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  • F# pattern matching when mixing DU's and other values

    - by Roger Alsing
    What would be the most effective way to express the following code? match cond.EvalBool() with | true -> match body.Eval() with | :? ControlFlowModifier as e -> match e with | Break(scope) -> e :> obj //Break is a DU element of ControlFlowModifier | _ -> next() //other members of CFM should call next() | _ -> next() //all other values should call next() | false -> null cond.EvalBool returns a boolean result where false should return null and true should either run the entire block again (its wrapped in a func called next) or if the special value of break is found, then the loop should exit and return the break value. Is there any way to compress that block of code to something smaller?

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  • NSDictionary causing EXC_BAD_ACCESS

    - by aks
    I am trying to call objectForKey: on an nsdictionary ivar, but I get an EXC_BAD_ACCESS error. The nsdictionary is created using the JSON-framework and then retained. The first time I use it (just after I create it, same run loop) it works perfectly fine, but when I try to access it later nothing works. I am doing this code to try to figure out what is wrong: if (resultsDic == nil) { NSLog(@"results dic is nil."); } if ( [resultsDic respondsToSelector:@selector(objectForKey:)] ) { NSLog(@"resultsDic should respond to objectForKey:"); } The dictionary is never nil, but it always crashes on respondsToSelector. any ideas?

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  • Moving to OOP hopefully!

    - by Luke
    So I am trying to understand OOP more and use it. The following code was written before i started using OOP. //loop through all the users $game = "$_POST[Game]_teams"; $result = mysql_query("SELECT username FROM `users`") or die(mysql_error()); while( $row=mysql_fetch_assoc($result) ) { $u[] = $row['username']; } I have put the query into my database page like following: function selectAllUsers() { $q = "SELECT username FROM ".TBL_USERS.""; mysql_query($q, $this->connection); } I'm a little confused about how the rest could be different? Would it be? Is it possible for anyone to help me without more code or understanding of my structure?

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  • "Thread-Safe Calls" with "Invoke" method to Winform control leads very heavy memory leak!!

    - by konnychen
    In the following link: "Make Thread-Safe Calls to Windows Forms Controls http://msdn.microsoft.com/en-us/library/ms171728.aspx" We can see an example which provide cross tread access to a winform control. But if the thread is in a while loop, it will cause the heavy memory leak. As I use taskmanage I can see the memory is increasing. Can anyone help me to solve the problem? oThread2 = new Thread(new ThreadStart(Cyclic_Call)); oThread2.Start(); delegate void SetText_lab_Statubar(string text); private void m_SetText_lab_Statubar(string text) { if (this.lab_Statubar.InvokeRequired) { SetText_lab_Statubar d = new SetText_lab_Statubar(m_SetText_lab_Statubar); this.Invoke(d, new object[] { text }); } else { this.lab_Statubar.Text = text; } } private void Cyclic_Call() { do { this.m_SetText_lab_Statubar("This string is set from thread"); Thread.Sleep(100); } while (!b_AbortThraed); }

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  • Inserting an element into a sorted list

    - by Russell Cargill
    Ok I'm using getSharedPreferences to store my high score but before I fill it up I wanted to sort the scores into ascending order via and array, but if it finds a Score less than it in the first pos then it wont check the rest for the smallest? //function to add score to array and sort it public void addscoretoarray(int mScore){ for(int pos = 0; pos< score.length; pos++){ if(score[pos] > mScore){ //do nothing }else { //Add the score into that position score[pos] = mScore; break; } } sortArray(score); } should I call sortArray() before and after the loop to fix this problem or is there a better method to achive the same results? I should also mention that the sortArray(score) funtion is just calling Arrays.sort(score) where score is an array of mScore

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  • Problem in passing arrays from C# to C++

    - by Rakesh K
    Hi, I have an application in which I need to pass an array from C# to a C++ DLL. What is the best method to do it? I did some search on Internet and figured out that I need to pass the arrays from C# using ref. The code for the same: status = IterateCL(ref input, ref output); The input and output arrays are of length 20. and the corresponding code in C++ DLL is IterateCL(int *&inArray, int *&outArray) This works fine for once. But if I try to call the function from C# in a loop the second time, the input array in C# is showing up as an array of one element. Why is this happening and please help me how I can call this function iteratively from C#. Thanks, Rakesh.

