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  • Get Multiple Values From Database ASP.NET/C#

    - by user1043177
    I am trying to get/return multiple values from an SQL-Server database using and display them on an ASP.NET page. I am using a stored procedure to perform the SELECT command on the Database side. I am able to return the first value that matches the variable @PERSON but only one row is returned each time. Any help would be much appreciated. Database handler class public MainSQL() { _productConn = new SqlConnection(); _productConnectionString += "data source=mssql.database.co.uk;InitialCatalog=test_data;User ID=username;Password=password"; _productConn.ConnectionString = _productConnectionString; } public string GetItemName(int PersonID) { string returnvalue = string.Empty; SqlCommand myCommand = new SqlCommand("GetItem", _productConn); myCommand.CommandType = CommandType.StoredProcedure; myCommand.Parameters.Add(new SqlParameter("@PERSON", SqlDbType.Int)); myCommand.Parameters[0].Value = PersonID; _productConn.Open(); returnvalue = (string)myCommand.ExecuteScalar(); _productConn.Close(); return (string)returnvalue; } Stored Procedure USE [test_data] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [ppir].[GetItem] ( @PERSON int ) AS /*SET NOCOUNT ON;*/ SELECT Description FROM [Items] WHERE PersonID = @PERSON RETURN return.aspx namespace test { public partial class Final_Page : System.Web.UI.Page { MainSQL GetInfo; protected void Page_Load(object sender, EventArgs e) { int PersonId = (int)Session["PersonID"]; GetInfo = new MainSQL(); string itemname = GetInfo.GetItemName(PersonId); ReturnItemName.Text = itemname; } // End Page_Load } // End Class } // End Namespace

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  • calling resize on std vector of pointers crashed

    - by user11869
    The problem can be reproduced using VS 2013 Express. It crashed when internal vector implementation tried to deallocate the original vector. However, the problem can solved by using 'new' instead of 'malloc'. Anyone can shed some light on this? struct UndirectedGraphNode { int label; vector<UndirectedGraphNode *> neighbors; UndirectedGraphNode(int x) : label(x) {}; }; int main(int argc, char** argv) { UndirectedGraphNode* node1 = (UndirectedGraphNode*)malloc(sizeof(UndirectedGraphNode)); node1->label = 0; node1->neighbors.resize(2); return 0; }

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  • Issues with dynamically allocating a string array

    - by Jason Block
    Brand new to C. I am trying to dynamically allocate the array frags2 of size numberOfFrags and copy over the contents of the original array to it. I have tried numerous approaches and searching and do not understand what is going wrong here. Sizeof on the new array returns 0 instead of what I thought I malloc'd. Any help would be much appreciated! int main(int argc, const char* argv[]) { char* frags[MAX_FRAG_COUNT]; FILE* fp = fopen(argv[1], "r"); int numberOfFrags = ReadAllFragments(fp, frags, MAX_FRAG_COUNT); fclose(fp); char** frags2 = (char**)malloc(numberOfFrags * sizeof(char*)); for (int i = 0; i < numberOfFrags; i++) { frags2[i] = frags[i]; } qsort(frags2, sizeof(frags2) / sizeof(char *), sizeof(char*), cstring_cmp);

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  • What is a recommended Android utility class collection?

    - by Sebastian Roth
    I often find myself writing very similar code across projects. And more often than not, I copy stuff over from old projects. Things like: Create images with round corners read density into a static variable & re-use. 4 lines.. disable / hide multiple views / remote views at once. Example: } public static void disableViews(RemoteViews views, int... ids) { for (int id : ids) { views.setInt(id, SET_VISIBILITY, View.GONE); } } public static void showViews(RemoteViews views, int... ids) { for (int id : ids) { views.setInt(id, SET_VISIBILITY, View.VISIBLE); } } I'd love to package these kind of functions into 1 letter / 2 letter class names, i.e. V.showViews(RemoteViews views, int... ids) would be easy to write & remember I hope. I'm searching for Github recommendations, links and if nothing is found, I perhaps will start a small project on github to collect.

