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  • Trouble cross-referencing two XML child nodes in AS3

    - by Dwayne
    I am building a mini language translator out of XML nodes and Actionscript 3. I have my XML ready. It contains a series of nodes with two children in them. Here is a sample: <translations> <entry> <english>man</english> <cockney>geeza</cockney> </entry> <entry> <english>woman</english> <cockney>lily</cockney> </entry> </translations> The AS3 part consist of one input box named "textfield_txt" where the English word will be typed in. An output text field for the translation called "cockney_txt". Finally, one button to execute the translation called "generate_mc". The idea is to have actionscript look through the XML for key English words after the user types it in the "textfield", cross-freferences the children then returns the Cockney translation as a value. The trouble is, when I test it I get no response or error messages- it's completely silent. I'm not sure what I'm doing wrong. At present, I have setup a conditional statement to tell me whether the function works or not. The result is, no it's not! Here's the code below. I hope someone can help. Cheers! generate_mc.buttonMode=true; var English:String; var myXML:XML; var myLoader:URLLoader = new URLLoader(); myLoader.load(new URLRequest("Language.xml")); myLoader.addEventListener(Event.COMPLETE, processXML); function processXML(e:Event):void { myXML = new XML(e.target.data); } generate_mc.addEventListener(MouseEvent.CLICK, onClick); function onClick(event:MouseEvent) { English = textfield.text; cockney_txt.text = myXML.translations.entry.cockney; if(textfield.text.toLowerCase() == myXML.translations.entry.english.toLowerCase){ //return myXML.translations.entry.cockney; trace("success"); }else{ trace("try again!"); // ***I get this as a result } }

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  • Hidden Features of PHP?

    - by George Mauer
    EDIT: This didn't really start as a hidden features of PHP topic, but thats what it ended up as, so go nuts. I know this sounds like a point-whoring question but let me explain where I'm coming from. Out of college I got a job at a PHP shop. I worked there for a year and a half and thought that I had learned all there was to learn about programming. Then I got a job as a one-man internal development shop at a sizable corporation where all the work was in C#. In my commitment to the position I started reading a ton of blogs and books and quickly realized how wrong I was to think I knew everything. I learned about unit testing, dependency injection and decorator patterns, the design principle of loose coupling, the composition over inheritance debate, and so on and on and on - I am still very much absorbing it all. Needless to say my programming style has changed entirely in the last year. Now I find myself picking up a php project doing some coding for a friend's start-up and I feel completely constrained as opposed to programming in C#. It really bothers me that all variables at a class scope have to be referred to by appending '$this-' . It annoys me that none of the IDEs that I've tried have very good intellisense and that my SimpleTest unit tests methods have to start with the word 'test'. It drives me crazy that dynamic typing keeps me from specifying implicitly which parameter type a method expects, and that you have to write a switch statement to do method overloads. I can't stand that you can't have nested namespaces and have to use the :: operator to call the base class's constructor. Now I have no intention of starting a PHP vs C# debate, rather what I mean to say is that I'm sure there are some PHP features that I either don't know about or know about yet fail to use properly. I am set in my C# universe and having trouble seeing outside the glass bowl. So I'm asking, what are your favorite features of PHP? What are things you can do in it that you can't or are more difficult in the .Net languages?

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  • Display label character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'block'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • Team matchups for Dota Bot

    - by Dan
    I have a ghost++ bot that hosts games of Dota (a warcraft 3 map that is played 5 players versus 5 players) and I'm trying to come up with good formulas to balance the players going into a match based on their records (I have game history for several thousand games). I'm familear with some of the concepts required to match up players, like confidence based on sample size of the number of games they played, and also perameter approximation and degrees of freedom and thus throwing out any variables that don't contribute enough to the r^2. My bot collects quite a few variables for each player from each game: The Important ones: Win/Lose/Game did not finish # of Player Kills # of Player Deaths # of Kills player assisted The not so important ones: # of enemy creep kills # of creep sneak attacks # of neutral creep kills # of Tower kills # of Rax kills # of courier kills Quick explination: The kills/deaths don't determine who wins, but the gold gained and lost from this usually is enough to tilt the game. Tower/Rax kills are what the goal of the game is (once a team looses all their towers/rax their thrown can be attacked if that is destroyed they lose), but I don't really count these as important because it is pretty random who gets the credit for the tower kill, and chances are if you destroy a tower it is only because some other player is doing well and distracting the otherteam elsewhere on the map. I'm getting a bit confused when trying to deal with the fact that 5 players are on a team, so ultimately each individual isn't that responsible for the team winner or losing. Take a player that is really good at killing and has 40 kills and only 10 deaths, but in their 5 games they've only won 1. Should I give him extra credit for such a high kill score despite losing? (When losing it is hard to keep a positive kill/death ratio) Or should I dock him for losing assuming that despite the nice kill/death ratio he probably plays in a really greedy way only looking out for himself and not helping the team? Ultimately I don't think I have to guess at questions like this because I have so much data... but I don't really know how to look at the data to answer questions like this. Can anyone help me come up with formulas to help team balance and predict the outcome? Thanks, Dan

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  • C# Spell checker Problem

