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  • VS 2010 IDE Features in a nutshell

    - by Rajesh Pillai
    Going through a VS 2010 IDE Features.  We will explore each feature in subsequent posts.  The post are documented as being reviewed by me.   Breakpoint Labeling Breakpoint Searching Breakpoint Import/Export Dynamic Data Tooling WPF Tree Visualizer Call Hierarchy Improved WPF Tooling Historical Debugging Mini-Dump Debugging Quick Search Better Multi-Monitor Support Highlight References Parallel Stacks Window Parallel Tasks Window Document Map Margin Generate from Usage Concurrency Profiler Inline Call Tree Extensible Test Runner MVC Tooling Web Deploy JQuery IntelliSense SharePoint Tooling HTML Snippets Web.config Transformation ClickOnce Enhancements for MS Office     VS is an editor as well as a platform for development and this is only more true with VS 2010.  As an editor there is improved forcus on writing code, understanding code, navigating and publishing code.   VS Shell has been completely rewritten using WPF extending huge benefits.  The start page has been rewritten using XAML, so it is easy to customize.   Support new support for Silverlight, MFC, F# , Azure and extended support for Office 2010, Sharepoint.   Has a good Extension Manager as well.   Enjoy Coding !!!

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  • Silverlight Cream for November 24, 2011 -- #1173

    - by Dave Campbell
    In this Thanksgiving Day Issue: Andrea Boschin, Samidip Basu, Ollie Riches, WindowsPhoneGeek, Sumit Dutta, Dhananjay Kumar, Daniel Egan, Doug Mair, Chris Woodruff, and Debal Saha.Happy Thanksgiving Everybody! Above the Fold: Silverlight: "Silverlight CommandBinding with Simple MVVM Toolkit" Debal Saha WP7: "How many pins can Bing Maps handle in a WP7 app - part 3" Ollie Riches Shoutouts: Michael Palermo's latest Desert Mountain Developers is up Michael Washington's latest Visual Studio #LightSwitch Daily is up From SilverlightCream.com:Windows Phone 7.5 - Play with musicAndrea Boschin's latest WP7 post is up on SilverlightShow... he's talking about the improvements in the music hub and also the programmability of musicOData caching in Windows PhoneSamidip Basu has an OData post up on SilverlightShow also, and he's talking about data caching strategies on WP7How many pins can Bing Maps handle in a WP7 app - part 3Ollie Riches has part 3 of his series on Bing Maps and pins... sepecifically how to deal with a large number of them... after going through discussing pins, he is suggesting using a heat map which looks pretty darn good, and renders fast... except when on a device :(Improvements in the LongListSelector Selection with Nov `11 release of WP ToolkitWindowsPhoneGeek's latest is this tutorial on the LongListSelector in the WP Toolkit... check out the previous info in his free eBook to get ready then dig into this tutorial for improvements in the control.Part 25 - Windows Phone 7 - Device StatusSumit Dutta's latest post is number 25 in his WP7 series, and time out he's digging into device status in the Microsoft.Phone.Info namespaceVideo on How to work with Picture in Windows Phone 7Dhananjay Kumar's latest video tutorial on WP7 is up, and he's talking about working with Photos.Live Tiles–Windows Phone WorkshopDaniel Egan has the video up of a Windows Phone Workshop done earlier this week on Live Tiles31 Days of Mango | Day #15: The Progress BarDoug Mair shares the show with Jeff Blankenburg in Jeff's Day 15 in his 31 Day quest of Mango, talking about the progressbar: Indeterminate and Determinate Modes abound31 Days of Mango | Day #14: Using ODataChris Woodruff has a guest spot on Jeff Blankenburg's 31 Days series with this post on OData... long detailed tutorial with all the codeSilverlight CommandBinding with Simple MVVM ToolkitDebal Saha has a nice detailed tutorial up on CommandBinding.. he's using the SimpleMVVM Toolkit and shows downloading and installing itStay in the 'Light!Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCreamJoin me @ SilverlightCream | Phoenix Silverlight User GroupTechnorati Tags:Silverlight    Silverlight 3    Silverlight 4    Windows PhoneMIX10

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  • Call for Papers SOA &amp; Cloud Symposium by Thomas Erl

    - by Jürgen Kress
    3rd International SOA Symposium + 2nd International Cloud Symposium • Call for Presentations Berliner Congress Center, Alexanderstrase 11, 10178 Berlin, Germany (October 5-6, 2010) The International SOA and Cloud Symposium brings together lessons learned and emerging topics from SOA and Cloud projects, practitioners and experts. Please visit the Berlin & The Venue page for a map and more information. The two-day conference agenda will be organized into the following primary tracks: •  Track 1 SOA Architecture & Design •  Track 2 SOA Governance •  Track 3 Business of SOA •  Track 4 BPM, BPMN and Service-Orientation •  Track 5 Modeling from Services to the Enterprise •  Track 6 Real World SOA Case Studies •  Track 7 Real World Cloud Computing Case Studies •  Track 8 Cloud Computing Architecture, Standards & Technologies •  Track 9 REST and Service-Orientation in Practice •  Track 10 SOA Patterns & Practices •  Track 11 Modern ESB and Middleware •  Track 12 Semantic Web •  Track 13 SOA & BPM •  Track 14 Business of Cloud Computing •  Track 15 Cloud Computing Governance, Policies & Security   Presentation Submissions All submissions must be received no later than June 30, 2010. An overview of the tracks can be found here. Wiki with Additional Call for Papers: http://wiki.oracle.com/page/SOA+Call+for+Papers   Technorati Tags: soa,cloud,thomas erl,soasymposium,call for papers

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  • Week 11: Spring Break Destination: Specialization

    - by sandra.haan
    Oh how we miss Spring Break - a whole week off from school to play in the sun and get re-charged. You are probably sitting at your computer right now wishing your feet were in the sand on a warm beach somewhere instead of at your desk. Sadly, we can't transport you to a tropical paradise, but we can offer a quick Spring Break with OPN Specialized (shoes optional). Ingredients: 1 dose of Sun FAQ 1 pinch of OPN Specialized awareness 6 OPN Specialized Webcasts 1.5 months of promotional pricing Slather yourself in Sun knowledge by reviewing the FAQ. Once armed with the direction for Sun partners, relax and dive into a good read on OPN Specialized - ahh yes, that's right - the new OPN program offering you the ability to differentiate yourself. You must be exhausted from all of that work - you are on break after all. Once rested, map out an excursion and plan to attend 1 of 6 upcoming OPN Specialized sessions. These will walk you through the steps you need to take to become Specialized. Once completed, reflect on your journey and join OPN Specialized while the promotional pricing is still available. Just like any other trip, you want to know what others are saying about the destination - listen in as Judson talks about the OPN Specialized Webcast series: Feel free to add your own ingredients to this recipe and don't forget to reach out to the Oracle Partner Business Center with any of your questions on OPN Specialized. Happy Spring Break, The OPN Communications Team

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  • C#/.NET Little Wonders: The Predicate, Comparison, and Converter Generic Delegates

