Search Results

Search found 9954 results on 399 pages for 'mean'.

Page 201/399 | < Previous Page | 197 198 199 200 201 202 203 204 205 206 207 208  | Next Page >

  • from Java to SAS

    - by Giovanni Rossi
    I am a seasoned python,java,...other programmer having a (fairly advanced) mathematical education (so I do understand statistics and data mining, for example) . For various reasons I am thinking to switch to SAS/BI area (I am naming SAS because it might be, for me, a possible way to enter in BI). My question, for whoever might have an experience of both: is it, in BI current state, worth it? I mean, the days of big ideas in BI for business seem to be over (there are the APIs, managers think that they know what you can do with them), and my mathematical background might turn out to be superflous. Also, the big companies now have their data organized, have their BI procedures well established, and trying to analyze it from a different standpoint might not be what they want. Another difference is: while in Java etc. development one codes and codes and codes, I don't know if this is the case for BI; in fact, from what I read on the net, a BI (or OLAP, ...etc) developer, in a big organization, is usually in a state of standby, and does in fact little coding. Any opinions, and in particular strong opinions, will be appreciated.

    Read the article

  • Frequent grub rescue error: unknown filesystem

    - by user3215
    It's really frustrating. Three week's back story: I faced the following error on ubuntu 10.04 LTS Desktop, error : unknown filesystem grub rescue> I tried many solutions online apart from 1 and 2 and eventually I could not boot my system at all. Trying those solutions could not completely fix it and then I had to face initramfs(could not remember exact error). As I could not fix, a week back I did a fresh install of Ubuntu 12.04 Desktop and after a week i.e, now, I got the same grub rescue> error. Could anybody tell me what's the reason behind this error?. Is there any problem with the Ubuntu or it's a problem at my side due to some reason?. My machine description: I have two hard disks, windows is installed on one hard disk and on another it's Ubuntu. I installed the operating systems(vista, ubuntu) such a way one is not known to another, I mean to say, I'll unplug one hard disk and install the Ubuntu and similarly I'll unplug the ubuntu hard disk, installed the vista on another hard disk, generally I do(I actually don't want to run into grub/boot.ini issues installing OSs connecting both the hard disks). When ever I power on the computer windows will boot by default, and I'll generally boot to ubuntu by pressing F8 and selecting the ubuntu hard disk. Any help is greatly appreciated!. Thank you!

    Read the article

  • Fight for your rights as a video gamer.

    - by Chris Williams
    Soon, the U.S. Supreme Court may decide whether to hear a case that could have a lasting impact on computer and video games. The case before the Court involves a law passed by the state of California attempting to criminalize the sale of certain computer and video games. Two previous courts rejected the California law as unconstitutional, but soon the Supreme Court could have the final say. Whatever the Court's ruling, we must be prepared to continue defending our rights now and in the future. To do so, we need a large, powerful movement of gamers to speak with one voice and show that we won't sit back while lawmakers try to score political points by scapegoating video games and treating them differently than books, movies, and music. If the Court decides to hear the case, we're going to need thousands of activists like you who can help defend computer and video games by writing letters to editors, calling into talk radio stations, and educating Americans about our passion for and appreciation of computer and video games. You can help build this movement right now by inviting all your friends and fellow gamers to join the Video Game Voters Network. Use our simple tool to send an email to everyone you know asking them to stand up for gaming rights: http://videogamevoters.org/movement You can also help spread the word through Facebook and Twitter, or you can simply forward this email to everyone you know and ask them to sign up at videogamevoters.org. Time after time, courts continue to reject politicians' efforts to restrict the sale of computer and video games. But that doesn't mean the politicians will stop trying anytime soon -- in fact, it means they're likely to ramp up their efforts even more. To stop them, we must make it clear that gamers will continue to stand up for free speech -- and that the numbers are on our side. Help make sure we're ready and able to keep fighting for our gaming rights. Spread the word about the Video Game Voters Network right now: http://videogamevoters.org/movement Thank you. -- Video Game Voters Network