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  • Generic Lists copying references rather than creating a copiedList

    - by Dean
    I was developing a small function when trying to run an enumerator across a list and then carry out some action. (Below is an idea of what I was trying to do. When trying to remove I got a "Collection cannot be modified" which after I had actually woken up I realised that tempList must have just been assigned myLists reference rather than a copy of myLists. After that I tried to find a way to say tempList = myList.copy However nothing seems to exist?? I ended up writing a small for loop that then just added each item from myLsit into tempList but I would have thought there would have been another mechanism (like clone??) So my question(s): is my assumption about tempList receiving a reference to myList correct How should a list be copied to another list? private myList as List (Of something) sub new() myList.add(new Something) end sub sub myCalledFunction() dim tempList as new List (Of Something) tempList = myList Using i as IEnumerator = myList.getEnumarator while i.moveNext 'if some critria is met then tempList.remove(i.current) end end using end sub

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  • Is there performance to be gained by moving storage allocation local to a member function to its cla

    - by neuviemeporte
    Suppose I have the following C++ class: class Foo { double bar(double sth); }; double Foo::bar(double sth) { double a,b,c,d,e,f a = b = c = d = e = f = 0; /* do stuff with a..f and sth */ } The function bar() will be called millions of times in a loop. Obviously, each time it's called, the variables a..f have to be allocated. Will I gain any performance by making the variables a..f members of the Foo class and just initializing them at the function's point of entry? On the other hand, the values of a..f will be dereferenced through this-, so I'm wondering if it isn't actually a possible performance degradation. Is there any overhead to accessing a value through a pointer? Thanks!

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  • Can anyone tell me if this is possible to do in Linq?

    - by user275561
    So I have been working and trying for a couple of hours. I am creating a BubbleBreaker type of game. I Can do it using for loop or while but I am trying to also get practice in using Linq. Here is what I am trying to do in pesudo code. Each Bubble has a Column and Row Property. If The bubble subtracts one from its Column property and finds the same Color bubble, it should Select it then Subtract -1 and see if two bubbles away there is also a same color bubble. If there is then subtract -2 and so on. So What I am trying to do is var test= _theBubbles.TakeWhile((i, s) => i.BubbleColor== bubble.BubbleColor)//Then somehow tell it to do bubble.Column-s and then Subtract s from bubble.Column So the Idea is to keep looking down the column till the bubble isnt the same

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  • ASP.Net Checkbox Doesn't Allow Setting Visible to True

    - by Shawn Steward
    I'm working on an old web application in Visual Studio .Net 2003 (yeeich) and I'm having an issue with a Checkbox that will not set the Visibility to True. It's declared as such: Protected WithEvents chkTraining As System.Web.UI.WebControls.CheckBox and <asp:CheckBox id="chkTraining" runat="server" Visible="False"></asp:CheckBox> When I am debugging through the line that has: chkTraining.Visible = True it goes past it fine, but as I check this value on the very next line, chkTraining.Visible = False. What could possibly be going on here? There's no events firing off or anything else going on... this really is throwing me for a loop. Thanks for your help.

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  • How created method with signature as List

    - by London
    Hi all, I'm very new to Java programming language so this is probably dumb question but I have to ask it because I can't figure it out on my own. Here is the deal. I want to create method which extracts certain object type from a list. So the method should receive List as argument, meaning list should contain either Object1 or Object2. I've tried like this : public Object1 extractObject(List<?>){ //some pseudo-code ... loop trough list and check if list item is instance of object one return that instance } The problem with declaring method with List<?> as method argument is that I receive compilation error from eclipse Syntax error on token ">", VariableDeclaratorId expected after this token. How do I set the method signature properly to accept object types either Object1 or Object2 ? Thank you

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  • How to know when the Client is disconnected from Server in C#?