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  • C#: how to construct strings

    - by Craig Johnston
    Which of these will achieve the correct result: (1) int X = 23; string str = "HELLO" + X.ToString() + "WORLD"; (2) int X = 23; string str = "HELLO" + X + "WORLD"; (3) int X = 23; string str = "HELLO" + (string)X + "WORLD"; EDIT: The 'correct' result is to output: HELLO23WORLD

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  • C# Creating thumbnail (low quality and big size problem)

    - by ile
    public void CreateThumbnail(Image img1, Photo photo, string targetDirectoryThumbs) { int newWidth = 700; int newHeight = 700; double ratio = 0; if (img1.Width > img1.Height) { ratio = img1.Width / (double)img1.Height; newHeight = (int)(newHeight / ratio); } else { ratio = img1.Height / (double)img1.Width; newWidth = (int)(newWidth / ratio); } Image bmp1 = img1.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); bmp1.Save(targetDirectoryThumbs + photo.PhotoID + ".jpg"); img1.Dispose(); bmp1.Dispose(); } I've put 700px so that you can have better insight of the problem. Here is original image and resized one. Any good recommendation? Thanks, Ile

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  • 2 dimensional arrays passed to a function in c++

    - by John Marcus
    I'm working on doing calculations in a two dimensional array but keep getting a nasty error. i call the function by : if(checkArray(array)) and try to pass it in like this: bool checkArray(double array[][10]) //or double *array[][10] to no avail the error is error: cannot convert ‘double ()[(((unsigned int)(((int)n) + -0x00000000000000001)) + 1)]’ to ‘double’ for argument ‘1’ to ‘bool checkArray(double*)’ code snippet //array declaration int n = 10; double array[n][n]; //function call to pass in array while(f != 25) { cout<<endl; cout<<endl; if(checkArray(array)) //this is the line of the error { cout<<"EXIT EXIT EXIT"<<endl; } f++; } //function declaration bool checkArray(double *array)//, double newArray[][10]) { double length = sizeof(array); for(int i = 0; i < length; i++) for(int j = 0; j < length;j++) { double temp = array[i][j]; } }

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  • += Overloading in C++ problem.

    - by user69514
    I am trying to overload the += operator for my rational number class, but I don't believe that it's working because I always end up with the same result: RationalNumber RationalNumber::operator+=(const RationalNumber &rhs){ int den = denominator * rhs.denominator; int a = numerator * rhs.denominator; int b = rhs.numerator * denominator; int num = a+b; RationalNumber ratNum(num, den); return ratNum; } Inside main //create two rational numbers RationalNumber a(1, 3); a.print(); RationalNumber b(6, 7); b.print(); //test += operator a+=(b); a.print(); After calling a+=(b), a is still 1/3, it should be 25/21. Any ideas what I am doing wrong?

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  • Printing Two Dimensional Array in Special Format

    - by user554313
    Hello everybody, I am working in a small task that allow the user to enter the regions of any country and store them in one array. Also, each time he enters a region, the system will ask him to enter the neighbours of that entered region and store these neighbours. I did the whole task but I have a small problem: I could not be able to print each region and its neighbours like the following format: Region A: neighbour1 neighbour2 Region B: neighbour1 neighbour2 For example, let us take USA map. I want to print the result as following: Washington D.C: Texas, Florida, Oregon and so on. My code is: import java.io.*; import java.util.Arrays; import java.util.Scanner; public class Test7{public static void main(String[] args) { Scanner kb = new Scanner(System.in); System.out.print("Please enter the number of regions: "); int REGION_COUNT = kb.nextInt(); String[] regionNames = new String[REGION_COUNT]; String[][] regions = new String[REGION_COUNT][2]; for (int r = 0; r < regions.length; r++) { System.out.print("Please enter the name of region #" + (r + 1) + ": "); regionNames[r] = kb.next(); System.out .print("How many neighbors for region #" + (r + 1) + ": "); if (kb.hasNextInt()) { int size = kb.nextInt(); regions[r] = new String[size]; for (int n = 0; n < size; n++) { System.out.print("Please enter the neighbour #" + (n) + ": "); regions[r][n] = kb.next(); } } else System.exit(0); } for (int i = 0; i < REGION_COUNT; i++) { System.out.print(regionNames[i] +": "); for (int k = 0; k < 2; k++) { System.out.print(regions[i][k]+", "); } System.out.println(); } } }

