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  • Bug on submitted app binary but not in the simulator - CALayer position contains NaN

    - by Jonathan Thurft
    I submitted my app to the App Store where is ready to download. I've since then received some interesting crash reports when people select an image from the ImagePicker in one of my views. This bug (see below) makes the app crash. I was wondering 2 things. Can anyone spot the problem in the code below? How do you deal with bugs that are only in the App Binary but do not show up when trying to recreate them on the dev environment? - I can make the app crash with the Binary that is on the app store but when I do the same on the simulator or on my test phone the app works perfectly.. The Crash report in BugSense CALayer position contains NaN: [798 nan] Class: CALayerInvalidGeometry 0x00120e99 -[imageCroppingViewController imagePickerController:didFinishPickingMediaWithInfo:] (imageCroppingViewController.m:126) + 163481 The Code - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage]; imageView.image = image; CGRect rect; rect.size.width = image.size.width; rect.size.height = image.size.height; imageView.center = scrollView.center; [imageView setFrame:rect]; scrollView.contentSize = imageView.frame.size; self.navigationController.navigationBar.hidden = NO; [myPicker.view removeFromSuperview]; }

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  • Detect touch Cocos2d-x

    - by James Dunay
    I'm using Cocos2d-x and trying to detect touches in my HelloWorld project. Though I'm having no luck. .h class HelloWorld : public CCLayer{ private: CCSpriteBatchNode * _batchNode; CCSprite *_turkey; virtual void ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event); .ccp void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event){ CCLog("this"); } but the thing is that when I click the screen 'this' never shows up in the log. What am i missing here? thanks!

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  • collapsing a UITableView

    - by Sage Washabaugh
    Hey everyone I made a UITableView in my app and when a cell is touched it expands the problem I am having is it does not collapse no matter what I have tried, I'm sure its something easy i just cant figure it out the only time it does collapse is when it another cell is tapped. Here is my code: -(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { selectedCellIndexPath = indexPath; [tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationNone]; if (selectedCellIndexPath) { selected = YES; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if(selectedCellIndexPath != nil && [selectedCellIndexPath compare:indexPath] == NSOrderedSame) return 150; return 44; }

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  • NSPredicate 'OR' filtering based on an NSArray of keys

    - by So Over It
    Consider the following NSArray: NSArray *dataSet = [[NSArray alloc] initWithObjects: [NSDictionary dictionaryWithObjectsAndKeys:@"abc", @"key1", @"def", @"key2", @"hij", @"key3", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"klm", @"key1", @"nop", @"key2", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"qrs", @"key2", @"tuv", @"key3", nil], [NSDictionary dictionaryWithObjectsAndKeys:@"wxy", @"key3", nil], nil]; I am able to filter this array to find dictionary objects that contain the key key1 // Filter our dataSet to only contain dictionary objects with a key of 'key1' NSString *key = @"key1"; NSPredicate *key1Predicate = [NSPredicate predicateWithFormat:@"%@ IN self.@allKeys", key]; NSArray *filteretSet1 = [dataSet filteredArrayUsingPredicate:key1Predicate]; NSLog(@"filteretSet1: %@",filteretSet1); Which appropriately returns: filteretSet1: ( { key1 = abc; key2 = def; key3 = hij; }, { key1 = klm; key2 = nop; } ) Now, I am wanting to filter the dataSet for dictionary objects containing ANY of the keys in an NSArray. For example, using the array: NSArray *keySet = [NSArray arrayWithObjects:@"key1", @"key3", nil]; I want to create a predicate that returns and array of any dictionary objects that contain either 'key1' or 'key3' (ie. in this example all dictionary objects would be returned except for the third object - as it does not contain either 'key1' or 'key3'). Any ideas on how I would achieve this? Would I have to use a compound predicate?

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  • How to do something when AVQueuePlayer finishes the last playeritem

    - by user1634529
    I've got an AVQueuePlayer which I'm creating from an array of 4 AVPlayerItems, and it all plays fine. I want to do something when the last item in the queue finishes playing, I've looked a load of answers on here and this is the one that looks most promising for what I want: The best way to execute code AFTER a sound has finished playing In my button handler i have this code: static const NSString *ItemStatusContext; [thePlayerItemA addObserver:self forKeyPath:@"status" options:0 context:&ItemStatusContext]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(playerItemDidReachEnd) name:AVPlayerItemDidPlayToEndTimeNotification object:thePlayerItemA]; theQueuePlayer = [AVQueuePlayer playerWithPlayerItem:thePlayerItemA]; [theQueuePlayer play]; and then I have a function to handle playerItemDidReachEnd: - (void)playerItemDidReachEnd:(NSNotification *)notification { // Do stuff here NSLog(@"IT REACHED THE END"); } But when I run this I get an Internal Inconsistency Exception: An -observeValueForKeyPath:ofObject:change:context: message was received but not handled. Key path: status Observed object: <AVPlayerItem: 0x735a130, asset = <AVURLAsset: 0x73559c0, URL = file://localhost/Users/mike/Library/Application%20Support/iPhone%20Simulator/5.0/Applications/A0DBEC13-2DA6-4887-B29D-B43A78E173B8/Phonics%2001.app/yes.mp3>> Change: { kind = 1; } What am I doing wrong?