    - by reggie
    I've incorporated spell check into my win forms C# project. This is my code. public void CheckSpelling() { try { // declare local variables to track error count // and information int SpellingErrors = 0; string ErrorCountMessage = string.Empty; // create an instance of a word application Microsoft.Office.Interop.Word.Application WordApp = new Microsoft.Office.Interop.Word.Application(); // hide the MS Word document during the spellcheck //WordApp.WindowState = WdWindowState.wdWindowStateMinimize; // check for zero length content in text area if (this.Text.Length > 0) { WordApp.Visible = false; // create an instance of a word document _Document WordDoc = WordApp.Documents.Add(ref emptyItem, ref emptyItem, ref emptyItem, ref oFalse); // load the content written into the word doc WordDoc.Words.First.InsertBefore(this.Text); // collect errors form new temporary document set to contain // the content of this control Microsoft.Office.Interop.Word.ProofreadingErrors docErrors = WordDoc.SpellingErrors; SpellingErrors = docErrors.Count; // execute spell check; assumes no custom dictionaries WordDoc.CheckSpelling(ref oNothing, ref oIgnoreUpperCase, ref oAlwaysSuggest, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing, ref oNothing); // format a string to contain a report of the errors detected ErrorCountMessage = "Spell check complete; errors detected: " + SpellingErrors; // return corrected text to control's text area object first = 0; object last = WordDoc.Characters.Count - 1; this.Text = WordDoc.Range(ref first, ref last).Text; } else { // if nothing was typed into the control, abort and inform user ErrorCountMessage = "Unable to spell check an empty text box."; } WordApp.Quit(ref oFalse, ref emptyItem, ref emptyItem); System.Runtime.InteropServices.Marshal.ReleaseComObject(WordApp); // return report on errors corrected // - could either display from the control or change this to // - return a string which the caller could use as desired. // MessageBox.Show(ErrorCountMessage, "Finished Spelling Check"); } catch (Exception e) { MessageBox.Show(e.ToString()); } } The spell checker works well, the only problem is when I try to move the spell checker the main form blurs up for some reason. Also when I close the spell checker the main form is back to normal. It seems like it is opening up Microsoft word then hiding the window, only allowing the spell checker to be seen. Please help.

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  • BASH, multiple arrays and a loop.

    - by S1syphus
    At work, we 7 or 8 hardrives we dispatch over the country, each have unique labels which are not sequential. Ideally drives are plugged in our desktop, then gets folders from the server that correspond to the drive name. Sometimes, only one hard drive gets plugged in sometimes multiples, possibly in the future more will be added. Each is mounts to /Volumes/ and it's identifier; so for example /Volumes/f00, where f00 is the identifier. What I want to happen, scan volumes see if any any of the drives are plugged in, then checks the server to see if the folder exists, if ir does copy folder and recursive folders. Here is what I have so far, it checks if the drive exists in Volumes: #!/bin/sh #Declare drives in the array ARRAY=( foo bar long ) #Get the drives from the array DRIVES=${#ARRAY[@]} #Define base dir to check BaseDir="/Volumes" #Define shared server fold on local mount points #I plan to use AFP eventually, but for the sake of ease #using a local mount. ServerMount="BigBlue" #Define folder name for where files are to come from Dispatch="File-Dispatch" dir="$BaseDir/${ARRAY[${i}]}" #Loop through each item in the array and check if exists on /Volumes for (( i=0;i<$DRIVES;i++)); do dir="$BaseDir/${ARRAY[${i}]}" if [ -d "$dir" ]; then echo "$dir exists, you win." else echo "$dir is not attached." fi done What I can't figure out how to do, is how to check the volumes for the server while looping through the harddrive mount points. So I could do something like: #!/bin/sh #Declare drives, and folder location in arrays ARRAY=( foo bar long ) ARRAY1=($(ls ""$BaseDir"/"$ServerMount"/"$Dispatch"")) #Get the drives from the array DRIVES=${#ARRAY[@]} SERVERFOLDER=${#ARRAY1[@]} #Define base dir to check BaseDir="/Volumes" #Define shared server fold on local mount points ServerMount="BigBlue #Define folder name for where files are to come from Dispatch="File-Dispatch" dir="$BaseDir/${ARRAY[${i}]}" #List the contents from server directory into array ARRAY1=($(ls ""$BaseDir"/"$ServerMount"/"$Dispatch"")) echo ${list[@]} for (( i=0;i<$DRIVES;i++)); (( i=0;i<$SERVERFOLDER;i++)); do dir="$BaseDir/${ARRAY[${i}]}" ser="${ARRAY1[${i}]}" if [ "$dir" =~ "$sir" ]; then cp "$sir" "$dir" else echo "$dir is not attached." fi done I know, that is pretty wrong... well very, but I hope it gives you the idea of what I am trying to achieve. Any ideas or suggestions?

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  • QT vs. Net - REAL comparisons for R.A.D. projects

    - by Pirate for Profit
    Man in all these Qt vs. .NET discussions 90% these people argue about the dumbest crap. Trying to get a real comparison chart here, because I know a little about both frameworks but I don't know everything. I believe Qt and .NET both have strengths and weaknesses. This is to make a comparison that highlights these so people can make more informed decisions before embarking on a project, in the spirit of R.A.D. Event Handling In Qt the event handling system is very simple. You just emit signals when something cool happens and then catch them in slots. ie. // run some calculations, then emit valueChanged(30, false, 20.2); and then catching it, any object can make a slot to recieve that message easily void MyObj::valueChanged(int percent, bool ok, float timeRemaining). It's easy to "block" an event or "disconnect" when needed, and works seamlessly across threads... once you get the hang of it, it just seems a lot more natural and intuitive than the way the .NET event handling is set up (you know, void valueChanged(object sender, CustomEventArgs e). And I'm not just talking about syntax, because in the end the .NET anonymous delegates are the bomb. I'm also talking about in more than just reflection (because, yes, .NET obviously has much stronger reflection capabilities). I'm talking about in the way the system feels to a human being. Qt wins hands down for the simplest yet still flexible event handling system ever i m o. Plugins and such I do love some of the ease of C# compared to C++, as well as .NET's assembly architecture, even though it leads to a bunch of .dll's (there's ways to combine everything into a single exe though). That is a big bonus for modular projects, which are a PITA to import stuff in C++ as far as RAD is concerned. Database Ease of Doing Crap Also what about datasets and database manipulations. I think .net wins here but I'm not sure. Threading/Conccurency How do you guys think of the threading? In .NET, all I've ever done is make like a list of master worker threads with locks. I like QConcurrentFramework, you don't worry about locks or anything, and with the ease of the signal slot system across threads it's nice to get notified about the progress of things. QConcurrent is the simplest threading mechanism I've ever played with. Memory Usage Also what do you think of the overall memory usage comparison. Is the .NET garbage collector pretty on the ball and quick compared to the instantaneous nature of native memory management? Or does it just let programs leak up a storm and lag the computer then clean it up when it's about to really lag? Doesn't the just-in-time compiler make native code that is pretty good, like and that only happens the first time the program is run? However, I am a n00b who doesn't know what I'm talking about, please school me on the subject.

