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  • Design guideline for saving big byte stream in c# [migrated]

    - by Praveen
    I have an application where I am receiving big byte array very fast around per 50 miliseconds. The byte array contains some information like file name etc. The data (byte array ) may come from several sources. Each time I receive the data, I have to find the file name and save the data to that file name. I need some guide lines to how should I design it so that it works efficient. Following is my code... public class DataSaver { private static Dictionary<string, FileStream> _dictFileStream; public static void SaveData(byte[] byteArray) { string fileName = GetFileNameFromArray(byteArray); FileStream fs = GetFileStream(fileName); fs.Write(byteArray, 0, byteArray.Length); } private static FileStream GetFileStream(string fileName) { FileStream fs; bool hasStream = _dictFileStream.TryGetValue(fileName, out fs); if (!hasStream) { fs = new FileStream(fileName, FileMode.Append); _dictFileStream.Add(fileName, fs); } return fs; } public static void CloseSaver() { foreach (var key in _dictFileStream.Keys) { _dictFileStream[key].Close(); } } } How can I improve this code ? I need to create a thread maybe to do the saving.

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  • Cannot execute Java program: UnsupportedClassVersionError

    - by Ricko Devian
    I have installed JDK 6, but I can't execute a Java program. For example, I have made test.java. I compile it with javac tes.java and there's no error when I compile it, but when I want to execute that program it always displays an error. I execute the Java program with java tes. Exception in thread "main" java.lang.UnsupportedClassVersionError: tes : Unsupported major.minor version 51.0 at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:634) at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142) at java.net.URLClassLoader.defineClass(URLClassLoader.java:277) at java.net.URLClassLoader.access$000(URLClassLoader.java:73) at java.net.URLClassLoader$1.run(URLClassLoader.java:212) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:205) at java.lang.ClassLoader.loadClass(ClassLoader.java:321) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:294) at java.lang.ClassLoader.loadClass(ClassLoader.java:266) Could not find the main class: tes. Program will exit. My javac version is 1.7.0, my java version is 1.6.0. Here is my tes.java code: class tes{ public static void main(String[]args){ System.out.println("hello"); } }

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  • (LWJGL) Pixel Unpack Buffer Object is Disabled? (glTextImage2D)

    - by OstlerDev
    I am trying to create a render target for my game so that I can re-render at a different screen size. But I am receiving the following error: Exception in thread "main" org.lwjgl.opengl.OpenGLException: Cannot use offsets when Pixel Unpack Buffer Object is disabled Here is the source code for my Render method: // clear screen GL11.glClear(GL11.GL_COLOR_BUFFER_BIT | GL11.GL_DEPTH_BUFFER_BIT); // Start FBO Rendering Code // The framebuffer, which regroups 0, 1, or more textures, and 0 or 1 depth buffer. int FramebufferName = GL30.glGenFramebuffers(); GL30.glBindFramebuffer(GL30.GL_FRAMEBUFFER, FramebufferName); // The texture we're going to render to int renderedTexture = glGenTextures(); // "Bind" the newly created texture : all future texture functions will modify this texture glBindTexture(GL_TEXTURE_2D, renderedTexture); // Give an empty image to OpenGL ( the last "0" ) glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); // Poor filtering. Needed ! glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); // Set "renderedTexture" as our colour attachement #0 GL32.glFramebufferTexture(GL30.GL_FRAMEBUFFER, GL30.GL_COLOR_ATTACHMENT0, renderedTexture, 0); // Set the list of draw buffers. IntBuffer drawBuffer = BufferUtils.createIntBuffer(20 * 20); GL20.glDrawBuffers(drawBuffer); // Always check that our framebuffer is ok if(GL30.glCheckFramebufferStatus(GL30.GL_FRAMEBUFFER) != GL30.GL_FRAMEBUFFER_COMPLETE){ System.out.println("Framebuffer was not created successfully! Exiting!"); return; } // Resets the current viewport GL11.glViewport(0, 0, scaleWidth*scale, scaleHeight*scale); GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); // let subsystem paint if (callback != null) { callback.frameRendering(); } // update window contents Display.update(); It is crashing on this line: glTexImage2D(GL_TEXTURE_2D, 0,GL_RGB, 1024, 768, 0,GL_RGB, GL_UNSIGNED_BYTE, 0); I am not really sure why it is crashing and looking around I have not been able to find out why. Any help or insight would be greatly welcome.

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  • Oracle VM 3.1.1 build 365 released

    - by wcoekaer
    A few days ago we released a patch update for Oracle VM 3.1.1 (build 365). Oracle VM Manager 3.1.1 Build 365 is now available from My Oracle Support patch ID 14227416 Oracle VM Server 3.1.1 errata updates are, as usual, released on ULN in the ovm3_3.1.1_x86_64_patch channel. Just a reminder, when we publish errata for Oracle VM, the notifications are sent through the oraclevm-errata maillist. You can sign up here. Some of the bugfixes in 3.1.1 : 14054162 - Removes unnecessary locks when creating VNICs in a multi-threaded operation. 14111234 - Fixes the issue when discovering a virtual machine that has disks in a un-discovered repository or has un-discovered physical disks. 14054133 - Fixes a bug of object not found where vdisks are left stale in certain multi-thread operations. 14176607 - Fixes the issue where Oracle VM Manager would hang after a restart due to various tasks running jobs in the global context. 14136410 - Fixes the stale lock issue on multithreaded server where object not found error happens in some rare situations. 14186058 - Fixes the issue where Oracle VM Manager fails to discover the server or start the server after the server hardware configuration (i.e. BIOS) was modified. 14198734 - Fixes the issue where HTTP cannot be disabled. 14065401 - Fixes Oracle VM Manager UI time-out issue where the default value was not long enough for storage repository creation. 14163755 - Fixes the issue when migrating a virtual machine the list of target servers (and "other servers") was not ordered by name. 14163762 - Fixes the size of the "Edit Vlan Group" window to display all information correctly. 14197783 - Fixes the issue that navigation tree (servers) was not ordered by name. I strongly suggest everyone to use this latest build and also update the server to the latest version. have at it.