    - by menacheb
    Hi, I have a Client-Server program in C#. Here is the Server's code: ... String dataFromClient = ""; NetworkStream networkStream; TcpClient clientSocket; bool transfer = true; ... while (transfer) { networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); .... } I want to make a condition that stop the loop when the Client is disconnected. How can I do that? Many thanks,

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  • AS3 for an animated button

    - by Jenya
    I need help with AS3 for an animated button. The button (movie clip) I've created starts playing on a mouse-over but stops immediately when a mouse-out event occurs. But I want the button to finish the loop cycle before stopping the animation and play the animation on the next mouse-over from frame 1. This is the code I have so far: stop(); bt.addEventListener(MouseEvent.MOUSE_OVER,onMouseOver); function onMouseOver(event:MouseEvent):void { gotoAndPlay(1); } Thanks in advance, Jenya

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  • Perl code -need some understanding.

    - by benjamin button
    Hi i have a perl code below: foreach (@tmp_cycledef) { chomp; my ($cycle_code, $close_day, $first_date) = split(/\|/, $_,3); $cycle_code =~ s/^\s*(\S*(?:\s+\S+)*)\s*$/$1/; $close_day =~ s/^\s*(\S*(?:\s+\S+)*)\s*$/$1/; $first_date =~ s/^\s*(\S*(?:\s+\S+)*)\s*$/$1/; #print "$cycle_code, $close_day, $first_date\n"; $cycledef{$cycle_code} = [ $close_day, split(/-/,$first_date) ]; } the value of tmp_cycledef comes from output of an sql query: select cycle_code,cycle_close_day,to_char(cycle_first_date,'YYYY-MM-DD') from cycle_definition d order by cycle_code; can anybody tell me what exactly is happening inside the for loop? thanks in advance.

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  • How to log POSTed forms submissions?

    - by justSteve
    Back in the ASP classic days when i needed to write out the name/value pairs of forms submitted by POST i thru this loop into the page: on error resume next for each x in Request.Form Response.AppendToLog x & "=" & Request(x) next It threw all the form fields and values into the log just as GETs are. Does IIS7 .net give me any better method? (this is for the dev/testing portion of the project i don't have any concern about the space or cycles used to accomplish this). thx

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  • C++ boost or STL `y += f(x)` type algorithm

    - by aaa
    hello. I know I can do this y[i] += f(x[i]) using transform with two input iterators. however it seems somewhat counterintuitive and more complicated than for loop. Is there a more natural way to do so using existing algorithm in boost or Stl. I could not find clean equivalent. here is transform (y = y + a*x): using boost::lambda; transform(y.begin(), y.end(), x.begin(), y.begin(), (_1 + scale*_2); // I thought something may exist: transform2(x.begin(), x.end(), y.begin(), (_2 + scale*_1); // it does not, so no biggie. I will write wrapper Thanks

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  • How can I programmically construct the object reference?

    - by Bryan
    Lets just say that I have three textboxes: TextBox1, TextBox2, TextBox3. Normally if I wanted to change the text for example I would put TextBox1.Text = "Whatever" and so on. For what I'm doing right now I would like to something like (TextBox & "i").Text. That obviously isn't the syntax I need to use I'm just using it as an example for what I need to do. So how can I do something like this? The main reason I'm doing this is to reduce code with a loop. Please keep in mind that I'm not actually changing the text of the textboxes I'm simply using that as an example to get the point across.

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  • How can I programmatically construct the object reference?

    - by Bryan
    Lets just say that I have three textboxes: TextBox1, TextBox2, TextBox3. Normally if I wanted to change the text for example I would put TextBox1.Text = "Whatever" and so on. For what I'm doing right now I would like to something like (TextBox & "i").Text. That obviously isn't the syntax I need to use I'm just using it as an example for what I need to do. So how can I do something like this? The main reason I'm doing this is to reduce code with a loop. Please keep in mind that I'm not actually changing the text of the textboxes I'm simply using that as an example to get the point across.