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  • EGODatabase does not retain inserted record

    - by user135775
    Hi Guy! I'm using EGODatabase to process my data. When I tried to insert data into the database which I created with Base and attached to the project, the data that was inserted programmatically will not show up when I restart my app.However the data inserted manually using Base will show up just fine. Following is the code for inserting data into the database: NSString *path = [[NSBundle mainBundle] pathForResource:@"Database" ofType:@"db"]; db = [EGODatabase databaseWithPath:path]; if ([db open]) { NSLog(@"Database is opened successfully!"); } else { NSLog(@"Database is failed to open!"); } NSArray *params = [NSArray arrayWithObjects:[aFeed feedID], [aFeed title], nil]; [db executeUpdate:@"Insert INTO Feed (FeedID, Title) VALUES (?, ?)" parameters:params]; EGODatabaseResult *results = [db executeQuery:@"SELECT * FROM Feed"]; for ( EGODatabaseRow * row in results) { NSLog(@"ID: %@ Title: %@", [row stringForColumn:@"FeedID"], [row stringForColumn:@"Title"]); } I appreciate if anyone can share me a working sample code for EGODatabase. I'm using EGODatabase because I might have multi-threading code that write to the database. Thank in advance.

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  • How to format date from string?

    - by 4thSpace
    I have a string with this value: 2010-05-13 23:17:29 I'd like to format it and am using the following code: NSDateFormatter *formatter = [[NSDateFormatter alloc] init]; formatter.dateStyle = NSDateFormatterMediumStyle; NSDate *formattedDate = [formatter dateFromString:dateString]; [formatter release]; When the debugger reaches the release line, formattedDate shows "invalid CFStringRef" and Cannot access memory at address 0x0 Any ideas what I'm doing wrong?

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  • expecte ')' before className

    - by Akbarbuneri
    Hi I have a class DataObject as Header ::: #import <Foundation/Foundation.h> @interface DataObject : NSObject { NSString *erorrMessage; BOOL hasError; NSDictionary *dataValues; } @property(nonatomic, retain)NSString *erorrMessage; @property(nonatomic)BOOL hasError; @property(nonatomic, retain)NSDictionary *dataValues; @end Class Implementation:::: #import "DataObject.h" @implementation DataObject @synthesize erorrMessage; @synthesize hasError; @synthesize dataValues; @end And I have another class as DataManager Header as :::: #import <Foundation/Foundation.h> @interface DataManager : NSObject - (DataObject *)getData :(NSString*)url; @end Implementation :::: #import "DataManager.h" #import "DataObject.h" #import "JSON.h" @implementation DataManager - (DataObject *)getData :(NSString*)url{ DataObject* dataObject = [[DataObject alloc]init]; NSString *urlString = [NSString stringWithFormat:url]; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:urlString]]; //TODO: Here we have to check the internet connection before requesting. NSError * erorrOnRequesting; NSData *data = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:&erorrOnRequesting]; NSString* responseString = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; if( erorrOnRequesting != nil) { dataObject.hasError = YES; dataObject.erorrMessage = @"Error on requsting to the web server"; return dataObject; } NSError *errorOnParsing; SBJSON *json = [[SBJSON new] autorelease]; NSDictionary *dataValues = [json objectWithString:responseString error:&errorOnParsing]; [responseString release]; if(errorOnParsing != nil) { //TODO: We have to send the website a feedback that there is some problem on the server end. dataObject.hasError = YES; dataObject.erorrMessage = @"Error on parsing, the server returned invalid data."; return dataObject; } dataObject.hasError = NO; dataObject.dataValues = dataValues; return dataObject; } @end Now when I build I got an error in the DataManager header where I #import Dataobject header, it says "error: expected')' before DataObject" I don;t understand what I miss. Thanks for the help..