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  • GPL - what is distribution?

    - by Martin Beckett
    An interesting point came up on another thread about alleged misappropriation of a GPL project. In this case the enterprise software was used by some large companies who essentially took the code, changed the name, removed the GPL notices and used the result. The point was - if the company did this and only used the software internally then there isn't any distribution and that's perfectly legal under GPL. Modifications by their own employees for internal use would also be allowed. So At what point does it become a distribution? Presumably if they brought in outside contractors under 'work for hire' their modifications would also be internal and so not a distribution. If they hired an external software outfit to do modifications and those changes were only used internally by the company - would those changes be distributed? Does the GPL apply to the client or to the external developers? If the company then give the result to another department, another business unit, another company? What if the other company is a wholly owned subsidiary? ps. yes I know the answer is ask a lawyer. But all the discussion I have seen over GPL2/GPL3 distribution has been about webservices - not about internal use.

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  • Is 'Protection' an acceptable Java class name

    - by jonny
    This comes from a closed thread at stack overflow, where there are already some useful answers, though a commenter suggested I post here. I hope this is ok! I'm trying my best to write good readable, code, but often have doubts in my work! I'm creating some code to check the status of some protected software, and have created a class which has methods to check whether the software in use is licensed (there is a separate Licensing class). I've named the class 'Protection', which is currently accessed, via the creation of an appProtect object. The methods in the class allow to check a number of things about the application, in order to confirm that it is in fact licensed for use. Is 'Protection' an acceptable name for such a class? I read somewhere that if you have to think to long in names of methods, classes, objects etc, then perhaps you may not be coding in an Object Oriented way. I've spent a lot of time thinking about this before making this post, which has lead me to doubt the suitability of the name! In creating (and proof reading) this post, I'm starting to seriously doubt my work so far. I'm also thinking I should probably rename the object to applicationProtection rather than appProtect (though am open to any comments on this too?). I'm posting non the less, in the hope that I'll learn something from others views/opinions, even if they're simply confirming I've "done it wrong"!

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  • JUnit Testing in Multithread Application

    - by e2bady
    This is a problem me and my team faces in almost all of the projects. Testing certain parts of the application with JUnit is not easy and you need to start early and to stick to it, but that's not the question I'm asking. The actual problem is that with n-Threads, locking, possible exceptions within the threads and shared objects the task of testing is not as simple as testing the class, but testing them under endless possible situations within threading. To be more precise, let me tell you about the design of one of our applications: When a user makes a request several threads are started that each analyse a part of the data to complete the analysis, these threads run a certain time depending on the size of the chunk of data (which are endless and of uncertain quality) to analyse, or they may fail if the data was insufficient/lacking quality. After each completed its analysis they call upon a handler which decides after each thread terminates if the collected analysis-data is sufficient to deliver an answer to the request. All of these analysers share certain parts of the applications (some parts because the instances are very big and only a certain number can be loaded into memory and those instances are reusable, some parts because they have a standing connection, where connecting takes time, ex.gr. sql connections) so locking is very common (done with reentrant-locks). While the applications runs very efficient and fast, it's not very easy to test it under real-world conditions. What we do right now is test each class and it's predefined conditions, but there are no automated tests for interlocking and synchronization, which in my opionion is not very good for quality insurances. Given this example how would you handle testing the threading, interlocking and synchronization?

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  • In agile environment, how is bug tracking and iteration tracking consolidated.

    - by DXM
    This topic stemmed from my other question about management-imposed waterfall-like schedule. From the responses in the other thread, I gathered this much about what is generally advised: Each story should be completed with no bugs. Story is not closed until all bugs have been addressed. No news there and I think we can all agree with this. If at a later date QA (or worse yet a customer) finds a bug, the report goes into a bug tracking database and also becomes a story which should be prioritized just like all other work. Does this sum up general handling of bugs in agile environment? If yes, the part I'm curious about is how do teams handle tracking in two different systems? (unless most teams don't have different systems). I've read a lot of advice (including Joel's blog) on software development in general and specifically on importance of a good bug tracking tool. At the same time when you read books on agile methodology, none of them seem to cover this topic because in "pure" agile, you finish iteration with no bugs. Feels like there's a hole there somewhere. So how do real teams operate? To track iterations you'd use (whiteboard, Rally...), to track bugs you'd use something from another set of products (if you are lucky enough, you might even get stuck with HP Quality Center). Should there be 2 separate systems? If they are separate, do teams spend time creating import/sync functionality between them? What have you done in your company? Is bug tracking software even used? Or do you just go straight to creating a story?

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  • Fn key sticks down

    - by Oli
    Just bought my significant other a shiny new Samsung Q330 13" netbook, stuck an OCZ Agility in it and installed Maverick. Just as a quick aside, this is a devastating combination. Graphics work perfectly and it cold-boots to desktop in about 7 seconds. Very quick. But (common to laptops) I've got a couple of problems. I'll start with the most problematic and start a new thread for the other. Like a lot of laptops, there is a Fn (function) modifier to allow some keys to have another purpose. When I tried to alter the brightness of the screen by tapping Fn+Down, it worked but kept on going until it was as dim as it could go. I tapped Fn+Up and it went to the other extreme. After that the entire keyboard ceases to work properly because the Fn modifier appears to be locked. Additionally, and as a direct side effect, I think, clicking on things doesn't result in a standard result. It's as if control is being held. A reboot is the only thing that seems to fix these problems. This isn't a problem if you don't touch the Fn key but as there are two of them on the keyboard, an accident is going to happen sooner than later, requiring a reboot (and probably some data loss). I don't have a lot of experience with laptops (I prefer my hulking great desktop) so this isn't my area of expertise. I'm open to all suggestions, even disabling the two Fn keys until we can find a better solution.

