robust" version, one would have to check for correctness after getting a vertex or one would also run into a SegFault when dereferencing that vertex-pointer for example. Therefore I am wondering if it is "ok" to let getVertex() SegFault if one does not check for availability beforehand?

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  • Programming Practice

    - by deepti
    public DataTable UserUpdateTempSettings(int install_id, int install_map_id, string Setting_value,string LogFile) { SqlConnection oConnection = new SqlConnection(sConnectionString); DataSet oDataset = new DataSet(); DataTable oDatatable = new DataTable(); SqlDataAdapter MyDataAdapter = new SqlDataAdapter(); try { oConnection.Open(); cmd = new SqlCommand("SP_HOTDOC_PRINTTEMPLATE_PERMISSION", oConnection); cmd.Parameters.Add(new SqlParameter ("@INSTALL_ID", install_id)); cmd.Parameters.Add(new SqlParameter ("@INSTALL_MAP_ID", install_map_id)); cmd.Parameters.Add(new SqlParameter("@SETTING_VALUE", Setting_value)); if (LogFile != "") { cmd.Parameters.Add(new SqlParameter("@LOGFILE",LogFile)); } cmd.CommandType = CommandType.StoredProcedure; MyDataAdapter.SelectCommand = cmd; cmd.ExecuteNonQuery(); MyDataAdapter.Fill(oDataset); oDatatable = oDataset.Tables[0]; return oDatatable; } catch (Exception ex) { Utils.ShowError(ex.Message); return oDatatable; } finally { if ((oConnection.State != ConnectionState.Closed) || (oConnection.State != ConnectionState.Broken)) { oConnection.Close(); } oDataset = null; oDatatable = null; oConnection.Dispose(); oConnection = null; } } i have used execute non query.. normally its not used with data adapter... if iam not using its giving me error.. is it bad programming practice to use execute non query with data adapter

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