    - by James Michael Hare
    Once again, in this series of posts I look at the parts of the .NET Framework that may seem trivial, but can help improve your code by making it easier to write and maintain. The index of all my past little wonders posts can be found here. In the last three weeks, we examined the Action family of delegates (and delegates in general), the Func family of delegates, and the EventHandler family of delegates and how they can be used to support generic, reusable algorithms and classes. This week I will be completing my series on the generic delegates in the .NET Framework with a discussion of three more, somewhat less used, generic delegates: Predicate<T>, Comparison<T>, and Converter<TInput, TOutput>. These are older generic delegates that were introduced in .NET 2.0, mostly for use in the Array and List<T> classes.  Though older, it’s good to have an understanding of them and their intended purpose.  In addition, you can feel free to use them yourself, though obviously you can also use the equivalents from the Func family of delegates instead. Predicate<T> – delegate for determining matches The Predicate<T> delegate was a very early delegate developed in the .NET 2.0 Framework to determine if an item was a match for some condition in a List<T> or T[].  The methods that tend to use the Predicate<T> include: Find(), FindAll(), FindLast() Uses the Predicate<T> delegate to finds items, in a list/array of type T, that matches the given predicate. FindIndex(), FindLastIndex() Uses the Predicate<T> delegate to find the index of an item, of in a list/array of type T, that matches the given predicate. The signature of the Predicate<T> delegate (ignoring variance for the moment) is: 1: public delegate bool Predicate<T>(T obj); So, this is a delegate type that supports any method taking an item of type T and returning bool.  In addition, there is a semantic understanding that this predicate is supposed to be examining the item supplied to see if it matches a given criteria. 1: // finds first even number (2) 2: var firstEven = Array.Find(numbers, n => (n % 2) == 0); 3:  4: // finds all odd numbers (1, 3, 5, 7, 9) 5: var allEvens = Array.FindAll(numbers, n => (n % 2) == 1); 6:  7: // find index of first multiple of 5 (4) 8: var firstFiveMultiplePos = Array.FindIndex(numbers, n => (n % 5) == 0); This delegate has typically been succeeded in LINQ by the more general Func family, so that Predicate<T> and Func<T, bool> are logically identical.  Strictly speaking, though, they are different types, so a delegate reference of type Predicate<T> cannot be directly assigned to a delegate reference of type Func<T, bool>, though the same method can be assigned to both. 1: // SUCCESS: the same lambda can be assigned to either 2: Predicate<DateTime> isSameDayPred = dt => dt.Date == DateTime.Today; 3: Func<DateTime, bool> isSameDayFunc = dt => dt.Date == DateTime.Today; 4:  5: // ERROR: once they are assigned to a delegate type, they are strongly 6: // typed and cannot be directly assigned to other delegate types. 7: isSameDayPred = isSameDayFunc; When you assign a method to a delegate, all that is required is that the signature matches.  This is why the same method can be assigned to either delegate type since their signatures are the same.  However, once the method has been assigned to a delegate type, it is now a strongly-typed reference to that delegate type, and it cannot be assigned to a different delegate type (beyond the bounds of variance depending on Framework version, of course). Comparison<T> – delegate for determining order Just as the Predicate<T> generic delegate was birthed to give Array and List<T> the ability to perform type-safe matching, the Comparison<T> was birthed to give them the ability to perform type-safe ordering. The Comparison<T> is used in Array and List<T> for: Sort() A form of the Sort() method that takes a comparison delegate; this is an alternate way to custom sort a list/array from having to define custom IComparer<T> classes. The signature for the Comparison<T> delegate looks like (without variance): 1: public delegate int Comparison<T>(T lhs, T rhs); The goal of this delegate is to compare the left-hand-side to the right-hand-side and return a negative number if the lhs < rhs, zero if they are equal, and a positive number if the lhs > rhs.  Generally speaking, null is considered to be the smallest value of any reference type, so null should always be less than non-null, and two null values should be considered equal. In most sort/ordering methods, you must specify an IComparer<T> if you want to do custom sorting/ordering.  The Array and List<T> types, however, also allow for an alternative Comparison<T> delegate to be used instead, essentially, this lets you perform the custom sort without having to have the custom IComparer<T> class defined. It should be noted, however, that the LINQ OrderBy(), and ThenBy() family of methods do not support the Comparison<T> delegate (though one could easily add their own extension methods to create one, or create an IComparer() factory class that generates one from a Comparison<T>). So, given this delegate, we could use it to perform easy sorts on an Array or List<T> based on custom fields.  Say for example we have a data class called Employee with some basic employee information: 1: public sealed class Employee 2: { 3: public string Name { get; set; } 4: public int Id { get; set; } 5: public double Salary { get; set; } 6: } And say we had a List<Employee> that contained data, such as: 1: var employees = new List<Employee> 2: { 3: new Employee { Name = "John Smith", Id = 2, Salary = 37000.0 }, 4: new Employee { Name = "Jane Doe", Id = 1, Salary = 57000.0 }, 5: new Employee { Name = "John Doe", Id = 5, Salary = 60000.0 }, 6: new Employee { Name = "Jane Smith", Id = 3, Salary = 59000.0 } 7: }; Now, using the Comparison<T> delegate form of Sort() on the List<Employee>, we can sort our list many ways: 1: // sort based on employee ID 2: employees.Sort((lhs, rhs) => Comparer<int>.Default.Compare(lhs.Id, rhs.Id)); 3:  4: // sort based on employee name 5: employees.Sort((lhs, rhs) => string.Compare(lhs.Name, rhs.Name)); 6:  7: // sort based on salary, descending (note switched lhs/rhs order for descending) 8: employees.Sort((lhs, rhs) => Comparer<double>.Default.Compare(rhs.Salary, lhs.Salary)); So again, you could use this older delegate, which has a lot of logical meaning to it’s name, or use a generic delegate such as Func<T, T, int> to implement the same sort of behavior.  All this said, one of the reasons, in my opinion, that Comparison<T> isn’t used too often is that it tends to need complex lambdas, and the LINQ ability to order based on projections is much easier to use, though the Array and List<T> sorts tend to be more efficient if you want to perform in-place ordering. Converter<TInput, TOutput> – delegate to convert elements The Converter<TInput, TOutput> delegate is used by the Array and List<T> delegate to specify how to convert elements from an array/list of one type (TInput) to another type (TOutput).  It is used in an array/list for: ConvertAll() Converts all elements from a List<TInput> / TInput[] to a new List<TOutput> / TOutput[]. The delegate signature for Converter<TInput, TOutput> is very straightforward (ignoring variance): 1: public delegate TOutput Converter<TInput, TOutput>(TInput input); So, this delegate’s job is to taken an input item (of type TInput) and convert it to a return result (of type TOutput).  Again, this is logically equivalent to a newer Func delegate with a signature of Func<TInput, TOutput>.  In fact, the latter is how the LINQ conversion methods are defined. So, we could use the ConvertAll() syntax to convert a List<T> or T[] to different types, such as: 1: // get a list of just employee IDs 2: var empIds = employees.ConvertAll(emp => emp.Id); 3:  4: // get a list of all emp salaries, as int instead of double: 5: var empSalaries = employees.ConvertAll(emp => (int)emp.Salary); Note that the expressions above are logically equivalent to using LINQ’s Select() method, which gives you a lot more power: 1: // get a list of just employee IDs 2: var empIds = employees.Select(emp => emp.Id).ToList(); 3:  4: // get a list of all emp salaries, as int instead of double: 5: var empSalaries = employees.Select(emp => (int)emp.Salary).ToList(); The only difference with using LINQ is that many of the methods (including Select()) are deferred execution, which means that often times they will not perform the conversion for an item until it is requested.  This has both pros and cons in that you gain the benefit of not performing work until it is actually needed, but on the flip side if you want the results now, there is overhead in the behind-the-scenes work that support deferred execution (it’s supported by the yield return / yield break keywords in C# which define iterators that maintain current state information). In general, the new LINQ syntax is preferred, but the older Array and List<T> ConvertAll() methods are still around, as is the Converter<TInput, TOutput> delegate. Sidebar: Variance support update in .NET 4.0 Just like our descriptions of Func and Action, these three early generic delegates also support more variance in assignment as of .NET 4.0.  Their new signatures are: 1: // comparison is contravariant on type being compared 2: public delegate int Comparison<in T>(T lhs, T rhs); 3:  4: // converter is contravariant on input and covariant on output 5: public delegate TOutput Contravariant<in TInput, out TOutput>(TInput input); 6:  7: // predicate is contravariant on input 8: public delegate bool Predicate<in T>(T obj); Thus these delegates can now be assigned to delegates allowing for contravariance (going to a more derived type) or covariance (going to a less derived type) based on whether the parameters are input or output, respectively. Summary Today, we wrapped up our generic delegates discussion by looking at three lesser-used delegates: Predicate<T>, Comparison<T>, and Converter<TInput, TOutput>.  All three of these tend to be replaced by their more generic Func equivalents in LINQ, but that doesn’t mean you shouldn’t understand what they do or can’t use them for your own code, as they do contain semantic meanings in their names that sometimes get lost in the more generic Func name.   Tweet Technorati Tags: C#,CSharp,.NET,Little Wonders,delegates,generics,Predicate,Converter,Comparison