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  • Java template classes using generator or similar?

    - by Hugh Perkins
    Is there some library or generator that I can use to generate multiple templated java classes from a single template? Obviously Java does have a generics implementation itself, but since it uses type-erasure, there are lots of situations where it is less than adequate. For example, if I want to make a self-growing array like this: class EasyArray { T[] backingarray; } (where T is a primitive type), then this isn't possible. This is true for anything which needs an array, for example high-performance templated matrix and vector classes. It should probably be possible to write a code generator which takes a templated class and generates multiple instantiations, for different types, eg for 'double' and 'float' and 'int' and 'String'. Is there something that already exists that does this? Edit: note that using an array of Object is not what I'm looking for, since it's no longer an array of primitives. An array of primitives is very fast, and uses only as much space a sizeof(primitive) * length-of-array. An array of object is an array of pointers/references, that points to Double objects, or similar, which could be scattered all over the place in memory, require garbage collection, allocation, and imply a double-indirection for access. Edit2: good god, voted down for asking for something that probably doesn't currently exist, but is technically possible and feasible? Does that mean that people looking for ways to improve things have already left the java community? Edit3: Here is code to show the difference in performance between primitive and boxed arrays: int N = 10*1000*1000; double[]primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } Object[] objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } tic(); primArray = new double[N]; for( int i = 0; i < N; i++ ) { primArray[i] = 123.0; } toc(); tic(); objArray = new Double[N]; for( int i = 0; i < N; i++ ) { objArray[i] = 123.0; } toc(); Results: double[] array: 148 ms Double[] array: 4614 ms Not even close!

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  • Multiple column sorting (SQL SERVER 2005)

    - by Newbie
    I have a table which looks like Col1 col2 col3 col4 col5 1 5 1 4 6 1 4 0 3 7 0 1 5 6 3 1 8 2 1 5 4 3 2 1 4 The script is declare @t table(col1 int, col2 int, col3 int,col4 int,col5 int) insert into @t select 1,5,1,4,6 union all select 1,4,0,3,7 union all select 0,1,5,6,3 union all select 1,8,2,1,5 union all select 4,3,2,1,4 I want the output to be every column being sorted in ascending order i.e. Col1 col2 col3 col4 col5 0 1 0 1 3 1 3 1 1 4 1 4 2 3 5 1 5 2 4 6 4 8 5 6 7 I already solved tye problem by the folowing program Select x1.col1 ,x2.col2 ,x3.col3 ,x4.col4 ,x5.col5 From (Select Row_Number() Over(Order By col1) rn1, col1 From @t)x1 Join(Select Row_Number() Over(Order By col2) rn2, col2 From @t)x2 On x1.rn1=x2.rn2 Join(Select Row_Number() Over(Order By col3) rn3, col3 From @t)x3 On x1.rn1=x3.rn3 Join(Select Row_Number() Over(Order By col4) rn4, col4 From @t)x4 On x1.rn1=x4.rn4 Join(Select Row_Number() Over(Order By col5) rn5, col5 From @t)x5 On x1.rn1=x5.rn5 But I am not happy with this solution. Is there any better way to achieve the same? (Using set based approach) If so, could any one please show an example. Thanks