    Read the article

  • Ubuntu security with services running from /opt

    - by thejartender
    It took me a while to understand what's going on here (I think), but can someone explain to me if there are security risks with regards to my logic of what's going on here as I am trying to set up a home web server as a developer with some good Linux knowledge? Ubuntu is not like other systems, as it has restricted the root user account. You can not log in as root or su to root. This was a problem for me as I have had to install numerous applications and services to /opt as per user documentation (XAMPPfor Linux is a good example). The problem here is that this directory is owned by root:root. I notice that my admin user account does not belong to root group through the following command: groups username so my understanding is that even though the files and services that I place in /opt belong to root, executing them by means of sudo (as required) does not mean that they are run as root? I imagine that the sudo command is hidden somewhere under belonging to the root user and has a 775 permission? So the question I have is if running a service like Tomcat, Apcahe, etc exposes my system like on other systems? Obviously I need to secure these in configurations, but isn't the golden rule to never run something as root? What happens if I have multiple services running under same user/group with regards to a compromised server?

    Read the article

  • How to make the run button run the project, not the file, in Eclipse

    - by Roy T.
    I'm using the Spring IDE, a variant of Eclipse to create a Java project. One big irritation I have is that when I press the run button Eclipse tries to run the current file, which usually fails because it doesn't have a main method. I've set up run configurations in the hope that would make the play button default to the run configuration instead of the current file, but that doesn't work either. Now to run my application correctly I have to press the little arrow next to play, select my favorite run configuration and then it works, this is only two extra clicks but it's tedious, the button is small and I feel like I shouldn't have to perform these extra steps. I mean what is the point of run configurations and projects if it still tries to run a file by default? Even more preferably I wouldn't even want to touch the mouse but just press Ctrl+F11, but this has the same behavior. All above applies to debugging as well btw. So my question is this: how do I make the run and debug buttons (and their short keys) default to the project's run configuration instead of to trying (and failing) to run only the current file? Much like it is in Visual Studio and other IDEs?

    Read the article

  • Databases and the CI server

    - by mlk
    I have a CI server (Hudson) which merrily builds, runs unit tests and deploys to the development environment but I'd now like to get it running the integration tests. The integration tests will hit a database and that database will be consistently being changed to contain the data relevant to the test in question. This however leads to a problem - how do I make sure the database is not being splatted with data for one test and then that data being override by a second project before the first set of tests complete? I am current using the "hope" method, which is not working out too badly at the moment, but mostly due to the fact that we only have a small number of integration tests set up on CI. As I see it I have the following options: Test-local (in memory) databases I'm not sure if any in-memory databases handle all the scaryness of Oracles triggers and packages etc, and anything less I don't feel would be a worth while test. CI Executor-local databasesA fair amount of work would be needed to set this up and keep 'em up to date, but defiantly an option (most of the work is already done to keep the current CI database up-to-date). Single "integration test" executorLikely the easiest to implement, but would mean the integration tests could fall quite far behind. Locking the database (or set of tables) I'm sure I've missed some ways (please add them). How do you run database-based integration tests on the CI server? What issues have you had and what method do you recommend? (Note: While I use Hudson, I'm happy to accept answers for any CI server, the ideas I'm sure will be portable, even if the details are not). Cheers,      Mlk

    Read the article

  • Where could Distributed Version Control Systems currently be in Gartner's hype cycle?

    - by dukeofgaming
    Edit: Given the recent downvoting (+8/-6 at this point) it was made clear to me that Gartner's lifecycle is a biased metric from a programmer's perspective. This is something that is part of a paper I'm going to present to management, and management types are part of Gartner's audience. Giving DVCS exposure & enthusiasm (that "could" be deemed as hype, or at least attacked as such), think about the following question when reading this one: "how could I use Gartner's hype cycle to convince management that DVCSs are ready (or ready-enough) for us, and that it is not just hype" Just asking if DVCSs is hype wouldn't be constructive, Gartner's hype cycle is a more objective instrument than just asking that (even if this instrument is regarded as biased). If you know any other instrument please, by all means, mention it. Edit #2: I agree that Gartner's Life Cycle is not for every technology, but I consider it may have generated enough buzz to be considered hype by some, so it maybe deserves to be at least evaluated/pondered as such by using this instrument in order to prove/disprove it to whatever degree. I'm an advocate of DVCS, BTW. I'm doing research for a whitepaper I'm writing in favor of DVCS adoption at company and I stumbled upon the concept of social proof. I want to prove that the social proof of DVCS adoption is not necessarily cargo cult and doing further research I now stumbled upon Gartner's hype cycle which describes technology maturity in 5 phases. My question is: what could be an indicator of the current location of Distributed Version Control Systems (I mean git, mercurial, bazaar, etc. in general) at a particular phase in the hype cycle?... in other (less convoluted) words, would you say that currently expectations of DVCSs are a) starting, b)inflated, c)decreasing (disillusionment), d)increasing (enlightenment) or e)stabilizing (mature) and (more importantly) why? I know it is a hard question and there is subjectivity involved, but I'll grant the answer (and the traditional cookie) to the clearest argument/evidence for a particular phase.