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  • extra vertical space within <li> in IE7

    - by powerboy
    The test case is in below. Or you can view it in jsbin: http://jsbin.com/uxagi. <!DOCTYPE html> <html> <head> <style type="text/css"> body {margin: 20px; } #main {border: 1px solid red;} img {float: left; height: 100px; padding: 0 10px 10px 0;} ul {margin: 0; padding: 0; list-style-type: none;} </style> </head> <body> <div id="main"> <ul> <li> <img src="http://upload.wikimedia.org/wikipedia/en/thumb/0/07/CranebyLinson1894.jpg/100px-CranebyLinson1894.jpg" /> <div class="content">"The Open Boat" is a short story by American author Stephen Crane. First published in 1897, it was based on Crane's experience of having survived a shipwreck off the coast of Florida earlier that year while traveling to Cuba to work as a newspaper correspondent. Crane was stranded at sea for thirty hours when his ship, the SS Commodore, sank after hitting a sandbar. He and three other men were forced to navigate their way to shore in a small boat; one of the men, an oiler named Billie Higgins, drowned. Crane subsequently adapted his report into narrative form, and the short story "The Open Boat" was published in Scribner's Magazine. The story is told from the point of view of an anonymous correspondent, Crane's fictional doppelgänger, and the action closely resembles the author's experiences after the shipwreck. A volume titled The Open Boat and Other Tales of Adventure was published in the United States in 1898. Praised for its innovation by contemporary critics, the story is considered an exemplary work of literary Naturalism. One of the most frequently discussed works in Crane's canon, it is notable for its use of imagery, irony, symbolism, and exploration of themes including survival, solidarity, and the conflict between man and nature. H. G. Wells considered "The Open Boat" to be "beyond all question, the crown of all [Crane's] work".</div> </li> </ul> </div> </body> </html> Note that in standards-compliant browsers and IE8, there is no vertical space between the red border and the text. But there is vertical space in IE7 (haven't tested in IE6).

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  • Fairness: Where can it be better handled?

    - by Srinivas Nayak
    Hi, I would like to share one of my practical experience with multiprogramming here. Yesterday I had written a multiprogram. Modifications to sharable resources were put under critical sections protected by P(mutex) and V(mutex) and those critical section code were put in a common library. The library will be used by concurrent applications (of my own). I had three applications that will use the common code from library and do their stuff independently. my library --------- work_on_shared_resource { P(mutex) get_shared_resource work_with_it V(mutex) } --------- my application ----------- application1 { *[ work_on_shared_resource do_something_else_non_ctitical ] } application2 { *[ work_on_shared_resource do_something_else_non_ctitical ] } application3 { *[ work_on_shared_resource ] } *[...] denote a loop. ------------ I had to run the applications on Linux OS. I had a thought in my mind, hanging over years, that, OS shall schedule all the processes running under him with all fairness. In other words, it will give all the processes, their pie of resource-usage equally well. When first two applications were put to work, they run perfectly well without deadlock. But when the third application started running, always the third one got the resources, but since it is not doing anything in its non-critical region, it gets the shared resource more often when other tasks are doing something else. So the other two applications were found almost totally halted. When the third application got terminated forcefully, the previous two applications resumed their work as before. I think, this is a case of starvation, first two applications had to starve. Now how can we ensure fairness? Now I started believing that OS scheduler is innocent and blind. It depends upon who won the race; he got the largest pie of CPU and resource. Shall we attempt to ensure fairness of resource users in the critical-section code in library? Or shall we leave it up to the applications to ensure fairness by being liberal, not greedy? To my knowledge, adding code to ensure fairness to the common library shall be an overwhelming task. On the other hand, believing on the applications will also never ensure 100% fairness. The application which does a very little task after working with shared resources shall win the race where as the application which does heavy processing after their work with shared resources shall always starve. What is the best practice in this case? Where we ensure fairness and how? Sincerely, Srinivas Nayak

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  • Bullet indents in PowerPoint 2007 compatibility mode via .NET interop issue

    - by L. Shaydariv
    Hello. I've got a really difficult bug and I can't see the fix. The subject drives me insane for real for a long time. Let's consider the following scenario: 1) There is a PowerPoint 2003 presentation. It contains the only slide and the only shape, but the shape contains a text frame including a bulleted list with a random textual representation structure. 2) There is a requirement to get bullet indents for every bulletted paragraph using PowerPoint 2007. I can satisfy the requirement opening the presentation in the compatibility mode and applying the following VBA script: With ActivePresentation Dim sl As Slide: Set sl = .Slides(1) Dim sh As Shape: Set sh = sl.Shapes(1) Dim i As Integer For i = 1 To sh.TextFrame.TextRange.Paragraphs.Count Dim para As TextRange: Set para = sh.TextFrame.TextRange.Paragraphs(i, 1) Debug.Print para.Text; para.indentLevel, sh.TextFrame.Ruler.Levels(para.indentLevel).FirstMargin Next i End With that produces the following output: A 1 0 B 1 0 C 2 24 D 3 60 E 5 132 Obviously, everything is perfect indeed: it has shown the proper list item text, list item level and its bullet indent. But I can't see the way of how I can reach the same result using C#. Let's add a COM-reference to Microsoft.Office.Interop.PowerPoint 2.9.0.0 (taken from MSPPT.OLB, MS Office 12): // presentation = ...("presentation.ppt")... // a PowerPoint 2003 presentation Slide slide = presentation.Slides[1]; Shape shape = slide.Shapes[1]; for (int i = 1; i<=shape.TextFrame.TextRange.Paragraphs(-1, -1).Count; i++) { TextRange paragraph = shape.TextFrame.TextRange.Paragraphs(i, 1); Console.WriteLine("{0} {1} {2}", paragraph.Text, paragraph.IndentLevel, shape.TextFrame.Ruler.Levels[paragraph.IndentLevel].FirstMargin); } Oh, man... What's it? I've got problems here. First, the paragraph.Text value is trimmed until the '\r' character is found (however paragraph.Text[0] really returns the first character O_o). But it's ok, I can shut my eyes to this. But... But, second, I can't understand why the first margins are always zero and it does not matter which level they belong to. They are always zero in the compatibility mode... It's hard to believe it... :) So is there any way to fix it or just to find a workaround? I'd like to accept any help regarding to the solution of the subject. I can't even find any article related to the issue. :( Probably you have ever been face to face with it... Or is it just a bug with no fix and must it be reported to Microsoft? Thanks you.