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  • CodePlex Daily Summary for Saturday, December 25, 2010

    CodePlex Daily Summary for Saturday, December 25, 2010Popular ReleasesCosmos (C# Open Source Managed Operating System): Release 71246: This is the first release featuring VS2010 support. Express support (C#) should work as well. Release notes: http://www.gocosmos.org/Releases/71246/NoSimplerAccounting: NoSimplerAccounting 6.0: -Fixed a bug in expense category report.NHibernate Mapping Generator: NHibernate Mapping Generator 2.0: Added support for Postgres (Thanks to Angelo)NewLife XCode: XCode v6.5.2010.1223 ????(????v3.5??): XCode v6.5.2010.1223 ????,??: NewLife.Core ??? NewLife.Net ??? XControl ??? XTemplate ????,??C#?????? XAgent ???? NewLife.CommonEnitty ??????(???,XCode??????) XCode?? ?????????,??????????????????,?????95% XCode v3.5.2009.0714 ??,?v3.5?v6.0???????????????,?????????。v3.5???????????,??????????????。 XCoder ??XTemplate?????????,????????XCode??? XCoder_Src ???????(????XTemplate????),??????????????????MiniTwitter: 1.64: MiniTwitter 1.64 ???? ?? 1.63 ??? URL ??????????????Ajax ASP.Net Forum: InSeCla Forum Software v0.1.9: *VERSION: 0.1.9* HAPPY CHRISTMAS FEATURES ADDED Added features customizabled per category level (Customize at ADMIN/Categories Tab) Allow Anonymous Threads, Allow Anonymous Post Virtual URLs (friendly urls) has finally added And you can have some forum (category) using virtual urls and other using normal urls. Check !, as this improve the SEO indexing results Moderation Instant On: Delete Thread, Move Thread Available to users being members of moderators or administrators InstantO...VivoSocial: VivoSocial 7.4.0: Please see changes: http://support.vivoware.com/project/ChangeLog.aspx?PROJID=48Umbraco CMS: Umbraco 4.6 Beta - codename JUNO: The Umbraco 4.6 beta (codename JUNO) release contains many new features focusing on an improved installation experience, a number of robust developer features, and contains more than 89 bug fixes since the 4.5.2 release. Improved installer experience Updated Starter Kits (Simple, Blog, Personal, Business) Beautiful, free, customizable skins included Skinning engine and Skin customization (see Skinning Documentation Kit) Default dashboards on install with hide option Updated Login t...SSH.NET Library: 2010.12.23: This release includes some bug fixes and few new fetures. Fixes Allow to retrieve big directory structures ssh-dss algorithm is fixed Populate sftp file attributes New Features Support for passhrase when private key is used Support added for diffie-hellman-group14-sha1,diffie-hellman-group-exchange-sha256 and diffie-hellman-group-exchange-sha1 key exchange algorithms Allow to provide multiple key files for authentication Add support for "keyboard-interactive" authentication method...ASP.NET MVC SiteMap provider: MvcSiteMapProvider 2.3.0: Using NuGet?MvcSiteMapProvider is also listed in the NuGet feed. Learn more... Like the project? Consider a donation!Donate via PayPal via PayPal. Release notesThis will be the last release targeting ASP.NET MVC 2 and .NET 3.5. MvcSiteMapProvider 3.0.0 will be targeting ASP.NET MVC 3 and .NET 4 Web.config setting skipAssemblyScanOn has been deprecated in favor of excludeAssembliesForScan and includeAssembliesForScan ISiteMapNodeUrlResolver is now completely responsible for generating th...SuperSocket, an extensible socket application framework: SuperSocket 1.3 beta 2: Compared with SuperSocket 1.3 beta 1, the changes listed below have been done in SuperSocket 1.3 beta 2: added supports for .NET 3.5 replaced Logging Application Block of EntLib with Log4Net improved the code about logging fixed a bug in QuickStart sample project added IPv6 supportTibiaPinger: TibiaPinger v1.0: TibiaPinger v1.0Media Companion: Media Companion 3.400: Extract the entire archive to a folder which has user access rights, eg desktop, documents etc. A manual is included to get you startedMulticore Task Framework: MTF 1.0.1: Release 1.0.1 of Multicore Task Framework.EnhSim: EnhSim 2.2.6 ALPHA: 2.2.6 ALPHAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Fixing up some r...ASP.NET MVC Project Awesome (jQuery Ajax helpers): 1.4.3: Helpers (controls) that you can use to build highly responsive and interactive Ajax-enabled Web applications. These helpers include Autocomplete, AjaxDropdown, Lookup, Confirm Dialog, Popup Form, Popup and Pager new stuff: Improvements for confirm, popup, popup form RenderView controller extension the user experience for crud in live demo has been substantially improved + added search all the features are shown in the live demoGanttPlanner: GanttPlanner V1.0: GanttPlanner V1.0 include GanttPlanner.dll and also a Demo application.N2 CMS: 2.1 release candidate 3: * Web platform installer support available N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) A bunch of bugs were fixed File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the templ...TweetSharp: TweetSharp v2.0.0.0 - Preview 6: Documentation for this release may be found at http://tweetsharp.codeplex.com/wikipage?title=UserGuide&referringTitle=Documentation. Note: This code is currently preview quality. Preview 6 ChangesMaintenance release with user reported fixes Preview 5 ChangesMaintenance release with user reported fixes Preview 4 ChangesReintroduced fluent interface support via satellite assembly Added entities support, entity segmentation, and ITweetable/ITweeter interfaces for client development Numer...Team Foundation Server Administration Tool: 2.1: TFS Administration Tool 2.1, is the first version of the TFS Administration Tool which is built on top of the Team Foundation Server 2010 object model. TFS Administration Tool 2.1 can be installed on machines that are running either Team Explorer 2010, or Team Foundation Server 2010.New ProjectsAzure Configuration File Comparer: Compares two Azure configuration files and highlights the differencesConquera: Conquera is a Xna fantasy turn-based strategy, where players capture castles and resources to expand, defend and improve their territories. eSCADA: Sistema de supervision, control y adquisicion de datos (SCADA) desarrollado sobre la plataforma .net 4.0Jing SaaS Platform: This SaaS Platform is built for fast form based project delivery.MatchChow: MatchChowMeshSharp: MeshSharp is a Navigational Mesh pathfinding library for XNA written in C#. This will use a combination of algorithms; A* (Astar), Funnel, Steering and Flocking. This will be a similar project to the recast navigation project (written in C++).MonJardin: MonJardin est une application pour le jardin. Cette application effectue l'inventaire des plantations et les récoltes d'un jardin.Open Bitrac: Open Bitrac is a asp.net blog system!PAMS: PAN Applications Management System for PAN Service Agents and AgenciesPassword Manager: Password Manager application for the Windows Phone, Desktop, ASP.NET/Silverlight platformsRandomRest: Creating a class library that is more random than the standard system.random by using crowd sourcingSimple Config Editor: A .Net Library to Create and Modify Config Files, Based on XML.SQL UML PROFILE: This project envolves the creation of an UML Profile for Visual Studio 2010 that allows creating database diagrams with UML objects in modeling projects. We will also create a T4 template to generate SQL Scripts from the modeling projectTSQL Parser based on Database Edition GDR: TSQL Parser based in Database Edition GDR, this particular implementation help in finding Tables and columns used in TSQL. For this project to work you will need to install Database Edition GDR. http://www.microsoft.com/downloads/en/details.aspx?FamilyID=bb3ad767-5f69-4db9-b1c9-8WiiScanner: A project for scanning objects into virtual environments using WiiMotes.Windows Azure Development Toys: The Windows Azure Development Toys is a collaboration of many libraries, interfaces, adapters and plug-ins for Windows Azure project development. It will accelerate your development performance of your Windows Azure based application.