    Read the article

  • Compiz Fusion And Unity Tool

    - by David Michael Rice
    I tried to install compiz fusion on ubuntu studio 13 and all I got was this Some packages could not be installed. This may mean that you have requested an impossible situation or if you are using the unstable distribution that some required packages have not yet been created or been moved out of Incoming. The following information may help to resolve the situation: The following packages have unmet dependencies: compiz-fusion-plugins-extra:i386 : Depends: compiz-core:i386 but it is not going to be installed Depends: compiz-fusion-plugins-main:i386 but it is not going to be installed Recommends: compizconfig-settings-manager:i386 but it is not going to be installed compiz-gnome : Depends: libcompizconfig0 but it is not going to be installed compizconfig-settings-manager : Depends: python-compizconfig (>= 1:0.9.9~daily13.04.18.1~13.04-0ubuntu1) but it is not going to be installed libcompizconfig-backend-gconf:i386 : Depends: libcompizconfig0:i386 but it is not going to be installed E: Unable to correct problems, you have held broken packages. david@Nebuchadnezzar:~$ Also I installed Unity tweak tool through the software center, and now I cannot find it at all, not even in search apps. I feel like every time I try to install something I have to jump through flaming hoops...

    Read the article

  • Inheritance, commands and event sourcing

    - by Arthis
    In order not to redo things several times I wanted to factorize common stuff. For Instance, let's say we have a cow and a horse. The cow produces milk, the horse runs fast, but both eat grass. public class Herbivorous { public void EatGrass(int quantity) { var evt= Build.GrassEaten .WithQuantity(quantity); RaiseEvent(evt); } } public class Horse : Herbivorous { public void RunFast() { var evt= Build.FastRun; RaiseEvent(evt); } } public class Cow: Herbivorous { public void ProduceMilk() { var evt= Build.MilkProduced; RaiseEvent(evt); } } To eat Grass, the command handler should be : public class EatGrassHandler : CommandHandler<EatGrass> { public override CommandValidation Execute(EatGrass cmd) { Contract.Requires<ArgumentNullException>(cmd != null); var herbivorous= EventRepository.GetById<Herbivorous>(cmd.Id); if (herbivorous.IsNull()) throw new AggregateRootInstanceNotFoundException(); herbivorous.EatGrass(cmd.Quantity); EventRepository.Save(herbivorous, cmd.CommitId); } } so far so good. I get a Herbivorous object , I have access to its EatGrass function, whether it is a horse or a cow doesn't matter really. The only problem is here : EventRepository.GetById<Herbivorous>(cmd.Id) Indeed, let's imagine we have a cow that has produced milk during the morning and now wants to eat grass. The EventRepository contains an event MilkProduced, and then come the command EatGrass. With the CommandHandler, we are no longer in the presence of a cow and the herbivorious doesn't know anything about producing milk . what should it do? Ignore the event and continue , thus allowing the inheritance and "general" commands? or throw an exception to forbid execution, it would mean only CowEatGrass, and HorseEatGrass might exists as commands ? Thanks for your help, I am just beginning with these kinds of problem, and I would be glad to have some news from someone more experienced.