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  • How to hide Amazon webstore default toolbar with Prototype?

    - by melaos
    Hi Guys, after playing around this morning, i've found that there's this default chunk of html code in the amazon webstore which will add a toolbar on top of the page. the html looks like below: <td id="wba_logo_bg"> <table class="logo" border="0" cellpadding="0" cellspacing="0" width="100%"> <tbody><tr><td align="left"></td> <td class="wba_account" style="padding: 5px;" align="right" valign="top"> <table border="0" cellpadding="0" cellspacing="0"> <form action="#" id="searchForm" method="get" name="searchForm"></form> <tbody><tr><td class="wba_account_link"> <a xmlns:xhtml="http://www.w3.org/1999/xhtml" class="myAccountNav" href="#" onclick="return false;">home</a></td> <td class="myAccountDots"></td> <td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">view cart</a></td> <td class="myAccountDots"></td><td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">my account</a></td> <td class="myAccountDots"></td><td class="wba_account_link"><a class="myAccountNav" href="#" onclick="return false;">order status</a></td> <td><img src="pageEditor_files/1_pixel.gif" hspace="7"></td> <td><input name="keyword" tabindex="1" type="text"></td> <td><img alt="Search" class="wba_search_btn" onclick="return false;" onkeyup="if (13==event.keyCode) searchForm.submit();" src="pageEditor_files/btn_search.gif" style="cursor: pointer;" tabindex="2" title="Search" hspace="3"> </td></tr></tbody> </table> </td></tr></tbody> </table> </td> and thus far i was able to use prototype to find those with the class name of wba_account_link and hide them via the codes below: function hideAmazonToolbar() { $("wba_logo_bg").hide(); }//end function but what i really want to do is preferably to hide the whole tbody instead, but with my limited prototype skills, i don't really know how to do this. can anybody point me to the right resources on how to get this done? thanks! EDIT Went higher up and apparently there's a td with an id, and solve it using prototype hide function! man, i love javascript framework :) thanks :)

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  • Display lable character by character using javascript

    - by Muhammad Sajid
    Hi, I am creating Hang a Man using PHP, MySQL & Javascript. Every thing is going perfect, I get a word randomly from DB show it as a label apply it a class where display = none. Now when I click on a Character that character become disable fine which i actually want but the label-character does not show. My code is: <link href="style.css" rel="stylesheet" type="text/css" media="screen" /> <?php include( 'config.php' ); $question = questions(); // Get question. $alpha = alphabats(); // Get alphabets. ?> <script language="javascript"> function clickMe( name ){ var question = '<?php echo $question; ?>'; var questionLen = <?php echo strlen($question); ?>; for ( var i = 0; i < questionLen; i++ ){ if ( question[i] == name ){ var link = document.getElementById( name ); link.style.display = 'none'; var label = document.getElementById( 'questionLabel' + i ); label.style.display = 'none'; } } } </script> <div> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < 26; $i++ ) { echo "<td><a href='#' id=$alpha[$i] name=$alpha[$i] onclick=clickMe('$alpha[$i]');>". $alpha[$i] ."</a>&nbsp;</td>"; } ?> </tr> </table> <br/> <table align="center" style="border:solid 1px"> <tr> <?php for ( $i = 0; $i < strlen($question); $i++ ) { echo "<td class='question'><label id=questionLabel$i >". $question[$i] ."</label></td>"; } ?> </tr> </table> </div>

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  • Execute SQL SP in Excel VBA

    - by TheOCD
    HI I am having problem with getting all the columns back when i execute following code in excel vba. I only get 6 out of 23 columns back. Connection, command etc works fine (i can see exec command in the SQL Profiler), data headers are created for all 23 columns but i only get data for 6 column. Side Note: it's not prod level code, have missed out error handling on purpose, sp works fine in SQL management studio, ASP.Net, C# win form app, it is for Excel 2003 connecting to SQL 2008. Can someone help me troubleshoot it? Dim connection As ADODB.connection Dim recordset As ADODB.recordset Dim command As ADODB.command Dim strProcName As String 'Stored Procedure name Dim strConn As String ' connection string. Dim selectedVal As String 'Set ADODB requirements Set connection = New ADODB.connection Set recordset = New ADODB.recordset Set command = New ADODB.command If Workbooks("Book2.xls").MultiUserEditing = True Then MsgBox "You do not have Exclusive access to the workbook at this time." & _ vbNewLine & "Please have all other users close the workbook and then try again.", vbOKOnly + vbExclamation Exit Sub Else On Error Resume Next ActiveWorkbook.ExclusiveAccess 'On Error GoTo No_Bugs End If 'set the active sheet Set oSht = Workbooks("Book2.xls").Sheets(1) 'get the connection string, if empty just exit strConn = ConnectionString() If strConn = "" Then Exit Sub End If ' selected value, if <NOTHING> just exit selectedVal = selectedValue() If selectedVal = "<NOTHING>" Then Exit Sub End If If Not oSht Is Nothing Then 'Open database connection connection.ConnectionString = strConn connection.Open ' set command stuff. command.ActiveConnection = connection command.CommandText = "GetAlbumByName" command.CommandType = adCmdStoredProc command.Parameters.Refresh command.Parameters(1).Value = selectedVal 'Execute stored procedure and return to a recordset Set recordset = command.Execute() If recordset.BOF = False And recordset.EOF = False Then Sheets("Sheet2").[A1].CopyFromRecordset recordset ' Create headers and copy data With Sheets("Sheet2") For Column = 0 To recordset.Fields.Count - 1 .Cells(1, Column + 1).Value = recordset.Fields(Column).Name Next .Range(.Cells(1, 1), .Cells(1, recordset.Fields.Count)).Font.Bold = True .Cells(2, 1).CopyFromRecordset recordset End With Else MsgBox "b4 BOF or after EOF.", vbOKOnly + vbExclamation End If 'Close database connection and clean up If CBool(recordset.State And adStateOpen) = True Then recordset.Close Set recordset = Nothing If CBool(connection.State And adStateOpen) = True Then connection.Close Set connection = Nothing Else MsgBox "oSheet2 is Nothing.", vbOKOnly + vbExclamation End If

