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  • Getting problem in collision detection in Java Game

    - by chetans
    Hi I am developing Spaceship Game in which i am getting problem in collision detection of moving images Game has a spaceship and number of asteroids(obstacles) i want to detect the collision between them How can i do this?`package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; int[] XPosObst,YPosObst; int numberOfObstacles=0,XPosOfSpaceship,YPosOfSpaceship; int spaceButtnCntr=0,noOfObstaclesLevel=20; boolean gameStart=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize,d; private Graphics offScreenGraphics; int speedObstacles=1; String spaceshipImagePath="images/spaceship.png",obstacleImagepath="images/asteroid.png"; String buttonToStart="Press Space to start"; public void init() { try { asteroidImage=new Image[noOfObstaclesLevel]; XPosObst=new int[noOfObstaclesLevel]; YPosObst=new int[noOfObstaclesLevel]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; spaceshipImage=getImage(new URL(getCodeBase(),spaceshipImagePath)); for(int i=0;i<noOfObstaclesLevel;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),obstacleImagepath)); XPosObst[i]=(int) (Math.random()*700); YPosObst[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<noOfObstaclesLevel;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString(buttonToStart, (getWidth()/2)-60, getHeight()/2); } g.drawString("HEADfitted Solutions Pvt.Ltd.", (getWidth()/2)-80, getHeight()-20); for(int n=0;n<numberOfObstacles;n++) { if(n>0) g.drawImage(asteroidImage[n],XPosObst[n],YPosObst[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } @SuppressWarnings("deprecation") public void update(Graphics g) { d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} Thread mainThread=new Thread() { synchronized public void run () { try { //System.out.println("in main thread"); if (gameStart==true) { moveObstacles.start(); if(collide()==false) { createObsThread.start(); } } } catch (Exception e) { e.printStackTrace(); } } }; Thread createObsThread=new Thread() { synchronized public void run () { if (spaceButtnCntr==1) { if (collide()==false) { for(int g=0;g<noOfObstaclesLevel;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } numberOfObstacles++; } } } } }; Thread moveObstacles=new Thread() // Moving Obstacle images downwards after every 10 ms { synchronized public void run () { while(YPosObst[19]!=600) { if (collide()==false) { //createObsThread.start(); for(int l=0;l } repaint(); try { sleep(10); } catch (InterruptedException e) { e.printStackTrace(); } } } } }; public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { gameStart=true; spaceButtnCntr++; if (spaceButtnCntr==1) { mainThread.start(); } } if(gameStart==true) { if(e.getKeyCode()==37 && collideLeft==false)//Spaceship movement left { new Thread () { synchronized public void run () { XPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==38 && collideUp==false)//Spaceship movement up { new Thread () { synchronized public void run () { YPosOfSpaceship-=10; repaint(); } }.start(); } if(e.getKeyCode()==39 && collideRight==false)//Spaceship movement right { new Thread () { synchronized public void run () { XPosOfSpaceship+=10; repaint(); } }.start(); } if(e.getKeyCode()==40 && collideDown==false)//Spaceship movement down { new Thread () { synchronized public void run () { YPosOfSpaceship+=10; repaint(); } }.start(); } } } /*public boolean collide() { int x0, y0, w0, h0, x2, y2, w2, h2; x0=XPosOfSpaceship; y0=YPosOfSpaceship; h0=spaceshipImage.getHeight(null); w0=spaceshipImage.getWidth(null); for(int i=0;i<20;i++) { x2=XPosObst[i]; y2=YPosObst[i]; h2=asteroidImage[i].getHeight(null); w2=asteroidImage[i].getWidth(null); if ((x0 > (x2 + w2)) || ((x0 + w0) < x2)) return false; System.out.println(x2+" "+y2+" "+h2+" "+w2); if ((y0 > (y2 + h2)) || ((y0 + h0) < y2)) return false; } return true; }*/ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a if(x1>=a1 && x1<=a2 && x1<=b3 && x1>=b1) return (true); if(x2>=a1 && x2<=a2 && x2<=b3 && x2>=b1) return(true); //********checking asteroid touch spaceship from up direction******** if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; return(true); } //********checking asteroid touch spaceship from left direction****** if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; return(true); } //********checking asteroid touch spaceship from right direction***** if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; return(true); } //********checking asteroid touch spaceship from down direction***** if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; return(true); } else { collideUp=false; collideDown=false; collideLeft=false; collideRight=false; } } return(false); } } `

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  • WordPress contact form email as PDF

