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  • How to Map Two Tables To One Class in Fluent NHibernate

    - by Richard Nagle
    I am having a problem with fluent nhiberbate mapping two tables to one class. I have the following database schema: TABLE dbo.LocationName ( LocationId INT PRIMARY KEY, LanguageId INT PRIMARY KEY, Name VARCHAR(200) ) TABLE dbo.Language ( LanguageId INT PRIMARY KEY, Locale CHAR(5) ) And want to build the following class definition: public class LocationName { public virtual int LocationId { get; private set; } public virtual int LanguageId { get; private set; } public virtual string Name { get; set; } public virtual string Locale { get; set; } } Here is my mapping class: public LocalisedNameMap() { WithTable("LocationName"); UseCompositeId() .WithKeyProperty(x => x.LanguageId) .WithKeyProperty(x => x.LocationId); Map(x => x.Name); WithTable("Language", lang => { lang.WithKeyColumn("LanguageId"); lang.Map(x => x.Locale); }); } The problem is with the mapping of the Locale field being from another table, and in particular that the keys between those tables don't match. Whenever I run the application with this mapping I get the following error on startup: Foreign key (FK7FC009CCEEA10EEE:Language [LanguageId])) must have same number of columns as the referenced primary key (LocationName [LanguageId, LocationId]) How do I tell nHibernate to map from LocationName to Language using only the LanguageId field?

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • Generate random number histogram using java

    - by Chewart
    Histogram -------------------------------------------------------- 1 ****(4) 2 ******(6) 3 ***********(11) 4 *****************(17) 5 **************************(26) 6 *************************(25) 7 *******(7) 8 ***(3) 9 (0) 10 *(1) -------------------------------------------------------- basically above is what my prgram needs to do.. im missing something somewhere any help would be great :) import java.util.Random; public class Histogram { /*This is a program to generate random number histogram between 1 and 100 and generate a table */ public static void main(String args[]) { int [] randarray = new int [80]; Random random = new Random(); System.out.println("Histogram"); System.out.println("---------"); int i ; for ( i = 0; i<randarray.length;i++) { int temp = random.nextInt(100); //random numbers up to number value 100 randarray[i] = temp; } int [] histo = new int [10]; for ( i = 0; i<10; i++) { /* %03d\t, this generates the random numbers to three decimal places so the numbers are generated with a full number or number with 00's or one 0*/ if (randarray[i] <= 10) { histo[i] = histo[i] + 1; //System.out.println("*"); } else if ( randarray[i] <= 20){ histo[i] = histo[i] + 1; } else if (randarray[i] <= 30){ histo[i] = histo[i] + 1; } else if ( randarray[i] <= 40){ histo[i] = histo[i] + 1; } else if (randarray[i] <= 50){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=60){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=70){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=80){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=90){ histo[i] = histo[i] + 1; } else if ( randarray[i] <=100){ histo[i] = histo[i] + 1; } switch (randarray[i]) { case 1: System.out.print("0-10 | "); break; case 2: System.out.print("11-20 | "); break; case 3: System.out.print("21-30 | "); break; case 4: System.out.print("31-40 | "); break; case 5: System.out.print("41-50 | "); break; case 6: System.out.print("51-60 | "); break; case 7: System.out.print("61-70 | "); break; case 8: System.out.print("71-80 | "); break; case 9: System.out.print("81-90 | "); break; case 10: System.out.print("91-100 | "); } for (int i = 0; i < 80; i++) { randomNumber = random.nextInt(100) index = (randomNumber - 1) / 2; histo[index]++; } } } }

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  • C++ MACRO that will execute a block of code and a certain command after that block.

    - by Poni
    void main() { int xyz = 123; // original value { // code block starts xyz++; if(xyz < 1000) xyz = 1; } // code block ends int original_value = xyz; // should be 123 } void main() { int xyz = 123; // original value MACRO_NAME(xyz = 123) // the macro takes the code code that should be executed at the end of the block. { // code block starts xyz++; if(xyz < 1000) xyz = 1; } // code block ends << how to make the macro execute the "xyz = 123" statement? int original_value = xyz; // should be 123 } Only the first main() works. I think the comments explain the issue. It doesn't need to be a macro but to me it just sounds like a classical "macro-needed" case. By the way, there's the BOOST_FOREACH macro/library and I think it does the exact same thing I'm trying to achieve but it's too complex for me to find the essence of what I need. From its introductory manual page, an example: #include <string> #include <iostream> #include <boost/foreach.hpp> int main() { std::string hello( "Hello, world!" ); BOOST_FOREACH( char ch, hello ) { std::cout << ch; } return 0; }