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  • C++ cin returns 0 for integer no matter what the user inputs

    - by kevin dappah
    No matter the cin it continues to to output 0 for score. Why is that? I tried returning the "return 0;" but still no go :/ #include "stdafx.h" #include <iostream> using namespace std; // Variables int enemiesKilled; const int KILLS = 150; int score = enemiesKilled * KILLS; int main() { cout << "How many enemies did you kill?" << endl; cin >> enemiesKilled; cout << "Your score: " << score << endl; return 0; }

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  • Form graphics not set when form loads

    - by Jimmy
    My form has a group box which contains two overlapping rectangles. The form's other controls are two sets of four numeric up down controls to set the rectangles' colors. (nudF1,2,3 and 4 set the rectangle that's in front, and nudB1,2,3 and 4 set the rectangle that's behind.) Everything works fine, except that the rectangles do not display the colors set in the numeric up downs when the form first loads. The numeric up down controls' ChangeValue events all call the ShowColors() method. The form's Load event calls the csColorsForm_Load() method. Any suggestions? namespace csColors { public partial class csColorsForm : Form { public csColorsForm() { InitializeComponent(); } private void csColorsForm_Load(object sender, EventArgs e) { this.BackColor = System.Drawing.Color.DarkBlue; SetColors(sender, e); } private void SetColors(object sender, EventArgs e) { Control control = (Control)sender; String ctrlName = control.Name; Graphics objGraphics; Rectangle rect1, rect2; int colorBack, colorFore; objGraphics = this.grpColor.CreateGraphics(); // If calling control is not a forecolor control, paint backcolor rectangle if (ctrlName.Substring(0,4)!="nudF") { colorBack = int.Parse(SetColorsB("nudB"), NumberStyles.HexNumber); SolidBrush BrushB = new SolidBrush(Color.FromArgb(colorBack)); rect1 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushB, rect1); } // Always paint forecolor rectangle colorFore = int.Parse(SetColorsB("nudF"), NumberStyles.HexNumber); SolidBrush BrushF = new SolidBrush(Color.FromArgb(colorFore)); rect2 = new Rectangle(this.grpColor.Left, this.grpColor.Top, this.grpColor.Width, this.grpColor.Height); objGraphics.FillRectangle(BrushF, rect2); objGraphics.Dispose(); } private string SetColorsB(string nam) { string txt=""; for (int n = 1; n <= 4; ++n) { var ud = Controls[nam + n] as NumericUpDown; int hex = (int)ud.Value; txt += hex.ToString("X2"); } return txt; } private void btnClose_Click(object sender, EventArgs e) { this.Close(); } } }

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  • functions in assembler

    - by stupid_idiot
    hi, i have philosophised about the purpose of stack a little bit and after some coding i figured out what is it's strength. The only thing that lies in my stomache is how does it work with functions? I tried to make some easy function for adding two numbers using universal registers but I suppose that's not how does it work in C for example.. where are all the parameters, local variables and where is the result stored? how would you rewrite this to assembler?(how would compiler for C rewrite it?) int function(int a, int &b, int *c){ return a*(b++)+(*c); } i know this example kinda sucks.. but this way i can understand all the possibilities

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  • Query on the scope of local variables in C

    - by darkie15
    All, Consider the following code: void func(void) { int a; printf ("%d", a); } int main(int argc, char **argv) { int a = 3; func(); printf("%d", a); } According to my understanding, the output should be: <junk value><3> Can anyone please confirm my understanding? My basic query is, does the compiler refer to the outer scope for a variable that has been declared but not defined? Regards, darkie

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  • Search string in file (C)