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  • Accidental Complexity in OpenSSL HMAC functions

    - by Hassan Syed
    SSL Documentation Analaysis This question is pertaining the usage of the HMAC routines in OpenSSL. Since Openssl documentation is a tad on the weak side in certain areas, profiling has revealed that using the: unsigned char *HMAC(const EVP_MD *evp_md, const void *key, int key_len, const unsigned char *d, int n, unsigned char *md, unsigned int *md_len); From here, shows 40% of my library runtime is devoted to creating and taking down **HMAC_CTX's behind the scenes. There are also two additional function to create and destroy a HMAC_CTX explicetly: HMAC_CTX_init() initialises a HMAC_CTX before first use. It must be called. HMAC_CTX_cleanup() erases the key and other data from the HMAC_CTX and releases any associated resources. It must be called when an HMAC_CTX is no longer required. These two function calls are prefixed with: The following functions may be used if the message is not completely stored in memory My data fits entirely in memory, so I choose the HMAC function -- the one whose signature is shown above. The context, as described by the man page, is made use of by using the following two functions: HMAC_Update() can be called repeatedly with chunks of the message to be authenticated (len bytes at data). HMAC_Final() places the message authentication code in md, which must have space for the hash function output. The Scope of the Application My application generates a authentic (HMAC, which is also used a nonce), CBC-BF encrypted protocol buffer string. The code will be interfaced with various web-servers and frameworks Windows / Linux as OS, nginx, Apache and IIS as webservers and Python / .NET and C++ web-server filters. The description above should clarify that the library needs to be thread safe, and potentially have resumeable processing state -- i.e., lightweight threads sharing a OS thread (which might leave thread local memory out of the picture). The Question How do I get rid of the 40% overhead on each invocation in a (1) thread-safe / (2) resume-able state way ? (2) is optional since I have all of the source-data present in one go, and can make sure a digest is created in place without relinquishing control of the thread mid-digest-creation. So, (1) can probably be done using thread local memory -- but how do I resuse the CTX's ? does the HMAC_final() call make the CTX reusable ?. (2) optional: in this case I would have to create a pool of CTX's. (3) how does the HMAC function do this ? does it create a CTX in the scope of the function call and destroy it ? Psuedocode and commentary will be useful.

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  • msysgit git-am can't apply it's own git format-patch sequence

    - by Andrian Nord
    I'm using msysgit git on windows to operate on central svn repository. I'm using git as I want to have it's awesome little local branches for everything and rebasing on each other. I also need to update from central repo often, so using separate svn/git is not an option. Problem is - git svn --help (man page) says that it is not a good idea to use git merge into master branch (which is set to track from svn's trunk) from local branches, as this will ruin the party and git svn dcommit would not work anymore. I know that it's not exactly true and you may use git merge if you are merging from branch which was properly rebased on master prior merge, but I'm trying to make it safer and actually use git format-patch and git am. We are using code review, so I'm making patches anyway. I also knew about git cherry-pick, but I want to just git am /reviewed/patches/dir/* without actually recalling what commits was corresponding to this patches (without reading patches, that is). So, what's wrong with git svn and git am? It's simple - git am for a few very hard points is doing CRLF into LF conversion for patches supplied (git-mailsplit is doing this, to be precise), if not rebasing. git format-patch is also producing proper (LF-ended) patches. As my repo is mostly CRLF (and it should remain so), patches are, obviously, failing due to wrong EOL. Converting diffs to CRLF and somehow hacking git am to prevent it from conversion is not working, too. It will fail if any file was removed or deleted - git apply will complain about expected /dev/null (but he got /dev/null^M). And if I'm applying it with git am --ignore-space-change --ignore-whitespace that it will commit LF endings straight to the index, which is also weird. I don't know if it will preserve over commiting into svn (via git svn dcommit) and checking it out and I don't want to try out. Of course, it's still possible to try hacking around patches to convert only actual diffs, but this is too much hacks for simple task. So, I wonder, is there really no established way to produce patches and apply them to the same repo on the same system? It just feels weird that msysgit can't apply it's own patches.

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  • is it possible to extract certain strings based off a predefined white-space count?

    - by s2xi
    So after several Advil's I think I need help I am trying to make a script that lets the user upload a .txt file, the file will look like this as an example EXT. DUNKIN' DONUTS - DAY Police vehicles remain in the parking lot. The determined female reporter from the courthouse steps, MELINDA FUENTES (32), interviews Comandante Chitt, who holds a napkin to his jaw, like he cut himself shaving. MELINDA < Comandante Chitt, how does it feel to get shot in the face? > COMANDANTE CHITT < Not too different than getting shot in the arm or leg. > MELINDA < Tell us what happened. > COMANDANTE CHITT < I parked my car. (indicates assault vehicle in donut shop) He aimed his weapon at my head. I fired seven shots. He stopped aiming his weapon at my head. > Melinda waits for more, but Chitt turns and walks away into the roped-off crime scene. Melinda is confused for a second, then resumes smiling. MELINDA < And there you have it... A man of few words. > Ok, so based off of this what I want to do is this: The PHP script looks at the file and counts 35 white spaces, since all files will have the same layout and never differ in white spaces I chose this as the best way to go. for every 35 white spaces extract character 36 until the end of line. Then tally up $character++ so in the end the output would look like ----------------------------------- It looks like you have 2 characters in your script Melinda Commandante Chitt ----------------------------------- using PHP to select distinct names, and use the strtolower() to lower case the strings and ucfirst() to make the first letter upper-case thats my project, I'm at the stage where I'm going crazy trying to figure out how to count white-spaces and everything after that white space until the first white-space after the word IS a character name