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  • Daylight Saving Time Visualized

    - by Jason Fitzpatrick
    When you map out the Daylight Saving Time adjusted sunrise and sunset times over the course of the year, an interesting pattern emerges. Chart designer Germanium writes: I tried to come up with the reason for the daylight saving time change by just looking at the data for sunset and sunrise times. The figure represents sunset and sunrise times thought the year. It shows that the daylight saving time change marked by the lines (DLS) is keeping the sunrise time pretty much constant throughout the whole year, while making the sunset time change a lot. The spread of sunrise times as measured by the standard deviation is 42 minutes, which means that the sunrise time changes within that range the whole year, while the standard deviation for the sunset times is 1:30 hours. Whatever the argument for doing this is, it’s pretty clear that reason is to keep the sunrise time constant. You can read more about the controversial history of Daylight Saving Time here. Daylight Saving Time Explained [via Cool Infographics] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Declarative programming vs. Imperative programming

    - by EpsilonVector
    I feel very comfortable with Imperative programming. I never have trouble expressing algorithmically what I want the computer to do once I figured out what is it that I want it to do. But when it comes to languages like SQL or Relational Algebra I often get stuck because my head is too used to Imperative programming. For example, suppose you have the relations band(bandName, bandCountry), venue(venueName, venueCountry), plays(bandName, venueName), and I want to write a query that says: all venueNames such that for every bandCountry there's a band from that country that plays in venue of that name. In my mind I immediately go "for each venueName iterate over all the bandCountries and for each bandCountry get the list of bands that come from it. If none of them play in venueName, go to next venueName. Else, at the end of the bandCountries iteration add venueName to the set of good venueNames". ...but you can't talk like that in SQL and I actually need to think about how to formulate this, with the intuitive Imperative solution constantly nagging in the back of my head. Did anybody else had this problem? How did you overcome this? Did you figured out a paradigm shift? Made a map from Imperative concepts to SQL concepts to translate Imperative solutions into Declarative ones? Read a good book? PS I'm not looking for a solution to the above query, I did solve it.

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  • Feasibility to take over a JavaMe Project by Coders who have no experience in JavaMe

    - by Stephenmjm
    As the original JavaMe team will leave to do other items. The JavaMe project will be taken over by some guys knowing nothing about JavaMe. Transition period: One month About this JavaMe project: about 3.5 million lines of code (more than 180 java file, SourceCode is 8.5KB in total) using the Polish, Proguard document: The JavaMe project itself have no document. No UML map. Difficulties I guess: familiar with the JavaMe, this should be okay In order to do the further development. We need to Read the sourceCode ---- It's not easy to read 3.5 million lines of code having not enough comment Adaptation work for more than 100 phone These are the questions, thank you! In the case of our guys have no experience in JavaMe, Is one month too hasty? In order to take the job in time . What we should ask the original JavaMe team to do . Considering we hava no experience in JavaMe. The complication we taking the Adaptation work without the original JavaMe team? Any other suggestions?

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  • Forwarding a subdomain to main domain using Godaddy.

    - by Ryan Hayes
    I have current blog, which was hosted on Tumblr at http://blog.ryanhayes.net. I'm moving it over to http://ryanhayes.net, and have all the 301 redirects set up for the blog entries to map to my new blog, which is hosted using Godaddy (domain included). When I try to set up a subdomain forward, I'm greeted with a nice 403 Forbidden response (as of this writing, you can see it at http://blog.ryanhayes.net. When I try to ping both the subdomain and domain, they point to the same IP address, so I know blog subdomain has at least switched over to point to the same content. I don't really understand why I would get a 403 Forbidden on the same content that I can see perfectly fine via another domain. Currently, I have a CNAME of blog pointing to @, which is how "www" is set up to forward, so I'm assuming it would do the same thing. My question is what is the proper way to set up my DNS to make the blog subdomain forward to my main domain (301) using the GoDaddy DNS manager? Bonus: What is the background on why I am getting a 403 error the current way? Forbidden You don't have permission to access / on this server. Additionally, a 403 Forbidden error was encountered while trying to use an ErrorDocument to handle the request. UPDATE 12/7/2010 Error on site has been fixed, you can no longer view it from my site.

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  • The Citroen GT – An Awesome Video Game Car Brought to Life [Video]

    - by Asian Angel
    If you are familiar with the Gran Turismo 5 video game releases, then you will definitely recognize the Citroen GT. French automaker Citroen and Japanese racing simulation developer Polyphony Digital decided to take things one step further and collaborated to bring this awesome car to life. Then they turned it loose on the streets of London! Citroen GT on the Streets of London (HD) [via BoingBoing] You can learn more about the Citroen GT, car show appearances, and more at Wikipedia: GT by Citroen Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • Procedural Generation of tile-based 2d World

    - by Matthias
    I am writing a 2d game that uses tile-based top-down graphics to build the world (i.e. the ground plane). Manually made this works fine. Now I want to generate the ground plane procedurally at run time. In other words: I want to place the tiles (their textures) randomised on the fly. Of course I cannot create an endless ground plane, so I need to restrict how far from the player character (on which the camera focuses on) I procedurally generate the ground floor. My approach would be like this: I have a 2d grid that stores all tiles of the floor at their correct x/y coordinates within the game world. When the players moves the character, therefore also the camera, I constantly check whether there are empty locations in my x/y map within a max. distance from the character, i.e. cells in my virtual grid that have no tile set. In such a case I place a new tile there. Therefore the player would always see the ground plane without gaps or empty spots. I guess that would work, but I am not sure whether that would be the best approach. Is there a better alternative, maybe even a best-practice for my case?

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  • Learn How to Use Oracle’s Spatial and BI Tools for Location-aware Predictive Analytics

    - by Mandy Ho
    November 29, 2-3pm EST Are you a OBIEE (Oracle Business Intelligence Enterprise Edition) user? Have Location data you'd like to incorporate into your analysis as well? This is a great webinar for you! Join us, as Oracle experts from both teams show how to perform perdictive analytics, network analytics and spatial analysis, combined together, in real world scenarios. We will include demos evaluating airline on-time performance and retail establishment performance.  Learn how to: - Gain better business insights and improve ROI with Oracle Spatial and Graph, Oracle Advanced Analytics, and Oracle Business Intelligence Enterprise Edition (OBIEE). - Streamline and remove the complexity of building applications with OBIEE’s built-in location and analytics features. - Create the statistical model, build interactive reports and dashboards including location analysis and map visualization, and incorporate network analytics for geomarketing and site scoring. - Perform location analysis and processing such as proximity, containment, geocoding, aggregation of geographic regions, and more. Speakers include Jayant Sharma, Director, Product Management, Oracle Spatial and Mapping Technologies; Jean Ihm, Principal Product Manager, Oracle Spatial and Mapping Technologies; and Abhinav Agarwal, OBIEE Product Management. Who should attend This webinar is appropriate for CIOs, business and technical managers, developers, and analysts involved in design and management of analytic applications and solutions where spatial analysis can add insight and value to business processes. Click here, or the link below to sign up today! https://www2.gotomeeting.com/register/764677554

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  • Loading Obj Files in Soya3d engine

    - by John Riselvato
    I recently just found soya3d and from what i have seen through the tutorials i will be able to make exactly what i wanted with python skills. Now i have built this map generator. The only issue is that i can not manage to understand from any documents how to load obj files. At first i figured that i had to convert it to a .data file, but i dont understand how to do this. I just want to load a simple model of a house. I tried using the soya_editor, but i can not figure out at all how to do anything with that. Heres my script so far: import sys, os, os.path, soya, soya.sdlconst width, height = 760, 375 soya.init("Generator 0.1", width, height) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() model = soya.model.get("house") light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() house is in .obj form at folder data/models The error i get is: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit... So i am figuring that because i dont understand how to turn my files into .data files, i will need to learn that. So my question is, how do i use my own models?