    - by lock
    I am using the below code for my WordPress site which is emailing all the form details as an HTML text but I need the details to be written into a PDF first and then have to email the PDF as an attachment. How can I achieve this? This is not a PHP code to use PHP's writePDF modules. So, any idea or any code to implement this? <div style="padding-left: 100px;"> [raw] [contact-form subject="Best Aussie Broker" to="[email protected]"] <div id="main34" style="border: 1px solid black; border-radius: 15px; width: 720px; padding: 15px;"> &nbsp; <h2><span style="color: #ff6600;">Express Application</span></h2> &nbsp; [contact-field label="First Name" type="name" required="true" /] [contact-field label="Last Name" type="text" /] [contact-field label="Email" type="email" required="true" /] [contact-field label="Purpose of Finance?" type="select" options="Home Loan,Refinance,Investment Loan,Debt Consolidation,Other" /] [contact-field label="Your deposit amount" type="text" /] [contact-field label="Amount you need to borrow?" type="text" /] [contact-field label="Brief description of the purpose for finance" type="textarea" required="true" /] <div><label></label> <input class="radio" type="radio" name="19" value="Single Application" onchange="showsingle();" /> <label class="radio">Single Application</label> <div class="clear-form"></div> <input class="radio" type="radio" name="19" value="Joint Application" onchange="showjoint();" /> <label class="radio">Joint Application</label> <div class="clear-form"></div> [contact-field label="Privacy Act" type="checkbox" required="true" /] I have read the Privacy Act 1988 (as Amended) and understand that by selecting the submit button I/we Authorize Best Aussie Broker to act on my/our behalf and manage personal information in relation to this application.<br> <a href="http://googleplex.com.au/pdf.pdf"><img src="http://googleplex.com.au/pdf.png" alt="" /> </a> </div> </div> <div id="single" style="display: none; width: 720px; border: 1px solid black; border-radius: 15px; padding: 15px; margin-top: 10px;"> <div style="padding-top: 10px; width: 720px; text-align: left;"> <h4><span style="color: #ff6600;">Last step then we will get all listed Australian vendors to fight it out for your best deal</span></h4> </div> <div> <label class="select" for="19-date-of-birth">Date of Birth</label> [contact-field label="Day" type="select" options="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31" /] [contact-field label="Month" type="select" options="January,February,March,April,May,June,July,August,September,October,November,December" /] [contact-field label="Year" type="select" options="2000,1999,1998,1997,1996,1995,1994,1993,1992,1991,1990,1989,1988,1987,1986,1985,1984,1983,1982,1981,1980,1979,1978,197,1976,1975,1974,1973,1972,1971,1970,1969,1968,1967,1966,1965,1964,1963,1962,1961,1960,1959,1958,1957,1956,1955,1954,1953,1952,1951,1950,1949,1948,1947,1946,1945,1944,1943,1942,1941,1940,1939,1938,1937,1936,1935,1934,1933,1932,1931,1930,1929,1928,1927,1926,1925,1924,1923,1922,1921,1920, 1919,1918,1917,1916,1915,1914,1913,1912,1911,1910,1909" /] </div> [contact-field label="Address" type="text" /] [contact-field label="Suburb" type="text" /] [contact-field label="Postcode" type="text" /] <div> [contact-field label="State" type="select" options="VIC,NSW,QLD,SA,WA,TAS,NZ,Other" /] </div> [contact-field label="Best Contact" type="radio" options="Landline,Mobile" /] [contact-field label="Phone Number" type="text" /] [contact-field label="Marital Status" type="select" options="Married,Single,Other" /] [contact-field label="Residential Status" type="select" options="Renting, Home Owned, Home Mortgage, Board, Other" /] [contact-field label="Children/Dependents" type="select" options="0,1,2,3,4,5,6" /] <div></div> [contact-field label="Gross Yearly Income" type="text" /] [contact-field label="Current Employer" type="text" /] <div> <label class="select" for="19-year-of-empl">Time at this employer</label> [contact-field label="Year" type="select" options="0,1,2,3,4,5,6,7,8,9,10,More" /] [contact-field label="Month" type="select" options="0,1,2,3,4,5,6,7,8,9,10,11,12" /] </div> <div style="padding-right: 15px;"></div> </div> <div id="joint" style="display: none; width: 720px; border: 1px solid black; border-radius: 15px; padding: 15px; margin-top: 10px;"> <div style="padding-top: 10px; width: 720px; text-align: left;"> <h4><span style="color: #ff6600;">Last step then we