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  • In ADL_Display_ConnectedDisplays_Get() from ATI's ADL Library, the out parameter lpConnections is co

    - by animesh
    The API defined in the ADL SDK manual reads: int ADL_Display_ConnectedDisplays_Get(int iAdapterIndex, int* lpConnections) They say that lpConnections is the pointer to the bit field indicating whether the output connectors on the specified adapter have devices physically attached to them. This information is exactly what I want but nowhere in the documentation I could find any data on what the various bits in the lpConnections obtained might mean. I also tried going through the header files but found nothing relevant on this. I know this is very specific to but can anyone here answer?

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  • How to post back selected checkboxes to Controller

    - by TonyP
    I have following view <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2>Tables <%=ViewData["RetriverName"] %></h2> <%using (Html.BeginForm("ResfreshSelectedTables", "Home")) { // begin form%> <table id="MyTable"> <thread> <tr> <th style="width: 150px; text-align:center"><input type="checkbox" id="SelectAll" />Select All..</th> </tr> <tr> <th style="width:20px; text-align:right">ID</th> <th style="width:40px">Base Table</th> <th style="width:50px">Table</th> <th style="width:280px">Description</th> </tr> </thread> <tbody> <% int i = 0; foreach (var item in Model) { %> <tr id="row<%= i.ToString() %>"> <td align="center" style="padding: 0 0 0 0"> <%= Html.CheckBox("selections[" + i.ToString() + "].IsSelected", item.IsSelected)%> <%= Html.Hidden("selections[" + i.ToString() + "].ID", item.id)%> <%= Html.Hidden("selections[" + i.ToString() + "].BaseTable", item.baseTable)%> <%= Html.Hidden("selections[" + i.ToString() + "].Name", item.NAME)%> </td> <td style="text-align:right"><%=Html.Encode(item.id)%></td> <td><%= Html.Encode(item.baseTable)%></td> <td><%=Html.Encode(item.NAME)%></td> <td><%=Html.Encode(item.Description) %></td> </tr> <% i++; } %> </tbody> </table> <p> <input type="submit" value="saving" /> </p> <% }//end form %> <script src="../../Scripts/jquery-1.4.1.min.js" type="text/javascript"></script> <script type="text/javascript"> // Select All Checkboxes $(document).ready(function() { $('#SelectAll').click(function() { var newValue = this.checked; $('input:checkbox').not('input:hidden').each(function() { // alert(this.id+newValue ); this.checked = newValue; }); }); }); </script> </asp:Content> How do I postback selected checkboxes to the controller ?

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  • SQL 2008 HierarchyID - Select X descendants down

    - by NTulip
    How can I query a table which has a column of data type HIERARCHYID and get a list of descendants X levels deep under an employee? Here is the current structure: CREATE TABLE [dbo].[Employees]( [NodeId] [hierarchyid] NOT NULL, [EmployeeId] [int] IDENTITY(1,1) NOT NULL, [FirstName] [varchar](120) NULL, [MiddleInitial] [varchar](1) NULL, [LastName] [varchar](120) NULL, [DepartmentId] [int] NULL, [Title] [varchar](120) NULL, [PhoneNumber] [varchar](20) NULL, [IM] [varchar](120) NULL, [Photo] [varbinary](max) NULL, [Bio] [varchar](400) NULL, [Active] [bit] NULL, [ManagerId] [int] NULL )

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  • How do I sum values from two dictionaries in C#?

    - by George Stocker
    I have two dictionaries with the same structure: Dictionary<string, int> foo = new Dictionary<string, int>() { {"Table", 5 }, {"Chair", 3 }, {"Couch", 1 } }; Dictionary<string, int> bar = new Dictionary<string, int>() { {"Table", 4 }, {"Chair", 7 }, {"Couch", 8 } }; I'd like to sum the values of the dictionaries together and return a third dictionaries with the keys, and the total values for each key: Table, 9 Chair, 10 Couch, 9 My current solution is to loop through the dictionary and pull them out that way, but I know that solution isn't the most performant or most readable. However, I'm hitting a brick wall trying to come up with a solution in LINQ.