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  • Angry Birds Choose Bing As Their Official Decision Engine

    - by Gopinath
    Microsoft partnered with Rovio to integrate Bing right into the famous Angry Birds game. This integration has two elements: a series of videos showing off game characters using Bing to get clues and Bing search integration with the game. In Microsoft’s words Starting today, you can watch as the pigs scheme creative ways to get their hooves on the treasured eggs via a 4-part animated video series sponsored by Bing. Angry Birds will also feature search integration with Bing providing over a hundred clues to speed you through the levels and help squash the porcine thieves. Featuring Bing Image Search, Bing Maps, and Bing Shopping, the videos show Angry Birds fans how they can advance in the game, featuring the lovable Angry Birds characters.   Here are the cool Bing + Angry Birds animated videos Angry Birds characters using Bing Image Search   Angry Birds go Bing – Map Search Related: Download Angry Birds Game For Windows XP & Windows 7 This article titled,Angry Birds Choose Bing As Their Official Decision Engine, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Keystone Correction using 3D-Points of Kinect

    - by philllies
    With XNA, I am displaying a simple rectangle which is projected onto the floor. The projector can be placed at an arbitrary position. Obviously, the projected rectangle gets distorted according to the projectors position and angle. A Kinect scans the floor looking for the four corners. Now my goal is to transform the original rectangle such that the projection is no longer distorted by basically pre-warping the rectangle. My first approach was to do everything in 2D: First compute a perspective transformation (using OpenCV's warpPerspective()) from the scanned points to the internal rectangle's points und apply the inverse to the rectangle. This seemed to work but was too slow as it couldn't be rendered on the GPU. The second approach was to do everything in 3D in order to use XNA's rendering features. First, I would display a plane, scan its corners with Kinect and map the received 3D-Points to the original plane. Theoretically, I could apply the inverse of the perspective transformation to the plane, as I did in the 2D-approach. However, in since XNA works with a view and projection matrix, I can't just call a function such as warpPerspective() and get the desired result. I would need to compute the new parameters for the camera's view and projection matrix. Question: Is it possible to compute these parameters and split them into two matrices (view and projection)? If not, is there another approach I could use?

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  • Leverage Location Data with Maps in Your Apps

    - by stephen.garth
    Free Webinar: "Add Maps to Your Java Applications - The Easy Way" Wednesday May 26 at 9:00am Pacific Time Putting maps in your apps is a great way to put your apps on the map! Maps provide a location context that can trigger those "aha" moments leading to better business decisions. Tune into this free webinar to find out how easy it is to leverage spatial and location data, much of which is already in your Oracle Database. NAVTEQ's Dan Abugov and Oracle's Shay Shmeltzer combine their considerable experience with Oracle Spatial and Java application development to demonstrate how you can quickly and easily add maps to your Java applications, leveraging Oracle Spatial 11g, Oracle Fusion Middleware MapViewer, Oracle JDeveloper and ADF 11g. Register here. Learn more about Oracle spatial and location technology var gaJsHost = (("https:" == document.location.protocol) ? "https://ssl." : "http://www."); document.write(unescape("%3Cscript src='" + gaJsHost + "google-analytics.com/ga.js' type='text/javascript'%3E%3C/script%3E")); try { var pageTracker = _gat._getTracker("UA-13185312-1"); pageTracker._trackPageview(); } catch(err) {}

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  • CodePlex Daily Summary for Sunday, March 06, 2011