    - by chutsu
    So my code isn't working... test.c:27: warning: passing argument 1 of ‘search’ from incompatible pointer type which is the fgets line. My code opens a file, reads the file line by line, and I'm trying to create a "search" function that will return a value that indicates whether that string is found on that line of the file. My ultimate goal is to achieve a search and replace program. But one step at a time eh? this is what I have so far: #include <stdio.h> #include <string.h> int search(const char *content[], const char *search_term) { int t; for(t=0; content[t]; ++t){ if(!strcmp(content[t], search_term)){ return t; // found } } return 0; // not found } int main(int argc, char *argv[]) { FILE *file; char line[BUFSIZ]; int linenumber=0; char term[20] = "hello world"; file = fopen(argv[1], "r"); if(file != NULL){ while(fgets(line, sizeof(line), file)){ if(search(line, term) != -1){ printf("Search Term Found!!\n"); } ++linenumber; } } else{ perror(argv[1]); } fclose(file); return 0; }

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  • C programming: hashtable insertion/search

    - by Ricardo Campos
    Hello i have a problem with my hash table its implemented like this: #define HT_SIZE 10 typedef struct _list_t_ { char key[20]; char string[20]; char prevValue[20]; struct _list_t_ *next; } list_t; typedef struct _hash_table_t_ { int size; /* the size of the table */ list_t ***table; /* first */ sem_t lock; } hash_table_t; I have a Linked list with 3 pointers because i want a hash table with several partitions (shards), here is my initialization of my Hash table: hash_table_t *create_hash_table(int NUM_SERVER_THREADS, int num_shards){ hash_table_t *new_table; int j,i; if (HT_SIZE<1) return NULL; /* invalid size for table */ /* Attempt to allocate memory for the hashtable structure */ new_table = (hash_table_t*)malloc(sizeof(hash_table_t)*HT_SIZE); /* Attempt to allocate memory for the table itself */ new_table->table = (list_t ***)calloc(1,sizeof(list_t **)); /* Initialize the elements of the table */ for(j=0; j<num_shards; j++){ new_table->table[j] = (list_t **)calloc(1,sizeof(list_t *)); for(i=0; i<HT_SIZE; i++){ new_table->table[j][i] = (list_t *)calloc(1,sizeof(list_t )); } } /* Set the table's size */ new_table->size = HT_SIZE; sem_init(&new_table->lock, 0, 1); return new_table; } Here is my search function to search in the hash table list_t *lookup_string(hash_table_t *hashtable, char *key, int shardId){ list_t *list ; int hashval = hash(key); /* Go to the correct list based on the hash value and see if key is * in the list. If it is, return return a pointer to the list element. * If it isn't, the item isn't in the table, so return NULL. */ sem_wait(&hashtable->lock); for(list = hashtable->table[shardId][hashval]; list != NULL; list =list->next) { if (strcmp(key, list->key) == 0){ sem_post(&hashtable->lock); return list; } } sem_post(&hashtable->lock); return NULL; } And my insert function: char *add_string(hash_table_t *hashtable, char *str,char *key, int shardId){ list_t *new_list; list_t *current_list; unsigned int hashval = hash(key); /*printf("|%d|%d|%s|\n",hashval,shardId,key);*/ /* Lock for concurrency */ sem_wait(&hashtable->lock); /* Attempt to allocate memory for list */ new_list = (list_t*)malloc(sizeof(list_t)); /* Does item already exist? */ sem_post(&hashtable->lock); current_list = lookup_string(hashtable, key,shardId); sem_wait(&hashtable->lock); /* item already exists, don't insert it again. */ if (current_list != NULL){ strcpy(new_list->prevValue,current_list->string); strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; sem_post(&hashtable->lock); return new_list->prevValue; } /* Insert into list */ strcpy(new_list->string,str); strcpy(new_list->key,key); new_list->next = hashtable->table[shardId][hashval]; hashtable->table[shardId][hashval] = new_list; /* Unlock */ sem_post(&hashtable->lock); return new_list->prevValue; } My main class runs some of tests by executing the insertion / reading / delete from the elements of the hash table the problem is when i have more than 4 partitions/shards the tests stop at the first reading element saying it returned the wrong value NULL on the search function, when its less than 4 it runs perfectly well and passes all the tests. You can see my main.c in here if you want to give a look: http://hostcode.sourceforge.net/view/1105 My complete Hash table code: http://hostcode.sourceforge.net/view/1103 And other functions where hash table code is executed: .c file http://hostcode.sourceforge.net/view/1104 .h file http://hostcode.sourceforge.net/view/1106 Thank for you time, i appreciate any help you can give to me this is a college important project that I'm trying to solve and I'm stuck here for 2 days.