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  • Drawing multiple lines with Java Swing

    - by rize
    I'm learning drawing lines with Java Swing in order to draw a labyrinth. I can draw one line at a specified position and it shows just fine. But when I want to draw multiple lines, only the last one shows. My code: public class LabyrinthGUI extends JFrame { ... Line line1 = new Line(0, 0, 0, 50); this.getContentPane().add(line1); } public class Line extends JPanel{ private int x1, y1, x2, y2; public Line(int x1, int y1, int x2, int y2) { this.x1 = x1; this.y1 = y1; this.x2 = x2; this.y2 = y2; } public void paintComponent (Graphics g) { g.drawLine(x1, y1, x2, y2); } I probably have to refresh something, to display all the lines drawn with for-loop, but don't know what.

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  • Overriding unique indexed values

    - by Yeti
    This is what I'm doing right now (name is UNIQUE): SELECT * FROM fruits WHERE name='apple'; Check if the query returned any result. If yes, don't do anything. If no, a new value has to be inserted: INSERT INTO fruits (name) VALUES ('apple'); Instead of the above is it ok to insert the value into the table without checking if it already exists? If the name already exists in the table, an error will be thrown and if it doesn't, a new record will be inserted. Right now I am having to insert 500 records in a for loop, which results in 1000 queries. Will it be ok to skip the "already-exists" check?

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  • Reusing of a PreparedStatement between methods?

    - by MRalwasser
    We all know that we should rather reuse a JDBC PreparedStatement than creating a new instance within a loop. But how to deal with PreparedStatement reuse between different method invocations? Does the reuse-"rule" still count? Should I really consider using a field for the PreparedStatement or should I close and re-create the prepared statement in every invocation? (Of course an instance of such a class would be bound to a Connection which might be a disadvantage) I am aware that the ideal answer might be "it depends". But I am looking for a best practice for less experienced developers that they will do the right choice in most of the cases.

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  • How does the " is " operator work internally

    - by JDMX
    I want to compare the type of an object to a type to see if they are the same. I do not have the object, just the type of the object. I can do type1 == type2 and get general equality I can have a recursive loop where I repeat the above step for type1.BaseType until the BaseType is null. I can do type1.GetInterface( type2.FullName ) != null to check if type2 is an interface of type1 If I put it all together, I get if ( type2.IsInterface ) return type1.GetInterface( type2.FullName ) != null; while ( type1 != null ) { if ( type1 == type2 ) return true; type1 = type1.BaseType; } return false; Is that all the is keyword is. I cannot find the right keyword to plug into the Reflector search to find the function and a google search on "is" was not really helpful

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  • python: problem with dictionary get method default value

    - by goutham
    I'm having a new problem here .. CODE 1: try: urlParams += "%s=%s&"%(val['name'], data.get(val['name'], serverInfo_D.get(val['name']))) except KeyError: print "expected parameter not provided - "+val["name"]+" is missing" exit(0) CODE 2: try: urlParams += "%s=%s&"%(val['name'], data.get(val['name'], serverInfo_D[val['name']])) except KeyError: print "expected parameter not provided - "+val["name"]+" is missing" exit(0) see the diffrence in serverInfo_D[val['name']] & serverInfo_D.get(val['name']) code 2 fails but code 1 works the data serverInfo_D:{'user': 'usr', 'pass': 'pass'} data: {'par1': 9995, 'extraparam1': 22} val: {'par1','user','pass','extraparam1'} exception are raised for for data dict .. and all code in for loop which iterates over val

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  • Lambda expressions - set the value of one property in a collection of objects based on the value of

    - by Michael Rut
    I'm new to lambda expressions and looking to leverage the syntax to set the value of one property in a collection based on another value in a collection Typically I would do a loop: class item{ public string name {get;set;} public string value {get;set;} } class business { item item1 = new item(name="name1"); item item2 = new item(name="name2"); item item3 = new item(name="name3"); Collection<item> items = new Collection() {item1,item2,item3}; //This is what I want to simplify for( int i = 0; i < items.count; i++) { if(items[i].item.name == "name2") { //set the value items[i].item.value = "value2"; } } }