    Read the article

  • Distinction between API and frontend-backend

    - by Jason
    I'm trying to write a "standard" business web site. By "standard", I mean this site runs the usual HTML5, CSS and Javascript for the front-end, a back-end (to process stuff), and runs MySQL for the database. It's a basic CRUD site: the front-end just makes pretty whatever the database has in store; the backend writes to the database whatever the user enters and does some processing. Just like most sites out there. In creating my Github repositories to begin coding, I've realized I don't understand the distinction between the front-end back-end, and the API. Another way of phrasing my question is: where does the API come into this picture? I'm going to list some more details and then questions I have - hopefully this gives you guys a better idea of what my actual question is, because I'm so confused that I don't know the specific question to ask. Some more details: I'd like to try the Model-View-Controller pattern. I don't know if this changes the question/answer. The API will be RESTful I'd like my back-end to use my own API instead of allowing the back-end to cheat and call special queries. I think this style is more consistent. My questions: Does the front-end call the back-end which calls the API? Or does the front-end just call the API instead of calling the back-end? Does the back-end just execute an API and the API returns control to the back-end (where the back-end acts as the ultimate controller, delegating tasks)? Long and detailed answers explaining the role of the API alongside the front-end back-end are encouraged. If the answer depends on the model of programming (models other than the Model-View-Controller pattern), please describe these other ways of thinking of the API. Thanks. I'm very confused.

    Read the article

  • Is there a portal dedicated to HTML5 games?

    - by Bane
    Just to get something straight; by "portal", I mean a website that frequently publishes a certain type of games, has a blog, some articles, maybe some tutorials and so on. All of these things are not required (except the game publishing part, of course), for example, I consider Miniclip to be a flash game portal. The reason for defining this term is because I'm not sure if other people use it in this context. I recently (less than a year ago) got into HTML5 game development, nothing serious, just my own small projects that I didn't really show to a lot of people, and that certainly didn't end up somewhere on the web (although, I am planning to make a website for my next game). I am interested in the existence of an online portal where indie devs (or non-indie ones, doesn't really matter that much) can publish their own games, sort of like "by devs for devs", also a place where you can find some simple tutorials on basic HTML5 game development and so on... I doubt something like this exists for several reasons: You can't really commercialize an HTML5 game without a strong server-side and microtransactions The code can be easily copied HTML5 is simply new, and things need time to get their own portals somewhere... If a thing like this does not exist, I think I might get into making one some day...

    Read the article

  • Implementing a multilanguage AI contest platform

    - by Alejandro Piad
    This is a followup to this question. To sum: I'm implementing an AI contest site, where each user may submit several AI implementations for different games. Think about Google AI Challenge but instead of just having a big event once a year, I would like it more on a league fashion, with all virtual players playing with each other every some close period of time. I want to support as many programming languages as possible. I've seen that contest sites (like codeforces) ask you to submit a source code and interact through stdin and stdout. The first question is: what is the best way of supporting multiple languages? As I see it, I can either ask people to upload some binary/script, and interact either through stdin/*stdout*, or sockets, or the file system; or ask people to submit source code, and wrap it with whatever is necessary for the interaction. I would like to skip the need to compile the code by myself (in the server, I mean), but I am willing to do it if its the "best" choice. I need to comunicate virtual players with each other, or even better, with some intermediary arbiter. The second question is regarding security. If I'm going to be running user code in my server, I want to ensure strict security conditions, like no file system access, no networking, etc. Otherwise it would be a safe heaven for hackers. I will be implementing the engine/arbiter in .NET. I would like to support at least C#, C++, Java and Python for the user's implementations. I'm willing to write interfaces for each of these languages to simplify the user interaction with the system. Thanks in advance.

    Read the article

  • Formatting php, what works more efficiently?

    - by JamesM-SiteGen
    Hello fellow programmers, I was just wondering what makes php work faster, I have a few methods that I always go and do, but that only improves the way I can read it, but how about the interpreter? Should I include the curly braces when there is only one statement to run? if(...){ echo "test"; } # Or.. if(...) echo "test"; === Which should be used? I have also found http://beta.phpformatter.com/ and I find the following settings to be good, but are they? Indentation: Indentation style: {K&R (One true brace style)} Indent with: {Tabs} Starting indentation: [1] Indentation: [1] Common: [x] Remove all comments [x] Remove empty lines [x] Align assignments statements nicely [ ] Put a comment with the condition after if, while, for, foreach, declare and catch statements Improvement: [x] Remove lines with just a semicolon (;) [x] Make normal comments (//) from perl comments (#) [x] Make long opening tag (<?php) from short one (<?) Brackets: [x] Space inside brackets- ( ) [x] Space inside empty brackets- ( ) [x] Space inside block brackets- [ ] [x] Space inside empty block brackets- [ ] Tiny var names: often I go through my code and change $var1 to $a, $var2 to $b and so on. I do include comments at the start of the file to show to me what each letter(s) mean.. Final note: So am I doing the right thing with the curly braces and the settings? Are there any great tips that help it run faster?