    CodePlex Daily Summary for Sunday, March 06, 2011Popular ReleasesIIS Tuner: IIS Tuner 1.0: IIS and ASP.NET performance optimization toolMinemapper: Minemapper v0.1.6: Once again supports biomes, thanks to an updated Minecraft Biome Extractor, which added support for the new Minecraft beta v1.3 map format. Updated mcmap to support new biome format.CRM 2011 OData Query Designer: CRM 2011 OData Query Designer: The CRM 2011 OData Query Designer is a Silverlight 4 application that is packaged as a Managed CRM 2011 Solution. This tool allows you to build OData queries by selecting filter criteria, select attributes and order by attributes. The tool also allows you to Execute the query and view the ATOM and JSON data returned. The look and feel of this component will improve and new functionality will be added in the near future so please provide feedback on your experience. Import this solution int...AutoLoL: AutoLoL v1.6.4: It is now possible to run the clicker anyway when it can't detect the Masteries Window Fixed a critical bug in the open file dialog Removed the resize button Some UI changes 3D camera movement is now more intuitive (Trackball rotation) When an error occurs on the clicker it will attempt to focus AutoLoLYAF.NET (aka Yet Another Forum.NET): v1.9.5.5 RTW: YAF v1.9.5.5 RTM (Date: 3/4/2011 Rev: 4742) Official Discussion Thread here: http://forum.yetanotherforum.net/yaf_postsm47149_v1-9-5-5-RTW--Date-3-4-2011-Rev-4742.aspx Changes in v1.9.5.5 Rev. #4661 - Added "Copy" function to forum administration -- Now instead of having to manually re-enter all the access masks, etc, you can just duplicate an existing forum and modify after the fact. Rev. #4642 - New Setting to Enable/Disable Last Unread posts links Rev. #4641 - Added Arabic Language t...Snippet Designer: Snippet Designer 1.3.1: Snippet Designer 1.3.1 for Visual Studio 2010This is a bug fix release. Change logFixed bug where Snippet Designer would fail if you had the most recent Productivity Power Tools installed Fixed bug where "Export as Snippet" was failing in non-english locales Fixed bug where opening a new .snippet file would fail in non-english localesChiave File Encryption: Chiave 1.0: Final Relase for Chave 1.0 Stable: Application for file encryption and decryption using 512 Bit rijndael encyrption algorithm with simple to use UI. Its written in C# and compiled in .Net version 3.5. It incorporates features of Windows 7 like Jumplists, Taskbar progress and Aero Glass. Now with added support to Windows XP! Change Log from 0.9.2 to 1.0: ==================== Added: > Added Icon Overlay for Windows 7 Taskbar Icon. >Added Thumbnail Toolbar buttons to make the navigation easier...DotNetNuke® Community Edition: 05.06.02 Beta: Major HighlightsFixed issue where "My Folder" was not available in the URL control and the Telerik HTML Editor Fixed issue where HTML Editor dialogs were not displaying correctly in alternate languages Fixed issue with Regex for email validation Fixed race condition in the core scheduler Fixed issue where editing Host page settings would result in broken host menu Fixed issue where "Apply to All Modules" setting was not propogating settings correctly. Fixed issue where browser lan...DirectQ: Release 1.8.7 (RC1): Release candidate 1 of 1.8.7GoogleTrail: TrailMap Beta 1: Trailmap beta 1 release Now we have updated custom map builder. Now we have complete gpx file editor. Now we have elevation data update service for any gpx file. (currently supports only google only).Chirpy - VS Add In For Handling Js, Css, DotLess, and T4 Files: Margogype Chirpy (ver 2.0): Chirpy loves Americans. Chirpy hates Americanos.ASP.NET: Sprite and Image Optimization Preview 3: The ASP.NET Sprite and Image Optimization framework is designed to decrease the amount of time required to request and display a page from a web server by performing a variety of optimizations on the page’s images. This is the third preview of the feature and works with ASP.NET Web Forms 4, ASP.NET MVC 3, and ASP.NET Web Pages (Razor) projects. The binaries are also available via NuGet: AspNetSprites-Core AspNetSprites-WebFormsControl AspNetSprites-MvcAndRazorHelper It includes the foll...Sandcastle Help File Builder: SHFB v1.9.2.0 Release: This release supports the Sandcastle June 2010 Release (v2.6.10621.1). It includes full support for generating, installing, and removing MS Help Viewer files. This new release is compiled under .NET 4.0, supports Visual Studio 2010 solutions and projects as documentation sources, and adds support for projects targeting the Silverlight Framework. NOTE: The included help file and the online help have not been completely updated to reflect all changes in this release. A refresh will be issue...Network Monitor Open Source Parsers: Microsoft Network Monitor Parsers 3.4.2554: The Network Monitor Parsers packages contain parsers for more than 400 network protocols, including RFC based public protocols and protocols for Microsoft products defined in the Microsoft Open Specifications for Windows and SQL Server. NetworkMonitor_Parsers.msi is the base parser package which defines parsers for commonly used public protocols and protocols for Microsoft Windows. In this release, we have added 4 new protocol parsers and updated 79 existing parsers in the NetworkMonitor_Pa...Image Resizer for Windows: Image Resizer 3 Preview 1: Prepare to have your minds blown. This is the first preview of what will eventually become 39613. There are still a lot of rough edges and plenty of areas still under construction, but for your basic needs, it should be relativly stable. Note: You will need the .NET Framework 4 installed to use this version. Below is a status report of where this release is in terms of the overall goal for version 3. If you're feeling a bit technically ambitious and want to check out some of the features th...JSON Toolkit: JSON Toolkit 1.1: updated GetAllJsonObjects() method and GetAllProperties() methods to JsonObject and Properties propertiesFacebook Graph Toolkit: Facebook Graph Toolkit 1.0: Refer to http://computerbeacon.net for Documentation and Tutorial New features:added FQL support added Expires property to Api object added support for publishing to a user's friend / Facebook Page added support for posting and removing comments on posts added support for adding and removing likes on posts and comments added static methods for Page class added support for Iframe Application Tab of Facebook Page added support for obtaining the user's country, locale and age in If...ASP.NET MVC Project Awesome, jQuery Ajax helpers (controls): 1.7.1: A rich set of helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager small improvements for some helpers and AjaxDropdown has Data like the Lookup except it's value gets reset and list refilled if any element from data gets changedManaged Extensibility Framework: MEF 2 Preview 3: This release aims .net 4.0 and Silverlight 4.0. Accordingly, there are two solutions files. The assemblies are named System.ComponentModel.Composition.Codeplex.dll as a way to avoid clashing with the version shipped with the 4th version of the framework. Introduced CompositionOptions to container instantiation CompositionOptions.DisableSilentRejection makes MEF throw an exception on composition errors. Useful for diagnostics Support for open generics Support for attribute-less registr...PHPExcel: PHPExcel 1.7.6 Production: DonationsDonate via PayPal via PayPal. If you want to, we can also add your name / company on our Donation Acknowledgements page. PEAR channelWe now also have a full PEAR channel! Here's how to use it: New installation: pear channel-discover pear.pearplex.net pear install pearplex/PHPExcel Or if you've already installed PHPExcel before: pear upgrade pearplex/PHPExcel The official page can be found at http://pearplex.net. Want to contribute?Please refer the Contribute page.New Projectsasp.net mvc 3 simple cms: asp.net mvc3 cms for learling purpose.C++ Mini Framework: C++ Mini Framework is a simple and easy to use class library in source format to quickly do things you commonly need to do in native projects with the purpose to get you started specifically targeting new C++ developers hopping you will be productive from the very start.Community Megaphone Helpers: Community Megaphone Helpers is a project intended as a means of sharing and accepting contributions for reusable Razor helper modules for functionality used in the Community Megaphone events web application, including Bing maps and more. Supports Microsoft WebMatrix & MVC 3CRM 2011 OData Query Designer: The CRM 2011 OData Query Designer is a Silverlight 4 application that is packaged as a Managed CRM 2011 Solution. The tool allows you to build OData REST queries by selecting filter criteria, select attributes and order by attributes. The tool also allows you to Execute the queryFaceted Search: Implementation of faceted (advanced) search with composite client side UI. Abstraction interfaces for intagration with different server side technologies, implementation for ASP.NET MVC. FileRenamePro: FileRenamePro makes it easier for users to rename files using advanced rules and regular expressions. It's developed in C#.GT5 Mobile: Gran-Turismo Remote Racing mobile site wrapper.KAT: KAT - Knowledge Assessment Tool is a Solution from IndERP in order to automate Performance and Process Management for a Technology/Job Oriented Companies. monopoly game: Monopoly is an open source project for educational purposes. The project will incorporate XNA, Silverlight, WCF technologies. The project will also show good design patterns considerations, and integration into Facebook App. The project will be written in C#.MuDB: MuDB is an embedded object-oriented database for the .NET Micro Framework which provides a simple yet useful interface for managing data.NDataStructure: A library providing a handful of useful data structures omitted from the .NET framework.Set NuGet version number: A simple command line tool that makes it easy to set the version number within a NuGet .nuspec package configuration file. This is useful for when you want to automatically update and publish a NuGet package from your build system.Sightreader: Small application to aid in the wrote learning of basic musical notation.SSAS Operations Templates: SSAS Operations Templates includes SSIS packages, scripts and code samples for automating maintenance of SSAS in a production environment. Includes operations such as backup the current state of cube designs in production, scripting paritition creation, etc.Team Run Log: Team Run LogTEDHelper: Download TED movie's subtitle. ?? TED ?????。testprojectit339: project339Ultimate Resume Repository: A class library and application for storing resumes of multiple people with the ability to export a targeted resume in various, configurable formats. Further additions may include cover letters, browser add-ons to populate applications, job search engine integration, etc...Umbraco: Inspired DataTypes: New datatypes that are not in the default install to make Umbraco have some new controls such as Content/Media Treeview, Content/Media Drop Down List with Treeview. Controls have options to restrict DocumentTypes or MediaType and the start location to retreive fromUsing different schemas in the same Orchestration Receive Port: Using different schemas in the same Orchestration Receive PortWF4Host: Examples in re-hosting Workflow 4 designer.WMP Hotkeys: WMP Hotkeys is a windows media player plugin that enable users to use VLC player like keyboard shortcuts(e.g SPACE to play/pause) in Windows Media Player.