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  • LWJGL Circle program create's an oval-like shape

    - by N1ghtk1n9
    I'm trying to draw a circle in LWJGL, but when I draw I try to draw it, it makes a shape that's more like an oval rather than a circle. Also, when I change my circleVertexCount 350+, the shape like flips out. I'm really not sure how the code works that creates the vertices(I have taken Geometry and I know the basic trig ratios). I haven't really found that good of tutorials on creating circles. Here's my code: public class Circles { // Setup variables private int WIDTH = 800; private int HEIGHT = 600; private String title = "Circle"; private float fXOffset; private int vbo = 0; private int vao = 0; int circleVertexCount = 300; float[] vertexData = new float[(circleVertexCount + 1) * 4]; public Circles() { setupOpenGL(); setupQuad(); while (!Display.isCloseRequested()) { loop(); adjustVertexData(); Display.update(); Display.sync(60); } Display.destroy(); } public void setupOpenGL() { try { Display.setDisplayMode(new DisplayMode(WIDTH, HEIGHT)); Display.setTitle(title); Display.create(); } catch (LWJGLException e) { e.printStackTrace(); System.exit(-1); } glClearColor(0.0f, 0.0f, 0.0f, 0.0f); } public void setupQuad() { float r = 0.1f; float x; float y; float offSetX = 0f; float offSetY = 0f; double theta = 2.0 * Math.PI; vertexData[0] = (float) Math.sin(theta / circleVertexCount) * r + offSetX; vertexData[1] = (float) Math.cos(theta / circleVertexCount) * r + offSetY; for (int i = 2; i < 400; i += 2) { double angle = theta * i / circleVertexCount; x = (float) Math.cos(angle) * r; vertexData[i] = x + offSetX; } for (int i = 3; i < 404; i += 2) { double angle = Math.PI * 2 * i / circleVertexCount; y = (float) Math.sin(angle) * r; vertexData[i] = y + offSetY; } FloatBuffer vertexBuffer = BufferUtils.createFloatBuffer(vertexData.length); vertexBuffer.put(vertexData); vertexBuffer.flip(); vao = glGenVertexArrays(); glBindVertexArray(vao); vbo = glGenBuffers(); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferData(GL_ARRAY_BUFFER,vertexBuffer, GL_STATIC_DRAW); glVertexAttribPointer(0, 2, GL_FLOAT, false, 0, 0); glBindBuffer(GL_ARRAY_BUFFER, 0); glBindVertexArray(0); } public void loop() { glClear(GL_COLOR_BUFFER_BIT); glBindVertexArray(vao); glEnableVertexAttribArray(0); glDrawArrays(GL_TRIANGLE_FAN, 0, vertexData.length / 2); glDisableVertexAttribArray(0); glBindVertexArray(0); } public static void main(String[] args) { new Circles(); } private void adjustVertexData() { float newData[] = new float[vertexData.length]; System.arraycopy(vertexData, 0, newData, 0, vertexData.length); if(Keyboard.isKeyDown(Keyboard.KEY_W)) { fXOffset += 0.05f; } else if(Keyboard.isKeyDown(Keyboard.KEY_S)) { fXOffset -= 0.05f; } for(int i = 0; i < vertexData.length; i += 2) { newData[i] += fXOffset; } FloatBuffer newDataBuffer = BufferUtils.createFloatBuffer(newData.length); newDataBuffer.put(newData); newDataBuffer.flip(); glBindBuffer(GL_ARRAY_BUFFER, vbo); glBufferSubData(GL_ARRAY_BUFFER, 0, newDataBuffer); glBindBuffer(GL_ARRAY_BUFFER, 0); } } 300 Vertex Count(This is my main problem) 400 Vertex Count - I removed this image, it's bugged out, should be a tiny sliver cut out from the right, like a secant 500 Vertex Count Each 100, it removes more and more of the circle, and so on.

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