will get all listed Australian vendors to fight it out for your best deal</span></h4> </div> <div style="float: left; width: 320px;"> <div> <label class="select" for="19-date-of-birth1">Date of Birth</label> [contact-field label="Day" type="select" options="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31" /] [contact-field label="Month" type="select" options="January,February,March,April,May,June,July,August,September,October,November,December" /] [contact-field label="Year" type="select" options="2000,1999,1998,1997,1996,1995,1994,1993,1992,1991,1990,1989,1988,1987,1986,1985,1984,1983,1982,1981,1980,1979,1978,197,1976,1975,1974,1973,1972,1971,1970,1969,1968,1967,1966,1965,1964,1963,1962,1961,1960,1959,1958,1957,1956,1955,1954,1953,1952,1951,1950,1949,1948,1947,1946,1945,1944,1943,1942,1941,1940,1939,1938,1937,1936,1935,1934,1933,1932,1931,1930,1929,1928,1927,1926,1925,1924,1923,1922,1921,1920, 1919,1918,1917,1916,1915,1914,1913,1912,1911,1910,1909" /] </div> [contact-field label="Address" type="text" /] [contact-field label="Suburb" type="text" /] [contact-field label="Postcode" type="text" /] <div> [contact-field label="State" type="select" options="VIC,NSW,QLD,SA,WA,TAS,NZ,Other" /] </div> [contact-field label="Best Contact" type="radio" options="Landline,Mobile" /] [contact-field label="Phone Number" type="text" /] <div></div> <div></div> [contact-field label="Marital Status" type="select" options="Married,Single,Other" /] [contact-field label="Residential Status" type="select" options="Renting, Home Owned, Home Mortgage, Board, Other" /] [contact-field label="Children/Dependents" type="select" options="0,1,2,3,4,5,6" /] <div></div> <div><label class="text" for="netincome">Net Income</label> <input id="netincome" type="text" name="netincome" /> <select id="netincome-dropdown" name="netincome-dropdown"> <option>Monthly</option> <option>Yearly</option> </select></div> [contact-field label="Current Employer" type="text" /] <div> <label class="select" for="19-year-of-empl2">Time at this employer</label> [contact-field label="Year" type="select" options="0,1,2,3,4,5,6,7,8,9,10,More" /] [contact-field label="Month" type="select" options="0,1,2,3,4,5,6,7,8,9,10,11,12" /] </div> </div> <div style="float: right; width: 320px; padding-right: 50px;"> <div> <label class="select" for="19-date-of-birth3">Date of Birth</label> [contact-field label="Day" type="select" options="1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31" /] [contact-field label="Month" type="select" options="January,February,March,April,May,June,July,August,September,October,November,December" /] [contact-field label="Year" type="select" options="2000,1999,1998,1997,1996,1995,1994,1993,1992,1991,1990,1989,1988,1987,1986,1985,1984,1983,1982,1981,1980,1979,1978,197,1976,1975,1974,1973,1972,1971,1970,1969,1968,1967,1966,1965,1964,1963,1962,1961,1960,1959,1958,1957,1956,1955,1954,1953,1952,1951,1950,1949,1948,1947,1946,1945,1944,1943,1942,1941,1940,1939,1938,1937,1936,1935,1934,1933,1932,1931,1930,1929,1928,1927,1926,1925,1924,1923,1922,1921,1920, 1919,1918,1917,1916,1915,1914,1913,1912,1911,1910,1909" /] </div> [contact-field label="Address" type="text" /] [contact-field label="Suburb" type="text" /] [contact-field label="Postcode" type="text" /] <div> [contact-field label="State" type="select" options="VIC,NSW,QLD,SA,WA,TAS,NZ,Other" /] </div> [contact-field label="Best Contact" type="radio" options="Landline,Mobile" /] [contact-field label="Phone Number" type="text" /] <div></div> <div></div> [contact-field label="Marital Status" type="select" options="Married,Single,Other" /] [contact-field label="Residential Status" type="select" options="Renting, Home Owned, Home Mortgage, Board, Other" /] [contact-field label="Children/Dependents" type="select" options="0,1,2,3,4,5,6" /] <div></div> <div><label class="text" for="netincome">Net Income</label> <input id="netincome" type="text" name="netincome" /> <select id="netincome-dropdown" name="netincome-dropdown"> <option>Monthly</option> <option>Yearly</option> </select></div> [contact-field label="Current Employer" type="text" /] <div> <label class="select" for="19-year-of-empl">Time at this employer</label> [contact-field label="Year" type="select" options="0,1,2,3,4,5,6,7,8,9,10,More" /] [contact-field label="Month" type="select" options="0,1,2,3,4,5,6,7,8,9,10,11,12" /] </div> </div> <div style="clear: both;"></div> <div></div> </div> &nbsp; [/contact-form][/raw] </div>