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  • compiling a program to run in DOS mode

    - by dygi
    I write a simple program, to run in DOS mode. Everything works under emulated console in Win XP / Vista / Seven, but not in DOS. The error says: this program caonnot be run in DOS mode. I wonder is that a problem with compiler flags or something bigger. For programming i use Code::Blocks v 8.02 with such settings for compilation: -Wall -W -pedantic -pedantic-errors in Project \ Build options \ Compiler settings I've tried a clean DOS mode, booting from cd, and also setting up DOS in Virtual Machine. The same error appears. Should i turn on some more compiler flags ? Some specific 386 / 486 optimizations ? UPDATE Ok, i've downloaded, installed and configured DJGPP. Even resolved some problems with libs and includes. Still have two questions. 1) i can't compile a code, which calls _strdate and _strtime, i've double checked the includes, as MSDN says it needs time.h, but still error says: _strdate was not declared in this scope, i even tried to add std::_strdate, but then i have 4, not 2 errors sazing the same 2) the 2nd code is about gotoxy, it looks like that: #include <windows.h> void gotoxy(int x, int y) { COORD position; position.X = x; position.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), position); } error says there is no windows.h, so i've put it in place, but then there are many more errors saying some is missing from windows.h, I SUPPOSE it won't work because this functions is strictly for windows right ? is there any way to write similar gotoxy for DOS ? UPDATE2 1) solved using time(); instead of _strdate(); and _strtime(); here's the code time_t rawtime; struct tm * timeinfo; char buffer [20]; time ( &rawtime ); timeinfo = localtime ( &rawtime ); strftime (buffer,80,"%Y.%m.%d %H:%M:%S\0",timeinfo); string myTime(buffer); It now compiles under DJGPP. UPDATE3 Still need to solve a code using gotoxy - replaced it with some other code that compiles (under DJGPP). Thank You all for help. Just learnt some new things about compiling (flags, old IDE's like DJGPP, OpenWatcom) and refreshed memories setting DOS to work :--)

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  • c#: Design advice. Using DataTable or List<MyObject> for a generic rule checker

    - by Andrew White
    Hi, I have about 100,000 lines of generic data. Columns/Properties of this data are user definable and are of the usual data types (string, int, double, date). There will be about 50 columns/properties. I have 2 needs: To be able to calculate new columns/properties using an expression e.g. Column3 = Column1 * Column2. Ultimately I would like to be able to use external data using a callback, e.g. Column3 = Column1 * GetTemperature The expression is relatively simple, maths operations, sum, count & IF are the only necessary functions. To be able to filter/group the data and perform aggregations e.g. Sum(Data.Column1) Where(Data.Column2 == "blah") As far as I can see I have two options: 1. Using a DataTable. = Point 1 above is achieved by using DataColumn.Expression = Point 2 above is acheived by using DataTable.DefaultView.RowFilter & C# code 2. Using a List of generic Objects each with a Dictionary< string, object to store the values. = Point 1 could be achieved by something like NCalc = Point 2 is achieved using LINQ DataTable: Pros: DataColumn.Expression is inbuilt Cons: RowFilter & coding c# is not as "nice" as LINQ, DataColumn.Expression does not support callbacks(?) = workaround could be to get & replace external value when creating the calculated column GenericList: Pros: LINQ syntax, NCalc supports callbacks Cons: Implementing NCalc/generic calc engine Based on the above I would think a GenericList approach would win, but something I have not factored in is the performance which for some reason I think would be better with a datatable. Does anyone have a gut feeling / experience with LINQ vs. DataTable performance? How about NCalc? As I said there are about 100,000 rows of data, with 50 columns, of which maybe 20 are calculated. In total about 50 rules will be run against the data, so in total there will be 5 million row/object scans. Would really appreciate any insights. Thx. ps. Of course using a database + SQL & Views etc. would be the easiest solution, but for various reasons can't be implemented.

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  • Saving image to database as varbinary, arraylength (part 2)

    - by Thomas Schoof
    This is a followup to my previous question, which got solved (thank you for that) but now I am stuck at another error. I'm trying to save an image in my database (called 'Afbeelding'), for that I made a table which excists of: id: int souce: varbinary(max) I then created a wcf service to save an 'Afbeelding' to the database. private static DataClassesDataContext dc = new DataClassesDataContext(); [OperationContract] public void setAfbeelding(Afbeelding a) { //Afbeelding a = new Afbeelding(); //a.id = 1; //a.source = new Binary(bytes); dc.Afbeeldings.InsertOnSubmit(a); dc.SubmitChanges(); } I then put a reference to the service in my project and when I press the button I try to save it to the datbase. private void btnUpload_Click(object sender, RoutedEventArgs e) { Afbeelding a = new Afbeelding(); OpenFileDialog openFileDialog = new OpenFileDialog(); openFileDialog.Filter = "JPEG files|*.jpg"; if (openFileDialog.ShowDialog() == true) { //string imagePath = openFileDialog.File.Name; //FileStream fileStream = new FileStream(imagePath, FileMode.Open, FileAccess.Read); //byte[] buffer = new byte[fileStream.Length]; //fileStream.Read(buffer, 0, (int)fileStream.Length); //fileStream.Close(); Stream stream = (Stream)openFileDialog.File.OpenRead(); Byte[] bytes = new Byte[stream.Length]; stream.Read(bytes, 0, (int)stream.Length); string fileName = openFileDialog.File.Name; a.id = 1; a.source = new Binary { Bytes = bytes }; } EditAfbeeldingServiceClient client = new EditAfbeeldingServiceClient(); client.setAfbeeldingCompleted +=new EventHandler<System.ComponentModel.AsyncCompletedEventArgs>(client_setAfbeeldingCompleted); client.setAfbeeldingAsync(a); } void client_setAfbeeldingCompleted(object sender, System.ComponentModel.AsyncCompletedEventArgs e) { if (e.Error != null) txtEmail.Text = e.Error.ToString(); else MessageBox.Show("WIN"); } However, when I do this, I get the following error: System.ServiceModel.FaultException: The formatter threw an exception while trying to deserialize the message: There was an error while trying to deserialize parameter :a. The InnerException message was 'There was an error deserializing the object of type OndernemersAward.Web.Afbeelding. The maximum array length quota (16384) has been exceeded while reading XML data. This quota may be increased by changing the MaxArrayLength property on the XmlDictionaryReaderQuotas object used when creating the XML reader.'. Please see InnerException for more details. at System.ServiceModel.Channels.ServiceChannel.HandleReply(ProxyOperationRuntime operation, ProxyRpc& rpc) at System.ServiceModel.Channels.ServiceChannel.EndCall(String action, Object[] outs, IAsyncResult result) at System.ServiceModel.ClientBase`1.ChannelBase`1.EndInvoke(String methodName, Object[] args, IAsyncResult result) atOndernemersAward.EditAfbeeldingServiceReference.EditAfbeeldingServiceClient.EditAfbeeldingServiceClientChannel.EndsetAfbeelding(IAsyncResult result) at OndernemersAward.EditAfbeeldingServiceReference.EditAfbeeldingServiceClient.OndernemersAward.EditAfbeeldingServiceReference.EditAfbeeldingService.EndsetAfbeelding(IAsyncResult result) at OndernemersAward.EditAfbeeldingServiceReference.EditAfbeeldingServiceClient.OnEndsetAfbeelding(IAsyncResult result) at System.ServiceModel.ClientBase`1.OnAsyncCallCompleted(IAsyncResult result) I'm not sure what's causing this but I think it has something to do with the way I write the image to the database? (The array length is too big big, I don't really know how to change it) Thank you for your help, Thomas