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  • Pygame Tile Based Character movement speed

    - by Ryan
    Thanks for taking the time to read this. Right now I'm making a really basic tile based game. The map is a large amount of 16x16 tiles, and the character image is 16x16 as well. My character has its own class that is an extension of the sprite class, and the x and y position is saved in terms of the tile position. To note I am fairly new to pygame. My question is, I am planning to have character movement restricted to one tile at a time, and I'm not sure how to make it so that, even if the player hits the directional key dozens of time quickly, (WASD or arrow keys) it will only move from tile to tile at a certain speed. How could I implement this generally with pygame? (Similar to game movement of like Pokemon or NexusTk). Edit: I should probably note that I want it so that the player can only end a movement in a tile. He couldn't stop moving halfway inbetween a tile for example. Thanks for your time! Ryan

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  • E-Business Integration with SSO using AccessGate

    - by user774220
    Moving away from the legacy Oracle SSO, Oracle E-Business Suite (EBS) came up with EBS AccessGate as the way forward to provide Single Sign On with Oracle Access Manager (OAM). As opposed to AccessGate in OAM terminology, EBS AccessGate has no specific connection with OAM with respect to configuration. Instead, EBS AccessGate uses the header variables sent from the SSO system to create the native user-session, like any other SSO enabled web application. E-Business Suite Integration with Oracle Access Manager It is a known fact that E-Business suite requires Oracle Internet Directory (OID) as the user repository to enable Single Sign On. This is due to the fact that E-Business Suite needs to be registered with OID to for Single Sign On. Additionally, E-Business Suite uses “orclguid” in OID to map the Single Sign On user with the corresponding local user profile. During authentication, EBS AccessGate expects SSO system to return orclguid and EBS username (stored as a user-attribute in SSO user store) in two header variables USER_ORCLGUID and USER_NAME respectively. Following diagram depicts the authentication flow once SSO system returns EBS Username and orclguid after successful authentication: Topic to brainstorm: EBS AccessGate as a generic SSO enablement solution for E-Business Suite AccessGate Even though EBS AccessGate is suggested as an integration approach between OAM and Oracle E-Business Suite, this section attempts to look at EBS AccessGate as a generic solution approach to provide SSO to Oracle E-Business Suite using any Web SSO solution. From the above points, the only dependency on the SSO system is that it should be able to return the corresponding orclguid from the OID which is configured with the E-Business Suite. This can be achieved by a variety of approaches: By using the same OID referred by E-Business Suite as the Single Sign On user store. If SSO System is using a different user store then: Use DIP or OIM to synch orclsguid from E-Business Suite OID to SSO user store Use OVD to provide an LDAP view where orclguid from E-Business Suite OID is part of the user entity in the user store referred by SSO System

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  • Visually stunning maps and PivotViewer

    - by Rob Farley
    One of the things about PivotViewer is that it runs in the Silverlight platform and can be extended recently. One of my guys at LobsterPot, Roger Noble, has used this to incorporate a Bing Maps layer, showing items which have  Latitude and Longitude values there. We’re already talking to a hospital about using this to allow them to browse their patient data, including showing the patients on a map according to which bed they’re in. Interesting times – this will involve having custom tiles instead of the ones from Bing Maps, but the idea is similar. Of course, we’ll be using Bing Maps to show where the patients live. I should also mention that this is a work-in-progress still. Figuring out how to use PivotViewer isn’t trivial, and we’ve done quite a lot of experimenting to see how to get things working. If you find bugs, please feel free to let me know (rob_farley at hotmail will usually reach me), and we’ll add them to our list. Here are some screenshots that I made recently using the collection at http://pivot.lobsterpot.com.au/flickr – by selecting a tag, you can get a new bunch of images. A couple of images that were taken in Iceland. Some from St Mary’s Lighthouse near Newcastle, UK. And some from around Big Ben in London. I’d recommend using either Firefox or Internet Explorer if you choose to browse this yourself. It seems the Chrome browser support for Silverlight doesn’t quite handle things as nicely as we’d all like. I imagine that at some point, we may enhance the Flickr collection, to be able to search on more than tags, but as a sample collection, it seems to work quite well.

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  • Microsoft&rsquo;s new technical computing initiative

    - by Randy Walker
    I made a mental note from earlier in the year.  Microsoft literally buys computers by the truckload.  From what I understand, it’s a typical practice amongst large software vendors.  You plug a few wires in, you test it, and you instantly have mega tera tera flops (don’t hold me to that number).  Microsoft has been trying to plug away at their cloud services (named Azure).  Which, for the layman, means Microsoft runs your software on their computers, and as demand increases you can allocate more computing power on the fly. With this in mind, it doesn’t surprise me that I was recently sent an executive email concerning Microsoft’s new technical computing initiative.  I find it to be a great marketing idea with actual substance behind their real work.  From the programmer academic perspective, in college we dreamed about this type of processing power.  This has decades of computer science theory behind it. A copy of the email received.  (note that I almost deleted this email, thinking it was spam due to it’s length) We don't often think about how complex life really is. Take the relatively simple task of commuting to and from work: it is, in fact, a complicated interplay of variables such as weather, train delays, accidents, traffic patterns, road construction, etc. You can however, take steps to shorten your commute - using a good, predictive understanding of a few of these variables. In fact, you probably are already taking these inputs and instinctively building a predictive model that you act on daily to get to your destination more quickly. Now, when we apply the same method to very complex tasks, this modeling approach becomes much more challenging. Recent world events clearly demonstrated our inability to process vast amounts of information and variables that would have helped to more accurately predict the behavior of global financial markets or the occurrence and impact of a volcano eruption in Iceland. To make sense of issues like these, researchers, engineers and analysts create computer models of the almost infinite number of possible interactions in complex systems. But, they need increasingly more sophisticated computer models to better understand how the world behaves and to make fact-based predictions about the future. And, to do this, it requires a tremendous amount of computing power to process and examine the massive data deluge from cameras, digital sensors and precision instruments of all kinds. This is the key to creating more accurate and realistic models that expose the hidden meaning of data, which gives us the kind of insight we need to solve a myriad of challenges. We have made great strides in our ability to build these kinds of computer models, and yet they are still too difficult, expensive and time consuming to manage. Today, even the most complicated data-rich simulations cannot fully capture all of the intricacies and dependencies of the systems they are trying to model. That is why, across the scientific and engineering world, it is so hard to say with any certainty when or where the next volcano will erupt and what flight patterns it might affect, or to more accurately predict something like a global flu pandemic. So far, we just cannot collect, correlate and compute enough data to create an accurate forecast of the real world. But this is about to change. Innovations in technology are transforming our ability to measure, monitor and model how the world behaves. The implication for scientific research is profound, and it will transform the way we tackle global challenges like health care and climate change. It will also have a huge impact on engineering and business, delivering breakthroughs that could lead to the creation of new products, new businesses and even new industries. Because you are a subscriber to executive e-mails from Microsoft, I want you to be the first to know about a new effort focused specifically on empowering millions of the world's smartest problem solvers. Today, I am happy to introduce Microsoft's Technical Computing initiative. Our goal is to unleash the power of pervasive, accurate, real-time modeling to help people and organizations achieve their objectives and realize their potential. We are bringing together some of the brightest minds in the technical computing community across industry, academia and science at www.modelingtheworld.com to discuss trends, challenges and shared opportunities. New advances provide the foundation for tools and applications that will make technical computing more affordable and accessible where mathematical and computational principles are applied to solve practical problems. One day soon, complicated tasks like building a sophisticated computer model that would typically take a team of advanced software programmers months to build and days to run, will be accomplished in a single afternoon by a scientist, engineer or analyst working at the PC on their desktop. And as technology continues to advance, these models will become more complete and accurate in the way they represent the world. This will speed our ability to test new ideas, improve processes and advance our understanding of systems. Our technical computing initiative reflects the best of Microsoft's heritage. Ever since Bill Gates articulated the then far-fetched vision of "a computer on every desktop" in the early 1980's, Microsoft has been at the forefront of expanding the power and reach of computing to benefit the world. As someone who worked closely with Bill for many years at Microsoft, I am happy to share with you that the passion behind that vision is fully alive at Microsoft and is carried out in the creation of our new Technical Computing group. Enabling more people to make better predictions We have seen the impact of making greater computing power more available firsthand through our investments in high performance computing (HPC) over the past five years. Scientists, engineers and analysts in organizations of all sizes and sectors are finding that using distributed computational power creates societal impact, fuels scientific breakthroughs and delivers competitive advantages. For example, we have seen remarkable results from some of our current customers: Malaria strikes 300,000 to 500,000 people around the world each year. To help in the effort to eradicate malaria worldwide, scientists at Intellectual Ventures use software that simulates how the disease spreads and would respond to prevention and control methods, such as vaccines and the use of bed nets. Technical computing allows researchers to model more detailed parameters for more accurate results and receive those results in less than an hour, rather than waiting a full day. Aerospace engineering firm, a.i. solutions, Inc., needed a more powerful computing platform to keep up with the increasingly complex computational needs of its customers: NASA, the Department of Defense and other government agencies planning space flights. To meet that need, it adopted technical computing. Now, a.i. solutions can produce detailed predictions and analysis of the flight dynamics of a given spacecraft, from optimal launch times and orbit determination to attitude control and navigation, up to eight times faster. This enables them to avoid mistakes in any areas that can cause a space mission to fail and potentially result in the loss of life and millions of dollars. Western & Southern Financial Group faced the challenge of running ever larger and more complex actuarial models as its number of policyholders and products grew and regulatory requirements changed. The company chose an actuarial solution that runs on technical computing technology. The solution is easy for the company's IT staff to manage and adjust to meet business needs. The new solution helps the company reduce modeling time by up to 99 percent - letting the team fine-tune its models for more accurate product pricing and financial projections. Our Technical Computing direction Collaborating closely with partners across industry and academia, we must now extend the reach of technical computing even further to help predictive modelers and data explorers make faster, more accurate predictions. As we build the Technical Computing initiative, we will invest in three core areas: Technical computing to the cloud: Microsoft will play a leading role in bringing technical computing power to scientists, engineers and analysts through the cloud. Existing high- performance computing users will benefit from the ability to augment their on-premises systems with cloud resources that enable 'just-in-time' processing. This platform will help ensure processing resources are available whenever they are needed-reliably, consistently and quickly. Simplify parallel development: Today, computers are shipping with more processing power than ever, including multiple cores, but most modern software only uses a small amount of the available processing power. Parallel programs are extremely difficult to write, test and trouble shoot. However, a consistent model for parallel programming can help more developers unlock the tremendous power in today's modern computers and enable a new generation of technical computing. We are delivering new tools to automate and simplify writing software through parallel processing from the desktop... to the cluster... to the cloud. Develop powerful new technical computing tools and applications: We know scientists, engineers and analysts are pushing common tools (i.e., spreadsheets and databases) to the limits with complex, data-intensive models. They need easy access to more computing power and simplified tools to increase the speed of their work. We are building a platform to do this. Our development efforts will yield new, easy-to-use tools and applications that automate data acquisition, modeling, simulation, visualization, workflow and collaboration. This will allow them to spend more time on their work and less time wrestling with complicated technology. Thinking bigger There is so much left to be discovered and so many questions yet to be answered in the fascinating world around us. We believe the technical computing community will show us that we have not seen anything yet. Imagine just some of the breakthroughs this community could make possible: Better predictions to help improve the understanding of pandemics, contagion and global health trends. Climate change models that predict environmental, economic and human impact, accessible in real-time during key discussions and debates. More accurate prediction of natural disasters and their impact to develop more effective emergency response plans. With an ambitious charter in hand, this new team is ready to build on our progress to-date and execute Microsoft's technical computing vision over the months and years ahead. We will steadily invest in the right technologies, tools and talent, and work to bring together the technical computing community. I invite you to visit www.modelingtheworld.com today. We welcome your ideas and feedback. I look forward to making this journey with you and others who want to answer the world's biggest questions, discover solutions to problems that seem impossible and uncover a host of new opportunities to change the world we live in for the better. Bob