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  • How to find out if a method exists in Obj-C when given an NSString

    - by Justin
    I have a method as an NSString *. If it exists, I want to call it, and if not, do nothing. SEL eventSelector = NSSelectorFromString(eventSelectorStr); if ([delegate respondsToSelector:eventSelector]) { [delegate performSelector:eventSelector]; [delegate adapterDidFinishAdRequest:self]; } else { // Does not implement selector } This code does not work, since NSSelectorFromString will register the string as a selector, so respondsToSelector:eventSelector will cause a crash because the selector is actually invalid.

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  • Passing a NSString to another ViewController using classes

    - by Jeff Kranenburg
    I know this insanely simple, but I am re-teaching myself the basics and trying to get my head around this:-) I have one ViewController called MainVC and I have one called ClassVC In ClassVC I have this code: @interface ClassVC : UIViewController { NSString *mainLine; } @property (nonatomic, retain) NSString *mainLine; @end and I have this in the implementation file: @synthesize mainLine = _mainLine; -(NSString *)_mainLine { _mainLine = @"This a string from a Class"; return _mainLine; } Now I was thinking that if I #import the ClassVC into MainVC I would be able to transfer that string along as well like so: This code is in the viewDidLoad _mainLabel.text = _secondClass.mainLine; NSLog(@"%@", _secondClass.mainLine); But that is not working - so cannot I not pass strings in through this way???

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  • Issue when rotating a UIScrollView

    - by leachianus.gecko
    I am having issues trying to get the pageControl sample code to work with rotation. I managed to get it to rotate but it does not visually load correctly until I start to scroll (then it works fine). Any Idea on how I can fix this problem? Here is a link to the project if you want to see it in action. This code is based off the PageControl example apple has provided. here is the code: #import "ScrollingViewController.h" #import "MyViewController.h" @interface ScrollingViewController (PrivateMethods) - (void)loadScrollViewWithPage:(int)page; @end @implementation ScrollingViewController @synthesize scrollView; @synthesize viewControllers; - (void)viewDidLoad { amount = 5; [super viewDidLoad]; [self setupPage]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [scrollView release]; } - (void)dealloc { [super dealloc]; } - (void)setupPage { NSMutableArray *controllers = [[NSMutableArray alloc] init]; for (unsigned i = 0; i < amount; i++) { [controllers addObject:[NSNull null]]; } self.viewControllers = controllers; [controllers release]; // a page is the width of the scroll view scrollView.pagingEnabled = YES; scrollView.contentSize = CGSizeMake(scrollView.frame.size.width * amount, 200); scrollView.showsHorizontalScrollIndicator = NO; scrollView.showsVerticalScrollIndicator = NO; scrollView.scrollsToTop = NO; scrollView.delegate = self; [self loadScrollViewWithPage:0]; [self loadScrollViewWithPage:1]; } #pragma mark - #pragma mark UIScrollViewDelegate stuff - (void)scrollViewDidScroll:(UIScrollView *)_scrollView { if (pageControlIsChangingPage) { return; } /* * We switch page at 50% across */ CGFloat pageWidth = _scrollView.frame.size.width; int dog = floor((_scrollView.contentOffset.x - pageWidth / 2) / pageWidth) + 1; // pageControl.currentPage = page; [self loadScrollViewWithPage:dog - 1]; [self loadScrollViewWithPage:dog]; [self loadScrollViewWithPage:dog + 1]; } - (void)loadScrollViewWithPage:(int)page { if (page < 0) return; if (page >= amount) return; MyViewController *controller = [viewControllers objectAtIndex:page]; if ((NSNull *)controller == [NSNull null]) { controller = [[MyViewController alloc] initWithPageNumber:page]; [viewControllers replaceObjectAtIndex:page withObject:controller]; [controller release]; } if (nil == controller.view.superview) { CGRect frame = scrollView.frame; frame.origin.x = frame.size.width * page; frame.origin.y = 0; controller.view.frame = frame; [scrollView addSubview:controller.view]; } } - (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation { [self setupPage]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } @end

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  • Can't use method from class in other file

    - by user1833848
    I am not able to use one of my methods that i implemented in my tableviewcell file in my tableview controller implementation. I tried searching the web and xcode help with no luck. My codes looks like this: TableViewController.h: #import TableViewCell.h @interface TableViewController : UITableViewController @property (nonatomic, strong) IBOutlet UIBarButtonItem *A1Buy; @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender; TableViewController.m: @implementation A1ViewController @synthesize A1Buy = _A1Buy; @synthesize userInteractionEnabled; - (IBAction)A1Buy:(UIBarButtonItem *)sender { [TableViewCell Enable]; //this is where it gives an error } TableViewCell.h: @interface TableViewCell : UITableViewCell { BOOL Enable; BOOL Disable; } @property (nonatomic, getter = isUserInteractionEnabled) BOOL userInteractionEnabled; TableViewCell.m: @implementation TableViewCell; @synthesize userInteractionEnabled; - (BOOL) Enable { return userInteractionEnabled = YES; } - (BOOL) Disable { return userInteractionEnabled = NO; } As you can see i am trying to enable user interaction with a button, but Xcode only gives me errors like "class does not have this method" and stuff like that. All files are importet correctly so thats not why. Would appreciate any help. Thanks!