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  • Actionscript base class in Flex AIR app

    - by Alan
    I'm trying to build a Flex AIR app using Flex Builder 3, which I'm just getting started with. In Flash CS4, there's a text field in the authoring environment where you can specify a class that will become the "base" class - your class inherits from Sprite and then "becomes" the Stage at runtime. Is there a a way to do the same thing with Flex/AIR? Failing that, can anyone explain how to create and use an external class? Originally I had this in TestApp.mxml: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> </mx:WindowedApplication> And this in TestApp.as: package { public class TestApp { public function TestApp() { trace('Hello World'); } } } That gives the error "packages cannot be nested", so I tried taking out the package statement: public class TestApp { public function TestApp() { trace('Hello World'); } } That gives an error "classes cannot be nested", so I finally gave up and tried to take out the class altogether, figuring I'd try to start with a bunch of functions instead: function init() { trace('Hello World'); } But that gives the error "A file found in a source-path must have an externally visible definition. If a definition in the file is meant to be externally visible, please put the definition in a package". I can't win! When I put my class in a package, it says I can't do that because it would be nested. When I don't, it says it needs to be in a package so it can be seen. Does anyone know how to fix this? If I can't do the custom-class-as-base-class thing, is there a way I could just have it like: <?xml version="1.0" encoding="utf-8"?> <mx:WindowedApplication xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Script source="TestApp.as"/> <mx:Script> var app = new TestApp(); </mx:Script> </mx:WindowedApplication> At the moment I can't import the class definition at all, so even that won't work. Thanks in advance!

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  • unable to install anything on ubuntu 9.10 with aptitude

    - by Srisa
    Hello, Earlier i could install software by using the 'sudo aptitude install ' command. Today when i tried to install rkhunter i am getting errors. It is not just rkhunter, i am not able to install anything. Here is the text output: user@server:~$ sudo aptitude install rkhunter ................ ................ 20% [3 rkhunter 947/271kB 0%] Get:4 http://archive.ubuntu.com karmic/universe unhide 20080519-4 [832kB] 40% [4 unhide 2955/832kB 0%] 100% [Working] Fetched 1394kB in 1s (825kB/s) Preconfiguring packages ... Selecting previously deselected package lsof. (Reading database ... ................ (Reading database ... 95% (Reading database ... 100% (Reading database ... 20076 files and directories currently installed.) Unpacking lsof (from .../lsof_4.81.dfsg.1-1_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/lsof_4.81.dfsg.1-1_amd64.deb (--unpack): unable to create `/usr/bin/lsof.dpkg-new' (while processing `./usr/bin/lsof'): Permission denied dpkg-deb: subprocess paste killed by signal (Broken pipe) Selecting previously deselected package libmd5-perl. Unpacking libmd5-perl (from .../libmd5-perl_2.03-1_all.deb) ... Selecting previously deselected package rkhunter. Unpacking rkhunter (from .../rkhunter_1.3.4-5_all.deb) ... dpkg: error processing /var/cache/apt/archives/rkhunter_1.3.4-5_all.deb (--unpack): unable to create `/usr/bin/rkhunter.dpkg-new' (while processing `./usr/bin/rkhunter'): Permission denied dpkg-deb: subprocess paste killed by signal (Broken pipe) Selecting previously deselected package unhide. Unpacking unhide (from .../unhide_20080519-4_amd64.deb) ... dpkg: error processing /var/cache/apt/archives/unhide_20080519-4_amd64.deb (--unpack): unable to create `/usr/sbin/unhide-posix.dpkg-new' (while processing `./usr/sbin/unhide-posix'): Permission denied dpkg-deb: subprocess paste killed by signal (Broken pipe) Processing triggers for man-db ... Errors were encountered while processing: /var/cache/apt/archives/lsof_4.81.dfsg.1-1_amd64.deb /var/cache/apt/archives/rkhunter_1.3.4-5_all.deb /var/cache/apt/archives/unhide_20080519-4_amd64.deb E: Sub-process /usr/bin/dpkg returned an error code (1) A package failed to install. Trying to recover: Setting up libmd5-perl (2.03-1) ... Building dependency tree... 0% Building dependency tree... 50% Building dependency tree... 50% Building dependency tree Reading state information... 0% ........... .................... I have removed some lines to reduce the text. All the error messages are in here though. My experience with linux is limited and i am not sure what the problem is or how it is to be resolved. Thanks.