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  • What's your most controversial programming opinion?

    - by Jon Skeet
    This is definitely subjective, but I'd like to try to avoid it becoming argumentative. I think it could be an interesting question if people treat it appropriately. The idea for this question came from the comment thread from my answer to the "What are five things you hate about your favorite language?" question. I contended that classes in C# should be sealed by default - I won't put my reasoning in the question, but I might write a fuller explanation as an answer to this question. I was surprised at the heat of the discussion in the comments (25 comments currently). So, what contentious opinions do you hold? I'd rather avoid the kind of thing which ends up being pretty religious with relatively little basis (e.g. brace placing) but examples might include things like "unit testing isn't actually terribly helpful" or "public fields are okay really". The important thing (to me, anyway) is that you've got reasons behind your opinions. Please present your opinion and reasoning - I would encourage people to vote for opinions which are well-argued and interesting, whether or not you happen to agree with them.

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  • What is the difference between Callback<T> and Java 8's Supplier<T>?

    - by Dan Pantry
    I've been switching over to Java from C# after some recommendations from some over at CodeReview. So, when I was looking into LWJGL, one thing I remembered was that every call to Display must be executed on the same thread that the Display.create() method was invoked on. Remembering this, I whipped up a class that looks a bit like this. public class LwjglDisplayWindow implements DisplayWindow { private final static int TargetFramesPerSecond = 60; private final Scheduler _scheduler; public LwjglDisplayWindow(Scheduler displayScheduler, DisplayMode displayMode) throws LWJGLException { _scheduler = displayScheduler; Display.setDisplayMode(displayMode); Display.create(); } public void dispose() { Display.destroy(); } @Override public int getTargetFramesPerSecond() { return TargetFramesPerSecond; } @Override public Future<Boolean> isClosed() { return _scheduler.schedule(() -> Display.isCloseRequested()); } } While writing this class you'll notice that I created a method called isClosed() that returns a Future<Boolean>. This dispatches a function to my Scheduler interface (which is nothing more than a wrapper around an ScheduledExecutorService. While writing the schedule method on the Scheduler I noticed that I could either use a Supplier<T> argument or a Callable<T> argument to represent the function that is passed in. ScheduledExecutorService didn't contain an override for Supplier<T> but I noticed that the lambda expression () -> Display.isCloseRequested() is actually type compatible with both Callable<bool> and Supplier<bool>. My question is, is there a difference between those two, semantically or otherwise - and if so, what is it, so I can adhere to it?

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  • Java applet game design no keyboard focus

    - by Sri Harsha Chilakapati
    THIS IS PROBABLY THE WRONG PLACE. POSTED ITHERE (STACKOVERFLOW) I'm making an applet game and it is rendering, the game loop is running, the animations are updating, but the keyboard input is not working. Here's an SSCCE. public class Game extends JApplet implements Runnable { public void init(){ // Initialize the game when called by browser setFocusable(true); requestFocus(); requestFocusInWindow(); // Always returning false GInput.install(this); // Install the input manager for this class new Thread(this).start(); } public void run(){ startGameLoop(); } } And Here's the GInput class. public class GInput implements KeyListener { public static void install(Component c){ new GInput(c); } public GInput(Component c){ c.addKeyListener(this); } public void keyPressed(KeyEvent e){ System.out.println("A key has been pressed"); } ...... } This is my GInput class. When run as an applet, it doesn't work and when I add the Game class to a frame, it works properly. Thanks

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  • Can I remove the systems from a component entity system?