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  • UIPickerView in iphone

    - by Harita
    hi, i am making an application of iphone, in which i have a table view, on every row of table view i have created a button programmatically & on its click method am showing picker view. Picker view showing perfectly, on picker view's toolbar i have 2 barbuttonitem named Done & Cancel. i have added below code in Picker view's delegate method but button title is not changing with this delegate method static int _selectedRow; -(void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component { NSString *title = [pickarray objectAtIndex:_selectedRow]; //[pickarray removeObjectAtIndex:_selectedRow]; [pickarray insertObject:title atIndex:_selectedRow]; [table reloadData]; } Any ideas how to show selected row title on button?

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  • Forcing entry of certain character types in UITextField

    - by cannyboy
    If I have a UITextField which the user is inputing a registration number, which has the format: 11-11-1111 (that is 2 digits, a dash, 2 digits, a dash, four digits) How do I force the user to enter this kind of data only... so they can't enter anything except 0-9 in the first character, and only '-' for the third character etc.

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  • How can I define a method with multiple optional arguments in Obj-C

    - by The Dark Bug Returns
    I want to be able to update two sets of identical buttons with one function. Also I don't want to update all the buttons, only some of them. Can I have a function like this?: -(void) updateFields{ updateButton1 : (Bool) x updateButton2 : (Bool) y updateButton3 : (Bool) z } The implementation will look like this: [button1_1 setEnabled:x]; [button1_2 setEnabled:x]; //called only if updateButton1 is given an argument [button2_1 setEnabled:y]; etc...

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  • Navigation Bar color doesn't change back? iOS7

    - by TKP
    I have several tableviews with navigation controller. The navigation bar is white for all the views except the last one, which is red. I have [[[self navigationController] navigationBar] setTintColor:[UIColor redColor]; in the viewDidLoad of the last tableview and [[[self navigationController] navigationBar] setTintColor:[UIColor whiteColor]; in the viewDidLoad of other table views. It works fine until I get to the last view and the color of the navigation bar changes to red. When I go back to the previous views, all the previous views' navigation bar has changed to red. Where should I put those codes so the color will remain unchanged? Thanks,

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  • What's safe to assume about the NSMutableArray / NSArray class cluster?

    - by andyvn22
    I know you shouldn't use this to decide whether or not to change an array: if ([possiblyMutable isKindOfClass:[NSMutableArray class]]) But say I'm writing a method and need to return either an NSMutableArray or an NSArray, depending on the mutability of possiblyMutable. The class using my method already knows whether or not it's acceptable to change the returned array. Whether or not it's acceptable to change the returned array directly correlates with whether or not it's acceptable to change possiblyMutable. In that specific case, is this code safe? It seems to me that if it's not acceptable to change the array, but we accidentally get a mutable array, it's ok, because the class using my method won't try to change it. And if it is acceptable to change the array, then we will always get possiblyMutable as an NSMutableArray (though this is the part I'm not entirely clear on). So... safe or not? Alternatives?

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  • Add objects to NSMutableArray

    - by iorf
    I'm trying to add objects to NSMutableArray (categoriasArray), but its not done by the iterator: @synthesize categoriasArray; for (int i = 0; i < [categories count]; i++) { categoria *cat = [[categoria alloc] initWithDictionary:[categories objectAtIndex:i]]; [self.categoriasArray addObject:cat]; cat=nil; } After the for iterator, categoriasArray has 0 objects. Many thanks

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  • How do I run modals windows from code with cocoa?

    - by Leandro
    Hi,everybody I`m trying to run a window as modal directly from the code. My program starts and a main NSWindows is showed.A thread still running to see if the user has a valid distribution. if he doesn't I need to run a modal.I mean, I have no buttons clicked in the interface.I've designed a NSWindow on the interface builder for a password set, and I want to call it only when my validation is not successful. I have tested and realized that these methods which are responsible for modal windows running only work in a IBAction environment. //This doesn't work -(void) showPasswordWindow { [NSApp runModalForWindow:[self window]]; } //this works But its not useful for me =( - (IBAction) passwordWindowButton:(id)sender { [NSApp runModalForWindow:[self window]]; } Please, help this newbie =)

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