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  • Large static arrays are slowing down class load, need a better/faster lookup method

    - by Visualize
    I have a class with a couple static arrays: an int[] with 17,720 elements a string[] with 17,720 elements I noticed when I first access this class it takes almost 2 seconds to initialize, which causes a pause in the GUI that's accessing it. Specifically, it's a lookup for Unicode character names. The first array is an index into the second array. static readonly int[] NAME_INDEX = { 0x0000, 0x0001, 0x0005, 0x002C, 0x003B, ... static readonly string[] NAMES = { "Exclamation Mark", "Digit Three", "Semicolon", "Question Mark", ... The following code is how the arrays are used (given a character code). [Note: This code isn't a performance problem] int nameIndex = Array.BinarySearch<int>(NAME_INDEX, code); if (nameIndex > 0) { return NAMES[nameIndex]; } I guess I'm looking at other options on how to structure the data so that 1) The class is quickly loaded, and 2) I can quickly get the "name" for a given character code. Should I not be storing all these thousands of elements in static arrays?

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  • non-scalar type requested

    - by lego69
    can somebody please help me with an error conversion from `A' to non-scalar type `B' requested I have class A and derived from it B, but I have problems with these rows: A a(1); A *pb = new B(a); B b = *pb; //here I have an error thanks in advance for any help class A { protected: int player; public: A(int initPlayer = 0); A(const A&); A& operator=(const A&); virtual ~A(){}; virtual void foo(); void foo() const; operator int(); }; class B: public A { public: B(int initPlayer): A(initPlayer){}; ~B(){}; virtual void foo(); };

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  • How to reliably get size of C-style array?

    - by Frank
    How do I reliably get the size of a C-style array? The method often recommended seems to be to use sizeof, but it doesn't work in the foo function, where x is passed in: #include <iostream> void foo(int x[]) { std::cerr << (sizeof(x) / sizeof(int)); // 2 } int main(){ int x[] = {1,2,3,4,5}; std::cerr << (sizeof(x) / sizeof(int)); // 5 foo(x); return 0; } Answers to this question recommend sizeof but they don't say that it (apparently?) doesn't work if you pass the array around. So, do I have to use a sentinel instead? (I don't think the users of my foo function can always be trusted to put a sentinel at the end. Of course, I could use std::vector, but then I don't get the nice shorthand syntax {1,2,3,4,5}.)

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  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

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  • How to link a property setter to a delegate?

    - by Danvil
    I would like to give a property setter to a delegate. How is this done? class A { private int count; public int Count { get { return count; } set { count = value; } } } A a = new A(); delegate void ChangeCountDelegate(int x); ChangeCountDelegate dlg = ... ? // should call a.Count = x

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  • Is It Safe to Cast Away volatile?

    - by Yan Cheng CHEOK
    Most of the time, I am doing this way. class a { public: ~ a() { i = 100; // OK delete (int *)j; // Compiler happy. But, is it safe? // Error : delete j; } private: volatile int i; volatile int *j; }; int main() { a aa; } However, I saw an article here: https://www.securecoding.cert.org/confluence/display/seccode/EXP32-C.+Do+not+access+a+volatile+object+through+a+non-volatile+reference Casting away volatile allows access to an object through a non-volatile reference. This can result in undefined and perhaps unintended program behavior. So, what will be the workaround for my above code example?

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