    - by nathan
    After reading a lot about entity/component based engines. I feel like there is no real definition for this kind of engine. Reading this thread: Implementing features in an Entity System and the linked article made me think a lot. I did not feel that comfortable using System concept so I'll write something else, inspired by this pattern. I'd like to know if you think it's a good way to organize game code and what improvements can be made. Regarding a more strict implementation of entity/component based engine, is my solution viable? Do I risk getting stuck at any point due to the lack of flexibility of this implementation (or anything else)? My engine, as for entity/component patterns has entities and components, no systems since the game logic is handled by components. Also, I think the main difference is the fact that my engine will use inherence and OOP concepts in general, I mean, I don't try to minimize them. Entity: an entity is an abstract class. It holds his position, width and height, scale and a list of linked components. The current implementation can be found here (java). Every frame, the entity will be updated (i.e all the components linked to this entity will be updated), and rendered, if a render component is specified. Component: like for entity, a component is an abstract class that must be extended to create new components. The behavior of an entity is created through his components collection. The component implementation can be found here. Components are updated when the owning entity is updated or for only one specific component (render component), rendered. Here is an example of a logic component (i.e not a renderable component, a component that's updated each frame) in charge of listening for keyboard events and a render component in charge of display a plain sprite (i.e not animated).

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  • TBXML parsing issue while the value cannot get in UILabel

    - by Dany
    In my app I'm using TBXML parser where I need to get a value from xml file and print it on the label. This is my xml file in server <gold> <price> <title>22 K Gold</title> </price> <price> <title>24 K Gold</title> </price> </gold> any my Viewcontroller.h looks like #import <UIKit/UIKit.h> #import "TBXML.h" @interface ViewController : UIViewController{ IBOutlet UILabel *lab; IBOutlet UILabel *lab1; TBXML *tbxml; } @end and my Viewcontrooler.m looks like - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. NSData *xmlData = [[NSData alloc]initWithContentsOfURL:[NSURL URLWithString:@"http://www.abcde.com/sample.xml"]]; tbxml = [[TBXML alloc]initWithXMLData:xmlData]; TBXMLElement * root = tbxml.rootXMLElement; if (root) { TBXMLElement * elem_PLANT = [TBXML childElementNamed:@"price" parentElement:root]; while (elem_PLANT !=nil) { TBXMLElement * elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; NSString *botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab.text=[NSString stringWithFormat:@"re %@", botanicalName]; elem_PLANT = [TBXML nextSiblingNamed:@"price" searchFromElement:elem_PLANT]; elem_BOTANICAL = [TBXML childElementNamed:@"title" parentElement:elem_PLANT]; botanicalName = [TBXML textForElement:elem_BOTANICAL]; lab1.text=[NSString stringWithFormat:@"re %@", botanicalName]; } } } I'm getting BAD_ACCESS thread. Am I missing anything?

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  • SQL SERVER – Caption the Cartoon Contest – Last 2 Days

    - by pinaldave
    Developer’s life is very interesting, we often want to start my day early at a job so we can go home early. However, the day never comes as the life of the developer is always about working late hours. If the developer goes to the office early – there are good chances that his co-workers will come late. Additionally, I am confident that there will be always something urgent for developers or DBA to solve right at the time they are ready to go home. This is the life of the developers!  Here is the interesting story of a DBA who was about to go to the home. He had to take his girlfriend to a movie and dinner in 30 minutes. However, his manager asks him to fix the performance related issues with their production server. In normal case, he had only two choices a) Job or b) Girlfriend. Well, our super hero DBA decided to use efficient tools and improve the performance of the production server in merely 30 minutes. When he was done, his manager was absolutely surprised by his efficiency and accuracy of the work. He asked him following question - Here is the contest – you need to guess what was the answer of our Super Hero DBA. If you guess the answer correct you may win Star Wars R2-D2 Inflatable Remote Controlled device. Additionally, if you Download DB Optimizer before Dec 8, 2012 – you will be eligible for USD 25 Amazon Gift Card (there are total 10 such awards). Please do not leave comments in this thread – to participate in the contest – please leave a comment here in the original contest page. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Puzzle, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • OpenGL ES Loading

    - by kuroutadori
    I want to know what is the norm of loading rendering code. Take a button. When the application is loaded, a texture is loaded which has the image of the button on it. When the button is tapped, it then adds a loader into a queue, which is loaded on render thread. It then loads up an array buffer with vertexes and tex coords when render is called. It then adds to a render tree. Then it renders. the render function looks like this void render() { update(); mBaseRenderer->render(); } update() is when the queue is checked to see if anything needs loading. mBaseRenderer->render() is the render tree. What I am asking then is, should I even have the update() there at all and instead have everything preloaded before it renders? If I can have it loaded when need, for instance when there is tap, then how can it be done (My current code causes an dequeueing buffer error (Unknown error: -75) which I assume is to do with OpenGL ES and the context)?

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  • Not getting paid for hours you've worked?

    - by Sauron
    So I was reading from a previous thread about App vs Game Development: If it was for you to chose Game Development vs Application Development, which will you chose? Which brought me to this site: EA: The Human Story A lot of it talked about developers working something like 85 hours a week, and not getting paid overtime, or anything. Just getting paid for the 40 hours. Is this normal for most software companies? I mean where I work I'm only an entry level guy but I get overtime, and anything over 40 hours is considered this. But it got me thinking "Holy crap" I could never do that. My FREE time is important to me. But is this commonplace in most software companies? Or is more a rarity to certain types (game development, etc)? Because it got me scared! Like I understand having to put some extra hours in for a project... but like 80! that's ridiculous.

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  • Which reference provides your definition of "elegant" or "beautiful" code?