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  • 2D Side Scrolling game and "walk over ground" collision detection

    - by Fire-Dragon-DoL
    The question is not hard, I'm writing a game engine for 2D side scrolling games, however I'm thinking to my 2D side scrolling game and I always come up with the problem of "how should I do collision with the ground". I think I couldn't handle the collision with ground (ground for me is "where the player walk", so something heavily used) in a per-pixel way, and I can't even do it with simple shape comparison (because the ground can be tilted), so what's the correct way? I'know what tiles are and i've read about it, but how much should be big each tile to not appear like a stairs?Are there any other approach? I watched this game and is very nice how he walks on ground: http://www.youtube.com/watch?v=DmSAQwbbig8&feature=player_embedded If there are "platforms" in mid air, how should I handle them?I can walk over them but I can't pass "inside". Imagine a platform in mid air, it allows you to walk over it but limit you because you can't jump in the area she fits Sorry for my english, it's not my native language and this topic has a lot of keywords I don't know so I have to use workarounds Thanks for any answer Additional informations and suggestions: I'm doing a game course in this period and I asked them how to do this, they suggested me this approach (a QuadTree): -All map is divided into "big nodes" -Each bigger node has sub nodes, to find where the player is -You can find player's node with a ray on player position -When you find the node where the player is, you can do collision check through all pixels (which can be 100-200px nothing more) Here is an example, however i didn't show very well the bigger nodes because i'm not very good with photoshop :P How is this approach?

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  • Monogame - Shader parameters missing

    - by Layoric
    I am currently working on a simple game that I am building in Windows 8 using MonoGame (develop3d). I am using some shader code from a tutorial (made by Charles Humphrey) and having an issue populating a 'texture' parameter. I'm not well versed writing shaders, so this might be caused by a more obvious problem. I have debugged through MonoGame's Content processor to see how this shader is being parsed, all the non 'texture' parameters are there and look to be loading correctly. Shader code below #include "PPVertexShader.fxh" float2 lightScreenPosition; float4x4 matVP; float2 halfPixel; float SunSize; texture flare; sampler2D Scene: register(s0){ AddressU = Clamp; AddressV = Clamp; }; sampler Flare = sampler_state { Texture = (flare); AddressU = CLAMP; AddressV = CLAMP; }; float4 LightSourceMaskPS(float2 texCoord : TEXCOORD0 ) : COLOR0 { texCoord -= halfPixel; // Get the scene float4 col = 0; // Find the suns position in the world and map it to the screen space. float2 coord; float size = SunSize / 1; float2 center = lightScreenPosition; coord = .5 - (texCoord - center) / size * .5; col += (pow(tex2D(Flare,coord),2) * 1) * 2; return col * tex2D(Scene,texCoord); } technique LightSourceMask { pass p0 { VertexShader = compile vs_4_0 VertexShaderFunction(); PixelShader = compile ps_4_0 LightSourceMaskPS(); } } I've removed default values as they are currently not support in MonoGame and also changed ps and vs to v4 instead of 2. Could this be causing the issue? As I debug through 'DXConstantBufferData' constructor (from within the MonoGameContentProcessing project) I find that the 'flare' parameter does not exist. All others seem to be getting created fine. Any help would be appreciated.