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  • getView only shows Flagged Backgrounds for drawn Views, It does not show Flagged Background when scroll to view more items on list

    - by Leoa
    I am trying to create a listview that receives a flagged list of items to indicate a status to the user. I have been able to create the flag display by using a yellow background (see image at bottom). In Theory, the flagged list can have many flagged items in it. However in my app, only the first three flagged backgrounds are shown. I believe this is because they are initially drawn to the screen. The Flagged background that are not drawn initially to the screen do not show. I'd like to know how to get the remaining flags to show in the list. ListView Recycling: The backgrounds in the listView are being recycled in getView(). This recycling goes from position 0 to position 9. I have flags that need to match at positions 13, 14 and so on. Those positions are not being displayed. listView.getCheckedItemPositions() for multiple selections: This method will not work in my case because the user will not selected the flags. The flags are coming from the server. setNotifyOnChange() and/or public virtual void SetNotifyOnChange (bool notifyOnChange): I'm not adding new data to the list, so I don't see how this method would work for my program. Does this method communicate to getview when it is recycling data? I was unable to find an answer to this in my research. public void registerDataSetObserver: This may be overkill for my problem, but is it possible to have an observer object that keeps track of the all the positions in my items list and in my flag list no matter if the view is recycled and match them on the screen? Code: package com.convention.notification.app; import java.util.Iterator; import java.util.ArrayList; import java.util.List; import android.app.Activity; import android.content.Context; import android.graphics.Color; import android.os.Bundle; import android.text.Html; import android.util.Log; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.view.ViewParent; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.TextView; public class NewsRowAdapter extends ArrayAdapter<Item> { private Activity activity; private List<Item> items; private Item objBean; private int row; private List<Integer> disable; View view ; int disableView; public NewsRowAdapter(Activity act, int resource, List<Item> arrayList, List<Integer> disableList) { super(act, resource, arrayList); this.activity = act; this.row = resource; this.items = arrayList; this.disable=disableList; System.out.println("results of delete list a:"+disable.toString()); } public int getCount() { return items.size(); } public Item getItem(int position) { return items.get(position); } public long getItemId(int position) { return position; } @Override public int getItemViewType(int position) { for(int k =0;k < disable.size();k++){ if(position==disable.get(k)){ //System.out.println( "is "+position+" value of disable "+disable.get(k)); disableView=disable.get(k); //AdapterView.getItemAtPosition(position); } } return position; } @Override public View getView(final int position, View convertView, ViewGroup parent) { View view = convertView; ViewHolder holder; if (view == null) { LayoutInflater inflater = (LayoutInflater) activity.getSystemService(Context.LAYOUT_INFLATER_SERVICE); view = inflater.inflate(row, null); getItemViewType(position); long id=getItemId(position); if(position==disableView){ view.setBackgroundColor(Color.YELLOW); System.out.println(" background set to yellow at position "+position +" disableView is at "+disableView); }else{ view.setBackgroundColor(Color.WHITE); System.out.println(" background set to white at position "+position +" disableView is at "+disableView); } //ViewHolder is a custom class that gets TextViews by name: tvName, tvCity, tvBDate, tvGender, tvAge; holder = new ViewHolder(); /* setTag Sets the tag associated with this view. A tag can be used to * mark a view in its hierarchy and does not have to be unique * within the hierarchy. Tags can also be used to store data within * a view without resorting to another data structure. */ view.setTag(holder); } else { //the Object stored in this view as a tag holder = (ViewHolder) view.getTag(); } if ((items == null) || ((position + 1) > items.size())) return view; objBean = items.get(position); holder.tv_event_name = (TextView) view.findViewById(R.id.tv_event_name); holder.tv_event_date = (TextView) view.findViewById(R.id.tv_event_date); holder.tv_event_start = (TextView) view.findViewById(R.id.tv_event_start); holder.tv_event_end = (TextView) view.findViewById(R.id.tv_event_end); holder.tv_event_location = (TextView) view.findViewById(R.id.tv_event_location); if (holder.tv_event_name != null && null != objBean.getName() && objBean.getName().trim().length() > 0) { holder.tv_event_name.setText(Html.fromHtml(objBean.getName())); } if (holder.tv_event_date != null && null != objBean.getDate() && objBean.getDate().trim().length() > 0) { holder.tv_event_date.setText(Html.fromHtml(objBean.getDate())); } if (holder.tv_event_start != null && null != objBean.getStartTime() && objBean.getStartTime().trim().length() > 0) { holder.tv_event_start.setText(Html.fromHtml(objBean.getStartTime())); } if (holder.tv_event_end != null && null != objBean.getEndTime() && objBean.getEndTime().trim().length() > 0) { holder.tv_event_end.setText(Html.fromHtml(objBean.getEndTime())); } if (holder.tv_event_location != null && null != objBean.getLocation () && objBean.getLocation ().trim().length() > 0) { holder.tv_event_location.setText(Html.fromHtml(objBean.getLocation ())); } return view; } public class ViewHolder { public TextView tv_event_name, tv_event_date, tv_event_start, tv_event_end, tv_event_location /*tv_event_delete_flag*/; } } Logcat: 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :0 06-12 20:54:12.058: I/System.out(493): item disalbed is at postion :4 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :5 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :13 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :14 06-12 20:54:12.069: I/System.out(493): item disalbed is at postion :17 06-12 20:54:12.069: I/System.out(493): results of delete list :[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): results of delete list a:[0, 4, 5, 13, 14, 17] 06-12 20:54:12.069: I/System.out(493): set adapaer to list view called; 06-12 20:54:12.128: I/System.out(493): background set to yellow at position 0 disableView is at 0 06-12 20:54:12.628: I/System.out(493): background set to white at position 1 disableView is at 0 06-12 20:54:12.678: I/System.out(493): background set to white at position 2 disableView is at 0 06-12 20:54:12.708: I/System.out(493): background set to white at position 3 disableView is at 0 06-12 20:54:12.738: I/System.out(493): background set to yellow at position 4 disableView is at 4 06-12 20:54:12.778: I/System.out(493): background set to yellow at position 5 disableView is at 5 06-12 20:54:12.808: I/System.out(493): background set to white at position 6 disableView is at 5 06-12 20:54:12.838: I/System.out(493): background set to white at position 7 disableView is at 5 This is a link to my first question a day ago: Change Background on a specific row based on a condition in Custom Adapter I appreciate your help!

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  • HTML/jQuery/CSS Drop Down Menu Issue / Safari