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  • warning about data loss c++/c

    - by Dr Deo
    i am getting a benign warning about possible data loss warning C4244: 'argument' : conversion from 'const int' to 'float', possible loss of data question i remember as if float has a larger precision than int. So how can data be lost if i convert from a smaller data type (int) to a larger data type (float)

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  • How to find whole graph coverage path in dynamic state-flow diagram?

    - by joseph
    Hello, As I've been researching algorithms for path finding in graph, I found interesting problem. Definition of situation: 1)State diagram can have p states, and s Boolean Fields, and z Int Fields 2)Every state can have q ingoing and r outgoing transitions, and h Int fields (h belongs to z - see above) 3)Every transition can have only 1 event, and only 1 action 4)every action can change n Boolean Fields, and x Int Fields 5)every event can have one trigger from combination of any count of Boolean Fields in diagram 6)Transition can be in OPEN/CLOSED form. If the transition is open/closed depends on trigger2 compounded from 0..c Boolean fields. 7) I KNOW algorithm for finding shortest paths from state A to state B. 8) I KNOW algorithm for finding path that covers all states and transitions of whole state diagram, if all transitions are OPEN. Now, what is the goal: I need to find shortest path that covers all states and transitions in dynamically changing state diagram described above. When an action changes some int field, the algorithm should go through all states that have changed int field. The algorithm should also be able to open and close transition (by going through transitions that open and close another transitions by action) in the way that the founded path will be shortest and covers all transitions and states. Any idea how to solve it? I will be really pleased for ANY idea. Thanks for answers.

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  • Trying to write priority queue in Java but getting "Exception in thread "main" java.lang.ClassCastEx

    - by Dan
    For my data structure class, I am trying to write a program that simulates a car wash and I want to give fancy cars a higher priority than regular ones using a priority queue. The problem I am having has something to do with Java not being able to type cast "Object" as an "ArrayQueue" (a simple FIFO implementation). What am I doing wrong and how can I fix it? public class PriorityQueue<E> { private ArrayQueue<E>[] queues; private int highest=0; private int manyItems=0; public PriorityQueue(int h) { highest=h; queues = (ArrayQueue[]) new Object[highest+1]; <----problem is here } public void add(E item, int priority) { queues[priority].add(item); manyItems++; } public boolean isEmpty( ) { return (manyItems == 0); } public E remove() { E answer=null; int counter=0; do { if(!queues[highest-counter].isEmpty()) { answer = queues[highest-counter].remove(); counter=highest+1; } else counter++; }while(highest-counter>=0); return answer; } }

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  • Is generating real random numbers this easy in C#?

    - by JL
    I found this code using Google. private int RandomNumber(int min, int max) { Random random = new Random(); return random.Next(min, max); } Is this really all there is to generating REAL random numbers in C#? I intend to generate on a small scale between values 1-10. Thanks

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  • How to maintain precision using DateTime.Now.Ticks in C#

    - by nmr
    I know that when I use DateTime.Now.Ticks in C# it returns a long value but I need to store it in an int variable and I am confused as to whether or not I can maintain that precision. As of right now I just have a cast int timeStampValue = (int)DateTime.Now.Ticks; Any suggestions or advice on how to maintain the precision, if possible, would be much appreciated.

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  • C++: retrieve map values and insert into second map

    - by donalmg
    Hi, I have one map within one header file class: class One { // code typedef map<string, int> MapStrToInt inline MapStrToInt& GetDetails(unsigned long index) { return pData[index]; } // populate pData.... private: MapStrToInt *pData; }; And a second class which implements another map and wants to get the first 10 details from the class One's map. class Two { // code One::MapStrToInt pDataTen; int function1() { for (int i =0; i < 10; i ++) { One::MapStrToInt * pMap = &(One::GetDetails(i)); pDataTen.insert(pair<string, int>(pMap->first,pMap->second)); } } When I compile this, it states that pMap: has no member named 'first' has no member named 'second' Any suggestions? Thanks..

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  • Nesting arbitrary objects in Java

    - by user1502381
    I am having trouble solving a particular problem in Java (which I did not find by search). I do not know how to create a nested lists of objects - with a different type of object/primitive type at the end. For example: *Note: only an example. I am actually doing this below with something other than Employee, but it serves as simple example. I have an array of an object Employee. It contains information on the Employee. public class Employee { int age int salary int yearsWorking public Employee () { // constructor... } // Accessors } What I need to do is organize the Employees by quantiles/percentiles. I have done so by the following: import org.apache.commons.math.stat.descriptive.rank.Percentile; public class EmployeeSort { public void main(String args[]) { Percentile p = new Percentile(); Employee[] employeeArray = new Employee(100); // filled employeeArray double[] ageArray new double[100]; // filled ageArray with ages from employeeArray int q = 25; // Percentile cutoff for (int i = 1; i*q < 100; i++) { // assign percentile cutoff to some array to contain the values } } } Now, the problem I have is that I need to organize the Employees first by the percentiles of age, then percentiles of yearsWorking, and finally by percentiles of salary. My Java knowledge is inadequate right now to solve this problem, but the project I was handed was in Java. I am primarily a python guy, so this problem would have been a lot easier in that language. No such luck.