    Read the article

  • How to protect your real time online shooter from potential bots

    - by Zaky German
    I'm looking to create a multiplayer top down shooter. While i've read about different topics, i can see them i've got some real challenges ahead, but i'm all up for it. One thing i can't understand is how am i supposed to be protecting the game from people who try to create bots? What i mean is, as far as i understand, it's impossible to protect the network traffic in a way that players won't be able to create programs that listen to what's going on and understand it. So what worries me is that people can create bots that listen to the current location of rival players, and send communication that mimic as if the player is shooting in the exact "perfect" location to win that match. So what kind of techniques are used to protect real time games from such bots? Also i'd like to mention that i've tried searching for discussions (as this sounds like something many people struggle with), but couldn't find anything about it specifically, only as a part of broader questions about networking in real time games. If i should have looked harder feel free to put me in my place :) Thanks alot!

    Read the article

  • What should every programmer know about web development?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web application before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also, I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification.

    Read the article

  • Examples of 2D side-scrollers that achieve open non-linear feel?

    - by Milosz Falinski
    I'm working on a 2.5D platformer prototype that aims for an open feel while maintaining familiar core mechanics. Now, there's some obvious challenges with creating a non constricted feel in a spatially constricted environment. What I'm interested in, is examples of how game designers deal with the "here's a level, beat the bad guys/puzzles to get to the next level" design that seems so natural to most platformers (eg. Mario/Braid/Pid/Meat Boy to name a few). Some ideas for achieving openness I've come across include: One obvious successful example is Terraria, which achieves openness simply through complexity and flexibility of the game-system Another example that comes to mind is Cave Story. Game is non-linear, offers multiple choices and side-stories Mario, Rayman and some other 'classics' with a top-down level selection. I actually really dislike this as it never did anything for me emotionally and just seems like a bit of a lazy way to do things. Note: I've not actually had much experience with most of the 'classical' console platformers, apart from the obvious Marios/Zeldas/Metroids, since I've grown up on adventure games. By that I mean, it's entirely possible that I simply missed some games that solve the problem really well and are by some considered obvious 'classics'.

    Read the article

  • How to Change the Default Application for a File Type in Mac OS X

    - by The Geek
    If you’re a recent Mac OS X convert, you might be wondering how to force a particular file type to open in a different application than the default. No? Well, we’re going to explain it anyway. This is most useful when you’ve installed something like VLC and want to open your video files in that instead of the default, which is QuickTime Player. Latest Features How-To Geek ETC RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition How To Create Your Own Custom ASCII Art from Any Image Vintage Posters Showcase the History of Tech Advertising Google Cloud Print Extension Lets You Print Doc/PDF/Txt Files from Web Sites Hack a $10 Flashlight into an Ultra-bright Premium One Firefox Personas Arrive on Firefox Mobile Focus Booster Is a Sleek and Free Productivity Timer What is the Internet? From the Today Show January 1994 [Historical Video]

    Read the article

  • Client-side code and UPK

    - by [email protected]
    There is a long running discussion in UPK Development regarding the use of any client side code as part of the end-user playback. By this I mean anything which requires an install including ActiveX controls, browser helper objects, stand-alone applications, things that run in the task bar, etc. We all have grown to love zero-footprint applications over the past ten years, but there are some things which are not technically feasible using HTML alone. One example of this is the functionality provided by our SmartHelp in-application support component. This allows the user to launch context sensitive help without making modifications to the target application. (If you are unfamiliar with SmartHelp, more information can be found in the "In-Application Support Guide" in the UPK manual directory) We always try to implement everything we can using only HTML but there are many features which have been requested over the years that would require some client-side code in order to work. When these come up for discussion, there is always a spirited debate about the acceptability of a client side solution. I thought it would be interesting to ask for feedback from a wider audience. What do you think about client-side components? Would your organization consider them? Do you already deploy SmartHelp? Is there a large hurdle to clear for these to be worth the deployment costs? Let us know. Mark Overton, VP Development for UPK

    Read the article

  • How do "custom software companies" deal with technical debt?