    - by Donnied
    This question is phrased in a very specific way - it asks for references. There was a similar question posted which was closed because it was considered a duplicate to a good code question. The Programmers FAQ points out that answers should have references - or its just an unproductive sharing of (seemingly) baseless opinions. There is a difference between shortest code and most elegant code. This becomes clear in several seminal texts: Dijkstra, E. W. (1972). The humble programmer. Communications of the ACM, 15(10), 859–866. Kernighan, B. W., & Plauger, P. J. (1974). Programming style: Examples and counterexamples. ACM Comput. Surv., 6(4), 303–319. Knuth, D. E. (1984). Literate programming. The Computer Journal, 27(2), 97–111. doi:10.1093/comjnl/27.2.97 They all note the importance of clarity over brevity. Kernighan & Plauger (1974) provide descriptions of "good" code, but "good code" is certainly not synonymous with "elegant". Knuth (1984) describes the impo rtance of exposition and "excellence of style" to elegant programs. He cites Hoare - who describes that code should be self documenting. Dijkstra (1972) indicates that beautiful programs optimize efficiency but are not opaque. This sort of conversation is qulaitatively different than a random sharing of opinions. Therefore, the question - Which reference provides your definition of "elegant" or "beautiful" code? "Which *reference*" is not subjective - anything else will most likely shut the thread down, so please supply *references* not opinions.

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  • Using LINQ to Twitter OAuth with Windows 8

    - by Joe Mayo
    In previous posts, I explained how to use LINQ to Twitter with Windows 8, but the example was a Twitter Search, which didn’t require authentication. Much of the Twitter API requires authentication, so this post will explain how you can perform OAuth authentication with LINQ to Twitter in a Windows 8 Metro-style application. Getting Started I have earlier posts on how to create a Windows 8 app and add pages, so I’ll assume it isn’t necessary to repeat here. One difference is that I’m using Visual Studio 2012 RC and some of the terminology and/or library code might be slightly different.  Here are steps to get started: Create a new Windows metro style app, selecting the Blank App project template. Create a new Basic Page and name it OAuth.xaml.  Note: You’ll receive a prompt window for adding files and you should click Yes because those files are necessary for this demo. Add a new Basic Page named TweetPage.xaml. Open App.xaml.cs and change !rootFrame.Navigate(typeof(MainPage)) to !rootFrame.Navigate(typeof(TweetPage)). Now that the project is set up you’ll see the reason why authentication is required by setting up the TweetPage. Setting Up to Tweet a Status In this section, I’ll show you how to set up the XAML and code-behind for a tweet.  The tweet logic will check to see if the user is authenticated before performing the tweet. To tweet, I put a TextBox and Button on the XAML page. The following code omits most of the page, concentrating primarily on the elements of interest in this post: <StackPanel Grid.Row="1"> <TextBox Name="TweetTextBox" Margin="15" /> <Button Name="TweetButton" Content="Tweet" Click="TweetButton_Click" Margin="15,0" /> </StackPanel> Given the UI above, the user types the message they want to tweet, and taps Tweet. This invokes TweetButton_Click, which checks to see if the user is authenticated.  If the user is not authenticated, the app navigates to the OAuth page.  If they are authenticated, LINQ to Twitter does an UpdateStatus to post the user’s tweet.  Here’s the TweetButton_Click implementation: void TweetButton_Click(object sender, RoutedEventArgs e) { PinAuthorizer auth = null; if (SuspensionManager.SessionState.ContainsKey("Authorizer")) { auth = SuspensionManager.SessionState["Authorizer"] as PinAuthorizer; } if (auth == null || !auth.IsAuthorized) { Frame.Navigate(typeof(OAuthPage)); return; } var twitterCtx = new TwitterContext(auth); Status tweet = twitterCtx.UpdateStatus(TweetTextBox.Text); new MessageDialog(tweet.Text, "Successful Tweet").ShowAsync(); } For authentication, this app uses PinAuthorizer, one of several authorizers available in the LINQ to Twitter library. I’ll explain how PinAuthorizer works in the next section. What’s important here is that LINQ to Twitter needs an authorizer to post a Tweet. The code above checks to see if a valid authorizer is available. To do this, it uses the SuspensionManager class, which is part of the code generated earlier when creating OAuthPage.xaml. The SessionState property is a Dictionary<string, object> and I’m using the Authorizer key to store the PinAuthorizer.  If the user previously authorized during this session, the code reads the PinAuthorizer instance from SessionState and assigns it to the auth variable. If the user is authorized, auth would not be null and IsAuthorized would be true. Otherwise, the app navigates the user to OAuthPage.xaml, which I’ll discuss in more depth in the next section. When the user is authorized, the code passes the authorizer, auth, to the TwitterContext constructor. LINQ to Twitter uses the auth instance to build OAuth signatures for each interaction with Twitter.  You no longer need to write any more code to make this happen. The code above accepts the tweet just posted in the Status instance, tweet, and displays a message with the text to confirm success to the user. You can pull the PinAuthorizer instance from SessionState, instantiate your TwitterContext, and use it as you need. Just remember to make sure you have a valid authorizer, like the code above. As shown earlier, the code navigates to OAuthPage.xaml when a valid authorizer isn’t available. The next section shows how to perform the authorization upon arrival at OAuthPage.xaml. Doing the OAuth Dance This section shows how to authenticate with LINQ to Twitter’s built-in OAuth support. From the user perspective, they must be navigated to the Twitter authentication page, add credentials, be navigated to a Pin number page, and then enter that Pin in the Windows 8 application. The following XAML shows the relevant elements that the user will interact with during this process. <StackPanel Grid.Row="2"> <WebView x:Name="OAuthWebBrowser" HorizontalAlignment="Left" Height="400" Margin="15" VerticalAlignment="Top" Width="700" /> <TextBlock Text="Please perform OAuth process (above), enter Pin (below) when ready, and tap Authenticate:" Margin="15,15,15,5" /> <TextBox Name="PinTextBox" Margin="15,0,15,15" Width="432" HorizontalAlignment="Left" IsEnabled="False" /> <Button Name="AuthenticatePinButton" Content="Authenticate" Margin="15" IsEnabled="False" Click="AuthenticatePinButton_Click" /> </StackPanel> The WebView in the code above is what allows the user to see the Twitter authentication page. The TextBox is for entering the Pin, and the Button invokes code that will take the Pin and allow LINQ to Twitter to complete the authentication process. As you can see, there are several steps to OAuth authentication, but LINQ to Twitter tries to minimize the amount of code you have to write. The two important parts of the code to make this happen are the part that starts the authentication process and the part that completes the authentication process. The following code, from OAuthPage.xaml.cs, shows a couple events that are instrumental in making this process happen: public OAuthPage() { this.InitializeComponent(); this.Loaded += OAuthPage_Loaded; OAuthWebBrowser.LoadCompleted += OAuthWebBrowser_LoadCompleted; } The OAuthWebBrowser_LoadCompleted event handler enables UI controls when the browser is done loading – notice that the TextBox and Button in the previous XAML have their IsEnabled attributes set to False. When the Page.Loaded event is invoked, the OAuthPage_Loaded handler starts the OAuth process, shown here: void OAuthPage_Loaded(object sender, RoutedEventArgs e) { auth = new PinAuthorizer { Credentials = new InMemoryCredentials { ConsumerKey = "", ConsumerSecret = "" }, UseCompression = true, GoToTwitterAuthorization = pageLink => Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => OAuthWebBrowser.Navigate(new Uri(pageLink, UriKind.Absolute))) }; auth.BeginAuthorize(resp => Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { switch (resp.Status) { case TwitterErrorStatus.Success: break; case TwitterErrorStatus.RequestProcessingException: case TwitterErrorStatus.TwitterApiError: new MessageDialog(resp.Error.ToString(), resp.Message).ShowAsync(); break; } })); } The PinAuthorizer, auth, a field of this class instantiated in the code above, assigns keys to the Credentials property. These are credentials that come from registering an application with Twitter, explained in the LINQ to Twitter documentation, Securing Your Applications. Notice how I use Dispatcher.RunAsync to marshal the web browser navigation back onto the UI thread. Internally, LINQ to Twitter invokes the lambda expression assigned to GoToTwitterAuthorization when starting the OAuth process.  In this case, we want the WebView control to navigate to the Twitter authentication page, which is defined with a default URL in LINQ to Twitter and passed to the GoToTwitterAuthorization lambda as pageLink. Then you need to start the authorization process by calling BeginAuthorize. This starts the OAuth dance, running asynchronously.  LINQ to Twitter invokes the callback assigned to the BeginAuthorize parameter, allowing you to take whatever action you need, based on the Status of the response, resp. As mentioned earlier, this is where the user performs the authentication process, enters the Pin, and clicks authenticate. The handler for authenticate completes the process and saves the authorizer for subsequent use by the application, as shown below: void AuthenticatePinButton_Click(object sender, RoutedEventArgs e) { auth.CompleteAuthorize( PinTextBox.Text, completeResp => Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () => { switch (completeResp.Status) { case TwitterErrorStatus.Success: SuspensionManager.SessionState["Authorizer"] = auth; Frame.Navigate(typeof(TweetPage)); break; case TwitterErrorStatus.RequestProcessingException: case TwitterErrorStatus.TwitterApiError: new MessageDialog(completeResp.Error.ToString(), completeResp.Message).ShowAsync(); break; } })); } The PinAuthorizer CompleteAuthorize method takes two parameters: Pin and callback. The Pin is from what the user entered in the TextBox prior to clicking the Authenticate button that invoked this method. The callback handles the response from completing the OAuth process. The completeResp holds information about the results of the operation, indicated by a Status property of type TwitterErrorStatus. On success, the code assigns auth to SessionState. You might remember SessionState from the previous description of TweetPage – this is where the valid authorizer comes from. After saving the authorizer, the code navigates the user back to TweetPage, where they can type in a message, click the Tweet button, and observe that they have successfully tweeted. Summary You’ve seen how to get started with using LINQ to Twitter in a Metro-style application. The generated code contained a SuspensionManager class with way to manage information across multiple pages via its SessionState property. You also saw how LINQ to Twitter performs authorization in two steps of starting the process and completing the process when the user provides a Pin number. Remember to marshal callback thread back onto the UI – you saw earlier how to use Dispatcher.RunAsync to accomplish this. There were a few steps in the process, but LINQ to Twitter did minimize the amount of code you needed to write to make it happen. You can download the MetroOAuthDemo.zip sample on the LINQ to Twitter Samples Page.   @JoeMayo