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  • Problem with jQuery accordion and cookies

    - by rayne
    I have a jQuery accordion from this site and edited for my purposes, but the accordion only works in Firefox (not Safari or Chrome) and the cookies aren't being set correctly. This is the jQuery: function initMenus() { $('#sidebar .letter_index').hide(); $.each($('#sidebar .letter_index'), function() { var cookie = $.cookie(this.id); if (cookie === null || String(cookie).length < 1) { $('#sidebar .letter_index:first').show(); } else { $('#' + this.id + ' .' + cookie).next().show(); } }); $('#sidebar .letter_head').click(function() { var checkElement = $(this).next(); var parent = this.parentNode.parentNode.id; if ((checkElement.is('.letter_index')) && (!checkElement.is(':visible'))) { $('#' + parent + ' .letter_index:visible').slideUp('normal'); if ((String(parent).length > 0) && (String(this.className).length > 0)) { // not working - wie ändert man das this.class so das die class abc oder def gesetzt wird anstatt this?! $.cookie(parent, this.className); } checkElement.slideDown('normal'); return false; } } ); } $(document).ready(function() {initMenus();}); This is how my HTML looks (sample item): <div id="sidebar"> <h2 class="letter_head"><a href="#" class="ABC">ABC</h2> <ul class="letter_index"> <li>Abc</li> <li>Bcd</li> </ul> </div> I can't find the problem why the script won't work in Safari and Chrome. I also don't know how to tell it to use the class of the a inside the h2 as the cookie value. (Currently the cookie is set as $.cookie(parent, this.className);, which produces cookies with the name container (the div above #sidebar) and the value letter_head. It needs to be something like 'sidebar' and 'ABC', 'DEF' and so on. Thanks in advance!

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  • Accessing a web service and a HTTP interface using certificate authentication

    - by ADC
    It is the first time I have to use certificate authentication. A commercial partner expose two services, a XML Web Service and a HTTP service. I have to access both of them with .NET clients. What I have tried 0. Setting up the environment I have installed the SSLCACertificates (on root and two intermediate) and the client certificate in my local machine (win 7 professional) using certmgr.exe. 1. For the web service I have the client certificate (der). The service will be consumed via a .NET proxy. Here's the code: OrderWSService proxy = new OrderWSService(); string CertFile = "ClientCert_DER.cer"; proxy.ClientCertificates.Add(new System.Security.Cryptography.X509Certificates.X509Certificate(CertFile)); orderTrackingTO ot = new orderTrackingTO() { order_id = "80", tracking_id = "82", status = stateOrderType.IN_PREPARATION }; resultResponseTO res = proxy.insertOrderTracking(ot); Exception reported at last statement: The request failed with an empty response. 2. For the HTTP interface it is a HTTPS interface I have to call through POST method. The HTTPS request will be send from a .NET client using HTTPWebRequest. Here's the code: string PostData = "MyPostData"; //setting the request HttpWebRequest req; req = (HttpWebRequest)HttpWebRequest.Create(url); req.UserAgent = "MyUserAgent"; req.Method = "POST"; req.ContentType = "application/x-www-form-urlencoded"; req.ClientCertificates.Add(new System.Security.Cryptography.X509Certificates.X509Certificate(CertFile, "MyPassword")); //setting the request content byte[] byteArray = Encoding.UTF8.GetBytes(PostData); Stream dataStream = req.GetRequestStream(); dataStream.Write(byteArray, 0, byteArray.Length); dataStream.Close(); //obtaining the response WebResponse res = req.GetResponse(); r = new StreamReader(res.GetResponseStream()); Exception reported at last statement: The request was aborted: Could not create SSL/TLS secure channel. 3. Last try: using the browser In Chrome, after installing the certificates, if I try to access both urls I get a 107 error: Error 107 (net::ERR_SSL_PROTOCOL_ERROR) I am stuck.

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  • What would you suggest as a high school first language?

    - by ldigas
    Edit by OA: After reading some answers I'll just update the question a little. At first I put it a little bluntly, but some of those gave me some good arguments which have to be taken into consideration while making a stand on this one. (these are mostly picked up from comments and answers below). A few things to take into account: to many pupils this is a first programming language - at this stage most of them have trouble grasping a difference between data types, variable passing, ... and whatnot, less alone pointers and similar 'low level stuff' :) they will all have to pass this to get into next grade (well, big majority of them anyway) not all of them have computers at home, not all of them are willing to learn this, less alone interested in - so the concepts have to be taught on a finite time scale in school hours (as well as practice on computers) free literature is a bonus - the teacher will make some scripts and handaways, but still ... I wouldn't like to bear the parents with the burden of buying expensive literature (also, english is not a native language here ... and although they are all learning it, their ability to read it fluently is somewhat questionable) somebody gave an argument - "a language which does not get in the way of ideas" - good one accessibility on different platforms in not expecially important at this point - although most of the suggested ones are available on win as well as linux - not many macs in this part of europe (their prices are sky high for anything but specialised usage) I will check what are the licencing issues on ms express editions about using it massively in high schools for purposes like this - if someone has any info about this, please, do not be shy with it :) A friend of mine, informatics teacher - in EU it comes as something as junior cs teacher, in a local high school asked me what I thought about what should be the first language pupils should be taught? It is a technical school (a little more oriented towards mathematics than the gymnasium, but not computer oriented totally). So I'm asking you - what do you think should be the first language pupils are exposed to in highschool? They have been teaching Pascal so far, but she's not sure that's a good course. She thought about switching to C (which I resented; considering not all pupils have interests in programming, to start with, and should be taught something higher level since they are just gripping the idea of a loop and such ... for a start), I suggested python or ruby (preferably py since it handles all paradigms). What is your opinion on this one? I looked, but didn't find a similar question on SO, so if there is one, please just point me towards it. Edit: The assumption is that none of the pupils have been exposed to any programming in junior school. See also: What is the best way to teach young kids some basic programming concepts? Best ways to teach a beginner to program How and when do you teach a kid to code What is the easiest language to start with? High School Programming

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