    - by mmundiff
    I have a drop down menu that is coded in HTML, CSS, and jQuery and it works fine in Firefox and IE but not in Safari, and also not in Firefox on Mac. The drop down displays inline as opposed to list-item for the drop down in Safari. Any ideas why? <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript" > $(document).ready(function(){ $('#menu li').hover( function() { //$('ul', this).css('display', 'block'); $('ul', this).fadeIn(200); var src = $('img.item', this).attr('src').match(/[^\.]+/) + '_over.png'; $('img.item', this).attr('src', src); }, function() { //$('ul', this).css('display', 'none'); $('ul', this).fadeOut(350); var src = $('img.item', this).attr('src').replace('_over', ''); $('img.item', this).attr('src', src); }); }); </script> <style type="text/css"> /* General */ body { arial, sans-serif; background-color: white; } * { padding: 0; margin: 0; } #menu{ white-space:nowrap; list-style:none; margin-left: 1px; } #menu ul { list-style: none; position:absolute; left:0; display:none; margin:0 -3px 0 -1px; padding:0; background: #000000; z-index: 500; margin-top: -4px; } #menu li{ display:inline; float: left; /* Added */ position:relative; } #menu li a { display: block; } #menu ul li { width:116px; float:left; border-top:1px dotted #666666; display: block; } #menu li ul { display: none; border-top: 1px black solid; text-align: left; } #menu ul a:hover { text-decoration:none; background: #efda83; color: #000000; } #menu ul a { text-decoration:none; display:block; height:15px; padding: 8px 5px; color:#efda83; font-size: 12px; } img{ border: 0 none; } .clear{ clear: both; } </style> </head> <body> <div> <ul id="menu"> <li ><a href="index.php"><img src="images/ssr_nav_home.png" class="item" alt="Home" /></a> </li> <li ><a href="about.php"><img src="images/ssr_nav_about.png" class="item" alt="About" /></a> <ul> <li><a href="about_contributors.php">Contributors</a></li> <li><a href="about_behind.php">Behind the Exhibit</a></li> <li><a href="about_sponsors.php">Sponsors</a></li> </ul> <div class="clear"></div> </li> <li ><a href="exhibit_intro.php"><img class="item" src="images/ssr_nav_exhibit.png" alt="Exhibit" /></a> <ul> <li><a href="exhibit_intro.php">Intro</a></li> <li><a href="exhibit_silkroad.php">Silk Road</a></li> <li><a href="exhibit_western_regions.php">Western Regions</a></li> <li><a href="exhibit_daily_life.php">Daily Life</a></li> <li><a href="exhibit_burial_practices.php">Burial Practices</a></li> <li><a href="exhibit_relevance.php">Relevance</a></li> </ul> <div class="clear"></div> </li> <li ><a href="visit.php"><img class="item" src="images/ssr_nav_visit.png" alt="Visit" /></a> <ul> <li><a href="visit_tickets.php">Tickets</a></li> <li><a href="visit_specials.php">Special Offers</a></li> <li><a href="visit_tours.php">Tours</a></li> <li><a href="visit_groups.php">Groups</a></li> </ul> <div class="clear"></div> </li> <li ><a href="events.php"><img class="item" src="images/ssr_nav_events.png" alt="Events" /></a> <ul> <li><a href="events_lectures.php">Lecture Series</a></li> <li><a href="events_symposium.php">Symposium</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="events_calendar.php">Event Calendar</a></li> </ul> <div class="clear"></div> </li> <li ><a href="gallery.php"><img class="item" src="images/ssr_nav_images.png" alt="Gallery" /></a></li> <li ><a href="resources.php"><img class="item" src="images/ssr_nav_resources.png" alt="Resources" /></a> <ul> <li><a href="resources_teachers.php">For Teachers</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="http://www.penn.museum/podcasts-and-videos/819-secrets-of-the-silk-road.html" rel="external">Podcasts &amp; Videos</a></li> <!-- <li><a href="map.php">Silk Road Map</a></li> <li><a href="resources_timeline.php">Timeline</a></li> --> <li><a href="resources_quiz.php">Quiz</a></li> <li><a href="glossary.php">Glossary</a></li> <li><a href="blogs.php">Blog</a></li> </ul> <div class="clear"></div> </li> <li ><a href="press.php"><img class="item" src="images/ssr_nav_press.png" alt="Press" /></a> <ul> <li><a href="press_release.php">Press Release</a></li> <li><a href="press_images.php">Press Images</a></li> <li><a href="press_bloggers.php">Bloggers</a></li> </ul> <div class="clear"></div> </li> </ul> </div> </body> </html>

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • making query from different related tables using codeigniter