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  • Collision Detection with SAT: False Collision for Diagonal Movement Towards Vertical Tile-Walls?

    - by Macks
    Edit: Problem solved! Big thanks to Jonathan who pointed me in the right direction. Sean describes the method I used in a different thread. Also big thanks to him! :) Here is how I solved my problem: If a collision is registered by my SAT-method, only fire the collision-event on my character if there are no neighbouring solid tiles in the direction of the returned minimum translation vector. I'm developing my first tile-based 2D-game with Javascript. To learn the basics, I decided to write my own "game engine". I have successfully implemented collision detection using the separating axis theorem, but I've run into a problem that I can't quite wrap my head around. If I press the [up] and [left] arrow-keys simultaneously, my character moves diagonally towards the upper left. If he hits a horizontal wall, he'll just keep moving in x-direction. The same goes for [up] and [left] as well as downward-diagonal movements, it works as intended: http://i.stack.imgur.com/aiZjI.png Diagonal movement works fine for horizontal walls, for both left and right-movement However: this does not work for vertical walls. Instead of keeping movement in y-direction, he'll just stop as soon as he "enters" a new tile on the y-axis. So for some reason SAT thinks my character is colliding vertically with tiles from vertical walls: http://i.stack.imgur.com/XBEKR.png My character stops because he thinks that he is colliding vertically with tiles from the wall on the right. This only occurs, when: Moving into top-right direction towards the right wall Moving into top-left direction towards the left wall Bottom-right and bottom-left movement work: the character keeps moving in y-direction as intended. Is this inherited from the way SAT works or is there a problem with my implementation? What can I do to solve my problem? Oh yeah, my character is displayed as a circle but he's actually a rectangular polygon for the collision detection. Thank you very much for your help.