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  • Basic C programming question

    - by Amit
    Hi all, I've just started to learn C and it's going pretty slow...I wanted to write a program that takes in an integer argument and returns it's doubled value (aka take in integer, multiply by 2, and printf that value). I purposely did not want to use the scanf function. Here's what I have so far and what is not compiling... #include <stdio.h> int main(int index) { if (!(index)) { printf("No index given"); return 1; } a = index*2; printf("Mult by 2 %d",a); return 0; } So basically when the program is executed I want to supply the index integer. So, in cygwin, I would write something like ./a 10 and 10 would be stored into the index variable. Also, I want to program to return "No index given" and exit if no index value was supplied... Anyone care to help what I'm doing wrong? EDIT: This code returns 1 error upon compilation and is based on the help by @James: #include <stdio.h> int main(int 1, char index) { int index, a; if (!(index)) { printf("No index given"); return 1; } a = index*2; printf("Mult by 2 %d",a); return 0; } Thanks! Amit

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  • typedef declaration syntax

    - by mt_serg
    Some days ago I looked at boost sources and found interesting typedef. There is a code from "boost\detail\none_t.hpp": namespace boost { namespace detail { struct none_helper{}; typedef int none_helper::*none_t ; } // namespace detail } // namespace boost I didn't see syntax like that earlier and can't explain the sense of that. This typedef introduces name "none_t" as pointer to int in boost::detail namespace. What the syntax is? And what difference between "typedef int none_helper::*none_t" and for example "typedef int *none_t" ?

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  • How do I determine if a property was overriden?

    - by Benjamin
    Hello I am doing a project that where I need to register all the properties, because of the system being so huge it would require a lot of work to register all the properties that i want to be dependent for the purpose of Xaml. The goal is to find all properties that are on the top of the tree. so basically public class A{ public int Property1 { get; set; } } public class B : A{ public int Property2 { get; set; } public virtual int Property3 { get; set; } } public class C : B{ public override int Property3 { get; set; } public int Property4 { get; set; } public int Property5 { get; set; } } The end result would be something like this A.Prorperty1 B.Property2 B.Property3 C.Property4 C.Property5 If you notice I don't want to accept overridden properties because of the way I search for the properties if I do something like this C.Property3 for example and it cannot find it it will check C's basetype and there it will find it. This is what I have so far. public static void RegisterType( Type type ) { PropertyInfo[] properties = type.GetProperties( BindingFlags.Public | BindingFlags.Instance | BindingFlags.DeclaredOnly | BindingFlags.GetProperty | BindingFlags.SetProperty ); if ( properties != null && properties.Length > 0 ) { foreach ( PropertyInfo property in properties ) { // if the property is an indexers then we ignore them if ( property.Name == "Item" && property.GetIndexParameters().Length > 0 ) continue; // We don't want Arrays or Generic Property Types if ( (property.PropertyType.IsArray || property.PropertyType.IsGenericType) ) continue; // Register Property } } } What I want are the following: Public properties, that are not overridden, not static, not private Either get and set properties are allowed They are not an array or a generic type They are the top of the tree ie C class in the example is the highest (The property list example is exactly what I am looking for) They are not an indexer property ( this[index] ) Any help will be much appreciated =).