    - by fatemeh karam
    I'm using codeigniter as i mentioned this is a part of my view code foreach($projects_query as $row)// $row indicates the projects { ?> <tr><td><h3><button type="submit" class="button red-gradient glossy" name = "project_click" > <?php echo $row->txtTaskName; ?></button></h3></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr> <?php foreach($tasks_query as $row2) { // if( $row->txtTaskName == "TestProject") if($row->intTaskID == $row2->intInside)// intInside indicades that the current task($row2) is the subset of which task (system , subsystem or project) { if($row2->intSummary == 0)//if the task(the system) is an executable task & doesn't have any subtask: { $query_team_user_id = $this->admin_in_out_model->get_user_team_task_query($row2->intTaskID);//runs the function and generates a query from tbl_userteamtask where intTaskID equals to the selected row's intTaskID foreach($query_team_user_id as $row_teamid) { $query_teamname = $this->admin_in_out_model->get_team_name($row_teamid->intTeamID); $query_fn_ln = $this->admin_in_out_model->get_fn_ln_from_userid($row_teamid->intUserID); foreach($query_teamname as $row_teamname) {?> <tr><td></td><td></td><td><h4> <?php echo $row2->txtTaskName;?></h4></td> <td><b><font color='#F33558'><?php echo $row_teamname->txtTeamName;?></font></b></td> <?php } foreach($query_fn_ln as $row_f_l_name) {?> <td> <?php echo $row_f_l_name->txtFirstname." ".$row_f_l_name->txtLastname;?></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td> <?php }?> </tr> <?php } } else{ ?> <tr><td></td><td></td><td><h4> <?php echo $row2->txtTaskName;?></h4></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><?php } foreach($tasks_query as $row_subsystems) { if($row_subsystems->intInside == $row2->intTaskID )//if the task is the subtask of a system(it means the task is a subsystem) { if($row_subsystems->intSummary == 0)//if the task is an executable task & doesn't have any subtask: { $query_team_user_id = $this->admin_in_out_model->get_user_team_task_query($row_subsystems->intTaskID); foreach($query_team_user_id as $row_teamid) {?> <tr><?php $query_teamname = $this->admin_in_out_model->get_team_name($row_teamid->intTeamID); $query_fn_ln = $this->admin_in_out_model->get_fn_ln_from_userid($row_teamid->intUserID); foreach($query_teamname as $row_teamname) {?> <td></td><td></td><td><h5><?php echo $row_subsystems->txtTaskName?></h5><br/></td> <td><b><font color='#F33558'><?php echo $row_teamname->txtTeamName;?></font></b></td><?php } foreach($query_fn_ln as $row_f_l_name) {?> <td><?php echo $row_f_l_name->txtFirstname." ".$row_f_l_name->txtLastname;?></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><?php }?> </tr><?php } } else{ ?><tr><td></td><td></td><td><h5><?php echo $row_subsystems->txtTaskName?></h5></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td></tr><?php } foreach($tasks_query as $row_tasks) { if($row_tasks->intInside == $row_subsystems->intTaskID )//if the task is the subtask of a subsystem { if($row_tasks->intSummary == 0)//if the task is an executable task & doesn't have any subtask: { $query_team_user_id = $this->admin_in_out_model->get_user_team_task_query($row_tasks->intTaskID); foreach($query_team_user_id as $row_teamid) {?> <tr><?php $query_teamname = $this->admin_in_out_model->get_team_name($row_teamid->intTeamID); $query_fn_ln = $this->admin_in_out_model->get_fn_ln_from_userid($row_teamid->intUserID); foreach($query_teamname as $row_teamname) {?> <td></td><td></td><td><b><?php echo $row_tasks->txtTaskName;?></b></td> <td><b><font color='#F33558'><?php echo $row_teamname->txtTeamName;?></font></b></td><?php } foreach($query_fn_ln as $row_f_l_name) {?> <td><?php echo $row_f_l_name->txtFirstname." ".$row_f_l_name->txtLastname;?></td><td></td><td></td><td></td><td></td><td></td><td></td><td></td><?php }?> </tr><?php } } } } } } } } }?> and in controller i have $projects_query = $this->admin_in_out_model->get_projects(); $tasks_query = $this->admin_in_out_model->get_systems(); $userteamtask = $this->admin_in_out_model->get_user_team_task(); $data['tasks_query'] = $tasks_query; $data['projects_query'] = $projects_query; $this->load->view('project_view',$data); but as you see I'm calling my model functions within the view how can i do something else to do this i mean not calling my model function in my view I have to add that, my model function have parameters these are the model functions: function get_projects() { $this -> db -> select('*'); $this -> db -> from('tbl_task'); $this -> db -> where('intInside','0'); $query = $this->db->get(); return $query->result(); } function get_systems() { $this -> db -> select('*'); $this -> db -> from('tbl_task '); $this -> db -> where('intInside <> ','0'); $query = $this->db->get(); return $query->result(); } function get_user_team_task_query($task_id)//gets information from tbl_userteamtask where the field intTaskID is equal to $task_id { $this -> db -> select('*'); $this -> db -> from('tbl_userteamtask'); $this -> db -> where('intTaskID',$task_id); $query_teamid = $this->db->get(); return $query_teamid->result(); } function get_user_team_task()//gets information from tbl_userteamtask where the field intTaskID is equal to $task_id { $this -> db -> select('*'); $this -> db -> from('tbl_userteamtask'); // $this -> db -> where('intTaskID',$task_id); $query_teamid = $this->db->get(); return $query_teamid->result(); } function get_team_name($query_teamid) { $this -> db -> select('*'); $this -> db -> from('tbl_team'); $this -> db -> where('intTeamID',$query_teamid); $query_teamname = $this->db->get(); return $query_teamname->result(); } function get_user_name($query_userid) { $this -> db -> select('*'); $this -> db -> from('tbl_user'); $this -> db -> where('intUserID',$query_userid); $query_username = $this->db->get(); return $query_username->result(); } function get_fn_ln_from_userid($selected_id) { $this -> db -> select('tbl_user.intUserID, tbl_user.intPersonID,tbl_person.intPersonID,tbl_person.txtFirstname, tbl_person.txtLastname'); $this -> db -> from('tbl_user , tbl_person'); $where = "tbl_user.intPersonID = tbl_person.intPersonID "; $this -> db -> where($where); $this -> db -> where('tbl_user.intUserID', $selected_id); $query = $this -> db -> get();//makes query from DB return $query->result(); } do I have to use subquery ? is this true? i mean can i do this? foreach( $data as $key => $each ) { $data[$key]['team_id'] = $this->get_user_team_task_query( $each['intTaskID'] ); foreach($data[$key]['team_id'] as $key_teamname => $each) { $data[$key_teamname]['team_name'] = $this->get_team_name( $each['intTeamID'] ); } } the model code: foreach( $data as $key => $each ) { $data[$key]['intTaskID'] = $each['intTaskID']; $data[$key]['team_id'] = $this->get_user_team_task_query( $each['intTaskID'] ); foreach($data[$key]['team_id'] as $key => $each) { $data[$key]['team_name'] = $this->get_team_name( $each['intTeamID'] ); #fetching of the teamname and saving in the array $data[$key]['user_name'] = $this->get_fn_ln_from_userid( $each['intUserID'] ); foreach($data[$key]['user_name'] as $key => $each) { $data[$key]['first_name'] = $each['txtFirstname'] ; $data[$key]['last_name'] = $each['txtLastname'] ; } $data[$key]['first_name'] = $data[$key]['first_name']; $data[$key]['last_name'] = $data[$key]['last_name']; } }

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  • Buying replacement Macbook Pro Battery - Genuine vs. eBay

    - by Nicolas Webb
    I'm looking to replace my Macbook Pro's battery (15", last model before the Unibody). It's currently at 55% capacity (as reported in System Information and Battery Health Monitor). I've reset the SMC firmware, calibrated the battery, and it's just not lasting that long anymore. I've seen some genuine replacements that are "pulls" (pulled from used computers) that are rated at least 90% capacity (iFixit, MacSales). I've also seen a variety of batteries on eBay that look more like clones than genuine batteries, but are new. A new battery from Apple is $129, and when I brought my laptop in they ran the Battery test and said if I bought the battery right then they'd give me a discount (around $100). Anyone out there used one of these "OEM Compatible" batteries? Fit/finish good? (I don't want a funky color or a corner that sticks out.) Or, should I just suck it up and get the genuine replacement (for about twice the price)?