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  • Android Game Development problem with Speed = Distance / Time

    - by Charlton Santana
    I have been coding speed for an object. I have made it so the object will move from one end of the screen to another at a speed depending on the screen size, at the monemt I have made it so it will take one second to pass the screen. So i have worked out the speed in code but when I go to assign the speed it tells me to force close and i do not understand why. Here is the code: MainGame Code: @Override protected void onDraw(Canvas canvas) { setBlockSpeed(getWidth()); } private int blockSpeed; private void setBlockSpeed(int screenWidth){ Log.d(TAG, "screenWidth " + screenWidth); blockSpeed = screenWidth / 100; // 100 is the FPS.. i want it to take 1 second to pass the screen Math.round(blockSpeed); // to make it a whole number block.speed = blockSpeed; // this is line 318!! if i put eg block.speed = 8; it still tells me to force close } Block.java Code: public int speed; public void draw(Canvas canvas) { canvas.drawBitmap(bitmap, x - (bitmap.getWidth() / 2), y - (bitmap.getHeight() / 2), null); if(dontmove == 0){ this.x -= speed; // if it was eg this.x -= 18; it would not have an error } } The exception 06-08 13:22:34.315: E/AndroidRuntime(2801): FATAL EXCEPTION: Thread-11 06-08 13:22:34.315: E/AndroidRuntime(2801): java.lang.NullPointerException 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.setBlockSpeed(MainGame.java:318) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainGame.onDraw(MainGame.java:351) 06-08 13:22:34.315: E/AndroidRuntime(2801): at com.charltonsantana.game.MainThread.run(MainThread.java:64)

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  • Procurement Community Live Chat December 13th on Implementing AME with Purchase Orders

    - by LuciaC
    Do you still have questions on setting up the Approval Management Engine (AME) for Purchase Orders after attending the AME Webcast? Or maybe you are new to this topic and need more information?  Don’t miss our Procurement Community Live Chat on December 13th from 7:00 am to 11:00 am EST. Proactive Support and Development will be available to answer questions.You can access the main Oracle Communities page at http://communities.oracle.com (If you are enrolled, the Procurement community will be listed on your left.   If you're not already enrolled in the Procurement community, you can do so by clicking on the link Edit Subscriptions). OR you can use these alternative steps:From "My Oracle Support" as follows:    Log into My Oracle Support.    Click on the 'Community' link at the top of the page.    Click in 'Find a Community' field and enter Procurement.    Double click on Procurement in the list.    Click on the 'Create a Community Post' button and submit your question.Then in the ‘Procurement Featured Discussions’ section, drill down on the following thread and post your question.  We are looking forward to hearing from you!

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  • Setting up Cluster Configuration using an existing web server as a Primary Node?

    - by RapidWebs
    Thanks in advance for any help which is issued! I am having a slight issue, and need help with the decision making process when it comes to setting up my Cluster Configuration, consisting on a line of Ubuntu Servers (12.04). We currently have a Primary node, which resides in the US within a Datacenter, but we are going to be using this for all serious bandwidth and resource intensive websites, and through a configuration of Virtualmin + Webmin, will be setup as a sort of pseudo-cluster, using Virtualmins Cluster Modules. Anyways, on to the issue: We also have a business line setup locally, with three servers. here are their specs: Intel P4 2.4 ghz, 1GB Ram, 110 gb sata, Ubuntu 12.04* AMD 1.3 ghz, 512MB Ram, 20 GB IDE P3 Xeon 800mhz (dual physical processors), 1GB Ram, 3 * 25 GB Raid Configuration (one in use for host operating system). The first machine is currently IN USE and is serving virtual hosts off a sub-domain. My question is this: How can I integrate the Secondary node (which will be the Primary node per say, in this smaller configuration...) which is currently in use, into the cluster configuration w/ the other two servers for: Sharing Resources Redundancy (HA?) NFS /w the two Raid Disks without having the FORMAT the secondary node, and start fresh moving all my services in to a DRBD network drive or something similar, and than restoring all active virtualmin's Virtual hosts. the idea is that I want minimal downtime to people currently being served from server2.mywebsite.com, and from what I understand, all services need to be on a NFS so that they can be mounted on demand and accessed from the other machine taking over (i.e. Heartbeat + DRBD Config.) but my issue is that i already have all these services installed to their default directory structure: how can i most easily setup this NFS and HA system, move all my desires services to this new drive, and do it with minimal down time, and without breaking Virtualmin and everything else on my server? even just some pointers, a thread i could read, or a step by step check list or run down of commands i could issue to get started would be great! thanks!

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  • Which programming language should i choose? (much more info inside) [closed]

    - by Andreas
    I am not completely sure if this is the right place to put this question, but since it's the programming thread I guessed that there's many experienced programmers here. :) Ok, hello! My name is Andreas and I am a 16 years old guy from Norway. For some time now I've wanted to learn a programming language. Six months ago I started learning C++, but quit withing a week due to lack of motivation. The same thing happend only 2 months ago when I tried to learn Lua. I wanted to program mods to the game Garry's mod, and was really motivated. Then I stopped playing the game, and the programming stopped with it. Today though I am ready again. The only difference is that I am not completely sure what I want to do with the language. I only want to create something, and I miss the progress of failing and enduring hard work until I finally solve the problem I've worked on for hours. What I am trying to say is; Is there any program out there that allows me, a complete noob (I didn't learn that much in a week, so I like to call myself a beginner), to create apps, mods or something similar but at the same time being qualified as a first time language? I was thinking of Java, because Android, Minecraft and many other applications and games use it. But I've heard that it is going to be replaced by a program called HTML 5 (whatever that is), is this true? I certainly don't want to spend many hours of my life on something that is useless in a year or two. Hopefully I didn't make this too complicated. I know that it is hard to recommend something when I don't have a goal, but I really don't know what to say. Have a good day kind folks! - Andreas EDIT:* I did not know that this was an off topic question, really sorry!

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