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  • Not getting key value from Identity column back after inserting new row with SubSonic ActiveRecord

    - by mikedevenney
    I'm sure I'm missing the obvious answer here, but could use a hand. I'm new to SubSonic and using version 3. I've got myself to the point of being able to query and insert, but I'm stuck with how I would get the value of the identity column back after my insert. I saw another post that mentioned Linq Templates. I'm not using those (at least I don't think I am...?) TIA ... UPDATE ... So I've been debugging through my code watching how the SubSonic code works and I found where the indentity column is being ignored. I use int as the datatype for my ID columns in the database and set them as identity. Since int is a non-nullable data type in c# the logical test in the Add method (public void Add(IDataProvider provider)) that checks if there is a value in the key column by doing a (key==null) could be the issue. The code that gets the new value for the identity field is in the 'true path', since an int can't be null and I use ints as my identity column data types this test will never pass. The ID field for my object has a 0 in it that I didn't put there. I assume it's set during the initialization of the object. Am I off base here? Is the answer to change my data types in the database? Another question (more a curiosity). I noticed that some of the properties in the generated classes are declared with a ? after the datatype. I'm not familiar with this declaration construct... what gives? There are some declared as an int (non key fields) and others that are declared as int? (key fields). Does this have something to do with how they're treated at initialization? Any help is appreciated! --BUMP--

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  • Getter/Setter (composition, Java, HW)

    - by Crystal
    I have one class called Person that basically looks like: public class Person { String firstName; String lastName; String telephone; String email; public Person() { firstName = ""; lastName = ""; telephone = ""; email = ""; } public Person(String firstName, String lastName, String telephone, String email) { this.firstName = firstName; this.lastName = lastName; this.telephone = telephone; this.email = email; } public String getFirstName() { return firstName; } public void setFirstName(String firstName) { this.firstName = firstName; } .... Using that class, I setup an abstract class called Loan that looks like: public abstract class Loan { public void setClient(Person client) { this.client = client; } public Person getClient() { return client; } public void setLoanId(int nextId) { loanId = nextId; nextId++; } public int getLoanId() { return loanId; } public void setInterestRate(double interestRate) { this.interestRate = interestRate; } public double getInterestRate() { return interestRate; } public void setLoanLength(int loanLength) { this.loanLength = loanLength; } public int getLoanLength() { return loanLength; } public void setLoanAmount(double loanAmount) { this.loanAmount = loanAmount; } public double getLoanAmount(double loanAmount) { return loanAmount; } private Person client; private int loanId; private double interestRate; private int loanLength; private double loanAmount; private static int nextId = 1; } I have to extend the Loan class with CarLoan and it looks like: public class CarLoan extends Loan { public CarLoan(Person client, double vehiclePrice, double downPayment, double salesTax, double interestRate, CAR_LOAN_TERMS length) { super.setClient(client); super.setInterestRate(interestRate); this.client = client; this.vehiclePrice = vehiclePrice; this.downPayment = downPayment; this.salesTax = salesTax; this.length = length; } public void setVehiclePrice(double vehiclePrice) { this.vehiclePrice = vehiclePrice; } public double getVehiclePrice() { return vehiclePrice; } public void setDownPayment(double downPayment) { this.downPayment = downPayment; } public double getDownPayment() { return downPayment; } public void setSalesTax(double salesTax) { this.salesTax = salesTax; } public double getSalesTax() { return salesTax; } public String toString() { return getClass().getName() + "[vehiclePrice = " + vehiclePrice + '\n' + "downPayment = " + downPayment + '\n' + "salesTax = " + salesTax + "]"; } public enum CAR_LOAN_TERMS {TWO_YEAR, THREE_YEAR, SIX_YEAR}; private double vehiclePrice; private double downPayment; private double salesTax; Few questions. (a) Is what I did in the Loan class to setClient correct given what I have in the Person class? (e.g.this.client = client) (b) Can I call super twice in a method? I have to set two attributes from the Loan class from the constructor in the CarLoan class and I thought that would be a way to do it. (c) Do you have to set attributes for enumeration types differently in a constructor or getter/setter methods? I get an error for (this.length = length) in my CarLoan class and I was unsure of how enumeration values should be set. Thanks!

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  • SQL problem - select accross multiple tables (user groups)