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  • Terminal proxy or screen without terminal emulation

    - by ZyX
    How can I make terminal applications immune to terminal emulator close, but still able to use all virtual terminal features? I see this must be something like screen, but without VT100 terminal emulation, something which will just apply whatever application does with "terminal proxy"'s terminal (like outputting something to stdout/stderr or using stty to set terminal options) to the terminal this proxy runs in. // I know about screen and altscreen on, but it makes either this (screen with TERM=screen): or this (screen with TERM=rxvt-unicode): while I want this (rxvt-unicode without screen): I have figured out that everything looks fine if I compile rxvt-unicode with USE=-xterm-color (in fact vim looks like on the second picture even without screen if I add this USE flag) and set TERM=screen-256color, but I do not like this workaround because it actually changes colors and I can't be sure that it will always change them only this way:

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  • Running emacs in GNU Screen overrides .emacs settings for [home] key binding in FreeBSD 8.2

    - by javanix
    If I use the following .emacs file, I am able to go to the beginning/end of the current line using the home/end keys as I would expect. (keyboard-translate ?\C-h ?\C-?) (add-to-list 'load-path "/home/sam/programs/go/go/misc/emacs/" t) (require 'go-mode-load) (global-set-key [kp-home] 'beginning-of-line) ; [Home] (global-set-key [home] 'beginning-of-line) ; [Home] (global-set-key [kp-end] 'end-of-line) ; [End] (global-set-key [end] 'end-of-line) ; [End] However, if I open up a screen session it does not function like this (the [home] key still brings me to the beginning of the buffer for some reason). Here is my .screenrc file if anyone can spot anything funky in there: term xterm defutf8 on defflow off startup_message off # terminfo and termcap for nice 256 color terminal # allow bold colors - necessary for some reason attrcolor b ".I" # tell screen how to set colors. AB = background, AF=foreground termcapinfo xterm 'Co#256:AB=\E[48;5;%dm:AF=\E[38;5;%dm' #use bash as the default login shell defshell -bash

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  • Blackberry message text is all white on white cannot read - Outlook 2007

    - by johnny
    Hi, I have a user that has Outlook 2007. When a certain person sends her an email from their blackberry the text is all white. If you copy all the text and place it in Word and change the font color you can see the email. The recipient is the only person that has the trouble with email from the blackberry device from this certain person. Everyone else can see the bb messages fine. Any ideas on what to check? I made sure the theme was set to none and that all fonts selected were installed (changed it to arial.) All other emails sent to the recipient are fine from everyone. The user that sends from the blackberry also has a PC. When he sends emails from the machine it looks fine for the troubled recipient. It is only when sending from the bb to that certain person that we get the white on white "invisible" text. Thank you for any help.

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  • HP Pavilion dv3 volume control display driver on Windows 7

    - by Farinha
    I've recently bought an HP Pavilion dv3-2150ep and I'm having a hard time getting the volume control display to work as expected. The control is a back-lit touch-sensitive bar above the keyboard. Now the buttons to turn the volume up and down actually do it, but the lightning is not changing at all. The mute button does change color when toggled. I'm not sure if I'm missing any drivers here (I've installed all of those on the HP support page that seem to have something to do with sound and/or display) or if I have to activate this somewhere. Any ideas?

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  • Grep a strange acirc character

    - by John Hunt
    I have this character appearing in places in some files I have:  (if you can't see it or it looks like a question mark it's the Acirc character (capital A with a circumflex over it)) I simply want to grep replace this char with a space, however when I do this: grep --color -ri  myproject.php Putty gets very confused, as does grep. As I understand it there's probably a way to use an escaped hex code with grep.. does anyone know how? EDIT: The character is showing up on my web page as a weird <?>. The http headers for the page specify utf-8 as does the meta character set and I still see the strange character. In putty it appears as a space (putty also set to utf-8.) When I copy from vim and paste into grep it simply doesn't find it. Cheers, John

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  • Printer Management in AD Domain

    - by Untalented
    Hello, I normally push out all my printers via group policy preferences. However, the new copy machines I have are using some stranger drivers and I can not install x64/x86 drivers on the same machine for my clients to pull drivers from. So now I have two machines setup with the printer so they can pull drivers. Ontop of this there is specific driver configuration settings such as requiring the user to enter an access code to print set. Once the printer is installed via GPP, it puts everything to the default such as color mode, and other custom settings we like. I considered just using a Windows Print Server for this, but I do not know a way to push/delete these from clients like I can with GPP. Does anyone know how I can have a GPP copy the custom configuration I have set in the driver or have any recommendations?

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  • Can't add a network printer - Windows 7

    - by r0ca
    Hi all, I have an HP 2600n installed on a SBS2003 server. This printer works fine when I print from the server itself and also from my Windows 7 computer #1. From my Windows 7 #2, it doesn't work. I get the error message that I need to install the driver. The error message is in french but here it the translation. No drivers has been found Windows is unable to find a driver for HP Color Laserjet 2600n on the network. To find a driver manually, click ok. If not, click on cancel and contact your sys adm. I reinstalled from scratch the printer, deleted the driver... Still no luck Any takers?

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  • Windows XP: Nvidia GeForce 6100 Brightness

    - by ExProG
    Hello, I have an Nvidia GeForce 6100 and using XP. I also have a SmartBoard. my brightness settings are completely changed and are not good. I tried changing the settings at the Nvidia GeForce 6100 nForce 430 color correction settings. I cannot get any ideal, it's just way to bright, what do i have to do? I already tried my monitor brightness settings and the smartboard brightness settings. it does not matter. I think there are problems with the pixels. How can i fix this? Is there something wrong with my video card?