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  • Extreme Optimization – Curves (Function Mapping) Part 1

    - by JoshReuben
    Overview ·        a curve is a functional map relationship between two factors (i.e. a function - However, the word function is a reserved word). ·        You can use the EO API to create common types of functions, find zeroes and calculate derivatives - currently supports constants, lines, quadratic curves, polynomials and Chebyshev approximations. ·        A function basis is a set of functions that can be combined to form a particular class of functions.   The Curve class ·        the abstract base class from which all other curve classes are derived – it provides the following methods: ·        ValueAt(Double) - evaluates the curve at a specific point. ·        SlopeAt(Double) - evaluates the derivative ·        Integral(Double, Double) - evaluates the definite integral over a specified interval. ·        TangentAt(Double) - returns a Line curve that is the tangent to the curve at a specific point. ·        FindRoots() - attempts to find all the roots or zeroes of the curve. ·        A particular type of curve is defined by a Parameters property, of type ParameterCollection   The GeneralCurve class ·        defines a curve whose value and, optionally, derivative and integrals, are calculated using arbitrary methods. A general curve has no parameters. ·        Constructor params:  RealFunction delegates – 1 for the function, and optionally another 2 for the derivative and integral ·        If no derivative  or integral function is supplied, they are calculated via the NumericalDifferentiation  and AdaptiveIntegrator classes in the Extreme.Mathematics.Calculus namespace. // the function is 1/(1+x^2) private double f(double x) {     return 1 / (1 + x*x); }   // Its derivative is -2x/(1+x^2)^2 private double df(double x) {     double y = 1 + x*x;     return -2*x* / (y*y); }   // The integral of f is Arctan(x), which is available from the Math class. var c1 = new GeneralCurve (new RealFunction(f), new RealFunction(df), new RealFunction(System.Math.Atan)); // Find the tangent to this curve at x=1 (the Line class is derived from Curve) Line l1 = c1.TangentAt(1);

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  • Tile Collision & Sliding against tiles

    - by Devin Rawlek
    I have a tile based map with a top down camera. My sprite stops moving when he collides with a wall in any of the four directions however I am trying to get the sprite to slide along the wall if more than one directional key is pressed after being stopped. Tiles are set to 32 x 32. Here is my code; // Gets Tile Player Is Standing On var splatterTileX = (int)player.Position.X / Engine.TileWidth; var splatterTileY = (int)player.Position.Y / Engine.TileHeight; // Foreach Layer In World Splatter Map Layers foreach (var layer in WorldSplatterTileMapLayers) { // If Sprite Is Not On Any Edges if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West } // If Sprite Is Not On Any X Edges And Is On -Y Edge if (splatterTileX < layer.Width - 1 && splatterTileX > 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X And -Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West } // If Sprite Is On +X Edge And Y Is Not On Any Edge if (splatterTileX == layer.Width - 1 && splatterTileY < layer.Height - 1 && splatterTileY > 0) { tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South tileSW = layer.GetTile(splatterTileX - 1, splatterTileY + 1); // South-West tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is On +X And +Y Edges if (splatterTileX == layer.Width - 1 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North } // If Sprite Is Not On Any X Edges And Is On +Y Edge if (splatterTileX < (layer.Width - 1) && splatterTileX > 0 && splatterTileY == layer.Height - 1) { tileW = layer.GetTile(splatterTileX - 1, splatterTileY); // West tileNW = layer.GetTile(splatterTileX - 1, splatterTileY - 1); // North-West tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X And +Y Edges if (splatterTileX == 0 && splatterTileY == layer.Height - 1) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East } // If Sprite Is On -X Edge And Y Is Not On Any Edges if (splatterTileX == 0 && splatterTileY < (layer.Height - 1) && splatterTileY > 0) { tileN = layer.GetTile(splatterTileX, splatterTileY - 1); // North tileNE = layer.GetTile(splatterTileX + 1, splatterTileY - 1); // North-East tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // If Sprite Is In The Top Left Corner if (splatterTileX == 0 && splatterTileY == 0) { tileE = layer.GetTile(splatterTileX + 1, splatterTileY); // East tileSE = layer.GetTile(splatterTileX + 1, splatterTileY + 1); // South-East tileS = layer.GetTile(splatterTileX, splatterTileY + 1); // South } // Creates A New Rectangle For TileN tileN.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And N Tile var tileNCollision = player.Rectangle.Intersects(tileN.TileRectangle); // Creates A New Rectangle For TileNE tileNE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And NE Tile var tileNECollision = player.Rectangle.Intersects(tileNE.TileRectangle); // Creates A New Rectangle For TileE tileE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And E Tile var tileECollision = player.Rectangle.Intersects(tileE.TileRectangle); // Creates A New Rectangle For TileSE tileSE.TileRectangle = new Rectangle((splatterTileX + 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SE Tile var tileSECollision = player.Rectangle.Intersects(tileSE.TileRectangle); // Creates A New Rectangle For TileS tileS.TileRectangle = new Rectangle(splatterTileX * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And S Tile var tileSCollision = player.Rectangle.Intersects(tileS.TileRectangle); // Creates A New Rectangle For TileSW tileSW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY + 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And SW Tile var tileSWCollision = player.Rectangle.Intersects(tileSW.TileRectangle); // Creates A New Rectangle For TileW tileW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, splatterTileY * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileWCollision = player.Rectangle.Intersects(tileW.TileRectangle); // Creates A New Rectangle For TileNW tileNW.TileRectangle = new Rectangle((splatterTileX - 1) * Engine.TileWidth, (splatterTileY - 1) * Engine.TileHeight, Engine.TileWidth, Engine.TileHeight); // Tile Collision Detection Between Player Rectangle And Current Tile var tileNWCollision = player.Rectangle.Intersects(tileNW.TileRectangle); // Allow Sprite To Occupy More Than One Tile if (tileNCollision && tileN.TileBlocked == false) { tileN.TileOccupied = true; } if (tileECollision && tileE.TileBlocked == false) { tileE.TileOccupied = true; } if (tileSCollision && tileS.TileBlocked == false) { tileS.TileOccupied = true; } if (tileWCollision && tileW.TileBlocked == false) { tileW.TileOccupied = true; } // Player Up if (keyState.IsKeyDown(Keys.W) || (gamePadOneState.DPad.Up == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Up; if (tileN.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileNCollision && tileN.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } else if (tileN.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileNECollision && tileNE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = -1; } } // Player Down if (keyState.IsKeyDown(Keys.S) || (gamePadOneState.DPad.Down == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Down; // Check Collision With Tiles if (tileS.TileOccupied == false) { if (tileSWCollision && tileSW.TileBlocked || tileSCollision && tileS.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } else if (tileS.TileOccupied) { if (tileSWCollision && tileSW.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.Y = 0; } else playerMotion.Y = 1; } } // Player Left if (keyState.IsKeyDown(Keys.A) || (gamePadOneState.DPad.Left == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Left; if (tileW.TileOccupied == false) { if (tileNWCollision && tileNW.TileBlocked || tileWCollision && tileW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } else if (tileW.TileOccupied) { if (tileNWCollision && tileNW.TileBlocked || tileSWCollision && tileSW.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = -1; } } // Player Right if (keyState.IsKeyDown(Keys.D) || (gamePadOneState.DPad.Right == ButtonState.Pressed)) { player.CurrentAnimation = AnimationKey.Right; if (tileE.TileOccupied == false) { if (tileNECollision && tileNE.TileBlocked || tileECollision && tileE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } else if (tileE.TileOccupied) { if (tileNECollision && tileNE.TileBlocked || tileSECollision && tileSE.TileBlocked) { playerMotion.X = 0; } else playerMotion.X = 1; } } I have my tile detection setup so the 8 tiles around the sprite are the only ones detected. The collision variable is true if the sprites rectangle intersects with one of the detected tiles. The sprites origin is centered at 16, 16 on the image so whenever this point goes over to the next tile it calls the surrounding tiles. I am trying to have collision detection like in the game Secret of Mana. If I remove the diagonal checks the sprite will pass through thoses tiles because whichever tile the sprites origin is on will be the detection center. So if the sprite is near the edge of the tile and then goes up it looks like half the sprite is walking through the wall. Is there a way for the detection to occur for each tile the sprite's rectangle touches?

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