    - by morpheous
    I have a db schema which looks something like this: create table user (id int, name varchar(32)); create table group (id int, name varchar(32)); create table group_member (foobar_id int, user_id int, flag int); I want to write a query that allows me to so the following: Given a valid user id (UID), fetch the ids of all users that are in the same group as the specified user id (UID) AND have group_member.flag=3. Rather than just have the SQL. I want to learn how to think like a Db programmer. As a coder, SQL is my weakest link (since I am far more comfortable with imperative languages than declarative ones) - but I want to change that. Anyway here are the steps I have identified as necessary to break down the task. I would be grateful if some SQL guru can demonstrate the simple SQL statements - i.e. atomic SQL statements, one for each of the identified subtasks below, and then finally, how I can combine those statements to make the ONE statement that implements the required functionality. Here goes (assume specified user_id [UID] = 1): //Subtask #1. Fetch list of all groups of which I am a member Select group.id from user inner join group_member where user.id=group_member.user_id and user.id=1 //Subtask #2 Fetch a list of all members who are members of the groups I am a member of (i.e. groups in subtask #1) Not sure about this ... select user.id from user, group_member gm1, group_member gm2, ... [Stuck] //Subtask #3 Get list of users that satisfy criteria group_member.flag=3 Select user.id from user inner join group_member where user.id=group_member.user_id and user.id=1 and group_member.flag=3 Once I have the SQL for subtask2, I'd then like to see how the complete SQL statement is built from these subtasks (you dont have to use the SQL in the subtask, it just a way of explaining the steps involved - also, my SQL may be incorrect/inefficient, if so, please feel free to correct it, and point out what was wrong with it). Thanks

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  • Type for use in template object to compare double values

    - by DaClown
    I got this n-dimensional point object: template <class T, unsigned int dimension> class Obj { protected: T coords[dimension]; static const unsigned int size = dimension; public: Obj() { }; Obj(T def) { for (unsigned int i = 0; i < size; ++i) coords[i]=def; }; Obj(const Obj& o) { for (unsigned int i = 0; i < size; ++i) coords[i] = o.coords[i]; } const Obj& operator= (const Obj& rhs) { if (this != &rhs) for (unsigned int i = 0; i < size; ++i) coords[i] = rhs.coords[i]; return *this; } virtual ~Obj() { }; T get (unsigned int id) { if (id >= size) throw std::out_of_range("out of range"); return coords[id]; } void set (unsigned int id, T t) { if (id >= size) throw std::out_of_range("out of range"); coords[id] = t; } }; and a 3D point class which uses Obj as base class: template <class U> class Point3DBase : public Obj<U,3> { typedef U type; public: U &x, &y, &z; public: Point3DBase() : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U def) : Obj<U,3>(def), x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { }; Point3DBase(U x_, U y_, U z_) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = x_; y = y_; z= z_; }; Point3DBase(const Point3DBase& other) : x(Obj<U,3>::coords[0]), y(Obj<U,3>::coords[1]), z(Obj<U,3>::coords[2]) { x = other.x; y = other.y; z = other.z; } // several operators ... }; The operators, basically the ones for comparison, use the simple compare-the-member-object approach like: virtual friend bool operator== (const Point3DBase<U> &lhs, const Point3DBase<U> rhs) { return (lhs.x == rhs.x && lhs.y == rhs.y && lhs.z == rhs.z); } Then it occured to me that for the comparion of double values the simply equality approach is not very useful since double values should be compared with an error margin. What would be the best approach to introduce an error margin into the point? I thought about an epsDouble type as template parameter but I can't figure out how to achieve this.

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  • linq min question/bug

    - by jdelator
    Anyone care to guess what currentIndex is at the end of execution? int[] ints = new int[] { -1, 12, 26, 41, 52, -1, -1 }; int currentIndex = ints.Min(); It's 110. Does anyone know why?

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  • map is not showing correct location in my blackberry applications

    - by Ali
    I am calling blackberry map by converting the real coordinates as you can see public static void showMap(String latitude,String longatude){ try{ int specailLatitude=(int)(Double.parseDouble(latitude))*100000; int specailLongatude=(int)(Double.parseDouble(longatude))*100000; MapView mapView=new MapView(); mapView.setLatitude(specailLatitude); mapView.setLongitude(specailLongatude); mapView.setZoom(07); MapsArguments arg=new MapsArguments(mapView); Invoke.invokeApplication(Invoke.APP_TYPE_MAPS, arg); }catch(Exception e){ CustomUtility.showToast("Map is not available "+e.getMessage()); } }// end of the showMap but problem is this its now showing correct location , it always shows same location in UAE , please help that i am converting correctly ?

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  • Optional parameters for interfaces

    - by bryanjonker
    Using c# 4.0 -- building an interface and a class that implements the interface. I want to declare an optional parameter in the interface and have it be reflected in the class. So, I have the following: public interface IFoo { void Bar(int i, int j=0); } public class Foo { void Bar(int i, int j=0) { // do stuff } } This compiles, but it doesn't look right. The interface needs to have the optional parameters, because otherwise it doesn't reflect correctly in the interface method signature. Should I skip the optional parameter and just use a nullable type? Or will this work as intended with no side effects or consequences?

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