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  • Windows 7: blue faces in VLC... sometimes

    - by Mala
    Hi There are a bunch of forum posts about this issue from the last several years but no resolution that I could find. I have the newest VLC installed on Windows 7 with the newest nvidia drivers. Suddenly, VLC plays some videos in such a way as faces are blue. When viewed in another media player, or when looking at the thumbnails, this is not an issue. Other videos are not affected. I've tried resetting VLC options, deleting the VLC folder in the AppData area, etc. I have no other color issues. Does anyone have a fix?

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  • Is there a way to change the GTK theme for applications run as superuser on KDE?

    - by Patches
    When I run GTK applications on KDE, they use the QtCurve theme that matches my color and font scheme as configured in the KDE System Settings application. However GTK applications run as superuser use the old default GNOME, regardless of whether I run them with kdesudo, gksudo, or sudo on a terminal. For example, here's gedit run as superuser on top, and under my normal user account on the bottom: Strangely, KDE applications run with kdesudo display the default Oxygen styling but use my settings when run with sudo on a terminal. Is there any way to configure the stying GTK applications use when run as superuser on KDE?

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  • Coloring The Z Shell[closed]

    - by Richard
    Because I have to stare at my command prompt all the time on my computer, it should look at least half-decent, so I am trying to get it colored. The expected outcome is as seen on this site. I have the colors I want set in my .Xdefaults file, but they of course do not color my prompt. My .zshrc is Phil's Prompt. My .Xdefaults is: *background: #121212 !black xterm*color0: #353535 xterm*color8: #666666 !red xterm*color1: #AE4747 xterm*color9: #EE6363 !green xterm*color2: #556B2F xterm*color10: #9ACD32 !brown/yellow xterm*color3: #DAA520 xterm*color11: #FFC125 !blue xterm*color4: #6F99B4 xterm*color12: #7C96B0 !magenta xterm*color5: #8B7B8B xterm*color13: #D8BFD8 !cyan xterm*color6: #A7A15E xterm*color14: #F0E68C !white xterm*color7: #DDDDDD xterm*color15: #FFFFFF *foreground: #DDDDDD Help will be appreciated.

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  • problem with monitor

    - by misha nesterenko
    I have an Asus VB191T connected to notebook via DVI connector as secondary monitor. I am observing some problems on that monitor. Photo of a properly functioning screen: Photo of my Asus VB191T screen: So as you can see there are white lines on both sides of black ones. Resolution is set to the monitor's native resolution which is 1280x1024. The artifacts don't appear for every color, and they show up the clearest where there is black on a grey background. What could be wrong? The monitor itself? Perhaps the connector?

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  • Adding Windows 7 to grub4dos menu.lst

    - by antonio
    I am trying to create a multiboot USB drive with grub4dos. I started with a working bootable WinPE-like USB drive, based on Windows 7. I modified the drive MBR with grubinst.exe (hd1), copied in its root grldr and the menu menu.lst file: color blue/green yellow/red white/magenta white/magenta timeout 30 default 0 title Win 7 test rootnoverify (hd0, 0) chainloader /bootmgr I get the error: Try (hd0, 0). This partition is ntfs but with unknown boot record Try (hd0, 1) ... ... Cannot find GRLDR. If I hit a key, anyway it boots Windows 7. I would like to drop to the GRUB command shell, but when I hit "c" Grub boots into Windows.

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  • home, end, delete, pageup, pagedown with ksh

    - by Nicolas
    Hello. I want to use home, end, delete, pageup, pagedown with ksh. My TERM is xterm-color. These keys works fine with tcsh and zsh, but not with ksh (print a tilda ~) I found this: bind '^[[3'=prefix-2 bind '^[[3~'=delete-char-forward bind '^[[1'=prefix-2 bind '^[[1~'=beginning-of-line bind '^[[4'=prefix-2 bind '^[[4~'=end-of-line But when I set one bindkey, the last does not work anymore. How can I use these keys in ksh with a .kshrc ? Thanks.

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  • Remote Desktop or Streaming Software/Services that Supports Gaming

    - by Griffin
    I've simply been amazed by the quality and speed of Onlive, as this technology has the potential of making hardware requirements irrelevant to the average user. However, at the moment Onlive is only for remotely controlling video games, and not desktops or other devices in general. I'm in pursuit of software or services that can accomplish this as well as Onlive does. I need: viewer (client) program portability (able to run on a USB stick) DirectX, OpenGL / full-screen game compatibility on the server side.** Gaming-acceptable color/scaling quality and responsiveness. I have a very powerful desktop at home and I want to be able to access this raw power from any other computer that I stick my USB into (in the same way Onlive gives gamers use of their powerful servers) What software/services has most of the above? NOTE: please specify what features your suggestion doesn't have.

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  • RDP Connection to XP from Windows 7 crashes part of XP

    - by Oliver Nelson
    I have some XP machines that my users RDP into. If I RDP into the machine from something other than a Windows 7 box, and then RDP into the machine with a Windows 7 box, the XP machines crash (not BSOD though). I get an event ID 1003 with these details: Error code 1000008e, parameter1 c0000005, parameter2 bf85b6b7, parameter3 b6149a88, parameter4 00000000. I have this happening on quite a few machines, and I can reliably reproduce it. I've found no way to fix it. If I only connect from Windows 7 machines, it never fails. Any suggestions? (I've checked color settings and basic RDP client settings, and they all seem to match between the Windows 7 Clients and the XP clients).

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