    - by andy
    What are "custom software companies"? By "custom software companies" I mean companies that make their money primarily from building custom, one off, bits of software. Example are agencies or middle-ware companies, or contractors/consultants like Redify. What's the opposite of "custom software companies"? The oposite of the above business model are companies that focus on long term products, whether they be deployable desktop/mobile apps, or SaaS software. A sure fire way to build up technical debt: I work for a company that attempts to focus on a suite of SaaS products. However, due to certain constraints we sometimes end up bending to the will of certain clients and we end building bits of custom software that can only be used for that client. This is a sure fire way to incur technical debt. Now we have a bit of software to maintain that adds nothing to our core product. If custom work is a sure fire way to build technical debt, how do agencies handle it? So that got me thinking. Companies who don't have a core product as the center of their business model, well they're always doing custom software work. How do they cope with the notion of technical debt? How does it not drive them into technical bankruptcy?

    Read the article

  • How can player actions be "judged morally" in a measurable way?

    - by Sebastien Diot
    While measuring the player "skills" and "effort" is usually easy, adding some "less objective" statistics can give the player supplementary goals, especially in a MUD/RPG context. What I mean is that apart from counting how many orcs were killed, and gems collected, it would be interesting to have something along the line of the traditional Good/Evil, Lawful/Chaotic ranking of paper-based RPG, to add "dimension" to the game. But computers cannot differentiate good/evil effectively (nor can humans in many cases), and if you have a set of "laws" which are precise enough that you can tell exactly when the player breaks them, then it generally makes more sense to actually prevent them from doing that action in the first place. One example could be the creation/destruction axis (if players are at all allowed to create/build things), possibly in the form of the general effect of the player actions on "ecology". So what else is there left that can be effectively measured and would provide a sense of "moral" for the player? The more axis I have to measure, the more goals the player can have, and therefore the longer the game can last. This also gives the players more ways of "differentiating" themselves among hordes of other players of the same "class" and similar "kit".

    Read the article

  • How to explain a layperson why a developer should not be interrupted while neck-deep in coding?

    - by András Szepesházi
    If you just consider the second part of my question, "Why a developer should not be interrupted while neck-deep in coding", that has been discussed a number of times by smart people. Heck, even the co-founder of SO, Joel Spolsky, wrote a blog post about "getting in the zone" and "being knocked out of the zone" and why it takes an average of 15 minutes to achieve productivity when participating in complex, software development related tasks. So I think the why has been established. What I'm interested in is how to explain all that to somebody who doesn't know beans about Beans (khmm I mean software development). How to tell the wife, or the funny guy from accounting at the workplace, or the long time friend who pings you on Skype every 30 minutes with a "Wazzzzzzup?!", that all the interruptions have a much deeper impact on your work than the obvious 30 seconds they took from your time. Obviously you can't explain it by sentences like "I have to juggle a lot of variable names in my short term memory" unless you want to be the target of blank stares or friendly abuse. I'd like to be able to explain all that to non-developers in a way that will make them clearly understand - without being offensive, elitist or too technical.

    Read the article

  • What's a "Cloud Operating System"?

    - by user12608550
    What's a "Cloud Operating System"? Oracle's recently introduced Solaris 11 has been touted as "The First Cloud OS". Interesting claim, but what exactly does it mean? To answer that, we need to recall what characteristics define a cloud and then see how Solaris 11's capabilities map to those characteristics. By now, most cloud computing professionals have at least heard of, if not adopted, the National Institute of Standards and Technology (NIST) Definition of Cloud Computing, including its vocabulary and conceptual architecture. NIST says that cloud computing includes these five characteristics: On-demand self-service Broad network access Resource pooling Rapid elasticity Measured service How does Solaris 11 support these capabilities? Well, one of the key enabling technologies for cloud computing is virtualization, and Solaris 11 along with Oracle's SPARC and x86 hardware offerings provides the full range of virtualization technologies including dynamic hardware domains, hypervisors for both x86 and SPARC systems, and efficient non-hypervisor workload virtualization with containers. This provides the elasticity needed for cloud systems by supporting on-demand creation and resizing of application environments; it supports the safe partitioning of cloud systems into multi-tenant infrastructures, adding resources as needed and deprovisioning computing resources when no longer needed, allowing for pay-only-for-usage chargeback models. For cloud computing developers, add to that the next generation of Java, and you've got the NIST requirements covered. The results, or one of them anyway, are services like the new Oracle Public Cloud. And Solaris is the ideal platform for running your Java applications. So, if you want to develop for cloud computing, for IaaS, PaaS, or SaaS, start with an operating system designed to support cloud's key requirements…start with Solaris 11.

    Read the article

  • Share on: FB, Tweet, Digg, Linkedin, Delicious, My mother, ... it's just on fashion, or some real value?

    - by Marco Demaio
    Nowadays your site is not in fashion if you don't show at least a couple of share buttons like these: Is this just fashion, or do people actually get something good out of it? When I say "something good" I mostly mean something that you could measure, and not just the feeling that was good. Maybe I can better explain with an example: did you notice (in some way) that many people clicked on those links to share your page/s on those web 2.0 social sites? And in such a case on which social networks did you see they mostly share your pages? BTW I'm not talking about Google PR, i know all web 2.0 social sites use nofollow everywhere and even hidden links, so they are useless by themselves for PR. UPDATE: According to this video, Google's Alter Ego says that they now use in some way data from social sites in ranking. If this is true, it's obvious that the Share on button for FB, Tweet, etc are definitely of some values. But again my question is more about what you noticed in your real experience to be a direct benefit of adding those type of "Share On" links on your webisite? I.e. did you see more traffic coming in form FB, or some users who bought your products because of FB or Twitter? Or any other benefits? Thanks

    Read the article

  • How to choose cell to put entity in in an uniform grid used for broad phase collision detection?

    - by nathan
    I'm trying to implement the broad phase of my collision detection algorithm. My game is an arcade game with lot of moving entities in an open space with relatively equivalent sizes. Regarding the above specifications, i decided to use an uniform grid for space partitioning. The problem i have right know is how to efficiently choose in which cells an entity should be added. ATM i'm doing something like this: for (int x = 0; x < gridSize; x++) { for (int y = 0; y < gridSize; y++) { GridCell cell = grid[x][y]; cell.clear(); //remove the previously added entities for (int i = 0; i < entities.size(); i++) { Entity e = entities.get(i); if (cell.isEntityOverlap(e)) { cell.add(e); } } } } The isEntityOverlap is a simple method i added my GridCell class. public boolean isEntityOverlap(Shape s) { return cellArea.intersects(s); } Where cellArea is a Rectangle. cellArea = new Rectangle(x, y, CollisionGrid.CELL_SIZE, CollisionGrid.CELL_SIZE); It works but it's damn slow. What would be a fast way to know all the cells an entity overlaps? Note: by "it works" i mean, the entities are contained in the good cells over the time after movements etc.

    Read the article

  • How to change CapsLock key to produce "a"?

    - by Pit
    While typing I often hit the CapsLock key instead of the a key. (QWERTZU keyboard) This is quite annoying because the moment I realise that I hit the wrong key, I will have to delete multiple character/lines of text an rewrite them in the right form. I am searching for a way to prevent this. I have found a possibility to disable the CapsLock key in Keyboard Layout Options. But this would in my case mean that instead of writing an a I would write nothing. Positive - I don't have to rewrite a whole line, but only one character Negative - It's not that obvious that I hit the wrong key, as a missing character is not perceivable as an upper-case line of text. I would therefore prefer a possibility to map CapsLock to a . Thus when hitting CapsLock an a character would be written. Positive - If I hit CapsLock instead of a I get the output I actually wanted to type. Negative - If I hit CapsLock in any other context I will get an a character. As I don't ever intentionally use the CapsLock key this would not really pose a problem. (I think, or does it?) My Question: So how do I change to a ? And is there any case where this could be dangerous/provoke unwanted behaviour?

    Read the article

< Previous Page | 197 198 199 200 201 202 203 204 205 206 207 208  | Next Page >